As someone who works in this industry, what happened to this game is nothing short of a miracle. I've seen so many projects die for far less. What Yoshida and the team pulled off on this one should never be understated.
I do agree that it is a Miracle, there is always so much at stake that players have no idea about. Financial decision, budgets, release date pressures from publisher in several continents, marketing campaigns blocks allocations and so on... Hell, finishing and releasing any games is a miracle on its own, between collobarating tens of disciplines together in one project. I say that as a fellow game developper.
@Arenkai Another professional game developer here and indeed, what FFXIV pulled off is a bloody miracle! The history of Software Engineering is _littered_ with failed projects that completely failed to understand the “Holy Trinity” of Project Management. _You can have it on time, on budget, feature complete._ *Pick two.* The fact that YoshiP told his devs to go play WoW to understand the genre is a sign of his humility. Imagine Blizzard playing other games in the genre to understand what they do well. /s The 2 approaches are interesting: *FFXIV:* An RPG masquerading as an MMO. *WoW:* An MMO masquerading as an RPG.
I love that Yoshida seems open to talk about the company arrogance and faults. He's earned the right. What are the execs at Square Enix gonna do? Fire the guy that saved their mmo and made it the most popular mmo on the planet? God knows how much money FFXIV generated for Square Enix after he took over.
If I may......if THIS was an American company (like Blizzard) and some guy (or gal) came out of nowhere and said, "Hey, I can fix this thing entirely and that's Option A! OR I can fix this thing somewhat and REPLACE the entire thing with a whole different game in secret and that's Option B!" The company would say, "@#$% YOU!!! We're taking Option C! You're fired!" and that would be the end of that! -_-
And those same fucking execs keep making stupid mistakes, the same kind they made with XIV 1.0 Management at Square needs to be completely reworked. CEO doesnt seem like a bad guy but it seems extremely misguided on decisions. Like he has a team of advisors that are telling him all the wrong fucking choices, im pretty sure he doesn't actually know what the fuck an NFT is despite talking good on it probably because he has shareholders and shit telling him that its good.
Also, this documentary needs to be shown at every single games design course around the world. Whether you love or hate XIV is completely irrelevant. Some of the information in here is pure gold. Yoshi P isn't perfect but he's close, he is rightfully beloved for his incredible insight and ability to manage multiple game projects at once. A visionary in the industry that will go down in the history books with the likes of Miyamoto, Carmack and others of similar contribution.
@Nick YoshiP is now also one of the executive of SE and he did save the whole company FFXIV, while he doesn't have all the controls, his opinion still does matter a lot in SE.
@Nick I'll get upset when and where they show up. My guess is they won't show up in any game that they want to do extremely well, and will be experimented with games no one cares about first.
Not only that but the story itself is very informative about game development as an all, like some of the stuff they say here is so true and has happened so many time, the most interesting to me is when Yoshi-P talk about the mistakes that lead to 1.0's failure, compagny that after big success become arrogant to the point of not looking at their competitor, miss management of your team and ressources, failure to understand what they need to do because they didn't do their homeworks and study the market, failure to understand new technology, being too ambitious.... this is all so true and most big failures not only gaming but in pretty much any industry can be given to one or multiple of these mistakes, and like the sad thing we see for all the witnesses in this video failing in multiple of these categories can lead to failure even if the team had nothing but good intentions and give it their all, many people attribute failure to the devs being lazy in some cases that might be true but in many cases like FFXIV 1.0 that's just not true it's just that even if you have Devs working like mad on a game it will fail if the team is not manage well and/or the ground work has not been carefully done. Yoshi-P as an all is really informative here, he even acknowledge thing that he did at the time because the situation was dire that he would have never done otherwise like his all Project Management at the time.
@@mitchkupietz its been good for a while now, 92% on steam currently, its not a masterpiece, but its really fucking good, and regularly receiving updates
FFXIV is probably the best redemption story of any MMORPG ever. A game that I heard was horrible, to the best MMORPG on the market 10 years later. I'd consider myself a WoW Veteran, but FFXIV stole me away during BFA. So glad I gave it a chance, never have regretted it. The games story is about hope and so is the history of the games development. Crazy...
@@jeremyroberts8822 "It's about the journey not the destination" Sounds cliche but that quote very much describes ffxi. It was all about community. Getting to know the 5 other real human beings in your Party.
@@jeremyroberts8822 its a pretty standard for mmorpg back in the day, I have played 2 when I was young, and there are times I go negative on xp, just because I want to explore new place. Maplestory still does the "death = - 10%xp", and it takes hours to get back that 10%.
@@KuribPlays No, they removed that, now when you die you get a penalty debuff that gives you from -60% to -100% exp/drop for like 20 - 30 mins, you can remove it with some in-game items that cost some in-game currrency or you just wait the time
Has he watched the No Mans Sky documentary? The amount of work that they put into fixing the game was crazy. I bought it a few months ago and... it kinda sucks still. lol
I still have the FFXIV 1.0 collectors edition box, the big one, install disc, artbook, and all. and up until a few days ago, I was still using the physical security token that came with it.. so this little guy lasted almost ten years. well beyond its battery life expectancy.
I picked up a second copy of the leather bound journal from that, and have used it as a dream diary. Wasn't going to, but the day after I picked the second one up, I had a FFXIV related dream, and it seemed fitting.
Regardless if you like Final Fantasy games or not.. you can’t deniy how much of a BIG DICK MOVE this was!! To not only redo the whole game.. but at the same time patch the broken game thats already is live. Its pure Madness!! A historic moment in game history! Unlimited with respect!!
Such a good docummentary, i never get bored of watching. So much vision and game development decisions that allows us to understand better the industry.
Another fun fact is "Final Fantasy" saved Square from going out of business back in 1987, it was inspired HEAVILY by Dungeons&Dragons. So inspired there's literally no joke dungeons and dragons in almost every main line FF game. Wouldn't be surprised if spin offs had them either.
1:23:30 to add to this, in dutch there is a saying about trust. Roughly translated "trust comes walking, but goes on horseback". So basically trust is slow to gain but super fast to go. And it takes a long time for that trust to come back
This documentary shows that YoshiP didn't salvage and rebuild FF14 because he's some galaxy brained game designer or some super ambitious entrepreneur, but because of his skill and communication at staff, budget and time management, three things that the rest of square enix were and in most of the company are still notoriously bad at.
