Hey, I'm using this collection however, when I start the city I instantly unlock the megalopolis. Do you know if any of the mods may cause this, any help is appriciated.
50 more hours of drawing squares and seeing how small houses pop up in a grid. Yeah, sounds great. Or is the city perhaps gonna change to something absolutely stunningly beautiful, without grid patterns? We shall see.
I love that growing up in older european cities has givien me a total aversion to grids but it does make playing cities sooooo much harder than it needs to be xD Like the way you can keep the balance whilst gradually growing the city core.
@@vaughandrummer most early towns and cities weren’t at all planned, and what was added was what was needed at the time, but of course, I’m telling you stuff you probably already know
Just adopt the headcanon that the core of your build happened in the baroque era, and you're free to use grids, since these cities were often planned by absolutist monarchs using geometric rules.
God -Emperor Phil says "No." to the Taco Bell, smiting it with his Almighty Mulligan Bulldozer. He is a fickle creature, the people of Clearwater County gather in the church and give offerings of t-squares, shovels, and survey tools praying that they will be spared from his wrath, and fit into his 'Great Theme.' They make sure to give thanks for the trees and stopping the great plague with his merciful clinic. They pray to their God for more Dog Parks.
"Everyone's sick, everyone needs a job and everyone's a criminal" pretty much sums up my average city, also realistic population is a game changer, it makes your suburbs massive but also makes dense city areas much more populous and presents some really interesting problems. Cant wait to see you tackle a city with truly city level density
Yeah I really like that mod alot. I never liked the fact that a suburban house had a similar number of people living there as an apartment block. It's slow now, but once he upgrades to higher density the population will go through the roof in a smaller space. It'll be fun to watch him tackle it as you say.
00:00:00 Introduction 00:00:29 Overview, adjustments & fly-over 00:01:38 Mods 00:02:24 Choosing a starting area 00:04:32 First utilities 00:07:02 Initial district zoning 00:27:35 District theming 00:30:00 Everyone's sick, everyone needs a job, everyone is a criminal 00:32:05 City public services 00:36:19 Continuing expansion, unlocking & planning for parks 00:53:22 High school campus 00:57:27 Zoning & road upgrades 01:06:05 Boom Town! & wrapping up
I am from the midwest, and yes, this city looks a lot like the cities around my area. Granted I’m not familiar with towns bordering a large body of water but overall it really has a midwest suburban vibe. Only thing missing is the agriculture on the outskirts
With the agri part I can understand since I have industrial dlc because when I build my cities I put agri or ore on the outskirts to prevent big traffic jams with the industrial roads and stuff
Aside from living in Clearwater, Fl, what i appreciate most about this video is the fact your map is named 'county'. Having regional designs, downtowns, suburbs and more, the County designation makes much more sense. It's something I do myself in my designs.
@@x3wildcard Oh gosh, I don't know _how_ my brain made the jump, but I thought of another "disaster": b0mb threat at prom while four different schools in the county are having prom on the same night. (This happened at my senior prom. Someone tweeted such a threat to prom but the adults didn't know which prom they were threatening, so they sent police to all four proms to be on the lookout. As far as I know, there weren't any problems, and whichever kid tweeted that was just blowing smoke and being a jerk.)
I just want to say how much I enjoy your videos! I’ve been daunted by this game for years, but you’ve inspired me to pick it up again. I very much appreciate how how you approach the game as a series of choices, rather than presenting secret schemes to do things The Right Way. And I love how you bring your professional and personal expertise to the the game play - thanks again!
CPP: 'We need to insulate these homes from the noise of this small clinic.' Also CPP: *builds homes right next to industrial buildings and the landfill*
I've seen a few homes in the industrial area in my town. Some people apparently like to live next to their factory business. Others are farm houses that have a certain protection status.
I lowkey get the vibe that the horror of building the airport island and exiting rail and road network from it without move it really influenced this new series
I so loved (and laughed) at you@@CityPlannerPlays (yes I will write at not with :) ) when you said you had Anarchy avaible, just the cheer joy I seemed to feel in your voice
44:53 Out of all the years of watching creators play this game, you are the first person who has even mentioned or showed views in planning. As someone who studies classical architecture with an emphasis on Urban Architecture and Historical Preservation, seeing this makes me happy.
You should watch Overcharged Egg play Cities. He is very into the idea of making sure everything has a nice view in and around the city. His attention to detail is insane
I really like how candid your videos are. Showing the difficulties of mods, laughing at the downtown view of the water pump .. all of it makes me smile and giggle, love your stuff!
Really excited to see you using realistic population too! It's really neat to see you making a city that fits more of a realistic scale! One thing I would recommend is going through the realistic population settings, and increasing the number of families that can live in the lower density duplexes, apartments, and assets with two houses on one property.
