“But now that you know how that encounter works, let’s take a look at it one more time” me, moments before high fiving a nest, after info dumping about wasps for 45 minutes
17:15 The green variation of the nailgun usually takes time to charge while firing, but the blue variation has enough fire rate by default to instantly create full charge for the green variation to alt fire at maximum charge. This interaction also applies for the Sawblade launcher. Thats as best as I can explain it, at least.
some FUP misinformation, the rocket is not frozen to get the freezecharge, which asunder did not freeze the rocket long enough to get in blood hallway anyways, its frozen because for some reason pulling a frozen rocket creates a larger explosion. so you get the red explosion + bigger explosion
To put into perspective on how hard Sisyphus is when you first fight him, he literally took me 2 days and I only beat him because I gave up and used cheats. After that I went into sandbox and practiced him until I got really good at parrying all of his attacks except DESTROY. Nice to see Hakita lets us practice bosses whenever we please. Sisyphus is the best boss, period. I play ULTRAKILL sometimes just to fight him. The fact he dies like this is really funny.
Worm mentioned!!!!! Also definitely taking these speedrun strats for my casual P-2 P ranking as they gove answers to a lot of problems I've been having in the level.
Sisyphus definitely did not expect for a random vampiric camera to kill him with a charged shot, magical spare change, bunch of orbiting saws, and a couple shotgun shells
32:06 Now that the 10th anniversary of FNaF has happened I can officially tell you that I have 10 years of experience with these jumpscares so I didn’t get scared, reverse gottem
I’m so glad that more people are making speedrun breakdown videos for this game (also btw the srs does damage based on speed, not charge, all the charge does is make it faster)
@@TechyyGD np! also, i've mainly heard it around pixel gun 3d it might be mentioned by the community of other games but pg3d's where i've heard it the most
@@Poly_Hes_Gone thank you for explaining, i forget to type it out even tho i wrote the explanation😭😭 Tho as a correction:almost no other fps uses this term, only a game with terrable loadout like Pixel gun 3d will make using 3 guns instead of 1 a viable strat, as a there is 1000+ wepons so you'd expect a large divide in power Tho maybe ultrakill is one of the exceptions as wepons do synergize with each other, encouraging fast swapping (and slap pistols arguably have fixed delay so ig it's similar enough to pg3d)
15:40 the thing is: There is no "bullet" that still bounces, because Railcanmon is a hitscan weapon, it hits instantly. In that case, how come you can add a 2nd coin AFTER firing it? See, the moment Railcannon hits a tanky enough enemy, the game very briefly freezes time to make the hit feel more juicy. This is taken advantage of here, since that freeze doesn't stop you from changing weapons and firing weapons which aren't on cooldown/timer of any sorts. This means the 2nd coin you throw appears when the beam hits the enemy and the coin behind him, causing the beam to hit the 2nd coin, and then bouncing back into the enemy for a 3rd hit
the insane amount of explanation this video topic needs is why, in my opinion, p% for this level is one of the craziest speedrun categories of all time
I started playing Ultrakill like a week ago, and I love it. This video is a cool explanation on P-2. I mean, I haven’t even beaten p-1, but this shows that there’s weapons I really overlooked initially. Great video!
Damn. I really thought i was the first person to discover a way to get the mindflayer into the sisyphus fight. Of course a speedrunner would figure it out though 😢
Hearing "Devils Never Cry" start playing while watching an ULTRAKILL caught me really off-guard, but it's super fitting so I'm really glad I heard it here lol
12:40 are you sure? I think the slam speed and jump height is dependant on how long have you been slamming, because of jumping right after slamming, your downwards momentum from the slam gets nullified, so you fall slower, and the game starts counting how long have you been falling, thinking you have slammed from really high up, it launches you into space
12:40 that's a misconception, what's really happening is that your velocity is getting set to a high value after you slammed, this gives you enough time to get to pretty much max slam time.
*note* if timed right and the situation is PERFECT, you can hit an enemy with both the coin piercer and the railcoin with the same coins, giving massive damage from both sources. it is incredibly hard to pull off, but the "this will hurt" gives literal frames where it's possible to pull off, just requiring insane reaction time and precision.