This really made me appreciate ARR even with all its shortcomings, with not just them having to fix and conclude 1.0 while working on ARR but doing it basically in just around 2 years ... and you still can see it even after all the improvements they did to it over the years
Fun fact Vana'diel is an anagram of Valendia. Valendia is a continent of one of previous Final Fantasy worlds - Ivalice. Games that were set in there are: Final Fantasy Tactics : War of the Lions and it's spin offs, Vagrant Story and Final Fantasy XII.
i love how even asmon took a break from XIV, he still remembers the lore when even the usual XIV streamer doesnt even read the story lol Cant wait to see his reactions for stormblood to endwalker :')
This is such a great documentary! I'll be looking forward to seeing the other part - this dev team are awesome and what they were able to do was so inspiring :D
Worked in the media in Japan for almost 6-7 years now. Done a lot of interviews with people and a common 'issue' you encounter is that when a member of staff 'represents' their company it will feel very rigid and too formal - it can be quite hard to get a sound bite from people when its like this but they feel like they have to basically read off a script to say the right thing. I guess that goes away when you're at the top of the food chain and/or more used to speaking in front of an audience.
I played through 1.0. My current ff14 character even has the meteor survivor tattoo on the back of her neck to prove it. I really liked the old game when Yoshi started making improvements on it and have fond memories. But even then, it needed to be put to rest. There's no way in hell it could've survived long term without rebuilding the entire game. Endgame was Garuda hard mode, Aurum vale speedruns and cutters cry speedruns. That's basically it. Speedrunning those two dungeons in under 15 minutes were necessary to have a chance to drop darklight gear. You could also do Darnus hard mode but no one really cared about it unless you wanted the white ravens earrings. Still, the game was fun to experience and I have no regrets playing it.
Fun fact, the last PS2 game to be released was the Japanese version of FFXI's expansion SoA in 2013, which was only a few months before the 2.0 release.
It's such an emotional topic for MMO players. Without Blizzard turning into this malefic evil company most people wouldn't realize that there are wonderful games like XIV, ESO Gw2 and more. I really hope this translates other genres as well because what WoW was for MMOs i see the same thing with From Soft games where it's seen as the golden Standart of the genre while maybe.... there are diamonds everywhere that we simly can't see because we're so blinded by the big one.
FFXII is still by far my favorite game in the series. I spent like 600 hours just exploring, finding new things. It's similar to FFVII in time spent exploring but I was far more methodological by the time XII came around and the game still kept surprising me several hundreds of hours in.
I played XI from NA release to 2011, I regret not getting into 14. I am glad I missed the disastrous initial release, but tempted to jump on board soon.
@@offlineraided I loved 11 but every time I think about going back to give it another shot I get Vietnam style flashbacks of sitting around for 6 hours waiting for a party invite. =_=
With the free trial back up, now’s a great time. No monetary investment on your part. Hell there’s one person who’s been playing the free trial for like 3 years. Said he’d get a sub when he runs out of things to do.
Thanks for giving this a watch. I have a few friends whom will never touch this game still say they have great respect for the dev for not giving up when the world told them the game was dead. Btw, when you start 14 again in a few days, just do what’s fun. I hate when people back seat drive.
FFXI was my first MMO addiction. Loved it and home it gets a remaster or something in the future. I was there in XIV 1.0. I was there when the cutscene played and the servers shut down. My character has the legacy tattoo. It was a good experience and I’m glad they remade it. But I’ve since moved on from XIV, too many old friends left and it’s not the same without that community, which is also so different now then just a couple years ago. For now, I’m enjoying lost Ark and waiting for the next one to get me hooked.
Actually surprised he hadn't seen this already. There have been so many people reacting to it my mind just sort of threw Asmongold in there, too... lol
Love the NOclip documentaries. Currently watching the one they did with Hades. Glad that Danny managed to make a name for himself after working for so long in Gamespot.
I hope that watching this, Asmon gains further appreciation of FFXIV. From where it started to where it is now. It's a miracle, and goes to show what a game backed by passionate developers can become.
love or hate the game itself, there's a lot to respect about the people who made it. And a lot of lessons other developers can take away for how to handle failure.
@@petriew2018 you mean, basically fix the POS game that came out originally? They only did what they should have from the beginning. The developers also don't have to deal with the players or helping the community out directly except rarely. They could give a crap if you're being harassed or griefed in game.
@@petriew2018 The only reason you have a more or less pleasurable experience comes from the caretakers of said game, the ones who have to deal with the invariable messes that the develops produce either willfully or by being ignorant of the game's community
Yoshi-P has a talent that I have only witnessed once in my career with my first engineering boss: Project Management. I think it was Live Letter 62 or 63 where he had his under study come on and talk about how Yoshi manages the team. He seriously needs to write a book on how to be a project manager and it be required to be taught in school/college. Yoshi-P is a good example of how you can have the best engineers, programmers, artists, etc. but it takes one lead to bring them together to work as a cohesive unit or it all falls apart. Not to worship the ground he walks on, but to show how important the big picture person is and the role they play in successfully completing a project.
It was way different than what we usually think of with an MMO, though. There was a central city, but most of the interaction of the game came in the instanced missions.
@@JackgarPrime you're correct mate - that is a salient point of distinction speaking of has asmon ever really explained why he's not interested in games like phantasy Star online 2 or guild wars 2?
11:21 - FFXI was an amazing game with a compelling world. It was entirely too easy to get lost in any of the activities in the game. I played a White Mage/Black Mage and made bank offering teleport services around the world. You would show up buffed for your adventure, courtesy of Tashumashu's Timely Teleportation!
Huh.. I thought he already watched this one. strange.. Great documentary though, I've always loved what Danny did even before Noclip. I've been watching his stuff since I was around 10 - 11 years old lol. I'll be turning 24 this coming August... makes me feel old af, not gonna lie.
sure no one cares but... I remember taking my ps2 to my grandparents after my dad bought me ffx. i plugged into their 1 t.v. and they were forced to watch me play. for hours they (gparents and dad) watches in amazement, commenting on how real the game looked and tripping out on the story and feeling of the game. I remember them actually pulling out popcorn and dots candy and sitting around watching me play with real interest like it was a new movie.
Koji didn't technically work on Endwalker as he's been on the FFXVI team apparently since after Stormblood so he still hasn't missed a deadline. Also, even if he HAD worked on it it's not like the localization was what help up the game resulting in an emergency delay so he'd still be in the clear.
I actually played 1.0 all the way to 50. It was a terrible mess. For a solo player the grind was so slow it was unbearable. People like me had a tight group of people we grinded with, mostly old FF11 players that were used to farming mobs for the main content. Thank God Squenix re-released it. Reborn is amazing, but still a nice feeling of nostalgia remembering the suffering of 1.0 lol
it released december 2000 while FF11 released may 2002...this video is full of lies which is a shame because they dont need to lie to ahve success so i dont get it
I played V1.0, and although it was fun to create the characters, the leveling system was a bit awkward. No matter what you did it went to one overall level. My husband loved this as it allowed him to level all his crafters but when we went out to do fights or dungeons the characters were woefully under powered as they didn't have the skills leveled. I stopped playing after 3 months and went back to FFXI. When the call for closed beta testers went out my husband applied but i got the invite and have been there since.
yes, 1.0 character had 2 types of levels. The level of the character itself (that gave you points to increase stats and element affinity of the character and increased the amount of skills that you can equip) and a level for every single class to unlock the skills.
