One thing I'm "Getting More Okay With" is the Growing Trees. I find it super cool to go back to an older neighborhood in the city and see how different it looks each day of irl playtime
As a pedestrian, I always appreciate having trees on the roads. I didn't notice it til a friend pointed it out, but there are very few areas in my own city with trees along roadways. And now I can't stop seeing it! For me, the trees help the area feel to human scale - like I am meant to be there.
I studied planning in the 90's and wanted to be a planner but life went elsewhere. I became a cyclist in 2020, went down many rabbit holes on TH-cam, discovered Cities Skylines. I've learned so much over the last 4 years. Each trip on my bike or driving is plagued with the problems with our built environment. Once you learn what a stroad is you can not unsee it.
I feel like I’m witnessing genesis. As a latecomer to verde beach I never really grasped its story as it’s so large scale and complex. Magnolia County from squares 1 I will!
Our top story tonight, crazed OCD mayor rips up roads, uses hired thugs and unlicensed contractors to bully people out of, and destroy their homes because he didn't like the way they were facing. City officials refused to comment, and have employed unlawful tactics to impede our investigation at every turn.
The story, the effort of building the custom map, the jokes, the upcoming eminent domains and landscaping. Thanks for making the whole city skylines game much more enjoyable than it already is. I am really looking forward to this series!
I'm excited for the first story driven CS2 series and have been watching since Verde Beach Day 1. Pretty cool to see the start of a new project and see it come to life over time and feel really connected to the city. I saw a depression in the terrain between the cul-de-sac houses and thought it would be a perfect place for a little pond for the kids to go fishing in after school.
One hour left at work whilst working on the budget for next year and this 50 mins beauty drops!! Thank God I have a free screen in use! Best upload EVER. Sooo psyched for a new series and on CS2 as well!
35:20 a possible coul-de-sac idea that I use that could be beneficial and looks really nice is I use alleys for suburban neighborhoods. When I end the alley, I turn off all snap tools, grab a regular road, and make a very very small segment. You can't zone on the ends, but it gives a tight realistic look
I had the same idea, but I was thinking running the road perpendicular. To get such a small nub of a road I thought to add 2 dirt roads parallel, 1 on either side of your 1st road slightly longer (just near and past the end) maybe 2 cells away, then run a same or bigger road at the end ( to make a T) across the dirt roads directly in line thru the end of the 1st. With the dirt roads longer i think it wouldn't make a weird connection. Then delete the T on each far side of the dirt roads, then delete the dirt roads. I'm assuming you're left with a nub on the end with zoning on the end. Don't have the game yet so I can only imagine if it works. Another idea was actually what he did in the video, and it worked better than I thought. Not too sure about this "nub" idea.
In England where I live we don't have bulbs or roundabouts on our cul-de-sacs. The road just has a little bulge/lay-by for turning around. Sometimes either L or T shaped. More than enough room for a car/van to do a 3-point turn, but doesn't take up the space of a house or three like the roundabouts do. By doing this in C:S2, you also get zoning at the end of the road too.
@@MaleusMaleficarum True, I have seen those. I want to say they're rare, but I have seen them around. I lived on a cul-de-sac for a while myself twice, and one was a good sized one for how short the street was, and if I remember the biggest issue people complained about was people running into their parked cars because there wasn't enough room to turn around. Ours was big enough, I guess some people just can't drive, lol. But I'm assuming this is the reason most are bulbous at the end.
I’m already enamored with the town of Bend! And the lounge music while Phil goes crazy fixing zoning might be my new favorite recurring bit. 😂 Excited to see where the community and the region go from here!!!
A suggestion for the town, is to leave space between some buildings. i think its a bit more realistic, a lot of houses are not exactly fence-to-fence (some are) on google earth you see a lot of trees in the suburbs (in some parts). I'm excited for this series!
I Lol'd at that guy who crashed and was like "nope, back to Clearwater, this is too much for me" 😂 Great start to the series bud and fantastic work on the map! Hope I'll be able to keep up with this one 😁
Here we go! Just got around to finishing Verde Beach a few days ago and LOVED it. So excited to follow along with this one rather than binge watch. Thanks in advance for the countless hours of entertainment
Really love all your story-driven series, but I think this one might be my favorite!! I don't even play Cities Skylines, but I LOVE watching you do it!!
