January Balance Update MASSIVE CHANGES! | Warhammer 40,000 State of Play

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 328

  • @tabletoptactics
    @tabletoptactics  11 หลายเดือนก่อน +67

    A few of you have pointed out a misreading of the Rapid Ingress and the "Count as moving" rule. Chef was wrong, turns out he's still a few percent human so it does occasionally happen still.
    Rapid Ingress - This is just an addendum to say you can Deep Strike if you have the rule, not you MUST have the rule.
    Which begs the question who was seriously saying you can't use Rapid Ingress with Deep Strike, that's where your ire should go 🤣
    Overwatch - Still has the "set up" trigger, so that would overule the Commentary. The "Count as moving" would be for things like Mists of Deimos as discussed in the video
    So yes, continue to Lictor your way across the battlefield and Overwatch hapless Marines that jump out of an Impulsor 😁

    • @EpicDoom80
      @EpicDoom80 11 หลายเดือนก่อน +8

      Also, you can charge after coming in from reserves with a land raider. After it says you can't charge, it says (unless you have a rule that says otherwise)

    • @7Falcon8Wings7
      @7Falcon8Wings7 11 หลายเดือนก่อน

      There’s definitely a lot to take in, so overlooking stuff happens. Excited to see what you have to say overall!

    • @eldoriath1
      @eldoriath1 11 หลายเดือนก่อน

      RAW deep strike is a rule you use in your reinforcement phase, so using rapid ingress would be an out-of-phase rule meaning you couldn't use deep strike. But yeah, quite obvious it was intended to work with deep strike considering terminators teleport homers xD

    • @smoketinytom
      @smoketinytom 11 หลายเดือนก่อน

      Wait, people didn't use them as regular deep striking... That's like the label on the bottle of bleach saying Do not drink!

    • @DM-ICE
      @DM-ICE 11 หลายเดือนก่อน

      With the rules commentary "Embarked Units and Reserves":
      "... and they cannot declare a charge this turn (unless a rule specifically states otherwise)"
      To me it seems like they just forgot about drop pods... No, they didn't. Good clarification. Rapid Ingress ftw.

  • @jeppehansen16
    @jeppehansen16 11 หลายเดือนก่อน +36

    I feel like you've really hit the sweet spot in terms of explaining and commenting enough so people who dont follow the meta can understand what the changes mean and why they were made, without making the video horribly long and tideous to sit through.
    While my desire to play 40k has dropped off a cliff in 10th edition, i've dabbled a bit in painting the new AoS Flesh Eaters Courts and i'm really hyped for the new kroot.

    • @Dagenham_Swish
      @Dagenham_Swish 11 หลายเดือนก่อน +6

      10th has absolutely killed 40k for me

    • @cooljoe500
      @cooljoe500 11 หลายเดือนก่อน +4

      AoS is pretty fun right now. Lets hope the 4th edition this summer isnt as bad as 10th edition 40k :D

    • @SLG493
      @SLG493 10 หลายเดือนก่อน +1

      As someone that quite likes 10th can I ask what about it makes you want to play it less? Genuinely curious :)

    • @jeppehansen16
      @jeppehansen16 10 หลายเดือนก่อน +3

      I was really hyped in the beginning since my tyranids would be getting a bunch of new models.
      I think alot of the changes are good, like the fewer amounts of stratagems, OC instead of ObjectiveSecure, their attempt to make morale more important, lowering AP.
      I can accept the removal of the psychic phase even though i feel like ''gun'' psychic powers are a bit boring.
      I feel like some of the uniqueness of the factions have been hurt(hopefully only temporary untill we get more codexes). Tyranids cant bounce their psychic powers through a chain of synapse creatures, Genestealer Cults dont have their sneaky deployment tricks(although i admit they were annoying and slowed down deployment) and tau dont have their drones.
      My biggest gripe is the removal of wargear cost, i feel like it makes list building a bit boring. I generally play ''fun'' lists where i take whatever models and guns i feel would be fun to use this time.
      For example In 9th edition, tau battlesuit weapons got more expensive the more you added to the suit, so yes you could take 3 of the best weapons but it would be very expensive.
      So you would have to debate if it was worth using this many points on a unit or if it would be better to give it cheaper gear so if they died you didnt lose alot of points. Now a suit costs the same no matter what wargear you give it, so you basicly shoot yourself in the foot if you dont take 3x of the best guns.
      Some weird things that have confused me: alot of the tyranid success seems to be because our biovores can spawn spore mines who can then capture objectives etc.
      (And therefor the biovores is very expensive points wise) But i think in 9th spore mines had a rule that said they could not hold objectives nor do actions.
      Why change it and make us use this weird trick to be competitive. Why does most of the big nid monsters have str9 attacks while a normal dreadnought has str12 and the weird scout invictor suit has str14!
      It is just a personal take but i prefer my nids to be somewhat dangerous not just be a meatshield to absorb hits while we sit and hold objectives crossing our fingers the enemy cant kill us all and capture the objectives.
      And while i am not playing competitively, seeing the pretty huge imbalance that some of the factions had at the beginning left me with a taste in my mouth
      Also it seems melee units have become alot weaker due to the new overwatch being useable in the movement phase not just when a unit is being charged.
      @@SLG493

    • @SLG493
      @SLG493 10 หลายเดือนก่อน +1

      @@jeppehansen16 all seems pretty fair. I'm a Tau player myself and it was very jarring at first with the changes to weapons and drones. I find it quite balanced now. Thank you for your response!

  • @paz1869
    @paz1869 11 หลายเดือนก่อน +14

    rapid ingress: i think you guys might be wrong here, sorry chef. It says you can come in from reserves, and if you have deepstrike, you can set up as if you are deepstriking, comma at start and end of deepstrike section, i dont see that effecting coming in normally from reserves along the table edge which ive seen lots of ppl do. I think this is just a clarification that deepstrike is allowed in rapid ingress

    • @benmcguckin7123
      @benmcguckin7123 10 หลายเดือนก่อน

      That’s correct. Going off what Chef said, the Lictor’s Pheromone Trial ability can’t be used because it doesn’t have Deep Strike…

  • @DudexNOR
    @DudexNOR 11 หลายเดือนก่อน +24

    I read the new Rapid Ingress rules, as just a clarification that you CAN deep strike as normal

    • @richarddixon1450
      @richarddixon1450 10 หลายเดือนก่อน

      Thats how Auspex tactics reported it aswell.

