As a mod developer I was interested in the tooltips being associated with performance, so I did some digging. I tested each method (tooltips and no tooltips) under identical conditions, these being: -Post-ML gear -9 daggers and 1 frog -Same exact PC, world, character etc. -200 NPCs The only variable between the two was whether I was hovering over the tooltip. I then ran a performance profiler (JetBrains dotTrace) which allowed me to see what was taking up the most processing time in each tick. Here is what I found: Without the use of tooltips, the profiling duration was 14,195ms in length. 43% of this time (6164ms) is taken up entirely by the game playing sounds. With the use of tooltips, the profiling duration was 7,693ms in length. 12.83% of this time (1386ms) is taken up entirely by the game playing sounds. Considering this, it is apparent that the sounds take up a much larger segment of the tick when not using tooltips. Based on this, I can conclude that the performance change is not a placebo effect but is in fact very real (indeed, my frames went from ~40 to ~60 when using tooltips). This performance change is almost entirely caused by the game playing more sounds without the tooltips being active (alternatively, the sounds could also be being handled more efficiently while using tooltips, though this is less likely). This result surprised me a lot. I will do further digging as to the specific reason behind this and edit this comment to reflect it. Oh and thanks Mappy, I enjoyed the video.
@@billymkj2763 i'm imagining that the game would still have to register the sound, just not output it. It seems over complicated or just seemingly unnecessary (even though it would definitely have a utility in this case) for a dev to completely stop the processing of sounds if the game is muted
I find it ironic the farm uses spiders to make money since there used to be a glitch where if they went from either on the wall or on the ground to the other, they would lose all the money they were holding onto
Aren't they converting to a new entity when they swap from wall - ground? Same with that one solar eclipse enemy, I always see em healing their entire HP bar when they swap.
I had a look at decompiled source code, and I think I may have found the culprit of the lag when an item tooltip isn't being displayed, that being the state of Main.mouseText, which a bool for determining whether or not mouseover text is already visible. When it's false, there are expensive operations to handle rendering mouseover text on dropped items and NPCs (as mousing over NPCs displays their name and current health). There are 2 for loops in use, one for items (400 loops) and one for NPCs (200 loops), and you can quickly see why it might cause lag. This, of course, is expedited while using this farm due to all available NPC slots being filled and the coins constantly being created via the Lucky Coin. Since Main.mouseText is true when you're mousing over an item in the inventory, the expensive for loops are never iterated through, and there are therefore less calculations being done each frame, which obviously results in better performance. I don't think tooltip length has anything to do with the lag reduction, that may just be a placebo effect.
Order of operations by the way is: Item tooltips get drawn, dropped item names get drawn (400 loops for active items only, breaks out of the loop when finding a result), NPC names and health get drawn (same as previous, but with 200 loops), and then finally sign text gets drawn (non-expensive operation, but since it's after the for loops it makes no difference) This does mean that mousing over the recluses would make it lag slightly less, but it's still better to draw an item tooltip instead.
So in short, having a textbox open distracts the game from a bunch of background stuff. And this may be oversimplifying the hell outta it, but it sorta sounds like ADHD. All the random calculations are like racing thoughts, and the textbox is like something to stare at that the game can focus on to calm the mind. The coin farm is the fidget spinner, keeping the baddos occupied and doing stuff.
I mean, it's still time consuming and pretty big in scale but... This doesn't seem that difficult to build once you get all the resources. As someone who builds 2-3 screen-wide farms per world, digging out some giant holes seems worth it for the insane money draw.
You can let me know if I'm missing out on something, but if someone is desperate enough to proceed with constructing an over-the-top, unnecessarily complicated money plantation contraption like the one in this video, and HAS the necessary means to do so, I can't help but ask... Do you REALLY need that much money? It all seems rather excessive to me. And if you truly do necessitate this colossal sum of Terraria currency... couldn't you simply spawn them in by cheating? I mean, if you're striving to uphold the legitimacy of it all... this system still exploits an in-game vulnerability regardless. Perhaps there's a third underlying reason that attracts people to exhibit such schizophrenic behavior within this sandbox game..