I am coming back to this series and decided to rewatch. I am loving it. It is nostalgic and reminds more how much Economy 2.0 has changed this game. You had so much money to start and it was so much easier to make money when you recorded this. You were focused in adding services as they became available. Now, the game is so different. As we know now, the key is to go slow and only provide services when cims are screaming for them…and even then, we need to ratchet down spending on those services until you can generate a profit.
I'm currently halfway through the Verde Beach saga and I'm so excited to follow your new series right from the beginning. Your videos are always just the thing when I need a study break or wind down at night - thank you for the awesome content!
Another tip I discovered. If you want a rural look to your town you can install power poles along the roads. This works on any road with sidewalks. Select the low voltage power for above ground and plop the poles along the sidewalks of your roads. It looks great. Duplicates the power as roads have them underground anyway. But it's a nice visual. Works on highways too. I also place them alongside railways too.
Just found out about your channel from TH-cam recommendations, and I'm amazed. The editing, cinematography, commentary, music and overall presentation is top notch. Instantly subscribed. Can't wait to watch more of this series.
I found you totally randomly not that long ago, but I'm really enjoying your videos and I've already watched your previous story driven city. I was wishing for a new one and you delivered! Keep up the great content and thank you so much
“Yes Mrs Jones, I understand that you have a dead body in your living room and it’s been there for weeks but on the up side your street has trees and no stop lights.” 😂😂😂😂😂
I think the biggest issue with CS2 is that if you don't do grids, your cities will look all broken up. This is a problem that'll be solved with mods, or when CO adds zone toggling to the streets.
@@TheGrimHHH take a look at overcharged egg's cities 2 city, i think he does a great job of breaking up that grid and making it a little more different than the typical cities 2 build
@@zaynkhan136 Haven't seen his stuff recently, but will do. I need some tips as well because if I don't build grids, I just can't get my cities to look good.
@@TheGrimHHH there’s a lot of great cities skylines builders on TH-cam and I think he might be one of the best for visually interesting but still replicable builds - highly recommend
@@TheGrimHHH You're definitely right to a degree, though I have seen some creators manage to do some really nice less gridded cities. PalmsTime manages to make really interesting city layouts with grids and more organic shapes mixed together. Sanctum Gamer breaks the grid a lot as well and manages to make really natural and realistic looking road layouts.
YES! City Planner Plays for the big W this holiday! This will be a great build, I love the storytelling that you do with every episode. Looking forward to many more episodes as Madison County expands with the times!
Very excited for this new series! Watching you build a smaller town makes me miss having fencing to build out lots in CS2. I started getting into it in my final CS1 city build and it’s one of those detailing things I totally miss.
I really love this style that Phil has of really taking time when building a city. I mean, this isn't a game that you "win" or anything so why not take all the time you want to make things detailed and nice! It just makes for some really good content that's satisfying to watch. Not to mention with the way the game is running when cities grow large enough, seems like you'll get more gameplay before your system starts sputtering :)
I am excited for this new series, Phil! One thing I though Verde Beach missed was a rural area. I am hopeful that you can implement that in this series later on down the road. Thank you again for brightening my Tuesdays with your videos and I hope you and your family have a Happy Thanksgiving!
About the Path Lights thing - CS2 cares for safety, any time path makes a pedestrian crossing through 4+ lanes - it will have lights. Because otherwise it is pretty unsafe for pedestrians.
Really looking forward to this series! Though 20 minutes in and my two biggest frustrations - the broken zoning grid (it's just broken and needs to be fixed) and what you've dubbed potato mode - have already appeared. I will be a very happy city builder when these two problems are in the rear view.
Phil you have outdone yourself with this first episode, I'm really looking forward to this series! The editing, the sporadic comedy, the quality and density of the building and storyline in incredible! Connecting it to verde beach and the proximity of Clearwater county makes this build very emotional and enriches the story and lore of the state of superior! again, great job and I look forward to seeing more of it!