  • @meeyatttA
    @meeyatttA 11 หลายเดือนก่อน +43

    Seems like Admech got forgotten about in a record time

    • @garethlamb6923
      @garethlamb6923 11 หลายเดือนก่อน +9

      It looks like they were giving the Necron and Admech rules time before they change them, since people are only now getting the hang of both using them and fighting them. Though C’tan should really have gone up in points, and Admech needs wider army rules.

  • @Cyber.Dude.
    @Cyber.Dude. 11 หลายเดือนก่อน +16

    Wow, eyes opened on this. I’ve been playing a lot of these rules as ‘intended’ and didn’t even realize the cheeky min/maxing that these changes had to stop 😂

  • @punkypony5165
    @punkypony5165 11 หลายเดือนก่อน +4

    As a Drukhari player I am so SO goddamn happy.

  • @darkflame9410
    @darkflame9410 10 หลายเดือนก่อน +3

    Regarding the Dark Angels codex, I BELIEVE based on how I've read the warcomm article, the codex will not actually be tournament legal until the standalone version releases sometime in either late February or March (I'd wager March). At which point there will be another MFM update following the codex release. The version coming with the box set is basically just an "early look" essentially.

  • @leostarrs-cunningham8576
    @leostarrs-cunningham8576 11 หลายเดือนก่อน +2

    As someone who likes my RG to infiltrate and redeploy, it was nice to stop arguments and get clarification that redeploying units can still infiltrate!

  • @runeh3022
    @runeh3022 11 หลายเดือนก่อน +16

    I think the Forgefiend cost increase (combined with the undivided strat debuff) as well as the Dark Commune cost increases were forgotten here... I kind of wonder what the hell to use in a CSM list at this point, especially for grabbing objectives... Wouldn't have hurt to have reduced the cost of some of the vast amount of currently useless stuff a bit... The CSM's took about as many debuffs as the Drukhari gained buffs, or even more so.

  • @ChrisNihilus
    @ChrisNihilus 11 หลายเดือนก่อน +12

    Infernal Rites (Chaos version of Armor of Contempt) is still 2cp. WHY?

    • @drunkenastarte5243
      @drunkenastarte5243 11 หลายเดือนก่อน +2

      Gotta pay that "Chaos Tax" for the sins of Haines & Chambers... it's only been nearly 21yrs, we probably still have at least a couple more centuries of penance to pay for the 3.5ed codex ;-)

  • @fendelphi
    @fendelphi 11 หลายเดือนก่อน +5

    Tau Crisis Battlesuit should just have a wargear rule that stated that you can only have 1 Cyclic Ion Blaster per model(just like they have for the Fragmentation Launcher).
    3 models for 200 pts(+20 compared to previously) is massively overcosted if you want some of the other options than Cyclic Ion Blasters.

    • @endgame6494
      @endgame6494 11 หลายเดือนก่อน +2

      This 100%, personally I think 10th is great and the balance is generally better than it's been for some time. But stuff like this is frustrating. CIB were the issue not suits. Now my non meta/causal army pays the price.

    • @fendelphi
      @fendelphi 11 หลายเดือนก่อน

      @@endgame6494 I would say the only other possible reason for increasing the cost would be the amount of wounds for the price.
      10 pts per wound is a pretty good price on a Toughness 5 with 4+ Invulnerable save profile with multiple models(chance of overkill/wasted damage).
      But that only happened if you took Shield Drones and the Shield Generator as wargear options(which to be fair is what everyone does from what I have seen).

  • @runeh3022
    @runeh3022 11 หลายเดือนก่อน +30

    CSM got hit hard across nearly every non-Abaddon+Terminator build I see. Even that got the Nurgle strat nerf technically. Even the CSM allies units got hit. The Lord of Skulls cost-reduction kind of feel like an insult :-P Guess I should be happy my second army is Drukhari I suppose.

    • @Cursedsama
      @Cursedsama 11 หลายเดือนก่อน +5

      Kinda overzealous to double-nerf the two best strats like that IMO but I guess they were too strong. Gonna be nice to see what we can come up with for lists now. Maybe Legionaries are back on the menu

    • @scotiansaint5679
      @scotiansaint5679 11 หลายเดือนก่อน +2

      gw never lets them stay strong for too long. We be been playing them for so long and they always get burnt.
      Thanks GW…

    • @runeh3022
      @runeh3022 11 หลายเดือนก่อน +1

      @@Cursedsama I struggle seeing Legionaires being remotely useful before the codex comes, due to having few, if any stratagems that really benefit them. I hope that when the book comes, the "Black Legion" detachment get some sort of "dark brotherhood" type of rule that give them some significant bonuses as well as decent strategems.

    • @runeh3022
      @runeh3022 11 หลายเดือนก่อน +3

      @@scotiansaint5679 Seems like they are a bit eager in over-correcting with the CSM's, but I would honestly have been fine with all the debuffs if they had bothered in making some of the units that are not at all viable competitively a bit more cost-effective so that actual variation became more of a real option.

    • @Cursedsama
      @Cursedsama 11 หลายเดือนก่อน +1

      @@runeh3022 Yeah BLs thing has always been having good Legionaires I feel like so that would be sick. I was just thinking maybe Chosen are too expensive now so people will either go for Termies instead or go down to Legionaires.

  • @clawhammr666
    @clawhammr666 11 หลายเดือนก่อน +3

    Biologus Putrifier you could use it for free once per game (even if it's been used - remains unchanged)
    The change was if you had 3x biologus putrifier, you could've used grenade stratagem 4x at once (so normal + all others using it for free)

  • @MrGasmoney
    @MrGasmoney 11 หลายเดือนก่อน +2

    Another big one is that rules that ignore modifiers ignore ap and damage modifiers. So you do full damage to ctan and stuff

  • @danielpaoli1093
    @danielpaoli1093 11 หลายเดือนก่อน +3

    World Eaters with 2 Daemon Princes are extremely powerful, just in their 4+ Inv save. But now that they are 5+ you can probably kill a unit. Because having a 10 Man Khorne Berserkers unit with MoE, having 4++/6+++ and Everytime a model dies they get D6 movement. Unless you target focus one unit you weren't killing them.

