I love how the casters go from. Oh no, he missed his opportunity to just, awe of the out of the box thinking of Zest. Such a great moment to watch live and I'm totally gonna watch it again.
Yeah that was great by Zest, I was afraid Protoss would lose again because they can't finish the game against Hydra Lurker Viper, but he managed to do finish it.
Its still very risky to straight attack there earlier. Recalling and taking advantage of the ramp is so much better. Hydras has additional sec from moving and Carrier + Storm has range advantage and clumps those Lurkers and Hydras in the ramp trying to get up or move out. Lurkers and Hydras moving up the ramp takes additional time so its in favor of Carriers and HTs. Its also putting those Vipers and Corruptors in bad position I think. Way less tradeoff vs engaging earlier even he had zap those Vipers energy off + the Tech tree is damage which is another advantage (Assuming Solar has 1 Hive and 1 Spire). Warp Prims is better protected in its spot which is another advantage.
Great casting. I've never played SC2, but thanks to the great commentary I understood what was going on the whole time (more or less). Thanks so much for the experience!
Hubert Sean sounds a lot like a salty zerg who cant win even with abducts. I dont even play the game anymore but i post a comment and boohoo here is hubert to be a keyboard warrior.
Just like an infestor can't control a Heroic mothership, a viper shouldn't be able to yoink it, or at the very least, it yoinks the viper to the ship or they meet halfway or something.
Good day hope you are all safe. YES it is but way way larger. Which is better. I like Motherships than Arbiters though. Mothership: - Looks cooler haha. - Way way larger life and damage. - Mass Recall is way way larger. But with longer duration. (WoL Mothership's Mass Recall is same size as now but almost instant like Arbiter Recall). - Cloaking Field cloaks Structures as well unlike Arbiters which affects units only. (Very helpful for me). More in 4v4 games. - Time Warp way different than Stasis but a lot better for me. (TW still needs some buff). - Having a higher tech level is better as having 1 is better for more cloak units are effective against Zerg vs. SC1 Zerg Overlord which has detection by default rendering Arbiters and any cloak units kinda useless. But having 1 MS is kinda better for me. It depends. Needs a bit more buff though.
Man if doom-dropping (or recalling) your entire army into your opponent's main is a 300-IQ play then I play against some true geniuses on ladder every day
Nice one, but iirc KiWiKaki was actually the first doing then against Stephano, during IPL3 semifinals ; almost a 1-hour long game ok Shattered Temple !
Seeing solar struggling to climb up his own ramp of his own base was hilarious. The ground units were all clogged and pay storms shredded them. How does Zest even walks around with that humongous brain?
I mean isn't this one of the OG protoss assault plan? arbiter recall to the main. I was just not sure why nobody did this more often. probably because unit production is faster and rotation is faster in SC2 compared to SC1 I guess
Good day hope you are all safe in these time. My thoughts on sir Zest's Mass Recall. Its still very risky to straight attack there earlier. Recalling and taking advantage of the ramp is so much better. Hydras has additional sec from moving and Carrier + Storm + Feedback has range advantage and clumps those Lurkers and Hydras in the ramp trying to get up or move out. Lurkers and Hydras moving up the ramp takes additional time so its in favor of Carriers and HTs. Its also putting those Vipers and Corruptors in bad position I think. Way less tradeoff vs engaging earlier even he had zap those Vipers energy off + the Tech tree is damage which is another advantage (Assuming Solar has 1 Hive and 1 Spire). Warp Prims is better protected in its spot which is another advantage. Overall its way better. I could be wrong on my thoughts.
No, you're right, it's pretty normal. It's no different than a terran doom-drop or a Zerg nydus into the main. Calling "move your whole army into your opponent's main" a 300-IQ play is a bit of a stretch.
Other channels like War Chest League posted it. SC2HL is nice tho cause they shorten the video length to only cover the highlights rather than posting the whole game.
Yoinking massive units should require multiple vipers. Or massive units should have lost at least 50% HP in order to be abducted. Or Viper should be more expensive and slower to build.
pvz has become a joke. it is always one sided. just as this caster said. zerg are easy to contain. while toss got multi level of protection what did zerg get nothing.
Would that fool named artosis STOP talking over his co-host, he's extremely annoying and childish always trying to dominate the air space with his egotistical sounding me me me my my my voice.
I love how the casters go from. Oh no, he missed his opportunity to just, awe of the out of the box thinking of Zest. Such a great moment to watch live and I'm totally gonna watch it again.
Nah Zest was like:
"I COULD kill him now ... but this is better! Mwahahahaha"
Yeah that was great by Zest, I was afraid Protoss would lose again because they can't finish the game against Hydra Lurker Viper, but he managed to do finish it.
Some better grammar would make this way easier to read
"he's to passive"
Zest: "passive you say? What if I warp MY ENTIRE ARMY IN HIS MAIN! IS THIS PASSIVE ENOUGH FOR YA!"
@@TimTamSlam7 If English is your first language I can't see how that was difficult to read at all.