Phil, thank you for your content. Thanks to you, my bestie and I both got into Cities: Skylines, and it has been a joy ever since. Also, i have been suffering with crippling GI issues that sometimes keep me in bed for days. It is awful, but your soothing voice and creative and full stories help make my day better. I appreciate you and all you do. ❤️🥰
Looking forward to this series! One thing I would love to see is an easy way to access USGS topo maps to base your overall region on! They had a very primitive one in Sim City 4 (last city builder I really played), but it was very difficult to implement in game and just didn't work right! I want this because I really want to replicate my hometown region the Grand Valley in western Colorado where the junction of the Colorado River and Gunnison River is located! The topography is super cool in the region with the two rivers coming together in a wide valley with the Grand Mesa to the east and red sandstone rocks and canyons on the south and west and I line of steep cliffs along the north! I played homage to this region by making my own map with editor in Sim City 4 (was a labor of love) and my best friend and I made this super cool mega metropolis on the map but it didn't match up to the super cool natural topography of my home region! I actually still have the desktop that has that map and metropolis I made all those many years ago!
You're my favorite CS2 youtuber because you always add a narrative to a game that doesn't include such. So many videos I see of cities being haphazardly arranged like a true sandbox, but your cities always feel natural because you develop them with story. Kuddos!
The amount I learn with almost every sentence you say is unbelievable haha. Just on City basics and the reasoning behind all the things you do. Like I've just done soft corners in industrial areas cause I've seen it IRL, and then you just nonchalantly dropped the logic as to why its like that. One of many examples lol. Can't wait to see this series unfold.
Your videos are so entertaining and informing! I love learning so much from what you do! If you have time it'd be great to have some tips on how to make city tour videos. My son and I hang out for watching right to the end to watch them!
I'm already hooked... I give gratitude and respect to the person who came up with the cul-de-sac idea. You got to love this community, its a celebration to creativity.
Hey CPP, great start man looking forward to the next instalment of Bend, thanks for making the Map, I've downloaded it and have began my adventure in the County.
46:36 I love this transition. It's the best I've seen yet because it gives the best visual transition between the old and new without a cut. I'd suggest sticking with this one/ones similar to this.
First - great job with the modded map. I took a look at it myself this morning, and I think it's going to be a lot of fun creating a realistic village that grows into...well, we'll see :) I REALLY loved the cul de sac areas up on the hill - fantastic solution for a one way turnaround at the end with no roundabouts available yet. So far, I'm finding that I want to build infrastructure and road systems first before zoning, in order to get to the first progression and then buy Road Services, so I can do some fine tuning ahead of anyone moving in. ANYWAY - all that to say this: super excited to see this new series, and I'm glad you're dealing with buggy issues as they come up and showing the workarounds you've discovered. Thanks for everything you do for the CS community, Phil!
I am so stoked for a new series, CPP! Your storytelling via the medium of a video game and planning a city is unparalleled. Thank you for what you do. I also love that it is, in reality, a continuation of Verde Beach and interconnected with those CS1 series. You're building the CPP-verse, and I'm here for it!
A very good style to explain and show what you are showing and doing here (e.g. how you create a perfect grid and how you work with terrain slopes). I've watched so many channels, but most of them only have the timelapse function in mind. Awesome work and many thanks. You have my "like"
@Phil - I was overjoyed when I opened TH-cam and this popped up in my feed! Your little tangent trying to align your zoning was 100% me last weekend trying to sort out my residential zones 😂 Learned a few great tricks and as a Duluth native, I LOVE being back in Superior! ❤ And I love the story! (My dad worked on the railroad, running to the mines and loading ore boats with Taconite.) Can't wait to see where the story goes 🤩
Happy to see a new serie starting! loved following the progress on Verde beach and i cant wait to see what you can do on this map! Cheers to all the future episodes!
Can't believe how much it has been since I found your channel and how much it has grown since, keep up the great work, I can't wait to see this new city come to life and transform
I’m really glad you are starting a new series in CS2. You’re an inspiration to me and seeing how you use the tools will help me be a better player. US drivers are clearly more law abiding than in the UK. We rarely have long straight roads in urban environments as it encourages speeding. Where they do exist we use traffic calming measures extensively. So traffic lights and roundabouts plus chicanes and speed bumps.
I'm just at the end of the intro and I'm so happy you've chosen to lean harder into the storytelling aspect of your series. Grounding your builds in the realities of its citizens and what how the city grows around their lives and ambitions really makes these cities so much more memorable.
Started playing your map this morning…it makes 100% sense the way you have the natural resources set up. This should be the standard for the game. Great job!
this is the FIRST cs2 playthrough i have started watching. ive seen your cs1 playthroughs (verde beach, belmont, etc.) and the differences are INSANE im kind of tempted to get it now bc of the customization features
Absolutely love the magnolia map, building along on it right now. So far I've borrowed much of your original layout to get me started. I think this is the first map i ever started where I didn't feel like I needed to whip out the terraforming tool for an hour.
