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I've been through 5 different VR systems and they all have the same issues. But the result is that it's a shiny new toy for 6 months and once the luster wears off, it gets dumped in the corner. Then a year later it stops getting supported. It's not there yet. Things they are going to need to do is make them the weight and shape/size of racing sunglasses. AND wavefront rendering. Eye damage is real with these VR sets. Basically you mess up the nerves controlling your focus in your lenses of your eyeballs. The jury is out on the medical studies because people never wear them long term, remember, they end up collecting dust and sitting in the corner after 6 months. If they make them lightweight and small as sunglasses but they don't make them wavefront, people will start reporting eye damage at some point. Though I believe they have a user agreement that you promise not to use it for too long at a time. So they are probably covered legally.
Matt, not earing Meat is bad for both Nature & Your Biome. Big Agriculture is going to desertify all arable land in the next 50 years. After that we will not be able to grow Arable crops. We will then have to rely on meat from land & vegetables from the oceans. So your choice: 1. eat meat from mob grazing sources or 2. Or help cause the climate to change by growing bad seed based food- your choice!
Due to symptoms of multiple sclerosis, my left eye turns in by a couple degrees. What I need in a VR or AR headset is a setting that will allow me to tell the device where each eye’s visual field is. Maybe there could be a red circle and a blue circle and I’d move them until they overlap into a single purple circle. Then I’d repeat the process for looking left, right, up, and down, so the device knows how to adjust its displays so what I see is aligned properly. All the tech specs are meaningless if I can’t even use the thing. Devices that don’t let you adjust such aspects of vision can’t really claim to be accessible. People vary in their ability to receive the signal so the devices need to have a lot of adjustment options.
I don't know the name, but at CES this year a company showed off lenses that work like the sets at the optician only managed by software. So it watches you watching stuff, works out how long/near sighted you are, then focuses in. Meaning no prescription necessary and multiple users can use the same thing. It seems a short leap from that to other types of movement and adjustment, that would enable them to deal with your needs, as well as other less common issues than near/short sight. I hope that you get to enjoy some of this at some point in the near future.
Maybe 'accessibility' functions could be enhanced to not only track your specific ocular alignment but 'correct' your vision - if that's where you wanted to go. But would you then want to come back to the real world? I wouldn't have expected that feature on release day though - maybe apply to be an accessibility tester?
You know the cliche of kids in a car asking, "Are we there yet? Are we there yet?" Imagine the opposite. Every five minutes the dad says, "Okay, we're here!" and the kids say, "Dad, the sign says we're 200 miles from Disneyland." Over and over and over again without ever quite reaching Disneyland. This is what VR/AR has been my entire life. Incremental improvements accompanied by press releases declaring revolutionary advancements.
to be fair the niche that always wanted VR headsets were happy since day one. simulator games players. but they are a niche, and filling a niche generally won't make you rich. so they kept trying to sell VRs for people that didn't need it.
As someone who's been buying and trying VR headsets since the DK1 was released, this is the 3rd of three major milestones that I've witnessed: Valve figuring out accurate room-scale tracking (enabling VR gaming as we know it), Facebook/Meta figuring out how to make a cost-affordable wireless headset, and now Apple figuring out an actually intuitive VR-based operating system and controller-less input method while eliminating the screendoor effect. This is not an incremental improvement, it's the biggest leap since DK1.
I work as a nondestructive test engineer and I do a lot of industrial x-ray CT scans and a lot of ultrasound inspection work. What I would like is to have AR capability allowing me to overlay our test results (CT scan data, models, ultrasound c-scan or tomographic models, ultrasound s-scans, etc.) with the actual hardware we're evaluating. Being able to "hold" data like that, especially if you have the physical part to go with it, would go a long way in a lot of the design/dev/RCCA/other investigations we do. Especially since I do end up spending a lot of time converting the information into other modalities, since a lot of people REAAAAAAALLLLY struggle with some of the data presentations.
Isn't this something Microsoft was working on with their AR Headset? I seem to remember a lot of engineering promo videos when it was released a few years ago. This Apple one feels like the next iteration of that, but you know Apple, they'll claim to have invented it.
@@beayn hololens. they already do sell them to companies, but it's not a consumer product. it's crazy expensive, but i've read that it does work... th-cam.com/video/pIsjVaqdNpc/w-d-xo.html
@beayn hololens. they already do sell them to companies, but it's not a consumer product. it's crazy expensive, but i've read that it does work... just search hololens 2 since comments are auto removed with links. the regular one is 3500 and the 'industrial edition' is 5k.
@@beayn hololens. they already do sell them to companies, but it's not a consumer product. it's crazy expensive, but i've read that it does work... just search hololens 2 since comments are auto removed with links. the regular one is 3500 and the 'industrial edition' is 5k.
@@beayn Promo videos tend to be highly curated, so who knows what the actual status of that is. At the end of the day, implementation is key and some consensus between Microsoft, downstream groups/corps implementing the features, market conditions, and hardware maturity would have to align for that to happen. I could see some implementation finding its way into an open source tool like Paraview or into an upstart company like Lumafield that it trying to further differentiate itself in the market before it gets implemented en masse. More likely, I see this trickling into medicine first and then into industry, as that seems to be the more common route for tools like CT and ultrasound. However, Microsoft, if you have something in the background related to this and read this message... I'd be happy to test it for you.
How is “everyone wrong”? I’m still waiting for that argument. Also that assumes you have watch every single video that has been produced on the product. Lastly, there was nothing unique presented that I haven’t already heard from the dozens of videos I’ve watched on this product.
Honestly matt is a bit of a dope and his content is often poorly researched. Look at thunderfoots videos from a while back. He goes over how Matt would basically use a company’s marketing materials as his “research”.
I think you and Marques Brownlee could have a tremendous discussion about this product. A one-off special on imagining the right and wrong use cases, the awesome and useless. You each bring a different perspective and both are tremendously skilled communicators. Y'all would crush that.
Yeah, when Matt was talking about placing things in useful positions, I was thinking of Marques' complaint that they can _only_ be in one position - once you've got your set up dialled in, there's no way to save or recall it, and opening an app somewhere else closes the first location
I'll be honest, on the subject of the "ready player one future", I don't think that's ever happening in the way that some companies would have us believe. Stories like Ready Player One, fall into the very common trapping of thinking that a new technology won't be a part of the future, but the entire focus of the future. We've seen this time and time again within loads of fields, people assumed that Reading would replace Memorization, Radio would replace Reading, Television would replace Radio, Games would replace Television and so forth, but these things never replaced what came before, they just took over a niché that they did better in, but none of the other areas. So I think that this is certainly going to change the world (though to be honest, I'm not sure if this product will be the one to do so), but not as thoroughly as some techies would have us believe. Personally I probably won't get this specific VR/AR headset, mostly 'cause I predominantly use Windows products, but even without that caveat I still don't think I'd get it, as it's just still too early I believe.
William Gibson envisioned Augmented Reality of looking at a restaurant and seeing the menu or reviews. Also, locations can have virtual placards or audio in various languages.
@@panthersnbraves I very highly doubt people will wear these things when going to restaurants. This is one of the things wherein I think tech hype is out of touch with reality. When you go out to a restaurant to have a dining experience, I highly dought that people would want (or appreciate) the wearing of an augmented reality headset while dining. It will inevitably make the experience somewhat less social, which defeats the purpose of the social experience in the first place. I think they will be used for things like learning, VR team meetings, analyzing product chains, visualizing people being in places we can't irl, but I can't see it being used in scenarios outside this in reality.
Lol I think some of these are debatable. Videos have totally replaced books and radio for me. And similarly video games definitely replaced TV almost entirely for me. But fairly certain this depends on the person
..and that's why society is in decline. I've learned that TV/streaming can't replace well-researched books. You're getting someone's elses perspective & notions through a screen, not forming your own. DUNE is our bible of the Future. @@Sancarn
And yet a lot of people live their entire lives online. Instead of bars they’re meeting partners on dating apps. Instead of grocery shopping they’re ordering from Doordash. Instead of talking to their friends in person they’re on Instagram or FaceTiming. They’re attending virtual concerts, socializing in video games, and working from home. Instead of reading a book to learn something or grabbing a newspaper to read the headlines, they just pull out their phones. My phone is now my flashlight, alarm clock, measuring stick, level, calendar, camera, notepad. It’s where I learn and read, play games, make friends. It’s where I apply for jobs. It’s where my relationships begin and sometimes end. It’s where I store all my memories. It’s scary to think about how much of my life I have on this device, how dependent I am on it. I think if there ever is a future where people live in some kind of simulation, it wouldn’t happen all at once. It might take like another century to get there and would be a cumulative result of a bunch of technology advancements, not just a single headset or device. But doesn’t it feel like we’re slowly inching closer to that?
I was a visual system engineer for DoD simulation and training and have followed head mounted displays for over 30 years. You are spot on with many of the drawbacks with these systems. Maybe the issues will be solved someday, but they are still missing some of the biggest issues.
Not as storied as yourself, but I have used the arcade VR system Matt mentions and even found myself in a CAVE once. I'm just impressed that the term "screen door" wasn't mentioned anywhere in this review.
If you're a bit of a subject matter expert, I have a question I was curious about since this has launched. Using my laptop and cellphone so much, I was noticing I was getting nearsighted so I bought a 65" TV and hooked my laptop top it on the other side of the room, to force myself to regularly focus further away. If you are staring at tiny screens right in front of your eyes, do you get the issues of looking at near objects too much, or is the eye tricked well enough that it's as if you really are looking at things at whatever distance you set the virtual object?
@@Nevir202good one would like to know that as well that's a good question hoop it doesn't give you nearsighted nes Hope your Eyes are tricked well enough to not have that problem
@@pragmax Screen door is finally gone! My biggest issue with VR over the years with field of view being a close second. Once fov has been solved, we can finally actually feel immersed.
i dont really think the vision pro is a "consumer level" device at that price either.. heck the _base_ version costs the same as hololens 2. yes it has some cool tech, but as marques it _is_ a toy right now and extremely expensive toy that will then be obsoleted by the next, also extremely expensive version in a year or two.. i mean if you have infinite money or can write it off as a business expense, great. but this is only for the most die hard apple fans to show up to their other apple fan friends :) imo i really think its a mistake to make these things standalone devices. the actual compute hardware has no chance of keeping up with the progress of computers or demands of apps worth using. it also drives the price and weight up considerably
I guess that depends on how you thinking about it. You can easily buy TVs that cost more than double the AVP, which the AVP is arguably better at watching content on. That's assuming you don't give credit to the AVP for doing anything else. I think value for money is highly subjective, and the "consumer" space does get pretty expensive at times. A first class ticket on a commercial airliner is still a consumer offering. This point is even further underlined when you consider most companies won't pay for first class tickets, meaning only consumers are buying them, and one of these tickets can cost you as much as an AVP. Also, first class doesn't make you rich, it's not like that's anywhere nearly as expensive as owning a private plane, or even chartering a flight.
@@bujin5455 but a TV you can watch with multiple people, the apple vision is just for you. also you can probably buy a couple 65 inch oled TVs by the price of a Apple Vision. arguably the TV is better in this case.
Yeah, it makes more sense if the headset itself is treated as a display and sensor array that can connect to nearby compute "bricks" wirelessly. That might even be how we get to replace phones, instead of a phone in your pocket you just have a compute brick that can interface with whatever HMD you have. That would allow them to make the headset itself vastly lighter and smaller, which is important as many people want something extremely light and non-obtrusive. Talking something the size of an earpiece. Would also be great if it could connect to larger sources of compute power like your desktop as well.
The fact is it's a complete compute device with I/O. So it's the same as buying a computer plus keyboard & mouse and monitor. It's not just a headset that displays from another device. So your opinion is true for you and people that agree with you.
@@bujin5455 I dunno how one person could be wrong about so many things in one single comment: "I guess that depends on how you thinking about it." It really doesn't. $3.5k isn't general consumer level at all unless you're going by strict definitions and not reality. "which the AVP is arguably better at watching content on" No. A tv that you can't watch with anyone else. One that gets fatiguing and hurts your face after a couple hours? Never heard of that kind of TV. "A first class ticket on a commercial airliner is still a consumer offering. This point is even further underlined when you consider most companies won't pay for first class tickets, meaning only consumers are buying them, and one of these tickets can cost you as much as an AVP." Son, almost no one is buying 1st class tickets, wtf are you talking about. They are almost exclusively customer loyalty bonuses for frequent flyers and as free upgrades. You really just pulled this "factoid" out your rear. Those that aren't free upgrades or flyer mile upgrades ARE indeed paid for by companies for C-suite employees and celebrities/VIPs.
I didn't expect a commercial. Ugh... I expected a lot more from you. If you're after utility from a VR/AR headset, both the Quest 3 and the XReal Air 2 are going to better meet that need. It's not even close. The Air 2 can easily add two or more additional screens to any computer, not just a Mac. It also looks and feels like a pair of sunglasses. You can even wear it on a plane without anyone noticing. The VP gives you ... just one screen, a mirror of your Mac. The Quest 3 will give you as many displays as your computer and network can handle. If you're interested in "spacial computing" the Vision Pro is a non-starter. The Quest 3 delivers on the productivity promise with a surprisingly polished experience. With the right apps, it's everything people want from the Vision Pro without the compromises. The Air 2 is clearly the future, but it's very much a beta product at the moment. As the software improves, I expect it will get more use, not less. When Apple announced an AR headset, I fully expected something like the XReal Air. It seemed strange to me that they went with an ordinary VR headset. To now see the software limited the way it is really makes me wonder if everything is ok in Apple land. Even the Vision Pro case is oddly designed. If you haven't seen it yet, it's absolutely massive. Where the Air 2 will easily slip into a carry on, the VP case must become your carry on. What were they thinking?
What do you expect from a vegetarian who uses only apple products? Of course you're going to get an ad for more apple products! Some people are acting like Apple invented AR, but Microsoft already had a decent one targeted at engineering and business with the HoloLens. Apple products always get far more hype than they deserve, marketing is what they do best.
I appreciate the thoughtful dissection and contrasting between what it is, isn't, could be, should be, and will be. I only have one major point of contention: comfort of the solo knit band. It's completely false that it's only wearable for 30-45 minutes. I wear it all day with that band and it works just fine with only minor discomfort which I think would apply to having any AR/VR headset on your face all day. More specifically, the dual loop band is a more of an inconvenience if you have a good amount of hair than the weight distribution or compression introduced by the solo knit band. Hence why Apple includes more than one light seal cushion thickness with it. It seems more likely to me that such a complaint stems from the light seal or light seal cushion not being sized correctly. It's also possible that some people need to exercise their necks; no joke. As someone with actual diagnosed cervical spine issues, I can attest to the issue more likely stemming from improper fitment/strength/anatomical features (yeah, how your face is shaped). It's nearly impossible to create something that fits every face shape. Just think about how certain styles of glasses or headphone styles don't fit well or are uncomfortable for certain people. So, I wouldn't be so quick to write-off the solo knit band.
“It’s the first VR headset that i thought that I really do think I will be using this 6 months from now; but I thought the same exact thing for every VR headset that I bought…” I had to listen to that sentence 20 times to come to terms with it. Love your videos.
But its not a VR headset. Its an AR headset similar to Microsoft Hololense. It doesn't provide or imitate "virtual reality" but augments your current reality. Anyone calling this a VR headset is just blissfully uniformed what VR and AR is.
Very good. It's a developer system. The thing people like to ignore is that Apple has no AR OS at this, so the first few years of Vision OS are just going to mirror iPadOS.
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It’s probably more prosumer and for anyone who can afford to be an early adopter? Plenty of consumers out there that earn vastly more than you run of the mill consumer. I’m in the wait and see category of the market. Whatever the price point I don’t feel there is a killer app that totally sells it to me. Then again maybe if I tried it first hand I might be properly lusting over it?
