Must Know Deejay Combos for Street Fighter 6
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- (Combo Tips and Terms Below ⬇)
DeeJay is in tune with Street Fighter 6 in every possible way. HIs bnb combos lead to safe jumps and his safe jumps lead to more combos. If you just let his rhythm take you and victory is assured. This combo guide will have all you need to take over the streets but if you find the flow confusing at first let us know in the comments. Much Love as Always, KairosFGC out! 🙏🏾❤🙏🏾
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(Combo Tips and Terms Below ⬇)
BGM: Super Street Fighter 4 Dee Jay Theme
Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
ST= while standing
CR = while crouching
LP MP HP = light medium heavy punch
LK MK HK = light medium heavy kick
QCF = Quarter-Circle Forward = ⬇↘➡
QCB = Quarter-Circle Back = ⬇↙⬅
DP = Dragon Punch Motion = ➡⬇↘
[X] = Hold until attack activates
DL = Delayed Press
CH = Counter Hit
PC = Punish Counter
DR = Drive Rush
(X2) = Motion Repeated Twice
~ = Not a link or a special cancel just press the next button
[CR]. = Hold down while performing crouching normal
Terms Used
Meaty: an attack that hits an opponent on the very first frame possible after they rise from a knockdown
Safejump: A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block.
hitconfirm: Performing an attack, seeing that your attack successfully hit, and then reacting to this information by continuing the combo.
Combo Notation:
Midscreen Jump in Combo - 3150
J.hk, cr.hp, cr.mp, ]U[+HK | F.jump, j.hk
Cr.light confirm Combo
[Cr].lk, Cr.lp, ]U[+HK
- if you don’t think you can complete the charge for for M.Sobat instead.
Midscreen to corner OD Combo - 3230
F+mk, [Cr].mp, ]F[+lp+mp, [cr].lp, ]U[+HK
| F.jump, j.hk
- You can land OD fireballs even off lights so this combo even works on smaller counterhits/frametraps
Anti - air combo - 2600
qcb+K~ HK, qcf+hk
- You don’t need the counter hit, its simply in the notation so you can recreate the damage value
Wall Splat Safe jump combo - 2700
Hp+HK, st.hp, qcb+HP | F.jump, j.hk
- - Works on wall crush, meaning they blocked the drive impact. You still get your safe jump but you will do less damage.
Wall splat Level 2 combo - 4135
HP+HK, st.hp, qcb+lp+mp, qcf(x2)+MP,
(lp, mp, hp, lk, mk, dl.hk), hk (Corner carry)
- Start the inputs starting with lp as soon as you can then just maintain a quick consistent rhythm until the HK. WHen you get to the HK delay the press by a fraction of a second and then your good to go.
- Works on wall crush, meaning they blocked the drive impact. You still get your safe jump but you will do less damage.
Midscreen PC Drive impact Combo - 2860
HP+HK, Dash, St.hp, qcb+HP |[D]U+LK~D+lk
Midscreen PC DI Corner carry Combo - 2856
HP+HK, Dash, st.mp(x2), Dr, st.mp(x2), Dr,
st.mp(x2), dl.[D]U+HK
Drive rush Low Combo - 2419
Dr, cr.lk, cr.mp, Dr, [Cr].hp, cr.hp, ]U[+HK
| f.jump, j.hk
Midscreen Jab Drive rush Combo - 2579
Cr.lp, cr.mp, Dr, [Cr].hp, cr.hp, ]U[+HK
| f.jump, j.hk
Whiff punish cr.hp combo - 4000
Cr.hp, st.hp, st.lk, qcf(x2), (lp, mp, hp, lk, mk, dl.hk),
HP (Side switch)
Jab Punish combo - 2210
Cr.lp, cr.mp, qcb+lk+mk, [D/F]+ lp, ]U[+HK
| [D]U+LK~D+lk
- your pressing Down forward +LP and Dee jay simply completes his sway you pressed it too son.
- Remember to continue holding down as you switch sides. Its easy to get distracted by the movement and release your charge.
Sway Low PC combo - 3239
Qcb+lk~ lk, cr.mp, dr, [cr].hp, cr.hp, ]U[
| F.jump, st.hk
Midscreen LEvel 2 extension combo - 3960
cr.hp, cr.mp, qcf(x2)+HP, lp, mp, hp, lk, mk,
cr.mp, Dr, st.hp, qcb+HP
PC Drive impact corner combo - 3230
HP+HK, cr.hp, [cr].mp, ]U[+MK, [D]U +HK
| [B].lk, ]F[+MP
PC Jump in safe jump combo - 3500
j.hk, [b].Hk, ]F[+ lp+mp ~[D], ]D[+ LK, U+HK
| St.lp, qcf+lk, qcb+lk~F+lp
Corner PC Cr.hp Burnout Combo - The Rest
Cr.hp, [b]. Hk, ]F[+lp+mp, st.lk, qcb+lk+mk, Dr, b+HK,
qcb+lk~HK, [B], ]F[+lp+mp, qcb+lk~HK, qcf+mk, qcb(x2)+P
#Streetfighter6 #streetfighter #deejay #KairosFGC
Oh my God, posted three minutes ago 😂 been waiting for this one. Thanks man, vids are amazing!
HEY HEY HEYYYYY BAYBEH
OOOOHH YEAHH BAYBEH! 🎶🍡🎶🍡🎶
Your Combo tutorial have the best format! Straight to the point, love it! Could you do Jamie next please? Keep it up!
You deserve so many more views. These are perfectly set up and the best format i've seen over the last era of FGs.
Means a lot, it really does.🙏🏾❤ All I can do is keep creating and all you can do is mention it to your homies and let anyone know I'll be covering their main as well soon. 🙏🏾
Means a lot man! 🙏🏾All I can do is keep creating. All I need from you is to share the vid with your homies and let anyone you come across on streams and whatnot about the channel. Whole Cast will be covered soon!
This is some grade A content! Thank you for posting this!
You would have to be crazy early on the just sway hk anti air combo.
If I could make a request, Jamie would be a fun one to learn combos for, and my roommate mains him so that would help me help him learn too.
Sick.
🙏🏾
very nice video ty very much
Great vid! Very useful!
the framerate looks so bad on the sections you wanted a slowmo effect in
Thanks for letting me know, I'll look into it. 👍🏾
thx bro very apreciated
Great video can you give guide how to make 100% execution of stand MP, crouch LP, ]U[ HK? In my 10 try i only succeed 1 or 2 times
Really sexy thanks
Big Preach. 🙏🏾🙏🏾
Teach how to taunt
nah. some of these are straight subpar/unnecessary. others straight garbage compared to other routes with same resources.
fair chunk of info not really explained or mentioned at all as well
It’s an old video, but everything to the safe jumps is a good learn. plus it has the most informative description I’ve ever seen in a video, I hope you’re joking lmao.
@@seniter3262 Do you happen to know any not outdated DJ guide? I couldnt really find a good one for Season 2. There is a guy named Zhen but didnt really like his video
@@xxxxxxxxxx16 at this point it’s better to just watch them play and learn that way, I watch tournaments a lot and have learned spacing traps and all sorts you wouldn’t see in a guide
Keep your number notation in anime fighters where it belongs. We don't do that here.
based
There aren't any number notations in here