I played the closed beta before release and all the concerns and problems were expressed by the players before release. The creators at the time did not listen and pushed they had a vision and were sticking to it. We could all see what was going to happen and it was sad to see a week after release when the problems were so evident.
Breath of the Wild, was made with a lot of new blood. And Goldeneye on the N64 was also made by a lot of people who had never made FPS before, let alone played one. The new perspectives on both had a tremendous impact on how games were made.
When articles pop up about ff14 come back people tried to compare to no man sky (because its like the only game they played with a similar story) and kept going ohhh ff14 had the money so it wasn't so hard as no man. If money was all you need to make a game work especially a mmorpg companies would be pumping them out like candies, no man come back was amazing but they already had a game they just had to add the things they promised and they did that and more. Og ff14 left the team with almost nothing and they still had to fix it
Wasn’t there for 1.0 but been on and off since phase 1 ps3 beta. Will always come back to this game when expansions release/big content drops. And always have to re learn everything lol! I have to be the most noob veteran XD
I’ve managed teams and built projects from the ground up, and as much as some wouldn’t like to admit it, and looking at staff to promote it really does take a certain type of person to be able to see a business on the larger scale and how to streamline your processes. Some people just really lack scope when working within a company of multiple teams. It doesn’t matter if you work the same job for 20 years, that doesn’t automatically mean you get that promotion if you can’t manage or see the inner workings of the machine.
Actually, Final Fantasy was groundbreaking in another way. It had continuing story. I'm not kidding, RPGs back in the day, when Final Fantasy came out, had plots that boiled down to, "Wizard Bad! Hero Good! Save princess!" because that was the tech limit of the time. Final Fantasy was one of the first games that had the full story IN the game. The old D&D gold box computer games came with a game journal that actually had all the relevant story elements in it, and so whenever you would get to a plot point, the game would tell you what page and paragraph to read in the journal, so that they could save disc space on the text. Even games like Legend of Zelda, you had to read the instruction booklet to learn what the backstory of the game was.
uh? not a single FF links to another, unless you're talking about FFX and FFX-2 and 13 and 13-2 seriously, You aren't even in the same world from FF 1-7
Well yes and no! Each new installment is in a new world and universe, but each universe is connect to each other. Ex: the soul and heart is Final Fantasy, And all the games is like the vains coming and going from it. Thats why you see one or more mobs/characters and summons in more then one game. There is an old japanese article with Square Soft where they talk about this. I Gonna see if i can find it when i get back home from work.
@@TemmiePlays They connect greatly, as it is. The most obvious is the Eikons-eidolons-primals. The idea of the life stream, or a common aetherial river, to all Final Fantasies does have evidence to back it up. In fact, Ivalice in FF12 is in 14. The most popular theory is that all the FF games take place in the same universe, albeit at different. Take Dissidia, for an example. Lightning, Noctis, and the WoL are not a crossover, they simply are brought to the same place at the same time.
@@TemmiePlays I don't think they meant continuing as in continuity between games (even though there were a lot of similar elements in every FF game), I think they just meant that it was a continuous, seamless story told within confines of the games themselves.
@@TemmiePlays that's not what he's talking about. He's saying that back in the day the game the story was in the manual or on the box of the game with little to no dialog in game.
37:50 I remember when I was 3 years old in 2003 and the first game I played was Duck Hunt, oh my god that was awesome. Going from Famicom to Genesis to PS2 and to a PC discovering with emulators SNES, N64, PS1, PC Engine made me value the old.
The only thing I don't regret about playing 1.0 was getting the "Legacy" status which got me the in-game goodies and the 9.99 sub fee. Oh, and it was worth watching Bahamut destroy Eorzea when the game shut down in real time. Game sucked though, through and through. Lol
I don't remember 1.0 well, but I do remember playing it and thinking, "There's so many pieces here but they just don't come together for some reason". Like, you can tell the team behind it was talented, but it was like someone releasing a rough draft of their book and not getting it edited.
When I was growing up my dad bought 4 play stations with the HDD connecter, and 4 TVs to run accounts for FFXI. I played that game when I was in elementary school and middle school with my dad and brother. It was the only game we would play for years. Until I was in middle school my friend told me about WoW and I wanted to try it so bad. My dad and brother were FFXI only players and didn't want to try WoW at all. They shit on the game so hard when I was saying I would want to try it. My mom eventually went out and got it for me and some time cards and I fell in love. Such an easier experience compared to FFXI and the world felt so much different. Now that I'm older I do miss that difficulty that FFXI had and pushed you to group up from the start for all the content. It would get crazy playing with 2 keyboards and controller at a time to solo content in FFXI though. That game was my life for so long. Crazy now that I'm older and nobody has really tried it or has even heard of it. IDK why I wanted to type all this out but it's good to think about the old times. Especially since so much has changed.
The earliest console MMORPGs I know of... Dragon's Dream on Sega Saturn in 1997. Phantasy Star Online on the Dreamcast console in 2000. FFXI on PS2 in 2002 EQ: Online Adventures on PS2 in 2003. Those are the earliest console MMORPGs that I know of.
honestly biggest QOL thing i still want to see is sprint being a toggle in sanctuary zones, and a CD in the world. That said I haven't had this much fun in an MMO since WoTLK and i'm just getting to the end of MSQ now.
Asmongold: "I don't understand why US companies don't do things like create a task force to try and figure out what needs fixing and use that to polish games." Asmon, we do an they're called the QA Team. The problem is all companies do is shit on them and blame them for 'creating' bugs that they find in the developers games and decide whether to fix them or not or whether they are problematic or not and they usually then just turn around and blame QA for bad releases when 9.9/10 times the QA teams did find those bugs and flagged them, but the developers have a deadline to meet so they push the games out anyway. It's sad, but QA usually get paid terribly, and they are typically not even seen as part of the team. I'm happy to see that not only is a QA team in blizzard Unionizing, but another known outsourced QA team in Montreal just Unionized as well.
Love final fantasy but really my issue is that Hamilton beach said i operated the toaster "improperly" and thats why it broke which isnt covered by warranty. Now im contemplating revenge but idk who
There are a lot of lessons around 1.0. But I think there are two that really matter. One is the moral dimension - the developers admitted failure, but instead of attacking fans, making excuses, and lying, they ate their L. They acknowledged it. Looked it in the eye, and moved forward taking lessons from it. That’s great stuff and advice for anyone, but the second part is the chef’s kiss. They kept the lesson around by making it part of the game. 1.0 has not been retconned. It happened in the game’s lore. It’s why the opening cinematic shows Archon Louisoix ‘teleporting’ the WoL forward in time. Bahamut reawakened, was subdued by the Archon’s sacrifice, the effects are there while you play. The Seventh Umbral calamity reaches all the way to Shadowbringers, where you saw the effect of the rejoining on the First that was precipitated by 1.0. This is master class world building. Are they perfect? No. But as long as CBU3 remembers the lesson of 1.0, FF14 will succeed.