Thank you for the great game content. Your videos are very entertaining, most importantly though Educational, with your IRL experience, that contributed to information that is also even more conveniently instructional for the game play. The method you use to convey your ideas through the use of analogies. Make your videos more intriguing than most content providers. I am 46 and have been playing city building games since the first Simcity. My son who is 24 now has for the first time decided to try CS. So together we started with your (How to series) now we found ourselves enjoying watching the same content together. It is also making the time we spend in our game play together a lot of fun. I hope that you continue with that How to start, series in particular. Non the less I'm looking forward to any new content you put out. Thanx from two Appreciative fans. Have a good day
Hey City Planner, I have been watching and you hooked me with Bluffside Crossing. I have been taking notes, and improved in terms of playing City: Skylines. Because of you I now drive around town with my wife and see things differently as things have been built and why they are there. It has been a learning experience. So thank you for that. I look forward to seeing Clearwater County!
The idea of cities having less commercial zones and instead using some of that land for community, leisure, and events is an exciting prospect for sure!
You ever notice how pretty much no notification you get on your phone is something good? Like i get anxiety almost every time my phone buzzes. And when I look and see it's CPP, it's like such a good feeling!
True mate...I was getting angsty that I didn't get my weekly fix of CPP and bam it came with bazookas blazing... truly made me happy with this surprise 🥰
As someone doing an exchange to a town right next to the actual Ashland WI I can not emphasize enough how much your videos helped me understand the bones of the American Midwest small town life and infrastructure. It was a gigantic shock comming from Europe but your videos made it feel more familiar
Seeing how far you've come from the beginning is astonishing. Thanks for carrying us through this pandemic with all the positive and insightful content!
Can't wait to start following along this series. The best teachers are those that are enthusiastic about what they're teaching, and your love for planning and building is infectious. Little overwhelmed with the amount of mods at play but I can't wait to get them to work.
@43:00 in the Steam workshop there are some very cool combined assets... churches that double as elementary schools (which is realistic in smaller communities, actually), and also churches that double as cemeteries or crematoria.
i really love this genre of gaming youtube where people who have certain careers also play games that simulates their careers, it's fun to see people who are in the know just having fun
was a little hesitant approaching this, but honestly, I love your realistic approach to designing cities in cities skylines, very refreshing and your trivia is fascinating
46:52 - there's a little squiggly/pointy icon button, three buttons on the right of the anarchy button (next to the snapping button), that turns off collision, which makes you able to change roads without destroying paths and buildings attached to them. It saves a lot of work!
You can turn off "collisions" using the icon next to "Snapping", below the "force bridge" so that when you upgrade roads it won't auto bulldoze away buildings and paths
It’s so interesting to see how different people from different countries build cities. I watched German TH-camr and my dad play city skylines and it’s really different. This just gave me another whole new world view tbh. In Germany you would always have a main attraction, like a church or a graveyard, a river or a lake. And than you would go in half circles around it. This build looks more geometrically, more planned compared to German builds. I’m really lucky I found this video.
Ooooo an E6GSY map AND a new city? I missed a lot of Verde Beach so looking forward to seeing how this grows :) Edit: Can't wait to see that little church plaza all active and detailed up!
This map looks awesome! Like Boston’s north shore with the beaches and the lighthouse . Great plan with the multiple communities, can’t wait to see how this turns out!
@@foxcobalt 🤣 There would be a riot if that happened. @CityPlannerPlays, in my region the modern style Dunkins in the old town center is a familiar site.
This map looks a lot less susceptible to fires than Verde Beach. I expect this has more rainfall. (if the game models that....) Of course, once he adds enough fuel and campfires, things should revert to the mean.
Fun fact: I love watching your videos when I’m drunk because I feel super anxious when I’m drunk and you make me calm down and it’s super entertaining thank you
I’ve been watching these after my 4 hour binges of stressful emergency rescue videos to help me calm down enough to go to sleep. Thanks for the content.
