Unity VFX Graph:Mesh Particle Fragments

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 14

  • @EricWang0110
    @EricWang0110  ปีที่แล้ว +5

    Version:2023.1.0b12
    Subscribe:th-cam.com/channels/f3S-ovaTom4cc7rxwall8w.html
    If you become a paid member of my Patreon, you can download the completed results here and my other effects files:
    www.patreon.com/wangray
    Only buy this effect:raywang4.gumroad.com/l/udgno?layout=profile
    Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp?layout=profile
    Unity Particle system course - Beginner To Intermediate:www.wingfox.com/s/9333_114804_35466
    如果您訂閱了我的Patreon頁面,那麼您可以在此處下載完成的效果以及我其他的特效檔案(包含貼圖 材質球與Prefab檔案):
    www.patreon.com/wangray
    單純購買此效果:raywang4.gumroad.com/l/udgno?layout=profile
    購買Unity_GameVFX 特效合集:raywang4.gumroad.com/l/httuzp?layout=profile
    Unity遊戲特效教學與實例製作(Particle System) - 從基礎到中級:www.udemy.com/course/unityparticle-system/?referralCode=16686B9F0B33886A60E9

  • @Андрей-о1д4с
    @Андрей-о1д4с ปีที่แล้ว +2

    Epic. Thank you!

  • @bence79
    @bence79 3 หลายเดือนก่อน +1

    Hi Eric, this video was really usefull, Thank you. Is there a way to spawn particles from one object to another...and to others in a sequence. Particles starting from the human, forming to the lamp....etc...? Thanks.

  • @patrickjansenD
    @patrickjansenD 11 หลายเดือนก่อน +1

    Nice, not too hard. What if I want to use an animated mesh instead of a static mesh? Can this method be used too?

    • @EricWang0110
      @EricWang0110  11 หลายเดือนก่อน

      The approach in this case is for a static model. If you want to follow the animated model, you must bind the Skinned Mesh. You can refer to another video Unity VFX Graph: Particle Character (Skinned Mesh)

  • @ZitongWu-jr7bi
    @ZitongWu-jr7bi 11 หลายเดือนก่อน

    Hi Eric, I purchased this effect but couldn't find the exactly same parameter settings for the lamp shown at the beginning of your video, nor is it covered in the later part of the tutorial. Would love to get the same effect..

    • @EricWang0110
      @EricWang0110  11 หลายเดือนก่อน

      Hi~In fact, the parameter settings are similar. You can open the lamp VFX file (Mesh Particles 1) in the example, increase the number of particles (Spawn system->Rate to about 10000), and then reduce the particle size (Set Size->Random Number-> Min: 0.005, Max: 0.01), then adjust the color (Output Particle URP Lit Mesh->Emissive Color->Sample Gradient), adjust the starting color to yellow-green, and adjust the subsequent section to white. The rest is the lens flare. Make it stronger or add a little lens color correction.

    • @ZitongWu-jr7bi
      @ZitongWu-jr7bi 11 หลายเดือนก่อน

      @@EricWang0110 Thanks so much!

  • @abuzzakasm9767
    @abuzzakasm9767 ปีที่แล้ว

    Love your work . Keep it up . Can you make a video on slow motion bullet trail . Like ghost warrior contract. It will be very helpful.

    • @EricWang0110
      @EricWang0110  ปีที่แล้ว

      I'm not sure about the exact effect you want, but I will share the video if I have VFX related to bullet trails in the future

  • @dertobbe1176
    @dertobbe1176 6 หลายเดือนก่อน

    Would it work in built in?

    • @EricWang0110
      @EricWang0110  6 หลายเดือนก่อน

      NO~Only for URP & HDRP

  • @ALTAMEDIADIGITALCOMPANY
    @ALTAMEDIADIGITALCOMPANY ปีที่แล้ว

    Very beautiful, would you share the source code for studying reference?

    • @EricWang0110
      @EricWang0110  ปีที่แล้ว

      There is a complete production process in the video. If you need a project file, you need to subscribe to my Patreon:www.patreon.com/wangray
      Thank you