@@martin3058 It is possible that your TV deactivates/lowers the quality of your local dimming when you engage VRR. I know a couple of Sony LED TVs had this issue and ended up with a more washed out/less contrasty image. This wasn't to do with RGB or YCBCR, but rather how the TV handles VRR + local dimming.
@@eruannster thats true, the game was turning off hgig + hdr. Somehow i managed to turn the hdr with hgig on, but the picture looks still way worse, and for some reason keeps hdmi black level locked. Its shame i bought 120hz tv panel and i have to play in 60hz...
For the image washed out in 422, the problem is due to the hdmi range setting. YCB is always limited to 16-235 unlike RGB which is 0-255, so your console and TV should both be set to limited for YCB and full for RGB (or Auto on both).
@@Hypno_BPM Your preference and eyes ARE not for everybody, you probably play with Zero sharpness, someone else likes 50, they like SUPER Contrast punch, you might not like any of that
@@albaniampureana8602 i’m not talking about preferences , most people don’t know how to properly calibrate tvs so just leave it all on auto. i have a C1 and OoB it looks fine for the average person imo.
9:07 was the clearest example I could see where YCBcr looked EASILY better than the RGB version. The rocks near the waterfall are MUCH richer and better contrast compared to the rgb. I think if I was to find a specific spot where I could easily help somebody notice the difference. It's right there.
8:21 also is a very clear example. The rocks in the background look completely washed out on RGB and I can't notice the lighter oranges in between the vibrant oranges on the rock face. Just above her head. It's very noticeable to me but would be subtle if you weren't looking for it.
8:42 again the image looks washed near the waterfall specifically just above the characters head and slightly to the left. On RGB you can't really see the small particles of the water blocking the vibrancy of the green leaves. On YCBCR you can see the white particles very clearly overcasting exactly as they should.
I had to switch to YCBcr because sometimes with RGB it makes colors to dark, like whites or very light colors will have a glow. On my pc I switched over because I kept noticing that sometimes with RGB the game will look a little to dark and also the glow around lighter areas.
It does matter. The thing is most of movies like 99.9% are delivered with 4:2:0, Having 4:4:4 on your display wont make it better. As for the games, it depend most likely it will look almost the same as RGB Full, or YCbCr limited. But it might looks little wash out when the game is meant to be in HDR10 (4:4:4). But what i notice that when i turned on HDR10 and 4:4:4 i think the FPS dropped significantly sometimes. So I would say if the game is very well optimized once u choose 4:2:0 8bit it suppose to have the best performance with good quality. Same for the movies and pictures. But if u r editor you should use always 4:4:4 to distinguish elements from background for example or to adjust exposure, brightness and/or contrast more precisely
I believe the difference comes from mismatches between the TV and console hdmi ranges. If you set your console to RGB you are getting 255 increments of colour and if you set it to limited you get around 230 increments. On my Samsung there's an option called in the general settings called black control. ' Normal' on the TV should be matched RGB on the console. And 'Low' black control should correspond to Limited on the console. that way they are both sending and receiving the correct amount of colours. on Sony TV's it called HDMI full or limited. ( Same as PlayStation. I used to use automatic on everything but it doesn't always work so I'd say set manually. Hope this helps
RGB has more defined colors to my eyes and YCbCr is brighter but colors are less defined as expected(less bandwidth taken unless in 444) Does using a lesser color bandwidth setting really affect overall frame rate and improve it? I’m using LG CX set at full dynamic range 192 never had an issue
This is really good to know and see as my PS5 does not work properly with my HDMI switch, limiting it to 4k at HDMI 1.4b (4k/60hz with YCbCr 4:2:0) No issues regarding color with my Xbox Series X (Which does play nicely with the switch and supports its full HDMI bandwidth. Sony, please fix.)
there is totally a difference in games. with 422 you can see more details in darker areas cause it's 'brighter'. 444 is darker in the dark scenes so you need an oled or very high contrast display to take full advantage of that. The TN panel high refresh gaming monitors dont have those contrast ratios.
You have to look for text (here it is visible) or very fine edges. Or on 4:4:4 testpattern. Only for PC usage where u sit in front it matters mostly. But yeah in realscenes it is no real difference to the eye from normal viewing distance. On the Samsungs it also helped the HDMI blackscreen problem when you using HDMI Blacklevel limited / low on console and also limited / low on the TV. Also 4:2:0 on top will reduce these problems without a big trade off. But mostly using limited signal is enough (limited).
I think so because he's using a camera to look at the screen instead of recording the internal signal. If the signal was fullscreened on our screens it wouldn't make a difference on YT hence the 420 limit right. but as you can see when he ppoints out the changes it so small bc the camera is trying to replicate what he sees i his room.
Some advice. Everyone should leave RGB colour to Automatic. If ya tv supports full range, it will use that automatically. I can only imagine the amount of people thinking full is best and there tv doesnt even support it causing either a crushed image or washed out image.. i forget which one
When I used to have an 83" C1, the issue I had using VRR and 422 was that it might increase colour banding/posterization. But this would only be very noticeable in specific games and scenes. For example looking at misty/grey skies in AC Valhalla. VRR is great but I only use it if a games performance forces me to. There is always some image quality trade off, even if its usually minor.
@@SE-fq4gf Yeah it's a strange one. I owned a couple of LG OLED's. I've since moved over to Sony's now and it appears to be full chroma in Game mode, subject to PS5's own limitations of course.
This confirms what I was saying. All these games are mastered in 8bit for simple compatibility reasons. No 10bit, 12bit screen or mode will make a difference if source is mastered in 8bit. This only applies to 10bit video and one of the only games I know that supported it was Mass Effect Andromeda. The one thing we should be looking for is banding, but I haven't seen any in these examples.
I have noticed a difference in banding. Demons Souls on PS5 was the most dramatic. When I passed video through my AVR (which can't do RGB) there was significant banding. When I connected directly to my TV, it seemed to be reduced.
@@albaniampureana8602 Right, I saw in his comparison that 420 was runnning in "8b" which I assumed was switching to 8bit, but I just tested it on my PS5 and it always outputs 12bit. Im not sure if chroma subsampling would induce banding as 8bit does, I was just assuming.