It's probably beginning of another legendary series by CPP! Can't wait to see the County grow! It was so nostalgic to see the references to goold old Verde Beach and Clearwater County though 🥹 oh and Cats Walking at the end, brilliant 😄 Btw your struggles with zoning and having "good" buildings zoned show me we need plopping asap 😅
First time I get to be here for the start of a new series! I'm so excited for this one, I've been waiting for this! Thank you for your hard work, you always deliver quality :)
Excellent! I've been waiting for this, and it doesn't disappoint. It's a bit of a slow start in a way, as usual, but also definitely one of the better starts on this channel.
Wow, this better as your C:S2 content before - now same standard and style how we known from you. It was possible a good idea from you to create your own map after you love the topography so much. 😊 I hope this build showed the good side of C:S2 - after I saw only crazy builder with the start of this game months ago. 😂
Woop new series! Great 1st episode, I'm really enjoying all the videos I've seen on CS2 so am really looking forward to how this new series plays out 😁 Love the storytelling and lore, and it's great how you've linked this series with all your CS1 series too. Keep up the great work! 😁
I haven't been subscribed for to long, but i love the way you edit your videos. Everything about it from story telling to the small fading in to the city was amazing.
CPP: I'm curious about the terrain.
Also CPP: I built this terrain.
10/10
He's starting to get some NL style banter. It's great.
Oh no early onset dementia.
@@FoodBaby69I love to see fellow egg enjoyers on a bunch of other random channels
don't worry, he ain't trump@@FortuneZer0
Never break kayfabe.
One thing I'm "Getting More Okay With" is the Growing Trees. I find it super cool to go back to an older neighborhood in the city and see how different it looks each day of irl playtime
Completely agree with you there. Gives neighborhoods a feeling of history, which is awesome!
your storytelling and attention to detail is what makes you so unique in the cities skylines space
excited for the series
As a pedestrian, I always appreciate having trees on the roads. I didn't notice it til a friend pointed it out, but there are very few areas in my own city with trees along roadways. And now I can't stop seeing it! For me, the trees help the area feel to human scale - like I am meant to be there.
ugunbungakugyuhufu huhu tree primates, you know what i mean, lmao😆
@@Otierela an attempt to make a weird racist comment?
I studied planning in the 90's and wanted to be a planner but life went elsewhere. I became a cyclist in 2020, went down many rabbit holes on TH-cam, discovered Cities Skylines. I've learned so much over the last 4 years. Each trip on my bike or driving is plagued with the problems with our built environment. Once you learn what a stroad is you can not unsee it.
@raoulv no, he’s making a joke about our primate ancestors’ tendency to nature.
I complained to the city after they removed some trees at intersections for bike safety. They replanted them.
Please someone get this poor man a zoning toggle, we can’t afford to stress him out this badly!
😊
... and he needs to install the line tool
@@pixxa37 game devs depending on modders to fix their games for them and for free... what a world we live in.
"A couple more development points, thank goodness, cause we gotta do something about the bodies" - Phil 2023
I feel like I’m witnessing genesis. As a latecomer to verde beach I never really grasped its story as it’s so large scale and complex. Magnolia County from squares 1 I will!
Omg I'm in the same boat
Same!!!!!
Same lmao
Sameeee
We da same!
Our top story tonight, crazed OCD mayor rips up roads, uses hired thugs and unlicensed contractors to bully people out of, and destroy their homes because he didn't like the way they were facing. City officials refused to comment, and have employed unlawful tactics to impede our investigation at every turn.
The story, the effort of building the custom map, the jokes, the upcoming eminent domains and landscaping. Thanks for making the whole city skylines game much more enjoyable than it already is. I am really looking forward to this series!
I'm excited for the first story driven CS2 series and have been watching since Verde Beach Day 1. Pretty cool to see the start of a new project and see it come to life over time and feel really connected to the city.
I saw a depression in the terrain between the cul-de-sac houses and thought it would be a perfect place for a little pond for the kids to go fishing in after school.
One hour left at work whilst working on the budget for next year and this 50 mins beauty drops!! Thank God I have a free screen in use! Best upload EVER. Sooo psyched for a new series and on CS2 as well!
