Let me know if you want a detailed video about the CR1 and RR1 headshots 👍 Guide is out now! th-cam.com/video/9gF-D_py_Bk/w-d-xo.htmlsi=gys8AdubyRK1Xumh
Always a hype in every upload! Stomp ravioli and iron cleaver charges wake up 😍😍 madness perfect block, hard strafin and so on! Beautiful gameplay as always.
KGS is about as close to perfect as it gets in terms of balance, variety and skill ceiling in a souls game. Ironically much of what makes it competitive in PvP was likely unintended by the developers, which only adds to its charm. It kind of carries the entire greatsword class on its shoulders in PvP… claymore is obv good too but it gets old fast, and the ceiling of available options is limited by comparison. I know it’s probably never gonna happen but I hope they add a greatsword to the DLC that combines the two movesets to give it a poke option, although I guess that would make every other greatsword obsolete. Also it’s super dope to see that wild strikes and stamp uppercut can be used to such great effect with KGS, they’re some of my faves. Those combos tho… i think you’ve convinced me to main KGS for going into the DLC cheers m8
With the coming dlc I want share my thoughts. After logging a lot of time on 1.10 I can say with no reservation that I do not like how the game plays by comparison to 1.09. I think the change to poise was a fundamental alteration that was completely unwarranted. I never saw any discussion on passive poise being game breaking or overpowered. Poise was not a broken mechanic because there was an enormous list of low requirement weapons that broke all poise or almost all and common ashes of war that broke it as well with most light weapon classes. Most light weapon classes were fast enough in their recovery time that they could not be caught on reaction by other weapons this is almost universally true when they had quickstep or bloodhound step as their ash. Light weapons were absolutely useable in 1.09. They could have used a bit of normalization on their poise damage. Many were around 57 poise damage if they would have bumped that to 67 1h for all but daggers it would have made them break any poise on second hit which would have been much better than now. It takes 30 seconds for poise to regenerate which is an eternity. The change to poise made the game way more passive unless someone is using an obviously broken setup. People tend to just run away and stay just out of range spinning and wiggling until you dare to attack out of sheer boredom or mistake one of their million per second spins and wiggles for an attack and attempt a trade. There is not enough of a gradient of damage between the light weapons and great weapons or colossal weapons to justify light weapons haveing a speed advantage and stun to boot. If from thought 1h light weapons were underused there were better ways of buffing them that didn’t require turning elden ring into ds3.5. They also must have thought that 1h great weapons were too strong since the poise alterations were a nerf to 1h great weapons. I rarely see anyone one handing power stancing great weapons other than the accursed great spears. 1.10 also killed armor diversity. If you have less than 88 poise a 2h light weapon will spam you to death. Or if other guy has offstock you better have brought 109 poise. Light weapons should do 67 so they always stun in two hits but you can wear down to the 51 poise armors with bull goat talisman to tank the first hit. The changes also massively buffed ashes of war. Since many light weapons have fast backswings and get the faster versions of ashes of war they get a massive effectiveness boost from having priority. Heavy weapons have reactable attacks and slower ashes of war so having priority does not benefit them nearly as much as it does light weapons where you have to try to differentiate between a fast backswing or a fast roll catch ash of war. This was obviously not accounted for in balance. The ash of war damage is now insane with multi hit ashes now fully comboing. Damage in this game was too high and 1.10 poise changes turned that up to 11 with L2 to win 1000 damage ashes of war all over the place now. Paired weapons are overtuned in 1.10. Adding stun to psss and pss is insane. Already some of the best in the game and they get a buff. The elemental barrier nerfs were ridiculously excessive to the point that I have not seen a single person use one since their nerf. They are non existent in pvp. Mages now can just pop terra magica and stand toe to toe in melee inside the circle or launch buffed spells if you don’t enter the circle to go get them. They are a no weakness build any more. Best at range and just as good up close. Spells like catch flame do 189 poise damage every cast and can be spammed. The blockstun on light weapons feels ridiculous. If you spam into my shield with a light weapon I should be able to parry your spam but block stun can make that impossible with lag and what seems to be input drops. I have been anchored in place unable to do anything trying to attack or roll away from someone just spamming paired daggers or fist weapons right into my shield. It feels so clunky and frustrating. I see gameplay from good players in 1.10 and its all just stay out of range wiggle and spin until they do something I can punish. It is boring to watch and boring to play against. 1.10 made the game more passive, made spam more effective for melee and magic, and increased ash of war damage. 1.10 in my opinion was a terrible patch.