You’re definitely wrong as all Hdr game’s are mastered in 10bit 4:2:0 as I’m not sure any game’s use the full 4:4:4 but they for sure use 10bit for all Hdr content while sdr content is 8bit
@@technologylord4017 That makes sense, but I dont recall a game where banding would not be an issue (mostly it occurs in darker scenes and everybody just accepted it as normal), but I havent played that many HDR mastered games, only what was on console, on PC its a mess. So i just assume this is not something thats being paid much attention to.
Dont know if mentioned already.. comparison is bit hard in youtube.. video stream is compressed perhaps 420 and even capture card output is compressed so it might be near impossible to see difference rgb vs yuv422/420. One trick is take a macro photo (where actual pixel color difference is magnified larger than image/video compression can hide)
Vielen Dank für dieses Video, diese Frage habe ich schon so oft gestellt, ob es da einen sichtbaren Unterschied gibt. Gerade wenn ich meinen Fernseher auf 120Hz stelle, dann gibt er halt nur noch ycbcr aus. Endlich habe ich eine Antwort 😍 Danke nochmal!
The thing is those people who talk in absolutes such as "completely washed out" or "very noticeable difference" are the same people who write "could of" instead of "could have", or "there" instead of "their". I never take them seriously. With this said, the difference will however be noticeable when you look up close on text where RGB has a much sharper outlining while on 4.2.0 the white color looks somewhat "polluted" (lack for better words). The overall image does take a slight hit to quality, instead of a pure strong red color, it can look like a mix of pinkish/orangey-Red because of chroma sub sampling. But hey, why sit up close when you should have a more comfortable viewing distance on your couch. Some TVs can also have issues with regulating preferable congrats when VRR is enabled and suffer slight hits to black levels. This however is not issue of the HDMI bandwidth limitations (32gbit/s) of the PS5 but rather the TVs fault..
Ps5 pro better have higher HDMI bandwidth. Even 1080p RGB no hdr looks significantly better than 4k yuv422 hdr on my ps5 and 4k Tv. I expect 4k RGB HDR from the ps5 pro.
I have absolutely zero issues with an LG C9 fully calibrated (LUT) in HDR Game Mode. This game is beautiful. In fact, I had a hard time seeing the PQ difference between quality and performance.
I bought my ps5 at launch and almost wept yesterday when I accidentally switched to 4k RGB from 4k yuv422 by turning off hdr . It was as if I bought a ps6 and an 8k Tv. I was stunned.
I don't know about video games, but when it comes to watching HD movies on my blu-ray player, YCbCr seems to have more depth and discretion of color. Detailed day scenes and color are more true than RGB. Movies have more depth and clarity with YCbCr enabled. Pictures are more relaxing to look at, thus making the movie more enjoyable. YCbCr is enabled at 60hz on my LG blu-ray player.
Looks great for me running on my LG C9 in HFR VRR mode! I have PC mode enabled though. Maybe people are experiencing a black level raise when switching to the 120 / HFR mode ? Never experienced it myself but that’s what the fine tune dark areas setting was introduced for wasn’t it ? Nothing to do with RGB vs 4:2:2.
Yes, I was getting raised black levels in HFR with VRR (Fixed 120Hz doesn't see raised black levels). It was driving me crazy, and I preferred playing at 60Hz in games likes Horizon Forbidden West. After reading a lot, I came across with that solution. It's the fine tune dark areas option that fixes it!
Great video, no one ever really has done an analysis before. I play on a E9 w/ Zeskit HDMI cables (Highly Recommend). Agreed, not much difference especially in motion. I only noticed slightly richer colors on Forbidden West in RGB comparison.
You can use low/limited and auto/auto in both pc and console mode. Pc mode use 4.4.4, but since PS5 doesn't output in 4.4.4, but 4.2.2. It should not matter.
I got this issue too on LG NANO863, except - in Horizon fps modes cause loss of luminance or brightness of the HDR if using Dynamic Tone Mapping. HGiG fixes the issue to some degree. Played some BF2042 and couldn't get rid of washed out image untill changed RGB range to Limited, now game looks better, but can't go back to how it was before and got some wierd hdr glitches in Apple TV app - crushed black, washed out image or both...
LG Oled B9 I know when playing in Game Mode the setting Black Level doesn't have the option Automatic, I need to set it as limited when YCbCr is used and set it as full when RGB is used. When using PC mode Black Level has Automatic option available, so is not necessary to change it manually. I don't know if is the same case for newer TV OLED models.
I had the same problem... Playing on 120hz made the game look less contrasty, but on 60hz it was crushing shadows like crazy. They both looked wrong on there own way. I had to set black level from low to auto on my C9. And everything on automatic on my PS5. Now 60 and 120hz look the same in therms of color, brightness and shadow detail. HDR 60hz should be on High black level and 120hz should be on low, this is only on PS5. On Xbox I always have black level on low.
Hang on lol somebody summarise this for me. I’m using c1 hgig all calibrated I will say the fog in Svartalfheim on the water looks washed out which is why I manually changed black levels by -2 but what setting should I check in my ps5 video settings to make sure all signals are correct ?
I can definetely tell the difference…12bit 4.4.4 does look crisper and more detailed atleast for me on my Oled’s B9 and G1….I have to have the best visual presentation even though i sacrifice framerate and prefer quality mode in everygame.…Comes with the shortcomings of console gaming
Thanks for the video, sir. I’m afraid the comparisons were pointless, though. Every video on TH-cam is compressed to YCbCr 4:2:0 subsampling, so no one could possibly tell the difference. Also, color subsampling wouldn’t degrade color. It would simply make the edges of two high contrast intersecting colors more aliased. I don’t think you quite get what subsampling really is all about. One more thing: I believe people have been complaining about a “blurry” picture when using 120Hz for 40fps gaming because, for some reason, the PS5 doesn’t render its user interface in native 4K when in that mode. The 3D content, the game content, however, is unaffected. Besides, as I said, 4:2:2 or 4:2:0 aren’t about a blurry picture or less accurate color reproduction, only aliasing on high contrast intersecting colors. I’m sure you had the best intentions with the video, though. So, thanks once again.
I can clearly see the exact same differences in the youtube video as on my original footage. On youtube you have more compression artefacts but other than that it's very similar. Fact is that on my G2 and CX there is almost 0 differences between RGB and YCbCr422. And you can see this in the video. Thanks for the feedback.