  • @TheGreatArtichoke
    @TheGreatArtichoke 11 หลายเดือนก่อน +9

    That change to overwatch against deep strike just changed everything for my grey knights! I’m so incredibly happy with this!

    • @TheGreatArtichoke
      @TheGreatArtichoke 11 หลายเดือนก่อน +5

      Oh man….nevermind. I guess people are saying you still overwatch since it triggers on setting up as well. So it’s still overwatch city against deep strikers. Oh well. At least the dreadknights got buffed

  • @bens2631
    @bens2631 11 หลายเดือนก่อน +3

    It’s a good day to be a drukhari player!

  • @philtomkinson7956
    @philtomkinson7956 11 หลายเดือนก่อน +3

    25:38 Lawrence almost went cross-eyed then 😂😂😂

  • @burnbobquist8999
    @burnbobquist8999 11 หลายเดือนก่อน +4

    In terms of Drukhari my be getting the last codex or they were just to bad, i think it's definetly the second one, because everyone was complaining about how horrible Drukhari have been treated in this edition. None of the Drukhari players in my area played them anymore, due to how bad they were, me included, but now i might play them again.

  • @tofujoe100
    @tofujoe100 11 หลายเดือนก่อน +8

    The overwatch strat says it can be triggered after a unit is 'set up' surely that means a unit coming out of a transport can be overwatched via that condition

    • @chriscannon7065
      @chriscannon7065 11 หลายเดือนก่อน +1

      The only reference that I noticed them talking about not being able to overwatch a unit disembarking was specifically the new stratagem called Nightmare Shroud which explicitly states you cannot fire overwatch at the unit.

    • @TheGreatArtichoke
      @TheGreatArtichoke 11 หลายเดือนก่อน +1

      Yeah you’re right. So why even make that change if overwatch still applies to reserves deep strike and transports? God I hate overwatch. A lot of the guys in our area do absurd things with flamer units that just feel unfun especially when used in move phase

    • @chriscannon7065
      @chriscannon7065 11 หลายเดือนก่อน +1

      @@TheGreatArtichoke It is more of a rules clarification than a change. I’m sure people were trying to take advantage of that certain things weren’t written out. Like using the fact that vehicle is dropping of the squad as an excuse to deploy a squad closer to a target than the normally 9” away that was required because it wasn’t written that way. Kind of like the example of the people putting 12 Exalted Eight-bound in a rhino because they weren’t specifically mentioned.
      Edit - Another example would be someone trying to bring in a land raider full of nasty assault troops, having them disembarking at 6” away from their target and then being able to charge at a much higher chance of the charge being successful than was ever intended. (Could be even worse if they had a way to improve their charge move by x inches)

  • @SaiBowen
    @SaiBowen 11 หลายเดือนก่อน +10

    Scarab Occult Terminators not getting dropped by 5/10 pts was a HUGE miss IMO

  • @adambrown6890
    @adambrown6890 11 หลายเดือนก่อน +2

    New Drukhari detachment wooooooo! Breaking out the Inubi again, Lelith makes her unit a complete blender! Let's go evil space elves, its time to play everything again!

  • @UponThisAltar
    @UponThisAltar 11 หลายเดือนก่อน +6

    Boy am I ever glad I just finished painting my Accurseds and Dark Commune on Sunday. Hooray. 😭 Still waiting on that points reduction for Helbrutes to be useful again...

    • @dras-pv8qv
      @dras-pv8qv 10 หลายเดือนก่อน +2

      Good learning lesson. Don't show up late to the party anymore. Units that are busted will get nerfed. Did this surprise you?

  • @hellospringlake
    @hellospringlake 11 หลายเดือนก่อน +2

    So with regards to the World Eater Daemon Prince invul-aura being made worse, there was a slightly meme-y list with a few foot Daemon Princes and 120 Jakhals rocking up with that 4+ invul and 5+ FnP (with the improved FnP blessing) which did put up some results in tournaments.

  • @alphabeticaldorder
    @alphabeticaldorder 11 หลายเดือนก่อน +2

    Astra Militarum have regularly been going undefeated, and every list that was doing it was running triple Manticore. LVO saw one make it to either the Shadow Round or top 8 (I forget) and last weekend saw 2 guard lists go undefeated. Guard in terms of win rate? Not doing too hot. Guard in terms of tournament position? Doing pretty well.

    • @ponli7532
      @ponli7532 10 หลายเดือนก่อน

      lot's of bad Astra Players, similiar to Space Marines. Their overall winrates is always depressed.

  • @crsmith6226
    @crsmith6226 11 หลายเดือนก่อน +3

    You guys beat @AuspexTactics to this, good job

  • @keggotht9323
    @keggotht9323 11 หลายเดือนก่อน +4

    I really feel Chefs pain on the topic of stacking buffs or nerfs all at once. I'm forever ranting to my friends about how GW always do this. Either change the rules or the points not both. I would love them to do small changes but they can't seem to leave things alone. It was the same with the tyrannofex they nerfed its rule which I think was an OK change but then slapped 50 points on it as well, then they have taken the points back off for this dataslate proving they didn't need to do both

  • @laszlopolyak4353
    @laszlopolyak4353 11 หลายเดือนก่อน +10

    There are weird point comparisons in behind.
    For example, CSM Forgefiend 200pts vs Thousand Sons Forgefiend 135pts.
    Yes, csm fiend hits much harder with the dark pacts, and their optional strats, but do you think that validates 65pts? Is the csm version THAT much better?
    CSM Chaos Lord and CSM Temi-Lord are now equally 95pts. Does this sounds weird only to me?

