Learn To Play Disney LORCANA With Designer Ryan Miller! Full Gameplay Reveal!
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- เผยแพร่เมื่อ 24 ก.ค. 2023
- Today on Comicbook.com, host Christian Hoffer is sitting down with the co-designer of Disney Lorcana, the hottest new Trading Card Game of the year, to teach you EVERYTHING you need to know to play a game of Lorcana and get started building your collection!
Ryan Miller will walk us through all the basics as we play through a game of Lorcana to show off some brand new, never before seen cards from the first set, explain how all the mechanics works, and what you need to do to win your first game! It's a comprehensive and easy to follow tutorial for the game that is already smashing pre-order records!
So find out everything you need to know to start playing Disney Lorcana, the hit Trading Card Game from Ravensburger, from one of the designers of the game, Ryan Miller!
#lorcana #tutorial #disney - บันเทิง
This is almost a kids version of magic the gathering, and I love it.
This is literally just Duel Masters, which was also designed by Wizards (in Lorcana's case, ex-Wizards).
'We call it altering your hand. Some games call it mulligan'. 'Okay, so i am gonna mulligan two'. 😂
Thanks for the lesson!
Ink is mana aka , and summoning sickness is a thing as well.
Me wanting the treasure planet card and stitch card. I'll maybe get a deck or two but I do with they'd bring back Disney infinity
Looks like an interesting game but haveing the knowledgeable player play the early game deck and going to only 10 points wasnt a good idea for a show case of the games potential
I was thinking the same thing. And when he asked what he could have done better, and he doesn’t explain that he had actually taken advantage and he is playing a late game deck and if they played a full game he was actually playing exactly like he should. I’ve actually watched several learn to plays with him teaching and he has actually won all of them. It’s kind of disappointing.
4:44 WHY DID NOBODY STOP HIM?!?
he is the co-creator of the game + its a 10 bucks starter deck who tf cares, he has unlimited amount of money.
Great video. Question, when challenging, can two of your cards challenge the same opponent's card - meaning, if their Will power is 4, and your two cards are strength 2, can both those cards challenge thus knocking the opponents 4 will power out of the game? Thank you in advance.
Ypu would essentially challenge the 4/4 twice once each with your 2/2 as damage sticks around and you would eventually send all 3 to the yard
Im confused. When you play a new character you have to exert that amount of ink right? But you can still quest the same turn using ink that has already been exerted? If its already exerted how can you still use it?
Once it’s ready to be played (ink is dry) you don’t have to pay the ink. You can use it whenever.
A stream roll isn't a great demo on thinking the game is skill based.
can you only play1 card in your inkwell each turn?
Yes, unless a card you lay down says otherwise
Can a character sing if it’s still drying?
nope
Can you challenge the same character with 2 different characters?
Not at once, but you can basically go attack, attack
This looks interesting but honestly I'm not fond of the idea of characters turning into resource. I think they should have had energy source cards like magic and pokemon. Only because I like looking at the artwork. Why I got to turn it over all match ? Thats the only gripe otherwise it looks fun. Im gonna try it
I agree with this, I'd like inked cards to be face up.
I think it's a way to mitigate one of the worst things that happens to a magic player. Land drought/ land slides.
I think they wanted to remove that annoying thing while still needing reasources
I think that’s what’s cool about this game. You brick less because your cards can double down as resource cards and also playable cards. I imagine that cards that can’t be used as resource, are more powerful to make up for their risk to brick you. It adds more decision-making into your hand. If you have a mana card, you always place it down as resource, but with your cards in this game, you have to choose whether to place a card as a resource or save it to play it later.
You can play up to 4 copies of any card in your deck. So you should be able to see/play them all, even if you ink other copies.
What happened to Mickey? He attacked Cinderella and then he died.
Is the game pay to win?
its a card game, try and think at least a little ok?
painful with fluctuating audio levels
Painful watching them shuffle.
For real
Makes me think they don’t really play. Nice advertisement otherwise
I came here to type that same comment… the bridge shuffle…
Too bad the game is so expensive
Agreed, it’s like for kids but only affordable for adults 7.99 for a pack is very steep. Even mtg is 6.99. Which is nuts to me.
