OK I see a problem with using 2 simple dice to decide where to place fate cards, it simply will statistically get more often a result putting it in the two middle location so I would recommend using a die with 4, 8, 12 faces if you have one so it can be divided between the 4 spaces without messing the probability by using multiple of them
I came into this expecting it to be the same as the usual solo game mode. The rules being you have 20 turns that you can’t add to, fate actions are achieved by rolling a dice, the fate action would reduce your chances of being fated a turn, and conditions were met if you completed them. But these sound really interesting, especially the fate action having the chance of adding a turn. I might try this way to see how it is then mix what I like with the other format I played before.
Oh boy! I like your idea of adding turns to your game by using the Fate action! The way I would play is that after every turn, rolling 6/10 on a 10 sided die = get Fated. But you can’t be Fated more than twice in a row and you can’t dodge Fate more than twice in a row either (Fate will automatically occur next turn). But in my ruleset, if you go to a space with Fate, you reduce the roll for Fate to occur to 4/10 to try to buy some time. With this ruleset, 20 turns is the time limit. Turn 20 is always Fate regardless of previously stated rules so Start of Turn characters can still be foiled at the very end. I like your rules and might play them sometime!
Does this mean the first Fate deck card is played on turn 3? And then every other (alternating) turn from there? Then when adding turns from successful fate spaces, wouldn't you add them from left to right in order to maintain that? Vid makes it look like you added them from right to left, but I may be misunderstanding.
Villainous solo is such a nice relaxing fun time to yourself.
OK I see a problem with using 2 simple dice to decide where to place fate cards, it simply will statistically get more often a result putting it in the two middle location so I would recommend using a die with 4, 8, 12 faces if you have one so it can be divided between the 4 spaces without messing the probability by using multiple of them
I came into this expecting it to be the same as the usual solo game mode. The rules being you have 20 turns that you can’t add to, fate actions are achieved by rolling a dice, the fate action would reduce your chances of being fated a turn, and conditions were met if you completed them. But these sound really interesting, especially the fate action having the chance of adding a turn. I might try this way to see how it is then mix what I like with the other format I played before.
Oh boy! I like your idea of adding turns to your game by using the Fate action! The way I would play is that after every turn, rolling 6/10 on a 10 sided die = get Fated. But you can’t be Fated more than twice in a row and you can’t dodge Fate more than twice in a row either (Fate will automatically occur next turn). But in my ruleset, if you go to a space with Fate, you reduce the roll for Fate to occur to 4/10 to try to buy some time. With this ruleset, 20 turns is the time limit. Turn 20 is always Fate regardless of previously stated rules so Start of Turn characters can still be foiled at the very end. I like your rules and might play them sometime!
Does this mean the first Fate deck card is played on turn 3? And then every other (alternating) turn from there? Then when adding turns from successful fate spaces, wouldn't you add them from left to right in order to maintain that?
Vid makes it look like you added them from right to left, but I may be misunderstanding.
Ever heard of "mousebot"?