@@cbotz3 coin gun my dude But I agree, it's awesome to look at crazy ideas like this and appreciate Mappy's creativity but I would just cheat the coins in if I really needed that much
@@cbotz3 Because it's fun to go above and beyond. Sure, you can have an average amount of money to buy an average amount of things, but what if you could go all in and get inventories full of stuff at the drop of the hat just for the hell of it? I *could* just go out and grab a few truffle worms to fight Duke Fishron, or I can use my auto farms to quickly get 15 worms without moving and then kill all of the bosses they spawn with an over the top teleporter minecart contraption. Cheating defeats the point: it's more satisfying to do crazy over the top things when you know that you did it all by hand without any cheating tools (think of the difference between building a Minecraft mansion in creative mode vs. survival mode, the one in survival is much more impressive since resources aren't endless and you can't fly). Not understanding why people enjoy a game in a different manner from you is fine, but maybe don't call others "schizophrenic" because of that. It's a little rude.
Ingenious idea, that's a hell of a farm. Be sure to take advantage of it while you can, because the lucky coin is getting mega nerfed in the next update due to these money farms
Is that something you've heard or is it an assumption? Because these farms have been around for years, granted not to this level but certainly to "more money than you ever need" levels
This afk money farm is really ingenious! For those that enjoy pushing terraria's limits with complicated contraptions and really exploring all of terraria's mechanics, this is another great find! Cheers to you Mappygaming!
Another iconic MappyGaming video. I remember watching this channel years ago... and knowing the fact that I still watch these videos today make me smile.
Hilariously awesome, and not really any bigger or more complicated than the typical farms I build throughout my average world, so yeah... Will have to give this one a shot 😁
9:50 the vampire frogs like staying behind you, and then when they go there, their AI says "ENEMY IN LINE OF SIGHT GO GO GO" and they attack, you have an opening on your left side so maybe that's why
Did this guy just created himself the best AFK money farm for 100k views? He deserves much more, I’ll share this to my friends who are playing Terraria, you can do it too.
One way to make this farm even more crazy is to also equip Lucky Coin upgrades, as their money-dropping effects stack. Also, disabling gore in options would probably help reduce the lag somewhat.
Personally, I wouldn't use an afk farm, but I find it interesting to see just how far the game can be pushed and the clever solutions people come up with. I don't understand what there is to "hate" about it really. It's a sandbox game, different people play for different reasons.
I personally love these so-called "exploits" to me it's just an intended, but not expected, usage of mechanics. In Minecraft we have that Portal farming, or in Ark where you trap dinos with some Arks (touche), in No Man's Sky where you farm Nanites by abusing the teleport respawn. All of it are game-breaking but not a total exploit. It could be an exploit if it was used to topple over other people like in Multiplayer games, but these games are single-player games that has nothing to do with other people. So I agree with you on the non-understanding of the hate of these mechanics.
This actually helped me figure out why the coin icon on the map disappears when you get close; it’s just a marker for whatever enemy is holding those coins that lets its position be preserved while despawned.
I did actually take the time to implement this pre-plantera in my master mode world. not actually too bad to set up and has made respecing for bosses immensely easier!
Although I don’t think I’ll be using this in my own playthough, I still believe this is a fantastic video. The dedication, attention to detail, and sheer optimization, while expected from a Mappy video, is remarkable. As per usual, this video is polished to perfection and demonstrates the quality of MappyGaming. I hope this video, along with the channel, gets the praise it deserves. Well done and keep up the fantastic work! 👍🏻
Looking forward to the next video of this with the complicated but more effective farm ^^ I wonder how much money you can make once the farm is 100% optimized... 1 platinum per second is already unbelievable.
Thanks this actually gave me an idea for a base defense system with an enemy only pressure plate on top of a teleporter that connects to a lava Chamber
I made a very simple volcano money farm in calamity, that gets around a platinum coin every 6 seconds, with just having insane spawn rate in the underground astral biome where the enemies drop a few gold per kill, with the full setup you could get around 130 banners per night in the farm, so 6500 enemies killed in 12 minutes, or a little under 9 enemies killed per second. If I wanted to over engineer the farm to use hoiks it would be way more efficient, but as it is now it takes 1 to 2 hours to set up at the start of hardmode and gives more than enough money for a playthrough.
I gave building this a go recently. And oh my gosh it works. It was really easy to follow the schematics linked in the description, and the farm is as efficient as ever. I do actually need the amount of money this farm generates for reasons that no one needs to know about.
