Unity Version:2021.2.17f1 If you like this kind of video, please subscribe my channel and turn on the little bell If you become a paid member of my Patreon, you can download the completed results and my other effects files: www.patreon.com/wangray Only buy this effect:raywang4.gumroad.com/l/kehpsj?layout=profile Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp?layout=profile Unity Particle system course - Beginner To Intermediate:www.wingfox.com/s/9333_114804_35466 如果您訂閱了我的Patreon頁面,那麼您可以在此處下載完成的效果跟我其他的特效檔案: www.patreon.com/wangray 單純購買此效果:raywang4.gumroad.com/l/kehpsj?layout=profile 購買Unity_GameVFX 特效合集:raywang4.gumroad.com/l/httuzp?layout=profile Unity遊戲特效教學與實例製作(Particle System) - 從基礎到中級:www.udemy.com/course/unityparticle-system/?referralCode=16686B9F0B33886A60E9
If anyone is missing the 'Trigger Event Rate (Over Time) (GPUEvent)' block, you need to enable 'Experimental Operators/Blocks' in 'Preferences -> Visual Effects' (atleast in Unity 2021.2.2f1)
You can try adding a Sample Texture 2D node, which allows you to import the color and UV of the texture yourself, and then connect the node to the Ser Color block, but I haven't tried it yet. I will try it if I have the opportunity.
Nowadays, the assets store has more and more rules, and the review time is getting longer. Now It can be downloaded from Patreon(www.patreon.com/wangray ) and BOOTH(ericwang.booth.pm/items/5185452). I will try uploading it to the assets store when I have time.
conform to sdf wouldn't let you have skinned mesh/animations. Unity has this skinnedmesh to sdf package but it is VERY heavy. So practically no, for a game.
Unity Version:2021.2.17f1
If you like this kind of video, please subscribe my channel and turn on the little bell
If you become a paid member of my Patreon, you can download the completed results and my other effects files:
www.patreon.com/wangray
Only buy this effect:raywang4.gumroad.com/l/kehpsj?layout=profile
Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp?layout=profile
Unity Particle system course - Beginner To Intermediate:www.wingfox.com/s/9333_114804_35466
如果您訂閱了我的Patreon頁面,那麼您可以在此處下載完成的效果跟我其他的特效檔案:
www.patreon.com/wangray
單純購買此效果:raywang4.gumroad.com/l/kehpsj?layout=profile
購買Unity_GameVFX 特效合集:raywang4.gumroad.com/l/httuzp?layout=profile
Unity遊戲特效教學與實例製作(Particle System) - 從基礎到中級:www.udemy.com/course/unityparticle-system/?referralCode=16686B9F0B33886A60E9
If anyone is missing the 'Trigger Event Rate (Over Time) (GPUEvent)' block, you need to enable 'Experimental Operators/Blocks' in 'Preferences -> Visual Effects' (atleast in Unity 2021.2.2f1)
THANK YOU!
Bro thank you so much i hope your pillow is cold tonight during the warm season.
great!thank you
Thank you for sharing. Like to watch your scripting progress and parameter tuning, which I find helpful
Thank you too😊
7:47
Thank you for yout nice tutorial!! :)
Thank you!
Can't believe VFX graph had this built in. Smh lol been using all sorts of addons for this
Hi can you make a video on visual grpah collision event please ? Or explain me how to use it ?
I will probably make tutorials related to collision in the future.
@@EricWang0110 thanks, please let me know when done
wonderful
Thanks!!
Better to have a vocal explanation.
Super
Can we map a texture to the model particles throuth the uv of the original mesh?
You can try adding a Sample Texture 2D node, which allows you to import the color and UV of the texture yourself, and then connect the node to the Ser Color block, but I haven't tried it yet. I will try it if I have the opportunity.
why you dont push your effect to unity assets store?
Nowadays, the assets store has more and more rules, and the review time is getting longer.
Now It can be downloaded from Patreon(www.patreon.com/wangray
) and BOOTH(ericwang.booth.pm/items/5185452).
I will try uploading it to the assets store when I have time.
Ufff thanks !!!!!
Can you add an animation to it? Like can you make the human walk?
Check out mixamo animations if you're looking for a quick solution
conform to sdf wouldn't let you have skinned mesh/animations. Unity has this skinnedmesh to sdf package but it is VERY heavy. So practically no, for a game.
Is there a way to make this in unreal engine?
Sorry ~ I'm not familiar with Unreal, this is just for Unity
can this also work in URP?
Yes, it works on URP too