As a glasses wearer - how did you find it for adjusting to your particular challenges? Wondering if it could be useful augmenting the visually challenged - can you zoom in on that tiny invisible writing to find a serial number?
As I move towards retirement, I think of how I might have wanted this when I used to have to do site visits of large construction projects like public libraries & multi unit residential projects. Even now on the smaller projects I take on, I have to have set of drawings, a red pen & walk through a project checking & making notes & taking photos. I've tried doing this with an iPad, but I found it lacking so I've gone back to paper & pen. I can imagine having this strapped to my hard hat, taking photos, making notes on a drawing & perhaps starting to work on the site visit report. One caveat; a construction site is a dangerous place, I've seen plenty of injuries & close calls in 30+ years & having to rely on a set of camera lens & low light being an issue could spell trouble.
I'm an architect and still field measure with pencil/pen and paper (and a laser measuring device + tape measure). You can get paper wet and dirty, and you never have to recharge a pencil or pen. While promising, I've tried using Lidar apps with my iPad Pro and Iphone 14, but those applications are so rudimentary and essentially useless, that just doing it 'old school' is ultimately faster and way more reliable.
@@jokermtb I've done a couple of small 3d remodeling personal projects and I would usually make sketches of the building parts and write down measurements taken with a laser measure. Recently I did a project for a friend and what worked relatively well to speed things up at the site was having someone just record a video of me measuring and calling out measurements and then I could take the time at home to sketch and write down the measurements.
Congrats Apple, we have a Black Mirror device in the real world now. I'm sure all the iJail lovers will jump in and get disconnected from the real world.
10:08 The delete key appears next to the text at the top of the keyboard once you hit it once, so you can look at the text and delete text at the same time.
yeah, this is false. you don't need to look at a key to use the virtual keyboard with your fingers. just type away, even with two of them. I've gotten pretty fast with it actually, it's way better than I thought b/c of early reviews. the other possibility you have is look at a key and then select it via the finger tap. this takes a lot longer at least for me. if you've trained a bit, that could become a lot faster though. the whole interface mostly works amazingly well. for a generation 1 product (cf. ie. first iPhone) Apple nailed it.
I'll be interested if it has a negative effect on eye sight over time. It must be hard for our normal sight used it looking at close and distant objects being locked into a very close focal distance for hours on end.
For the Quest, there are blue lenses as an option from third party providers. I haven’t found that for the Vision Pro. My friend who codes and create VR content said that it can cause you to have ‘milky’ eyes. But I would ask an optomologist.
Even if you look past the luxury price, the biggest problem with these is the fact you have to always have to wear something very, very unwieldy on your head. For me, I still haven't found anything that even comes close to a keyboard, mouse and lots of physical screen real estate, and I started my computing experience in 1979. Also, even with a touch screen you get physical feedback. You don't get any of this when tapping against air, and this type of feedback (without yet another unwieldy add-on) just isn't possible with our current technology and may never be so.
I expect haptic gloves to be introduced (5+ years down the line) which will solve this, since many prototypes already exist. But besides, most of the input is done by tapping your fingers together, not tapping on the air. Tapping your fingers gets you similar "feedback" as tapping a surface... and instead of having to constantly move your arm/hand around, your pointing device is your gaze. The input method is hands down the strongest feature of this, just like the input method on the iPhone was its strongest feature back in 2007, and the input method on a Macintosh was its strongest feature back in 1984
Haptic gloves are the other add-on I mentioned. I'm sat here in front of 2 ultrawide monitors typing on a full travel keyboard without the need to be wearing several thousand pounds/dollars worth of cumbersome equipment.
@@ColinJonesPonder I also have ultrawide monitors, but good luck using your ultrawide monitors on a couch, a bed, or anywhere besides your desk. Portability is clearly a big part of the value proposition here
I have a phone I can pick up and put down without effort when I'm not at the desk. This is my personal view of course but I don't need to be tethered to technology 24/7. Sometimes it's good to just be human.
@@ColinJonesPonder Sure, but a phone won’t let you easily work on a project or watch movies in an IMAX theater while chilling on a couch/bed. A phone just doesn’t come close to the same range of functionality or range of experiences
Most of us don't have mac computers. How does this use with Windows? Not willing to switch over to all Apple devices. You did a good job on the review if I were an apple computer user. I could not buy such a device without knowing compatibility. This would be an amazing quadriplegic individuals. Can it be used without using fingers for click. Can it be trained to use double blinks? Brings up a huge number of questions. $4K is a lot to answer these. I also question health questions. How does it work with one's glasses? Can it be focused to eliminate use while wearing them? How are the eyes covered with lack of air circulation going to respond health wise. Thanks again Matt. Good reviews bring up good questions.
it's a STANDALONE device....it can however, display the screen from your Apple Silicon Mac. I don't think the first couple of Variants will be Windows compatible. While someone may attempt to hack Vision devices to run on Windows, APPLE is DONE officially supporting Windows compatibility. APPLE will focus on their own device OS's
This is for Apple folks in the Apple ecosystem; the whole point of selling this thing is to have more people buy or use apps from their store and keep them in the Apple ecosystem. That is the genius of modern Apple... Why bother making products when most of your income is from software sales you don't even make.
Regarding the Delete key on the virtual keyboard, Apple have thought about this and as soon as you hit delete once, look at the text and keep pinching, the delete icon will still appear next to the text you're deleting.
18:27 "Contextual Computing" - I love this term. (Apple should hire you). .. In the kitchen? It should know you're looking at a stove/pot/food. Looking at your microphone? Have the controls/input levels, etc. Looking at a audio interface? Show all of the configuration options. Looking at your camera? It should recognize the make/model and show the UI for the camera.
But why? If I'm in those rooms and looking for those things I don't need the headset. It's not solving any problem. At best it's keeping me inundated with advertising opportunities.
How does looking at your camera and this device showing you the camera's UI do anything? It is not connect to the camera. It is actually inbetween you and interacting with the camera. It is in your way.
@@shawnmayo8210 many of the pro-microphones and audio interfaces have software to let you configure all kinds of things. This software runs on a computer. Sometimes that computer doing the actual recording is on the other side of the room.. (with these things being wired to it). A potential use as mentioned is your device recognizes the thing you're looking at then shows the proper interface for it.
@@gschweiger the video camera has a tiny screen on it. This could show a much bigger interface for camera settings. Also see my response to the other person about the audio gear. If you're working with multiple cameras, mics, interfaces, etc.
I am still not convinced. Comfort wise, I work 100% from home and I have a setup computer system with multiple screen but when I am off, I am off... I don't want to be able to work from everywhere at all times and as much as I can understand the concept, I am not willing anyway to carry the charger/battery with me all the time (which is similar to carrying a computer around anyway). I rather prefer having a comfortable working space INCLUDING good furniture! (nice chair, bicycle desk on the side so I just don't sit but also work out a little bit while working etc...). Cat wise... I feel you! We have 6 at home and it can be challenging on ANYTHING dangling here and there. Definitely being able to work from a virtual keyboard might be helpful when you have cats competing to sit on your laps. Still I wonder, if the cats see you moving you hands around, might they think you want to play with them and jump at your hands? To me the only real missed experience might be the movie experience but being in a theatre adds also the public reaction. I know we tend to ignore this or even dislike some customer's over the top reactions but still, to me it is part of the experience, there is a human connection and energy in a theatre I enjoy too. Not to mention that it is so easy to consume video contents now that we don't always appreciate the work to produce it, making the effort to go to the theatre and doing it less often makes it more enjoyable to me too. Nowadays "let watch a movie" doesn't sound anymore like a privilege but like a way to pass time without effort, which I do all the time but still I am worried also that such shared time will become a personal time only and will decrease even further people real life interactions.
I am similar with most of those points. IF ONLY it could display multiple monitors from various computers, so you could have 2 Macs, 2 Pcs, a Linux server and your phone all streaming in - each with up to 10 windows or something like that ---> this would make my work much more organized.
Having worked on VR during the 1990s, I think strapping a device on your face causes so many problems that it rules out a lot of use cases. I especially tend to sweat in these things, and while I can spend 16 hours in front of a real screen, with an HMD I tend to remove it as soon as the task I use it for is completed. I have not used the Apple Vision Pro yet, but it is still a device hugging my face strapped around my head, and a pretty heavy one. Another problem I have is that all objects appear optically at infinity, and I had hoped headset technology would get to the point where the lens focus is adapted to the distance of the objects you are looking at, but even the Vision Pro does not have that feature, and I don't like the strain this puts on my eyes/brain.
I am probably lucky, but I don’t have that problem. For me, the VR pro solves way more problems and creates a few. I could easily spend all day wearing it, and I nearly do.
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I think you are right, but given the reputation and history of Apple, they are probably in the best position to address these issues. It is also easier to solve big technology challenges when you are charging $4000 vs $500. What I mean is that innovation costs money and it is likely easier to cover those costs on a more expensive device, than in a cheaper one.
Exactly. The computing element should be my iPhone. The headset should just be an I/O device. Also, cool games and experiences need to be a software priority. Right now, software is completely lacking compared to Meta. I say this as a 4-decade Apple fanboy.
Agreed. Computing on board is great. But when you already have to holster a battery pack, linked by antiquated Lightning cables of shame and degradation, why not just chuck the video through that and let me put it on a backpack or one of those mini-bandolier style ones people use now when they absolutely want a bag, but don't want ten litres of free space in it so have to have a Peak Designs 4 litre bag slung across their chest. You could also then have your choice of batteries and not be limited to a brief useful life. I'm convinced this is a developers only, office chair and desk product and they're just not brave enough to say it. Anyone who isn't a developer is just a beta tester paying for the privilege and they're hoping to get feedback from those people which would inspire actual developers to create a use case for it. At which point, you'll see the industry boom. Apple literally don't have a clue what it's for.
One thing I'm curious about as a musician is if it has any benefit over using an iPad for sheet music? I can also see the potential for an AR app that would overlay notes on a physical keyboard kinda guitar-hero style from midi file perhaps.
This is a question I have, but my goal would be enlarging the view on my iPad Pro. I am vision impaired and being able to use a larger view would be a blessing.
print the notes and paste them over the keys. Done.
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Wait a year and I’m sure you’ll see plenty of people trying to provide the software, and then we’ll be able to properly answer that question. At the same time, I do feel like an iPad is “just enough tech” to address a need without throwing too much tech at the problem.
i think the biggest missed oportunity for apple vision pro is to ditch screens altogether... why are all the apps just screens? they could be exploring three dimentions, and trully reinvent an application, its is not as impressive because there isnt depth to it, even the apps designed for vision pro look like ipad apps... and they are all constrained to, yet again, screens. the app jigspace is the only thing that truly explores depth, but why hasnt apple done that?
What I've been saying the whole time. iOS + Headset ≠ AR function. They won't have this solved for a few years. Regular consumers buying this will have to deal with iPad on your face, while developers will use it to build the new apps.
Got to play with it with it for about half an hour and it left me speechless. The thing that hardly gets mentioned is the immersive video. That is the most impressive experience I think I have ever had on a computing device. My question was, at the price could this be your only computer? Could it replace your iPad and your tv as well? If it could then the price is more palatable. Right now, I concluded no, but it’s not as far away as I would have expected. Maybe version 2 or 3. This would also be a price linked issue of course. If they bring out an SE version for half the price with the vast majority of the functionality for, say 60% of the price then it would be very tempting.
I've tried nearly every consumer HMD (head-mounted display), and some that are intended for commercial use only, and they all have one thing in common: The issue isn't the hardware, it's _everything you need to support_ the hardware. 1) *Computer chips* simply aren't fast enough at a small enough form factor to support high quality content on a headset that isn't tethered to a computer. 2) *Tethering to a computer instead* always feels awkward, and bad, and you inherently can't do a lot with a huge cable attached to you. 3) *Batteries* die, for controllers too, and for some reason, none of these manufacturers have tried to make a _hot_ swappable battery. 4) *Locomotion* simply doesn't work, and it _won't_ until we have an extremely heavy duty omnidirectional treadmill or something like it. 5) *Content* that uses VR in a meaningful way is shallow and lacking because the things above limit development 6) *Money* isn't being spent on this tech because the content is missing, so consumer demand is deemed to be low Really issues #5 and #6 are a vicious cycle, if we could get past that and have a company really sink time and money into amazing VR content and hardware on a consistent basis, that might solve the whole thing.
Meta and Apple are both sinking tens of billions of dollars into it, if that doesn't break that cycle nothing will. I think the issue with your framing though is that these are problems for different use cases, but not all of them are problems for every use case. Take VR fitness. I don't care about controller or headset battery life to a point, and I don't need advanced processing. Supernatural has pretty much solved this entire use case for me, and it made buying a quest worth it alone. For office work, I just need external displays, so the screen tech is all that matters. Tethering isn't an issue, nor is on board processing or controllers. I'm excited for the Immersed Visor for that reason, and the vision pro seems like it's also at the level where I'd use it if it supported multiple displays (and if it were cheaper). For other use cases, AR in particular, I think something like Google glass would suffice but it's not ideal, and we need better tech for it to be really usable. It's not like there isn't anything that's actually ready now though, or that any of these are completely intractable problems.
@@a11aaa11a I unfortunately think you're missing the mark. The VR/AR paradigm shift is when we can play, chat, work, learn, and have AR overlay regardless of what "use case" we want. Compare it to personal computing and how that evolved and it's pretty clear that we are still in the "enthusiasts only" phase of the adoption curve. If VR/AR is solved for the office and nowhere else, the paradigm shift isn't here. Simple as. This HMD does very little that's new in the VR/AR space, and nothing that's remarkable.
@@gubzs if we're only talking about a "paradigm shift", where you replace your phone and computer with a headset then your points are totally valid! But it's already been a major step change in my life to have workouts accessible and engaging and fun, and games that are truly immersive, and I'm hoping for another one for my work experience later this year. I don't think it will all change at once, we're probably a decade from replacing our phones and laptops, but it's already been a big shift for me. As a side note, the social aspect of Immersed for remote work is actually quite a big shift.
Pure class! This was the best product review I have ever watched. Clear, concise, honest, well articulated, unbiased, well thought out, thorough and thought provoking. Just excellent - thank you Matt.👍
Not gonna lie I got excited when I saw the timers for the stovetop but then I remembered the state of my glasses after I sear meat or sauté stuff and thought 'nope'! lol
@@UndecidedMF I you don't find the AVP lacking in terms of brightness and HDR specular highlights when compared to the LG G3 where you'd prefer the G3 despite the difference in size? as I'm debating whether to buy an AVP pro to replace my 65" Samsung S95b but worried that the PQ difference would be too great to switch. Love to hear your impressions as a TV (LG G3) replacement for 1 person viewing. TIA!
The Solo Knit band can easily be worn for 7-8 hours if put on correctly. Getting really annoyed by uneducated nitwits getting this wrong and sending out the wrong message.
It makes me wonder if a Trackball mouse would help with selection issues. The range and sensitivity of a trackball would help especially if you don’t want to deal with gesture control
A trackball finger mouse would be a useful addition. Logitech (I think?) used to make a loop one that was really good but they don't seem to have ever made much headway.
This device absolutely, positively, decidedly, 100-percentedly, and inarguably needs some kind of actual, real, grown-up controller. Releasing without one is absolute madness, and my poor little brain can't understand why Apple blundered this hard. The only reason I can think of is that if people had a real controller they would start playing games on the Vision Pro, and it would get pigeon-holed as 'another gaming device'. But even that theory doesn't hold water. Why, Apple, Why???
Awesome Matt. Had no idea you were a fellow colleague in the UX field. No wonder you're my fave channel content provider in a world so confused and against each other.
