Agility in Fallout 1 up until tactics was definitely important because you get more AP for attacking enemies and you get good skills. In Fallout 3 it does the same thing but its used from V.A.T.S and you also get great perks. In New Vegas like 3 you not only get more AP from V.A.T.S but it also helps how fast you reload and pulling out your weapons faster, and in Fallout 4 it not only increases the use of V.A.T.S but it also increases your sprint duration and I didn't even know that it can increase sneak and you also get access with some perks
Sniper the Fallout 1 and 2 version, when it worked, replaced the chance of crits from luck% ie at 10 luck you have 10% chance to crit to luck*10 so at max 10 luck you would have 100% chance to crit. This led to some funny moments when you had max luck and sniper you had a decent chance of killling anything with targeted eye shots due to instant death being a result on the crit table that you could get independent of what ever damage, so you could one shot someone in power armor with a bb to the eye for 0-1 damage and roll high enough to get that sweet instant death roll, which is facilitated by better crits which added +20 to the crit roll.
Kamikaze in one and two was you had no innate armor class only what you would get from armor or perks and in exchange you got ealier sequence. Tactics is the one that traded AC for damage and was probably more worth it there. New Vegas made it 10 Action Point bonus for being minorly more vulnerable to all damage.
I forgot how bad 1 agility is. I am doing so in Fallout 4, and it hurts for me even in that game, granted that’s due to my computer lagging. I can’t even imagine 1 agility in New Vegas, it sounds like hell to try.
Hope everyone’s having a good day
@@the_rose_dragon6816 Hope you are too ‼️
In 1 and 2 Agility was THE stat! (don't know about Tactics although I think I've learnt that Charisma is)
Aghiltys basically the "hey wanna do damage?" Skill
Agility in Fallout 1 up until tactics was definitely important because you get more AP for attacking enemies and you get good skills. In Fallout 3 it does the same thing but its used from V.A.T.S and you also get great perks. In New Vegas like 3 you not only get more AP from V.A.T.S but it also helps how fast you reload and pulling out your weapons faster, and in Fallout 4 it not only increases the use of V.A.T.S but it also increases your sprint duration and I didn't even know that it can increase sneak and you also get access with some perks
Straight up one of my favourite stats. Critical damage builds are incredibly strong across the series.
Always a good stat to invest in.
Sniper the Fallout 1 and 2 version, when it worked, replaced the chance of crits from luck% ie at 10 luck you have 10% chance to crit to luck*10 so at max 10 luck you would have 100% chance to crit. This led to some funny moments when you had max luck and sniper you had a decent chance of killling anything with targeted eye shots due to instant death being a result on the crit table that you could get independent of what ever damage, so you could one shot someone in power armor with a bb to the eye for 0-1 damage and roll high enough to get that sweet instant death roll, which is facilitated by better crits which added +20 to the crit roll.
0:44 and running away! lol
Kamikaze in one and two was you had no innate armor class only what you would get from armor or perks and in exchange you got ealier sequence. Tactics is the one that traded AC for damage and was probably more worth it there. New Vegas made it 10 Action Point bonus for being minorly more vulnerable to all damage.
Its been a great series.
I forgot how bad 1 agility is. I am doing so in Fallout 4, and it hurts for me even in that game, granted that’s due to my computer lagging. I can’t even imagine 1 agility in New Vegas, it sounds like hell to try.
1:05 actually no. each point was 1 move so 8 was 8 hexes, 9 was 9 hexes and 10 was 10 hexes.
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