    • @daniel_fyr2515
      @daniel_fyr2515 11 หลายเดือนก่อน +2

      Nah i agree, very weird with the Lords. I feel same unit should feel differently in different armies, and i am not against different points, but one costing 2/3 of another is ALOT

    • @TheXasTube
      @TheXasTube 11 หลายเดือนก่อน +8

      Yes, thousand sons forgefiend is more than 65pts weaker.
      It basically gets nothing from the army special rule AND the detachment special rule.
      CSM one gets to have sustained or lethal hits on 5+ with the fitting mark or sustained/lethal on 6+ and free rerolls of 1.
      It cannot be made invincible in a lang range duel like the csm one.
      It does not have the same datasheet ability for devastating wounds.
      It cannot be buffed by abbadon because that one is CSM only.
      Thousand Sons don't even have an effin warpsmith to support the forgefiend.

    • @seofonrice
      @seofonrice 11 หลายเดือนก่อน

      CSM is worth 100 pts more than our rubbish

    • @grzmit5904
      @grzmit5904 10 หลายเดือนก่อน +1

      Yes the csm one is 65 points better, thats not even a question dude lmao.

  • @AgoristDryad
    @AgoristDryad 11 หลายเดือนก่อน +2

    Looks like infiltrators can finally be redeployed as infiltrators. Always irked me that the consensus seemed to be that. Redeploying my sneaky boys mean they had to retreat into either reserves or my deployment zone. This could make for fun alpha strike opportunities with Vanguard Spearhead and Phobos Marines.

  • @yuribroda
    @yuribroda 11 หลายเดือนก่อน +5

    Oh man... I was really hoping the delay was because they realized how crummy the new Dark Angels book was, and they decided to make emergency fixes like they did with Votann previously. Or even to react to LVO results! But Necrons weren't even mentioned. Big missed opportunity.

    • @BenjaminHolbrook-tz6pw
      @BenjaminHolbrook-tz6pw 11 หลายเดือนก่อน +1

      The DA leaked nerfs don't officially count until the codex is released by itself soooooo hopefully it'll be revised before that happens in a couple months.

  • @arcanos9706
    @arcanos9706 11 หลายเดือนก่อน +1

    To me, drukari pain tokens should be more of a resource management game. Like the faction rule gives pain tokens and gives army bonuses based on the number of pain tokens you have, and the detachment should give ways to get immediate bonuses to a unit. That would make them more interesting to me

  • @davidwarburton-burley9967
    @davidwarburton-burley9967 10 หลายเดือนก่อน

    Much appreciated run-through

  • @thepidgeydictator8498
    @thepidgeydictator8498 10 หลายเดือนก่อน +1

    As a drukari player can't wait to try the new attachment I see very good potential this new attachment and the new stratagem are really good need more testing with it

  • @TheWarpForge
    @TheWarpForge 11 หลายเดือนก่อน +2

    I'm very surprised they did nothing to not change the Black Templars with the "No Librbarin rule". Currently RAW if you pick the Rightous Crusaders Detachment you can't take psykers HOWEVER if you choose any of the standard SM codex Detachments you can BT-Libraian for days alongside Helbrecht and Grimaldus in, say, and Ironstorm Spearhead.
    It's clerarly an exalted-eightbound move and was used by VT in a GT I believe, so I'm just surprised they didn't clamp down on it in this dataslate.

    • @dankestbears5308
      @dankestbears5308 11 หลายเดือนก่อน +1

      it's also very nice in blobs of crusaders for a 4++ or sword brethren for the same.

  • @PandaCool1
    @PandaCool1 11 หลายเดือนก่อน +11

    CSM got nerfed to the Oblivion - HORRENDOUS point changes, serious nerfs to strats, previously killing cheap deamon allies - wow - they don’t playtest for shit.

    • @UponThisAltar
      @UponThisAltar 11 หลายเดือนก่อน

      *Laughs in Daemon Engine list* I am nearly unaffected other than the nerf to the AC/DC block. Just finished painting my Accurseds and Dark Commune on Sunday. 😭

  • @keithrogers6876
    @keithrogers6876 11 หลายเดือนก่อน

    The Tau Crisis suits weapons discussion made me chuckle.
    Reminds me of Battletech.
    You could run the standard Mech variant where you have weapons for different ranges/targets, because war shifts and flows and you need tools for the job.
    Or you just do what most people do and take the variant that has the most powerful guns that nuke everyone at range, discarding the short range weapons.

  • @jozefbucany2310
    @jozefbucany2310 10 หลายเดือนก่อน

    1:12:00 totally agree. our group is still playing Tempest based on nachmund ruleset. Tempest is the bestest

  • @jakobknudsen6864
    @jakobknudsen6864 11 หลายเดือนก่อน +2

    It was interesting watching this review back-to-back with the Art of War guy's coverage of the update. It's clear this balance data slate was highly tailored for competative play, because the AoW guys were happy with the majority of the changes. I think TTT's reaction is a better indication of how the changes impact the more casual player. Well, I guess they're all in agreement that Thousand Sons, AdMech, and Necrons should have had some changes made to them. Regardless, GW may have balanced the meta builds, but there is still a lot of imbalance in anything short of the meta builds.

    • @aidancorlett8891
      @aidancorlett8891 10 หลายเดือนก่อน +3

      People in this comments section have obviously never played any previous edition. This is the best it's been. In every way, literally every way.
      Balance, fluff, attention, engagement, and literally knowing that if a model you love sucks it's not a 5 year cycle to have it potentially be playable. I suspect there is no state the game could be in that would please people in these comments.
      If updates are frequent, not frequent enough to big and to small at the same time then they were probably a pretty good outcome.

  • @pauledwards9493
    @pauledwards9493 11 หลายเดือนก่อน +4

    Custodes are back baby!

  • @jordancole9374
    @jordancole9374 11 หลายเดือนก่อน

    The demon prince nerf was based on one specific list that spammed jakhals to the max and flooded the board with 4++, 5+++ bodies.

  • @olabolob
    @olabolob 11 หลายเดือนก่อน +3

    The change with the arrows has been so useful as a person who is colourblind

    • @aidancorlett8891
      @aidancorlett8891 10 หลายเดือนก่อน

      +1 for first positive comment in this cesspool of a comments section 🎉

  • @PartisanGamerDE
    @PartisanGamerDE 11 หลายเดือนก่อน +11

    I don't know man. Balancing in games with the aim to make it competitive always seems to make it less fun. I hate that so many game companies are so focused on that aspect of their game.
    All we seem to end up with is wordy rules that over time do less and less impactful, minor things. Armies lose character by being hyperrocused on a balance that never materializes. Because the imbalance usually occurs around the impactful rules that give armies their specific character.
    Also I think true balance begins in army composition, but somehow GW won't touch that with a ten feet pole instead just tweaking their extremely wordy army rules to do less and less. Its a weird approach.