I honestly don't think "spatial computing" is going to be a big thing. Sure, VR is cool for games and videos, I just do not see the utility beyond that. It's replacing hardware with software, essentially, where I could have physical buttons, screens, and the like; instead it would be emulated by software. This might be fine for some but if you're actually serious about doing anything then you'll know that physical things almost always work orders of magnitude better than virtual things, for example touchscreen keyboards compared to mechanical keyboards.
But nothing prevents you from using a physical keyboard and mouse with this? I forget that my laptop has a touch screen, because I never, ever use it. But it's still nice that it's there.
@@jeschinstad you're right, but at what point is the vr not useful when you have mostly physical stuff? not sure myself. just having a mouse and keyboard seems like a bare necessity to me, but a lot of the use cases I've seen suggested are basically replacing other physical components e.g. monitors, mic amp controls, timers...
@@KingJellyfishII: For me, replacing monitors would be good enough. For instance, I could imagine a shared office space with empty desks, where you would just bring your keyboard and mouse and have your screens setup the way you like them in your glasses. But currently, my primary use for my Gear VR is to have a big screen in my hammock when I'm out in the woods. That's such a luxury. :)
I’ve heard a lot of commentary that this is a product that is a “solution in search of a problem” and that new apple products up until now always had a clear use case. As someone who can remember both the launch of the iPad and the Apple Watch, I can remember the same arguments being made quite aggressive with those as well. Personally, the use case for this is MUCH more obvious to me than with the iPad or Apple Watch. Matt perfectly articulates the many very useful functions for something like this, but as someone that lives overseas away from friends and family, often works remote and also enjoys things like live sports, I can see SO many great functions for this. Sure the personas need improving, but in 10 years all that stuff will be seamless.
To me this really is a solution looking for a problem though. It’s bulky, short battery life and doesn’t really fix anything. Sure if you’re working remote or in a hotel somewhere it could prove useful, but how many people is that who are willing to spend that much to overcome a little inconvenience? In ten years the tech will be cheaper, better and much smaller, seamless and last longer, however, that is not now. This is yet another heavy, bulky and expensive lump with limited appeal as far as I can see. I’m still interested to see what people do with it and I’m always happy to be proven wrong in my assumptions.
@@recompile Yep. I see little point in these devices as they currently stand. The inconvenience and price far outweighs any advantage they may have. Still an expensive novelty item looking for a purpose.
Makes sense as long as you realize that the cost would be equivalent (need powerful pcs for each headset), and you are giving up the ability to use it anywhere else.
@@SkepticalCaveman Gamers might, everyone else without a gaming PC or a nice GPU need to either upgrade or buy a whole new PC And even then, you won’t get eye tracking or a spatial operating system
Without controls (which brings more immersion to picking things up) and games, which is the real focus for virtual reality, VIDEO GAMES, Apple trolled, Unless they release full haptic gloves/suits soon... that would be ideal
THIS WILL BE USED FOR SELLING. Real estate agents will adopt this. Show up at the home for sale. Strap on. Walk through. The empty house will be instantly 'full' of furniture, notes, see-throughs, feature callouts,. Real estate agents constantly are searching for a competitive edge that will grab buyers. The is it.
My best friend recently died of ALS. As the disease progressed, she became 100% dependent on eye trackers to be able to communicate or do tasks, such as banking. This left her in a pretty limited world, which was often far more limited than it needed to be, because medical caregivers kept placing the tracker in the wrong place, so it couldn't see either her eyes or the small laptop positioned in front of her on a tray. Worse, she couldn't both watch TV and have access to communication, and she would have to wait for someone to come along to move things around if she wanted to switch activities. Something like this would have been game changing - though after she reached complete paralysis, there would have needed to be an eyes-only option for controlling click actions and switching screens. Moving her fingers or turning her head was impossible in the last year.
When Siri came out, people were happy because they thought the feature was for assistive technology to help people with disabilities. Little they knew that it was not the case, and sadly this device is not really focused on assistive tech either; as you need your fingers to operate it.
Why not? You could downgrade your superb eyeball resolution, put a heavy, expensive thing on your head, and alienate everyone around you, while reducing your ability in real time to interface with your computer.
I play VR games all the time but yeah I have never used it a single time to watch a movie. That's considering that I have a Valve Index, one of the better ones. The Index is more comfortable than the Vision Pro but even still it's extremely distracting to have this weight on your face during a movie. It doesn't feel comfortable and relaxing.
right i could see maybe...just maybe...the aspect of feeling immersed in an actual movie with this thing and that will be pretty cool BUT I don't know how they would get the sound to work like a theater - cause even now bluetooth sound to a sound system is dubbed lower than what comes thru from the actual source of a streaming service and of course from an actual Blu-ray disc. Like feeling like the T-rex is gonna get ya in Jurassic Park would be cool sure but if the subwoofer isn't there with the actual vibrations of the thing chasing you and the car vibrating then what's the point? Years down the road we'll probably see add-ons like "sound vests" I suppose to take care of this but again just more things to wear and THEN yes, we'll all end up looking like the peeps in Ready Player One. 😄
@@giglioflexI've used my quest 3 in bed to watch movies and play console games. It's actually quite comfortable to do. I don't bother when sitting upright tho
Hi Undecided with Matt Ferrell, did you wear the headset with *glasses?* If so what was the comfort level? Was there any touching of your glasses and vision pro lenses? Thank you.
The head strap is fine. I use the single wide band for hours at a time. I don’t like the dual band that goes over the top and around the back of your head. It is too hard to adjust.
I'm more curious if it's possible to just swap out the built-in lenses with ones that match your prescription, so you can take off your glasses and slip the headset right on without a problem. I'm pretty sure I've heard of headsets that have this.
Your point about movies - 3D should look better on these headsets because there's no need to halve the resolution or refresh rate. The best 3D you can get at home is not as good as theatres, and theatres by virtue of frame-packing into one screen cannot be as good as having two high-res screens strapped to your face. That said, I think Zuck would be really smart to release a 3D movie store on Meta Quest. The market was not ready for that before but 3D 4K/8K HDR is to me the obvious next thing and Meta @ $500ish (not $4k) could own that and sell headsets until AVP is more accessible. (ETA: pretty sure the Quest doesn't have the contrast for HDR but if it had OLEDs like version 1...)
VIRTUALITY 1000!!! For 32 years I’ve been trying to remember what it was, because I also got to use one in 1992. It was that exact game shown here. Thank you SOOOO much Matt, you have just ended a 32 year long itch that I couldn’t scratch in trying to remember the name of it so I could look it up. Nobody I’ve talked to had ever heard of a VR machine in the early 90’s. I said “you had to stand inside a ring, and you wore a backpack that has a retracting cable out the back of it to track your left/right orientation relative to the hole on the ring into which the cable retracted”. I never imagined I would just randomly trip over this watching one of you videos, only to hear that you also had the opportunity to use one of them! Thank you so much for putting an end to that low-grade but persistent psychological torture!!! 😂😂😂
doing CAD on this thing sounds crazy. Like imagine making a part for a industrial arm, and being able to compare how the part looks on the robot like its actually there. 4000$ is allot but i can see the use cases of thing in the engineering field.
Nope - this would be horrible. I can tell you as someone who is able to use the industrial HoloLens when needed. Engineering is much easier on a screen with all the reference material around you. You NEED full multitasking for that. Beating a setup with 3Dconnexion hardware is very hard. Showing the result is maybe ok - but not drawing.
I would think product designers especially architects and people designing large immersive environments could really use this. It would be great for visualization and demos. But probably not for actually designing things. 3D and CAD require huge degree of fine control and navigation in incredibly complex UI environments. Hard to beat the incredible precision of a couple of large high resolution monitors, keyboard shortcuts, a space mouse or Wacom tablet.
Great video. Hits on so many of the same thoughts I've had. I've been using the AVP for a few days now, and as a non-Apple ecosystem person (all my other tech is either PC or Android), the promise of the AVP is still plentiful, and for me, that "spatial computing" era is here. I think another factor that often gets left behind is the evolution of audience. What was deemed interesting or novel years earlier, becomes desired as the concept matures. So while folks experiencing the AVP of today may not want what it offers (or want to spend that sort of $$$), I think the promise of what is to come is being seeded, and eventually at some point, matches what's delivered. Suffice to say, we need to be here before we can get there.
The iPad is not exactly an evolved Apple Newton. Sometimes products are just before their time. We'll see with this one. I don't want one, but I hope lots and lots of other people do so there are new versions.
This is probably the best, most balanced review I’ve seen yet. People can point out the pros and cons for days, but perspective and use-case is really what it boils down to. For me, that seamless integration with the Apple ecosystem is enough to make it worth it. Being able to mirror my MacBook and have VP apps running beside it while I’m in a hotel on travel for work is a game changer for productivity. But that’s specific to me and my needs. When I’m at home, I’d much rather hop on my Mac Studio with dual monitors. I can totally see why this isn’t worth it to most people. But to me, it checks a bunch of boxes that other devices don’t. For example, I love 3D movies and wish that the tv industry didn’t abandon the tech. This brings it back in an even better way. As someone that has had one, I can attest that buying a high res 3D home theater setup costs much more than the $4k I paid for this. One could argue that this alone justifies the cost, assuming you don’t mind watching content alone.
I use Linux, and the biggest problem is that it connects neither to Linux nor to Android! I don't like the Apple ecosystem at all, but if Vision Pro could connect to other systems (like Linux), I'm in!
I'm excited for spatial computing, just not *Apple's* vision of it. I'm more interested in the Viture glasses or other interpretations like the Microsoft hololens. They lose me when I have to view the world through cameras.
I would get used to it, the technological limitations of “see through” AR means it will inevitably take a backseat to passthrough AR. There’s just no way to have a 3D object fully obscure the real world without somehow subtracting photons
I still don't even carry a cellphone, let alone use one as a "key" for my Tesla. So it is unlikely that I will ever use such a ridiculously complex product.
@@rogershark9223 70ish... the thing about ALL tech is that it is BUGGY. ( Don't get me started on my Samsung device.) For instance: Every aspect of my Tesla is what I'll call: _intermittent_ . A huge pain in the ass. If your device fails at locking /unlocking your car 1% of the time, then it cannot be relied upon EVER. Period. Everything on my Tesla is like this. Seats, door-presenters, UI display intensity, blind-spot cam views.... all of it fails at times in a _pain in the ass_ manner, not in any sort of a critical manner. If you are going to build products defined by software and AI technology, then make it bullet proof. I have yet to EVER own a car where the FOB was intermittent or unreliable... until.... TESLA! Christ almighty.... they even fukd up THE FOB!
Tesla’s are complex and it updates itself so changes over time as well as it wirelessly communicates with its maker. Might be a tad more complex than a phone.
Hi Matt, I think this is one of my first post I watched from you. Thank you! You did a much better job weighing the AVP compared to many others. It was very interesting to watch learn and understand. Not a bunch of gimmicky stuff. You have a very nice voice to listen to and you don't over do the background music like many others I have watched. It was both informative and pleasure to watch. I look forward to finding more posts from you. And once things settled down for me maybe i can become a supporter. either way - Thank you! AS for the AVP? Apple clearly priced it out of my price range.
Great video. I am a developer & product experience designer much like you. I was to buy Apple studio display with to work with my MacbookPro M2Max. But now I am planning to buy VisionPro instead when I can. Do you think it can completely replace that ?
The challenge will be wearing the headset for extended periods. I don’t mind it, but many people don’t like wearing it that long. As far as resolution and screen real estate, you would be OK IMHO. I think when I looked into it, I calculated you would need 2 studio displays. At that point the price difference becomes moot. And with teh Vision Pro, you can take your MBP to the coffee shop and do all the same work that you might do in the office.
Tethered batteries should be far more common. Was thinking about that yesterday with hand tools that people use all day. They should be powered by a battery that mounts on your belt.
I still think that the ideal is regular prescription specs that can double as a computer. Apple going for big-headset is nice as a first-gen, but I hope they're paying close attention to what the Bigscreen Beyond team is doing.
At CES this year they demonstrated a flexible system just like your optician uses, that adjusts and does the correction for you. So it moves lenses around until stuff is in focus. Which means it'll work for everyone, and you could just plug the unit for prescriptions in. It didn't look big, even now so I suspect a version of that will be the solution going forward.
lol they still have notch in their stupid phones, after all these years... the tech to not do that existed in 2019. So yes their headsets will be goofy af for decades
Big screen beyond is just screens.. they aren’t even in the same category, beyond is only able to be as thin and light as it is because it is just screens, all processing is done by what it’s plugged into, if it had to fit processors heat dissipators and such it would be comparable to the quest or vision headsets.
Well thought out and measured review Matt. I own one and love it. For me spatial computing is here because I can do everything with I need. I think you explained very well why this won't be the same for everyone. I think your iPad analogy is best. I have an iPad but mostly use the Mac unless I'm reading or need the pencil. Also the odd offline video use case that is only on the iPad when traveling. As a musician the iPad has uses for sheet music too. This is the same - it fits into my world for some work and entertainment. And my travel is going to be so much more enhanced. The other thing most reviewers ( including yourself ) don't mention is reading. I love reading on this and stuff like comic books or graphic novels come to life in ways no other medium before can do. But just reading books and printed material is great I find it greet for my posture as well over using laptops or an iPad.
As someone who owns one and has used it about 10-14 hours a day since launch, this is the first video I agree 100% with. It does what I've wished I could've done with other VR headsets, and though some of those use cases aren't quite there yet, I've been loving these new ways to do things I already do today, but in new ways that are fun. For me, early adoption is worth it.
The reason it doesn't feel like a toy is because it has that $4000 price tag hanging off of it. Frankly, my _only_ use for something like this is gaming. _Most_ of us don't work in the tech sphere. Most of us aren't looking at a screen all day for work, let alone multiple screens. Could I see a use for this for an auto mechanic? Sure. But I can promise you that just like head mounted lights, it will either get in the way, or won't be pointed at the work because the mechanic is shoulder deep in a car working by feel. That's just one example I could think of. So $4000 buys a pretty hot gaming rig and this device running alone is going to be using Mobile Games, which to a Gamer is way less than optimal. From a gaming perspective, there are _much_ better options. So, great as it may be for media consumption, that price tag is equal to renting a theater out for yourself. Now, I know the Apple fankids are going to seize on my mention of the price the way they always do: "You just can't afford it, you're too poor." No, I'm too smart to pay that much for a device that doesn't suit my needs. And Frankly, even if it did, the price would give me pause. Apple have _always_ done prestige pricing on their tech, even when it was less capable than or equal to the competition. People buy Apple to prove they can.
If it wasn't for the high price tag I'd be using a Vision Pro today just for the virtual giant screen(s). I sometimes travel to visit relatives interstate and have to bring my home office with me: that's a 27" screen, along with a bunch of other stuff. With the Vision Pro I'd be able to ditch the screen and not take up valuable table space wherever we're staying. I'd also be able to get stuff done in the motels we stay at on the way to where we're going and it's not going to be the same effort as unpacking the car to get the screen out, set it up, use it, then pack it away and repack the car. I'm also a fan of "virtual desktops" on Windows, Mac and Linux where the Vision Pro would give me all those desktops visible by just turning my head. Let's see where this tech goes. The obvious iterations on this immediate version are putting the battery and some of the electronics on the headgear as a counterbalance to the screen, and eventually cutting down to a "Vision Air" which is pass-through all the time and ideally with a transparent screen, much like what Google Glass was intended to become all those years ago.
The problem with all of these reviews of the vision pro is that the only standalone device that comes close is seven times cheaper, so we really have nothing to compare it to.
Another issue is that you really need to experience it for yourself. It's not something easy to convey through a written article or video. You have to try it out in person.
