I am the smile of the worm-cleansed skull. I am the regrets of those who remain, and the restlessness of those who are gone. I am the haunt of mausoleums, the god of graves and age, of dust and dusk. I am Myrkul, Lord of Bones, and you have slain my chosen. But it is no matter. For I am Death. And I am not the end - I am a beginning.
16:13 don't forget the *Night Caller.* It's a whistle from Sunless Citadel. I remember it because I played through that adventure twice: once in 3rd edition and once in 5th edition. Both times I could not use it! In 3rd, the DM said it'd make my character evil and then I'd have to make a new character if I used it. The second time, another player claimed it before I could. 😩
I feel like with gods of death especially you can make really good anti-cleric characters about them. Gods don't just get more powerful from things entering their domain, they get more powerful from people fearing, praying, or cursing them. And with gods of death, they get most powerful when they finally claim someone who's been running from them their whole life. A life domain cleric, or abjuration wizard, who is fearfully "buying time" for themselves or their party would be a really interesting character dynamic. They wear a Myrkul amulet, and every morning they pray to Myrkul to leave them alone for just 1 more day. There's a lot of religions today which are essentially just being scared of death and punishment. I know a tonne of Christians call themselves "god fearing", not god loving. Myrkul, or a god of natural disasters, would be perfect for that.
getting powerful from people cursing your name seems more like something that would be a unique trait of a god of internet trolls than something all gods can do.
Gods are born of our thoughts and emotions. Even cursing one counts as worship. But the question is whether this could change the character of the god? Assuming if the god had a more positive aspect. I definitely would assume an evil God would not shift one iota from such negative worship
In my setting there are two gods of death: The Raven Queen and Myrkul. The way I'm looking at it is that each one represents a different perception of the concept of death. The Raven Queen is a neutral deity and represents the fact that death is an inevitability. All mortal beings must die and her role is to simply oversee the souls of those who pass to their proper resting places. She doesn't pass judgement. Myrkul on the other hand is far more malevolent and represents the fear of death. He relishes in the fear, grief, and sorrow the souls of the dead often feel and uses it to fuel his own power. And he seeks to dominate the souls of the dead rather than just shepherding them. And given the fact that they're diametrically opposed The Raven Queen and Myrkul are in a constant state of war over the domain of death.
I think that’s pretty cool :) I have the Raven Queen, Myrkul, and Kelemvor all vying for the position of god of death with the Raven Queen being law, Myrkul being neutral, and Kelemvor being chaos. The Raven Queen seeks to continue the cycle of life and death by any means to preserve the natural order, as death is indeed inevitable but their memories remain and are collected by her. Mykrul sits as the god of violent death, death in war or murder or anger or the pursuit of power. And then Kelemvor is the god of the dead most okay with souls returning to the mortal world, as sometimes people are meant to continue their work in the land of the living and death can sometimes get in the way of that. They’ll return eventually, so there’s no problem in them being shuffled back From time to time
I would love to get something the size of a large picture frame, like a flat monitor, and have the video of him sculpting this picture run on a half speed loop, it would be so cool, like a picture painting itself
@@billthebastardnot really, this one is very noticeably quieter than even the ones just before it. If you have the volume up you can really hear the difference in the intro volume and his volume
Now I want to make a Cleric of Myrkul who'd main motivation is to gain Myrkul as much power as possible, trying to work up to being blessed with undeath. The characters himself is relatively unassuming, quite and actually more of a peace keeper, trying to prevent thenparty from being murder hobo's in order to prevent Baals growth in power. He uses diseases to finish off foes right before the party kills them to cheat baal and make the enemie suffer before their death. I'm imagining a scene in which we capture an npc and need him to talk, where my character offers to extract information much to everyones suprised, only to have the npc absolutely terrified andnmy character coming out as cheerful and he usually is
I added a little more backstory. He was forced to fight in a war, becoming a renown veteran, before coming face to face with his most powerful foe: a mummy lord. He was the only survivor, being infected with mummy rot, which degraded his physical abilities. The only way to prevent his disease from getting any worse, he's forced to buy extremely overpriced potions. In order to continue to pay for the medicine he worships Myrkul, hoping to become a lich in order to survive it. The irony is what he thinks is helping him, Myrkul, will keep him from ever being healed by any spellcaster powerful enough because his fear of death is making Myrkul all the more powerful
Im thinking a Celestial Warlock could also fit if played right. Perhaps your patron has charged you with hunting down anyone who has escaped death via resurrection or reanimation. You've been given the ability to heal simply to keep you alive long enough to accomplish your mission. I would suggest using the Healing Light ability only on yourself unless in great need (which could be seen as simply doing what is necessary because your allies are helping Myrkul by helping you even if they don't realize it) or in exchange for payment for flavor reasons. Things could get interesting the first time someone actually dies and needs resurrection. Do you allow it? Do you do it yourself, knowing your god might potentially be displeased? If its you that dies and is resurrected, how do you and (probably more importantly) Myrkul feel about it? If I was playing that character, I'd honestly probably say that my character's soul doesn't wish to return and make a new character. I'd also probably keep it secret from everyone but the DM until the party tried to bring him back to allow for a more impactful narrative.