  • @theminiaturestavern
    @theminiaturestavern 11 หลายเดือนก่อน

    Great video guys. Really appreciate your insight.

  • @gendy4369
    @gendy4369 11 หลายเดือนก่อน +3

    does ignore characteristiscs ignore halving dmg now?

    • @Mordius-
      @Mordius- 11 หลายเดือนก่อน +3

      Yeah it does. In the commentary it spells out that the damage characteristic is one of the things that can't be modified if you have a rule that says the model/unit can ignore modifiers to it's characteristics

    • @jamessadler2398
      @jamessadler2398 10 หลายเดือนก่อน

      Yes it does! And ignore other things like Armour of Contempt being used on something your shooting. Big buff

    • @AllThingsCubey
      @AllThingsCubey 10 หลายเดือนก่อน

      ​@@AseloreIt does and absolutely should so something can handle C'tan
      Mortarion one-shooting Nightbringers makes me happy and I'm not even a Death Guard player.

  • @dr.frankenstrein5586
    @dr.frankenstrein5586 10 หลายเดือนก่อน

    Even bigger update for Grey Knights is models can be revived offboard, making their terminator units that much better

  • @allancarey2604
    @allancarey2604 11 หลายเดือนก่อน

    Massive nostalgia aside: Lawrence hit the nail on the head with the comment that part of TOW’s attraction will be the much slower update cycle. I don’t play 40k that much but it feels like the rules change each time I sit down to play (Which I don’t criticise to much, they need to given the competitive focus), which I do find exhausting :(

  • @SleazyFleazy
    @SleazyFleazy 10 หลายเดือนก่อน

    I play my Blood Angels with the stormlance detachment. I like the mobility. But the ability to hit hard on the charge is interesting. I'll give it a spin.

  • @RealJahzir
    @RealJahzir 11 หลายเดือนก่อน

    The messed up part of the codices is that the Codex actually says to refer to the MFM for most up to date points.

  • @tacochaos5127
    @tacochaos5127 11 หลายเดือนก่อน +2

    I'd like to have seen any kind of update to TS, it feels like GW just forgot to look at them

    • @dairewoods2544
      @dairewoods2544 10 หลายเดือนก่อน

      Yeah army building is really bad with them at the min the internal balance needs work. Not only that but they have made them actively worse by preventing them from taking the changing and the blue scribes

  • @stamatisarvanitidis2430
    @stamatisarvanitidis2430 11 หลายเดือนก่อน +3

    As an eldar player the only thing that feels really bad is phantasm being d6'. You pay one CP and still not guaranteed to get value out of it. The rest are logical.

    • @laszlopolyak4353
      @laszlopolyak4353 11 หลายเดือนก่อน +3

      And so what? You spend 1cp on reroll, and still not have anything guaranteed either.

    • @davidfeline5850
      @davidfeline5850 11 หลายเดือนก่อน +3

      So Eldrad is now a default pick and the Death Jester with Fates Messenger is still fantastic. Phantasm definitely feels like a waste of CP.

    • @stamatisarvanitidis2430
      @stamatisarvanitidis2430 11 หลายเดือนก่อน +1

      @@laszlopolyak4353 imagine paying a cp cor armour of contempt and then roll to see if you get the benefit

    • @DiceandGlory
      @DiceandGlory 11 หลายเดือนก่อน

      ​@@stamatisarvanitidis2430lots of strats have that wording. Including the marine movement strata.

    • @stamatisarvanitidis2430
      @stamatisarvanitidis2430 11 หลายเดือนก่อน +2

      @@DiceandGlory the thing is most eldar units become trading pieces without it, and they probably won't trade up. My main issue since I don't play very competitive lists is that this nerf doesn't account for some aspect warriors who were weaker before and now have been nerfed further because of the phantasm changes without compensation.

  • @peters6345
    @peters6345 11 หลายเดือนก่อน +1

    I dont quite understand why marines got so many nerfs to key units. But overall looks like a good balance slate.
    Drukharii look solid 👌

  • @dreadlordb0b319
    @dreadlordb0b319 11 หลายเดือนก่อน +1

    I have Tau, World Eaters, CSM and Chaos Knights. Three of my four factions got nerfed. Feelsbadman.

  • @domsto4463
    @domsto4463 11 หลายเดือนก่อน +1

    Sad to see that you brushed over Guard points so quick, the points change to Guard or better said the lack there of is a huge Problem, While many other Armys got big point drops, Guard which is overcosted almost across the Board, did only get a point increase on one Unit. Also no Rule change to their bad Detachment. It look to me as GW simply overlooked some Factions, either by accident or incompetance is hard to say.

  • @caydensmith3291
    @caydensmith3291 11 หลายเดือนก่อน +3

    Man this really feels like they did nothing for knights. The 3/4 build might be able to squeeze in an extra armiger. The 2/7 will probably only manage like an assassin or something. Its just... really underwhelming. No good rule buffs. And stratagem nerfs. Its rough

    • @Nikkehansson
      @Nikkehansson 11 หลายเดือนก่อน +2

      Would much rather the points remained the same and had bondsman back for big knights.

    • @caydensmith3291
      @caydensmith3291 11 หลายเดือนก่อน +1

      @@Nikkehansson I think literallyEVERY knights player agrees with you lol

  • @Johnnythat1dude
    @Johnnythat1dude 11 หลายเดือนก่อน +6

    The Transport Keyword is SO fucking annoying! Everytime Chaos players are doing well and starting to have fun GW has to smack us down for not playing their beloved loyalist marines.

    • @scotiansaint5679
      @scotiansaint5679 11 หลายเดือนก่อน +1

      It’s ridiculous.
      You can’t even choose to not give a transport a mark.
      I used to have chosen with MOp mark of slaanesh, 5 mark of nurgke havocs in a nurgle rhino.
      Was fluffy and strong and made list building unique and fun.
      Now if I want slaanesh troops in it I’ll have to make do with exploding attacks in close combat with my rhino instead of shots. Sounds fluffy and fun…. Yea right.