It's no coincidence that FFXVI is the first main FF title to have a smooth development in a long while. This team's a fucking machine now. No fucking around with Crystal Tools like in the FFXIII games or wasting time making useless demos like in XV.
Banger documentary. Asmongold if a retail FFXI Classic server doesn’t happen then please play on one of the custom servers that retain the peak gameplay (2006) of the game; I hear Nasomi and Eden are great servers though there are probably more.
Currently living in Japan and have been for over a year and I got to say the Japanese workers are definitely a different breed and the culture is incredibly different than the US. I wish the US took a few notes from them.
@@a-arons4364 think of all the games development companies in the US and all the crunch that has become the literal industry standard. East Asian workers would be taking that and more without question or complaints, and it would be straight exploitation.
I'm surprised Asmon hadn't watched this already, you'd think his chat would've suggested this around the time he announced his delve into ARR. Either way, we're eating good tonight boys!
9:25 I've always been fascinated with Japanese culture, as I grew up as a 90s kid into Pokemon and DBZ. Later, in the early thousands, my parents were able to afford a PS2 for the house. I was around 10 at the time, but I didn't know that the PS2 was capable of so much, so early on. Truly amazing. I want to visit one day with the wife, and sneak a Japanese middle name into one of my children, in the future, just like Koji's parents did :) Thanks for the video, Asmongold.
I never played 1.0 (started on launch of 2.0, then took about a 2 year break for financial reasons), but I like to look back and see how far the game has come.
Something you have to remember is that FFXI was a really good game , but was very grindy. It was meant to be that way in the beginning and alot of people loved it for that, during the time FFXI came out alot of game IMO were very easy,and FFXI brought a challenge and a grind. Then WoW came out and didn't have the difficulty nor the grind ,so alot of people liked that. But in general everyone that loves FFXI loved the grind and the difficulty level of the game,once the game was changed through update alot of players left, because they enjoyed the grind and now they made it easy.
yoooo. Yoshida-San has some giant fucking balls bro. going to corporate and saying "yeah, so, your games fucked. no ones gonna wanna keep playing once they see HOW fucked and we gotta make a new game. "
As someone who works in this industry, what happened to this game is nothing short of a miracle.
I've seen so many projects die for far less. What Yoshida and the team pulled off on this one should never be understated.
It is not a miracle, it is the pure dedication of a man.
@@mrdeafter and his team. 🫀🫀🫀
I do agree that it is a Miracle, there is always so much at stake that players have no idea about. Financial decision, budgets, release date pressures from publisher in several continents, marketing campaigns blocks allocations and so on... Hell, finishing and releasing any games is a miracle on its own, between collobarating tens of disciplines together in one project. I say that as a fellow game developper.
@Arenkai Another professional game developer here and indeed, what FFXIV pulled off is a bloody miracle! The history of Software Engineering is _littered_ with failed projects that completely failed to understand the “Holy Trinity” of Project Management.
_You can have it on time, on budget, feature complete._ *Pick two.*
The fact that YoshiP told his devs to go play WoW to understand the genre is a sign of his humility. Imagine Blizzard playing other games in the genre to understand what they do well. /s
The 2 approaches are interesting:
*FFXIV:* An RPG masquerading as an MMO.
*WoW:* An MMO masquerading as an RPG.
same with No Man's Sky post-launch
I love that Yoshida seems open to talk about the company arrogance and faults. He's earned the right. What are the execs at Square Enix gonna do? Fire the guy that saved their mmo and made it the most popular mmo on the planet? God knows how much money FFXIV generated for Square Enix after he took over.
And Yoshida is on the Board of Directors now...he's earned it.
If I may......if THIS was an American company (like Blizzard) and some guy (or gal) came out of nowhere and said, "Hey, I can fix this thing entirely and that's Option A! OR I can fix this thing somewhat and REPLACE the entire thing with a whole different game in secret and that's Option B!" The company would say, "@#$% YOU!!! We're taking Option C! You're fired!" and that would be the end of that! -_-
Same with like Nomura , KH makes so much money , and every time more successful. Like they were,like “go back and do kh”
And those same fucking execs keep making stupid mistakes, the same kind they made with XIV 1.0
Management at Square needs to be completely reworked. CEO doesnt seem like a bad guy but it seems extremely misguided on decisions. Like he has a team of advisors that are telling him all the wrong fucking choices, im pretty sure he doesn't actually know what the fuck an NFT is despite talking good on it probably because he has shareholders and shit telling him that its good.
@@hanes2 And look at how well all of that turned out! -_-
Also, this documentary needs to be shown at every single games design course around the world. Whether you love or hate XIV is completely irrelevant. Some of the information in here is pure gold. Yoshi P isn't perfect but he's close, he is rightfully beloved for his incredible insight and ability to manage multiple game projects at once. A visionary in the industry that will go down in the history books with the likes of Miyamoto, Carmack and others of similar contribution.
@Nick YoshiP is now also one of the executive of SE and he did save the whole company FFXIV, while he doesn't have all the controls, his opinion still does matter a lot in SE.
@icycrits Bro you need to calm down, you sound like yoshi p's crazy stalker ex-girlfriend.
There's also this one Egoraptor video about Mega Man X that game designers should watch
@Nick I'll get upset when and where they show up. My guess is they won't show up in any game that they want to do extremely well, and will be experimented with games no one cares about first.
@Nick Didn't Yoshi-P manage to decline FFXIV being part of the NFT scheme?
Even if you aren't a FF enjoyer, you cannot deny how incredible the story is because this ranks up there among the best comebacks.
This up there with No Mans Sky
Not only that but the story itself is very informative about game development as an all, like some of the stuff they say here is so true and has happened so many time, the most interesting to me is when Yoshi-P talk about the mistakes that lead to 1.0's failure, compagny that after big success become arrogant to the point of not looking at their competitor, miss management of your team and ressources, failure to understand what they need to do because they didn't do their homeworks and study the market, failure to understand new technology, being too ambitious.... this is all so true and most big failures not only gaming but in pretty much any industry can be given to one or multiple of these mistakes, and like the sad thing we see for all the witnesses in this video failing in multiple of these categories can lead to failure even if the team had nothing but good intentions and give it their all, many people attribute failure to the devs being lazy in some cases that might be true but in many cases like FFXIV 1.0 that's just not true it's just that even if you have Devs working like mad on a game it will fail if the team is not manage well and/or the ground work has not been carefully done.