Imagine youre a worker doing your thing, chilling, collecting vaspene, and then BAM you look up and a whole carrier army shows up outa no where
it's a good thing zest didn't kill him when he won the first big fight, he just wanted to flex his mega brain
i mean, he likely won once he sapped all of their energy but taking out the main means the zerg has no tech and it was a much safer and for sure win.
Its still very risky to straight attack there earlier. Recalling and taking advantage of the ramp is so much better. Hydras has additional sec from moving and Carrier + Storm has range advantage and clumps those Lurkers and Hydras in the ramp trying to get up or move out. Lurkers and Hydras moving up the ramp takes additional time so its in favor of Carriers and HTs. Its also putting those Vipers and Corruptors in bad position I think. Way less tradeoff vs engaging earlier even he had zap those Vipers energy off + the Tech tree is damage which is another advantage (Assuming Solar has 1 Hive and 1 Spire). Warp Prims is better protected in its spot which is another advantage.
it's payback for solar's big brain cheese in game 1
This is what a mother should do in PvZ, not just hover around and get Abducted every time in a battlefield.
the fact you can abduct a hero unit is almost as smart as slowing down observers
They need to stop that abduction of a mother ship bs..it's stupid and makes no sense
I don’t think you can just simply pull a mothership across the map
honestly i think mothership should not be able to be abducted.
I want a terra tron to match the mothership
“Missing an opportunity? I will show you what's a real opportunity.”
8:13: Mothership started (14:19 in game clock)
9:34: Mothership finished and rallied to opponent's base (15:43 in game clock)
love u
Every time I watch these videos, I have this huge craving to play SC, but then almost instantaneously, I lose the craving when I think of Ladder.
Just play unranked. People tend to be weirder there but atleast you don't have that pressure. If you feel comfortable then you can climb the ladder.
Skill issue
10:43, Artanis being happy about Protoss teleporting in units into the base? Now that's a different mood than his own streams! :)
Great casting. I've never played SC2, but thanks to the great commentary I understood what was going on the whole time (more or less). Thanks so much for the experience!
8 a.m. "I should probably go to bed right n-" sees SL2HL uploads. "Never mind, sleep can wait."
You should probably fix your sleep schedule 🙂
Maybe he works night shift? lol
Nah he's just a weeb they are known to have weird sleep schedule
And then the mothership gets abducted and killed for free, as always
The protoss won though?
Lars Hjalmar true, i didnt say it didnt do its job but motherships getting abducted is a classic
And that proves that even with abducts Zerg can still lose. L2P please.
Hubert Sean sounds a lot like a salty zerg who cant win even with abducts. I dont even play the game anymore but i post a comment and boohoo here is hubert to be a keyboard warrior.
But it wasn't for free, he is as losing the hive and spire as the mothership went down
Who would win:
A colossal warmachine perfected by the greatest phasesmiths
or
1 yonk boi
Yeah, actually the viper should get yeeted to the mothership, not the other way around.
Just like an infestor can't control a Heroic mothership, a viper shouldn't be able to yoink it, or at the very least, it yoinks the viper to the ship or they meet halfway or something.
the abduct does not make any sense. Totally violation the law of physic. lol
That viper must be on roids.
Havent you guys seen the HotS animated intro? Ofc a Viper can yoink a Mothership.
It looks similar with sc1 arbiter recall.
Good day hope you are all safe. YES it is but way way larger. Which is better. I like Motherships than Arbiters though.
Mothership:
- Looks cooler haha.
- Way way larger life and damage.
- Mass Recall is way way larger. But with longer duration. (WoL Mothership's Mass Recall is same size as now but almost instant like Arbiter Recall).
- Cloaking Field cloaks Structures as well unlike Arbiters which affects units only. (Very helpful for me). More in 4v4 games.
- Time Warp way different than Stasis but a lot better for me. (TW still needs some buff).
- Having a higher tech level is better as having 1 is better for more cloak units are effective against Zerg vs. SC1 Zerg Overlord which has detection by default rendering Arbiters and any cloak units kinda useless. But having 1 MS is kinda better for me. It depends. Needs a bit more buff though.
The Beating grandmaster with stupid stuff strat
I can already hear Harstem laughing at how his BGMWSS episode became Beating Pro Players With Stupid Stuff here.
I use this exact strat all the time on the ladder (Silver league) so it's gratifying to know it can still work in the pro leagues
11:09 lol did he just tried to recall his mothership after getting abducted? or am i seeing this wrong
Yes
Stating the obvious
Solar v Zest might be the best series I’ve ever watched
Zest just toyed with him the majority of that game
10:33 "Mortal Kombat Fatality" lmao
This probably would have been the video title, but for copyright concerns
Man if doom-dropping (or recalling) your entire army into your opponent's main is a 300-IQ play then I play against some true geniuses on ladder every day
This is the most beautiful thing I ever see
I miss Arbiter Recalls from back in Brood War days.
Why are you not still playing and watching BW? SC2 is for between asl and ksl seasons.
Sounds like Artosis picked the title of this video :)
My goodness that was a thing of BEAUTY.