Small correction: it's not the core nuke that detonates the freezecharged rockets, it's the Cerberi dashing into them, which adds a whole new layer of getting the Cerberi to do that.
Shotgun parry is not called a meat shot, meat shot is a mechanic that shotguns used to have that dealt bonus damage to enemies you point blank shoot at, no matter if it was a parry or not, but got removed for every enemy EXCEPT Maurice, due to being too op
This asunder person kinda sucks tbh
Hi (hate)
who is that
yeah i agree, i could *totally* do better
Woah it's someone that's actually good at video games
Hats off
“But now that you know how that encounter works, let’s take a look at it one more time” me, moments before high fiving a nest, after info dumping about wasps for 45 minutes
I don’t understand
demonstrating wasp attack strategies@@Be_elzebub9255
basically, the joke is "me fighting wasps after talking about wasps for 45 minutes" @@Be_elzebub9255
Did... did you just slap a wasp nest? Are you ok?
@@JohannVonVorst now I understand.
0:23 Lebron caught trying to parry with the knuckleblaster (sorry, couldnt resist that joke)
Ok
Ok
Ok
Ok
Ok
- Good video
- Hidayous mass
- Erm commences
- pissyphys
- Pissypys
Hideous Kojima
> awesome video
> "cerberi" when referring to a singular cerberus 20:32
> what the sigma digma
@@swag_tortoise that is actually the plural of cerberus tho
28:40
"if that description didn't make that clear, allow me to make it crystal" is such a hard line
17:15
The green variation of the nailgun usually takes time to charge while firing, but the blue variation has enough fire rate by default to instantly create full charge for the green variation to alt fire at maximum charge. This interaction also applies for the Sawblade launcher. Thats as best as I can explain it, at least.
what about the saw launcher?
some FUP misinformation, the rocket is not frozen to get the freezecharge, which asunder did not freeze the rocket long enough to get in blood hallway anyways, its frozen because for some reason pulling a frozen rocket creates a larger explosion. so you get the red explosion + bigger explosion
To be more precise, all rockets create a bigger explosion while frozen, whether freezecharged or not.
@@artman40 yea, all freezecharge is create a red explosion when hitting a grounded enemy
@@crankheart Actually, even aerial enemies hit with freezecharged rockets are a subject to red explosions.
@@artman40 hate to break it to you, but aerial enemies already make red explosions when hit with a rocket regardless of frezechargeness
@@crankheart I meant enemies who fly by default.
British dental care
😂😂😂😂😂 good joke my guy
How Speedrunners BE GONE Ultrakill's Hardest Level: P-2
How Speedrunners YOU CANT ESCAPE Ultrakill’s Hardest Level: P-2
Hmmm
Maybe
DESTROYED
How Speedrunners YOU CAN'T ESCAPE Ultrakill's Hardest Level: P-2
To put into perspective on how hard Sisyphus is when you first fight him, he literally took me 2 days and I only beat him because I gave up and used cheats. After that I went into sandbox and practiced him until I got really good at parrying all of his attacks except DESTROY. Nice to see Hakita lets us practice bosses whenever we please. Sisyphus is the best boss, period. I play ULTRAKILL sometimes just to fight him. The fact he dies like this is really funny.
dude i recognized so much music in this video, roboquest, ghostrunner, metal hellsinger, even teminite at 20:14 absolutely based music taste
The outro had a few seconds of Seed selection screen music from PVZ
Im so happy you’re covering ultrakill now, excited to see where this channel goes from here
THE UNMATCHED POWER OF THE SUN!
Sisyphus: "die, THATS IT!"
*dies*
Worm mentioned!!!!!
Also definitely taking these speedrun strats for my casual P-2 P ranking as they gove answers to a lot of problems I've been having in the level.
hidaeus mass 💀
Very good choice of soundtrack for the last fight before final boss. Stygia from Metal Hellsinger soundtrack.