@@UndecidedMF It's not all about resolution, but more about versatility/usability.That other device does more for far less and encompasses the real definition of spatial computing (which is VR/AR/MR/XR). Apple's insistence that this HMD is AR only limits it's potential today and in the future. Which will keep this headset in it's tiny niche within the niche of VR in the niche of computing.
I think the multiple virtual displays are interesting to explore. Yes, I can have a dozen tabs on my browser. Yes, I can have virtual desktops on my Windows PC. But they require me to look and click, and look again (- assuming there is no shortcut). With multiple screens, it becomes a turn of the head. For example I might have Spotify running in the background: a song comes up that makes me want to change the playlist: when I‘m on the PC, that means I Alt-Tab to Spotify from the game I am playing: alternatively I have Spotify running on my tablet, and I literally look down. With VR multiple screens are just a turn of the head away. When „Elite Dangerous“ came out, people made literal cockpits at home. Turn your head and look at the screen that controls one of the subsystems, then look ahead again. I bet it makes for pretty realistic flight sims, where you actually look at different instrument panels.
I led a team of designers and developers at Price Waterhouse in the 90s in building the first large-scale hybrid online learning platform. Our team was tasked with exploring new technologies to enhance online learning experiences. This included creating "3D Virtual Learning" portals. The director over our area was always thrilled because it looked impressive on paper, but the level of user effort to "navigate" a virtual 3D learning environment which literally only brought you to static HTML content was very much "style over substance." The idea of limiting my engagement in the real world in order to immerse myself virtually is, quite frankly, a recipe for a panic attack.
Yes, those are another good example of clever tech that still needs to find a use case and come down in price but when it does, I expect we'll see a lot of it. Well... I suppose you won't always see the transparent TVs but you know what I mean :D
Night vision goggles also need external battery packs. They usually place the battery pack at the rear of the helmet, as that balances out the weight of the goggles on the front of the helmet. I’m a bit surprised that Apple didn’t do the same here - put the batteries on the rear head strap. That would somewhat balance out the weight of the goggles and reduce neck strain.
We could always have the Goauld headdresses like in Stargate so the weight is on our shoulders? Might honestly be easier for a while :D But motorbike helmets are what I really think of. Lots of pundits have said this isn't much heavier than a Quest or some other headsets but the weight distribution is a problem in their opinion, and I'm sure they're correct.
Probably a combination of looking better this way and soundig better to consumers on a surface level inspection. Putting the battery on the back strap would balance the weight better, but a lot of consumers would just focus on having more weight on their head.
That battery is huge! To hell with that lol. I can't even stand the extra pressure my BoBo VR m3 strap for my quest 3 adds to my lower back. (A bulky halo strap, with a much smaller battery)
Your review says with more elegance and detail what I felt as I used the Vision Pro when it arrived: the mind-blowing certainty that this IS the future right here today, FOR REAL...except hobbled by weight and cost (plus chicken/egg syndrome on AVP app ecosystem). And yet...the magic of the eye-driven interface, the rock-solid "existence" of virtual items spawned in physical space, and the mind-blowing quality of the visuals. This is something real, and shipping, and not a prototype. I think you nail it: spatial computing is a real thing, and it's not quite HERE but it's already through the door and has walked into the room. I think that my personal AVP may well become a dust collector, but I sure as heck will buy the AVP 2. I love where we're going - no indecision here 🙂
it's like wearing a 1960 era floor console TV on your face.............aside from the few geek-tech fanatics, this tech is way too clunky for the mainstream. Call me in 10 years, if I can even be bothered at that point......
Speaking as someone who has actually spent quite a few hours wearing, using and interacting with one…I don’t think your characterization is anywhere near being accurate. If you can be bothered I’ll check back here in 10 years 😊
@@GibsonCRG baby stepping’ your way to become a Cyberman from Doctor Who…. I’ll stick with Un-augmented reality. Have fun being a really shambolic cyborg
If you put your virtual tabs 2m away, does the eye focus 2m away as well (as if the screen really was 2m away) or does it stay focused a few centimeters away where the screens really are ?
I believe it focuses 2m away. My browser window is about 4’ from me now. The bookcase in front of me is about 10’ away. When I look at the browser window then up to the bookcase, I feel my eyes separate to focus on the bookcase and in my peripheral vision the browser appears doubled. Then I focus on the browser and my eyes move together and the bookcase is doubled in the periphery of my vision.
The dog at 22:30 is thinking Why does my owner have such a ginormous nose, and why does he look like a plastic doll to other people, and what an expense that could have been $4K in dog treats. Woff.
The Apple Vision Pro is to VR as the first jalopy was to an SUV today- its potential requires at least a decade to deliver any of the cases you’ve mentioned. I’ve had it for two weeks and returned it because ultimately the motion stutter issues and occasional strobing effects, made it a poor display device, and thus unusable
Question for you, Matt Ferrell, about low light use: Are the Vision's cameras IR based? That is, can one improve tracking in low light conditions by turning on an infrared light, which is not visible to the human eye, or turning on a red light? Perhaps the disturbing people on a plane issue can be solved or at least mitigated by having some sort of lower energy light source on hand or on future iterations of the headset if it already uses infrared cameras for tracking.
So Matt, you did an absolutely amazing job reviewing this product. Your videos are more enjoyable, and more thorough than the others. When you speak I actually feel like I can trust you to be truthful and have a very great opinion and insight. Thank you for making this video.
I have heard a number of people talk about how great the Apple Vision Pro would be on an airplane, but I’m yet to see anyone try it. Does it work? I’ve tried it with Meta Quest 2 and the experience was laughably bad. Head tracking relies on a mix of IMU data and camera data. When they don’t match (movement detected via IMU but no movement seen by cameras) then head tracking starts to drift around. Maybe Apple has solved this? I would not assume so, but I’d love to see it in action.
Linux is locked down too. You are locked to the distro, unless you are some kind of Slackware extraordinaire. Windows is locked down too, and, oddly enough, you can't put Chevy parts on a Ford (no offense). Maybe if you can virtualize an Apple operating system it would work. I don't know.
I am a big early adopter of everything tech, from screens to drones to home automation and pretty much everything else you can imagine. While I have and use an iPhone and iPad, half of the apps I must use are PC only and the other half are available on PC, so I use a PC. That isn't really my choice and I can't change it. As it also is now (though, with smaller screens) I can have my iPhone, iPad, and PC with multiple screens all accessible and usable simultaneously. As it also is now the VP would get me half the way there, with no practical way to get the other half, which would be at least maddening, and in reality a deal killer. Cost is not my greatest concern, but until I can reasonably tap into a PC (even with the use of a physical keyboard and mouse) the VP just won't get me there and would end up just being a large personal TV
Excellent video. I think you gave a well balanced, authentic review. I was able to get a hands-on demo at the Apple store last week. Took around 30 minutes. I don’t say this just to be dramatic, but I cried. It was embarrassing. It was nothing like I have experienced before. I was immediately struck with so many possibilities for its use. The immersive videos were the most impressive. I was there, even if I wasn’t there. What an experience. Now I can go anywhere, do almost anything. Want to go hang gliding? Strap on your headset. What about hiking the Grand Canyon? Check. Visiting the Louvre? Yep. Attending any concert or sporting event? Just choose your seat. Instead of watching the next Indy 500, I can choose which car I’ll be in. Every nursing home and school in America needs one, or more of these - today! I’ll be getting one in the near future. I just need to decide which kidney to sell.
Is there a way to chose a standard language for your videos? It is annoying that YT tries to provide me with a translated dub, as this is bogus sometimes and I understand English pretty well, so I enjoy watching the original.
is your 85 inch oled tv worth the price since the vision pro made it look "small and weak"..? discounting the fact that the vision pro can do a lot more beyond watching.. nice vid !
@@UndecidedMF Sure thing Matt! It is the clear winner “for now” because even if you can afford two or maybe three AVPs it still won’t allow you to share “what you’re seeing”.. but its not a stretch of imagination in a not too distant future, me and my wife having both AVP watching the same movie or panoramas up above the sky while laying on the sand.. or friends coming over playing “spatial computing”.. that would be the ultimate family get together and in that case will be the “clearest” winner in communal computing.. So enjoy your tvs for now..
Use case for manufacturing & user-training for products are boundless and in tandem with LLM to assist - could be a whole industry of UX related use-cases for VR headsets... its just to0 cost prohibitive as a productivity device for me to recommend. But that could have been said of IBM-PC XTs - for when they were released, their cost? $10,000 USD in 1980's dollars!! 640kb with a 10mb Hard drive.
I think Marques Brownlee hit it on the head - other than Facetime, there's a dearth of multi-user applications; which is where the "spacial computing" would be most powerful. Imagine Jigspace "Pro" with collaboration, where Jigspace hooks into CAD software.
Everyone was wrong, except for everything you agreed with and the overall conclusion effectively being, "Some people may find it useful". The "era of spatial computing" you think is coming will not involve strapping a giant device to your face. When lense, screen and battery tech allow powerful AR devices to be nearly as comfortable as putting on a pair of sunglasses it'll have some widespread potential. That's not happening anytime soon. Other than that it'll be exactly what VR has always been. Niche devices for games, movies, education and porn. Apple simply did what they always do. Reinvent something to sell Apple fans for 3X the price with a clunky UI and proprietary limitations but with a polished esthetic and a great screen. Of course like other Apple products, there's one thing it can't do well which is play most PC games. For that, the $4000 ARM device will be mostly stuck with whatever Quest games get supported and the handful of gimmicky titles Apple invests in. Clever engineering, dumb product.
As a high school science/engineering teacher, the potential around spacial computing is both incredibly exciting and disheartening. I would love to have students see the inside of an engine, do physics experiments not otherwise possible, or take virtual field trips. However the gap between rich and poor districts mean some will get to do these things well before others. I work in a large city public school district, and we just got one-to-one chromebooks thanks to the pandemic. Other rich districts have had them for well over a decade. The way education is funded in the US, spacial computing is only going to widen the gap between rich and poor and make it that much harder for teachers like me to get our students prepared for this ever changing world.
I was about to upgrade from two iPad Airs to a MBP 16” & iPad Pro 12.9. I day trade stocks and need to watch two screens and watch charts during trading hours without a break, which can mean the difference between making and losing thousands. If I go to the toilet or get a snack it can mean missing crucial trends and trades. I’m also located on the other side of the planet from the markets I trade on, so dinner at a restaurant at the moment is almost impossible as I have to work on a phone screen and am looking down the whole time when the markets open. I plan on placing screens all around the home so no matter what I do, I have the charts in my eyeline, and if I’m out and the markets open, I can stay present while working. The last one may not work out as I’m going to feel stupid putting it on in a public place and I’m not sure how it will make those I’m at dinner or a bar with feel because I’m wearing a headset. It’s going to be interesting to see how this works out.
The 'Halo' strap design, first popularised by the PSVR, but subsequently used on many Windows Mixed Reality headsets and the Meta Quest Pro, is almost certainly more comfortable than either of the 'clamp to your face' designs offered by Apple for the Vision Pro. With the weight carried on the forehead, it feels like something you're wearing, rather than something you're clamped into. The after market Halo strap that I have for my Quest 2 was an absolute game changer in terms of comfort, and apparently the same strap can be easily adapted to the Vision Pro. I'd highly recommend trying one, mine only cost about $50. One trick that I use to improve the accuracy of both hand tracking and inside-out tracking in a dark room with my Quest 2 is a simple 5W infrared flood. It means that a room that's dark in the visual spectrum can be flooded with more than enough IR light for accurate tracking. Since the halo strap means the headset is suspended in front of my face, I can remove the facial interface entirely, giving me a real life view of my keyboard, mouse and/or HOTAS, which all light up themselves.
ANOTHER QUESTION IS DOES THE VISION PRO HAVE GAME SUBSCRIPTIONS FOR XBOX AND NATIVE APPS, QUEST DOES.. You can play XBOX games insiide the headset as well as games like Fruit ninja and Ascend..
Your take on how burying your face in a phone is isolating, while the Vision Pro lets you blend apps with reality better, is great. I think this is what will make it a preferable product over a phone for some people. The decision to take it off and go eat dinner helps people cut that virtual tie to their device, and helps improve our time away from screens.
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overhyped, over priced and not interesting tech at all to this 54 year old man. it gets a big nope from me...
I've been through 5 different VR systems and they all have the same issues. But the result is that it's a shiny new toy for 6 months and once the luster wears off, it gets dumped in the corner. Then a year later it stops getting supported. It's not there yet. Things they are going to need to do is make them the weight and shape/size of racing sunglasses. AND wavefront rendering. Eye damage is real with these VR sets. Basically you mess up the nerves controlling your focus in your lenses of your eyeballs. The jury is out on the medical studies because people never wear them long term, remember, they end up collecting dust and sitting in the corner after 6 months. If they make them lightweight and small as sunglasses but they don't make them wavefront, people will start reporting eye damage at some point. Though I believe they have a user agreement that you promise not to use it for too long at a time. So they are probably covered legally.
Okay, I wrote the above comment in the first 2 minutes, so the fact you quoted me exactly at the end is testament to reality. lol
Matt, not earing Meat is bad for both Nature & Your Biome. Big Agriculture is going to desertify all arable land in the next 50 years. After that we will not be able to grow Arable crops. We will then have to rely on meat from land & vegetables from the oceans.
So your choice:
1. eat meat from mob grazing sources or
2. Or help cause the climate to change by growing bad seed based food- your choice!
"Bigscreen Bbeyond" is much cheaper, lighter and more comfortable to wear.
Due to symptoms of multiple sclerosis, my left eye turns in by a couple degrees. What I need in a VR or AR headset is a setting that will allow me to tell the device where each eye’s visual field is. Maybe there could be a red circle and a blue circle and I’d move them until they overlap into a single purple circle. Then I’d repeat the process for looking left, right, up, and down, so the device knows how to adjust its displays so what I see is aligned properly. All the tech specs are meaningless if I can’t even use the thing.
Devices that don’t let you adjust such aspects of vision can’t really claim to be accessible. People vary in their ability to receive the signal so the devices need to have a lot of adjustment options.
I don't know the name, but at CES this year a company showed off lenses that work like the sets at the optician only managed by software. So it watches you watching stuff, works out how long/near sighted you are, then focuses in. Meaning no prescription necessary and multiple users can use the same thing. It seems a short leap from that to other types of movement and adjustment, that would enable them to deal with your needs, as well as other less common issues than near/short sight. I hope that you get to enjoy some of this at some point in the near future.
Ps5 vr2 has eye tracking and works extremely well but my eyes work as expected so I don't know how the experience would be for you.
visionOS gives you the ability to control Vision Pro with just one eye. It’s under the Accessibility section in the Settings app for obvious reasons.
Apple Vision Pro does this
Maybe 'accessibility' functions could be enhanced to not only track your specific ocular alignment but 'correct' your vision - if that's where you wanted to go. But would you then want to come back to the real world? I wouldn't have expected that feature on release day though - maybe apply to be an accessibility tester?
You know the cliche of kids in a car asking, "Are we there yet? Are we there yet?" Imagine the opposite. Every five minutes the dad says, "Okay, we're here!" and the kids say, "Dad, the sign says we're 200 miles from Disneyland." Over and over and over again without ever quite reaching Disneyland.
This is what VR/AR has been my entire life. Incremental improvements accompanied by press releases declaring revolutionary advancements.
Haha. Nicely put. It's like waiting for fusion or changes to planning law.
to be fair the niche that always wanted VR headsets were happy since day one. simulator games players. but they are a niche, and filling a niche generally won't make you rich. so they kept trying to sell VRs for people that didn't need it.
