Great..someone finally taking the time to explain the actual BOs...I personally think part of the reason the community is dying is coz the knowledge of the game is very concentrated among the pros,but Boit u r doing a GREAT(can't emphasize it anymore lol :) ) job at keeping the community alive. U the BEST!
I made this for future me: MEDIUM LEVEL RA BUILD ORDER 3 food 2 food priest bless food pharaoh scout 3 gold 1 vil house + monument pharaoh to food priest to gold 3 wood 5 food temple pickaxe handaxe 4 gold advance 10-3-7 wadjet scouts 2 food new vils gold armory 5 food vils take tc and farm advance heroic more gold build migdol with gold vils vils food always (farm) get upgrades more wood another tc double market + caravans build eco attack or mythic attack camelry + chariot archers + siege towers
Boit, love the video, glad you are teaching people how to play! The only thing is, you have to admit that other gods cannot do this like Ra can do this, with the free towers and the rain, it’s just not feasible for say a Norse to do where you make no military for 10 minutes. Egyptian creates units ridiculously fast out of an empowered midgol that they catch up in army in a matter of a minute, whereas every other god would take a much longer time to catch up in military and cannot always simply make a fortress to defend a gold mine simultaneously with making military because Norse require military to make a fortress and it builds slow, then the units train slow, and Greek the fortress is almost solely a defensive building as it only builds hero’s and seige until the mythic age. This is probably solely a ra, if not solely an Egyptian strat because other gods can just be punished so much easier and decidedly when they 2tc boom no military
BoIt T.V I’d argue that this is not similar because you lack the pushing power that heroic age gives you, maybe zeus can do it, but no other Greek can 2 tc boom full classical army and then push a tc by 10 minutes, you can push a gold mine, but I’d simply argue that this is completely different then what is shown here in this video
Shifting sands enemy units away or into your main base to get the TC up works well. Against Loki and Oranos you need axeman and priest. Getting cren for towers if they have CAV raiding you shuts it down nicely.
I'm not an expert, but there are 3 main reasons: First, to be able to grab the upgrade Coinage, which is important for boosting your caravan income, while also being able to produce said Caravan Second, to be able to spam the caravans from both buildings - put a Pharaoh on one of the markets and your gold with skyrocket! And third, they are free, so there's no harm in putting down more of them in case something happens. Hope this helped!
I have a slightly different build order for RA’s 2tc semi-fast heroic Pharaoh does lap around base. He must find the second tc and 2nd gold mine 6F + priest+ hunting dogs 3G 1W 1 builder : house, monument, temple, 3 houses, armory, remaining houses 2W 5food (usually herdables) 2G -during classical upgrade gold and husbandry Advance w 11F 3W 5G During the period of advancing shift 6 from food to gold with pharaoh empowering gold. Classical: -all new villagers from first tc go to gold -As soon as it’s classical, first research shaduff for cheaper farms. Then take 6 from gold and build 2nd tc, after the 2nd tc is built (new villagers from 2nd tc go to gold) and shaduff is finished researching, immediately build 6 farms at the new tc. -Research plow -the builder should have build house, temple,house, house, house. Now he builds the armory then the remaining houses. -As soon as gold is >200 with the remaining 5 villagers on food (they should be on herdables at first tc) + 1 new villager, build 6 farms. -when the 12 farms are almost built, use Rain. You should have got husbandry during classical, shaduff and plow very early classical and with 12 villagers that should produce over 800 food evening with 2 town centers constantly producing villagers. -Advance heroic, usually 8:50-9:15. -Shift villagers from gold to wood.
From my tests in editor and ingame, I found that Quarry was a borderline useless upgrade as well - it turns a 60 gold/minute from Shaft Mine into 63 gold per minute. I think it's something Voobly or Steam should adjust honestly, a 500 resource upgrade that basically does nothing.
Is there a reason why for hunting you only have two villagers gather from an animal at a time? Won't that just increase the impact of decay over time? I've noticed other channels do that with BOs as well.
@@BoitTV I know the video's old but thanks for responding so fast! I'm trying to get basic BOs down for other civs instead of just playing Norse all the time so it's been quite helpful!