1.10 was badly handled, but passive poise isn’t a good idea. Especially with the backstab changes they made. Some people would enjoy it I suppose, but I personally like getting staggered when I get hit or hit anyone with anything heavier than a dagger. The real problem with 1.10 is how second r1s lose priority/don’t stagger, a terrible idea really, but ds3 pvp was perfectly fine without passive poise, excluding daggers, so as it is 1.10 needs to up poise damage for follow up attacks.
The backstab changes they made would not effect play with passive poise. You would have to predict an attack from light weapons to get a poise backstab which can already be rewarded with Quickstep or bloodhound step. Reaction time to an attack is about 11 frames on average. The backstab grab is 7 frames. I can't react to an incoming attack, run behind, and initiate the grab before the dodge, fast weapon art, or fast goods cancel (I think fast goods can change the direction youre facing quickly too) window. So I don't think it's possible to reaction poise back stab anything faster than the 2h halberd and 2h great hammers r1 which have oddly quick fast weapon art cancels for big weapons. What poise stabs would do is absolutely punish light weapon spam. If they get greedy and go for the second r1 they would eat a poise stab which is a good thing. So in practice with passive poise vs light weapons you have the same mechanic we have now. If I correctly predict your first attack I can bloodhound step bs your first attack. Same mechanic with a poise bs. No change. Priority can be maintained vs non hyperamror weapons with fast goods, r2 cancels when available, or hyperarmor weapon arts. The problem with no passive poise is it forces a run away and react meta. There is no good way to agress on a passive player with melee in 1.10. All attacks can be spaced and countered by passive play and most goods and weapon arts that have range can be avoided while taking no damage. Some spells and incantations do it well enough but pure melee has a hard time. Shields can get you inside striking range but block stun, chip damage, and input drops makes that very frustrating. Blockstun on light weapons is absurd. If everything stunned all the time few would use anything other than fast weapons with long reach.
Quick question: how do you run so fast after a rr1 at 2:25? You have the time to perfect block after a guard counter, is there a trick or is the recover on kgs that good?
I'm gonna be that guy and ask about the hardware, I just can't stop my curiosity. Do you play on PC or PlayStation? What controller do you use? (I'm just gonna assume you use one) Also how does the perfect block work? Is it an intended mechanic?
Let me know if you want a detailed video about the CR1 and RR1 headshots 👍
Guide is out now!
th-cam.com/video/9gF-D_py_Bk/w-d-xo.htmlsi=gys8AdubyRK1Xumh
Please do!
Pls do a coaching video about backstab 🎉
Hell yes
Yes please and thank you.
Please🙏
0:55 Madness indeed. Amazing footage, also love the stamp BS🔥
Thanks! I’m still not very good with stamp, you make it look easy 😅
@@WaZeusPvP can sleep also be perfect blocked?
@@lt9539 It can, and it also makes you immune for some time if PF blocked.
Love your playstyle, beautiful movement and combos. It's the art of KGS!👍
Dude I’ve always enjoyed the Octopath tracks you use in your videos. With your gnarly gameplay it just flows so freaking good.
Always so stylish your headshots inspire me King! You can also headshot with Baemore 1H R2 🔥
This is madness! The absolute madlad perfect blocked madness??!?!
@@VonSchnitz he’s playing a whole different game I swear that should be illegal!
@@CapDayne_Levi it is illegal technically, it is an unintended glitch
but so are phantom hits so what are you gonna do
This the best KGS video, unreal
Perfect blocking the madness proc is just amazing every single time. Great montage.
Great video! Always a pleasure to duel with you dude!
It's not the weapon, it's you that have a demon movement bro
You're the most stylish player I've seen, I never get tired of watching your videos❤
Cooked so hard it summoned the Flame of Frenzy🔥🔥🔥🔥
Lucatiel of mirrah would be proud
Much appreciated 💜 and the madness proc bakstab lmao 🥳
Always a hype in every upload! Stomp ravioli and iron cleaver charges wake up 😍😍 madness perfect block, hard strafin and so on! Beautiful gameplay as always.