As someone who's been buying and trying VR headsets since the DK1 was released, this is the 3rd of three major milestones that I've witnessed: Valve figuring out accurate room-scale tracking (enabling VR gaming as we know it), Facebook/Meta figuring out how to make a cost-affordable wireless headset, and now Apple figuring out an actually intuitive VR-based operating system and controller-less input method while eliminating the screendoor effect. This is not an incremental improvement, it's the biggest leap since DK1.
At least from late 1990s as I remember it. Duke Nukem 3D in virtual reality. The same goes for nuclear fusion.
Brilliant
I work as a nondestructive test engineer and I do a lot of industrial x-ray CT scans and a lot of ultrasound inspection work. What I would like is to have AR capability allowing me to overlay our test results (CT scan data, models, ultrasound c-scan or tomographic models, ultrasound s-scans, etc.) with the actual hardware we're evaluating. Being able to "hold" data like that, especially if you have the physical part to go with it, would go a long way in a lot of the design/dev/RCCA/other investigations we do. Especially since I do end up spending a lot of time converting the information into other modalities, since a lot of people REAAAAAAALLLLY struggle with some of the data presentations.
Isn't this something Microsoft was working on with their AR Headset? I seem to remember a lot of engineering promo videos when it was released a few years ago. This Apple one feels like the next iteration of that, but you know Apple, they'll claim to have invented it.
@@beayn hololens. they already do sell them to companies, but it's not a consumer product. it's crazy expensive, but i've read that it does work... th-cam.com/video/pIsjVaqdNpc/w-d-xo.html
@beayn hololens. they already do sell them to companies, but it's not a consumer product. it's crazy expensive, but i've read that it does work... just search hololens 2 since comments are auto removed with links. the regular one is 3500 and the 'industrial edition' is 5k.
@@beayn hololens. they already do sell them to companies, but it's not a consumer product. it's crazy expensive, but i've read that it does work... just search hololens 2 since comments are auto removed with links. the regular one is 3500 and the 'industrial edition' is 5k.
@@beayn Promo videos tend to be highly curated, so who knows what the actual status of that is. At the end of the day, implementation is key and some consensus between Microsoft, downstream groups/corps implementing the features, market conditions, and hardware maturity would have to align for that to happen. I could see some implementation finding its way into an open source tool like Paraview or into an upstart company like Lumafield that it trying to further differentiate itself in the market before it gets implemented en masse. More likely, I see this trickling into medicine first and then into industry, as that seems to be the more common route for tools like CT and ultrasound. However, Microsoft, if you have something in the background related to this and read this message... I'd be happy to test it for you.
How is “everyone wrong”? I’m still waiting for that argument. Also that assumes you have watch every single video that has been produced on the product. Lastly, there was nothing unique presented that I haven’t already heard from the dozens of videos I’ve watched on this product.
Honestly matt is a bit of a dope and his content is often poorly researched. Look at thunderfoots videos from a while back. He goes over how Matt would basically use a company’s marketing materials as his “research”.
I think you and Marques Brownlee could have a tremendous discussion about this product. A one-off special on imagining the right and wrong use cases, the awesome and useless. You each bring a different perspective and both are tremendously skilled communicators. Y'all would crush that.
Yeah, when Matt was talking about placing things in useful positions, I was thinking of Marques' complaint that they can _only_ be in one position - once you've got your set up dialled in, there's no way to save or recall it, and opening an app somewhere else closes the first location
They literally share the exact same perspective.
I'll be honest, on the subject of the "ready player one future", I don't think that's ever happening in the way that some companies would have us believe. Stories like Ready Player One, fall into the very common trapping of thinking that a new technology won't be a part of the future, but the entire focus of the future. We've seen this time and time again within loads of fields, people assumed that Reading would replace Memorization, Radio would replace Reading, Television would replace Radio, Games would replace Television and so forth, but these things never replaced what came before, they just took over a niché that they did better in, but none of the other areas.
So I think that this is certainly going to change the world (though to be honest, I'm not sure if this product will be the one to do so), but not as thoroughly as some techies would have us believe.
Personally I probably won't get this specific VR/AR headset, mostly 'cause I predominantly use Windows products, but even without that caveat I still don't think I'd get it, as it's just still too early I believe.
William Gibson envisioned Augmented Reality of looking at a restaurant and seeing the menu or reviews. Also, locations can have virtual placards or audio in various languages.
@@panthersnbraves I very highly doubt people will wear these things when going to restaurants. This is one of the things wherein I think tech hype is out of touch with reality. When you go out to a restaurant to have a dining experience, I highly dought that people would want (or appreciate) the wearing of an augmented reality headset while dining. It will inevitably make the experience somewhat less social, which defeats the purpose of the social experience in the first place.
I think they will be used for things like learning, VR team meetings, analyzing product chains, visualizing people being in places we can't irl, but I can't see it being used in scenarios outside this in reality.
Lol I think some of these are debatable. Videos have totally replaced books and radio for me. And similarly video games definitely replaced TV almost entirely for me. But fairly certain this depends on the person
..and that's why society is in decline. I've learned that TV/streaming can't replace well-researched books.
You're getting someone's elses perspective & notions through a screen, not forming your own.
DUNE is our bible of the Future.
@@Sancarn
And yet a lot of people live their entire lives online. Instead of bars they’re meeting partners on dating apps. Instead of grocery shopping they’re ordering from Doordash. Instead of talking to their friends in person they’re on Instagram or FaceTiming. They’re attending virtual concerts, socializing in video games, and working from home. Instead of reading a book to learn something or grabbing a newspaper to read the headlines, they just pull out their phones.
My phone is now my flashlight, alarm clock, measuring stick, level, calendar, camera, notepad. It’s where I learn and read, play games, make friends. It’s where I apply for jobs. It’s where my relationships begin and sometimes end. It’s where I store all my memories. It’s scary to think about how much of my life I have on this device, how dependent I am on it.
I think if there ever is a future where people live in some kind of simulation, it wouldn’t happen all at once. It might take like another century to get there and would be a cumulative result of a bunch of technology advancements, not just a single headset or device. But doesn’t it feel like we’re slowly inching closer to that?
I was a visual system engineer for DoD simulation and training and have followed head mounted displays for over 30 years. You are spot on with many of the drawbacks with these systems. Maybe the issues will be solved someday, but they are still missing some of the biggest issues.
Not as storied as yourself, but I have used the arcade VR system Matt mentions and even found myself in a CAVE once. I'm just impressed that the term "screen door" wasn't mentioned anywhere in this review.
If you're a bit of a subject matter expert, I have a question I was curious about since this has launched. Using my laptop and cellphone so much, I was noticing I was getting nearsighted so I bought a 65" TV and hooked my laptop top it on the other side of the room, to force myself to regularly focus further away.
If you are staring at tiny screens right in front of your eyes, do you get the issues of looking at near objects too much, or is the eye tricked well enough that it's as if you really are looking at things at whatever distance you set the virtual object?
@@Nevir202good one would like to know that as well that's a good question hoop it doesn't give you nearsighted nes Hope your Eyes are tricked well enough to not have that problem
@@pragmax Screen door is finally gone! My biggest issue with VR over the years with field of view being a close second. Once fov has been solved, we can finally actually feel immersed.
Have you looked at the Bigscreen Beyond?
i dont really think the vision pro is a "consumer level" device at that price either.. heck the _base_ version costs the same as hololens 2. yes it has some cool tech, but as marques it _is_ a toy right now and extremely expensive toy that will then be obsoleted by the next, also extremely expensive version in a year or two.. i mean if you have infinite money or can write it off as a business expense, great. but this is only for the most die hard apple fans to show up to their other apple fan friends :)
imo i really think its a mistake to make these things standalone devices. the actual compute hardware has no chance of keeping up with the progress of computers or demands of apps worth using. it also drives the price and weight up considerably
I guess that depends on how you thinking about it. You can easily buy TVs that cost more than double the AVP, which the AVP is arguably better at watching content on. That's assuming you don't give credit to the AVP for doing anything else. I think value for money is highly subjective, and the "consumer" space does get pretty expensive at times. A first class ticket on a commercial airliner is still a consumer offering. This point is even further underlined when you consider most companies won't pay for first class tickets, meaning only consumers are buying them, and one of these tickets can cost you as much as an AVP. Also, first class doesn't make you rich, it's not like that's anywhere nearly as expensive as owning a private plane, or even chartering a flight.
@@bujin5455 but a TV you can watch with multiple people, the apple vision is just for you. also you can probably buy a couple 65 inch oled TVs by the price of a Apple Vision. arguably the TV is better in this case.
Yeah, it makes more sense if the headset itself is treated as a display and sensor array that can connect to nearby compute "bricks" wirelessly. That might even be how we get to replace phones, instead of a phone in your pocket you just have a compute brick that can interface with whatever HMD you have. That would allow them to make the headset itself vastly lighter and smaller, which is important as many people want something extremely light and non-obtrusive. Talking something the size of an earpiece. Would also be great if it could connect to larger sources of compute power like your desktop as well.
The fact is it's a complete compute device with I/O. So it's the same as buying a computer plus keyboard & mouse and monitor. It's not just a headset that displays from another device. So your opinion is true for you and people that agree with you.
@@bujin5455 I dunno how one person could be wrong about so many things in one single comment:
"I guess that depends on how you thinking about it."
It really doesn't. $3.5k isn't general consumer level at all unless you're going by strict definitions and not reality.
"which the AVP is arguably better at watching content on"
No. A tv that you can't watch with anyone else. One that gets fatiguing and hurts your face after a couple hours? Never heard of that kind of TV.
"A first class ticket on a commercial airliner is still a consumer offering. This point is even further underlined when you consider most companies won't pay for first class tickets, meaning only consumers are buying them, and one of these tickets can cost you as much as an AVP."
Son, almost no one is buying 1st class tickets, wtf are you talking about. They are almost exclusively customer loyalty bonuses for frequent flyers and as free upgrades. You really just pulled this "factoid" out your rear. Those that aren't free upgrades or flyer mile upgrades ARE indeed paid for by companies for C-suite employees and celebrities/VIPs.
I didn't expect a commercial. Ugh... I expected a lot more from you. If you're after utility from a VR/AR headset, both the Quest 3 and the XReal Air 2 are going to better meet that need. It's not even close. The Air 2 can easily add two or more additional screens to any computer, not just a Mac. It also looks and feels like a pair of sunglasses. You can even wear it on a plane without anyone noticing. The VP gives you ... just one screen, a mirror of your Mac. The Quest 3 will give you as many displays as your computer and network can handle.
If you're interested in "spacial computing" the Vision Pro is a non-starter. The Quest 3 delivers on the productivity promise with a surprisingly polished experience. With the right apps, it's everything people want from the Vision Pro without the compromises. The Air 2 is clearly the future, but it's very much a beta product at the moment. As the software improves, I expect it will get more use, not less.
When Apple announced an AR headset, I fully expected something like the XReal Air. It seemed strange to me that they went with an ordinary VR headset. To now see the software limited the way it is really makes me wonder if everything is ok in Apple land. Even the Vision Pro case is oddly designed. If you haven't seen it yet, it's absolutely massive. Where the Air 2 will easily slip into a carry on, the VP case must become your carry on. What were they thinking?
What do you expect from a vegetarian who uses only apple products? Of course you're going to get an ad for more apple products!
Some people are acting like Apple invented AR, but Microsoft already had a decent one targeted at engineering and business with the HoloLens. Apple products always get far more hype than they deserve, marketing is what they do best.
I appreciate the thoughtful dissection and contrasting between what it is, isn't, could be, should be, and will be. I only have one major point of contention: comfort of the solo knit band. It's completely false that it's only wearable for 30-45 minutes. I wear it all day with that band and it works just fine with only minor discomfort which I think would apply to having any AR/VR headset on your face all day. More specifically, the dual loop band is a more of an inconvenience if you have a good amount of hair than the weight distribution or compression introduced by the solo knit band. Hence why Apple includes more than one light seal cushion thickness with it. It seems more likely to me that such a complaint stems from the light seal or light seal cushion not being sized correctly. It's also possible that some people need to exercise their necks; no joke. As someone with actual diagnosed cervical spine issues, I can attest to the issue more likely stemming from improper fitment/strength/anatomical features (yeah, how your face is shaped). It's nearly impossible to create something that fits every face shape. Just think about how certain styles of glasses or headphone styles don't fit well or are uncomfortable for certain people. So, I wouldn't be so quick to write-off the solo knit band.
“It’s the first VR headset that i thought that I really do think I will be using this 6 months from now; but I thought the same exact thing for every VR headset that I bought…” I had to listen to that sentence 20 times to come to terms with it. Love your videos.
im still using index after nearly 4 years of use
3 years in, and I'm still using the Quest 2 🙄
But its not a VR headset. Its an AR headset similar to Microsoft Hololense. It doesn't provide or imitate "virtual reality" but augments your current reality. Anyone calling this a VR headset is just blissfully uniformed what VR and AR is.
@@lievre460 no, it isn't like HoloLens. With its pass through, it can work like HoloLens, but it also can completely isolate you in immersive >>VR
@@lievre460if you want to get technical it is Mixed Reality. Augmented reality would be more like what google glass was trying to do.
At $3,500 this is NOT a consumer lever device at all, not even today, ignoring all its feats and issues.
Already full of bloatware apps too.
Disney must of paid millions to be included.
Very good. It's a developer system. The thing people like to ignore is that Apple has no AR OS at this, so the first few years of Vision OS are just going to mirror iPadOS.
It’s probably more prosumer and for anyone who can afford to be an early adopter?
Plenty of consumers out there that earn vastly more than you run of the mill consumer.
I’m in the wait and see category of the market. Whatever the price point I don’t feel there is a killer app that totally sells it to me. Then again maybe if I tried it first hand I might be properly lusting over it?
As a glasses wearer - how did you find it for adjusting to your particular challenges? Wondering if it could be useful augmenting the visually challenged - can you zoom in on that tiny invisible writing to find a serial number?
Yes, we need an answer to this
You can purchase prescription lens that insert into the headset at the same time you order the headset.
As I move towards retirement, I think of how I might have wanted this when I used to have to do site visits of large construction projects like public libraries & multi unit residential projects. Even now on the smaller projects I take on, I have to have set of drawings, a red pen & walk through a project checking & making notes & taking photos. I've tried doing this with an iPad, but I found it lacking so I've gone back to paper & pen. I can imagine having this strapped to my hard hat, taking photos, making notes on a drawing & perhaps starting to work on the site visit report. One caveat; a construction site is a dangerous place, I've seen plenty of injuries & close calls in 30+ years & having to rely on a set of camera lens & low light being an issue could spell trouble.
I'm an architect and still field measure with pencil/pen and paper (and a laser measuring device + tape measure). You can get paper wet and dirty, and you never have to recharge a pencil or pen. While promising, I've tried using Lidar apps with my iPad Pro and Iphone 14, but those applications are so rudimentary and essentially useless, that just doing it 'old school' is ultimately faster and way more reliable.
@@jokermtb you're spot on! My laser is great for most things, but I have 20+ year old tape measures that are still the best tool for the job
@@jokermtb I've done a couple of small 3d remodeling personal projects and I would usually make sketches of the building parts and write down measurements taken with a laser measure. Recently I did a project for a friend and what worked relatively well to speed things up at the site was having someone just record a video of me measuring and calling out measurements and then I could take the time at home to sketch and write down the measurements.
you have already 3D cameras . you can see every part of your construction site .
@@WhoTnT Sounds like a good idea, just needs to have another person on a site visit...
Congrats Apple, we have a Black Mirror device in the real world now. I'm sure all the iJail lovers will jump in and get disconnected from the real world.
