How To Create UMG UI in Unreal Engine - Common UI Widget Carousel

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  • เผยแพร่เมื่อ 17 ส.ค. 2023
  • This is part of my unreal engine UMG UI series. From the last video I covered how to install and use the common UI plugin and created a simple pause menu, in this video we are going to build the knowledge from that and learn how to build a common ui carousel like the one from the Content Example project.
    We have a simple carousel based on a tab menu and the content slides in when you click through the tabs.
    We are going to learn how to
    Create common carousel widget and nav bar
    Build a common button and style
    Let's go!
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ความคิดเห็น • 10

  • @K_A_Z
    @K_A_Z 2 หลายเดือนก่อน

    it was really helpful.
    But what if i want to use just 2 buttons to navigate between all my images?
    Like just a left and right button..?

  • @edwardteach42
    @edwardteach42 8 หลายเดือนก่อน

    This is a great tutorial! How would you go about changing the text on the navbar buttons per slide?

    • @JustAnotherDangHowToChannel
      @JustAnotherDangHowToChannel  8 หลายเดือนก่อน

      Thanks! Might have tried that quickly but I wasn't successful. Pretty sure it is possible, I just haven't figured it yet. Would give it another try soon.

    • @edwardteach42
      @edwardteach42 8 หลายเดือนก่อน

      @@JustAnotherDangHowToChannel I spent some time on it. It is possible with C++ but those features aren't fully exposed to BPs yet.

    • @shoky240
      @shoky240 8 หลายเดือนก่อน

      Thanks! I have just a question about that ... how can I open THIS widget not automaticaly but with a key like E for example?

    • @JustAnotherDangHowToChannel
      @JustAnotherDangHowToChannel  8 หลายเดือนก่อน

      @@edwardteach42 did you manage to get it work? would love to see the code.

    • @JustAnotherDangHowToChannel
      @JustAnotherDangHowToChannel  8 หลายเดือนก่อน

      @@shoky240 don't create the overlap on the object, instead create a keyboard event on the bp third person character then recreate the create/adding widget steps there.

  • @AkitaMix
    @AkitaMix หลายเดือนก่อน

    Is there even a way to edit the text on that navbar that isn't fixed? I can't seem to set the text for each of them without changing all of them.

    • @JustAnotherDangHowToChannel
      @JustAnotherDangHowToChannel  หลายเดือนก่อน

      Not from blueprints unfortunately. One comment here says it can be done with c++ but I haven't given that a try.