2:59 _"The sidestep evasion is checked on the initiation of the attack"_ There is no check. In T7 the attacking character rotates to the opponent X number of degrees° per frame, number of degrees depends on a move. It doesn't matter if you're sidestepping, sidewalking or just standing still without entering any inputs. This is the difference between TTT2 and T7: in TTT2 when you enter a move, the character doesn't rotate towards the opponent, the character just attack at the direction at which you entered the move. That's why delayed buttons catch people who sidewalk in T7: the initial frames of the sidestep and the sidewalk are not present anymore(when they're moving the most), and the attacker rotates towards you, and you're just not moving fast enough.
10:09 that’s the difference with knee’s bryan compared to other bryan players, he will not just throw bryan’s 3+4 in neutral cos he know it is stepable. What he does is do a micro sidestep then throw 3+4 so that it will align
I'm sorry for the super late comment but i have a question about the timing thing. The idea of reference point to spot my opponent's actions (sidestep, backdash, some move etc.) can be used in the open timing too? If yes, What clues should i look for on how to get my opponent's timing in that sense?
Would there be any reason to side step as opposed backdash to create whiffs ? You get smaller combos and your moves might whiff off axis ( i dont believe there should be any reason why you need to realign especially when you successfully sidestep). You get a side wall hit which probably makes you waste a rage drive which wall splats
2:59 _"The sidestep evasion is checked on the initiation of the attack"_
There is no check. In T7 the attacking character rotates to the opponent X number of degrees° per frame, number of degrees depends on a move. It doesn't matter if you're sidestepping, sidewalking or just standing still without entering any inputs.
This is the difference between TTT2 and T7: in TTT2 when you enter a move, the character doesn't rotate towards the opponent, the character just attack at the direction at which you entered the move.
That's why delayed buttons catch people who sidewalk in T7: the initial frames of the sidestep and the sidewalk are not present anymore(when they're moving the most), and the attacker rotates towards you, and you're just not moving fast enough.
Thanks for the clarification!
These vids are super helpful Phi, I always learn a lot from them even though I've been playing for a while now. Thanks for doing these!
I appreciate your comment a lot! It feels like I’m throwing stuff out to the void sometimes lol
@@PhiDXagreed! I've hit a wall at Suzaku with my Kaz. I feel that these videos are opening ideas I needed to think about.
10:09 that’s the difference with knee’s bryan compared to other bryan players, he will not just throw bryan’s 3+4 in neutral cos he know it is stepable. What he does is do a micro sidestep then throw 3+4 so that it will align
So, stepping in neutral needs to be thought of almost like a counterhit attempt?
Not “needs to,” but it’s a helpful way to learn it!
More like a parry I guess
I love your way of thinking and breaking down its concept. It's super inspiring and full of insights. Thank you
Will you help me publish a book?
:Potofgreed: The Will to keep winquitting :potofgreed:
Nice video Phi.
So did Jack throw you?
He did 😭
I always side stepped like this without really knowing. People always compliment my side stepping
love these informative videos
I'm sorry for the super late comment but i have a question about the timing thing.
The idea of reference point to spot my opponent's actions (sidestep, backdash, some move etc.) can be used in the open timing too? If yes, What clues should i look for on how to get my opponent's timing in that sense?
open timing is played around dashes, backdashes, sidesteps, and threat ranges, but the "reference point" is less concrete.
@@PhiDX I get it!! And what exactly i need to spot on the opponent to get their timing while i'm doing these things that you said?
Would there be any reason to side step as opposed backdash to create whiffs ? You get smaller combos and your moves might whiff off axis ( i dont believe there should be any reason why you need to realign especially when you successfully sidestep). You get a side wall hit which probably makes you waste a rage drive which wall splats
Sometimes your only choice is to sidestep; depends on the range and spacing. Sidesteps also can cover multiple ranged options
Is it better to side step later or earlier?
6:00
Pog
why does bro speak so fast
He’s not talking fast , you’re listening slow
@@Bajancheese90 damn bro