Yoshi-P as an all is really informative here, he even acknowledge thing that he did at the time because the situation was dire that he would have never done otherwise like his all Project Management at the time.
It’s right up there with Kim Kardashians comeback
@@jpf7942wait is No Man’s Sky good now?
@@mitchkupietz its been good for a while now, 92% on steam currently, its not a masterpiece, but its really fucking good, and regularly receiving updates
FFXIV is probably the best redemption story of any MMORPG ever. A game that I heard was horrible, to the best MMORPG on the market 10 years later. I'd consider myself a WoW Veteran, but FFXIV stole me away during BFA. So glad I gave it a chance, never have regretted it. The games story is about hope and so is the history of the games development. Crazy...
14:00 Ah yes, grind for 20 hours, gain a level, pull to many crabs, level down. The quintessential FF11 experience.
@@jeremyroberts8822 "It's about the journey not the destination"
Sounds cliche but that quote very much describes ffxi.
It was all about community. Getting to know the 5 other real human beings in your Party.
@@jeremyroberts8822 its a pretty standard for mmorpg back in the day, I have played 2 when I was young, and there are times I go negative on xp, just because I want to explore new place. Maplestory still does the "death = - 10%xp", and it takes hours to get back that 10%.
@@KuribPlays No, they removed that, now when you die you get a penalty debuff that gives you from -60% to -100% exp/drop for like 20 - 30 mins, you can remove it with some in-game items that cost some in-game currrency or you just wait the time
@@leceal yeah I notice that when I went back to play last weekend. And 5 mins of massive xp debuff. Which is a very good change. I like it.
Such a good documentary, was waiting for asmon to watch this one.
For sure! Noclip has been making some of the best game documentaries.
@@KZeni pop pop 0
777 lun by bh
Has he watched the No Mans Sky documentary? The amount of work that they put into fixing the game was crazy. I bought it a few months ago and... it kinda sucks still. lol
its about dam time XD
I still have the FFXIV 1.0 collectors edition box, the big one, install disc, artbook, and all. and up until a few days ago, I was still using the physical security token that came with it.. so this little guy lasted almost ten years. well beyond its battery life expectancy.
I picked up a second copy of the leather bound journal from that, and have used it as a dream diary. Wasn't going to, but the day after I picked the second one up, I had a FFXIV related dream, and it seemed fitting.
Yeah same. I still have the adventurer journal untouched as well. It's a neat box.
My OG security collector's edition token still works, but at some point the timing got off and its codes stopped working LOL
Same!
Still got my token as well, been through a few moves with me and still works.
Regardless if you like Final Fantasy games or not.. you can’t deniy how much of a BIG DICK MOVE this was!! To not only redo the whole game.. but at the same time patch the broken game thats already is live. Its pure Madness!! A historic moment in game history! Unlimited with respect!!
It took a huge gamble, it worked out.
It warms my heart that people say the names of these devs with the Chad emote. Appreciation for all their tireless work.
No matter how you love or hate the game (FFXIV), you cant just hate these devs.
Such a good docummentary, i never get bored of watching. So much vision and game development decisions that allows us to understand better the industry.
Finally he watches this legendary documentary 3 part series. Best and most apt take on the beginnings of FFXIV
"Take" .....why is everything referred to as a "take" these days?
You fellows need to take a break from Twitter.
@@mozEXE Do.. You know the meaning of ‘take?’ Lol
I don't have twitter.....
Bruh I make a positive comment on the documentary, and someone still finds a way to be hostile. Internet users please
@@mochabearry this is a documentary, a "take" is an opinion
Another fun fact is "Final Fantasy" saved Square from going out of business back in 1987, it was inspired HEAVILY by Dungeons&Dragons.
So inspired there's literally no joke dungeons and dragons in almost every main line FF game. Wouldn't be surprised if spin offs had them either.
1:23:30 to add to this, in dutch there is a saying about trust. Roughly translated "trust comes walking, but goes on horseback". So basically trust is slow to gain but super fast to go. And it takes a long time for that trust to come back
This documentary shows that YoshiP didn't salvage and rebuild FF14 because he's some galaxy brained game designer or some super ambitious entrepreneur, but because of his skill and communication at staff, budget and time management, three things that the rest of square enix were and in most of the company are still notoriously bad at.
This really made me appreciate ARR even with all its shortcomings, with not just them having to fix and conclude 1.0 while working on ARR but doing it basically in just around 2 years ...
and you still can see it even after all the improvements they did to it over the years
NoClip is one of my favorites. I can watch these a million times and with asmon and chat by my side its all the better
Pathetic
Fun fact Vana'diel is an anagram of Valendia. Valendia is a continent of one of previous Final Fantasy worlds - Ivalice. Games that were set in there are: Final Fantasy Tactics : War of the Lions and it's spin offs, Vagrant Story and Final Fantasy XII.
i love how even asmon took a break from XIV, he still remembers the lore when even the usual XIV streamer doesnt even read the story lol
Cant wait to see his reactions for stormblood to endwalker :')
What FF streamers are you watching that skip the story? Story reactions are like the biggest content for FF streamers.
@@Poldovico the day one raiders (ex: Xeno)
Although they sometime slogging through the msq with the ng+ on the content drought period.
@@fuadgamer9043 I don't know if day 1 raiders are usual. Besides, even then raids only come out 2 weeks after msq
@@Yor_gamma_ix_bae eidetic memory is stronger than photographic memory lol
💀
This is such a great documentary! I'll be looking forward to seeing the other part - this dev team are awesome and what they were able to do was so inspiring :D
the dev team also doesn't care if you get harassed or griefed in game
@@daharos they don't care about dumb people
@@daharos thats not true lol
did he watch all the parts on Twitch already on stream?
@@magnainsomnia he watched part 2 halfway because of allcraft , he said he want to finish till part 3
The CEO is the only one who doesn't speak in an extremely polite form lol
that's just how it works
Worked in the media in Japan for almost 6-7 years now. Done a lot of interviews with people and a common 'issue' you encounter is that when a member of staff 'represents' their company it will feel very rigid and too formal - it can be quite hard to get a sound bite from people when its like this but they feel like they have to basically read off a script to say the right thing.
I guess that goes away when you're at the top of the food chain and/or more used to speaking in front of an audience.
I played through 1.0. My current ff14 character even has the meteor survivor tattoo on the back of her neck to prove it. I really liked the old game when Yoshi started making improvements on it and have fond memories. But even then, it needed to be put to rest. There's no way in hell it could've survived long term without rebuilding the entire game. Endgame was Garuda hard mode, Aurum vale speedruns and cutters cry speedruns. That's basically it. Speedrunning those two dungeons in under 15 minutes were necessary to have a chance to drop darklight gear. You could also do Darnus hard mode but no one really cared about it unless you wanted the white ravens earrings.