Either priest/pharoah/wadjet or use shifting sands to get TC up should be enough against most low-medium levels. Some mu are very difficult for this build though and you should probably try something a little different.
Bolt i start watching you videos and wanted to start playing Age of Mythology online too, so i bought the age of mythology: extended edition, but it has some bugs like it's not possible to auto build units. So my Question to you is, where can i play you version online? Can you make a video to that?
@@davidmuller515 good luck finding games on the patch few from the steam community have switched over if at all. I'm talking 10-15 games then you switch to 2.8 and no games shown for hours.
From my tests in editor and ingame, I found that Quarry was a borderline useless upgrade as well - it turns a 60 gold/minute from Shaft Mine into 63 gold per minute. I think it's something Voobly or Steam should adjust honestly, a 500 resource upgrade that basically does nothing.
Ok, I must admit, the image of the video was the thing that made me watch it right away
+1 funny how impactful a good thumbnail is
Great..someone finally taking the time to explain the actual BOs...I personally think part of the reason the community is dying is coz the knowledge of the game is very concentrated among the pros,but Boit u r doing a GREAT(can't emphasize it anymore lol :) ) job at keeping the community alive.
U the BEST!
Very true, it's hard to get into but I'm doing my best to learn, boit is a big help
Keeping the game of my childhood alive one video at a time. I salute you sir!
great! loved the timings. now I just can't w8 to see Norse build orders :))))
I made this for future me:
MEDIUM LEVEL RA BUILD ORDER
3 food
2 food
priest bless food
pharaoh scout
3 gold
1 vil house + monument
pharaoh to food
priest to gold
3 wood
5 food
temple
pickaxe handaxe
4 gold
advance 10-3-7
wadjet scouts
2 food
new vils gold
armory
5 food vils take tc and farm
advance heroic
more gold build migdol with gold vils
vils food always (farm)
get upgrades
more wood
another tc
double market + caravans
build eco
attack or mythic attack
camelry + chariot archers + siege towers
Boit, love the video, glad you are teaching people how to play! The only thing is, you have to admit that other gods cannot do this like Ra can do this, with the free towers and the rain, it’s just not feasible for say a Norse to do where you make no military for 10 minutes.
Egyptian creates units ridiculously fast out of an empowered midgol that they catch up in army in a matter of a minute, whereas every other god would take a much longer time to catch up in military and cannot always simply make a fortress to defend a gold mine simultaneously with making military because Norse require military to make a fortress and it builds slow, then the units train slow, and Greek the fortress is almost solely a defensive building as it only builds hero’s and seige until the mythic age.
This is probably solely a ra, if not solely an Egyptian strat because other gods can just be punished so much easier and decidedly when they 2tc boom no military
Ra is probably the best at it. I'd say Greek can do something similar but instead of going full pop in Heroic age you go full pop in classical age.
BoIt T.V I’d argue that this is not similar because you lack the pushing power that heroic age gives you, maybe zeus can do it, but no other Greek can 2 tc boom full classical army and then push a tc by 10 minutes, you can push a gold mine, but I’d simply argue that this is completely different then what is shown here in this video
thanks!! greetings from Argentina
Thanks man I appreciate it!
Great video! Thank God.
Yo thanks boit!!!
So if you put ra priest on resource gather building villagers gather faster?
How do you rotate the map to put like the lumber camp?
These tutorials are really helpful-what do you do in this situation against early raids, eg versus Loki, Zeus, or Oranos?
Shifting sands enemy units away or into your main base to get the TC up works well. Against Loki and Oranos you need axeman and priest. Getting cren for towers if they have CAV raiding you shuts it down nicely.
@@BoitTV Thanks! Love all your videos
I needed this
Its great!! I like this tutorials boit!! Thks!
Can somebody explain why build more than 1 market?
I'm not an expert, but there are 3 main reasons:
First, to be able to grab the upgrade Coinage, which is important for boosting your caravan income, while also being able to produce said Caravan
Second, to be able to spam the caravans from both buildings - put a Pharaoh on one of the markets and your gold with skyrocket!
And third, they are free, so there's no harm in putting down more of them in case something happens.
Hope this helped!