Sisyphus definitely did not expect for a random vampiric camera to kill him with a charged shot, magical spare change, bunch of orbiting saws, and a couple shotgun shells
"Anyone foolish enough to enter without doing that would not be having fun, fun would be having them."
yes
In summary: sentry bullying
32:06 Now that the 10th anniversary of FNaF has happened I can officially tell you that I have 10 years of experience with these jumpscares so I didn’t get scared, reverse gottem
37:40 no way. random worm jumpscare. im only on page 4000. gimme some time to finish it
15:14 this quote sounds awfully familiar
We don’t talk about it.
(Also hi Niko!!)
Is it bad that I played enough of the game to understand the real time footage with no explanation? Lol
Not that I'm skilled enough to actually do all of the tricks on these runs
7:32 crab champions ptsd
At this point, Ultrakill speedrunners owns everything in this universe
This is a great video! Was very surprised when I saw only 1k views, this deserves way more
I’m so glad that more people are making speedrun breakdown videos for this game (also btw the srs does damage based on speed, not charge, all the charge does is make it faster)
This video is longer than my first p-2 run
Great video. Somehow you managed to explain bizzare ultrakill mechanics in a way that makes sense
“But now that you know how this encounter works, let’s take a look at it one more time”
*2 unskippable ads pop up*
bro needed a certain amount of words in his essay so he explained everything
Better than not explaining enough
I'm completely certain that Asunder is secretly playing when somebody uses a TAS
"We beat P-2"
"Now it's time to beat the shit out of P-2"
24:18 AIN'T NO WAY I'M SEEING SOMEONE 3 CAT SPAMMING IN ULTRAKILL☠️☠️☠️☠️
What's 3 cat spamming?
@@TechyyGDquickly swapping between 3 different weapons (usually high damage slow firing) to deal alot of damage
@@Poly_Hes_Gone ty!!
@@TechyyGD np!
also, i've mainly heard it around pixel gun 3d
it might be mentioned by the community of
other games but pg3d's where i've heard it the most
@@Poly_Hes_Gone thank you for explaining, i forget to type it out even tho i wrote the explanation😭😭
Tho as a correction:almost no other fps uses this term, only a game with terrable loadout like Pixel gun 3d will make using 3 guns instead of 1 a viable strat, as a there is 1000+ wepons so you'd expect a large divide in power
Tho maybe ultrakill is one of the exceptions as wepons do synergize with each other, encouraging fast swapping (and slap pistols arguably have fixed delay so ig it's similar enough to pg3d)
34:50 - Sissy: D I E .
Also Sissy: *fckn DIES*
"you cant noclip into it"
Me who just did last night: *surprisedpikachu*
fr though, I think you just have to hit the trigger at the door.
15:40 the thing is: There is no "bullet" that still bounces, because Railcanmon is a hitscan weapon, it hits instantly. In that case, how come you can add a 2nd coin AFTER firing it? See, the moment Railcannon hits a tanky enough enemy, the game very briefly freezes time to make the hit feel more juicy. This is taken advantage of here, since that freeze doesn't stop you from changing weapons and firing weapons which aren't on cooldown/timer of any sorts. This means the 2nd coin you throw appears when the beam hits the enemy and the coin behind him, causing the beam to hit the 2nd coin, and then bouncing back into the enemy for a 3rd hit
That westaxle guy is washed at the game fr
fr
you've made an algorithmic banger, so many most replayed spots
The custom level weight of the world made p-2 look like a joke 😭
the insane amount of explanation this video topic needs is why, in my opinion, p% for this level is one of the craziest speedrun categories of all time
The title is like he’s speaking normally but Sisyphus interrupts to say DESTROY
hidayus mass
asunder mentioned!!! i love watching their speedruns
The boss: YOU CAN'T ESCAPE
*Proceeds to escape
you did not end this video with a recommendation to read worm you can't do that you can't do that to me
THE FIVE FRAMES OF THE JUMPSCARE I CANT 32:30
9:01 [+DISRESPECT]
31:00
Metal Hellsinger music played
Neurons Activated
How is nobody talking about the way he says hideous mass
"He just laught" is accurate asf
I started playing Ultrakill like a week ago, and I love it. This video is a cool explanation on P-2. I mean, I haven’t even beaten p-1, but this shows that there’s weapons I really overlooked initially. Great video!