Xbox Series X Elden Ring @ 4k using the 120fps mode for LFC with Vrr I’m getting full rgb with Hdr and my signal information confirms the color format is rgb @ 10 bit
I agree,the differences are very negligible. One game people can test, where they can see the slight difference, well at least I can on my c1 is ratchet and clank. The shades are subtly different between rgb and ycbr.
Yeah, i agree. In Watch Dogs if it's night and you are looking at headlights in the distance you'll notice that the bright white light from the headlights is contrasting much more sharply in Ycbcr than in Rgb. Also, if you ar looking at blood it somehow looks 10x as realistic in Ycbcr, almost to the point where it can get disgusting.
I just think that people now get manipulated by other youtube channels or people then they get the placebo effect. While in fact it barely makes any difference.
The difference is only with 60hz. pc mode gives real 444 and console input mode gives 422 on ps5 with test pattern. Interestingly enough, ps5 is sending full rgb at 4k60. In order to receive it, pc mode is a must.
It matters when running games at 4k 30fps. In resolution / fps the ps5 can run full rgb . There is definitely a difference.. i first really noticed it playing Horizon Forbidden West when changing modes . The colors where a little off outside rgb.
I have a question. So to get the most out of the current consoles, the LG OLEDs should be in PC mode? Is there any drawbacks or differences between PC mode and other modes for gaming on the LG OLEDs?
Set your input to PC, it will force chroma/4/4/4 ,which means you can take advantage of RGB. I did this for my ps5, you basically have to trick your TV into thinking its hooked up to a PC
The problem for me is that the picture gets washed out because of the range if i use rgb full range and the tv is at high black level it looks super washed out but when using 422 limited range and tv with low black level everything looks nice with good blacks and not washed out at all
Thanks for the clarification! It really doesn't mean any difference. I'm using LG C1 and it's great. But I just didn't understand that, I also don't feel any difference in PC and Game mode for me it's the same
What is the point of the visual comparisons when TH-cam videos are limited to 4:2:0 anyway? The seemingly small differences that are being highlighted are the remainders after the RGB and 4:2:2 are being downsampled to 4:2:0 by TH-cam, and they are not showing the actual difference in real life...
Great video, I remember once you made a video mentioning pc mode and game mode doesn’t matter, is it still the same? I’m a bit confused from this video now 😅
Hey its out of topic but isnt they any warm 3 option? I wonder that everyone say that w50 is the natural option or the closest to d6500 whatever and on my c9 it was always warm 2. So they stoped the ranged at warm 2 ans warm 2 is like W50?
Ran all color modes RGB enhanced bla bla bla.. Tested great results pairing New HDMI 2.1 8k cables to Xbox One x and Panasonic ub420,820. 4k player settings.. color mode YCbCr 4:4:2 gets the best picture for Samsung qled tv.qled is still a good technology it just has to be calibrated.cheers mate.😊
Exactly!! Which is why I don't understand why Sony is not implementing a permanent 120Hz output setting on the PS5 (like on the Xbox Series X). It would make a huge difference in term of input lag and, of course, of better VRR for "unsupported" games.
thats actually not ideal. While u get lower input lag u will get something called frame doubling, this can make some games look more stuttery at 60fps120hz .
@@dante19890 Sony just has to make sure their VRR solution doesn't engage LFC unless the framerate gets under 48fps. Then there would be not frame doubling issue. I know this is a problem on Xbox Series X, but I don't see why it should be the same on PS5.
Hi i just buy a 4k hdr tv supported hdmi 2.1 and a ps5 but im using 2.0 hdmi cable so when i turn hdr on comors looks pale and bad but when its off colors looks normal and when i go to tv settings and turn picture mode to game mode colors looks pale but when I turned to standar mode colors looks normal why .? And the tv support vrr and allm but ps5 telling me ur tv don’t support vrr but support allm is that bcs hdmi if i buy hdmi 2.1 can i get hdr with vrr and 4k .? ❤
Try it without VRR. You are likely experiencing gamma shifts from the low fluctuating framerate. The further the framerate goes from 120fps, the worse the issue becomes. It's slightly less noticeable on LCD vs OLED, but the issue remains all the same. There is not perfect vrr display. I don't even use VRR anymore. Too many negatives on OLED, from raised blacks to shifting gamma. The input latency is also higher in 120hz vrr, 9ms vs 5ms leaving vrr off(assuming you game on an LG Oled, if not, that may not ring true.) It isn't worth it for myself, your mileage may vary.
@@BarryBright12 no point in using PC Mode. TV only offers it as a legacy option to render text correctly for a desktop/laptop. GT has done a video for his recommended settings, check his playlist.
I have Same TV on Xbox series x and PS5 and ok Xbox the colors looked better, darks and also not blurry. I had 10bit and Y420 but on PS5 it was washed out on RGB and Auto. So I put the 4k resolution setting and did (-2) and that put it at y420 and now both consoles look the same. Wierd that Sony auto defaults to RGB but from what I learned a while back TV's on y420 and monitors on rgb
YCBCR VS RGB I GOT AS GAME CALLED NFS HEAT AND THIS GAME IS UNPLAYABLE IN RGB IT ONLY GETS A BLACK SCREEN...SO I TRIED THE OTHERS N THESE WORKED SO WHY IS THIS?
@@NoBodysGamer this is a known bug due to mediatek chipsets used in several displays. Even HDR PC monitors report incorrectly. It is in fact 10-bit, which is the minimum for HDR.
A professional calibrator will tell you that LG Oleds are using 422 internally to be output regardless of what you are sending them (outside of pc mode) and are calibrated internally to limited rgb range as that's the TV (not pc monitor) standard. PC mode on LG Oleds is apparently not properly displaying full. PC mode makes 30fps look worse than hdmi/game console input selection tommy eyes. Less processing going on.