With texture packs you can make tooltips as large and dense as you want just by changing a text file(I once put a large copypasta as tooltip and it covered my entire screen)(at some point it starts crashing the game tho). Im interested, if you make a comically large tooltip with a texturepack, will it decrease lag even further?
For those who don't understand this, that's 21.6k platinum per hour. 1k would last you a lifetime. 21.6X "a lifetime"= you only need to run it for 21.6 minutes or 21 minutes 36 seconds for 1k platinum. Jeebus.
That's cool and all, but remember the rubblemaker still can't place the amazing oasis bushes/cacti rubble, or the corrupted counterparts. Re-Logic just sort of forgot about them, (Other bushes such as jungle and grass bushes can be placed.) and they'd be amazing for builders, there's even an eyeball bush! The Rubblemaker is incomplete without this function, so lets let Re-Logic know.
@@schmingbeefin4473 agree, new crimson/corruption walls and decorations added in 1.4 look amazing. Had a lot of ideas to make abandoned lab with this staff but it all was procrastinated into nothing.
finally, a way to use the coin gun to its fullest extent in a “practical” manner (i say that in quotes because for a casual player this farm is far from practical lol but then again a casual player wouldnt even farm for the coin gun much less use it)
You don't even need to dig out the screen around the actual coin farm--the only time you're going to be there is when 200 spiders are also there, which will prevent spawns anyway by filling up the mobcap.
Wow you farmed as much money as my luiafk boosted spawnrate gave when i had post supreme calamitas summoner gear and a vacuum potion. You did that in vanilla. I am awestruck.
idc too much about farms being "despicable" or not but a rant through text is crazy to the point where its just awkward other than that cool farm imma use that
This seems incredibly painful to set up, especially for the amount of money you already can get from just fighting bosses. I suppose if I was to go for a few hours on a trip somewhere this would be nice to set up, but damn, what a creation. Keep up the strange work!
Idk why but in my normal playthroughs I've always found that just having the inventory open will reduce lag so I often end up just having it open all the time, sometimes without realizing it
Mappy: *Stares at a textbox.* The game demands we read. Everyone: What the f- Mappy: You heard me. Read big textboxes. Less lag for the literate. Meanwhile, Terraria code being drunk: Stay in school, kids.
Maybe the reason the tooltip is smoothing out gameplay is that the game is no longer trying to detect which sprites are 'underneath' the cursor once a tooltip is displayed. With all those splatters happening on hit this may reduce the checks since the engine isn't having to ask whether the cursor is within the bounding box of each visible sprite.
This feels like the pinnacle of money farms... but I'm aware I can't say that yet. I will first wait for 1.4.5 and its "money spiders" because of course Re-Logic will make something unique
Following steps needs a clear easier fix for newbies if the respawn randomly kills, especially if teleports with purple interfere timing with green cutting efficiency and risk of recalibration money farm
I think the reason it lags is because of all the particles. I'd think there's a particle limit, and my theory is that the letters count as particles. The letters aren't moving, have no despawn timer or fade animation, and take priority over normal particles, so having a bunch of letters on the screen would be less laggy.
I would not call this a big project at all for infinite money. kill a few bee bosses for money, then buy dynamite and some wiring. Very well made video, even explaining all the mechanics.
If you actually have ocd, my bad, but ocd isn't only about liking things to be satisfying. It's obsessive thoughts that literaly ruin your life, such as the thought that your hands are constantly dirty so you have to wash them until your skin is falling apart. Obviously there are different symptoms, but that's like saying you have depression if you get sad when watching a sad movie.
Woah this is amazing!! Was thinking this mechanic might be useful, but could never get a working method out, that healing technique is ingenious! There's probably not a way to make a faster coin farm. But I'm gonna try! I might be able to beat you with a large world sized crystal shard farm- if my computer doesn't break.
Oh hey mappy, the flying Dutchman’s spawned enemies ignore spawn rules like how many enemies you can have on screen. I made this discovery after going afk, there was well over at least a hundred on screen alone if you could couple that with the knives it may make an even crazier farm
The inventory being open does in fact reduce the effect. To my knowledge, having the escape menu (settings) open does it the most. I only know this because Terraria does not run natively on M1 macs, and thus I must turn off frame skip, lest I fry my PC.