I was doing/ thinking almost the exact same thing. 😂
35:20 a possible coul-de-sac idea that I use that could be beneficial and looks really nice is I use alleys for suburban neighborhoods. When I end the alley, I turn off all snap tools, grab a regular road, and make a very very small segment. You can't zone on the ends, but it gives a tight realistic look
As an addon to this tip, I usually place parks etc, without any snapping turned on, at the end of the road / cul-de-sac :)
I had the same idea, but I was thinking running the road perpendicular. To get such a small nub of a road I thought to add 2 dirt roads parallel, 1 on either side of your 1st road slightly longer (just near and past the end) maybe 2 cells away, then run a same or bigger road at the end ( to make a T) across the dirt roads directly in line thru the end of the 1st. With the dirt roads longer i think it wouldn't make a weird connection. Then delete the T on each far side of the dirt roads, then delete the dirt roads. I'm assuming you're left with a nub on the end with zoning on the end. Don't have the game yet so I can only imagine if it works. Another idea was actually what he did in the video, and it worked better than I thought. Not too sure about this "nub" idea.
In England where I live we don't have bulbs or roundabouts on our cul-de-sacs. The road just has a little bulge/lay-by for turning around. Sometimes either L or T shaped. More than enough room for a car/van to do a 3-point turn, but doesn't take up the space of a house or three like the roundabouts do.
By doing this in C:S2, you also get zoning at the end of the road too.
@MrTwisted003 there are many such roads in California. Not true cul-de-sac, just ally/driveways to houses set back from the road
@@MaleusMaleficarum True, I have seen those. I want to say they're rare, but I have seen them around. I lived on a cul-de-sac for a while myself twice, and one was a good sized one for how short the street was, and if I remember the biggest issue people complained about was people running into their parked cars because there wasn't enough room to turn around. Ours was big enough, I guess some people just can't drive, lol. But I'm assuming this is the reason most are bulbous at the end.
I’m already enamored with the town of Bend! And the lounge music while Phil goes crazy fixing zoning might be my new favorite recurring bit. 😂
Excited to see where the community and the region go from here!!!
The lounge music is the famous Wii Shop Theme, if I'm not mistaken.
next step is putting the Netherworld Shanty for when the madness goes off the charts
A suggestion for the town, is to leave space between some buildings. i think its a bit more realistic, a lot of houses are not exactly fence-to-fence (some are) on google earth you see a lot of trees in the suburbs (in some parts). I'm excited for this series!
I Lol'd at that guy who crashed and was like "nope, back to Clearwater, this is too much for me" 😂
Great start to the series bud and fantastic work on the map! Hope I'll be able to keep up with this one 😁
But wait... How did he get it to say it was going to Clearwater County? 🤔
@@MugwumpSupreme I was wondering the same thing.
@@MugwumpSupreme You can rename your outside connection arrows at the end of the map.
@@KingDavidCreates thanks! That makes sense.
This will be an amazing series. So excited!
Agreed!
Thank you!! Hope that you've been enjoying it!
So excited to see this city grow!
Here we go! Just got around to finishing Verde Beach a few days ago and LOVED it. So excited to follow along with this one rather than binge watch. Thanks in advance for the countless hours of entertainment
Really love all your story-driven series, but I think this one might be my favorite!! I don't even play Cities Skylines, but I LOVE watching you do it!!
I am coming back to this series and decided to rewatch. I am loving it. It is nostalgic and reminds more how much Economy 2.0 has changed this game. You had so much money to start and it was so much easier to make money when you recorded this. You were focused in adding services as they became available. Now, the game is so different. As we know now, the key is to go slow and only provide services when cims are screaming for them…and even then, we need to ratchet down spending on those services until you can generate a profit.
@@thatltsmash same here haha
Love that the state of Superior is continuing in CS2! Excited to see all the stories that will happen in Bend.
Thanks for all your hard work on behalf of the CS community!
Thank you, Andrew!! It is an honor!
What a beautiful name for a County! Hopefully this area becomes a beautiful area for its namesake! I looking forward for this series!
I'm currently halfway through the Verde Beach saga and I'm so excited to follow your new series right from the beginning. Your videos are always just the thing when I need a study break or wind down at night - thank you for the awesome content!