Hello Phil! I am following this with great interest, and I've begun a build using the Pioneer River map by m4gic using a number of your ideas from this build. I'm a local historian in Oakland County MI, and I have a special interest in the early development of towns/villages/cities in our county, specifically as it relates to mills. I think you have an opportunity for a central feature in developing at least one small town in Clearwater County. And here is a wall of text to explain my thinking. Mills were THE central focus for founding many early towns, and the mill site frequently dictated the location of the town. Read local histories and you will find that "Ebenezer Smith moved to Michigan (or Wisconsin, lol) in 1835 and built a sawmill" is the founding story for many towns (Ebenezer usually went on to build a store, donate land for the cemetery, and would typically add millstones to the mill, giving farmers a place to grind and sell their grain). Unlike east coast towns - usually located because of their harbors and shorelines - i.e. early on, it's all about import/export - midwest towns developed around agricultural interests, and that almost always involved building a water powered mill. They'd start as sawmills - then transition to grain as the forests were cleared and the crops planted, and then finally as transshipment points for rail traffic. They were early focal points for the development of the road network - sometimes using Native American trails, sometimes following section lines as townships and sections developed and often surveyed very early in the history of a territory or county (guess who also worked on survey crews? Millers and millwrights. Early surveys were an excellent opportunity to scout out potential mill sites/early town locations). For early settlers, the mill was a gathering point, and a natural location for other businesses. A miller would buy a site - sometimes with a big chunk of acreage - on a local river, dig his race and build the mill, and then plat the area around the mill as the town site (or it would develop there organically). A farmer is coming to town with a load of grain, he sells it to the miller (or takes it in trade), stops off at the store for supplies, of course it's a natural fit for a church, a graveyard and a school. In order for a water powered mill to operate, you need to control the flow of water. This was done by damming a river to form a mill pond, then digging a race - a channel - to direct the water to the mill, with sluice gates, etc. along the way to manage the speed and flow of the water. In terms of planning and right of way, the river through town, the mill pond (usually outside the early boundaries of the town), and the race were all part of the "mill privilege" and the miller had the right to manage the water up to and usually a little beyond his mill. The evolution of milling - before the 1850s mills were almost always water powered using a waterwheel of some sort and blades for logs, then millstones to grind flour or feed. After that, the roller mill became ubiquitous, with much better technology used to grind grain. The change from stone to rollers meant a change in water power - roller mills demand fast flow and meant the installation of turbines, replacing water wheels. And very shortly thereafter was the conversion to steam or electrically powered mills. At that point, the race was unnecessary (as was the mill site itself), and was often abandoned (with the dam and millpond left in place - they were excellent for generating electricity or controlling lake levels downstream of the old mill site). So what's my point? These old remnants of milling are often still found in the landscape around and through our towns and even cities. They can be found in old industrial zones or along railbeds. Often they cut right through the developed areas of modern places, or, in other cases, forced a change in location for the central districts in these towns away from the mill site after it had gone out of use. The road network is also a remnant of the mill site - getting the grain or logs in and the flour or lumber out was a central purpose of early roads. And most didn't follow a grid. They followed old trails or ridges of high ground, or were areas where the forest was thin and road construction was easier. In any event, they often converged at or near the mill site. These convergences are still evident in some small towns and cities. In many of our towns, the remains of the race or the river course are now featured landscapes - sometimes developed into park districts. In some cities, these were buried under the city and there are now some cities that are "daylighting" their rivers or old mill races as focal points for parks or downtown districts. Were I considering developing a town within a county from early days and its development into a classic midwestern city, I would be thinking about where the mill was, and how that affected the location of the roads and the town site. It would be fun to watch you consider these factors as you develop one of the small towns in Clearwater. Anyway, just some thoughts and I apologize for the wall of text. Good luck with the build and I will be following your progress!
I know that you are probably already aware but for anyone else reading this, you can snap your district areas to roads to make the outlines of a district much neater. It especially works well when using a grid system because it means you can small shopping district right next to Residential ones.
I'm really glad to have started watching this series. I was watching the Verde Beach one, and the beginner series but I find it much more enjoyable to see the creativity and complexity from modded builds. They are much more interesting to me. Great job!
Man I can watch hours of it it is so much learning experience and entertainment and relaxation at the same time, you are the best. I was watching different youtubers building a chaotic city which is funny for entertainment but realism is always the best , keep up the great work my guy ❤️.
This is a very nice start of a city, I started playing again after 2 years so I needed an update on how to plan a good city. So Thank you for sharing this with the community
I’ve always struggled making realistic and functioning cities without using an unlimited money mod, but after watching Verde Beach and now starting this collection, I just hit 20k pop in a fully vanilla city. So with that I just want to say THANK YOU for your insights - I adore this channel.
This is one of the most relaxing things I’ve ever watched strangely enough. Not only are they entertaining but I can literally use your videos to help me sleep. I mean that in the best way possible.
This just feels like a real town and I love it. Really looking forward to the build. Another detail I would love you to include is a (or many) railyards and some industrial spurs. I don't know if you are going for that level of detail but it would fit this historic county well
After watching through your Verde Beach series, I'm super excited to get started on your modded builds. It's bound to be absolutely beautiful. Here we go!
Just watched this and thought the same thing. Demand and expectations for delivery. One business/location acting as several, made me think of virtual restaurants like Mr.Beast Burgers.
You can hold ALT while using move it to enable snapping, so stuff like the park paths are straight. Try it out! It's very helpful. (I totally didn't learn this myself after using the mod for over 2 years)
this is amazing. i feel more connected to this city you're creating than any other from any cities skylines video out there. understanding why you are doing this the way you are just makes me care more about your city! i am looking forward to seeing this city grow. also, the older style of building just looks real, real nice.
Cities Skylines is better than the SimCity games in every way except for one: SimCity actually differentiated between salt and fresh water. Water pumps would only function pumping fresh water. For salt water, you had the option to build a water distillation plant, which was more expensive and had a much larger footprint
That area near the beginning where it first angles off into triangle shapes I think would make for a great park area. The area around it would be commercial so that the homes would not be too close to industry. I would place a small park and then edit out the surrounding area with paths and / or trees to make it a more nicer looking park area.
I grew up in a small former railroad town in Idaho. This feels a lot like what it would have looked like pre-WW2. About the only two differences would be the lack of a railroad bisecting the community in half (which these days is used exclusively by Union Pacific and literally bisected the community nearly every morning when the train would come through and sit in the middle of the city for the next half hour for some reason as we were trying to get to school/work, one of the things I do not miss about that place), and the abundance of lighting on the streets. Particularly on the empty stretches of road.