I have a slightly different build order for RA’s 2tc semi-fast heroic
Pharaoh does lap around base. He must find the second tc and 2nd gold mine
6F + priest+ hunting dogs
3G
1W
1 builder : house, monument, temple, 3 houses, armory, remaining houses
2W
5food (usually herdables)
2G
-during classical upgrade gold and husbandry
Advance w 11F 3W 5G
During the period of advancing shift 6 from food to gold with pharaoh empowering gold.
Classical:
-all new villagers from first tc go to gold
-As soon as it’s classical, first research shaduff for cheaper farms. Then take 6 from gold and build 2nd tc, after the 2nd tc is built (new villagers from 2nd tc go to gold) and shaduff is finished researching, immediately build 6 farms at the new tc.
-Research plow
-the builder should have build house, temple,house, house, house. Now he builds the armory then the remaining houses.
-As soon as gold is >200 with the remaining 5 villagers on food (they should be on herdables at first tc) + 1 new villager, build 6 farms.
-when the 12 farms are almost built, use Rain. You should have got husbandry during classical, shaduff and plow very early classical and with 12 villagers that should produce over 800 food evening with 2 town centers constantly producing villagers.
-Advance heroic, usually 8:50-9:15.
-Shift villagers from gold to wood.
Hi @boit, can you please make another bo for ra ? on high hunt map fo example or scarab rush? thx
How did you rotate camera bro? Great video 👍
Please show us how to play against Odin + njord + high Hp Jarls ..
From my tests in editor and ingame, I found that Quarry was a borderline useless upgrade as well - it turns a 60 gold/minute from Shaft Mine into 63 gold per minute. I think it's something Voobly or Steam should adjust honestly, a 500 resource upgrade that basically does nothing.
Great video - loved the three houses around the towers - why not 4? Keep your tower a bit longer in a battle?
Im kinda noob, what's the point of the town bell before you aged?
Is that to force vills to drop their current gatherings in?
Good strategy
also can you make 1 tc fast heroic pls?
do you have ANY idea how much time i spent trying to figure out this build? thanks for the vid!
great videos bro +1 follower
Is there a reason why for hunting you only have two villagers gather from an animal at a time? Won't that just increase the impact of decay over time? I've noticed other channels do that with BOs as well.
Reduced villagers bumping into each other and heavily slowing down your gather rate. So yeah, you get overall less food but more food faster.
@@BoitTV I know the video's old but thanks for responding so fast! I'm trying to get basic BOs down for other civs instead of just playing Norse all the time so it's been quite helpful!
Hi man, little question here, what do you have to defend against early pressure ?
Either priest/pharoah/wadjet or use shifting sands to get TC up should be enough against most low-medium levels. Some mu are very difficult for this build though and you should probably try something a little different.
Okay thanks! I'm learning a lot watching your videos 👌
can you do a video all about your micro!?
Bolt i start watching you videos and wanted to start playing Age of Mythology online too, so i bought the age of mythology: extended edition, but it has some bugs like it's not possible to auto build units. So my Question to you is, where can i play you version online? Can you make a video to that?
I would recommend trying the beta patch for ee. It fixed a lot of issues. You can get the original game with a quick Google search I think
@@BoitTV Thanks Bolt for the Tips, i updated to 2.8
@@davidmuller515 good luck finding games on the patch few from the steam community have switched over if at all. I'm talking 10-15 games then you switch to 2.8 and no games shown for hours.
Why you not play chinese sir im thailand player here im find for chinese guild ( i know aom titan not have it can you come to aom ee ?
Покажите мне оазис где 5 зебр в пачке, а не 2 или 3.
I would eat a wadjet
Main ra rh man thx
Why its not a win condition??? Ra Chariot Archers means win condition!! 111 nice tutorial boit
why are you clicking so much for no reasons? i got dizzy watching this video
From my tests in editor and ingame, I found that Quarry was a borderline useless upgrade as well - it turns a 60 gold/minute from Shaft Mine into 63 gold per minute. I think it's something Voobly or Steam should adjust honestly, a 500 resource upgrade that basically does nothing.
Yes that sounds familiar. Only get Quarry when everything else is grabbed as Eggy :)