Mage's Hat | Let's Build It In Blender
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- เผยแพร่เมื่อ 10 ก.ย. 2024
- In this episode, let's build ourselves a mage's hat! We will cover basic shape creation for the base of our hat, and then get familiar with the new cloth sculpting features that Blender has to offer to create convincing, realistic cloth folds for almost no effort!
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I never knew you could create leather material like that, So cool!
The cloth features in Blender right now are on fire, and it only looks like they are going to keep getting better! -Chunck :)
Wow! I actually did the whole thing. Hooray for me!
we are really love all episodes CG cookie (let's build In blender) --(sci-fi blitz)
Hey, thanks Jake! Make sure to vote on the next episode too! -Chunck :)
Not only is the modeling and texturing top notch, your commentary is priceless.
Haha, hopefully a chuckle or two was had! -Chunck :)
The cloth sim sculpt tools are amazing
OMMMGG YOU USED MELVIN !!! IM HAPPYYY 😂😂😂 Thanks !!
I couldn't resist! -Chunck :D
Thanks for demonstrating the cloth sculpt tools!
Thanks for checking it out! The tools are very robust, and I haven't seen too many tutorials on them! -Chunck :)
Despite many others said it's too wrinkly, I like it. That said, I think that the colors of the hat and the ones of the character don't really get along well together, especially because the hat is less saturated. In any case, you did a good job!
Hey, thanks! Ultimately these videos are less about what I made, and more about showing how I made it. Everyone is free to make it less wrinkly if they'd like! As for the colours, totally agree. I just wanted a quick render to close out the clip, didn't think about how it may clash with my poor Melvin's beautiful eyes. Thanks for checking it out! -Chunck :)
I can dig it. The materials made it feel very bubble gum mage like something I'd see princess bubblegum wear or something. Nice work
Bubble Gum Mage, that sounds too cute. Coincidentally, that will be how everyone is referring to me from now on. -Bubble Gum Mage :D
I like that puffy quilt look
The colours and half split pattern makes it look more like a jester's hat.
I suppose it can also double as that! Depends on the wearer, I'd reckon. -Chunck :D
And the shape resembles more that of a witch's hat than a mage's.
Opens Blender for first time, searches for tutorials.... "pull up your voxel re-mesh visualizer" o.O lol Great tutorial tho, intend to follow once I understand more.
Woah this is so cool! I didnt know that you could use the cloth filter like that, awesome video
Doctor: you got 10 min to live
CG Cookie:
No really, I am amazed, you made a masterpiece in just 10 min
Wowza, thanks so much Vlad! Next episode, let's make one in 5 minutes! -Chunck :D
You will beat Chuck Norris record
This is bloody cool! I was looking for the cool hat I can put on the character I’m working on and this one would be perfect! Thank you so much for the awesome tutorial mate.
Happy to help! Cloth has never been easier within Blender, can highly recommend taking a look at using the Cloth Filter brush when you can! -Chunck :)
Very good! Keep going!
Damn, the way you make the hat puffy was so good and the leather too, thanks for that tip. And I validate that the jokes were Epic too, see ya next year chunck
Ha, thanks man! And you're not free of me yet, we've still got one more episode before the year is over! -Chunck ;)
if you could do a texture painting demo, say on a suzanne monkey model or something, that would be appreciated
I'd be very interested in taking a look at ArmorPaint once that is at a solid stage. So texturing may be a possibility in the upcoming year! -Chunck :)
Had no idea about Grid Fill tool!
I didn't either, was pointed out to me a couple videos ago! -Chunck :)
When I remesh it seems to revert the subdivision surface smoothing and the faces square up. Does anyone know how to fix this ?
That's maybe to late for you but you need to apply the modifier by Selecting them in the modifier properties and Ctrl+A
I'm having the same problem right now. Did you ever figure out a fix for this?
I did manage to fix it eventually with trial and error. Unfortunately it was that long ago I have forgotten but best of luck in figuring it out! Post it up if you do for others!
@@lethil I figured it out. I had to apply the subdivision modifier to the object. :) Hopefully this helps someone else.
How can I extrude the circle inwards?
I don't know either, did you find it already?
@@juice7687 Yeah. Create the circle, go to edit mode, press E once and the press S and slide your mouse inwards.
thank you so much ahah been trying to figure that out for time!@@lucasmartinez8282
Learn a lot, thank you for the tutorial :)
Wow awesome
@cgcookie; you know what time it is?
My Brain: It's Dance time💃
It looks good but imo it is much to wrinkly. That hat looks like it made of extremely thin cloth. Or it would have to be huge
Mage hats are just like trees, each wrinkle is like a ring. Adds to the age and wisdom of the hat and its wearer. -Chunck :D
@@cg_cookie well then I stand corrected 😂
Great tutorial, thank you!
