So, if my wheels are linked to the nodmg texture how do i quit them to add them an unique texture for them, srry im introducing myself into car modding and your tutorial is the best one
Sorry for the late reply, To assign a new texture to the wheels, you'd just drag the texture onto the wheel in 3ds max or use the material editor and assign a group material to the wheels and setup the diffuse as bitmap and then select image/texture from there. The easy way is to drag the texture onto the wheels though.
Thank you, sir, this is a great tutorial!!, but I have one small problem, I cant drop textures to rims or window glass!! I don't know how to drop wheel lod?
It's nothing to worry about, that was just they way I did it, each colour of the car is setup to work either way. Thank you :) I hope you enjoy whichever car it is you do
Hi is there somewhere a tutorial on how ti bring models from asseto corsa to gta san andreas ? You knoe my roommate just created a model for his drift car in asseto and i would love to have it in gta i know how to do handlung and add a new car to the game what i dont know is how to convert it fron asseto to work on gta sa
My issue is merging the Driver, because 3DS Max 2019 and now 2016 (new installation) doesn't give me a scale factor number, therefore the size is always incorrect. I tried every possible combination of Units. Any idea?
Just use content manager and take a driver from another car, it would be the steer.ksanim in the animations folder. If you take one that would seem fitting to your car then you shouldn't have a problem
thanks, although it was because ks editor was showing the car transparent without textures. Now I have another problem, that is with the wheels, where I can't see the rims. i68.tinypic.com/1987yo.jpg
Sergi Roure from the picture shown the rim is under the car still and not with the wheels you need to make sure you group the rims into RIM_LF, LR, RF, RR and same for tires then try again
Hi, I opened my fbx, but the car is literally all black, that cant be normal. What could cause this problem?
btw, for the blur thing if you wanna save time just turn the wand tool threshold down
Love the tutorials, love your work! One question tho, you happen to know why KS Editor doesn't want to run on my laptop? Game runs fine tho...
So, if my wheels are linked to the nodmg texture how do i quit them to add them an unique texture for them, srry im introducing myself into car modding and your tutorial is the best one
Sorry for the late reply, To assign a new texture to the wheels, you'd just drag the texture onto the wheel in 3ds max or use the material editor and assign a group material to the wheels and setup the diffuse as bitmap and then select image/texture from there. The easy way is to drag the texture onto the wheels though.
Thank you, sir, this is a great tutorial!!, but I have one small problem, I cant drop textures to rims or window glass!! I don't know how to drop wheel lod?
It's nothing to worry about, that was just they way I did it, each colour of the car is setup to work either way.
Thank you :) I hope you enjoy whichever car it is you do
Hello.
base texture link is dead. can you please reupload it?
can i get help i completed all the steps and went to pull the car .fbx into ks editor and there was no body just the interior and windows
Hi is there somewhere a tutorial on how ti bring models from asseto corsa to gta san andreas ? You knoe my roommate just created a model for his drift car in asseto and i would love to have it in gta i know how to do handlung and add a new car to the game what i dont know is how to convert it fron asseto to work on gta sa
When i finish the dummies and export the car i try load it on ks_editor but it crashes, already tryied with original game models and the same happend
Great tutorials mate, but the Base texture and tires link seem down, can you give me a new link? Thanks in advance.
They're in part 1 description, thank you
great explanation
My issue is merging the Driver, because 3DS Max 2019 and now 2016 (new installation) doesn't give me a scale factor number, therefore the size is always incorrect.
I tried every possible combination of Units. Any idea?
Just use content manager and take a driver from another car, it would be the steer.ksanim in the animations folder. If you take one that would seem fitting to your car then you shouldn't have a problem
can u plz update the textures link
i cant finde driver model base in here D:\Program Files (x86)\Steam\steamapps\common\assettocorsa\sdk\dev\car_pipeline_2.0rev
New location, lemme grab it you.F:\Steam\steamapps\common\assettocorsa\sdk\dev\car_pipeline_2.0rev\Driver animation/DRIVE_BASE.fbx
Can i texture the car in max then edit in kseditor? also on one of my wheels the group button is grayed out, please help!
Yeah dude, it's better to do it in kseditor, just because group materials all shader the same, such as rubber, chrome etc.
thanks
Hey dude, when I open the car model in ks editor i dont see anything, but the model appears in the models list. What could it be?
+Sergi Roure use the arrows and move backwards to see the car you are under it
thanks, although it was because ks editor was showing the car transparent without textures. Now I have another problem, that is with the wheels, where I can't see the rims. i68.tinypic.com/1987yo.jpg
Sergi Roure from the picture shown the rim is under the car still and not with the wheels you need to make sure you group the rims into RIM_LF, LR, RF, RR and same for tires then try again
What did you do to fix it? same thing happens to me when i load kseditor.
theres no car to display. all export settings are correct.
got it my car is displayed now but its face down
kseditor dont show my car, what the problem? scale is good i think
No textures, go onto scene(top left) and open up a collapsible block and then click it, then click on material and then add a texture
@@Nate1325 thanks!
Hey, when I open my FBX, the car is just invisible, I can see the axis's but not anything else.
+Mint Peal you have to start shadering the car, some will start like that. Just right click the body and start with that shader