Have you considered using sentries for the farm? 1 minion slot can be replaced with +2 sentries (tier 3 OOA helmet), also a free accessory slot can be used for +1 sentry, + the war table giving one sentry, 5 centries in total. Ligthing Aura Rod deals barely any damage and looks like it won't have problems with hitting enemies. Yes, they only stay for 10 minutes, but who needs the farm for more than that? Also can you reduce the lag by turning off sound?
As a mod developer I was interested in the tooltips being associated with performance, so I did some digging. I tested each method (tooltips and no tooltips) under identical conditions, these being:
-Post-ML gear
-9 daggers and 1 frog
-Same exact PC, world, character etc.
-200 NPCs
The only variable between the two was whether I was hovering over the tooltip. I then ran a performance profiler (JetBrains dotTrace) which allowed me to see what was taking up the most processing time in each tick. Here is what I found:
Without the use of tooltips, the profiling duration was 14,195ms in length. 43% of this time (6164ms) is taken up entirely by the game playing sounds.
With the use of tooltips, the profiling duration was 7,693ms in length. 12.83% of this time (1386ms) is taken up entirely by the game playing sounds.
Considering this, it is apparent that the sounds take up a much larger segment of the tick when not using tooltips.
Based on this, I can conclude that the performance change is not a placebo effect but is in fact very real (indeed, my frames went from ~40 to ~60 when using tooltips). This performance change is almost entirely caused by the game playing more sounds without the tooltips being active (alternatively, the sounds could also be being handled more efficiently while using tooltips, though this is less likely).
This result surprised me a lot. I will do further digging as to the specific reason behind this and edit this comment to reflect it. Oh and thanks Mappy, I enjoyed the video.
this is really interesting, thanks for looking into it!
then would turning off sound increase the performance even more?
@@HypercopeEmia probably since the game doesnt have to register sound, but im not sure, i just think that would make sense
@@billymkj2763 i'm imagining that the game would still have to register the sound, just not output it. It seems over complicated or just seemingly unnecessary (even though it would definitely have a utility in this case) for a dev to completely stop the processing of sounds if the game is muted
@@aaaaaballs yeah i think so too but then again opening the menu decreasing the amount of sounds played is also weird
From breaking bosses in one hit to breaking the economy one platinum a second.
Gotta keep up with that goblin tinkerer taking 1 platinum per second
1 plat man
It's just to keep up with GT reforges
@@andrew6464 yeah, this mf really wants 50 or more gold per reforge for an endgame item
@@sapienshalt2668 you meant 50 plat
After all these years.. We can finally use coin gun to its true potential
UNLIMITED POOOWWWEEEERRRR
Omg, youre right
2nd best DPS weapon in the entire game can now finally be used thanks to this
coin gun is OP on journey mode
@@arstotzka6520 everything is OP in journey mode, you can make yourself invincible
@@AshenDust_ I play journey because it saves me time and I don’t use the god mode feature
I find it ironic the farm uses spiders to make money since there used to be a glitch where if they went from either on the wall or on the ground to the other, they would lose all the money they were holding onto
Aren't they converting to a new entity when they swap from wall - ground? Same with that one solar eclipse enemy, I always see em healing their entire HP bar when they swap.
Build this to enact an elaborate revenge plan against the spiders who so viciously deleted players' fortunes from existence
@@Triploon Dont forget how they spit on us to death. A murder attempt mixed with disrespect behavior
@Frank McKenneth they are all (or most) Wall and ground NPCs convert NPC types, becoming new NPCs.
its a bug
I had a look at decompiled source code, and I think I may have found the culprit of the lag when an item tooltip isn't being displayed, that being the state of Main.mouseText, which a bool for determining whether or not mouseover text is already visible.
When it's false, there are expensive operations to handle rendering mouseover text on dropped items and NPCs (as mousing over NPCs displays their name and current health). There are 2 for loops in use, one for items (400 loops) and one for NPCs (200 loops), and you can quickly see why it might cause lag. This, of course, is expedited while using this farm due to all available NPC slots being filled and the coins constantly being created via the Lucky Coin.
Since Main.mouseText is true when you're mousing over an item in the inventory, the expensive for loops are never iterated through, and there are therefore less calculations being done each frame, which obviously results in better performance. I don't think tooltip length has anything to do with the lag reduction, that may just be a placebo effect.
