@@barbaricbri Yea....and neither am I. I am truly curious how this resembles any Tomb Raider or MGS. Unless you are talking about the graphics but then we could say it has vibes of most PS1 games.
@@squid688415:08 is very MGS, also the fixed camera angles. I guess you could say its more resident evil in terms of overall gameplay. I was just comparing it to Tomb Raider because of her character model.
Tip: please please please, compress your dialog. Your voice goes from super quiet to super loud. A compressor will help keep it in range. Other than that, i like!
@@cosmicade38 I use Resolve as well! It is fairly simple once you understand how the compressor works. It is all in the Dynamics section in the corresponding track in Fairlight.
She looks like the Great Value version of Regina from Dino Crisis.
agreed, had to look up Dino Crisis.
@@cosmicade38 Homie...You NEED to play Dino Crisis 1, 2 and just pretend the 3rd doesn't exist.
Really hope the dev can turn this in to a longer game
Gives me metal gear or og tomb raider vibes lol
Definitely has that Lara appeal to the mc
I don't think you played the same Metal Gear Solid and Tomb Raiders as everybody else. lol
@@squid6884 yeah im obviously not talking about the newer ones lmao
@@barbaricbri Yea....and neither am I. I am truly curious how this resembles any Tomb Raider or MGS. Unless you are talking about the graphics but then we could say it has vibes of most PS1 games.
@@squid688415:08 is very MGS, also the fixed camera angles. I guess you could say its more resident evil in terms of overall gameplay. I was just comparing it to Tomb Raider because of her character model.
Tip: please please please, compress your dialog. Your voice goes from super quiet to super loud. A compressor will help keep it in range.
Other than that, i like!
Thanks for the tip my dude, I'll look into how to do this with Davinci 👌
@@cosmicade38 I use Resolve as well! It is fairly simple once you understand how the compressor works. It is all in the Dynamics section in the corresponding track in Fairlight.
Would you recommend the dialogue leveler in the inspector at all? Or stick to fairlight dynamics?
Modern controls suck in fixed camera games like this.