Why Blizzard Was Forced to Remove the Vortex
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- Before Time Warp the Protoss Mothership had a spell so powerful that Blizzard had no choice but to remove it from the game. This is the story of the Archon Toilet
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#StarCraft2 #Protoss
Do you think this spell could make a comeback? I mean aslong as there was someone in Blizzard around to try to balance it again
It would need a low limit of max supply dragged in or have it cheap and only affect single units.
Being able to so easily clump enemy units combined with basically any sort of splash damage means that such an ability will always be powerful, even if it was limited in some way. But at the same time things like Archon Toilets are so entertaining to watch so it would be cool to see, since time warp really doesn't have the presence like Vortex
no
The obvious solution would be to spit units out spread out from each other, maybe even sling them much farther away. It's literally *meant* to be an army crippling and non-damaging destructive ability, the splash damage is the only thing they wanted to mitigate and they never even tried that.
But why dont you explain, what the new ability "time warp" is?
They could have at least brought this back for co-op/campaign mode. They didn't even do that. Blizzard doesn't know how to be fun sometimes-so obsessed with balance they forget about that.
vorazun has it as a top-bar ability
The spell makes no sense at all it’s a good thing they removed it from the game aside from the coop commander
Yeah on AI the vortex is pretty much useless, it grabs a few units and thats it.
The Tal'Darim mothership in LotV has it and Vorazun has it as top bar in coop
I'm a Zerg player, and only Zerg. Sometimes Protoss builds are kinda insane, and I feel like wtf, but nothing to the level of imbalance as Terran.
But over the last few patches, just seems that Protoss are continually getting the short end of the stick. They should definitely bring Vortex back in some form.
The problem I'm seeing with the spell was it was instantaneous. It should be like an actual vortex, where it takes time to form. There should be some warning, the way Ravager biles give warning.
Like maybe air/ground distortion. And then only a small range perhaps 1.5 gets immediately sucked in. The outer radii kinda like the real lip of a black hole is escapable, but only by units who's speeds are above a certain range. So like cracklings and stim'd marines perhaps. Everything else is slowed down or below a certain walk speed get sucked in as well. I'm ok with full vortex range as 3-4.
The finality is probably the greatest issue, where Protoss planted their archons in wait for the aftermath. I'd suggest the units get SCATTERED upon exit of the vortex. Much like a tornado doesn't just die, it QUELLS. If a tornado instantly died, then things would just drop down. But it doesn't happen like that, it quells, hence things get thrown around. Especially when space-time just got bent, you can't expect everything to all lay together.
So I'd say the scatter of ALL units, friendly and enemy, would get scattered within a radius of 6 or 7. RANDOM. This would neutralize any archon toilets, and EVERYONE would be in scramble point, and Protoss could also not precisely plan their post-Vortex attacks. As the vortex was originally simply meant to deal with mass armies and temporarily disable a chunk, this will have served it's purpose.
Immunity should remain for 2-3 seconds, the lore could be everyone's dazed and confused, and takes a bit to gather their senses together.
Team strat would definitely change so you'd have to weary about getting your own allies in the vortex too, where Terran is especially dependent on their death balls, and can't afford scattering.
The cast is too cheap. I didn't know it was 100. I thought it was one time with a cooldown. At the very least, Vortex should be 125/200.
I don't play Protoss. But my strongest armies against them are mostly mass muties, or broodlords, or assisted lurkers. The attack numbers are too much for them to deal with outside of storm. A return of Vortex would definitely help stunt these plays, and require better devised attacks.
I still believe the vortex wasn't that big of an issue. Terrans have the ghost to counter it in the late game while zergs have infestors with neural parasite to take control of the mothership and waste the energy.
In nowadays StarCraft zergs even have the Viper to counter the unit. I would love to see it make a return
Someone should make a custom game with all the alpha and op abilities
I seem to recall some arcade ones brought back the planet cracker.
Love seeing stuff about the history of the game!
Omg your cute Canadian dollars
Canadian Pesos sir
Awsome video and I was always wondering about the archon toilet! My only feedback on the video, the narrator talks a bit too slow. Playing the video with 1.1 playback speed is actually perfect, try it out
That's helpful! Thanks for that. Wasn't sure about the speed in the editing. Next time !
@@ESChamp I will be watching! Also thanks for doing videos on the pro-bots scene! They are awesome!
Actually perfect strat.
currently the mothership does not even represent an option in the composition in the protoss army, literally I think that the referee unit would be much better in Sc 2; It's a shame really, I liked the core unit but it was also removed.
Who could have thought that an ability that could temporarily put half of the enemies army into time out was too strong? Win every engagement button? Nah, that's fine.
Thanks for this video! You've got my like and subscribe ❤
The fact that blizzard didn’t realize in one day of testing that this is extremely overpowered makes me cringe.
Has Protoss ever received a buff?
It prolly had to be removed or somehow hvily nerfed, but damn it looked cool:).And nowadys the mothership is a bit of ajoke really... I yeah it can still be usefull, but its not a unit that anyone fears, that represents power.... At least looking at that history i can unsterstand why Protoss was nerfed so hard trough the years till now.
they should have kept it, but made it more expensive to research, require longer charge up time, and usable by only one mothership at a time.
RIP inControl ❤
I find it weird people complain that archon Toilet is unfair but dont complain about broodlord infestors
Brood lord infestor with old fungal was the most complained about composition in WoL :p
@@mikoutv1707 yea that make sense because it takes a while to get these Upgrades while archon toilett was easier to pull of because you need a fleetbeacon and a mothership
hmm I wonder if it’s because one requires a lot of micro and the other doesn’t require any.
@@tbone8358 and yet they still nerfed templar into the ground. nice.
@@lordtraxroywait so you're gonna tell me it's easier to get archons, templars mothership that BL ingestor ? Lol what
alg comment, good video, wish this video had more reach
Eh hability to destroy your entire army is bad.
Menawhile the terran nuke:
Mvp is still crying
I never liked archon toilet. Reminds me of epic stephano games though
The vortex made the protoss more balanced
Blizzard made protoss imba at the end of HOTS so all protosses buy LOTV like dumbfucks with that old tale of "Micro oportunities" on the lotv presentation and then, made zerg absolutely imba for call those disgusted zergs to pay for LOTV.
Terrans all knew that cry on forums would work on blizzard balance team to buff terrans.
Lol now no one can counter skytoss
That's just not true..