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But Kobold! I'm a Lawful Good Paladin! As such, *_TASTE DIVINE JUDGMENT, HEATHEN!!!_* D:< [This player has been banned from the table, for trying to smite his computer monitor. That's what he gets for being Lawful Stupid.]
Or you know, just homebrew "The Deck of Many Summons" with a YGO deck: - Using it encloses you in a 2x5 zone and 5 2x1 zones in front of you. Your summons cannot move outside of their zone, but can attack to and be attacked from any direction, dealing Atk/1000 +1 as base damage. Same to you that can move in your 5x1 zone, but if you leave it, all summons disappear and you suffer a penalty at DM discretion. Same if you break any other rule. - Follow the same rules as YGO: draw 5 initially, draw 1 at the start of your turn, 1 normal summon per turn up to lvl 4, 5-6 needs 1 tribute, 7-onwards 2... Etc. - In-game, if you want to use other creatures: Replace level by CR. Divide Atk by 100 +1 and get your summon HP, Def by 1000 + 10 to get AC. All effects of common spells affects them normally, any of your cards effects must be interpreted by the DM. - If 2 summoners use "The Deck of Many Summons", an area between them become inaccessible, and they play Yu-Gi-Oh in a regular match while the group continues around them, with the consequence that the Loser's HP drops to 0 at the end of the game (with any implication the DM decides happens at that point). (Keep in mind, this has never been tested for balance, but makes for a fun integration of groups, and again, is homebrew, go ahead and edit it as you wish)
I agree, a good aligned magic user shouldn’t be bringing evil like this into the world. I don’t agree with the moral pluralism of 5E. It would be very difficult to summon anything much less something like a demon or an angel. You would need specific summoning spells magic circles the demon or angels name and something of theirs like nails, hair or blood. If I was in a party and someone tried to do that I wouldn’t allow it to happen.
@@marcdavis4509 good way to get NPC status. "Alright so we cast hold person on the player trying to PVP. And we kick them out of the party." "Go ahead and roll 4d6"
Which was incredibly dumb. "I just cast fireball and incinerated an entire horde of orcs including the children." That's fine. Orcs are evil. "I cast animate dead and have the skeletons plow the field and protect the village. " that's evil
True names are a tricky prospect like the wish spell. True names are a two way street. But this is D&D and it's up to the DM to decide. Just remember... If the DM allows it for the players it's only fair for the DM to allow it for enemies.
When running a game I dotted some magical items as altars around the world, party eventually found 1 of them, the Fiend aligned one. If you could cast a spell at 9th level, you could as a ritual taking several days, cast Summon Greater Demon or Infernal Calling at the altar without using any spell slots. To do so required you be attuned to the altar, it also took several days and some saves were required. What the altar allowed you to do, is add your proficiency bonus to the CR of the creature you were attempting to summon, increasing the CR cap to 16 at high level. Things got pretty interesting, wizard was first to dabble he was smart tho I give him credit he chose to entreat with an Orthon and bound it to service. The two of them hit it off actually, wizard helped the Orthon capture a few people that he had on his bucket list and send them to the hells. Cleric was second and she was a war priest, heavily worshiped Zariel, so she called an Erinyes. Both of those could somewhat pass through a populated area and not draw, "too" much attention but the Bard had no chill. Bard set up for his ritual and at the end of it, this sprawling angry mass of darkness, wings, fangs, teeth leathery scaled skin and burning beady eyes lashed out around the room for a moment. Party along with their summoned devils, immediately appeared upset, especially the summons. Well bard went all in and bound himself a Nabassu. Orthon was immediately loading up his crossbow to shoot himself in the face and be banished back to the hells. Erinyes was heavily invested in persuading the cleric to banish the demon. It was a funny session for sure. Bard was out of game very cool about it, spent several down time sessions researching demons and devils and kept me heavily informed. The antics were funny and I did appreciate, his character really was an all or nothing kind of guy. In his background, he was a nobody so he had this complex, always had to prove himself.
I was interpreting the ending concentration part a bit differently - resulting in the inability to have 2 demons in the same time: Doesn't it disappear instantaneously when you stop concentrating on the spell and it is under control and only stays for some rounds if it got its charisma save and got loose? Is there a way around that? I know we can fail saving throws on purpose but I know nothing about letting targets automatically save (that may be an evocation wizard feature?).
No, it does not dissappear instantly. The end of the spell specifically states that if you lose concentration on the spell for any reason it stays for 1d6 rounds as long as it has hit points.
I remember playing my necromancer / demonologist and in tier 4 I had an entourage of 4 glabrezu following me and a couple air squadrons of Chasme mounts with babau riders. Good times. All done as a solo summoner as well, having to use glyphs for magic circle, feeblemind and summon greater demon. Need to use true polymorph to get rid of the feeblemind on the glabrezu after binding though. (Also needed like 4 glyphs of feeblemind to make sure it stuck, really don't want a free glabrezu running around)
The *master of cruelties* is a little bit of a bugbear for me. It's Ravnica content. I don't assume that in another setting, we're going to have Ravnica guilds, Strixhaven spells, or Eberron items available to us, and I don't see why we'd have setting bestiaries available to us either.