His charisma is off the charts. And what makes him different from other C:S TH-camrs is he actually tries to build up his county/city/town, instead of instant skyscrapers.
THIS is the sort of Cities Skylines content I am looking for. After this series I would even watch 50 episodes of a new series where you go even more realistic. Like using more custom ploppable rico houses, trying to simulate reality as much as you can with rules, policies etc.
I've learned so much about how to play Cities Skylines from this channel. On top of that, I just love getting a peek behind the curtain of a city planner's thinking
Clearwater County Collection is now available!
steamcommunity.com/sharedfiles/filedetails/?id=2491820584
Was just about to ask for a modlist haha. I think we're running a very similar game rn
Looks amazing!
Hey, I'm using this collection however, when I start the city I instantly unlock the megalopolis. Do you know if any of the mods may cause this, any help is appriciated.
@@0racle209 if you enabled every mod from the content manager, you may have inadvertently enabled unlock everything. I did that the first time too.
@@CityPlannerPlays Thanks, by any chance do you know what mod causes the issue?
I feel like I'm watching the Bob Ross of city building lol
“Now let’s do some lanscaping” hit it just like bob ross for me
Now to add some happy little buildings
Nah, he's definitely the Criss Strokes of city building.
darn i was just about to type that word for word.... then looked down before hitting enter haha
I love watching his videos because they are so nice and calm
Boy oh boy I'm ready for 50 more hours of this
You have read my mind, my friend 🙌
50 more hours of drawing squares and seeing how small houses pop up in a grid. Yeah, sounds great.
Or is the city perhaps gonna change to something absolutely stunningly beautiful, without grid patterns?
We shall see.
LOL YEAH
Dead
no lie
I love how you get "inside" the city, and try to see things from the perspective of the citizens. It is very immersive
Simizens, please.
Cims*
I love that growing up in older european cities has givien me a total aversion to grids but it does make playing cities sooooo much harder than it needs to be xD Like the way you can keep the balance whilst gradually growing the city core.
same, this looks really weird to me. But cool to get some of the backstory of how the US populated
Trying to recreate British town that were 'designed' hundreds of years ago is very hard, trust me!
@@vaughandrummer most early towns and cities weren’t at all planned, and what was added was what was needed at the time, but of course, I’m telling you stuff you probably already know
Just adopt the headcanon that the core of your build happened in the baroque era, and you're free to use grids, since these cities were often planned by absolutist monarchs using geometric rules.
@@dsblocks or roman, Romans LOVED grids
God -Emperor Phil says "No." to the Taco Bell, smiting it with his Almighty Mulligan Bulldozer. He is a fickle creature, the people of Clearwater County gather in the church and give offerings of t-squares, shovels, and survey tools praying that they will be spared from his wrath, and fit into his 'Great Theme.' They make sure to give thanks for the trees and stopping the great plague with his merciful clinic. They pray to their God for more Dog Parks.
lol!!!
Do not take your dogs to the dog park. Do not think about the dog park.
@@imitt12 Lmao what's the weather today?
@@imitt12 There is no dog park, it is insane to believe such a thing exists
@@imitt12 I read this in a dog park lmfao
"Everyone's sick, everyone needs a job and everyone's a criminal" pretty much sums up my average city, also realistic population is a game changer, it makes your suburbs massive but also makes dense city areas much more populous and presents some really interesting problems. Cant wait to see you tackle a city with truly city level density
Yeah I really like that mod alot. I never liked the fact that a suburban house had a similar number of people living there as an apartment block. It's slow now, but once he upgrades to higher density the population will go through the roof in a smaller space. It'll be fun to watch him tackle it as you say.
I was waiting for a series with that mod as well, I really like it myself and I’m thrilled to see how this pans out.
For a while there I thought he was trying to build a model of Detroit or something...
your city in here is your cities skylines city or... real life city??
if real life, then... you are also a criminal ?
Omg I caught the first episode! This is good because I guess it means I wouldn't be binging multiple episodes at a time and lose sleep 😅
Same
Init
God why is this so relatable
Same! I have so much comments to make during the last playthrough but I know it won't matter cause it's from last year
So this is a thing. Hehe it also happens to me
00:00:00 Introduction
00:00:29 Overview, adjustments & fly-over
00:01:38 Mods
00:02:24 Choosing a starting area
00:04:32 First utilities
00:07:02 Initial district zoning
00:27:35 District theming
00:30:00 Everyone's sick, everyone needs a job, everyone is a criminal
00:32:05 City public services
00:36:19 Continuing expansion, unlocking & planning for parks
00:53:22 High school campus
00:57:27 Zoning & road upgrades
01:06:05 Boom Town! & wrapping up
I wish I would have seen this before doing this myself. Going to incorporate some of yours! Thank you!