🙌
Insane talent btw you’re so underrated
The kitchen Is on fire 🗣️🔥🔥🔥
KGS is about as close to perfect as it gets in terms of balance, variety and skill ceiling in a souls game. Ironically much of what makes it competitive in PvP was likely unintended by the developers, which only adds to its charm. It kind of carries the entire greatsword class on its shoulders in PvP… claymore is obv good too but it gets old fast, and the ceiling of available options is limited by comparison. I know it’s probably never gonna happen but I hope they add a greatsword to the DLC that combines the two movesets to give it a poke option, although I guess that would make every other greatsword obsolete. Also it’s super dope to see that wild strikes and stamp uppercut can be used to such great effect with KGS, they’re some of my faves. Those combos tho… i think you’ve convinced me to main KGS for going into the DLC cheers m8
I can only aspire to be such a skilled combatant as you! Such amazing content as always
I cannot describe the excitement i get when i see a WaZeus upload notification, nice combos and stuff man
I cannot describe the excitement when dark fantasy uploads 😍😍
brother take a bath XD
Amazing weapon, amazing player. Running into you in arena is always a treat (even though it’s not good for my k/d ratio 😂)
That madness perfect block oml
With the coming dlc I want share my thoughts. After logging a lot of time on 1.10 I can say with no reservation that I do not like how the game plays by comparison to 1.09. I think the change to poise was a fundamental alteration that was completely unwarranted. I never saw any discussion on passive poise being game breaking or overpowered. Poise was not a broken mechanic because there was an enormous list of low requirement weapons that broke all poise or almost all and common ashes of war that broke it as well with most light weapon classes. Most light weapon classes were fast enough in their recovery time that they could not be caught on reaction by other weapons this is almost universally true when they had quickstep or bloodhound step as their ash. Light weapons were absolutely useable in 1.09. They could have used a bit of normalization on their poise damage. Many were around 57 poise damage if they would have bumped that to 67 1h for all but daggers it would have made them break any poise on second hit which would have been much better than now. It takes 30 seconds for poise to regenerate which is an eternity.
The change to poise made the game way more passive unless someone is using an obviously broken setup. People tend to just run away and stay just out of range spinning and wiggling until you dare to attack out of sheer boredom or mistake one of their million per second spins and wiggles for an attack and attempt a trade. There is not enough of a gradient of damage between the light weapons and great weapons or colossal weapons to justify light weapons haveing a speed advantage and stun to boot. If from thought 1h light weapons were underused there were better ways of buffing them that didn’t require turning elden ring into ds3.5. They also must have thought that 1h great weapons were too strong since the poise alterations were a nerf to 1h great weapons. I rarely see anyone one handing power stancing great weapons other than the accursed great spears.
1.10 also killed armor diversity. If you have less than 88 poise a 2h light weapon will spam you to death. Or if other guy has offstock you better have brought 109 poise. Light weapons should do 67 so they always stun in two hits but you can wear down to the 51 poise armors with bull goat talisman to tank the first hit.
The changes also massively buffed ashes of war. Since many light weapons have fast backswings and get the faster versions of ashes of war they get a massive effectiveness boost from having priority. Heavy weapons have reactable attacks and slower ashes of war so having priority does not benefit them nearly as much as it does light weapons where you have to try to differentiate between a fast backswing or a fast roll catch ash of war. This was obviously not accounted for in balance. The ash of war damage is now insane with multi hit ashes now fully comboing. Damage in this game was too high and 1.10 poise changes turned that up to 11 with L2 to win 1000 damage ashes of war all over the place now. Paired weapons are overtuned in 1.10. Adding stun to psss and pss is insane. Already some of the best in the game and they get a buff.
The elemental barrier nerfs were ridiculously excessive to the point that I have not seen a single person use one since their nerf. They are non existent in pvp. Mages now can just pop terra magica and stand toe to toe in melee inside the circle or launch buffed spells if you don’t enter the circle to go get them. They are a no weakness build any more. Best at range and just as good up close. Spells like catch flame do 189 poise damage every cast and can be spammed.
The blockstun on light weapons feels ridiculous. If you spam into my shield with a light weapon I should be able to parry your spam but block stun can make that impossible with lag and what seems to be input drops. I have been anchored in place unable to do anything trying to attack or roll away from someone just spamming paired daggers or fist weapons right into my shield. It feels so clunky and frustrating.
I see gameplay from good players in 1.10 and its all just stay out of range wiggle and spin until they do something I can punish. It is boring to watch and boring to play against.
1.10 made the game more passive, made spam more effective for melee and magic, and increased ash of war damage. 1.10 in my opinion was a terrible patch.