Still, the game was fun to experience and I have no regrets playing it.
Fun fact, the last PS2 game to be released was the Japanese version of FFXI's expansion SoA in 2013, which was only a few months before the 2.0 release.
Amazed it's taken him this long to watch this doc, probably the best on FFXIV.
FFXIV and No Man's Sky are the two games that come to mind when I picture legendary saves.
It's such an emotional topic for MMO players. Without Blizzard turning into this malefic evil company most people wouldn't realize that there are wonderful games like XIV, ESO Gw2 and more. I really hope this translates other genres as well because what WoW was for MMOs i see the same thing with From Soft games where it's seen as the golden Standart of the genre while maybe.... there are diamonds everywhere that we simly can't see because we're so blinded by the big one.
Yoshi P is the reason why I'm excited for Final Fantasy XVI, the flagship series that I stopped caring about after FFX.
FFXII is still by far my favorite game in the series. I spent like 600 hours just exploring, finding new things. It's similar to FFVII in time spent exploring but I was far more methodological by the time XII came around and the game still kept surprising me several hundreds of hours in.
I played XI from NA release to 2011, I regret not getting into 14. I am glad I missed the disastrous initial release, but tempted to jump on board soon.
I might get back on FFXI tbh. Its still as fun as ever and easier to solo alot of content
It's easier than ever for new players to jump in and have a blast
@@offlineraided I loved 11 but every time I think about going back to give it another shot I get Vietnam style flashbacks of sitting around for 6 hours waiting for a party invite. =_=
XIV is different from XI and I heard XI old heads couldn’t get into XIV.
With the free trial back up, now’s a great time. No monetary investment on your part. Hell there’s one person who’s been playing the free trial for like 3 years. Said he’d get a sub when he runs out of things to do.
Thanks for giving this a watch. I have a few friends whom will never touch this game still say they have great respect for the dev for not giving up when the world told them the game was dead.
Btw, when you start 14 again in a few days, just do what’s fun. I hate when people back seat drive.
What if he doesn't wanna do what's fun? Stop back seating, bro!
@@drayman101 he could do mahjong all stream?
@@coreydillon4330 Or chocobo racing, most likely lol
I just hope he goes back and watches the rest, because there's so much more of this documentary.
FFXI was my first MMO addiction. Loved it and home it gets a remaster or something in the future.
I was there in XIV 1.0. I was there when the cutscene played and the servers shut down. My character has the legacy tattoo. It was a good experience and I’m glad they remade it. But I’ve since moved on from XIV, too many old friends left and it’s not the same without that community, which is also so different now then just a couple years ago. For now, I’m enjoying lost Ark and waiting for the next one to get me hooked.
Actually surprised he hadn't seen this already. There have been so many people reacting to it my mind just sort of threw Asmongold in there, too... lol
I had the impression he already did watch it 🤔 weird
@@Exteliongamer I think he watched a short cartoonized version on his stream before
Yeah i think he already saw that documentary the last year or maybe part of it.
Love the NOclip documentaries. Currently watching the one they did with Hades. Glad that Danny managed to make a name for himself after working for so long in Gamespot.
Final Fantasy 14 was the one Playstation game I wanted to play soooo badly over the past 6 years, very happy it got it's time in the sun.
Same here I started playing in 2016
and been having a blast since then.
I hope that watching this, Asmon gains further appreciation of FFXIV.
From where it started to where it is now. It's a miracle, and goes to show what a game backed by passionate developers can become.
It's a shitty game with a shitty player base full of crybabies and the aholes that ruin the experience for nice players.
love or hate the game itself, there's a lot to respect about the people who made it. And a lot of lessons other developers can take away for how to handle failure.
@@petriew2018 you mean, basically fix the POS game that came out originally? They only did what they should have from the beginning. The developers also don't have to deal with the players or helping the community out directly except rarely. They could give a crap if you're being harassed or griefed in game.
@@petriew2018 The only reason you have a more or less pleasurable experience comes from the caretakers of said game, the ones who have to deal with the invariable messes that the develops produce either willfully or by being ignorant of the game's community
@@daharos what the fuck are you on about xD
Yoshi-P has a talent that I have only witnessed once in my career with my first engineering boss: Project Management. I think it was Live Letter 62 or 63 where he had his under study come on and talk about how Yoshi manages the team. He seriously needs to write a book on how to be a project manager and it be required to be taught in school/college.
Yoshi-P is a good example of how you can have the best engineers, programmers, artists, etc. but it takes one lead to bring them together to work as a cohesive unit or it all falls apart. Not to worship the ground he walks on, but to show how important the big picture person is and the role they play in successfully completing a project.
watching this documentary was what got me to start playing FFXIV. it's such a well told story.
phantasy Star online was the first console MMO, it released on the Dreamcast in 2000 and was then released on the GameCube and original Xbox
It was way different than what we usually think of with an MMO, though. There was a central city, but most of the interaction of the game came in the instanced missions.
@@JackgarPrime you're correct mate - that is a salient point of distinction
speaking of has asmon ever really explained why he's not interested in games like phantasy Star online 2 or guild wars 2?
I can't wait till Asmon catches up in the story. His perspective is so different to everyone else.
I reckon he’ll love the Stormblood story x20 more than anything else so far, it hits all the things that he loves in game stories tbh
I actually still have that exact same watch that Yoshida is wearing in the interview. I love that thing... 46:10
11:21 - FFXI was an amazing game with a compelling world. It was entirely too easy to get lost in any of the activities in the game. I played a White Mage/Black Mage and made bank offering teleport services around the world. You would show up buffed for your adventure, courtesy of Tashumashu's Timely Teleportation!
Huh.. I thought he already watched this one. strange..
Great documentary though, I've always loved what Danny did even before Noclip. I've been watching his stuff since I was around 10 - 11 years old lol. I'll be turning 24 this coming August... makes me feel old af, not gonna lie.
dude, the same, now im a bit confused. maybe it was in altarnate universe or something where he watched way earlier.
sure no one cares but...
I remember taking my ps2 to my grandparents after my dad bought me ffx.
i plugged into their 1 t.v. and they were forced to watch me play.
for hours they (gparents and dad) watches in amazement, commenting on how real the game looked and tripping out on the story and feeling of the game.
I remember them actually pulling out popcorn and dots candy and sitting around watching me play with real interest like it was a new movie.
Koji didn't technically work on Endwalker as he's been on the FFXVI team apparently since after Stormblood so he still hasn't missed a deadline. Also, even if he HAD worked on it it's not like the localization was what help up the game resulting in an emergency delay so he'd still be in the clear.