@@CityPlannerPlays how you get that photo
@@bttremby6642 emotes
I am from the midwest, and yes, this city looks a lot like the cities around my area. Granted I’m not familiar with towns bordering a large body of water but overall it really has a midwest suburban vibe. Only thing missing is the agriculture on the outskirts
I deadass thought it was a real city at first. I'm from Wyoming so small watering hole towns like this are everywhere.
With the agri part I can understand since I have industrial dlc because when I build my cities I put agri or ore on the outskirts to prevent big traffic jams with the industrial roads and stuff
I live by lake Michigan. Highly accurate.
"hey Jack what did you do today?" Oh you know, watched a city planner play cities skylines for multiple hours
same
Aside from living in Clearwater, Fl, what i appreciate most about this video is the fact your map is named 'county'. Having regional designs, downtowns, suburbs and more, the County designation makes much more sense. It's something I do myself in my designs.
"Holy Cow, everyone's sick, everyone needs a job, everyone's a criminal!". Really looking forward to this build, mate, it's an epic idea!
When this includes High school sports and rivalries within the county, I’m going to be so hype!!!!!
New "disaster" event: local sports victory riot
@@x3wildcard Oh gosh, I don't know _how_ my brain made the jump, but I thought of another "disaster": b0mb threat at prom while four different schools in the county are having prom on the same night. (This happened at my senior prom. Someone tweeted such a threat to prom but the adults didn't know which prom they were threatening, so they sent police to all four proms to be on the lookout. As far as I know, there weren't any problems, and whichever kid tweeted that was just blowing smoke and being a jerk.)
You were featured in his video
I just want to say how much I enjoy your videos! I’ve been daunted by this game for years, but you’ve inspired me to pick it up again. I very much appreciate how how you approach the game as a series of choices, rather than presenting secret schemes to do things The Right Way. And I love how you bring your professional and personal expertise to the the game play - thanks again!
You sound like if Bob Ross was a city planner lol, it's really relaxing and just nice to listen to
CPP: 'We need to insulate these homes from the noise of this small clinic.'
Also CPP: *builds homes right next to industrial buildings and the landfill*
I didn't understand this decision either 🤷♂️
"Factory takes his hearing
But he understands
He's a working, a working, just a working man"
I've seen a few homes in the industrial area in my town. Some people apparently like to live next to their factory business. Others are farm houses that have a certain protection status.
I lowkey get the vibe that the horror of building the airport island and exiting rail and road network from it without move it really influenced this new series
Just the excitement of the freedom... Haha
@@CityPlannerPlays When will the next video to this series be out?
@@ancillary9683 likely one week
I so loved (and laughed) at you@@CityPlannerPlays (yes I will write at not with :) ) when you said you had Anarchy avaible, just the cheer joy I seemed to feel in your voice
you’re the lawful good city skylines player while almost everyone else is chaotic evil while playing lol
Underrated comment. This is so true and is why I love this channel so much.
I'd go with chaotic neutral -- sometimes some good comes of it for the Cims, but it's not intentional on the builder's part ;)
I'm lawful evil
I have no idea how to build a grid, and that’s less fun for me anyway.
So, I’m chaotic good. Probably.
44:53 Out of all the years of watching creators play this game, you are the first person who has even mentioned or showed views in planning. As someone who studies classical architecture with an emphasis on Urban Architecture and Historical Preservation, seeing this makes me happy.
You should watch Overcharged Egg play Cities. He is very into the idea of making sure everything has a nice view in and around the city. His attention to detail is insane
I really like how candid your videos are. Showing the difficulties of mods, laughing at the downtown view of the water pump .. all of it makes me smile and giggle, love your stuff!
*runs out of money by the 12 minute mark*
"How will he recover from this!!"
*notices the video is over an hour long*
"Well that's a spoiler."
Really excited to see you using realistic population too! It's really neat to see you making a city that fits more of a realistic scale!
One thing I would recommend is going through the realistic population settings, and increasing the number of families that can live in the lower density duplexes, apartments, and assets with two houses on one property.
When you said "eww fire" I felt your embedded trauma response from Verde Beach. Haha
1:05:52
Thanks!
Thank you for the great game content. Your videos are very entertaining, most importantly though Educational, with your IRL experience, that contributed to information that is also even more conveniently instructional for the game play.
The method you use to convey your ideas through the use of analogies. Make your videos more intriguing than most content providers.
I am 46 and have been playing city building games since the first Simcity. My son who is 24 now has for the first time decided to try CS.
So together we started with your (How to series) now we found ourselves enjoying watching the same content together.
It is also making the time we spend in our game play together a lot of fun.
I hope that you continue with that How to start, series in particular.
Non the less I'm looking forward to any new content you put out. Thanx from two Appreciative fans. Have a good day
Whilst in Hospital, there is no better thing to do, than to rewatch this amazing series!
Dam, you fine?
Excuse me what
Just had diagnosed with epilepsy, soo, but all good most of the time
Hey City Planner, I have been watching and you hooked me with Bluffside Crossing. I have been taking notes, and improved in terms of playing City: Skylines. Because of you I now drive around town with my wife and see things differently as things have been built and why they are there. It has been a learning experience. So thank you for that. I look forward to seeing Clearwater County!