10:08 The delete key appears next to the text at the top of the keyboard once you hit it once, so you can look at the text and delete text at the same time.
yeah, this is false. you don't need to look at a key to use the virtual keyboard with your fingers. just type away, even with two of them. I've gotten pretty fast with it actually, it's way better than I thought b/c of early reviews.
the other possibility you have is look at a key and then select it via the finger tap. this takes a lot longer at least for me. if you've trained a bit, that could become a lot faster though.
the whole interface mostly works amazingly well. for a generation 1 product (cf. ie. first iPhone) Apple nailed it.
I'll be interested if it has a negative effect on eye sight over time.
It must be hard for our normal sight used it looking at close and distant objects being locked into a very close focal distance for hours on end.
yea ...i had the playstation VR2 ....i am telling you these stuff are bad for eyes . used as toys once in a while is ok . play 1 or 2 games is ok .
The focal point of most vr headsets is around 4-6 feet out.
For the Quest, there are blue lenses as an option from third party providers. I haven’t found that for the Vision Pro. My friend who codes and create VR content said that it can cause you to have ‘milky’ eyes. But I would ask an optomologist.
I’m myopic -3 and without the lenses, the image was quite blurry. I’m pretty sure the focal length is beyond what could induce eyestrain
Even if you look past the luxury price, the biggest problem with these is the fact you have to always have to wear something very, very unwieldy on your head.
For me, I still haven't found anything that even comes close to a keyboard, mouse and lots of physical screen real estate, and I started my computing experience in 1979.
Also, even with a touch screen you get physical feedback. You don't get any of this when tapping against air, and this type of feedback (without yet another unwieldy add-on) just isn't possible with our current technology and may never be so.
I expect haptic gloves to be introduced (5+ years down the line) which will solve this, since many prototypes already exist. But besides, most of the input is done by tapping your fingers together, not tapping on the air. Tapping your fingers gets you similar "feedback" as tapping a surface... and instead of having to constantly move your arm/hand around, your pointing device is your gaze. The input method is hands down the strongest feature of this, just like the input method on the iPhone was its strongest feature back in 2007, and the input method on a Macintosh was its strongest feature back in 1984
Haptic gloves are the other add-on I mentioned. I'm sat here in front of 2 ultrawide monitors typing on a full travel keyboard without the need to be wearing several thousand pounds/dollars worth of cumbersome equipment.
@@ColinJonesPonder I also have ultrawide monitors, but good luck using your ultrawide monitors on a couch, a bed, or anywhere besides your desk. Portability is clearly a big part of the value proposition here
I have a phone I can pick up and put down without effort when I'm not at the desk. This is my personal view of course but I don't need to be tethered to technology 24/7. Sometimes it's good to just be human.
@@ColinJonesPonder Sure, but a phone won’t let you easily work on a project or watch movies in an IMAX theater while chilling on a couch/bed. A phone just doesn’t come close to the same range of functionality or range of experiences
Are the low light issues resolved via an Infrared light torch in the room?
No, because the hand tracking isn't using infrared but instead regular cameras.
Most of us don't have mac computers. How does this use with Windows? Not willing to switch over to all Apple devices. You did a good job on the review if I were an apple computer user. I could not buy such a device without knowing compatibility. This would be an amazing quadriplegic individuals. Can it be used without using fingers for click. Can it be trained to use double blinks? Brings up a huge number of questions. $4K is a lot to answer these. I also question health questions. How does it work with one's glasses? Can it be focused to eliminate use while wearing them? How are the eyes covered with lack of air circulation going to respond health wise. Thanks again Matt. Good reviews bring up good questions.
1 cm . light diodes from your eye balls ....it aint healthy i can tell you . 10 yrs from now the doctors will prove this as bad for your eyes .
Apple has been working on the basis that no other computer manufacturers exist for a while now. Why would this be any different?
The headset is for no one.
it's a STANDALONE device....it can however, display the screen from your Apple Silicon Mac. I don't think the first couple of Variants will be Windows compatible. While someone may attempt to hack Vision devices to run on Windows, APPLE is DONE officially supporting Windows compatibility. APPLE will focus on their own device OS's
This is for Apple folks in the Apple ecosystem; the whole point of selling this thing is to have more people buy or use apps from their store and keep them in the Apple ecosystem. That is the genius of modern Apple... Why bother making products when most of your income is from software sales you don't even make.
Regarding the Delete key on the virtual keyboard, Apple have thought about this and as soon as you hit delete once, look at the text and keep pinching, the delete icon will still appear next to the text you're deleting.
18:27 "Contextual Computing" - I love this term. (Apple should hire you). .. In the kitchen? It should know you're looking at a stove/pot/food. Looking at your microphone? Have the controls/input levels, etc. Looking at a audio interface? Show all of the configuration options. Looking at your camera? It should recognize the make/model and show the UI for the camera.
But why? If I'm in those rooms and looking for those things I don't need the headset. It's not solving any problem. At best it's keeping me inundated with advertising opportunities.
How does looking at your camera and this device showing you the camera's UI do anything? It is not connect to the camera. It is actually inbetween you and interacting with the camera. It is in your way.
@@shawnmayo8210 many of the pro-microphones and audio interfaces have software to let you configure all kinds of things. This software runs on a computer. Sometimes that computer doing the actual recording is on the other side of the room.. (with these things being wired to it). A potential use as mentioned is your device recognizes the thing you're looking at then shows the proper interface for it.
@@gschweiger the video camera has a tiny screen on it. This could show a much bigger interface for camera settings. Also see my response to the other person about the audio gear. If you're working with multiple cameras, mics, interfaces, etc.
Why would you want this to get all greasy in the kitchen though? It's at eye level, similar to the fan
I am still not convinced.
Comfort wise, I work 100% from home and I have a setup computer system with multiple screen but when I am off, I am off... I don't want to be able to work from everywhere at all times and as much as I can understand the concept, I am not willing anyway to carry the charger/battery with me all the time (which is similar to carrying a computer around anyway). I rather prefer having a comfortable working space INCLUDING good furniture! (nice chair, bicycle desk on the side so I just don't sit but also work out a little bit while working etc...).
Cat wise... I feel you! We have 6 at home and it can be challenging on ANYTHING dangling here and there. Definitely being able to work from a virtual keyboard might be helpful when you have cats competing to sit on your laps. Still I wonder, if the cats see you moving you hands around, might they think you want to play with them and jump at your hands?
To me the only real missed experience might be the movie experience but being in a theatre adds also the public reaction. I know we tend to ignore this or even dislike some customer's over the top reactions but still, to me it is part of the experience, there is a human connection and energy in a theatre I enjoy too. Not to mention that it is so easy to consume video contents now that we don't always appreciate the work to produce it, making the effort to go to the theatre and doing it less often makes it more enjoyable to me too. Nowadays "let watch a movie" doesn't sound anymore like a privilege but like a way to pass time without effort, which I do all the time but still I am worried also that such shared time will become a personal time only and will decrease even further people real life interactions.
K, bot
I am similar with most of those points. IF ONLY it could display multiple monitors from various computers, so you could have 2 Macs, 2 Pcs, a Linux server and your phone all streaming in - each with up to 10 windows or something like that ---> this would make my work much more organized.
@@michaelnurse9089 oooooooo bots doin bots! Bow chicka bow wow
Can the Vision Pro work with the iPad (with a Bluetooth keyboard and mouse) like it works with the laptop?
Having worked on VR during the 1990s, I think strapping a device on your face causes so many problems that it rules out a lot of use cases. I especially tend to sweat in these things, and while I can spend 16 hours in front of a real screen, with an HMD I tend to remove it as soon as the task I use it for is completed. I have not used the Apple Vision Pro yet, but it is still a device hugging my face strapped around my head, and a pretty heavy one. Another problem I have is that all objects appear optically at infinity, and I had hoped headset technology would get to the point where the lens focus is adapted to the distance of the objects you are looking at, but even the Vision Pro does not have that feature, and I don't like the strain this puts on my eyes/brain.
I am probably lucky, but I don’t have that problem. For me, the VR pro solves way more problems and creates a few. I could easily spend all day wearing it, and I nearly do.
I think you are right, but given the reputation and history of Apple, they are probably in the best position to address these issues.
It is also easier to solve big technology challenges when you are charging $4000 vs $500. What I mean is that innovation costs money and it is likely easier to cover those costs on a more expensive device, than in a cheaper one.
The computing element should have been a belt-clip or backpack dongle
Having that weight onboard is a mistake
Should have been the compromise in order not to double cooling fans for what is left up front and what is dangling behind
Especially considering they made the battery external. Might as well made the computer external too
Exactly. The computing element should be my iPhone. The headset should just be an I/O device. Also, cool games and experiences need to be a software priority. Right now, software is completely lacking compared to Meta. I say this as a 4-decade Apple fanboy.
No more latent than a mouse with Bluetooth. @@stanvassilev
Agreed. Computing on board is great. But when you already have to holster a battery pack, linked by antiquated Lightning cables of shame and degradation, why not just chuck the video through that and let me put it on a backpack or one of those mini-bandolier style ones people use now when they absolutely want a bag, but don't want ten litres of free space in it so have to have a Peak Designs 4 litre bag slung across their chest. You could also then have your choice of batteries and not be limited to a brief useful life.
I'm convinced this is a developers only, office chair and desk product and they're just not brave enough to say it. Anyone who isn't a developer is just a beta tester paying for the privilege and they're hoping to get feedback from those people which would inspire actual developers to create a use case for it. At which point, you'll see the industry boom. Apple literally don't have a clue what it's for.
One thing I'm curious about as a musician is if it has any benefit over using an iPad for sheet music? I can also see the potential for an AR app that would overlay notes on a physical keyboard kinda guitar-hero style from midi file perhaps.
This is a question I have, but my goal would be enlarging the view on my iPad Pro. I am vision impaired and being able to use a larger view would be a blessing.
print the notes and paste them over the keys. Done.
Wait a year and I’m sure you’ll see plenty of people trying to provide the software, and then we’ll be able to properly answer that question. At the same time, I do feel like an iPad is “just enough tech” to address a need without throwing too much tech at the problem.
i think the biggest missed oportunity for apple vision pro is to ditch screens altogether... why are all the apps just screens? they could be exploring three dimentions, and trully reinvent an application, its is not as impressive because there isnt depth to it, even the apps designed for vision pro look like ipad apps...
and they are all constrained to, yet again, screens. the app jigspace is the only thing that truly explores depth, but why hasnt apple done that?
because it’s the beginning, people thinks in 2D
What I've been saying the whole time. iOS + Headset ≠ AR function. They won't have this solved for a few years. Regular consumers buying this will have to deal with iPad on your face, while developers will use it to build the new apps.
@@joselucnico i think it just lacks a steve jobs pressure, even in the hardware
I don’t know what’s worse, $3500 for the headset… or $50 for a clip to hold its battery.
Got to play with it with it for about half an hour and it left me speechless. The thing that hardly gets mentioned is the immersive video. That is the most impressive experience I think I have ever had on a computing device. My question was, at the price could this be your only computer? Could it replace your iPad and your tv as well? If it could then the price is more palatable. Right now, I concluded no, but it’s not as far away as I would have expected. Maybe version 2 or 3. This would also be a price linked issue of course. If they bring out an SE version for half the price with the vast majority of the functionality for, say 60% of the price then it would be very tempting.
I've tried nearly every consumer HMD (head-mounted display), and some that are intended for commercial use only, and they all have one thing in common:
The issue isn't the hardware, it's _everything you need to support_ the hardware.
1) *Computer chips* simply aren't fast enough at a small enough form factor to support high quality content on a headset that isn't tethered to a computer.
2) *Tethering to a computer instead* always feels awkward, and bad, and you inherently can't do a lot with a huge cable attached to you.
3) *Batteries* die, for controllers too, and for some reason, none of these manufacturers have tried to make a _hot_ swappable battery.
4) *Locomotion* simply doesn't work, and it _won't_ until we have an extremely heavy duty omnidirectional treadmill or something like it.
5) *Content* that uses VR in a meaningful way is shallow and lacking because the things above limit development
6) *Money* isn't being spent on this tech because the content is missing, so consumer demand is deemed to be low
Really issues #5 and #6 are a vicious cycle, if we could get past that and have a company really sink time and money into amazing VR content and hardware on a consistent basis, that might solve the whole thing.
Meta and Apple are both sinking tens of billions of dollars into it, if that doesn't break that cycle nothing will.
I think the issue with your framing though is that these are problems for different use cases, but not all of them are problems for every use case.
Take VR fitness. I don't care about controller or headset battery life to a point, and I don't need advanced processing. Supernatural has pretty much solved this entire use case for me, and it made buying a quest worth it alone.
For office work, I just need external displays, so the screen tech is all that matters. Tethering isn't an issue, nor is on board processing or controllers. I'm excited for the Immersed Visor for that reason, and the vision pro seems like it's also at the level where I'd use it if it supported multiple displays (and if it were cheaper).
For other use cases, AR in particular, I think something like Google glass would suffice but it's not ideal, and we need better tech for it to be really usable.
It's not like there isn't anything that's actually ready now though, or that any of these are completely intractable problems.
@@a11aaa11a I unfortunately think you're missing the mark. The VR/AR paradigm shift is when we can play, chat, work, learn, and have AR overlay regardless of what "use case" we want.
Compare it to personal computing and how that evolved and it's pretty clear that we are still in the "enthusiasts only" phase of the adoption curve.
If VR/AR is solved for the office and nowhere else, the paradigm shift isn't here. Simple as. This HMD does very little that's new in the VR/AR space, and nothing that's remarkable.
@@gubzs if we're only talking about a "paradigm shift", where you replace your phone and computer with a headset then your points are totally valid! But it's already been a major step change in my life to have workouts accessible and engaging and fun, and games that are truly immersive, and I'm hoping for another one for my work experience later this year. I don't think it will all change at once, we're probably a decade from replacing our phones and laptops, but it's already been a big shift for me.
As a side note, the social aspect of Immersed for remote work is actually quite a big shift.
Pure class! This was the best product review I have ever watched. Clear, concise, honest, well articulated, unbiased, well thought out, thorough and thought provoking. Just excellent - thank you Matt.👍
Not gonna lie I got excited when I saw the timers for the stovetop but then I remembered the state of my glasses after I sear meat or sauté stuff and thought 'nope'! lol
😂
Which make/model OLED TV do you have that you are comparing it to?
LG G3
@@UndecidedMF I you don't find the AVP lacking in terms of brightness and HDR specular highlights when compared to the LG G3 where you'd prefer the G3 despite the difference in size? as I'm debating whether to buy an AVP pro to replace my 65" Samsung S95b but worried that the PQ difference would be too great to switch. Love to hear your impressions as a TV (LG G3) replacement for 1 person viewing. TIA!
The Solo Knit band can easily be worn for 7-8 hours if put on correctly. Getting really annoyed by uneducated nitwits getting this wrong and sending out the wrong message.
It makes me wonder if a Trackball mouse would help with selection issues. The range and sensitivity of a trackball would help especially if you don’t want to deal with gesture control
A trackball finger mouse would be a useful addition. Logitech (I think?) used to make a loop one that was really good but they don't seem to have ever made much headway.
This device absolutely, positively, decidedly, 100-percentedly, and inarguably needs some kind of actual, real, grown-up controller. Releasing without one is absolute madness, and my poor little brain can't understand why Apple blundered this hard.
The only reason I can think of is that if people had a real controller they would start playing games on the Vision Pro, and it would get pigeon-holed as 'another gaming device'. But even that theory doesn't hold water.
Why, Apple, Why???
What about users with astigmatism?
Lasik... worked for me.
I have an astigmatism and you use prescription lenses inside the Vision Pro.
Your review is more honest than CNET's review.
Awesome Matt. Had no idea you were a fellow colleague in the UX field. No wonder you're my fave channel content provider in a world so confused and against each other.
Thanks!
Thanks!