Such a great documentary dude! amazing how open they are about everything
To summ the entire thing up: Yoshi P. and his Team are complett Gigachads having gained their rightful place at the Olympus of Gaming.
I went to school with Danny. He's always loved talking about games. sat beside me in class talking about starship troopers game before.. good times
I actually played 1.0 all the way to 50. It was a terrible mess. For a solo player the grind was so slow it was unbearable. People like me had a tight group of people we grinded with, mostly old FF11 players that were used to farming mobs for the main content. Thank God Squenix re-released it. Reborn is amazing, but still a nice feeling of nostalgia remembering the suffering of 1.0 lol
3 games with amazing comeback stories:
1)Final Fantasy 14
2) No Man Sky
3)Rainbowsix Siege
Sea of thieves is also a good comeback story.
I disagree with Rainbow six siege still a failure like who even plays it anymore. sweats.
@@phantombigboss8429 lol there still many players play the game what u talking about?
5:39 asmongold open can soda as dude drinks water had me confused for sec i was like did his bottle make that sound
The first console mmo was probably Phantasy Star Online, because I remember playing that in 2000 on the Dreamcast.
it released december 2000 while FF11 released may 2002...this video is full of lies which is a shame because they dont need to lie to ahve success so i dont get it
I played V1.0, and although it was fun to create the characters, the leveling system was a bit awkward. No matter what you did it went to one overall level. My husband loved this as it allowed him to level all his crafters but when we went out to do fights or dungeons the characters were woefully under powered as they didn't have the skills leveled. I stopped playing after 3 months and went back to FFXI.
When the call for closed beta testers went out my husband applied but i got the invite and have been there since.
yes, 1.0 character had 2 types of levels. The level of the character itself (that gave you points to increase stats and element affinity of the character and increased the amount of skills that you can equip) and a level for every single class to unlock the skills.
I played the closed beta before release and all the concerns and problems were expressed by the players before release. The creators at the time did not listen and pushed they had a vision and were sticking to it. We could all see what was going to happen and it was sad to see a week after release when the problems were so evident.
Man I always hoped you’d watch this series, it’s a really incredible insight into the game and company
Watching this makes me want to play FFXIV again. New character, from scratch. maybe something other than a healer this time.
Yoshi: "BURN IT ALL TO THE GROUND"
B...But Sir?
*BURN IT*
I cant wait for the reaction to all of part 2 and then 3
he watched in this same live or he will watch in another date?
@@geovanegustavo4320 He watched half of part 2 and will likely finish part 2 and part 3 at a later date
Hands down the best documentary I’ve ever seen!
The story of the FF XIV reboot is amazing
Breath of the Wild, was made with a lot of new blood. And Goldeneye on the N64 was also made by a lot of people who had never made FPS before, let alone played one. The new perspectives on both had a tremendous impact on how games were made.
YoshiP says "I need classes!"
Chad Dev: Hold my beer
When articles pop up about ff14 come back people tried to compare to no man sky (because its like the only game they played with a similar story) and kept going ohhh ff14 had the money so it wasn't so hard as no man. If money was all you need to make a game work especially a mmorpg companies would be pumping them out like candies, no man come back was amazing but they already had a game they just had to add the things they promised and they did that and more. Og ff14 left the team with almost nothing and they still had to fix it
Most people went back playing ffX and ffX-2 that’s what I remember!!!!!
The smile that cracked onto Asmons face when the music kicked in gave me hope that he will continue his MSQ soon
Wasn’t there for 1.0 but been on and off since phase 1 ps3 beta. Will always come back to this game when expansions release/big content drops. And always have to re learn everything lol! I have to be the most noob veteran XD
Happy for Koji.He seems to live his dream :)
I'm so excited for him to finish this doc, it's such a great one!
I’ve managed teams and built projects from the ground up, and as much as some wouldn’t like to admit it, and looking at staff to promote it really does take a certain type of person to be able to see a business on the larger scale and how to streamline your processes. Some people just really lack scope when working within a company of multiple teams. It doesn’t matter if you work the same job for 20 years, that doesn’t automatically mean you get that promotion if you can’t manage or see the inner workings of the machine.
asmon doing FF content makes me happy 😊
Actually, Final Fantasy was groundbreaking in another way. It had continuing story. I'm not kidding, RPGs back in the day, when Final Fantasy came out, had plots that boiled down to, "Wizard Bad! Hero Good! Save princess!" because that was the tech limit of the time.
Final Fantasy was one of the first games that had the full story IN the game. The old D&D gold box computer games came with a game journal that actually had all the relevant story elements in it, and so whenever you would get to a plot point, the game would tell you what page and paragraph to read in the journal, so that they could save disc space on the text. Even games like Legend of Zelda, you had to read the instruction booklet to learn what the backstory of the game was.
uh?
not a single FF links to another, unless you're talking about FFX and FFX-2
and 13 and 13-2
seriously, You aren't even in the same world from FF 1-7
Well yes and no! Each new installment is in a new world and universe, but each universe is connect to each other. Ex: the soul and heart is Final Fantasy, And all the games is like the vains coming and going from it. Thats why you see one or more mobs/characters and summons in more then one game. There is an old japanese article with Square Soft where they talk about this. I Gonna see if i can find it when i get back home from work.
@@TemmiePlays They connect greatly, as it is. The most obvious is the Eikons-eidolons-primals. The idea of the life stream, or a common aetherial river, to all Final Fantasies does have evidence to back it up. In fact, Ivalice in FF12 is in 14.
The most popular theory is that all the FF games take place in the same universe, albeit at different. Take Dissidia, for an example. Lightning, Noctis, and the WoL are not a crossover, they simply are brought to the same place at the same time.
@@TemmiePlays I don't think they meant continuing as in continuity between games (even though there were a lot of similar elements in every FF game), I think they just meant that it was a continuous, seamless story told within confines of the games themselves.
@@TemmiePlays that's not what he's talking about. He's saying that back in the day the game the story was in the manual or on the box of the game with little to no dialog in game.
really looking forward to seeing you watch the rest of the documentary. absolutely worth it.
Was waiting for Asmon to watch this one, glad to get to share it with you all.
HOLY SHIT...u finally gonna watch this awesome documentary.
I usually rewatch this every The Rising Event ( FFXIV anniversary) :)
37:50
I remember when I was 3 years old in 2003 and the first game I played was Duck Hunt, oh my god that was awesome. Going from Famicom to Genesis to PS2 and to a PC discovering with emulators SNES, N64, PS1, PC Engine made me value the old.
The only thing I don't regret about playing 1.0 was getting the "Legacy" status which got me the in-game goodies and the 9.99 sub fee.
Oh, and it was worth watching Bahamut destroy Eorzea when the game shut down in real time.
