This genuinely shows me that the RPG Maker engine is a lot more versatile than I previously thought. I would've though you would need something like Godot or Unity to pull this off. Thank you for sharing!
For the abstract topics, I love hearing what different devs think about even the most basic of concepts but I don't often hear talk of how to write convincing dialogue or side characters that are more than just quest npcs.
That could be really fun to dive into, it can be really hard to keep your NPCs interesting and feel like part of your world without lore dumping for them. And taking side characters into play makes it even more challenging!
This genuinely shows me that the RPG Maker engine is a lot more versatile than I previously thought. I would've though you would need something like Godot or Unity to pull this off. Thank you for sharing!
That’s what I’m here for! Showing how flexible RPG Maker can be one video at a time!
For the abstract topics, I love hearing what different devs think about even the most basic of concepts but I don't often hear talk of how to write convincing dialogue or side characters that are more than just quest npcs.
That could be really fun to dive into, it can be really hard to keep your NPCs interesting and feel like part of your world without lore dumping for them. And taking side characters into play makes it even more challenging!
Another way to fix it is with a small conditional checking if the x and y positon is outside the map. But very creative!
Oooh that’s a good idea!
💕Wow🧡🧡🧡🧡🧡🧡🧡💛