Hallo. Kann das sein das du deutsch bist ;)? Deswegen versuche ich es mal in deutsch da mein Englisch echt nicht gut ist. Ich habe ein lg nano91 86zoll mit hdmi 2.1. Ich habe mir jetzt eine ps5 gekauft und ich zocke tatsächlich nur warzone2. Ich hatte vor paar Tagen eine xsx hier und da musste ich kaum was einstellen um 120hz hdr 4k? Zu spielen. Und hat mich zufrieden gestellt im Gegensatz zu meiner ps4 pro.Kannst du mir vielleicht kurz sagen wie ich meine ps5 einstellen muss um 4k 120hz 4k zu erreichen? Kommt die ps5 mit den Einstellungen an die xsx ran? Mir ist 120hz extrem wichtig aber ich lese oft das man bei der ps5 hdr ausschalten muss. Stimmt das ?vielleicht kannst du mir sagen was ich genau einstellen muss. Leider gibt es im Netz wenig konkrete Daten. Bist der einzige den ich kenne der das so detailliert erklärt. Abbo hast . Würde mich freuen wenn du mir eventuell kurz helfen kannst. Mit freundlichen Grüßen ;)
The amount of time people say windows PC HDR is washed out or broken yet it never is for me. I swear some people have caused their own problems which to be fair, tvs etc have so many options etc and it might be difficult for the average user. 4:2:0 is just nasty and on PC 4:2:2 is not great on a large screen. I guess as console games are not usually native and use forced TAA it probably hides the picture quality downgrade somewhat.
I have a C9 LG and had to change The Black level, from "High" to "Low" in 120Hz. Without its Looks washed out! - Or Change the Ps5 to Pc Mode (Black Level "Auto") Hope this Helps someone
Hey an alle, ich habe ein ganz anderes Problem nämlich fiept mein LG G2 in hdr/Dolby Vison Gaming Modus wenn Helle Bild Szenen kommen. Und das leider nicht leise sondern laut. Hat jemand auch diesen Problem ???
Hello friend, yesterday playing gow ragnarok on my cx I realized that I had a little stutter with the performance mode and the fps unlocked, I was broadcasting live on twitch, I removed the direct and everything was going great, try it and tell me! Cheers !
I think it depends on the games on valhala on ps5 there is really a noticeable difference in color and sharpness between yuv 422 and RGB 444 will be the best option
I've tested this quite a bit because my AVR can't pass-through 120fps/VRR/RGB. When I connect my PS5 directly to my TV and get RGB, it SEEMS like it slightly reduces color banding a little bit. Maybe that's just in my head?
Are you experiencing issues between RGB and YCbCr?
Yes, when i turn on HFR with VRR in God of war game on my samsung qe65q80t, the picture is much brighter and colors are washed out
@@martin3058 It is possible that your TV deactivates/lowers the quality of your local dimming when you engage VRR. I know a couple of Sony LED TVs had this issue and ended up with a more washed out/less contrasty image. This wasn't to do with RGB or YCBCR, but rather how the TV handles VRR + local dimming.
@@eruannster thats true, the game was turning off hgig + hdr. Somehow i managed to turn the hdr with hgig on, but the picture looks still way worse, and for some reason keeps hdmi black level locked. Its shame i bought 120hz tv panel and i have to play in 60hz...
On lg c9 if you use pc mode and then switch to ycb I get washed out picture on Xbox series. Not on ps5
@@igordelija9185 i have everything on automatic in ps5 settings and thats recommended i think. You have rgb range on automatic also i guess?
For the image washed out in 422, the problem is due to the hdmi range setting. YCB is always limited to 16-235 unlike RGB which is 0-255, so your console and TV should both be set to limited for YCB and full for RGB (or Auto on both).
thats it! the guys didnt select the range to auto detect
i really don’t get why people don’t just leave the settings on auto , let the tv do the work !
@@Hypno_BPM Your preference and eyes ARE not for everybody, you probably play with Zero sharpness, someone else likes 50, they like SUPER Contrast punch, you might not like any of that
You need to RECALIBRATE the TV for that range, so is not one or the other, you can make them BOTH look good if you sit there calibrate the look
@@albaniampureana8602 i’m not talking about preferences , most people don’t know how to properly calibrate tvs so just leave it all on auto. i have a C1 and OoB it looks fine for the average person imo.
Nope, thats why movies are mastered in 4:2:0 - because no one can even tell the difference. The only time RGB matters is with PC use and colored text.
9:07 was the clearest example I could see where YCBcr looked EASILY better than the RGB version. The rocks near the waterfall are MUCH richer and better contrast compared to the rgb. I think if I was to find a specific spot where I could easily help somebody notice the difference. It's right there.
8:21 also is a very clear example. The rocks in the background look completely washed out on RGB and I can't notice the lighter oranges in between the vibrant oranges on the rock face.
Just above her head. It's very noticeable to me but would be subtle if you weren't looking for it.
8:42 again the image looks washed near the waterfall specifically just above the characters head and slightly to the left. On RGB you can't really see the small particles of the water blocking the vibrancy of the green leaves. On YCBCR you can see the white particles very clearly overcasting exactly as they should.
I had to switch to YCBcr because sometimes with RGB it makes colors to dark, like whites or very light colors will have a glow. On my pc I switched over because I kept noticing that sometimes with RGB the game will look a little to dark and also the glow around lighter areas.
That’s just the fog of the game. It’s constantly changing
It does matter. The thing is most of movies like 99.9% are delivered with 4:2:0, Having 4:4:4 on your display wont make it better. As for the games, it depend most likely it will look almost the same as RGB Full, or YCbCr limited. But it might looks little wash out when the game is meant to be in HDR10 (4:4:4). But what i notice that when i turned on HDR10 and 4:4:4 i think the FPS dropped significantly sometimes. So I would say if the game is very well optimized once u choose 4:2:0 8bit it suppose to have the best performance with good quality. Same for the movies and pictures. But if u r editor you should use always 4:4:4 to distinguish elements from background for example or to adjust exposure, brightness and/or contrast more precisely
This channel is amazing!!! Thanks a lot for doing this, it is really helpfull!!
I believe the difference comes from mismatches between the TV and console hdmi ranges. If you set your console to RGB you are getting 255 increments of colour and if you set it to limited you get around 230 increments. On my Samsung there's an option called in the general settings called black control. ' Normal' on the TV should be matched RGB on the console. And 'Low' black control should correspond to Limited on the console. that way they are both sending and receiving the correct amount of colours. on Sony TV's it called HDMI full or limited. ( Same as PlayStation. I used to use automatic on everything but it doesn't always work so I'd say set manually. Hope this helps
You can set rgb to limited on console.
no issues at all. Game looks phenomenal on all modes
Best content dude and u are Diskuss with Ur content
Big respect
Best channel
much better music, now this is a great informativ and relaxing video. I really enjoyed this video..
