Getting Started with Lyra: Chapter 5 - Lyra Inventory Basics (part 1 of 5)
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- เผยแพร่เมื่อ 10 เม.ย. 2023
- In this video we will explore the structure of the Epic's Lyra inventory system and how the various pieces interconnect. This is a foundational explanation so we can modify the system to suit our purposes. We will cover the inventory manager, item definition, item instances and item fragments.
Well done, appreciate the extensive breakdown before diving in
Great Video! I'm learning UE5 using Lyra for months now and the way you found to explain the system is very good, thx.
How to make Lyra inventory work with bots? because everytime I set bots to spawn the engine crashes
Thanks for content. What should I do to create global inventory which like mange and control every items in the world? Add inventory component to my game mode?
can you make a tutorial how to Lyra with advanced locomotion system v4?
is it possible to create subclasses of the LyraInventoryFragment Class, that randomize stats? like a Base Item that has "randomizer Stat" fragement that creates items like in Path of exile or Borderlands? i hope my question was understandable
Thanks for your effort man! I also want to create some chest system that will allow us to loot. So it is similar system; chest item will have an inventory and will show the items inside of it. Do you have some tips where should i start? Since i will use Lyra inventory, what type of blueprint should be the lootable chest? How would you approach to that system?
hi how do I fix GA_Interact when I add this and add bots my engine crashes without something everything is ok if I can set ActivationPolicy from OnSpawn to On InputTriggeret everything is ok