Doom eternal but every enemy is a tyrant/possesed
Damn. I really thought i was the first person to discover a way to get the mindflayer into the sisyphus fight. Of course a speedrunner would figure it out though 😢
0:52 that's Jakito not Hakita.
🤓
@@ReverbTheCat what?!?! Come on, im not nerding on ultrakill.
Jakito lore is really fcked up YK lets not talk about him
Imagine explaining ultrakill tech to a victorian era child
6:02 thIEIES case
0:27 “punch em in the a-“
Can't wait to see how the speed runners will break the game when p-3 is released.
I love these ultrakill videos
0:23 caught trying to parry with knuckle blaster, GET HIS ASS!!!!
1:52 "nearly every enemy" Nice touch lol
00:22 caught trying to parry with the knuckle blaster may face life in prison
ULTRAKILL P% speedrun date some of my favorite to watch and I genuinely think they might be some of the best in all of gaming.
around 19:00
the game does tell you about shotgun parries, though not projectile boosts
torturing an elder god with spare change
Hearing "Devils Never Cry" start playing while watching an ULTRAKILL caught me really off-guard, but it's super fitting so I'm really glad I heard it here lol
You should do this for 0-3, it would be fun to look at the differences between optimal p% sm kills and any% kills
"Hid Deus mass" also i swear you called projectile boosting shotgun punching lmao (though i cant tell if you are talking about punching THEN shooting)
0:24 knuckleblaster parry
I love Raitro, using Ultrakill ost for Doom videos and Metal hellsinger ost for Ultrakill videos 😂
another banger video. i should definitely buy this game because holy this looks fun to play.
Petition to change the name of the WR any% run into Suppository% after watching Sisyphus get absolutely violated by that Mindflayer laser?
12:40 are you sure? I think the slam speed and jump height is dependant on how long have you been slamming, because of jumping right after slamming, your downwards momentum from the slam gets nullified, so you fall slower, and the game starts counting how long have you been falling, thinking you have slammed from really high up, it launches you into space
yeah I think that's how it works
Never played Ultrakill but W for the Worm mention.
12:40 that's a misconception, what's really happening is that your velocity is getting set to a high value after you slammed, this gives you enough time to get to pretty much max slam time.
9:37 YEET
This is peak youtube content im gonna be real
19:02 The Terminal's tip of the day in 0-4 does!
*note* if timed right and the situation is PERFECT, you can hit an enemy with both the coin piercer and the railcoin with the same coins, giving massive damage from both sources. it is incredibly hard to pull off, but the "this will hurt" gives literal frames where it's possible to pull off, just requiring insane reaction time and precision.
WAIT WHAT! BFG WEAPON WHEEL GLITCH IS IN ULTRAKILL TOO?! why am I excited about this? Idk
what can I say, I like these games for a reason lmao
I’m gonna start calling the sharpshooter “weaponize geometry” from now on, thank you
Great video! U improved a lot upon the last speedrunning video and its clear u do care abt these videos
24:14 okay, but Virtues are canonically angels.
Worm referenced!
++
13:30 HOLY CRAP ITS WEEZER!!!!!!1111!1!1!111!!!
Small correction: it's not the core nuke that detonates the freezecharged rockets, it's the Cerberi dashing into them, which adds a whole new layer of getting the Cerberi to do that.
26:09 GHOSTRUNNER MUSIC
WORM MENTION (I actually finished it yesterday!)
So fed up because I wasnt able to get through it P-rank for so long till I quit trying. The gauntlet is just way too hard for me
why does everyone pronounce hideous as hideiouse
Max0r vid
@@mkemia814 ah
17:19 the overheat sawgun(green) fires a weaker version of the saws fired from the attractor sawgun(blue) so it charges it less
24:28 A Vyvanse Prescription will also work
The only thing keeping me sane was the background music.
"the hidayas mass"
Shotgun parry is not called a meat shot, meat shot is a mechanic that shotguns used to have that dealt bonus damage to enemies you point blank shoot at, no matter if it was a parry or not, but got removed for every enemy EXCEPT Maurice, due to being too op
Cant believe i p-ranked this shit on violent
can i ask- will you ever do eternal's master levels damageless?
WORM MENTIONED