RGB has more defined colors to my eyes and YCbCr is brighter but colors are less defined as expected(less bandwidth taken unless in 444) Does using a lesser color bandwidth setting really affect overall frame rate and improve it? I’m using LG CX set at full dynamic range 192 never had an issue
This is really good to know and see as my PS5 does not work properly with my HDMI switch, limiting it to 4k at HDMI 1.4b (4k/60hz with YCbCr 4:2:0)
No issues regarding color with my Xbox Series X (Which does play nicely with the switch and supports its full HDMI bandwidth. Sony, please fix.)
Having the same issue Ugreen Switch from Amazon
Man i love your channel, nice job 🫶🏻
You took my advice and added music to the comparison scenes!❤
there is totally a difference in games. with 422 you can see more details in darker areas cause it's 'brighter'. 444 is darker in the dark scenes so you need an oled or very high contrast display to take full advantage of that. The TN panel high refresh gaming monitors dont have those contrast ratios.
I've been waiting for this explanation for a long time!! thank you my friend👊🏻👊🏻
You have to look for text (here it is visible) or very fine edges. Or on 4:4:4 testpattern. Only for PC usage where u sit in front it matters mostly. But yeah in realscenes it is no real difference to the eye from normal viewing distance. On the Samsungs it also helped the HDMI blackscreen problem when you using HDMI Blacklevel limited / low on console and also limited / low on the TV. Also 4:2:0 on top will reduce these problems without a big trade off. But mostly using limited signal is enough (limited).
Finally answet for question buging me for a long time, thank you
No worries!
Does it make sense to compare rgb 4:4:4 vs 4:2:2 on a 4:2:0 TH-cam video?
I think so because he's using a camera to look at the screen instead of recording the internal signal. If the signal was fullscreened on our screens it wouldn't make a difference on YT hence the 420 limit right. but as you can see when he ppoints out the changes it so small bc the camera is trying to replicate what he sees i his room.
The game is only running 1440p resolution in HFR mode anyway so it's not like native pixel quality is important either.
Some advice.
Everyone should leave RGB colour to Automatic. If ya tv supports full range, it will use that automatically.
I can only imagine the amount of people thinking full is best and there tv doesnt even support it causing either a crushed image or washed out image.. i forget which one
Well, RGB has more color depth, I can really see the clear difference when using a decent OLED TV though
Subscribed! Just got LG C2 40’’ and trying to set it right for PS5.
When I used to have an 83" C1, the issue I had using VRR and 422 was that it might increase colour banding/posterization. But this would only be very noticeable in specific games and scenes. For example looking at misty/grey skies in AC Valhalla. VRR is great but I only use it if a games performance forces me to. There is always some image quality trade off, even if its usually minor.
@@SE-fq4gf Yes, I tried PC mode too.
@@SE-fq4gf Yeah it's a strange one. I owned a couple of LG OLED's. I've since moved over to Sony's now and it appears to be full chroma in Game mode, subject to PS5's own limitations of course.
RGB vs YPbPr was a huge battle in the retro console days
I remember not liking HDMI and preferring VGA when HDMI first came out.
@@stergiovalente 😅
@@stergiovalente HDMI did suck in its infancy.
This confirms what I was saying. All these games are mastered in 8bit for simple compatibility reasons. No 10bit, 12bit screen or mode will make a difference if source is mastered in 8bit.
This only applies to 10bit video and one of the only games I know that supported it was Mass Effect Andromeda.
The one thing we should be looking for is banding, but I haven't seen any in these examples.
I have noticed a difference in banding. Demons Souls on PS5 was the most dramatic. When I passed video through my AVR (which can't do RGB) there was significant banding. When I connected directly to my TV, it seemed to be reduced.
All that bit stuff is for VIDEOS in the game, the game is always 8Bit
@@albaniampureana8602 Right, I saw in his comparison that 420 was runnning in "8b" which I assumed was switching to 8bit, but I just tested it on my PS5 and it always outputs 12bit.
Im not sure if chroma subsampling would induce banding as 8bit does, I was just assuming.
You’re definitely wrong as all Hdr game’s are mastered in 10bit 4:2:0 as I’m not sure any game’s use the full 4:4:4 but they for sure use 10bit for all Hdr content while sdr content is 8bit
@@technologylord4017 That makes sense, but I dont recall a game where banding would not be an issue (mostly it occurs in darker scenes and everybody just accepted it as normal), but I havent played that many HDR mastered games, only what was on console, on PC its a mess. So i just assume this is not something thats being paid much attention to.
Dont know if mentioned already.. comparison is bit hard in youtube.. video stream is compressed perhaps 420 and even capture card output is compressed so it might be near impossible to see difference rgb vs yuv422/420. One trick is take a macro photo (where actual pixel color difference is magnified larger than image/video compression can hide)
Vielen Dank für dieses Video, diese Frage habe ich schon so oft gestellt, ob es da einen sichtbaren Unterschied gibt. Gerade wenn ich meinen Fernseher auf 120Hz stelle, dann gibt er halt nur noch ycbcr aus. Endlich habe ich eine Antwort 😍 Danke nochmal!
Kein problem und Danke fürs schauen
incredible information and work always!
The thing is those people who talk in absolutes such as "completely washed out" or "very noticeable difference" are the same people who write "could of" instead of "could have", or "there" instead of "their". I never take them seriously.
With this said, the difference will however be noticeable when you look up close on text where RGB has a much sharper outlining while on 4.2.0 the white color looks somewhat "polluted" (lack for better words).
The overall image does take a slight hit to quality, instead of a pure strong red color, it can look like a mix of pinkish/orangey-Red because of chroma sub sampling.
But hey, why sit up close when you should have a more comfortable viewing distance on your couch. Some TVs can also have issues with regulating preferable congrats when VRR is enabled and suffer slight hits to black levels. This however is not issue of the HDMI bandwidth limitations (32gbit/s) of the PS5 but rather the TVs fault..
Ps5 pro better have higher HDMI bandwidth. Even 1080p RGB no hdr looks significantly better than 4k yuv422 hdr on my ps5 and 4k Tv. I expect 4k RGB HDR from the ps5 pro.
That's the video I was looking for!
I have absolutely zero issues with an LG C9 fully calibrated (LUT) in HDR Game Mode. This game is beautiful. In fact, I had a hard time seeing the PQ difference between quality and performance.
I will always prioritize Full RGB HDR over YCbCr on my PC. Having Full RGB HDR 4:4:4 truely show most depth of color range than YCbCr can on PC.