The idea of cities having less commercial zones and instead using some of that land for community, leisure, and events is an exciting prospect for sure!
You ever notice how pretty much no notification you get on your phone is something good? Like i get anxiety almost every time my phone buzzes. And when I look and see it's CPP, it's like such a good feeling!
What’s CPP?
@@matthewososkalo9099 City Planner Plays 😊
True mate...I was getting angsty that I didn't get my weekly fix of CPP and bam it came with bazookas blazing... truly made me happy with this surprise 🥰
As someone doing an exchange to a town right next to the actual Ashland WI I can not emphasize enough how much your videos helped me understand the bones of the American Midwest small town life and infrastructure. It was a gigantic shock comming from Europe but your videos made it feel more familiar
I graduated from Washburn High School in 2011. I thought this was Ashland too! Hope you enjoyed your time in the states!
Seeing how far you've come from the beginning is astonishing. Thanks for carrying us through this pandemic with all the positive and insightful content!
Great start. I can't wait to see how the realistic population mod affects the build.
Can't wait to start following along this series. The best teachers are those that are enthusiastic about what they're teaching, and your love for planning and building is infectious. Little overwhelmed with the amount of mods at play but I can't wait to get them to work.
@43:00 in the Steam workshop there are some very cool combined assets... churches that double as elementary schools (which is realistic in smaller communities, actually), and also churches that double as cemeteries or crematoria.
i really love this genre of gaming youtube where people who have certain careers also play games that simulates their careers, it's fun to see people who are in the know just having fun
was a little hesitant approaching this, but honestly, I love your realistic approach to designing cities in cities skylines, very refreshing and your trivia is fascinating
46:52 - there's a little squiggly/pointy icon button, three buttons on the right of the anarchy button (next to the snapping button), that turns off collision, which makes you able to change roads without destroying paths and buildings attached to them. It saves a lot of work!
So stoked! This is going to be an amazing series!
The diagonal roads kind of make the start of the city look like a bowtie, maybe you could name this area The Bowtie?
re-watching this series and I have to let you know I became OBSESSED with the county style building method for literally every build after this
"Tacos Sell, JFK". That asset always makes me laugh when I see it 🤣
I have never clicked on a video so fast
Same.
Bruh sammeeeeeee. I'm so ready for this!
His voice the city and the knowledge so I agree
You can turn off "collisions" using the icon next to "Snapping", below the "force bridge" so that when you upgrade roads it won't auto bulldoze away buildings and paths
Am I the only one who felt a bit cautious choosing to watch this after his April Fools prank
lol - not at all :)
Makes sense, haha!
What was that?
Also.. you have residential right against industrial. On the angled road that feeds onto the peninsula.
The real question is how awesome that April Fools prank city could have been with that start
It’s so interesting to see how different people from different countries build cities. I watched German TH-camr and my dad play city skylines and it’s really different. This just gave me another whole new world view tbh. In Germany you would always have a main attraction, like a church or a graveyard, a river or a lake. And than you would go in half circles around it. This build looks more geometrically, more planned compared to German builds. I’m really lucky I found this video.
I feel like he's pointing at my mistakes everytime he talks. It's amazing
Ooooo an E6GSY map AND a new city? I missed a lot of Verde Beach so looking forward to seeing how this grows :)
Edit: Can't wait to see that little church plaza all active and detailed up!
Yes! E6GSY is awesome! I'm probably going to be alternating between the builds and #5B1C 😀...
That plaza is going to be fun to work on!
Hey, am i smelling a mini collabe where egg steps into add some spice to the church area?
Yeah the church space will definitely become a special location in the community
Ahh you guys are too nice 🥰
This map looks awesome! Like Boston’s north shore with the beaches and the lighthouse . Great plan with the multiple communities, can’t wait to see how this turns out!
That just makes it worse that he removed the Dunkin Donuts.
@@foxcobalt 🤣 There would be a riot if that happened. @CityPlannerPlays, in my region the modern style Dunkins in the old town center is a familiar site.
City Planner turns on Random disasters
Me: oh no here come the fires!!
Ikr 😄
And we got our first fire too and that also on the first episode...I feel so lucky (lol 😂)
Ohhh Lawd! There's fire!!! 🔥 🔥 🔥 🚒
This map looks a lot less susceptible to fires than Verde Beach. I expect this has more rainfall. (if the game models that....)
Of course, once he adds enough fuel and campfires, things should revert to the mean.
@@zwilnik Don't worry, fire starter coming shortly!
I just lot a low lands city to a tsunami that not a single point of the map was above it.
Fun fact: I love watching your videos when I’m drunk because I feel super anxious when I’m drunk and you make me calm down and it’s super entertaining thank you
I’ve been watching these after my 4 hour binges of stressful emergency rescue videos to help me calm down enough to go to sleep. Thanks for the content.
I really wasn't expecting this video today, a pleasant surprise for sure
This idea of many cities, each with its own ethos is fantastic!
This will be a banger series.
