11:50 "You only get to do each action five times" - not correct. You can still select an action even though the timeline is at the end. You'll move the token below that action instead.
For sure it looks amazing, but anyway I have yet to find a game designed by O'Toole that doesn't look great. I'm borderline fanboy I know... Hope I'll get to play this one rather sooner than later!
@@rudolphospinoza7818, no from a rules standpoint you indeed could do all 20 activations only on one and the same action (when everyone would choose to do so).
@@rudolphospinoza7818 Yes, you can spam one type of action (say research, once you have an advantage, feels slightly broken at times---you simply move the track below as stated above).
They are nice - if you don't have, say, Iron Clays. It's actually the least needed part of the KS. ... unless you need the game to be transportable and don't want to drag your chips along.
@@IndianaGeologist depending on how the Kickstarter went down (I didn’t back it so I don’t know), it’s possible the Kickstarter seemed, “good enough” to invest in without having actually seen a review or play through. Then this comes out (probably before he even has the game) and it reinforces his optimism for having helped Kickstart it. Happens tons in the board gaming hobby…
Two concerns about this one from my BGA plays (though I know they have made changes): 1) I was frustrated moving workers around - you get these cool rooms and then it's a pain to make sure they are staffed so you can actually take advantage; 2) I'm not sure the Puerto Rico mechanism of action selection works in this game - it's not like you can avoid any of the 4 actions so it is rare you catch someone unable to do the action you picked. Other than that I think this one has great decisions and is beautiful looking.
Oh highly disagree with point 2, there’s definitely multiple times per game where I’ve seen someone send workers out on the board, and then not have any people to do a movement phase, or say take a building action with only 1 or 2 discs seeing that not many people have it setup yet and expecting a move action
Timing the action selection can also be impactful based on the timeline action associated with it; someone's a dollar short for a donation, or only one player has workers in a particular region to take income, etc.
I also highly disagree with point 2. In every one of the 4 games I have played, there are times when I can select an action because it was a bad time for someone else and vice versa.
It makes a solid two player game but it gets more chaotic with more players, this game does not scale well in that regard. At 4 you have no way to effectively account for all the variables that can take place.
As me and my wife primarily play 2P games, will this will be a good game to get? Compared to, let's say, Brass Birmingham? We really enjoy games such as Kanban EV and Obsession at 2P.
@@kobusbrits3523 Carnegie would be a good choice though I'll admit I don't like Brass. Brass also feels like it needs more players for more contention on the map, 2 would be pretty free flowing. Carnegie at 2 players allows for more control over the action selection. At 4 players, it's too chaotic as so much has happened before you get a chance to "take the reins".
I feel like this game is too prescribed. For someone who loves making a good strategic decision at the beginning of a game, there's a an optimal way to play based on how the turns layout, but it leaves very little tactical choices to make.
Definitely not multiplayer solitaire, jockeying to take an end game scoring condition, building tile (since there’s 0-2 of each tile per game) and building location and industry of that location are all huge in this game, I call it super interactive for a euro
agree with shuckleking, a majority of points will come from either your building network/donations too so its way more focused than other true point salady euros. your left over resources dont even score extra points unless you have the corresponding donation.
2 ปีที่แล้ว +6
it's one of the most cutthroat and interactive euro game, very far from being solitaire
I don't think you were paying close attention to Tom's explanation of the game. You need to keep an eye on what everyone of your opponents are doing or you risk selecting an action that benefits them more than you. And then there is the battle to get the charities you want and keep your opponents from maximising theirs. Lots of interaction.
This game plays great solo as well, for anyone interested in that.
Just bought it, and solo playability is indeed quite a concern for me, so.. Thanks. :D
I played 7 times solo on BGA (intermediate) and have never won with Andrew so far 😎. But I don't mind as I really love this game.
11:50 "You only get to do each action five times" - not correct. You can still select an action even though the timeline is at the end. You'll move the token below that action instead.
I was hoping for a 4 Squares look at this one, but still a nice review. Can't wait until my KS edition arrives. Word is it will be July!
Got my KS version two months ago, it is spectacular! Hoping to get it on the table soon, though
I can't believe Tom doesn't like Troyes, it's one of my top 20 games of all-time.
For sure it looks amazing, but anyway I have yet to find a game designed by O'Toole that doesn't look great. I'm borderline fanboy I know...
Hope I'll get to play this one rather sooner than later!
Looks like a solid Chris Yi game... All that wonderful beige.
