Thank you very much for the work, it is excellent. Attachment of Example files are very helpful. Many TH-cam videos are not like this making it very hard for learners.
Super awesome! Curious why didn't you choose to ass the fillet on the solid form, then use that as a base to create sketch profiles for the cut away portion. Doesn't that eliminate the need of fixing the kickup or am I missing something?
Daniel, That's an excellent question. What you suggest is really the better way to go. What Andrew shows in this video is more typical of a designer figuring out what their final shape is going to be via the process of just going in and working it out on the fly, then patching up the areas that don't work. You will note that Sketch 8 (the single Dir 2 curve on "Front Edge Sculpt-Boundary Surface 1") doesn't actually define the model directly. When the corner detail is completed, Sketch8 is left behind, in its original location, floating in now empty space. Modeling this way is touchy and more difficult to edit because the Curve he defines is not the model that he gets. But people do work this way. His technique for fixing the corner is what's useful, for when one does get into this sort of situation and needs to repair a "kick-up". It is worth repeating that Split Body instead of Split-Curve is significantly more stable Thanks for your comment! - Ed
in alias/automotive design (which these dynamic looking features are based on) you would never use a straight line and a spline otherwise the shape looks negative. There are no straight lines anywhere, even lines that look straight are curves with a small amount of curvature, which gives the feature more flow and natural character which the eye picks up on
Thank you very much for the work, it is excellent. Attachment of Example files are very helpful. Many TH-cam videos are not like this making it very hard for learners.
Super awesome!
Curious why didn't you choose to ass the fillet on the solid form, then use that as a base to create sketch profiles for the cut away portion.
Doesn't that eliminate the need of fixing the kickup or am I missing something?
Daniel,
That's an excellent question. What you suggest is really the better way to go.
What Andrew shows in this video is more typical of a designer figuring out what their final shape is going to be via the process of just going in and working it out on the fly, then patching up the areas that don't work.
You will note that Sketch 8 (the single Dir 2 curve on "Front Edge Sculpt-Boundary Surface 1") doesn't actually define the model directly. When the corner detail is completed, Sketch8 is left behind, in its original location, floating in now empty space. Modeling this way is touchy and more difficult to edit because the Curve he defines is not the model that he gets. But people do work this way.
His technique for fixing the corner is what's useful, for when one does get into this sort of situation and needs to repair a "kick-up". It is worth repeating that Split Body instead of Split-Curve is significantly more stable
Thanks for your comment! - Ed
in alias/automotive design (which these dynamic looking features are based on) you would never use a straight line and a spline otherwise the shape looks negative. There are no straight lines anywhere, even lines that look straight are curves with a small amount of curvature, which gives the feature more flow and natural character which the eye picks up on
I am looking for a screen recording and editing software either free/not free. I wish to know which software you use for the above video.
We use Casmtasia.
@@DiMonteGroupInc Thanks
Imagine how fucked you'll be if you need to adjust 1 number in the beginning of the part and everything goes sideways like SW usually does.