I LOVE the emulation of natural city growth! Very fun! Been looking like a series like this for a while!
I like the break in residential zoning at 24:19. It's like an ancient plot boundary like a now dried up river is still visible in the zoning grid.
In my home town, when it was first platted, many folks owned their whole block, later subdivided to give their kids houses and land
“Everyones sick, everyone needs a job, everyones a criminal” oh so your building Gary Indiana then? (I joke! 😂)
Here right now, can testify.
Thumbs up for Region humor.
Thumbs up from La Porte county!
He built basically any small to midsized town in the U.S.
Finally a series that i can catch up from the start, have been binge Verde Beach and really excited to be participating on the community of this city
Such old video and yet here i am, never played this game but i love watching a pro do it, only watched first ep and i think you re my fav at this :D
YES FINALLY SOMEONE USING A COUNTY AND BUILDING MULTIPLE CITIES!!❤
Hello Phil! I am following this with great interest, and I've begun a build using the Pioneer River map by m4gic using a number of your ideas from this build. I'm a local historian in Oakland County MI, and I have a special interest in the early development of towns/villages/cities in our county, specifically as it relates to mills. I think you have an opportunity for a central feature in developing at least one small town in Clearwater County. And here is a wall of text to explain my thinking.
Mills were THE central focus for founding many early towns, and the mill site frequently dictated the location of the town. Read local histories and you will find that "Ebenezer Smith moved to Michigan (or Wisconsin, lol) in 1835 and built a sawmill" is the founding story for many towns (Ebenezer usually went on to build a store, donate land for the cemetery, and would typically add millstones to the mill, giving farmers a place to grind and sell their grain). Unlike east coast towns - usually located because of their harbors and shorelines - i.e. early on, it's all about import/export - midwest towns developed around agricultural interests, and that almost always involved building a water powered mill. They'd start as sawmills - then transition to grain as the forests were cleared and the crops planted, and then finally as transshipment points for rail traffic. They were early focal points for the development of the road network - sometimes using Native American trails, sometimes following section lines as townships and sections developed and often surveyed very early in the history of a territory or county (guess who also worked on survey crews? Millers and millwrights. Early surveys were an excellent opportunity to scout out potential mill sites/early town locations).
For early settlers, the mill was a gathering point, and a natural location for other businesses. A miller would buy a site - sometimes with a big chunk of acreage - on a local river, dig his race and build the mill, and then plat the area around the mill as the town site (or it would develop there organically). A farmer is coming to town with a load of grain, he sells it to the miller (or takes it in trade), stops off at the store for supplies, of course it's a natural fit for a church, a graveyard and a school.
In order for a water powered mill to operate, you need to control the flow of water. This was done by damming a river to form a mill pond, then digging a race - a channel - to direct the water to the mill, with sluice gates, etc. along the way to manage the speed and flow of the water. In terms of planning and right of way, the river through town, the mill pond (usually outside the early boundaries of the town), and the race were all part of the "mill privilege" and the miller had the right to manage the water up to and usually a little beyond his mill.
The evolution of milling - before the 1850s mills were almost always water powered using a waterwheel of some sort and blades for logs, then millstones to grind flour or feed. After that, the roller mill became ubiquitous, with much better technology used to grind grain. The change from stone to rollers meant a change in water power - roller mills demand fast flow and meant the installation of turbines, replacing water wheels. And very shortly thereafter was the conversion to steam or electrically powered mills. At that point, the race was unnecessary (as was the mill site itself), and was often abandoned (with the dam and millpond left in place - they were excellent for generating electricity or controlling lake levels downstream of the old mill site).
So what's my point? These old remnants of milling are often still found in the landscape around and through our towns and even cities. They can be found in old industrial zones or along railbeds. Often they cut right through the developed areas of modern places, or, in other cases, forced a change in location for the central districts in these towns away from the mill site after it had gone out of use.
The road network is also a remnant of the mill site - getting the grain or logs in and the flour or lumber out was a central purpose of early roads. And most didn't follow a grid. They followed old trails or ridges of high ground, or were areas where the forest was thin and road construction was easier. In any event, they often converged at or near the mill site. These convergences are still evident in some small towns and cities.
In many of our towns, the remains of the race or the river course are now featured landscapes - sometimes developed into park districts. In some cities, these were buried under the city and there are now some cities that are "daylighting" their rivers or old mill races as focal points for parks or downtown districts.
Were I considering developing a town within a county from early days and its development into a classic midwestern city, I would be thinking about where the mill was, and how that affected the location of the roads and the town site. It would be fun to watch you consider these factors as you develop one of the small towns in Clearwater.
Anyway, just some thoughts and I apologize for the wall of text. Good luck with the build and I will be following your progress!
I know that you are probably already aware but for anyone else reading this, you can snap your district areas to roads to make the outlines of a district much neater. It especially works well when using a grid system because it means you can small shopping district right next to Residential ones.
Hey, I'm not sure if you've seen Biffas newest video but I would LOVE to see some of those transit buildings make appearances in this series.
Absolutely!
Just starting this series and I'm so excited!!!