2 years ago, I was playing a d&d campaign and our wizard summoned a Barlgura, which as good D&D players know, one of the Barlgura's variant abilities is to summon greater demon once a day. Let's just say, the boss battle of the session(which the boss was a half-devil) became nothing thanks to our demon summoning a friend, and our wizard brought the Blood wars to the material plane.
Had many a DM say you need the blood due to the fact the spell can consume it, made it void for arcane focus or component pouch. Which honestly judged my ruling on the spell as well for that bit. But considering when I DM, I tend to use a lot of humanoids in general, it never mattered for my players. Though considering the double edged nature of the spell, my players never took the spell too often, and now with the newer summons, they don't ever even think of taking it anymore. I'll probably pick it up again considering I also still use the very big double edged of Conjure Elemental. Granted that one is only bad if you ever lose concentration and that Elemental you summoned is still fresh. But to my luck that has only ever happened to a Boss' elemental they summoned so we had a weird neutral party ally at the time. Then it turned hostile on us when the Sorcerer threw a Fireball catching it within it. Fun times.
thats a shitty ruling, and its not how the rules work. you should only need the vial IF you're making the circle. otherwise a component pouch or arcane focus should work just fine.
Ask your DM to put a GP value on a vial of humanoid blood. If they don't, then you don't need it; the rules clearly state that any component without a price can be substituted by a component pouch or spellcasting focus. If they do, fine; use Fabricate to create a fuck-ton of vials, collect blood from everyone you kill, and make bank.
@@wesleywyndam-pryce5305 I would say a focus works but a component pouch doesn't. Component pouches just hold all the normal material components, but where are you gonna get fresh blood every 24 hours? From freshly killed humanoids, no less? Focus on the other hand replaces the components so long as they don't have monetary value and aren't consumed.
I love this spell. I dub it the demonapalm. Because I can set it off in the vacinity of the enemies that they all take the brunt of it, possibly even res. Meanwhile, I hide nearby. Waiting to fight the weakened enemies or wait out the demons timer.
My ruling on spells like this is that the dm controls it but the player can still give precise commands up untill they lose control. The dm roleplays them, but the player controls the actions they take
@@theuncalledfor i just read the spells! And yea! There's still the possibility to say that the dm *can* still have the authority to roleplay the summon but the spell seems flavored with the intention of you creating a creature from thin air or exurting total control over one you summon from somewhere else opposed to the flavor of the summon greater x spells which is intended to be the vibe of someone who just sorta signed a temporary contract deal with you xD
What's the best wizard subclass for summoning, you may ask? Some people may say Conjuration wizard, for the 14th level feature Durable Summons. But I contend it may be the Divination wizard, who can use their level 2 Portent to automatically make a summoned creature fail its Charisma saving throw. Also, there is a problem of timing. Magic Circle lasts one hour. Planar Ally takes an hour to cast and summon spells take 1 action, aka. 6 seconds. Meaning that even if you cast them sequentially, it still leave six seconds at the end where the summoned creature is free of the magic circle and can attack you. Solutions? You can upcast Magic Circle... or you can use the Metamagic option Extended Spell.
@@wesleywyndam-pryce5305 You roll two d20s at the start of your day and record them. On the day you roll low enough that you can use it to make the summon lose its saving throw, you do the above summoning and binding ritual. You now have a bound demon with no risk of failure.
Pleased make a Video about Shillelagh and Magic Stone. Many people I Play with Love this spells, but I dont like them. I did some math about the cantrips and If you want damage alone, there are better Options from Level 1-4 and especially after Level 5.
@@PackTactics I agree with this statement wholeheartedly.... I convinced my sister not to take it because "if you are in melee and you aren't wild shaped your first objective is to get out of melee, and shillelagh Doesn't help with that, it just adds an extra 2 damage to your attacks and keeps you from using your action to cast a useful spell on your turn".... However that argument didn't keep the other druid at the table from taking it... I'll let you take a wild guess at which one goes down almost every session (and no, I'm not unfairly targeting him, but when you run between two frost giants so that you could use wisdom instead of dexterity for your attack rolls what did you expect to happen)
@@PackTactics I only pick Magc Stone if I have other Players or Companions/ Summons to throw them. I have never played a Character, where Magic Stone was better at damage when I throw the Stone. Artificer Battlesmith get their Int Bonus on weapon attacks and other Artificers do better with their special Weapons. Warlocks get Eldritch Blast+ Invokations. Long Story short: I can build a Character with summons who throw the stones an it is very good but if I don't have someone to throw them I don't see great potencial in case of damage output.