Another tip I discovered. If you want a rural look to your town you can install power poles along the roads. This works on any road with sidewalks. Select the low voltage power for above ground and plop the poles along the sidewalks of your roads. It looks great. Duplicates the power as roads have them underground anyway. But it's a nice visual. Works on highways too. I also place them alongside railways too.
Just found out about your channel from TH-cam recommendations, and I'm amazed. The editing, cinematography, commentary, music and overall presentation is top notch. Instantly subscribed. Can't wait to watch more of this series.
I found you totally randomly not that long ago, but I'm really enjoying your videos and I've already watched your previous story driven city. I was wishing for a new one and you delivered! Keep up the great content and thank you so much
As a Michigander, it’s always really weird to see left hand turns off of highways, but as always, this was immaculate! Can’t wait to see how it grows!
I always love the stories you bring. It brings intention to a sandbox. Something I hope to replicate when I start playing CS2
“Yes Mrs Jones, I understand that you have a dead body in your living room and it’s been there for weeks but on the up side your street has trees and no stop lights.” 😂😂😂😂😂
Great start on a series! Although I do sometimes wish you did less grid towns haha, it feels like its the default for almost everyone.
I think the biggest issue with CS2 is that if you don't do grids, your cities will look all broken up. This is a problem that'll be solved with mods, or when CO adds zone toggling to the streets.
@@TheGrimHHH take a look at overcharged egg's cities 2 city, i think he does a great job of breaking up that grid and making it a little more different than the typical cities 2 build
@@zaynkhan136 Haven't seen his stuff recently, but will do. I need some tips as well because if I don't build grids, I just can't get my cities to look good.
@@TheGrimHHH there’s a lot of great cities skylines builders on TH-cam and I think he might be one of the best for visually interesting but still replicable builds - highly recommend
@@TheGrimHHH You're definitely right to a degree, though I have seen some creators manage to do some really nice less gridded cities. PalmsTime manages to make really interesting city layouts with grids and more organic shapes mixed together. Sanctum Gamer breaks the grid a lot as well and manages to make really natural and realistic looking road layouts.
YES! City Planner Plays for the big W this holiday! This will be a great build, I love the storytelling that you do with every episode. Looking forward to many more episodes as Madison County expands with the times!
Very excited for this new series! Watching you build a smaller town makes me miss having fencing to build out lots in CS2. I started getting into it in my final CS1 city build and it’s one of those detailing things I totally miss.
I really love this style that Phil has of really taking time when building a city. I mean, this isn't a game that you "win" or anything so why not take all the time you want to make things detailed and nice! It just makes for some really good content that's satisfying to watch.
Not to mention with the way the game is running when cities grow large enough, seems like you'll get more gameplay before your system starts sputtering :)
Whew!!!! Finally a new series I can sink my teeth into. 🎉
I am excited for this new series, Phil! One thing I though Verde Beach missed was a rural area. I am hopeful that you can implement that in this series later on down the road. Thank you again for brightening my Tuesdays with your videos and I hope you and your family have a Happy Thanksgiving!
About the Path Lights thing - CS2 cares for safety, any time path makes a pedestrian crossing through 4+ lanes - it will have lights. Because otherwise it is pretty unsafe for pedestrians.
@13:30 What a great little detail matching the residential demand meter to the beat of the song. I see you, sir!
Yay finally!! So excited :D I love the life you give these characters and the stories you write while educating us. YOU ARE AWESOME!!!
Really looking forward to this series! Though 20 minutes in and my two biggest frustrations - the broken zoning grid (it's just broken and needs to be fixed) and what you've dubbed potato mode - have already appeared. I will be a very happy city builder when these two problems are in the rear view.
Phil you have outdone yourself with this first episode, I'm really looking forward to this series!
The editing, the sporadic comedy, the quality and density of the building and storyline in incredible! Connecting it to verde beach and the proximity of Clearwater county makes this build very emotional and enriches the story and lore of the state of superior!
again, great job and I look forward to seeing more of it!
your storylines for your series and how connected they are is fascinating.
Phil, thank you for your content. Thanks to you, my bestie and I both got into Cities: Skylines, and it has been a joy ever since. Also, i have been suffering with crippling GI issues that sometimes keep me in bed for days. It is awful, but your soothing voice and creative and full stories help make my day better. I appreciate you and all you do. ❤️🥰
That suicidal taxi driver at 1:10 tho 😂
now that i’m rewatching this series, it’s crazy to see how much this city has grown!