Order of operations by the way is: Item tooltips get drawn, dropped item names get drawn (400 loops for active items only, breaks out of the loop when finding a result), NPC names and health get drawn (same as previous, but with 200 loops), and then finally sign text gets drawn (non-expensive operation, but since it's after the for loops it makes no difference)
This does mean that mousing over the recluses would make it lag slightly less, but it's still better to draw an item tooltip instead.
Ah, clever!
this needs to be pinned and get attention
This is actually really cool, thanks for the explanation
So in short, having a textbox open distracts the game from a bunch of background stuff.
And this may be oversimplifying the hell outta it, but it sorta sounds like ADHD.
All the random calculations are like racing thoughts, and the textbox is like something to stare at that the game can focus on to calm the mind.
The coin farm is the fidget spinner, keeping the baddos occupied and doing stuff.
It's very fitting that enemies who've picked up coins are used for the optimal coin farm... I love it
Finally, a reason to use what I consider to be the cutest minion in the game past the evil bosses.
Yeah, the blades are super adorable!
Hi purple haze
Desert Tiger Staff would like to have a word with you
@@i_like_basset_hounds I know right?! It's weird but somehow they are- I guess anything that comes out of the Hallow kinda is :P
blade staff is the best! no matter the nerfs to whipstacking, i simply love this summon
I mean, it's still time consuming and pretty big in scale but... This doesn't seem that difficult to build once you get all the resources. As someone who builds 2-3 screen-wide farms per world, digging out some giant holes seems worth it for the insane money draw.
You can let me know if I'm missing out on something, but if someone is desperate enough to proceed with constructing an over-the-top, unnecessarily complicated money plantation contraption like the one in this video, and HAS the necessary means to do so, I can't help but ask... Do you REALLY need that much money? It all seems rather excessive to me.
And if you truly do necessitate this colossal sum of Terraria currency... couldn't you simply spawn them in by cheating? I mean, if you're striving to uphold the legitimacy of it all... this system still exploits an in-game vulnerability regardless.
Perhaps there's a third underlying reason that attracts people to exhibit such schizophrenic behavior within this sandbox game..
Yeah although OP enjoys building these (somehow), it's incredibly impractical in many different levels.
@@cbotz3 coin gun my dude
But I agree, it's awesome to look at crazy ideas like this and appreciate Mappy's creativity but I would just cheat the coins in if I really needed that much
@@cbotz3 it's fun to break the game
@@cbotz3 Because it's fun to go above and beyond. Sure, you can have an average amount of money to buy an average amount of things, but what if you could go all in and get inventories full of stuff at the drop of the hat just for the hell of it? I *could* just go out and grab a few truffle worms to fight Duke Fishron, or I can use my auto farms to quickly get 15 worms without moving and then kill all of the bosses they spawn with an over the top teleporter minecart contraption. Cheating defeats the point: it's more satisfying to do crazy over the top things when you know that you did it all by hand without any cheating tools (think of the difference between building a Minecraft mansion in creative mode vs. survival mode, the one in survival is much more impressive since resources aren't endless and you can't fly). Not understanding why people enjoy a game in a different manner from you is fine, but maybe don't call others "schizophrenic" because of that. It's a little rude.
HappyDays in his current playthrough : I can milk you
Fr
I forgot he existed 😨😨
Why
Man this definitely hasn’t been posted on every AFK money farm play through ever
@@JonasSimp yea he stoped posting for a while
It's always a good day when mappy posts
To bad those good days are few and far between
what about crabbar
Ingenious idea, that's a hell of a farm. Be sure to take advantage of it while you can, because the lucky coin is getting mega nerfed in the next update due to these money farms
Is that something you've heard or is it an assumption? Because these farms have been around for years, granted not to this level but certainly to "more money than you ever need" levels
@@ImMimicute That information came from Leinfors a few days before he passed, although I hadn't talked with him directly about it.
@@sorbetcafe damn, well better get it done now before its gone forever then I guess, good looking out though, appreciate it
@@sorbetcafearent u the guy that killed duke fishron with nothing but paper airplanes?
@@CerealIs2Gud among other things, yes
This afk money farm is really ingenious! For those that enjoy pushing terraria's limits with complicated contraptions and really exploring all of terraria's mechanics, this is another great find! Cheers to you Mappygaming!