I bought my ps5 at launch and almost wept yesterday when I accidentally switched to 4k RGB from 4k yuv422 by turning off hdr . It was as if I bought a ps6 and an 8k Tv. I was stunned.
How did you switched to 4k RGB?@@lordspalse0062
@@iamsurajsharma just turn off hdr
I love playing on HDR. Why did you turned it off?@@lordspalse0062
I don't know about video games, but when it comes to watching HD movies on my blu-ray player, YCbCr seems to have more depth and discretion of color. Detailed day scenes and color are more true than RGB. Movies have more depth and clarity with YCbCr enabled. Pictures are more relaxing to look at, thus making the movie more enjoyable.
YCbCr is enabled at 60hz on my LG blu-ray player.
Good news you get rgb hdr fon your Ps5 pro even in 120 fps mode.
On Sony Tvs you clearly see a difference between RGB HDR and Yuv422.
Nope the ps5 cant do 444 in 120hz and also i have sony tvs and dont see any big difference
Looks great for me running on my LG C9 in HFR VRR mode! I have PC mode enabled though. Maybe people are experiencing a black level raise when switching to the 120 / HFR mode ? Never experienced it myself but that’s what the fine tune dark areas setting was introduced for wasn’t it ? Nothing to do with RGB vs 4:2:2.
Yes, I was getting raised black levels in HFR with VRR (Fixed 120Hz doesn't see raised black levels). It was driving me crazy, and I preferred playing at 60Hz in games likes Horizon Forbidden West. After reading a lot, I came across with that solution. It's the fine tune dark areas option that fixes it!
@@siriusv7 what TV do you have ?
the problem ps5 HDMI 2.1 Bandwidth is Capped at 32Gbps 8bit color only on 4k HDR , the HDR requires a 10-bit color signal
Why they capped PS5 at 32 Gbps instead of 48 Gbps that HDMI 2.1 can do ? I really don’t understand that… 🤷♂️
Yes 48gbps
Great video, no one ever really has done an analysis before. I play on a E9 w/ Zeskit HDMI cables (Highly Recommend). Agreed, not much difference especially in motion.
I only noticed slightly richer colors on Forbidden West in RGB comparison.
It was analyzed by Vincent 2 years ago
@@vadimkrylov not a specific video if so share a link please!
hi, ty for the comparison, but I think is a difference in dark scenes especially in gradient/ transition to avoid black crush in other titles
I hope we get a 1440p VRR support on PS5 soon . I want to play in high frame rate modes but in RGB color Format
LG OLED C1 and game mode (Auto:Auto or limited:limited) looks imo better than pc mode...
You can use low/limited and auto/auto in both pc and console mode. Pc mode use 4.4.4, but since PS5 doesn't output in 4.4.4, but 4.2.2. It should not matter.
Great work my friend! Thanks 😁
I got this issue too on LG NANO863, except - in Horizon fps modes cause loss of luminance or brightness of the HDR if using Dynamic Tone Mapping. HGiG fixes the issue to some degree. Played some BF2042 and couldn't get rid of washed out image untill changed RGB range to Limited, now game looks better, but can't go back to how it was before and got some wierd hdr glitches in Apple TV app - crushed black, washed out image or both...
Well i see a difference in hdr when i switch to HFC mode vs the 60fps one
LG Oled B9 I know when playing in Game Mode the setting Black Level doesn't have the option Automatic, I need to set it as limited when YCbCr is used and set it as full when RGB is used. When using PC mode Black Level has Automatic option available, so is not necessary to change it manually. I don't know if is the same case for newer TV OLED models.
I had the same problem... Playing on 120hz made the game look less contrasty, but on 60hz it was crushing shadows like crazy. They both looked wrong on there own way. I had to set black level from low to auto on my C9. And everything on automatic on my PS5. Now 60 and 120hz look the same in therms of color, brightness and shadow detail. HDR 60hz should be on High black level and 120hz should be on low, this is only on PS5. On Xbox I always have black level on low.
C9 has auto black level?
@@vagonator6938 yeah man, on PC mode. I use PC mode on all my consoles, even the Switch ✌🏾
@@BroHDarkCaBo u are right good settinga
No problem for me it’s perfect!
Hang on lol somebody summarise this for me. I’m using c1 hgig all calibrated I will say the fog in Svartalfheim on the water looks washed out which is why I manually changed black levels by -2 but what setting should I check in my ps5 video settings to make sure all signals are correct ?
I can definetely tell the difference…12bit 4.4.4 does look crisper and more detailed atleast for me on my Oled’s B9 and G1….I have to have the best visual presentation even though i sacrifice framerate and prefer quality mode in everygame.…Comes with the shortcomings of console gaming
Vrr at 120 hz is a live saver. Is Ps5 capable of forced 120hz?
@@raytheconsolepleb2893 Yes it is, just turn off VRR and it stays in 120hz FIXED
Brilliant video!👍
YUV422 looks better than RGB. Just look at the boy and the grass near him at 9:42. The image at the left looks more vivid than the image on the right.
I believe you're joking sir
Thanks for the video, sir. I’m afraid the comparisons were pointless, though. Every video on TH-cam is compressed to YCbCr 4:2:0 subsampling, so no one could possibly tell the difference. Also, color subsampling wouldn’t degrade color. It would simply make the edges of two high contrast intersecting colors more aliased. I don’t think you quite get what subsampling really is all about.
One more thing: I believe people have been complaining about a “blurry” picture when using 120Hz for 40fps gaming because, for some reason, the PS5 doesn’t render its user interface in native 4K when in that mode. The 3D content, the game content, however, is unaffected. Besides, as I said, 4:2:2 or 4:2:0 aren’t about a blurry picture or less accurate color reproduction, only aliasing on high contrast intersecting colors.
I’m sure you had the best intentions with the video, though. So, thanks once again.
I can clearly see the exact same differences in the youtube video as on my original footage. On youtube you have more compression artefacts but other than that it's very similar. Fact is that on my G2 and CX there is almost 0 differences between RGB and YCbCr422. And you can see this in the video. Thanks for the feedback.
Xbox Series X Elden Ring @ 4k using the 120fps mode for LFC with Vrr I’m getting full rgb with Hdr and my signal information confirms the color format is rgb @ 10 bit
I agree,the differences are very negligible. One game people can test, where they can see the slight difference, well at least I can on my c1 is ratchet and clank. The shades are subtly different between rgb and ycbr.