  • @drefranks691
    @drefranks691 11 หลายเดือนก่อน

    i just wanted to say Laurence's hair looks very good and this style fit him very well.

  • @cruelmole
    @cruelmole 11 หลายเดือนก่อน

    I think you're wrong on chaos daemons personally. The points changes are really quite impactful to them!

  • @thegrimnok
    @thegrimnok 10 หลายเดือนก่อน

    did they fix the "hell blasters blow up and shoot again during it" stuff?

  • @scotiansaint5679
    @scotiansaint5679 11 หลายเดือนก่อน +2

    They have truly nerfed CSM. I can get the price increases but to overly nerf the strats, destroy the accursed cultist combo, and hammer everything else, while not bringing down the points of anything else is a slap in the face. They have really hurt the fun in list building as well with the mark nerf as well. I can’t put a unit of chosen or legionaries with havocs unless in a transport unless they all have the exact same mark.
    What’s joke.

  • @robmcmurrough1897
    @robmcmurrough1897 11 หลายเดือนก่อน +3

    Did admech even get mentioned or did I miss something?

    • @chriscannon7065
      @chriscannon7065 11 หลายเดือนก่อน +1

      They were mentioned in the video along with necrons, but it was that they both got nothing.

    • @robmcmurrough1897
      @robmcmurrough1897 11 หลายเดือนก่อน

      @@chriscannon7065 cheers mate. I must have just zoned out

  • @danielpaoli1093
    @danielpaoli1093 11 หลายเดือนก่อน +3

    Why does GW hate Thousand Sons? Correct me if I'm wrong but how can you justify Rubrics staying at 105pts. All they can do is shoot. You don't really want them on the objective because they can defend themselves because their not survivable have T4, 3+Sv, and 5+Inv.

  • @SethTaylor-ol5rl
    @SethTaylor-ol5rl 10 หลายเดือนก่อน +1

    FWIW it doesn't seem like Drukhari are overtuned based on my 2 games with the new detachment (anecdotal I know). Incubi and wyches are better at trades now, but they aren't quite what they were in 9th (at least not without character support). They are still T3 1W bodies after all

    • @niallcampbell
      @niallcampbell 10 หลายเดือนก่อน

      This - also I need to work out how to get pain tokens back!!

    • @AllThingsCubey
      @AllThingsCubey 10 หลายเดือนก่อน +2

      Everything I've seen and tested so far suggests Drukhari are actually still bad.
      The new detachment is very fun but there's simply not enough durability, not enough pain tokens, and not enough CP to win many games with it. You run out of resources and everything dies.
      Realspace Raid with 6 Talos, 3 Ravagers, and maybe one unit of Incubi and an Archon is probably the way to go

    • @AllThingsCubey
      @AllThingsCubey 10 หลายเดือนก่อน +1

      ​@@niallcampbellCronos, Incubi, Death Jester, Voidweavers... It's still difficult to maintain enough of them.

    • @SethTaylor-ol5rl
      @SethTaylor-ol5rl 10 หลายเดือนก่อน

      @@AllThingsCubey yeah we'll see, I think it's too early to have figured out the best builds for the detachment. I haven't seen people running Talos with it yet, but I still think they probably should be there, as they are the only thing that is even somewhat durable, and are efficient with pain tokens once they kill something. Plus AP-3 D3 melee is nice and something we don't have anywhere else

  • @EDarien
    @EDarien 10 หลายเดือนก่อน

    Just the idea that it's 20 pages of rules and errata in an edition that was touted as "simple" wasn't it? That they were simplifying everything to make it easier and it sounds like it's never been more complicated.

  • @william3958
    @william3958 11 หลายเดือนก่อน +3

    I think you’re overvaluing the drukhari stuff. Without fixing core problems of the faction, the detachment is a bandage. It doesn’t even work properly because the faction is starved for pain tokens and cp, while the detachment wants you to spend a tremendous amount of both

    • @fateweaver9844
      @fateweaver9844 10 หลายเดือนก่อน

      And 0yet they are doing just fine post dataslate 😅😅

    • @william3958
      @william3958 10 หลายเดือนก่อน +2

      @@fateweaver9844bruh it’s been like 2 days, there’s no data to make that claim lol

    • @fateweaver9844
      @fateweaver9844 10 หลายเดือนก่อน

      @@william3958 Back at you. My claim is as valid as yours.
      But this is 40k. Whiners gonna whine

  • @noirceuillesombre3472
    @noirceuillesombre3472 11 หลายเดือนก่อน +1

    Great show. Thanks.

  • @IamElChapo
    @IamElChapo 11 หลายเดือนก่อน +1

    No points reduction for CSM are very disappointing. We need it for Heldrake, Helbrute and perhaps for the Land Raider to make them more competitive. A basic CSM Lord is now the same points as a SM Captian in terminator armour?!
    GW must've been on crack as the massive points reduction (245 - 190) for a bloody Tyrannofex is absolutely insulting.

  • @WarpstonePainting
    @WarpstonePainting 10 หลายเดือนก่อน

    Chef, we heard you the first three times about your "Which buff was too much" sermon 🥃

  • @niallcampbell
    @niallcampbell 10 หลายเดือนก่อน

    Incase no one has mentioned it - a court of the archon can only join Kabalites :)

  • @aleksander10101
    @aleksander10101 11 หลายเดือนก่อน

    56:30 are you sure about that Spider? They did it before. Like with the Votann XD

  • @nicholaschapman9324
    @nicholaschapman9324 11 หลายเดือนก่อน

    To the dark angels thing, Once the codex comes out you are locked out of the index rules on the app.

  • @CrimsonKMR
    @CrimsonKMR 11 หลายเดือนก่อน

    44:47 my favorite joke is that Druhkari raiders are the only vehicle in 40k that the real vehicle and the model are made out of the same material lol

  • @WaffyBoy2626
    @WaffyBoy2626 11 หลายเดือนก่อน

    I am happy with the GK buffs here !