1.10 was badly handled, but passive poise isn’t a good idea. Especially with the backstab changes they made. Some people would enjoy it I suppose, but I personally like getting staggered when I get hit or hit anyone with anything heavier than a dagger. The real problem with 1.10 is how second r1s lose priority/don’t stagger, a terrible idea really, but ds3 pvp was perfectly fine without passive poise, excluding daggers, so as it is 1.10 needs to up poise damage for follow up attacks.
The backstab changes they made would not effect play with passive poise.
You would have to predict an attack from light weapons to get a poise backstab which can already be rewarded with Quickstep or bloodhound step.
Reaction time to an attack is about 11 frames on average. The backstab grab is 7 frames. I can't react to an incoming attack, run behind, and initiate the grab before the dodge, fast weapon art, or fast goods cancel (I think fast goods can change the direction youre facing quickly too) window.
So I don't think it's possible to reaction poise back stab anything faster than the 2h halberd and 2h great hammers r1 which have oddly quick fast weapon art cancels for big weapons.
What poise stabs would do is absolutely punish light weapon spam. If they get greedy and go for the second r1 they would eat a poise stab which is a good thing.
So in practice with passive poise vs light weapons you have the same mechanic we have now. If I correctly predict your first attack I can bloodhound step bs your first attack. Same mechanic with a poise bs. No change.
Priority can be maintained vs non hyperamror weapons with fast goods, r2 cancels when available, or hyperarmor weapon arts.
The problem with no passive poise is it forces a run away and react meta. There is no good way to agress on a passive player with melee in 1.10. All attacks can be spaced and countered by passive play and most goods and weapon arts that have range can be avoided while taking no damage. Some spells and incantations do it well enough but pure melee has a hard time. Shields can get you inside striking range but block stun, chip damage, and input drops makes that very frustrating. Blockstun on light weapons is absurd.
If everything stunned all the time few would use anything other than fast weapons with long reach.
Absolutely insane. Sheesh.
Bro u absolute beast 🥶
most underrated elden ring creator
First time watching
This brotha is on crack the way he's movin
I didnt finish the video just noticed all the sweet headshot 🥳🫡
Sweet vid, how consistent is the headshot combo?
Dropping a guide later. The timing is pretty tricky, but both Frosty and I can do it consistently after practicing for a bit.
Would you consider making a perfevt block instructional vid?
Bro plays like someone owes him money ⚔️ Lfg!! Love it
Based wild strikes
Quick question: how do you run so fast after a rr1 at 2:25? You have the time to perfect block after a guard counter, is there a trick or is the recover on kgs that good?
My favorite sword ❤
Out of piercing fang wild strikes and stamp which one would u say is ya personal Favorte
Your PVP skills are amazing. I think you're familiar with the BGM of Octopath Traveler, have you actually played it?
top 10 pvp players for sure
Bro has mastered those PB's holy shit 😮
Bruh did you perfect block the madness proc 😂
Nice skill man
Hey man, I’ve fought you several times in the arena. You’re a great player and respectful as well. Subscribed
I was wondering if u could make a updated lighting katana build again what would u switch out to make it for pve ur builds r amazing
How are u inflicting poison buildup in one hit? That’s aiming for a head, right? Definitely needs a guide
I'm gonna be that guy and ask about the hardware, I just can't stop my curiosity. Do you play on PC or PlayStation? What controller do you use? (I'm just gonna assume you use one)
Also how does the perfect block work? Is it an intended mechanic?
build/talisman set up?
Wild strikes 👀👀👀👀
Does anyone know if these combos also work with the banished knight's greatsword?
Good fucking Fight my dude
Can You please share this Build ?
Is keen or heavy the best for this setup?
Are there any true combo with estoc or any thrust sword?
Why KGS over BKGS on a str build?
Longer
@@WaZeusPvPword you da man
Damn bro teach me your ways 😮
Perfect block storm stomp???
Damn i got clipped...
damn bro how to do that Block + backstab ?
Why is he holding a dagger on off hand?
imagine if im him, i would had dropped the controller so hard
what armour is that?
i thought i was the unique person using wild strikes on a gs... altho it's a claymore
stats ?
I'll never be as good as you 😢
I N S A N E
I will stop playing Elden Ring after this video... 😮
Ayooo
Tu personaje va mas rápido que los otros personajes.