Unity VFX Graph:Model Surface Map(SDF)

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

ความคิดเห็น • 3

  • @EricWang0110
    @EricWang0110  4 หลายเดือนก่อน +6

    Unity VFX Graph:Model Surface Map(SDF)
    Use the VFX Graph and SDF to create a representation where particles can produce textures along the model when they come into contact with the model.
    Unity Version:6000.0.3f1(HDRP)
    If you become a paid member of my Patreon, you can download the completed results and my other effects files:
    www.patreon.com/wangray
    Only buy this effect:ericwang.booth.pm/items/6028528
    Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp?layout=profile
    0:00 Intro
    0:54 Start creating VFX Graph file
    3:37 Add Collision Shape Signed Distance Field
    7:39 Add Trigger Event On Collide
    8:55 Output particle forward Decal
    9:36 Make an SDF of this model
    10:28 Add VFX Property Binder
    11:20 Change the texture on the model
    15:18 Change the Collision model

  • @_kephir_4333
    @_kephir_4333 4 หลายเดือนก่อน +2

    Лучший!

  • @rukomusic5616
    @rukomusic5616 4 หลายเดือนก่อน

    Is there anyway to from that GPU event to a c# script Vector3 position? I want to send it to my custom HLSL shader