Thanks for checking it out, Richard! -Chunck :)
You can't forget to change the limit method in the bevel mod to angle
ty super helpful
can you add cloth modifier or soft body modifier to make the hat not an solid objekt when animating? or is ti better to rigg it instead
Ojalá entender Ingles. Aún así me sirvió gracias
There's no co-planar to be found in the similar section for me ; ;
I already enabled the latest co-planar Add-on but it seems I can only make co-planar but manually
that was cool
nice hat
these blender tuts are getting steamy 2020
You don't even want to know what I've got lined up for 2021. -Chunck 👀
how to get extrude to center?
im lost on how you got from basic plans to formed any grids of mesh while making a buckle cause it makes the smoothing when the subdivision into the basic plans again when you remesh
Why does my modifier properties have a different settings layout? Is this blender 2.9 or 2.8?
This us Blender 2.9, so the modifiers got an overhaul! -Chunck
Grid fill doesn't work...?
but how did you make the straight mask lines
I just changed the brush's stroke from "spacing" to "line". You will find that within the brush options along the bar above your viewport. -Chunck :)
I wanted to do the cotton candy look, could you possibly do a version where you scuplt it so there isnt 80,000 tris? Something like this would look nice in a rendered photo but wouldn't perform well in a game
Is it possible to lock an area of geometry so that there can't be any intersections? or is that only possible when rendered? am I talking about collision? lol o.O
what are your settings to shooting out so fine ? in sculpting ?
Great videos, new subscribe.
I am really sorry for the annoying question but since when nlender have cloth simulating sculp tool (version) ?
Definitely after 2.8, however I'm not too sure which smaller release versions it was all added. Certainly over multiple version releases, and there's still more coming! -Chunck :)
@@cg_cookie thanks! I asked just because 2.9 crashes my computer :D
ok im sorry how did you extrude in like that i followed what your thing on the side said and it didnt work
how do i extrude it
New video yey
Really cool
Thanks for checking it out! -Chunck :)
When i do the cut (1:49) it only cuts a line and not the actual strap shape
it basically just only cuts the line and not the full thing that's selected
what you mean ?
So I am trying this tutorial out. I am pretty new to blender. When I get to the "Remesh" Part my hat loses the subdivisions and becomes square again after I click Remesh. I can't continue with the tutorial :( Any suggestions? (Also the smooth normals option under the remesh dropdown is not there for me in my version of Blender. I am using 3.3.1 Does not choosing this effect the result? If so, how can I smooth the normals in this version?)
Same
@@syedmusaab3938 I ended up figuring it out a few days later. I had to apply the subdivision modifier first then click remesh, then I was able to move forward with the tutorial.
@@theangelik1able newbie here was hoping to get solution for this as i m getting the same problem, what to do can u elaborate ur solution a little
@@dinasuarsenpai Not sure if this will help you but, I ended up figuring it out a few days later. I had to apply the subdivision modifier first then click remesh, then I was able to move forward with the tutorial.
wow great tutorial!! is there a tutorial on how to make a chefs hat?
Please reply i'm having a problem with making the strap for the mage hat :I
what you need ?
Hi, the cloth filter expand function is making the mesh into a voxel mess, is there is there a way to fix it?
lol im dumb, just use shade smooth
@@erichludendorff9183 Ha, no the Expand option is pretty sensitive as well. I've found that decreasing the intensity also really helped! -Chunck :)
@@cg_cookie Yea, I did that as well. It turned out really cool :D
Definitely going to experiment more with the cloth filter.
Nice, but with all the innuendo in this, i feel that the next video should be a Wizards Sleeve...
Awesome tutorial!! Do you have any Christmas tutorial planned??
Hey thanks! Sadly no Christmas "Let's Build It" episode, however I have been making a course on how to build a snowman for the CGC site! -Chunck :)
No ones commented in 6 months but, is anyone else having troubles with changing the filter type to expand?
Hahhahahaah make it look good modifier new name for the modifier
I miss the starting puns
The top part looks way too wrinkly for the sole purpose of just being wrinkled. You really need to pay more attention to where you'd need detail and where it's unnecessary.
These jokes feel flat. I just here for the tutorial.
here is how he got white lines at 05:00
1) do not skip remesh important step
- fill in the bottom of the hat with F when selecting the edges of the vertecises whole circle
- select all the bottom lines of the hat , ( dont touch the middle of the hat just the outter lines)
- hit E z and extrude bottom down to give it a strenght , if its too thin it will not work properly
-then follow exacly how the gets rid of the bottom part
2) now sculpting
- in the mat cap tool ( find it in the viewpoint shading), change it to studio_
- also check if the hat ( JUST THE HAT) has the subdivion and all modefiers disabled)
then u can use the select the mask tool.
Holding down CTRL and left click deletes it.....
That is an ugly ass hat but immediate Like for the "that's what she said." Also this demonstrates the various options of the cloth filter nicely. Thanks for the focused short video.
Please link here a mage hat. I would love to see your expert handling on this!
*edi: words*
BDSM hat
👀👀👀 -Chunck
@@cg_cookie is it a bad thing I understood all the references? XD
@@888marcinb I'd say great minds think alike, but I think "dirty minds" is a more apt description. -Chunck 😆