Getting Started with Lyra: Chapter 5 - Lyra Inventory Basics (part 1 of 5)

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  • เผยแพร่เมื่อ 10 เม.ย. 2023
  • In this video we will explore the structure of the Epic's Lyra inventory system and how the various pieces interconnect. This is a foundational explanation so we can modify the system to suit our purposes. We will cover the inventory manager, item definition, item instances and item fragments.

ความคิดเห็น • 19

  • @pedroricojr

    Well done, appreciate the extensive breakdown before diving in

  • @Ed_Kass
    @Ed_Kass ปีที่แล้ว +3

    Great Video! I'm learning UE5 using Lyra for months now and the way you found to explain the system is very good, thx.

  • @aznmike2904

    How to make Lyra inventory work with bots? because everytime I set bots to spawn the engine crashes

  • @az-ru2084

    Thanks for content. What should I do to create global inventory which like mange and control every items in the world? Add inventory component to my game mode?

  • @KingKong_GG

    can you make a tutorial how to Lyra with advanced locomotion system v4?

  • @vincebgamedev7455
    @vincebgamedev7455 ปีที่แล้ว

    is it possible to create subclasses of the LyraInventoryFragment Class, that randomize stats? like a Base Item that has "randomizer Stat" fragement that creates items like in Path of exile or Borderlands? i hope my question was understandable

  • @TheKr0ckeR
    @TheKr0ckeR ปีที่แล้ว

    Thanks for your effort man! I also want to create some chest system that will allow us to loot. So it is similar system; chest item will have an inventory and will show the items inside of it. Do you have some tips where should i start? Since i will use Lyra inventory, what type of blueprint should be the lootable chest? How would you approach to that system?

  • @sergey8229

    hi how do I fix GA_Interact when I add this and add bots my engine crashes without something everything is ok if I can set ActivationPolicy from OnSpawn to On InputTriggeret everything is ok