I'm really glad to have started watching this series. I was watching the Verde Beach one, and the beginner series but I find it much more enjoyable to see the creativity and complexity from modded builds. They are much more interesting to me. Great job!
Man I can watch hours of it it is so much learning experience and entertainment and relaxation at the same time, you are the best. I was watching different youtubers building a chaotic city which is funny for entertainment but realism is always the best , keep up the great work my guy ❤️.
hello!!!!!??? new city!!! i’m so excited!!!! also congrats on 100k!!!!! :)
Thank you!!
You have an infectious laugh. My side sort of hurts right now lol. I love your cities!
This is a very nice start of a city, I started playing again after 2 years so I needed an update on how to plan a good city. So Thank you for sharing this with the community
I’ve always struggled making realistic and functioning cities without using an unlimited money mod, but after watching Verde Beach and now starting this collection, I just hit 20k pop in a fully vanilla city. So with that I just want to say THANK YOU for your insights - I adore this channel.
As someone from the PNW, I thank you for correctly pronouncing Oregon 😍
Wait, which is the correct way to you? My dad is from Oregon and I died when I moved to Wisconsin and they pronounced it differently.
This is nitpicky but I like “Makers Row” more than “mansion district”
I like Parasites Sty.
@@jmitterii2 evil lair district
This is one of the most relaxing things I’ve ever watched strangely enough. Not only are they entertaining but I can literally use your videos to help me sleep. I mean that in the best way possible.
I appreciate so much that you diversify your city designs and create a backstory, it really brings the whole place to life.
A surf town like Santa Cruz on the beach in this build series would be awesome! I’m excited for the future episodes
"we're gonna place the water underneath the road, where they belong." Truer words have never been spoken.
This just feels like a real town and I love it. Really looking forward to the build. Another detail I would love you to include is a (or many) railyards and some industrial spurs. I don't know if you are going for that level of detail but it would fit this historic county well
Watching you build this quaint, little town brings me inner peace and makes me smile. Just fantastic work!
After watching through your Verde Beach series, I'm super excited to get started on your modded builds. It's bound to be absolutely beautiful. Here we go!
you're like the Bob Ross of CS, I normally never make it past 20 minutes in long videos like this
An hour and 9 minutes goes by so fast! I wish these videos were like 5 hours long 😂
24:40 Oh I love to eat at jfk's! Their dishes are mindblowing!
Oh?
Oh
OH no...
I love this!! I have been looking for something like this for ever!!!
Watching this for the first time in 2022...man, you made some pretty accurate predictions.
Just watched this and thought the same thing. Demand and expectations for delivery. One business/location acting as several, made me think of virtual restaurants like Mr.Beast Burgers.
Omg I love this series. So helpful, especially as a new player of CS. I love how you go into such detail; no other creators can match your expertise.
I love the grid breaking in Clearwater. So naturally done!
You can hold ALT while using move it to enable snapping, so stuff like the park paths are straight. Try it out! It's very helpful. (I totally didn't learn this myself after using the mod for over 2 years)
I was like, "Is this real?!" 👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻 Thank goodness it is!!
this is amazing. i feel more connected to this city you're creating than any other from any cities skylines video out there. understanding why you are doing this the way you are just makes me care more about your city! i am looking forward to seeing this city grow.
also, the older style of building just looks real, real nice.
I love when you explain bits of your profession in the video. It's so interesting to learn more
Cities Skylines is better than the SimCity games in every way except for one: SimCity actually differentiated between salt and fresh water. Water pumps would only function pumping fresh water. For salt water, you had the option to build a water distillation plant, which was more expensive and had a much larger footprint
That area near the beginning where it first angles off into triangle shapes I think would make for a great park area. The area around it would be commercial so that the homes would not be too close to industry. I would place a small park and then edit out the surrounding area with paths and / or trees to make it a more nicer looking park area.
I'm so excited for this new series!!
My father is an urban planner, he would be in love with your channel!!! You are so thoughtful and calm
I grew up in a small former railroad town in Idaho. This feels a lot like what it would have looked like pre-WW2. About the only two differences would be the lack of a railroad bisecting the community in half (which these days is used exclusively by Union Pacific and literally bisected the community nearly every morning when the train would come through and sit in the middle of the city for the next half hour for some reason as we were trying to get to school/work, one of the things I do not miss about that place), and the abundance of lighting on the streets. Particularly on the empty stretches of road.
I've never understood how to use themes, thanks for taking some time explain.
His charisma is off the charts. And what makes him different from other C:S TH-camrs is he actually tries to build up his county/city/town, instead of instant skyscrapers.
I do this too but I’m not looking for attention just saying
The last thing I need is a boomer who doesn’t know how to mod their paradox games. You are the first thing I need.
THIS is the sort of Cities Skylines content I am looking for. After this series I would even watch 50 episodes of a new series where you go even more realistic. Like using more custom ploppable rico houses, trying to simulate reality as much as you can with rules, policies etc.
I've learned so much about how to play Cities Skylines from this channel. On top of that, I just love getting a peek behind the curtain of a city planner's thinking