I honestly don't think "spatial computing" is going to be a big thing. Sure, VR is cool for games and videos, I just do not see the utility beyond that. It's replacing hardware with software, essentially, where I could have physical buttons, screens, and the like; instead it would be emulated by software. This might be fine for some but if you're actually serious about doing anything then you'll know that physical things almost always work orders of magnitude better than virtual things, for example touchscreen keyboards compared to mechanical keyboards.
But nothing prevents you from using a physical keyboard and mouse with this? I forget that my laptop has a touch screen, because I never, ever use it. But it's still nice that it's there.
@@jeschinstad you're right, but at what point is the vr not useful when you have mostly physical stuff? not sure myself. just having a mouse and keyboard seems like a bare necessity to me, but a lot of the use cases I've seen suggested are basically replacing other physical components e.g. monitors, mic amp controls, timers...
@@KingJellyfishII: For me, replacing monitors would be good enough. For instance, I could imagine a shared office space with empty desks, where you would just bring your keyboard and mouse and have your screens setup the way you like them in your glasses. But currently, my primary use for my Gear VR is to have a big screen in my hammock when I'm out in the woods. That's such a luxury. :)
I’ve heard a lot of commentary that this is a product that is a “solution in search of a problem” and that new apple products up until now always had a clear use case. As someone who can remember both the launch of the iPad and the Apple Watch, I can remember the same arguments being made quite aggressive with those as well. Personally, the use case for this is MUCH more obvious to me than with the iPad or Apple Watch. Matt perfectly articulates the many very useful functions for something like this, but as someone that lives overseas away from friends and family, often works remote and also enjoys things like live sports, I can see SO many great functions for this. Sure the personas need improving, but in 10 years all that stuff will be seamless.
To me this really is a solution looking for a problem though. It’s bulky, short battery life and doesn’t really fix anything. Sure if you’re working remote or in a hotel somewhere it could prove useful, but how many people is that who are willing to spend that much to overcome a little inconvenience?
In ten years the tech will be cheaper, better and much smaller, seamless and last longer, however, that is not now. This is yet another heavy, bulky and expensive lump with limited appeal as far as I can see.
I’m still interested to see what people do with it and I’m always happy to be proven wrong in my assumptions.
iPads are fairly useless, and Apple Watches found their use as a status symbol. Apple is good at selling stuff no one knows what to do with.
@@GazzaBoo If you're working while you travel, there are objectively better options for a fraction of the cost.
@@recompile Yep. I see little point in these devices as they currently stand. The inconvenience and price far outweighs any advantage they may have. Still an expensive novelty item looking for a purpose.
Just buy 4 "Bigscreen Beyond" instead for the whole family, much lighter and comfortable to wear'
You forgot the 4 gaming computers they've got to be plugged into
Makes sense as long as you realize that the cost would be equivalent (need powerful pcs for each headset), and you are giving up the ability to use it anywhere else.
@@andrew5500 People already own computers
@@SkepticalCaveman Gamers might, everyone else without a gaming PC or a nice GPU need to either upgrade or buy a whole new PC
And even then, you won’t get eye tracking or a spatial operating system
@@andrew5500 just buy a used gaming PC.
Without controls (which brings more immersion to picking things up) and games, which is the real focus for virtual reality, VIDEO GAMES, Apple trolled, Unless they release full haptic gloves/suits soon... that would be ideal
THIS WILL BE USED FOR SELLING. Real estate agents will adopt this. Show up at the home for sale. Strap on. Walk through. The empty house will be instantly 'full' of furniture, notes, see-throughs, feature callouts,. Real estate agents constantly are searching for a competitive edge that will grab buyers. The is it.
My best friend recently died of ALS. As the disease progressed, she became 100% dependent on eye trackers to be able to communicate or do tasks, such as banking. This left her in a pretty limited world, which was often far more limited than it needed to be, because medical caregivers kept placing the tracker in the wrong place, so it couldn't see either her eyes or the small laptop positioned in front of her on a tray. Worse, she couldn't both watch TV and have access to communication, and she would have to wait for someone to come along to move things around if she wanted to switch activities.
Something like this would have been game changing - though after she reached complete paralysis, there would have needed to be an eyes-only option for controlling click actions and switching screens. Moving her fingers or turning her head was impossible in the last year.
When Siri came out, people were happy because they thought the feature was for assistive technology to help people with disabilities. Little they knew that it was not the case, and sadly this device is not really focused on assistive tech either; as you need your fingers to operate it.
As a dude with a movie theater and vr, I sure never use vr
Why not? You could downgrade your superb eyeball resolution, put a heavy, expensive thing on your head, and alienate everyone around you, while reducing your ability in real time to interface with your computer.
I play VR games all the time but yeah I have never used it a single time to watch a movie. That's considering that I have a Valve Index, one of the better ones. The Index is more comfortable than the Vision Pro but even still it's extremely distracting to have this weight on your face during a movie. It doesn't feel comfortable and relaxing.
right i could see maybe...just maybe...the aspect of feeling immersed in an actual movie with this thing and that will be pretty cool BUT I don't know how they would get the sound to work like a theater - cause even now bluetooth sound to a sound system is dubbed lower than what comes thru from the actual source of a streaming service and of course from an actual Blu-ray disc. Like feeling like the T-rex is gonna get ya in Jurassic Park would be cool sure but if the subwoofer isn't there with the actual vibrations of the thing chasing you and the car vibrating then what's the point? Years down the road we'll probably see add-ons like "sound vests" I suppose to take care of this but again just more things to wear and THEN yes, we'll all end up looking like the peeps in Ready Player One. 😄
@@giglioflexI've used my quest 3 in bed to watch movies and play console games. It's actually quite comfortable to do. I don't bother when sitting upright tho
Hi Undecided with Matt Ferrell, did you wear the headset with *glasses?* If so what was the comfort level? Was there any touching of your glasses and vision pro lenses? Thank you.
Contacts only or optical inserts for 200. U don’t wear glasses in it ever
@@ramen-does-videos thanks for the clarification
The uncomfortable head strap alone is enough to keep me from buying it - the price is just a good confirmation that I made the right choice.
The head strap is fine. I use the single wide band for hours at a time. I don’t like the dual band that goes over the top and around the back of your head. It is too hard to adjust.
I'm more curious if it's possible to just swap out the built-in lenses with ones that match your prescription, so you can take off your glasses and slip the headset right on without a problem. I'm pretty sure I've heard of headsets that have this.
Your point about movies - 3D should look better on these headsets because there's no need to halve the resolution or refresh rate. The best 3D you can get at home is not as good as theatres, and theatres by virtue of frame-packing into one screen cannot be as good as having two high-res screens strapped to your face. That said, I think Zuck would be really smart to release a 3D movie store on Meta Quest. The market was not ready for that before but 3D 4K/8K HDR is to me the obvious next thing and Meta @ $500ish (not $4k) could own that and sell headsets until AVP is more accessible. (ETA: pretty sure the Quest doesn't have the contrast for HDR but if it had OLEDs like version 1...)
VIRTUALITY 1000!!!
For 32 years I’ve been trying to remember what it was, because I also got to use one in 1992. It was that exact game shown here. Thank you SOOOO much Matt, you have just ended a 32 year long itch that I couldn’t scratch in trying to remember the name of it so I could look it up. Nobody I’ve talked to had ever heard of a VR machine in the early 90’s. I said “you had to stand inside a ring, and you wore a backpack that has a retracting cable out the back of it to track your left/right orientation relative to the hole on the ring into which the cable retracted”.
I never imagined I would just randomly trip over this watching one of you videos, only to hear that you also had the opportunity to use one of them! Thank you so much for putting an end to that low-grade but persistent psychological torture!!! 😂😂😂
doing CAD on this thing sounds crazy. Like imagine making a part for a industrial arm, and being able to compare how the part looks on the robot like its actually there. 4000$ is allot but i can see the use cases of thing in the engineering field.
Nope - this would be horrible.
I can tell you as someone who is able to use the industrial HoloLens when needed.
Engineering is much easier on a screen with all the reference material around you. You NEED full multitasking for that.
Beating a setup with 3Dconnexion hardware is very hard.
Showing the result is maybe ok - but not drawing.
wrong. you just need to adapt the software.@@MetallicReg
I would think product designers especially architects and people designing large immersive environments could really use this. It would be great for visualization and demos. But probably not for actually designing things. 3D and CAD require huge degree of fine control and navigation in incredibly complex UI environments. Hard to beat the incredible precision of a couple of large high resolution monitors, keyboard shortcuts, a space mouse or Wacom tablet.
Great video. Hits on so many of the same thoughts I've had. I've been using the AVP for a few days now, and as a non-Apple ecosystem person (all my other tech is either PC or Android), the promise of the AVP is still plentiful, and for me, that "spatial computing" era is here.
I think another factor that often gets left behind is the evolution of audience. What was deemed interesting or novel years earlier, becomes desired as the concept matures. So while folks experiencing the AVP of today may not want what it offers (or want to spend that sort of $$$), I think the promise of what is to come is being seeded, and eventually at some point, matches what's delivered.
Suffice to say, we need to be here before we can get there.
Great comment! Thanks for sharing that point of view.
The iPad is not exactly an evolved Apple Newton. Sometimes products are just before their time. We'll see with this one. I don't want one, but I hope lots and lots of other people do so there are new versions.
This is probably the best, most balanced review I’ve seen yet. People can point out the pros and cons for days, but perspective and use-case is really what it boils down to. For me, that seamless integration with the Apple ecosystem is enough to make it worth it. Being able to mirror my MacBook and have VP apps running beside it while I’m in a hotel on travel for work is a game changer for productivity. But that’s specific to me and my needs. When I’m at home, I’d much rather hop on my Mac Studio with dual monitors. I can totally see why this isn’t worth it to most people. But to me, it checks a bunch of boxes that other devices don’t. For example, I love 3D movies and wish that the tv industry didn’t abandon the tech. This brings it back in an even better way. As someone that has had one, I can attest that buying a high res 3D home theater setup costs much more than the $4k I paid for this. One could argue that this alone justifies the cost, assuming you don’t mind watching content alone.
Hi Matt - very interesting video. Question - how long does it take to boot the AVP?
I use Linux, and the biggest problem is that it connects neither to Linux nor to Android! I don't like the Apple ecosystem at all, but if Vision Pro could connect to other systems (like Linux), I'm in!
I'm excited for spatial computing, just not *Apple's* vision of it. I'm more interested in the Viture glasses or other interpretations like the Microsoft hololens. They lose me when I have to view the world through cameras.
I would get used to it, the technological limitations of “see through” AR means it will inevitably take a backseat to passthrough AR. There’s just no way to have a 3D object fully obscure the real world without somehow subtracting photons
I still don't even carry a cellphone, let alone use one as a "key" for my Tesla. So it is unlikely that I will ever use such a ridiculously complex product.
lol I'm guessing you're over 50
@@rogershark9223 70ish... the thing about ALL tech is that it is BUGGY. ( Don't get me started on my Samsung device.)
For instance: Every aspect of my Tesla is what I'll call: _intermittent_ . A huge pain in the ass. If your device fails at locking /unlocking your car 1% of the time, then it cannot be relied upon EVER. Period.
Everything on my Tesla is like this. Seats, door-presenters, UI display intensity, blind-spot cam views.... all of it fails at times in a _pain in the ass_ manner, not in any sort of a critical manner. If you are going to build products defined by software and AI technology, then make it bullet proof.
I have yet to EVER own a car where the FOB was intermittent or unreliable... until.... TESLA! Christ almighty.... they even fukd up THE FOB!
Wow, even my late 80s technophile mother-in-law has a flip phone.
I also want to mention I have a Tesla
Tesla’s are complex and it updates itself so changes over time as well as it wirelessly communicates with its maker. Might be a tad more complex than a phone.
I understand why you did it, in terms of popularity, but I'm still a little miffed that you went with Ready Player One instead of Snow Crash
He's probably saving Stephenson as a reference for when the BCI/singularity era of computing kicks in and we can relate it to Fall, or Dodge in Hell
Hi Matt, I think this is one of my first post I watched from you. Thank you! You did a much better job weighing the AVP compared to many others. It was very interesting to watch learn and understand. Not a bunch of gimmicky stuff. You have a very nice voice to listen to and you don't over do the background music like many others I have watched. It was both informative and pleasure to watch. I look forward to finding more posts from you. And once things settled down for me maybe i can become a supporter. either way - Thank you! AS for the AVP? Apple clearly priced it out of my price range.
Great video. I am a developer & product experience designer much like you. I was to buy Apple studio display with to work with my MacbookPro M2Max. But now I am planning to buy VisionPro instead when I can. Do you think it can completely replace that ?
The challenge will be wearing the headset for extended periods. I don’t mind it, but many people don’t like wearing it that long. As far as resolution and screen real estate, you would be OK IMHO. I think when I looked into it, I calculated you would need 2 studio displays. At that point the price difference becomes moot. And with teh Vision Pro, you can take your MBP to the coffee shop and do all the same work that you might do in the office.
Tethered batteries should be far more common. Was thinking about that yesterday with hand tools that people use all day. They should be powered by a battery that mounts on your belt.
That would look incredibly stupid. Would rather just not use the electronics at that point.
If you use tools all day, you wouldn’t want a cable to get caught on things.
Nah.. social media scumbags have already claimed it'd be "funny" to snip the cable on the apple vision.
I still think that the ideal is regular prescription specs that can double as a computer. Apple going for big-headset is nice as a first-gen, but I hope they're paying close attention to what the Bigscreen Beyond team is doing.
At CES this year they demonstrated a flexible system just like your optician uses, that adjusts and does the correction for you. So it moves lenses around until stuff is in focus. Which means it'll work for everyone, and you could just plug the unit for prescriptions in. It didn't look big, even now so I suspect a version of that will be the solution going forward.
lol they still have notch in their stupid phones, after all these years... the tech to not do that existed in 2019. So yes their headsets will be goofy af for decades
Big screen beyond is just screens.. they aren’t even in the same category, beyond is only able to be as thin and light as it is because it is just screens, all processing is done by what it’s plugged into, if it had to fit processors heat dissipators and such it would be comparable to the quest or vision headsets.
Well thought out and measured review Matt. I own one and love it. For me spatial computing is here because I can do everything with I need. I think you explained very well why this won't be the same for everyone. I think your iPad analogy is best. I have an iPad but mostly use the Mac unless I'm reading or need the pencil. Also the odd offline video use case that is only on the iPad when traveling. As a musician the iPad has uses for sheet music too. This is the same - it fits into my world for some work and entertainment. And my travel is going to be so much more enhanced. The other thing most reviewers ( including yourself ) don't mention is reading. I love reading on this and stuff like comic books or graphic novels come to life in ways no other medium before can do. But just reading books and printed material is great I find it greet for my posture as well over using laptops or an iPad.
Well said
Little bit out of topic, did you upload the separate audio tracks yourself self or is it a yt function?
As someone who owns one and has used it about 10-14 hours a day since launch, this is the first video I agree 100% with. It does what I've wished I could've done with other VR headsets, and though some of those use cases aren't quite there yet, I've been loving these new ways to do things I already do today, but in new ways that are fun. For me, early adoption is worth it.
Thanks for sharing! Glad you liked the video too.
The reason it doesn't feel like a toy is because it has that $4000 price tag hanging off of it. Frankly, my _only_ use for something like this is gaming. _Most_ of us don't work in the tech sphere. Most of us aren't looking at a screen all day for work, let alone multiple screens. Could I see a use for this for an auto mechanic? Sure. But I can promise you that just like head mounted lights, it will either get in the way, or won't be pointed at the work because the mechanic is shoulder deep in a car working by feel. That's just one example I could think of.