I got a starter deck for 12$ that's way cheaper than most
I love Disney but not good at card games
You don’t particularly have to be. The First Chapter is designed to be easy enough for new players to learn, while still having room for strategy and complexity. For now you can print proxy cards, or play online with tabletop simulator or Pixelborn. Give it a try; it will be fun! 😊
Truthfully it'll be really easy to start lorcana. Since if you jump in at ground level here with the first chapter. You know most all the available cards. You won't have to worry as much as with say yugioh with it 25 years of card combos and power creep. I highly think at the very least these will make a beautiful display in a TCG photoframe
My complaint is I have to show them the card I put down. Makes no sense. Also can I not play with sleeves then?
Almost every game has an honor system. By showing you a card, im giving away free information. Just doesnt seem competitive more of a family game
You have to show the card because some cards just don't have the ability to be put in the inkwell. Also you can't look at or take cards out of the inkwell, so it doesn't really matter.
@@Goldy01 it matters for informational data to the players. The card you put down might very well give away what deck you are on.
You can play with sleeves, they even made some. It doesn't have to show the card back as printed as long as everyone knows it's the back of the card.
The showing the card is to prevent cheating. Magic does the same thing with a bunch of tutors that are card type specific. If something lets you search for an equipment and put it in your hand, you have to show that you got an equipment and not a removal spell or something.
I may be wrong but in this game it doesn't seem like once the game starts the information matters. It's not like you can change up your deck and after the first play or two your opponent will already have an idea of what kind of deck you're playing, especially in more competitive games.
why would it matter? if you're any good in MTG you literally know which deck you're playing against on their first land+action (or lack thereof)
I was going to get these cards, but the game is too simple and I don’t like using a card for ink. You should have just made ink cards and allow a player to place one in play each turn.
Imho it's a hundred times better than lands in magic. You get to play 60 value cards in your deck, and never draw dead in late game! Also can't have too much or too little mana. It's the perfect system.
@@Goldy01 Except you burn cards. My idea would do the same thing and you don't have to give up a cards. Then there is the simplicity of the game. I predict this card game is dead on arrival. Which is too bad. I was hoping it would be cool.
@@cpt.walker6273 in MTG you also "burn cards" to make land drops. you can either make a low curve deck where you can stop inking soon and burn less cards, like 4 or less ink being enough for your deck to function or you can put card draw so you don't run out of cards. or you can even do both.
@@cpt.walker6273 just using cards from your hand as a resource do not make a card game DoA, it's like that in MTG, PKMN, FAB...
@@cpt.walker6273 It sold out every day of Gencon. It's going to be a smash hit
boring
I see a lot of flaws with this game..... not being able to block charaters going on a quest isnt great..... That means 2 players can just race for lore. I need to see more, but so far Im not liking it.
if the game is fair and fun when both players' decks allow to race for lore, I don't see the problem with that strategy? It's just not gonna be common.
Why is the creator behaving this way? As if curbstomping a beginner isn't good enough, he has to slip in these savage remarks befitting of someone with a vendetta. If he's gonna be the face of the IP he's gotta reign it in with the insults.
Classic tcg nerd behavior 😂
Don't get creamed then
It's lame Magic, with Disney characters. Hard pass.
It's actually "fixed mana system" magic with an interesting spin on the win condition, not from 20 down, but from 0 up, which opens up a lot of creative design space. But if you hate disney just go ahead and hate it lol
Can anyone explain to me how this is supposed to be fun? The only good thing of the game is the artwork...if you like disney.
"hey here is the card that i have to show you before i put it face down on the board so nobody has any clue wtf is that card so that i can now play a card that cost ink, but wait that card cant do shit because you have lore so you turn the card, ah wait i forgot to tun the face down card be cause thats how it works" and so on and so on...wtf is this trash of a card game
Making those decisions is probably where most of the strategy happens! It reminds me of choosing when to attack and when to block in Magic; it's annoying and seems dumb at first, but you start to see the nuance and how it's actually a large part of what makes the game interesting. That's what I'm hoping for Lorcana anyway.
Bro you literally just described mtg
Rage intensifies...
Give him a break lol they ripped off upper deck's rush of ikorr and got sued 😂.
@@MrVariant just saw that yeah lol