Looking forward to this series! One thing I would love to see is an easy way to access USGS topo maps to base your overall region on! They had a very primitive one in Sim City 4 (last city builder I really played), but it was very difficult to implement in game and just didn't work right! I want this because I really want to replicate my hometown region the Grand Valley in western Colorado where the junction of the Colorado River and Gunnison River is located! The topography is super cool in the region with the two rivers coming together in a wide valley with the Grand Mesa to the east and red sandstone rocks and canyons on the south and west and I line of steep cliffs along the north! I played homage to this region by making my own map with editor in Sim City 4 (was a labor of love) and my best friend and I made this super cool mega metropolis on the map but it didn't match up to the super cool natural topography of my home region! I actually still have the desktop that has that map and metropolis I made all those many years ago!
You're my favorite CS2 youtuber because you always add a narrative to a game that doesn't include such. So many videos I see of cities being haphazardly arranged like a true sandbox, but your cities always feel natural because you develop them with story. Kuddos!
The moment we've been waiting for since cs2 was teased! So looking forward to this!
@43:15 Thank you! That left turn was driving me bonkers! Love the map, and I will definitely be downloading it.
Ahhh after watching all the videos of the series I missed, I get to start day one with you on this one. So excited to see what the county becomes! 🎉🎉
me too! This is the first time I'm on the ground floor of one of these
The amount I learn with almost every sentence you say is unbelievable haha. Just on City basics and the reasoning behind all the things you do. Like I've just done soft corners in industrial areas cause I've seen it IRL, and then you just nonchalantly dropped the logic as to why its like that. One of many examples lol. Can't wait to see this series unfold.
Your videos are so entertaining and informing! I love learning so much from what you do! If you have time it'd be great to have some tips on how to make city tour videos. My son and I hang out for watching right to the end to watch them!
I'm already hooked... I give gratitude and respect to the person who came up with the cul-de-sac idea. You got to love this community, its a celebration to creativity.
Love the back story. Looking forward to seeing this develop. 😃
Hey CPP, great start man looking forward to the next instalment of Bend, thanks for making the Map, I've downloaded it and have began my adventure in the County.
“This is a decision I would never want my local government to make… but that’s the decision we’re making!!!” 😅
46:36 I love this transition. It's the best I've seen yet because it gives the best visual transition between the old and new without a cut. I'd suggest sticking with this one/ones similar to this.
On the little triangle part of Main St you should put a Spruce there and it can be like the towns center Christmas tree
Love the lore/storyline you always include with these builds. I always enjoy watching!
Oh yeah!
First - great job with the modded map. I took a look at it myself this morning, and I think it's going to be a lot of fun creating a realistic village that grows into...well, we'll see :) I REALLY loved the cul de sac areas up on the hill - fantastic solution for a one way turnaround at the end with no roundabouts available yet. So far, I'm finding that I want to build infrastructure and road systems first before zoning, in order to get to the first progression and then buy Road Services, so I can do some fine tuning ahead of anyone moving in. ANYWAY - all that to say this: super excited to see this new series, and I'm glad you're dealing with buggy issues as they come up and showing the workarounds you've discovered. Thanks for everything you do for the CS community, Phil!
Phil, I love the time and care you put into creating stories around your cities!
I am so stoked for a new series, CPP! Your storytelling via the medium of a video game and planning a city is unparalleled. Thank you for what you do. I also love that it is, in reality, a continuation of Verde Beach and interconnected with those CS1 series. You're building the CPP-verse, and I'm here for it!
A very good style to explain and show what you are showing and doing here (e.g. how you create a perfect grid and how you work with terrain slopes).
I've watched so many channels, but most of them only have the timelapse function in mind.
Awesome work and many thanks.
You have my "like"
@Phil - I was overjoyed when I opened TH-cam and this popped up in my feed! Your little tangent trying to align your zoning was 100% me last weekend trying to sort out my residential zones 😂
Learned a few great tricks and as a Duluth native, I LOVE being back in Superior! ❤
And I love the story! (My dad worked on the railroad, running to the mines and loading ore boats with Taconite.) Can't wait to see where the story goes 🤩
Happy to see a new serie starting! loved following the progress on Verde beach and i cant wait to see what you can do on this map! Cheers to all the future episodes!