I dont agree on the ancestral guardian, spirits and twilight domain portions. Mostly because both adventures and most notably NWN2 show that while he doesn't mind getting a long term benefit for a single soul slipping back (and dying later again), he is one of the gods that doesnt like the whole "weaken veil between living and dead" as it makes it easier for him to lose his power and with it his eternal life. Which brings me on the 2nd point, for the RP, a point of emphasis really should be the Lion King Scar like ego and sense of him thinking "i know i deserve it all and will not only exist on, but get remembered by everyone forever".
Yet in a twist of irony as far as personalities go, Myrkul kept all of (what little) humanity (he had) while Kelemvor just lost any sense of self-respect and logic he had since Zhentil Keep.
I am the smile of the worm-cleansed skull. I am the regrets of those who remain, and the restlessness of those who are gone. I am the haunt of mausoleums, the god of graves and age, of dust and dusk. I am Myrkul, Lord of Bones, and you have slain my chosen. But it is no matter. For I am Death. And I am not the end - I am a beginning.
Yes we all played bg3 too
@justin9744 hey, it's a great intro to a battle and it fits the theme of the video
16:13 don't forget the *Night Caller.* It's a whistle from Sunless Citadel. I remember it because I played through that adventure twice: once in 3rd edition and once in 5th edition. Both times I could not use it! In 3rd, the DM said it'd make my character evil and then I'd have to make a new character if I used it. The second time, another player claimed it before I could. 😩
I feel like with gods of death especially you can make really good anti-cleric characters about them.
Gods don't just get more powerful from things entering their domain, they get more powerful from people fearing, praying, or cursing them. And with gods of death, they get most powerful when they finally claim someone who's been running from them their whole life.
A life domain cleric, or abjuration wizard, who is fearfully "buying time" for themselves or their party would be a really interesting character dynamic.
They wear a Myrkul amulet, and every morning they pray to Myrkul to leave them alone for just 1 more day.
There's a lot of religions today which are essentially just being scared of death and punishment. I know a tonne of Christians call themselves "god fearing", not god loving. Myrkul, or a god of natural disasters, would be perfect for that.
getting powerful from people cursing your name seems more like something that would be a unique trait of a god of internet trolls than something all gods can do.
Gods are born of our thoughts and emotions. Even cursing one counts as worship. But the question is whether this could change the character of the god? Assuming if the god had a more positive aspect. I definitely would assume an evil God would not shift one iota from such negative worship
Fearing means respect. They would also call themselves God loving... so uh... yeah...
In my setting there are two gods of death: The Raven Queen and Myrkul. The way I'm looking at it is that each one represents a different perception of the concept of death. The Raven Queen is a neutral deity and represents the fact that death is an inevitability. All mortal beings must die and her role is to simply oversee the souls of those who pass to their proper resting places. She doesn't pass judgement. Myrkul on the other hand is far more malevolent and represents the fear of death. He relishes in the fear, grief, and sorrow the souls of the dead often feel and uses it to fuel his own power. And he seeks to dominate the souls of the dead rather than just shepherding them. And given the fact that they're diametrically opposed The Raven Queen and Myrkul are in a constant state of war over the domain of death.
I think that’s pretty cool :) I have the Raven Queen, Myrkul, and Kelemvor all vying for the position of god of death with the Raven Queen being law, Myrkul being neutral, and Kelemvor being chaos.
The Raven Queen seeks to continue the cycle of life and death by any means to preserve the natural order, as death is indeed inevitable but their memories remain and are collected by her. Mykrul sits as the god of violent death, death in war or murder or anger or the pursuit of power. And then Kelemvor is the god of the dead most okay with souls returning to the mortal world, as sometimes people are meant to continue their work in the land of the living and death can sometimes get in the way of that. They’ll return eventually, so there’s no problem in them being shuffled back From time to time
I would love to get something the size of a large picture frame, like a flat monitor, and have the video of him sculpting this picture run on a half speed loop, it would be so cool, like a picture painting itself
Currently reading the Avatar series where Cyric is still human and the gods are walking Faerun.
Criminally underated Chanel. You learned yourself a sub bro.
Thank you so much!
For an evil deity, he doesn't sound all that bad. Certainly not as bad as Bane and Bhaal sound, anyway.
