Unity VFX Graph:Model Surface Map(SDF) Use the VFX Graph and SDF to create a representation where particles can produce textures along the model when they come into contact with the model. Unity Version:6000.0.3f1(HDRP) If you become a paid member of my Patreon, you can download the completed results and my other effects files: www.patreon.com/wangray Only buy this effect:ericwang.booth.pm/items/6028528 Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp?layout=profile 0:00 Intro 0:54 Start creating VFX Graph file 3:37 Add Collision Shape Signed Distance Field 7:39 Add Trigger Event On Collide 8:55 Output particle forward Decal 9:36 Make an SDF of this model 10:28 Add VFX Property Binder 11:20 Change the texture on the model 15:18 Change the Collision model
Unity VFX Graph:Model Surface Map(SDF)
Use the VFX Graph and SDF to create a representation where particles can produce textures along the model when they come into contact with the model.
Unity Version:6000.0.3f1(HDRP)
If you become a paid member of my Patreon, you can download the completed results and my other effects files:
www.patreon.com/wangray
Only buy this effect:ericwang.booth.pm/items/6028528
Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp?layout=profile
0:00 Intro
0:54 Start creating VFX Graph file
3:37 Add Collision Shape Signed Distance Field
7:39 Add Trigger Event On Collide
8:55 Output particle forward Decal
9:36 Make an SDF of this model
10:28 Add VFX Property Binder
11:20 Change the texture on the model
15:18 Change the Collision model
Лучший!
Is there anyway to from that GPU event to a c# script Vector3 position? I want to send it to my custom HLSL shader