  • @jamesmowatt6736
    @jamesmowatt6736 11 หลายเดือนก่อน

    Can’t wait to get my third iteration of the Dark Angels points costs and finally run my Deathwing Terminators army as they were always intended to be. A horde.

  • @kevoreilly6557
    @kevoreilly6557 10 หลายเดือนก่อน

    So chef, the absolutely can make more frequent changes if they make the rules a living document.
    True, releasing patches every day or week probably not a great idea, but monthly, certainly; in advance of major tournaments - definitely

  • @ajaxtaur
    @ajaxtaur 10 หลายเดือนก่อน

    I'd recommend talking with the fine folks at Warphammer if you want some perspective on why daemons are absolutely in a *great* spot post-changes

  • @davidcaruana7776
    @davidcaruana7776 11 หลายเดือนก่อน

    What happens to the Lictor special rule? It says u can rapid ingress for 0 CP but they dont have deep strike

    • @omegonchris
      @omegonchris 11 หลายเดือนก่อน

      It rapid ingresses using the Strategic Reserve deployment rules.

    • @davidcaruana7776
      @davidcaruana7776 11 หลายเดือนก่อน

      @@omegonchris have tou seen the change they made to the stratagem yesterday?

  • @josephvanhaverbeke1448
    @josephvanhaverbeke1448 11 หลายเดือนก่อน

    Lictors do not have deep strike but their special rule is built around rapid ingress. Is this a nerf or an oversight? curious how you would play it.

    • @omegonchris
      @omegonchris 11 หลายเดือนก่อน

      They deploy using the Strategic Reserve deployment rules

  • @nagayamagames
    @nagayamagames 11 หลายเดือนก่อน

    One shot weapons not available for Firing Deck: pretty big for those acolyte hybrids

  • @alessandropatria1027
    @alessandropatria1027 11 หลายเดือนก่อน +2

    I've been playing Drukhari, and from what I've seen, you must be a really expert player to use them effectively. Till now, they were a shooting mobile army (semihorde), wich lost all the match ups with other similar shooting or shooting mobile armies. Tau, better shooting with moving, AstraMilit better shoot etc. I know these buff+buff+point redo seems much, but think also about that these new Detach seems very CP hungry and with fewer Pain token, the base for the Drukhari offense.
    But still vehicles are glass, infantry as well. In a not dense of cover table, drukhari armies just don't stay on the field.
    I don't know if this detach is so op like you fear, at least gives option to use the entire range of models... a range which is not fully supported... :((((

    • @SethTaylor-ol5rl
      @SethTaylor-ol5rl 10 หลายเดือนก่อน +2

      It's not OP. Incubi and wyches can actually kill stuff now, that's essentially what this change means. Other than that, the army basically plays the same

    • @AllThingsCubey
      @AllThingsCubey 10 หลายเดือนก่อน +2

      Yeah their suggestions about "57% winrate" are a joke.
      Drukhari will be lucky to make 48% with this I reckon. The new detachment is very fun but it runs out of pain tokens and CP very fast and then basically doesn't work

    • @alessandropatria1027
      @alessandropatria1027 10 หลายเดือนก่อน

      @@AllThingsCubey yes, it will quickly end resources, and then you basically have nothing to really generate cp/discount them

    • @AllThingsCubey
      @AllThingsCubey 10 หลายเดือนก่อน

      @@alessandropatria1027 Also any smart opponent will just blow up your transports with extreme haste, especially the Raiders, making you unable to get your buffs.

    • @alessandropatria1027
      @alessandropatria1027 10 หลายเดือนก่อน

      @@AllThingsCubey yeah, basically the bullseye priority for the opponent is moved from the Ravager to the raiders and venoms. Which blow up even easier the the Ravs, so...

  • @ultrasimp2489
    @ultrasimp2489 11 หลายเดือนก่อน

    You 100% can charge out of a land raider from deepstrike, since it specifies "unless a rule states otherwise"

    • @AllThingsCubey
      @AllThingsCubey 10 หลายเดือนก่อน

      Yep, though as GW specified you can't set up the disembarked infantry within 9" this offers you basically no advantage whatsoever

  • @stuartfields9177
    @stuartfields9177 10 หลายเดือนก่อน +1

    Lawrences reaction to the Drukhari updates showcases my biggest issue with modern 40k. Give players their rules and let them get excited about ARMIES and MODELS! GW is so focused on releasing and then trying to fix a new edition every few years it loses so much potential with player excitement and model purchases. I would argue that the TT team could sit for a few weeks and they would be able to write a solid set of detachment rules for every faction in the game. GW takes years to release codex's which consist of 90% fluff that very few care about. Stop dragging your feet GW and taking two years to release codex's. Smash out the codex rules, provide them for free and then players will buy more models, start new armies and GW's sales would go nuts. Let us spend $100 on new models over a codex purchase. Free rules = money for models and easier access for new players to then BUY MORE MODELS!

  • @Isgoroth
    @Isgoroth 11 หลายเดือนก่อน

    As a Space Wolf player, i need to know! why a crusading fleet? :D

  • @varethiustariel
    @varethiustariel 11 หลายเดือนก่อน

    Watching this after a quick flick through and oh my goodness there's so much to go through!

  • @michaelchampion936
    @michaelchampion936 11 หลายเดือนก่อน

    My pure Nurgle daemons have gone done in some points, up in others, overall I can do..... nothing different.
    The fact that the cheapest thing I can do is buy a Nurgling base, means small points changes have almost no effect.

  • @Steampunkdz
    @Steampunkdz 11 หลายเดือนก่อน

    My fluff chaos space marines have taken a hit sadly
    Out of my 6 renegade chaos space marine Armies
    Red corsairs , scourged and my purge came out great no issues
    My crimson slaughter and flawless host suffered
    My Brazen beasts were hit hard

  • @Iron_Wyvern
    @Iron_Wyvern 11 หลายเดือนก่อน

    I simply do not know if I can or even want to keep up with the frequent changes 40k goes through. I feel like taking a long break and focusing on The Old World.

  • @jonathanhaynes9914
    @jonathanhaynes9914 11 หลายเดือนก่อน

    The Spider needs to lead a Sky Splinter raid.