So $4000 buys a pretty hot gaming rig and this device running alone is going to be using Mobile Games, which to a Gamer is way less than optimal. From a gaming perspective, there are _much_ better options. So, great as it may be for media consumption, that price tag is equal to renting a theater out for yourself.
Now, I know the Apple fankids are going to seize on my mention of the price the way they always do: "You just can't afford it, you're too poor." No, I'm too smart to pay that much for a device that doesn't suit my needs. And Frankly, even if it did, the price would give me pause. Apple have _always_ done prestige pricing on their tech, even when it was less capable than or equal to the competition. People buy Apple to prove they can.
vr headsets were and still are, first and foremost, for virtual experience which games are a main focus point. apple just wanted quick money
It always amazes me how people a such suckers for Apple Overpriced Crap...
If it wasn't for the high price tag I'd be using a Vision Pro today just for the virtual giant screen(s). I sometimes travel to visit relatives interstate and have to bring my home office with me: that's a 27" screen, along with a bunch of other stuff. With the Vision Pro I'd be able to ditch the screen and not take up valuable table space wherever we're staying. I'd also be able to get stuff done in the motels we stay at on the way to where we're going and it's not going to be the same effort as unpacking the car to get the screen out, set it up, use it, then pack it away and repack the car.
I'm also a fan of "virtual desktops" on Windows, Mac and Linux where the Vision Pro would give me all those desktops visible by just turning my head.
Let's see where this tech goes. The obvious iterations on this immediate version are putting the battery and some of the electronics on the headgear as a counterbalance to the screen, and eventually cutting down to a "Vision Air" which is pass-through all the time and ideally with a transparent screen, much like what Google Glass was intended to become all those years ago.
The problem with all of these reviews of the vision pro is that the only standalone device that comes close is seven times cheaper, so we really have nothing to compare it to.
Another issue is that you really need to experience it for yourself. It's not something easy to convey through a written article or video. You have to try it out in person.
It's not a consumer device, it's priced indentical to the Varjo XR-4. The XR-4 of which has a higher resolution screen.
@@UndecidedMF It's not all about resolution, but more about versatility/usability.That other device does more for far less and encompasses the real definition of spatial computing (which is VR/AR/MR/XR). Apple's insistence that this HMD is AR only limits it's potential today and in the future. Which will keep this headset in it's tiny niche within the niche of VR in the niche of computing.
I think the multiple virtual displays are interesting to explore.
Yes, I can have a dozen tabs on my browser. Yes, I can have virtual desktops on my Windows PC. But they require me to look and click, and look again (- assuming there is no shortcut). With multiple screens, it becomes a turn of the head. For example I might have Spotify running in the background: a song comes up that makes me want to change the playlist: when I‘m on the PC, that means I Alt-Tab to Spotify from the game I am playing: alternatively I have Spotify running on my tablet, and I literally look down.
With VR multiple screens are just a turn of the head away.
When „Elite Dangerous“ came out, people made literal cockpits at home. Turn your head and look at the screen that controls one of the subsystems, then look ahead again. I bet it makes for pretty realistic flight sims, where you actually look at different instrument panels.
I led a team of designers and developers at Price Waterhouse in the 90s in building the first large-scale hybrid online learning platform. Our team was tasked with exploring new technologies to enhance online learning experiences. This included creating "3D Virtual Learning" portals. The director over our area was always thrilled because it looked impressive on paper, but the level of user effort to "navigate" a virtual 3D learning environment which literally only brought you to static HTML content was very much "style over substance."
The idea of limiting my engagement in the real world in order to immerse myself virtually is, quite frankly, a recipe for a panic attack.
This is still miles away to be practical, this year Samsung and LG showed transparent TV. Soon the pieces will start to come together.
Yes, those are another good example of clever tech that still needs to find a use case and come down in price but when it does, I expect we'll see a lot of it. Well... I suppose you won't always see the transparent TVs but you know what I mean :D
@@jonevansauthor What I mean mentioning transparent TV is that soon it will show up a transparent visor, then augmented reality will make more sense.
Night vision goggles also need external battery packs. They usually place the battery pack at the rear of the helmet, as that balances out the weight of the goggles on the front of the helmet. I’m a bit surprised that Apple didn’t do the same here - put the batteries on the rear head strap. That would somewhat balance out the weight of the goggles and reduce neck strain.
We could always have the Goauld headdresses like in Stargate so the weight is on our shoulders? Might honestly be easier for a while :D But motorbike helmets are what I really think of. Lots of pundits have said this isn't much heavier than a Quest or some other headsets but the weight distribution is a problem in their opinion, and I'm sure they're correct.
Just because something makes sense doesn't mean that it will look good... and Apple definitely prioritizes looks often over UX.
Probably a combination of looking better this way and soundig better to consumers on a surface level inspection. Putting the battery on the back strap would balance the weight better, but a lot of consumers would just focus on having more weight on their head.
Third parties will provide all sorts of options. That alone shouldn’t be a dealbreaker.
That battery is huge! To hell with that lol. I can't even stand the extra pressure my BoBo VR m3 strap for my quest 3 adds to my lower back. (A bulky halo strap, with a much smaller battery)
Your review says with more elegance and detail what I felt as I used the Vision Pro when it arrived: the mind-blowing certainty that this IS the future right here today, FOR REAL...except hobbled by weight and cost (plus chicken/egg syndrome on AVP app ecosystem). And yet...the magic of the eye-driven interface, the rock-solid "existence" of virtual items spawned in physical space, and the mind-blowing quality of the visuals. This is something real, and shipping, and not a prototype. I think you nail it: spatial computing is a real thing, and it's not quite HERE but it's already through the door and has walked into the room. I think that my personal AVP may well become a dust collector, but I sure as heck will buy the AVP 2. I love where we're going - no indecision here 🙂
it's like wearing a 1960 era floor console TV on your face.............aside from the few geek-tech fanatics, this tech is way too clunky for the mainstream. Call me in 10 years, if I can even be bothered at that point......
Speaking as someone who has actually spent quite a few hours wearing, using and interacting with one…I don’t think your characterization is anywhere near being accurate. If you can be bothered I’ll check back here in 10 years 😊
@@GibsonCRG baby stepping’ your way to become a Cyberman from Doctor Who…. I’ll stick with Un-augmented reality. Have fun being a really shambolic cyborg
I for one welcome our new cyber overlords!
I still can't get around wearing such a huge glob on my face...no thanks! I'll wait for the future.....@@GibsonCRG
RealWear solved the headband years ago. Shout out to Stephen Pombo and Noah Balmer.
If you put your virtual tabs 2m away, does the eye focus 2m away as well (as if the screen really was 2m away) or does it stay focused a few centimeters away where the screens really are ?
I believe it focuses 2m away. My browser window is about 4’ from me now. The bookcase in front of me is about 10’ away. When I look at the browser window then up to the bookcase, I feel my eyes separate to focus on the bookcase and in my peripheral vision the browser appears doubled. Then I focus on the browser and my eyes move together and the bookcase is doubled in the periphery of my vision.
The dog at 22:30 is thinking Why does my owner have such a ginormous nose, and why does he look like a plastic doll to other people, and what an expense that could have been $4K in dog treats. Woff.
Guarantee people's eye are going to be heavily damaged by these.
The Apple Vision Pro is to VR as the first jalopy was to an SUV today- its potential requires at least a decade to deliver any of the cases you’ve mentioned. I’ve had it for two weeks and returned it because ultimately the motion stutter issues and occasional strobing effects, made it a poor display device, and thus unusable
does it use cameras to sync with Mac screen or utilise the screen miroring feature ?
Well Matt, you look a lot better with the Apple Vision Pro glasses on!
Question for you, Matt Ferrell, about low light use: Are the Vision's cameras IR based?
That is, can one improve tracking in low light conditions by turning on an infrared light, which is not visible to the human eye, or turning on a red light? Perhaps the disturbing people on a plane issue can be solved or at least mitigated by having some sort of lower energy light source on hand or on future iterations of the headset if it already uses infrared cameras for tracking.
So Matt, you did an absolutely amazing job reviewing this product. Your videos are more enjoyable, and more thorough than the others. When you speak I actually feel like I can trust you to be truthful and have a very great opinion and insight. Thank you for making this video.
I have heard a number of people talk about how great the Apple Vision Pro would be on an airplane, but I’m yet to see anyone try it. Does it work? I’ve tried it with Meta Quest 2 and the experience was laughably bad. Head tracking relies on a mix of IMU data and camera data. When they don’t match (movement detected via IMU but no movement seen by cameras) then head tracking starts to drift around. Maybe Apple has solved this? I would not assume so, but I’d love to see it in action.
13:07 Can I do this with Windows or Linux? I am simply not gonna buy a Mac, they're too locked down as an OS and as hardware
Linux is locked down too. You are locked to the distro, unless you are some kind of Slackware extraordinaire. Windows is locked down too, and, oddly enough, you can't put Chevy parts on a Ford (no offense). Maybe if you can virtualize an Apple operating system it would work. I don't know.
@@fendermon Sure they're locked down, but they're a million times less locked down
I'm not sure why people say that being able to run any POSIX compliant program written in any LLVM supported language is "locked down"
I am a big early adopter of everything tech, from screens to drones to home automation and pretty much everything else you can imagine. While I have and use an iPhone and iPad, half of the apps I must use are PC only and the other half are available on PC, so I use a PC. That isn't really my choice and I can't change it. As it also is now (though, with smaller screens) I can have my iPhone, iPad, and PC with multiple screens all accessible and usable simultaneously. As it also is now the VP would get me half the way there, with no practical way to get the other half, which would be at least maddening, and in reality a deal killer. Cost is not my greatest concern, but until I can reasonably tap into a PC (even with the use of a physical keyboard and mouse) the VP just won't get me there and would end up just being a large personal TV
Can you wear the AVP with prescription glasses?
NO! You need to purchase special lense frames from Apple and add your prescription lenses to them.
Thanks for the info. At least it's an option but I'll pass for now (too rich for me)@@covertpuppytwo3857
Excellent video. I think you gave a well balanced, authentic review. I was able to get a hands-on demo at the Apple store last week. Took around 30 minutes. I don’t say this just to be dramatic, but I cried. It was embarrassing. It was nothing like I have experienced before. I was immediately struck with so many possibilities for its use. The immersive videos were the most impressive. I was there, even if I wasn’t there. What an experience. Now I can go anywhere, do almost anything. Want to go hang gliding? Strap on your headset. What about hiking the Grand Canyon? Check. Visiting the Louvre? Yep. Attending any concert or sporting event? Just choose your seat. Instead of watching the next Indy 500, I can choose which car I’ll be in. Every nursing home and school in America needs one, or more of these - today! I’ll be getting one in the near future. I just need to decide which kidney to sell.
Is there a way to chose a standard language for your videos? It is annoying that YT tries to provide me with a translated dub, as this is bogus sometimes and I understand English pretty well, so I enjoy watching the original.
is your 85 inch oled tv worth the price since the vision pro made it look "small and weak"..? discounting the fact that the vision pro can do a lot more beyond watching.. nice vid !
The TV is still very much worth it. For communal TV/Movie watching, that's the clear winner.
@@UndecidedMF Sure thing Matt! It is the clear winner “for now” because even if you can afford two or maybe three AVPs it still won’t allow you to share “what you’re seeing”.. but its not a stretch of imagination in a not too distant future, me and my wife having both AVP watching the same movie or panoramas up above the sky while laying on the sand.. or friends coming over playing “spatial computing”.. that would be the ultimate family get together and in that case will be the “clearest” winner in communal computing.. So enjoy your tvs for now..
Use case for manufacturing & user-training for products are boundless and in tandem with LLM to assist - could be a whole industry of UX related use-cases for VR headsets... its just to0 cost prohibitive as a productivity device for me to recommend. But that could have been said of IBM-PC XTs - for when they were released, their cost? $10,000 USD in 1980's dollars!! 640kb with a 10mb Hard drive.
I think Marques Brownlee hit it on the head - other than Facetime, there's a dearth of multi-user applications; which is where the "spacial computing" would be most powerful. Imagine Jigspace "Pro" with collaboration, where Jigspace hooks into CAD software.
Everyone was wrong, except for everything you agreed with and the overall conclusion effectively being, "Some people may find it useful". The "era of spatial computing" you think is coming will not involve strapping a giant device to your face. When lense, screen and battery tech allow powerful AR devices to be nearly as comfortable as putting on a pair of sunglasses it'll have some widespread potential. That's not happening anytime soon.
Other than that it'll be exactly what VR has always been. Niche devices for games, movies, education and porn. Apple simply did what they always do. Reinvent something to sell Apple fans for 3X the price with a clunky UI and proprietary limitations but with a polished esthetic and a great screen.
Of course like other Apple products, there's one thing it can't do well which is play most PC games. For that, the $4000 ARM device will be mostly stuck with whatever Quest games get supported and the handful of gimmicky titles Apple invests in.
Clever engineering, dumb product.
As a high school science/engineering teacher, the potential around spacial computing is both incredibly exciting and disheartening. I would love to have students see the inside of an engine, do physics experiments not otherwise possible, or take virtual field trips. However the gap between rich and poor districts mean some will get to do these things well before others. I work in a large city public school district, and we just got one-to-one chromebooks thanks to the pandemic. Other rich districts have had them for well over a decade. The way education is funded in the US, spacial computing is only going to widen the gap between rich and poor and make it that much harder for teachers like me to get our students prepared for this ever changing world.
I was about to upgrade from two iPad Airs to a MBP 16” & iPad Pro 12.9. I day trade stocks and need to watch two screens and watch charts during trading hours without a break, which can mean the difference between making and losing thousands. If I go to the toilet or get a snack it can mean missing crucial trends and trades.
I’m also located on the other side of the planet from the markets I trade on, so dinner at a restaurant at the moment is almost impossible as I have to work on a phone screen and am looking down the whole time when the markets open.
I plan on placing screens all around the home so no matter what I do, I have the charts in my eyeline, and if I’m out and the markets open, I can stay present while working. The last one may not work out as I’m going to feel stupid putting it on in a public place and I’m not sure how it will make those I’m at dinner or a bar with feel because I’m wearing a headset. It’s going to be interesting to see how this works out.
The 'Halo' strap design, first popularised by the PSVR, but subsequently used on many Windows Mixed Reality headsets and the Meta Quest Pro, is almost certainly more comfortable than either of the 'clamp to your face' designs offered by Apple for the Vision Pro. With the weight carried on the forehead, it feels like something you're wearing, rather than something you're clamped into. The after market Halo strap that I have for my Quest 2 was an absolute game changer in terms of comfort, and apparently the same strap can be easily adapted to the Vision Pro. I'd highly recommend trying one, mine only cost about $50.
One trick that I use to improve the accuracy of both hand tracking and inside-out tracking in a dark room with my Quest 2 is a simple 5W infrared flood. It means that a room that's dark in the visual spectrum can be flooded with more than enough IR light for accurate tracking. Since the halo strap means the headset is suspended in front of my face, I can remove the facial interface entirely, giving me a real life view of my keyboard, mouse and/or HOTAS, which all light up themselves.
ANOTHER QUESTION IS DOES THE VISION PRO HAVE GAME SUBSCRIPTIONS FOR XBOX AND NATIVE APPS, QUEST DOES.. You can play XBOX games insiide the headset as well as games like Fruit ninja and Ascend..
you can use it without your glasses? I can't see anything on my valve index without them which is really uncomfortable..
At 15:10 -> You forgot to leave the tethered battery pack in your pocket as you walked off without the Vision Pro
Your take on how burying your face in a phone is isolating, while the Vision Pro lets you blend apps with reality better, is great. I think this is what will make it a preferable product over a phone for some people. The decision to take it off and go eat dinner helps people cut that virtual tie to their device, and helps improve our time away from screens.