Good God man is there no end to your hunger for advancement
Another iconic MappyGaming video.
I remember watching this channel years ago... and knowing the fact that I still watch these videos today make me smile.
Hilariously awesome, and not really any bigger or more complicated than the typical farms I build throughout my average world, so yeah... Will have to give this one a shot 😁
9:50 the vampire frogs like staying behind you, and then when they go there, their AI says "ENEMY IN LINE OF SIGHT GO GO GO" and they attack, you have an opening on your left side so maybe that's why
ENEMY SPOTTED
*gunshot*
TERRARIANS WIN
@@OryxTheMadGod3 it'd be more like aggressive licking but i'd rather picture gun violence
Did this guy just created himself the best AFK money farm for 100k views? He deserves much more, I’ll share this to my friends who are playing Terraria, you can do it too.
thanks for the videos man, can't wait to see the second version of this farm when it comes out
i'm gonna be honest, wasn't expecting the 20+ minutes to be interesting, but i was wrong. great editing, and very well crafted video overall :D
I think the reason facing right helps with the frog is because it wants to be behind the player.
No crabs were harmed in this video says you while clearly slaying millions of crabs outside the video lol
One way to make this farm even more crazy is to also equip Lucky Coin upgrades, as their money-dropping effects stack. Also, disabling gore in options would probably help reduce the lag somewhat.
Nope, they don't stack. Checked it in-game just to be 100% sure.
Personally, I wouldn't use an afk farm, but I find it interesting to see just how far the game can be pushed and the clever solutions people come up with. I don't understand what there is to "hate" about it really. It's a sandbox game, different people play for different reasons.
I personally love these so-called "exploits" to me it's just an intended, but not expected, usage of mechanics. In Minecraft we have that Portal farming, or in Ark where you trap dinos with some Arks (touche), in No Man's Sky where you farm Nanites by abusing the teleport respawn. All of it are game-breaking but not a total exploit. It could be an exploit if it was used to topple over other people like in Multiplayer games, but these games are single-player games that has nothing to do with other people. So I agree with you on the non-understanding of the hate of these mechanics.
I love building farms like these, even if i don't use most of them most of the time, good video!
This is the kind of farm that you need to use once per character because it’s so over powered. Good job bro.
This actually helped me figure out why the coin icon on the map disappears when you get close; it’s just a marker for whatever enemy is holding those coins that lets its position be preserved while despawned.
I did actually take the time to implement this pre-plantera in my master mode world. not actually too bad to set up and has made respecing for bosses immensely easier!
Very impressive ! I would have never thought to use coins for staking more enemies, props to you !
Although I don’t think I’ll be using this in my own playthough, I still believe this is a fantastic video. The dedication, attention to detail, and sheer optimization, while expected from a Mappy video, is remarkable. As per usual, this video is polished to perfection and demonstrates the quality of MappyGaming. I hope this video, along with the channel, gets the praise it deserves. Well done and keep up the fantastic work! 👍🏻
Looking forward to the next video of this with the complicated but more effective farm ^^ I wonder how much money you can make once the farm is 100% optimized... 1 platinum per second is already unbelievable.
Thanks this actually gave me an idea for a base defense system with an enemy only pressure plate on top of a teleporter that connects to a lava Chamber
Taking
"Gotta spend money to make money" to the extreme
Alternative title: Florida man builds money printer out of spiders, knives, a frog, and a coin.
This Moomin is so good at breaking this game harder than anyone has ever broken it before
I am honestly living for the shade Mappy throws in this video.
Very nice. Thank you for making this video Mappy, now I can fully realize my Mr. Krabs playthrough of the game.
This is really cool, definitely gonna see if I can use this in a future playthrough on another channel.
20% of the reason I like your channel is cause you use that hippo character as your mascot/persona. Keep it up.
Quite literally a golden shower
🤨
Bro?
I made a very simple volcano money farm in calamity, that gets around a platinum coin every 6 seconds, with just having insane spawn rate in the underground astral biome where the enemies drop a few gold per kill, with the full setup you could get around 130 banners per night in the farm, so 6500 enemies killed in 12 minutes, or a little under 9 enemies killed per second.