Yeah, i agree. In Watch Dogs if it's night and you are looking at headlights in the distance you'll notice that the bright white light from the headlights is contrasting much more sharply in Ycbcr than in Rgb. Also, if you ar looking at blood it somehow looks 10x as realistic in Ycbcr, almost to the point where it can get disgusting.
I just think that people now get manipulated by other youtube channels or people then they get the placebo effect. While in fact it barely makes any difference.
I hope that the ps5 pro will have an unbridled bandwidth of at least 40gb like the x series to be able to enjoy full chroma 444 at 120hz
I hope so too but because we know Sony I doubt that this will change.
@@GamingTech-TH-cam exactly
PS5 pro? 😂
👍👍👍👍
The difference is only with 60hz. pc mode gives real 444 and console input mode gives 422 on ps5 with test pattern.
Interestingly enough, ps5 is sending full rgb at 4k60. In order to receive it, pc mode is a must.
It matters when running games at 4k 30fps. In resolution / fps the ps5 can run full rgb . There is definitely a difference.. i first really noticed it playing Horizon Forbidden West when changing modes . The colors where a little off outside rgb.
I have a question.
So to get the most out of the current consoles, the LG OLEDs should be in PC mode?
Is there any drawbacks or differences between PC mode and other modes for gaming on the LG OLEDs?
No. Auto only
Same here on a Sony tv. I can't see any difference. The high performance mode + hfr + vrr has the best quality for me when the camera is moving 👌
Set your input to PC, it will force chroma/4/4/4 ,which means you can take advantage of RGB.
I did this for my ps5, you basically have to trick your TV into thinking its hooked up to a PC
The problem for me is that the picture gets washed out because of the range if i use rgb full range and the tv is at high black level it looks super washed out but when using 422 limited range and tv with low black level everything looks nice with good blacks and not washed out at all
Thanks for the clarification! It really doesn't mean any difference. I'm using LG C1 and it's great. But I just didn't understand that, I also don't feel any difference in PC and Game mode for me it's the same
its much sharper, much clearer, much accurate
@@UnexpectedBoy not so, plus the input delay in pc mode is higher than in game mode.
game mode is more beautiful
@@eftiprwtopapadakis9310 There is no difference, I calibrated the two modes the same and they are exactly the same
@@IgorCosta1995 On CX? test the input lag.
What is the point of the visual comparisons when TH-cam videos are limited to 4:2:0 anyway? The seemingly small differences that are being highlighted are the remainders after the RGB and 4:2:2 are being downsampled to 4:2:0 by TH-cam, and they are not showing the actual difference in real life...
same comparision for pc game and game mode?? THANKS FOR ALL!!!
It will be the same as this comparison. YCbCr 444 vs 422
@@GamingTech-TH-cam i mean if you can do face to face comparison with console mode and pc mode 444 vs 422 mode on rgb
Great video, I remember once you made a video mentioning pc mode and game mode doesn’t matter, is it still the same? I’m a bit confused from this video now 😅
What’s the Song Playing ?
PC mode Vs Console Mode side by side please🙏
I have the feeling that Console mode gives more vibrant colors.
console mode has lower input lag
@@anthony3192 HDTVTest says otherwise
@@IgorCosta1995 not so, pc mode has 1/2 ms more lag, and i feel it a lot.
@@anthony3192 So the HDTVTest guy with all that gear is wrong? Now I bugged... Each one says something I'm going crazy with these calibrations 🤣
@@IgorCosta1995 in reality his video is not updated, if you switch to pc mode you will see how the joypad will seem heavier.
Mode PC VS Mode Consola HDMI in PS5 please.
No difference
Dzieje się tak ponieważ ps5 ma tylko 32 GB przepustowość HDMI gdyby było 40gb to wszystko było by tak jak nalezy
Hey its out of topic but isnt they any warm 3 option? I wonder that everyone say that w50 is the natural option or the closest to d6500 whatever and on my c9 it was always warm 2. So they stoped the ranged at warm 2 ans warm 2 is like W50?
The bit depth chances to with some of those setting
Hi wollte fragen wie dein HDR Stone Mapping auf deinem Sasmung TV eingestellt hast. Soll HDR10+ Gaming aus sein? Und Game HDR?
Ran all color modes RGB enhanced bla bla bla..
Tested great results pairing
New HDMI 2.1 8k cables to Xbox One x and Panasonic ub420,820. 4k player settings..
color mode YCbCr 4:4:2 gets the best picture for Samsung qled tv.qled is still a good technology it just has to be calibrated.cheers mate.😊
Exactly!! Which is why I don't understand why Sony is not implementing a permanent 120Hz output setting on the PS5 (like on the Xbox Series X). It would make a huge difference in term of input lag and, of course, of better VRR for "unsupported" games.
thats actually not ideal. While u get lower input lag u will get something called frame doubling, this can make some games look more stuttery at 60fps120hz .
@@dante19890 Sony just has to make sure their VRR solution doesn't engage LFC unless the framerate gets under 48fps. Then there would be not frame doubling issue. I know this is a problem on Xbox Series X, but I don't see why it should be the same on PS5.
@@dante19890 True. But atleast you are given a choice then. I just leave 120hz on my Xbox 99% of the time.
Can you cover the LG tv software update released yesterday please
Hi i just buy a 4k hdr tv supported hdmi 2.1 and a ps5 but im using 2.0 hdmi cable so when i turn hdr on comors looks pale and bad but when its off colors looks normal and when i go to tv settings and turn picture mode to game mode colors looks pale but when I turned to standar mode colors looks normal why .? And the tv support vrr and allm but ps5 telling me ur tv don’t support vrr but support allm is that bcs hdmi if i buy hdmi 2.1 can i get hdr with vrr and 4k .? ❤
Anyone noticed flickering issues on GOW with Quality + HFR + VRR? The 40hz mode is so much better with VRR but the flickering is bothering me
Try it without VRR. You are likely experiencing gamma shifts from the low fluctuating framerate. The further the framerate goes from 120fps, the worse the issue becomes. It's slightly less noticeable on LCD vs OLED, but the issue remains all the same. There is not perfect vrr display.
I don't even use VRR anymore. Too many negatives on OLED, from raised blacks to shifting gamma. The input latency is also higher in 120hz vrr, 9ms vs 5ms leaving vrr off(assuming you game on an LG Oled, if not, that may not ring true.) It isn't worth it for myself, your mileage may vary.