Nah he’s actually pretty chill xD
@@itslegendloreyea he’s just doing his job
Please up the volume in your videos mate, at 100% it feels like other videos on YT at 30%
Yeah this one is hard to hear on a city bus
Wrong.
@@billthebastardnot really, this one is very noticeably quieter than even the ones just before it. If you have the volume up you can really hear the difference in the intro volume and his volume
Sounds fine to me
Now I want to make a Cleric of Myrkul who'd main motivation is to gain Myrkul as much power as possible, trying to work up to being blessed with undeath. The characters himself is relatively unassuming, quite and actually more of a peace keeper, trying to prevent thenparty from being murder hobo's in order to prevent Baals growth in power. He uses diseases to finish off foes right before the party kills them to cheat baal and make the enemie suffer before their death. I'm imagining a scene in which we capture an npc and need him to talk, where my character offers to extract information much to everyones suprised, only to have the npc absolutely terrified andnmy character coming out as cheerful and he usually is
Love this concept :)
I added a little more backstory. He was forced to fight in a war, becoming a renown veteran, before coming face to face with his most powerful foe: a mummy lord. He was the only survivor, being infected with mummy rot, which degraded his physical abilities. The only way to prevent his disease from getting any worse, he's forced to buy extremely overpriced potions. In order to continue to pay for the medicine he worships Myrkul, hoping to become a lich in order to survive it. The irony is what he thinks is helping him, Myrkul, will keep him from ever being healed by any spellcaster powerful enough because his fear of death is making Myrkul all the more powerful
Tbh this dude doesn't really seem evil, just neutral.
The wall of souls is the only "evil" thing and tbh that's not even actively evil.
I think after he gained all the power he just ended up chillin xD
Reminds me of :
Myrkul : Nito
Bane : Manus/Radahgon
Selune : Gwendolyn/Renala
Shar : Nashandra/Millenia
Dark Souls absolutely has influenced my style xP
I'm surprised you didn't mention that the Way of Long Death originates from the Myrkul monk order of the same name (3e).
the monk that worked with Tza Tam when he tried to be a god was a monk of the Long Death. Never knew that was related to Myrkul.
your channel is so underrated!
Im thinking a Celestial Warlock could also fit if played right. Perhaps your patron has charged you with hunting down anyone who has escaped death via resurrection or reanimation. You've been given the ability to heal simply to keep you alive long enough to accomplish your mission. I would suggest using the Healing Light ability only on yourself unless in great need (which could be seen as simply doing what is necessary because your allies are helping Myrkul by helping you even if they don't realize it) or in exchange for payment for flavor reasons. Things could get interesting the first time someone actually dies and needs resurrection. Do you allow it? Do you do it yourself, knowing your god might potentially be displeased? If its you that dies and is resurrected, how do you and (probably more importantly) Myrkul feel about it? If I was playing that character, I'd honestly probably say that my character's soul doesn't wish to return and make a new character. I'd also probably keep it secret from everyone but the DM until the party tried to bring him back to allow for a more impactful narrative.
Amazing video and artwork! Keep it up!
I dont agree on the ancestral guardian, spirits and twilight domain portions.
Mostly because both adventures and most notably NWN2 show that while he doesn't mind getting a long term benefit for a single soul slipping back (and dying later again), he is one of the gods that doesnt like the whole "weaken veil between living and dead" as it makes it easier for him to lose his power and with it his eternal life.
Which brings me on the 2nd point, for the RP, a point of emphasis really should be the Lion King Scar like ego and sense of him thinking "i know i deserve it all and will not only exist on, but get remembered by everyone forever".
Do you plan on covering other drow gods in the future sometime? Like Vhaeraun or Kiaransalee?
Definitely!
So is Myrkul dead after Kelemvor or does he still remain? If he is still around what does he do?
Great video as always, although the volume is a bit quiet
Yeah I’m still fiddling with the audio to find that perfect sweet spot
Hey, could you please do some videos on shadow run lore and creatures!
Volume up please cant hear a thing
Bro has issues Kelemvor grew as a person (sort of) and he just kinda became a monster
for real xD
Yet in a twist of irony as far as personalities go, Myrkul kept all of (what little) humanity (he had) while Kelemvor just lost any sense of self-respect and logic he had since Zhentil Keep.
@@ANDELE3025 the major and Alucard 😔
Vaboom! Name is Myrkul, Lord of the Dead, hey how you doin'?
Question: why would a literal god only have a +2 weapon instead of a +3?
McCool?
@@sygmarvexarion7891 xD
Hope you do Talos at some point
Added to the list :)
Sound quality made me stop
Man this is some of the worst audio mixing I’ve ever heard.
@@justin9744 shame, do you have any resources for making it better?