If I wanted to over engineer the farm to use hoiks it would be way more efficient, but as it is now it takes 1 to 2 hours to set up at the start of hardmode and gives more than enough money for a playthrough.
I gave building this a go recently. And oh my gosh it works. It was really easy to follow the schematics linked in the description, and the farm is as efficient as ever. I do actually need the amount of money this farm generates for reasons that no one needs to know about.
I need to know how to light it up because its dark and stuff spawns everywhere i hate it
@@kittyredstone6275remove all the blocks and walls everywhere and enemies cant spawn
Cant wait for the extra optimal money farm with the stardust guardian and dragon thatll generate 1.7 plat a second!
I found you imposter
The presentation of data just for extreme tomfoolery is always astonishing in your videos how I wish you'd post more.
SO enjoy your videos! Well done, my friend!
This seems like something that might happen in the terraria veterans series on gromek’s channel
Fr
With texture packs you can make tooltips as large and dense as you want just by changing a text file(I once put a large copypasta as tooltip and it covered my entire screen)(at some point it starts crashing the game tho). Im interested, if you make a comically large tooltip with a texturepack, will it decrease lag even further?
@@zunlise2341 Theres two "answers" in the comments but none of them are really concrete.
Thanks for sharing that awesome farm!
Pretty sure ill try this one
MUMBOOOOOOO! WHAT HAVE YOU DONE NOW!
‐Grian when he sees this
since this is doable pre-mech, I can only imagine that anyone fortunate enough to get a coin gun in their playthrough will make good use of it...
I barely play Terraria anymore. I just love these videos.
If there were a terraria Mount Rushmore, Mappy would be on it for sure.
Bro I built this farm and it worked, gave me 1 platinum per second best farm ever, didn’t use journey mode
Finally, I can afford the goblin tinkerer’s reforges
I love this map, for personal reasons I dont want to just cheat in the plat so farming it like this is the best way for me. Appreciate it!
I love your videos, Mappy, amazing and informative as always!
Nice, this is the first time i've seen a youtuber utilise the teleporting if monsters.
For those who don't understand this, that's 21.6k platinum per hour.
1k would last you a lifetime.
21.6X "a lifetime"= you only need to run it for 21.6 minutes or 21 minutes 36 seconds for 1k platinum.
Jeebus.
That's cool and all, but remember the rubblemaker still can't place the amazing oasis bushes/cacti rubble, or the corrupted counterparts.
Re-Logic just sort of forgot about them, (Other bushes such as jungle and grass bushes can be placed.) and they'd be amazing for builders, there's even an eyeball bush!
The Rubblemaker is incomplete without this function, so lets let Re-Logic know.
Completely forgot about rubblemaker, this item is goated
@@jcdenton6427 Would be 100% perfect if we could place oasis plants!
All the cacti and the crimson bushes are so cool.
@@schmingbeefin4473 agree, new crimson/corruption walls and decorations added in 1.4 look amazing. Had a lot of ideas to make abandoned lab with this staff but it all was procrastinated into nothing.
Absolutely beautiful intro btw its the best one I’ve ever seen
finally, a way to use the coin gun to its fullest extent in a “practical” manner (i say that in quotes because for a casual player this farm is far from practical lol but then again a casual player wouldnt even farm for the coin gun much less use it)
15:38 I can only imagine the spaghetti behind that
It's always a good day when MappyGaming uploads a video :)
You don't even need to dig out the screen around the actual coin farm--the only time you're going to be there is when 200 spiders are also there, which will prevent spawns anyway by filling up the mobcap.
Wow you farmed as much money as my luiafk boosted spawnrate gave when i had post supreme calamitas summoner gear and a vacuum potion. You did that in vanilla. I am awestruck.
idc too much about farms being "despicable" or not but a rant through text is crazy to the point where its just awkward other than that cool farm imma use that
Right when I rembered they existed and start binging their videos again they upload once more, if only that happened for my other favorite youtubers
Your lust for perfection appears unquenchable.
Been a while, I rlly should play this game again, don't think I've touched it in years
This seems incredibly painful to set up, especially for the amount of money you already can get from just fighting bosses.
I suppose if I was to go for a few hours on a trip somewhere this would be nice to set up, but damn, what a creation.