You are not restricted to 5 actions per department. Everyone could pick the same department 20 times, you just move the event below it.
5 activations for each type of action.
@@rudolphospinoza7818, no from a rules standpoint you indeed could do all 20 activations only on one and the same action (when everyone would choose to do so).
@@rudolphospinoza7818 Yes, you can spam one type of action (say research, once you have an advantage, feels slightly broken at times---you simply move the track below as stated above).
Ohhhh I like the money tokens!
They are nice - if you don't have, say, Iron Clays.
It's actually the least needed part of the KS. ... unless you need the game to be transportable and don't want to drag your chips along.
Glad I got this one, thanks for the wonderful review Tom!
Wait, you're glad you got something AFTER watching a review? Lol
@@IndianaGeologist depending on how the Kickstarter went down (I didn’t back it so I don’t know), it’s possible the Kickstarter seemed, “good enough” to invest in without having actually seen a review or play through.
Then this comes out (probably before he even has the game) and it reinforces his optimism for having helped Kickstart it.
Happens tons in the board gaming hobby…
My kickstarter edition arrived yesterday, guess what I do today? 🎲
Run around in circles singing yankee doodle dandee with your y-fronts on your head?
This is my first blind KS purchase. Here is hoping for a great experience.
So what was the x/10 score?
8/10
Two concerns about this one from my BGA plays (though I know they have made changes): 1) I was frustrated moving workers around - you get these cool rooms and then it's a pain to make sure they are staffed so you can actually take advantage; 2) I'm not sure the Puerto Rico mechanism of action selection works in this game - it's not like you can avoid any of the 4 actions so it is rare you catch someone unable to do the action you picked. Other than that I think this one has great decisions and is beautiful looking.
Oh highly disagree with point 2, there’s definitely multiple times per game where I’ve seen someone send workers out on the board, and then not have any people to do a movement phase, or say take a building action with only 1 or 2 discs seeing that not many people have it setup yet and expecting a move action
Timing the action selection can also be impactful based on the timeline action associated with it; someone's a dollar short for a donation, or only one player has workers in a particular region to take income, etc.
I also highly disagree with point 2. In every one of the 4 games I have played, there are times when I can select an action because it was a bad time for someone else and vice versa.
I love this game
Not too long even for a 4 players game ! 2 hours is ok for this type of euro game
We all liked it and we wanted to have another game of Carnegie :)
So glad there is NO component drop. That makes me cringe every time! Thank you!
"a lot to grock" ?
Grok = learn/understand
Groot's dumb cousin.
GOTY 2022.
It makes a solid two player game but it gets more chaotic with more players, this game does not scale well in that regard. At 4 you have no way to effectively account for all the variables that can take place.
As me and my wife primarily play 2P games, will this will be a good game to get? Compared to, let's say, Brass Birmingham? We really enjoy games such as Kanban EV and Obsession at 2P.
@@kobusbrits3523 Carnegie would be a good choice though I'll admit I don't like Brass. Brass also feels like it needs more players for more contention on the map, 2 would be pretty free flowing. Carnegie at 2 players allows for more control over the action selection. At 4 players, it's too chaotic as so much has happened before you get a chance to "take the reins".
I feel like this game is too prescribed. For someone who loves making a good strategic decision at the beginning of a game, there's a an optimal way to play based on how the turns layout, but it leaves very little tactical choices to make.
counting on all 4 players to be make optimal moves is insane
Me: This game looks ugly. Tom: This game is beautiful..... Okay then haha. I really don't like it though :P
I don't like the look of the game neither ;) but everyone else at my table liked it !
When it comes to euros, the more bland, colorless and uninteresting it looks the more people like it. For some reason.
point salad... multiplayer solitaire... bleh..
Definitely not multiplayer solitaire, jockeying to take an end game scoring condition, building tile (since there’s 0-2 of each tile per game) and building location and industry of that location are all huge in this game, I call it super interactive for a euro
agree with shuckleking, a majority of points will come from either your building network/donations too so its way more focused than other true point salady euros. your left over resources dont even score extra points unless you have the corresponding donation.
it's one of the most cutthroat and interactive euro game, very far from being solitaire
I don't think you were paying close attention to Tom's explanation of the game. You need to keep an eye on what everyone of your opponents are doing or you risk selecting an action that benefits them more than you. And then there is the battle to get the charities you want and keep your opponents from maximising theirs. Lots of interaction.
@@modemacabre yeah, might have been a bit too quick to judge this one, ill take another look.