Which Settings do you recommend for God of war on the Lg CX TV ?
And should I switch to the pc mode?
@@BarryBright12 no point in using PC Mode. TV only offers it as a legacy option to render text correctly for a desktop/laptop.
GT has done a video for his recommended settings, check his playlist.
@GaminTech - you are the Master of the quality, thank you for that!
One question: which input name for PS5 do you use during these comparisons?
PC Mode to get YCbCr 444
@@GamingTech-TH-cam no longer use console mode?
@@anthony3192 for this comparison I used PC Mode. Usually I am using HDMI Game Mode
@@GamingTech-TH-cam
do you notice any particular differences between the two?
@@anthony3192 i have heard some people say pc mode locks colour to native.
I have Same TV on Xbox series x and PS5 and ok Xbox the colors looked better, darks and also not blurry. I had 10bit and Y420 but on PS5 it was washed out on RGB and Auto. So I put the 4k resolution setting and did (-2) and that put it at y420 and now both consoles look the same. Wierd that Sony auto defaults to RGB but from what I learned a while back TV's on y420 and monitors on rgb
YCBCR VS RGB I GOT AS GAME CALLED NFS HEAT AND THIS GAME IS UNPLAYABLE IN RGB IT ONLY GETS A BLACK SCREEN...SO I TRIED THE OTHERS N THESE WORKED SO WHY IS THIS?
@GaminTech
great video!
how do I get the different modes displayed? switch hdmi signal to PC on the Playsation or on the LG oled CX from HDMI to PC?
Smash the green button
@@GamingTech-TH-cam
Does the Playstation 5 support the PC mode and do I have advantages compared to the normal HDMI signal?
HDR shouldn't be running in 8BIt mode thats not how HDR works, with 8 bit it uses dithering
It doesn't run in 8bit. It's 10bit
@@GamingTech-TH-cam Your TV shows 8Bit
@@NoBodysGamer every LG Shows 8bit. It's displaying it wrong.
@@NoBodysGamer this is a known bug due to mediatek chipsets used in several displays. Even HDR PC monitors report incorrectly. It is in fact 10-bit, which is the minimum for HDR.
If my monitor real scene is 700 but my 10 percent nits is 650 should I set it to 700 or 650 nits for hdr gaming?
A professional calibrator will tell you that LG Oleds are using 422 internally to be output regardless of what you are sending them (outside of pc mode) and are calibrated internally to limited rgb range as that's the TV (not pc monitor) standard. PC mode on LG Oleds is apparently not properly displaying full. PC mode makes 30fps look worse than hdmi/game console input selection tommy eyes. Less processing going on.
I have a LG C1 . Hdmi input is set to PC, tv Black level to low and PS5 to limited. Have these settings any effect with this conclusion in mind?
Just change both to automatic...
Hallo. Kann das sein das du deutsch bist ;)? Deswegen versuche ich es mal in deutsch da mein Englisch echt nicht gut ist. Ich habe ein lg nano91 86zoll mit hdmi 2.1. Ich habe mir jetzt eine ps5 gekauft und ich zocke tatsächlich nur warzone2. Ich hatte vor paar Tagen eine xsx hier und da musste ich kaum was einstellen um 120hz hdr 4k? Zu spielen. Und hat mich zufrieden gestellt im Gegensatz zu meiner ps4 pro.Kannst du mir vielleicht kurz sagen wie ich meine ps5 einstellen muss um 4k 120hz 4k zu erreichen? Kommt die ps5 mit den Einstellungen an die xsx ran? Mir ist 120hz extrem wichtig aber ich lese oft das man bei der ps5 hdr ausschalten muss. Stimmt das ?vielleicht kannst du mir sagen was ich genau einstellen muss. Leider gibt es im Netz wenig konkrete Daten. Bist der einzige den ich kenne der das so detailliert erklärt. Abbo hast .
Würde mich freuen wenn du mir eventuell kurz helfen kannst. Mit freundlichen Grüßen ;)
Hı
When i use elgato hd60s+ plus video output settings color format show RGB
And when i use ps5 video capture hdr can't capture
Wie stelle ich am besten die HDR Einstellung auf der ps5 bei aktivierten HDR Tone Mapping ein,auch 15 clicks wie bei nicht HGIG TV's ?
Ja. CX 14 und G2 15 clicks
The amount of time people say windows PC HDR is washed out or broken yet it never is for me. I swear some people have caused their own problems which to be fair, tvs etc have so many options etc and it might be difficult for the average user. 4:2:0 is just nasty and on PC 4:2:2 is not great on a large screen. I guess as console games are not usually native and use forced TAA it probably hides the picture quality downgrade somewhat.
I have a C9 LG and had to change The Black level, from "High" to "Low" in 120Hz. Without its Looks washed out! - Or Change the Ps5 to Pc Mode (Black Level "Auto")
Hope this Helps someone
Hey an alle, ich habe ein ganz anderes Problem nämlich fiept mein LG G2 in hdr/Dolby Vison Gaming Modus wenn Helle Bild Szenen kommen. Und das leider nicht leise sondern laut. Hat jemand auch diesen Problem ???
Which color mode did you use Auto or Native ?
He use auto
Ps5 doesn't do 4:4:4 so changing it to pc doesn't do anything.
someone told me it does for 60hz content so what is it ?
@@MUSIC3787 no the ps5 doesn't do 4:4:4 at all.
Hello friend, yesterday playing gow ragnarok on my cx I realized that I had a little stutter with the performance mode and the fps unlocked, I was broadcasting live on twitch, I removed the direct and everything was going great, try it and tell me! Cheers !
There it is ladies and gentlemen. It's called placebo.
I think it depends on the games on valhala on ps5 there is really a noticeable difference in color and sharpness between yuv 422 and RGB 444 will be the best option
I don't have this game on PS5 just Xbox. Will give it a try anyway .
No such thing as RGB 444. RGB is purely an uncompressed format. Only YCBCR uses chroma subsampling.
It really does matter if you have good eyes. I can tell the difference right away.
I've tested this quite a bit because my AVR can't pass-through 120fps/VRR/RGB. When I connect my PS5 directly to my TV and get RGB, it SEEMS like it slightly reduces color banding a little bit. Maybe that's just in my head?
It can often be subtle, but better chroma can help reduce colour banding & posterization.