Keep up the strange work!
which part of AFK you didn't get. :D
watching the time vs the money is like watching gas and money at costco
Idk why but in my normal playthroughs I've always found that just having the inventory open will reduce lag so I often end up just having it open all the time, sometimes without realizing it
Mappy: *Stares at a textbox.* The game demands we read.
Everyone: What the f-
Mappy: You heard me. Read big textboxes. Less lag for the literate.
Meanwhile, Terraria code being drunk: Stay in school, kids.
Maybe the reason the tooltip is smoothing out gameplay is that the game is no longer trying to detect which sprites are 'underneath' the cursor once a tooltip is displayed. With all those splatters happening on hit this may reduce the checks since the engine isn't having to ask whether the cursor is within the bounding box of each visible sprite.
this man always finds a way to make me feel bad about my terraria knowledge😭
This feels like the pinnacle of money farms... but I'm aware I can't say that yet. I will first wait for 1.4.5 and its "money spiders" because of course Re-Logic will make something unique
The fact that this farm can be improved is scary
Following steps needs a clear easier fix for newbies if the respawn randomly kills, especially if teleports with purple interfere timing with green cutting efficiency and risk of recalibration money farm
great video, you made it really easy to understand too
I think the reason it lags is because of all the particles. I'd think there's a particle limit, and my theory is that the letters count as particles. The letters aren't moving, have no despawn timer or fade animation, and take priority over normal particles, so having a bunch of letters on the screen would be less laggy.
1:29 Ah yes, I always love imagining the best case *scinario.*
oh damn. i didnt even see that the first time.
It's always a good day when Mappy uploads
You can also do the crystal and the hoik glitch if you know what that one is??
The level of thoroughness and dedication has made me an instant fan.🎉
6:25 I like how the recluses are being yeeted
this farm made me consider doing a coin gun only playthrough.
5:57. why not above? isn't it 'the more i put, the more get'?
I would not call this a big project at all for infinite money. kill a few bee bosses for money, then buy dynamite and some wiring.
Very well made video, even explaining all the mechanics.
If you actually have ocd, my bad, but ocd isn't only about liking things to be satisfying. It's obsessive thoughts that literaly ruin your life, such as the thought that your hands are constantly dirty so you have to wash them until your skin is falling apart. Obviously there are different symptoms, but that's like saying you have depression if you get sad when watching a sad movie.
Woah this is amazing!! Was thinking this mechanic might be useful, but could never get a working method out, that healing technique is ingenious! There's probably not a way to make a faster coin farm.
But I'm gonna try! I might be able to beat you with a large world sized crystal shard farm- if my computer doesn't break.
Just a quick reminder... 1 Plat coin is 22.5 million dollars. That 22.5 million dollars a second...
Oh hey mappy, the flying Dutchman’s spawned enemies ignore spawn rules like how many enemies you can have on screen. I made this discovery after going afk, there was well over at least a hundred on screen alone if you could couple that with the knives it may make an even crazier farm
No and no, it won't ignore the 200 NPC limit and won't make "an even crezier farm" since the farm as is already utilizes full 200 NPCs.
wait conveyor belt can be purchase on steampunker, so the question is how can we build it pre mech if we cant buy conveyor belt
kill 1 mech boss it will move in
The inventory being open does in fact reduce the effect. To my knowledge, having the escape menu (settings) open does it the most. I only know this because Terraria does not run natively on M1 macs, and thus I must turn off frame skip, lest I fry my PC.
Upload? alright, who-
Mappy? HELL FUCKING YEAH
finally, a way to financially recover from getting the goblin tinkerer to give me good modifiers
It looks like dust is not rendered when it is behind an itemm tooltip so that's probably why it reduces lag
Have you considered using sentries for the farm? 1 minion slot can be replaced with +2 sentries (tier 3 OOA helmet), also a free accessory slot can be used for +1 sentry, + the war table giving one sentry, 5 centries in total. Ligthing Aura Rod deals barely any damage and looks like it won't have problems with hitting enemies. Yes, they only stay for 10 minutes, but who needs the farm for more than that?
Also can you reduce the lag by turning off sound?
I can finally buy all the planter boxes and feel true happiness
Goblin Tinkerer : Just gonna cost you 9999 platinum coin to enchant your copper short sword
I love how when shimmer was first made, we could make 600 platinum an hour. Today we can make 600 platinum a minute