Game sucked though, through and through. Lol
Yup, I remember the PS2 HDD. Was an amazing spot to put my weed until I played FFXI and Monster Hunter.
I would love to see his speech in front of the corporate, he must have been so convincing, or else they would have never chosen plan B.
option A) You're all fucked. Option B) There's a chance you might be fucked.
FINAL FANTASY 11 Was the best game of all time. I still play it. 20 years later....
I don't remember 1.0 well, but I do remember playing it and thinking, "There's so many pieces here but they just don't come together for some reason". Like, you can tell the team behind it was talented, but it was like someone releasing a rough draft of their book and not getting it edited.
When I was growing up my dad bought 4 play stations with the HDD connecter, and 4 TVs to run accounts for FFXI. I played that game when I was in elementary school and middle school with my dad and brother. It was the only game we would play for years. Until I was in middle school my friend told me about WoW and I wanted to try it so bad. My dad and brother were FFXI only players and didn't want to try WoW at all. They shit on the game so hard when I was saying I would want to try it. My mom eventually went out and got it for me and some time cards and I fell in love. Such an easier experience compared to FFXI and the world felt so much different. Now that I'm older I do miss that difficulty that FFXI had and pushed you to group up from the start for all the content. It would get crazy playing with 2 keyboards and controller at a time to solo content in FFXI though. That game was my life for so long. Crazy now that I'm older and nobody has really tried it or has even heard of it. IDK why I wanted to type all this out but it's good to think about the old times. Especially since so much has changed.
1:01:01 Responsibility. 100% life advice.
The earliest console MMORPGs I know of...
Dragon's Dream on Sega Saturn in 1997.
Phantasy Star Online on the Dreamcast console in 2000.
FFXI on PS2 in 2002
EQ: Online Adventures on PS2 in 2003.
Those are the earliest console MMORPGs that I know of.
honestly biggest QOL thing i still want to see is sprint being a toggle in sanctuary zones, and a CD in the world.
That said I haven't had this much fun in an MMO since WoTLK and i'm just getting to the end of MSQ now.
Asmongold: "I don't understand why US companies don't do things like create a task force to try and figure out what needs fixing and use that to polish games."
Asmon, we do an they're called the QA Team. The problem is all companies do is shit on them and blame them for 'creating' bugs that they find in the developers games and decide whether to fix them or not or whether they are problematic or not and they usually then just turn around and blame QA for bad releases when 9.9/10 times the QA teams did find those bugs and flagged them, but the developers have a deadline to meet so they push the games out anyway. It's sad, but QA usually get paid terribly, and they are typically not even seen as part of the team. I'm happy to see that not only is a QA team in blizzard Unionizing, but another known outsourced QA team in Montreal just Unionized as well.
I would love to see a series where Zack tries old school mmos that he has never played like Ultima Online and Everquest
Love final fantasy but really my issue is that Hamilton beach said i operated the toaster "improperly" and thats why it broke which isnt covered by warranty. Now im contemplating revenge but idk who
There are a lot of lessons around 1.0. But I think there are two that really matter. One is the moral dimension - the developers admitted failure, but instead of attacking fans, making excuses, and lying, they ate their L. They acknowledged it. Looked it in the eye, and moved forward taking lessons from it. That’s great stuff and advice for anyone, but the second part is the chef’s kiss.
They kept the lesson around by making it part of the game. 1.0 has not been retconned. It happened in the game’s lore. It’s why the opening cinematic shows Archon Louisoix ‘teleporting’ the WoL forward in time. Bahamut reawakened, was subdued by the Archon’s sacrifice, the effects are there while you play. The Seventh Umbral calamity reaches all the way to Shadowbringers, where you saw the effect of the rejoining on the First that was precipitated by 1.0. This is master class world building.
Are they perfect? No. But as long as CBU3 remembers the lesson of 1.0, FF14 will succeed.
It's no coincidence that FFXVI is the first main FF title to have a smooth development in a long while. This team's a fucking machine now.
No fucking around with Crystal Tools like in the FFXIII games or wasting time making useless demos like in XV.
I'm so fucking hyped for FF16
Level 21 heals in FF14. Changed the UI to the old school blue and it makes a lot more sense and it’s fun lol
yoshi-p does a good job of explaining what most project managers do on a daily basis
Banger documentary.
Asmongold if a retail FFXI Classic server doesn’t happen then please play on one of the custom servers that retain the peak gameplay (2006) of the game; I hear Nasomi and Eden are great servers though there are probably more.
"If you can't jump in a game, I'm out".
Lost Ark.
Currently living in Japan and have been for over a year and I got to say the Japanese workers are definitely a different breed and the culture is incredibly different than the US. I wish the US took a few notes from them.
“different bread”
American bosses would exploit those kinds of workers even more than Japanese bosses do.
@@JohnYoo39 I was talking about all of the US not just the basic worker
@@a-arons4364 think of all the games development companies in the US and all the crunch that has become the literal industry standard. East Asian workers would be taking that and more without question or complaints, and it would be straight exploitation.
I'm surprised Asmon hadn't watched this already, you'd think his chat would've suggested this around the time he announced his delve into ARR. Either way, we're eating good tonight boys!
It probably would've been spoilers to some characters and some events that happen in ARR and HW
He finally watched it!!!! So timely just before he gets back into FF.
It gave me goosebumps every single time I watch this video, going to play ff14 back once I've done with MHR sunbreak.
9:25 I've always been fascinated with Japanese culture, as I grew up as a 90s kid into Pokemon and DBZ. Later, in the early thousands, my parents were able to afford a PS2 for the house. I was around 10 at the time, but I didn't know that the PS2 was capable of so much, so early on. Truly amazing. I want to visit one day with the wife, and sneak a Japanese middle name into one of my children, in the future, just like Koji's parents did :) Thanks for the video, Asmongold.
I never played 1.0 (started on launch of 2.0, then took about a 2 year break for financial reasons), but I like to look back and see how far the game has come.
Something you have to remember is that FFXI was a really good game , but was very grindy. It was meant to be that way in the beginning and alot of people loved it for that, during the time FFXI came out alot of game IMO were very easy,and FFXI brought a challenge and a grind. Then WoW came out and didn't have the difficulty nor the grind ,so alot of people liked that. But in general everyone that loves FFXI loved the grind and the difficulty level of the game,once the game was changed through update alot of players left, because they enjoyed the grind and now they made it easy.
Yep, Abyssea was the last straw
"A really good game for the era it was made for" perfectly describes FFXI. A lot of things don't age well in XI but it was a great game for its era.
yoooo. Yoshida-San has some giant fucking balls bro. going to corporate and saying "yeah, so, your games fucked. no ones gonna wanna keep playing once they see HOW fucked and we gotta make a new game. "