  • @snorri8110
    @snorri8110 11 หลายเดือนก่อน

    BA needed a bit more than just +2 strength. Melee is not a lot of fun at the moment and you still need to make the charge, weather overwatch and risk getting hit back, so it’d be fair to actually dent something enough so that the whole ordeal of getting there wasn’t wasted! 😅
    Those enhancements in SoS are almost worthless, it’s a bit nutty.

  • @McWerp
    @McWerp 10 หลายเดือนก่อน +1

    Why did they change the drukhari detachment?
    Maybe because their original detachment actually didn't DO anything :D

    • @niallcampbell
      @niallcampbell 10 หลายเดือนก่อน

      It was easy to remember though ;) one less rule to worry about out lol

  • @Mauricebrogan-uf6qx
    @Mauricebrogan-uf6qx 11 หลายเดือนก่อน

    Cn some one confirm if you charge a fight first unit does the charging unit still get the initial attack or doe fight first overide the charge

    • @omegonchris
      @omegonchris 11 หลายเดือนก่อน +1

      Charging gives you fight first, so both units fight in the Fights First sub phase. In that sub phase, you alternate selecting eligible units starting with the person who isn't talking their turn, so the enemy unit that was charged would have the first opportunity to fight.

  • @mathieuboe9128
    @mathieuboe9128 11 หลายเดือนก่อน

    edit: Completely agree on the lack of points granularity for certain units that essentially "kill" running anything other than the most cutting-edge-meta-dumpster-cookie-cutter-end-all-be-all loadouts. Bring back points for certain units (i.e. mostly Elites and Heavy Support), keep wargear free for Battlelines/"tech pieces" units (i.e. action monkey/infiltrators/scouts/etc). And if that gives me enough points back for another enhancement or another small "tech piece", even better!
    edit2: Re. pinned comment, I thought Chef's title was "Overlord"... Did Szarekh finally succeed in his quest?
    ----------------------------------------------------------------------
    You can Rapid Ingress units that are in Strategic Reserves. Strategic Reserves units are technically Reserve units. The errata in the Rules Commentary only adds the caveat that, if your unit has the Deep Strike ability, you can Rapid Ingress them via Deep Strike even though it is not your Movement Phase.
    As it is technically your opponent's Movement Phase and not yours, a player would not be able to use the Deep Strike rule while Rapid Ingressing, as you're now under the "out-of-phase" rule ("as if it were the Reinforcements step of your Movement phase") because of the use of Rapid Ingress, which would prevent your from using any other rules that can be used in said phase, like Deep Strike.

  • @jonnyvvaughan
    @jonnyvvaughan 11 หลายเดือนก่อน

    Thanks ppl for keeping it real

  • @bigplap
    @bigplap 11 หลายเดือนก่อน

    Not sure if you touched upon the Chaos Daemons "Daemonic Pact" change where you need to run more Battleline units of Tzeentch, Khorne, Nurgle or Slaneesh units than Non-Battleline units of those keywords. I might've missed it since I skipped through the vid here and there but what are your thoughts on this?
    I find it very unnecessary and frankly, annoying. I'm assuming it fixes something that was being abused but here I am feeling forced to run horrors if I wanna run one of my favorite models in the game, the Lord of Change alongside my Thousand Sons...

    • @fateweaver9844
      @fateweaver9844 10 หลายเดือนก่อน +1

      Exactly why it was done. Comp players abused the rule, especially when it came to units like Blue Scribes and Changeling.
      The other option was to increase the cost of the Daemons index wide and that only hurts Daemons players.
      Sure, BS and Nurglings went up but Changeling and Flamers went down, 2 units that were also abused.
      Other Chaos armies SHOULD have to pay a tax to take Daemon CHARACTER models. Word Bearers aren't just going to summon the Changeling by it's lonesome.
      The change to allies gave GW a reason to lower the cost of most of the Daemons making pure Daemon armies better now

  • @GrimDarkDude
    @GrimDarkDude 10 หลายเดือนก่อน

    this was so fun to listen to

  • @Ohfishyfishyfish
    @Ohfishyfishyfish 11 หลายเดือนก่อน +1

    Niche one, but the Tyranid Lictor's ability allows it to use the rapid ingress strat for 0cp. It doesn't have deep strike. So the ability can't be used anymore.

    • @AgoristDryad
      @AgoristDryad 11 หลายเดือนก่อน

      It can still rapid ingress. They misread the rule.

  • @insertname5371
    @insertname5371 11 หลายเดือนก่อน +1

    Part of the reason drukhari probably got a detachment is that the fans literally hated it both from a game play and fundamental reasons. Drukhari fans get very angry when you try to force the three prongs as one get along army. It needed to change and im betting they heard and listened. Its not just that it was bad its that it was infuriating the fanbase.

  • @JoinTheTemple
    @JoinTheTemple 11 หลายเดือนก่อน

    Do you think they’ll ever make melee more powerful? It’s been a shooting focused game for ages now.

    • @fateweaver9844
      @fateweaver9844 10 หลายเดือนก่อน

      I mean Bloodletters at 12ppm can hit at S8, ap5, d4 with the right buffs

  • @janstroemming
    @janstroemming 11 หลายเดือนก่อน

    Can you shoot through friendly minis? :o

  • @christophermcarthur6943
    @christophermcarthur6943 11 หลายเดือนก่อน

    I suspect that a lot of Eldar players are gonna pivot to Ynnari builds. The Drukhari getting cheaper is a boon and you can’t use strands of fate on them anyway so who cares that you have fewer dice.

    • @AllThingsCubey
      @AllThingsCubey 10 หลายเดือนก่อน

      I was running a Drukhari heavy Ynnari build *before* the dataslate and loved it. I got a best Aeldari prize at a small GT and my list has barely changed. I literally modified it to include a Wraithlord for a bit more fate dice generation, and tweaked the Drukhari half, but it's functionally the same list, which makes me happy because I was having a lot of fun with it.
      Sure the Yncarne is nerfed and the Avatar of Khaine is a much better beatstick unit, but there are still techs with the Yncarne that are nasty to deal with, and my list is based on speed. The Avatar of Khaine sorta requires a Farseer to give it -1 to wound each turn to be truly nasty.