"Bruce Willis nexus" lmao
big brain plays with that mothership
8:10 Bruce Willis nexus 😂
Nice one, but iirc KiWiKaki was actually the first doing then against Stephano, during IPL3 semifinals ; almost a 1-hour long game ok Shattered Temple !
Seeing solar struggling to climb up his own ramp of his own base was hilarious. The ground units were all clogged and pay storms shredded them.
How does Zest even walks around with that humongous brain?
I mean isn't this one of the OG protoss assault plan? arbiter recall to the main. I was just not sure why nobody did this more often. probably because unit production is faster and rotation is faster in SC2 compared to SC1 I guess
Because if you were unlucky and Zerg found out, then all it takes is 1 abduct and it's bye bye Mothership.
The cost to reward is a big part of it. 400/400 and a build time just shy of 2 minutes with no guarantee it will successfully sneak across the map.
Imagine if one overlord was in that air space the mothership was hiding in.
Good day hope you are all safe in these time. My thoughts on sir Zest's Mass Recall.
Its still very risky to straight attack there earlier. Recalling and taking advantage of the ramp is so much better. Hydras has additional sec from moving and Carrier + Storm + Feedback has range advantage and clumps those Lurkers and Hydras in the ramp trying to get up or move out. Lurkers and Hydras moving up the ramp takes additional time so its in favor of Carriers and HTs. Its also putting those Vipers and Corruptors in bad position I think. Way less tradeoff vs engaging earlier even he had zap those Vipers energy off + the Tech tree is damage which is another advantage (Assuming Solar has 1 Hive and 1 Spire). Warp Prims is better protected in its spot which is another advantage.
Overall its way better. I could be wrong on my thoughts.
just like good old SC1 using Arbiter recall
10:29 the 300IQ moment, you are welcome.
Woooow... My skin.. my skin say me - Amazing, it was Amazing!!!
Seeing Viper being able to yoink a Mothership never fails to annoy me -.-
did he stop attacking after the feedback to earn some style points?
Justice has come
This would be awesome if there's live audience there
Video starts at 10:35
10:30 for explaining and action
Watched this 3 times already.. protoss players are creative.. needed hi i.q. to be able to use it at its best
Zest is Best!
Protos in a nutshell void ray rush and you win
I used to think that the mothership was only good for that
10:52
When I saw the mothership alone I saw arbiter gg
400/400 to teleport into the opponent’s base lol
I mean it’s worth it.
400/400 to get into a great position & take a good fight? Definitely worth it
400/400 to close out the game
for me it seems just like a normal play, but maybe that because im watching way too many highlights
No, you're right, it's pretty normal. It's no different than a terran doom-drop or a Zerg nydus into the main. Calling "move your whole army into your opponent's main" a 300-IQ play is a bit of a stretch.
let's call it 130 IQ
FATALITY!
great game
Reverse Choke Point.
Progasm
Omg toss is so op
Zergs just dont build hydra anymore. Why?
Man I'm way out of the loop with sc2. When I stopped playing Void Rays were quite common ? These acting like they never seen one before
That was amazing Christ
Why have I seen this exact video some time ago?
Other channels like War Chest League posted it. SC2HL is nice tho cause they shorten the video length to only cover the highlights rather than posting the whole game.
Mothership should be immune to grab
Zerg here and still mega agree. Thors too
The Legend of Seph why don’t you explain to me how is Zerg supposed to kill Thor’s supported by tanks and liberators then
@@kl16863 skill?
The unit should not be able to pull massive units. Period. Its just too much value.
@@kl16863 why would you let a terran set all that up?
Go around the thor's and slay the terran production. Surrounds do wonders on slow armies too.
That recall sure was a game-winning move but as a strategy mama ship into main is not that special against slow armies, so it wasn't quite 300 IQ
Just "Zest's mothership recall" isn't so interesting a title, but this was kind of clickbait
Zesty
neato!
3000 IQ
All Templer at 1HP at the end
Why never have HP bar on when damaged?
GSL
Beating Grandmasters with stupid stuff
300 IQ ? - ahahaha ))
This is 125 IQ at best if you've ever watched a Broodwar PvT. Still very nice to see it though.
Teleport has no place in a rts, where positioning is 50% of the game. Recall is completely overpowered, nydus is completely overpowered.
I love it when zerg looses. 😁
Kiwikaki vs Xlord anyone?
Yoinking massive units should require multiple vipers.
Or massive units should have lost at least 50% HP in order to be abducted.
Or Viper should be more expensive and slower to build.
@Wet Johnny I think that would work too. It would achieve the same effect of Vipers requiring multiple skill uses to take out a big target.
Or abduct cost 25(or 50)= but you can't abduct massive units
Wow
-400/-400 no more
😍
pvz has become a joke. it is always one sided. just as this caster said. zerg are easy to contain. while toss got multi level of protection what did zerg get nothing.
Would that fool named artosis STOP talking over his co-host, he's extremely annoying and childish always trying to dominate the air space with his egotistical sounding me me me my my my voice.
Vipers need to be nerfed
Like #100
Damn i'm actually the first view wtf