Can't believe how much it has been since I found your channel and how much it has grown since, keep up the great work, I can't wait to see this new city come to life and transform
This is so interesting as someone who comes from a small copper town in the Upper Peninsula of Michigan! Super Excited for this series!
I’m so excited to finally see you making a series on this game and was looking forward to this video all day today! Thanks for the upload
I really love how you actually make a story behind each city you build! It makes it so much more relaxing to sit and listen in on!
As someone born and raised in Duluth, I’m so excited for this!
I’m really glad you are starting a new series in CS2. You’re an inspiration to me and seeing how you use the tools will help me be a better player.
US drivers are clearly more law abiding than in the UK. We rarely have long straight roads in urban environments as it encourages speeding. Where they do exist we use traffic calming measures extensively. So traffic lights and roundabouts plus chicanes and speed bumps.
I can already tell I am going to love this series! Keep the great work, I enjoy the storytelling and detail.
So glad I was able to catch a new series from the start. Looking forward to seeing you take this.
Really excited for this Phil. Thank you for taking us with you on the journey of another Superior community.
As a land surveyor, I very much appreciate respecting the topography, thanks for all the great content!
I'm just at the end of the intro and I'm so happy you've chosen to lean harder into the storytelling aspect of your series. Grounding your builds in the realities of its citizens and what how the city grows around their lives and ambitions really makes these cities so much more memorable.
Started playing your map this morning…it makes 100% sense the way you have the natural resources set up. This should be the standard for the game. Great job!
Yay! It's here! Thank you so much for allowing me to do the character art in this series! Love the story already. :D
I love your new series map!! This city is looking great! Thank you so much for bring this ending music back - I am loving it!!!
this is the FIRST cs2 playthrough i have started watching. ive seen your cs1 playthroughs (verde beach, belmont, etc.) and the differences are INSANE im kind of tempted to get it now bc of the customization features
Finally back after a years break! Great to be watching you again I genuinely love these videos :D
I love that you started this new series! I was really missing them and I find CS2 looks and feels like a game with huge potential 🎉
the "cpp fiddles with zoning" theme song cracked me up every time. amazing looking forward to the next one :)
Absolutely love the magnolia map, building along on it right now. So far I've borrowed much of your original layout to get me started. I think this is the first map i ever started where I didn't feel like I needed to whip out the terraforming tool for an hour.
this is probably the most ive enjoyed watching a video in a while! thanks for the video and i look forward to the rest of the series!
It's probably beginning of another legendary series by CPP! Can't wait to see the County grow! It was so nostalgic to see the references to goold old Verde Beach and Clearwater County though 🥹 oh and Cats Walking at the end, brilliant 😄
Btw your struggles with zoning and having "good" buildings zoned show me we need plopping asap 😅
First time I get to be here for the start of a new series! I'm so excited for this one, I've been waiting for this! Thank you for your hard work, you always deliver quality :)
Excellent! I've been waiting for this, and it doesn't disappoint. It's a bit of a slow start in a way, as usual, but also definitely one of the better starts on this channel.
33:12 I would have used the complex curved tool. Perfect for those connections. Keep going 💪
Wow, this better as your C:S2 content before - now same standard and style how we known from you. It was possible a good idea from you to create your own map after you love the topography so much. 😊 I hope this build showed the good side of C:S2 - after I saw only crazy builder with the start of this game months ago. 😂
The city tour transitions between the old and new are FIRE (verde reference intended lol) seriously amazed!!
So excited for a new series! And excellent timing as I’ve finally just caught up on Nicolet Bay and Clearwater County!
The editing on that city tour at the end was absolutely magical!
Woop new series! Great 1st episode, I'm really enjoying all the videos I've seen on CS2 so am really looking forward to how this new series plays out 😁
Love the storytelling and lore, and it's great how you've linked this series with all your CS1 series too.
Keep up the great work! 😁
"We're gonna have to do something about the bodies" 20:42
Me only half listening to this video while im working: "THE WHAT?"
I get so invested in the opening stories. I hope everything works out for James and Jamilia.
I’ve been looking forward to this!
I love this series already, I’ve been binge watching all your videos and I’m so excited to see how Magnolia County develops! Love your stuff sir
I haven't been subscribed for to long, but i love the way you edit your videos. Everything about it from story telling to the small fading in to the city was amazing.