Version:2023.1.0b12 Subscribe:th-cam.com/channels/f3S-ovaTom4cc7rxwall8w.html If you become a paid member of my Patreon, you can download the completed results here and my other effects files: www.patreon.com/wangray Only buy this effect:raywang4.gumroad.com/l/udgno?layout=profile Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp?layout=profile Unity Particle system course - Beginner To Intermediate:www.wingfox.com/s/9333_114804_35466 如果您訂閱了我的Patreon頁面,那麼您可以在此處下載完成的效果以及我其他的特效檔案(包含貼圖 材質球與Prefab檔案): www.patreon.com/wangray 單純購買此效果:raywang4.gumroad.com/l/udgno?layout=profile 購買Unity_GameVFX 特效合集:raywang4.gumroad.com/l/httuzp?layout=profile Unity遊戲特效教學與實例製作(Particle System) - 從基礎到中級:www.udemy.com/course/unityparticle-system/?referralCode=16686B9F0B33886A60E9
Hi Eric, this video was really usefull, Thank you. Is there a way to spawn particles from one object to another...and to others in a sequence. Particles starting from the human, forming to the lamp....etc...? Thanks.
The approach in this case is for a static model. If you want to follow the animated model, you must bind the Skinned Mesh. You can refer to another video Unity VFX Graph: Particle Character (Skinned Mesh)
Hi Eric, I purchased this effect but couldn't find the exactly same parameter settings for the lamp shown at the beginning of your video, nor is it covered in the later part of the tutorial. Would love to get the same effect..
Hi~In fact, the parameter settings are similar. You can open the lamp VFX file (Mesh Particles 1) in the example, increase the number of particles (Spawn system->Rate to about 10000), and then reduce the particle size (Set Size->Random Number-> Min: 0.005, Max: 0.01), then adjust the color (Output Particle URP Lit Mesh->Emissive Color->Sample Gradient), adjust the starting color to yellow-green, and adjust the subsequent section to white. The rest is the lens flare. Make it stronger or add a little lens color correction.
Version:2023.1.0b12
Subscribe:th-cam.com/channels/f3S-ovaTom4cc7rxwall8w.html
If you become a paid member of my Patreon, you can download the completed results here and my other effects files:
www.patreon.com/wangray
Only buy this effect:raywang4.gumroad.com/l/udgno?layout=profile
Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp?layout=profile
Unity Particle system course - Beginner To Intermediate:www.wingfox.com/s/9333_114804_35466
如果您訂閱了我的Patreon頁面,那麼您可以在此處下載完成的效果以及我其他的特效檔案(包含貼圖 材質球與Prefab檔案):
www.patreon.com/wangray
單純購買此效果:raywang4.gumroad.com/l/udgno?layout=profile
購買Unity_GameVFX 特效合集:raywang4.gumroad.com/l/httuzp?layout=profile
Unity遊戲特效教學與實例製作(Particle System) - 從基礎到中級:www.udemy.com/course/unityparticle-system/?referralCode=16686B9F0B33886A60E9
Epic. Thank you!
Hi Eric, this video was really usefull, Thank you. Is there a way to spawn particles from one object to another...and to others in a sequence. Particles starting from the human, forming to the lamp....etc...? Thanks.
Nice, not too hard. What if I want to use an animated mesh instead of a static mesh? Can this method be used too?
The approach in this case is for a static model. If you want to follow the animated model, you must bind the Skinned Mesh. You can refer to another video Unity VFX Graph: Particle Character (Skinned Mesh)
Hi Eric, I purchased this effect but couldn't find the exactly same parameter settings for the lamp shown at the beginning of your video, nor is it covered in the later part of the tutorial. Would love to get the same effect..
Hi~In fact, the parameter settings are similar. You can open the lamp VFX file (Mesh Particles 1) in the example, increase the number of particles (Spawn system->Rate to about 10000), and then reduce the particle size (Set Size->Random Number-> Min: 0.005, Max: 0.01), then adjust the color (Output Particle URP Lit Mesh->Emissive Color->Sample Gradient), adjust the starting color to yellow-green, and adjust the subsequent section to white. The rest is the lens flare. Make it stronger or add a little lens color correction.
@@EricWang0110 Thanks so much!
Love your work . Keep it up . Can you make a video on slow motion bullet trail . Like ghost warrior contract. It will be very helpful.
I'm not sure about the exact effect you want, but I will share the video if I have VFX related to bullet trails in the future
Would it work in built in?
NO~Only for URP & HDRP
Very beautiful, would you share the source code for studying reference?
There is a complete production process in the video. If you need a project file, you need to subscribe to my Patreon:www.patreon.com/wangray
Thank you