@@pandanielxd 9 times out of 10 if I'm in melee it's because I chose to be in melee, the other 1 time I got jumped by a hidden foe, am dealing with something with incorporeal movement or teleportation, or I got grappled by a roper because I didn't realize those f---ers have a 50 ft. Reach. And unless I'm grappled I can be out of melee by the next turn most of the time. Sometimes I will have to provoke an attack of opportunity, but I'd rather take one attack of opportunity while I still have my reaction than take a full multiattack on their turn
Dunno, my favorite summon spell is Summon Draconic Spirit! Tho probably only for flavor of calling forth a rideable dragon by tossing the 500gp statue into the air and speaking the magic words.
did your friend's 1st barlgura succeed on the save before your friend dropped concen? the 1st barlgura only stays if concen is dropped while they are uncontrolled. so they basically have to make the save or 2+ demons doesn't work. the above makes summon greater demon a great spell on ranged gish casters (like a swords bard or bladesinger wielding ranged weapons) who have mediocre casting stats (typically 13-14). you want the demon to actually succeed on the save soon so you can summon a 2nd one asap. yes this also means for this tactic of multiple demons you don't want to ask for the demon's true name so they have a higher chance to succeed. for this tactic this makes demons with good charisma saves like the chasme desirable.
I played a build based on this spell for a year and picked Babau most of the time. That being said I was a sorlock with devil sight and the free darkness spell was huge while I had the Babau defend or go around using weakening gaze
I love this spell on my Warlocks. Generally I have seen it ruled that until it breaks the PC control the player runs it but if it breaks free then it's all DM.
The rules for monster multiattack state that it's the ability of a monster to make multiple attacks *on its turn.* No readying. Also, how did that arcanist cast a wall of force with corners? Isn't it supposed to be a flat surface or a sphere?
Just watched a fun Oxventure episode where they needed to help some guy check "killed a demon" off his bucket list, so they summoned one and then nuked it.
Most creatures do not know their true names. The ones that do go to great lengths to protect and hide it. In either case, it's generally not something you can simply ask of them.
@@JohnSmith-bg4hu "A truename is a unique identifier that defines a creature or thing to the cosmos. Anyone who correctly speaks a being's truename gains great power over them, and creatures who know their own truename go to great lengths to keep it secret. A creature's true name is not the same as its normal name. Rather, it is a secret name in the original language of the universe, and most creatures do not know their own truename." this from the wiki. apparently the books to find this stuff is in the tome of magic, the collage of wizardy and the book of exalted deeds.
@@Solaris2000APB Those are all 3rd edition books, and if this were 3rd edition, I'd back you up because that's how it worked at that time. But I have seen nothing to support that in 5E. Do you know any 5E sources that claim that to be the case? (Unrelatedly, I have no problem with people using 3.5 rulings to houserule 5E, since 5E doesn't have a complete set of rules and most of the designers assumed players would patch the holes with 3.5 rules; however, that's got to be a table-by-table decision, not a uniform ruling)
@@renatocorvaro6924 AFAIK, there isn't a whole lot of mechanics in 5e regarding True Names, however I would probably say it's not too different from the 3.5e, as that makes the most sense to me. It would be too silly to have a creature's True Name just be what they are called in the MM. Like, in every iteration of fantasy ever, true names work like this.
unless the character speaks abyssal i say they need to roll like a 15 int dc check to say the name, if a character wants to base an entire build around this spell boom take the spell, if a character wants to just use the spell on top of other spells thats fine, in sure theyll understand the ruling
What a fun spell! Great advice, thank you! I wonder if summon lesser demons could be used in a similar way? Playing your bagpipes to command the demon would be a fun way to flavour it.
I once ran a conjuration wizard who would do research into dead criminals and then find out what demons they became when they died with scrying, and then summon those demons to pay their debt to society
The only problem with combining planar binding and summon greater demon is that the duration of SGD is only an hour and planar binding needs 1 hour to cast. So SGD would end one round before binding is finished. To work around this problem, someone else could cast the binding in the same round, or SGD is casted with meta magic to extend the duration to two hours
@@wesleywyndam-pryce5305 You can do that, but it would be a bit too much of a gamble for many when a 1000gp juwel is on the line, since it is still a ~16% chance that you roll a one and the demon disappears before the other spell is finished.
@@GravityAP technically, the archmage has no class levels. Spellcaster is not a class. Wizard is a class. It does not say the archmage is a 18th level wizard. But if your dm says that’s a big stretchy, a duergar despot is the same cr and absolutely no class levels
@@Spiceodog I think it’s fairly obvious that it is intended to function that way. To my knowledge there’s not a single monster in the game that explicitly calls out being a class by name. However spellcasting is a class feature possessed by every class that can cast spells.
@@GravityAP my interpretation was that it was to prevent using it on players. Afterall, an archmage is far weaker then a githzerai supreme commander and that clearly has no player levels.
id love if you would add a quick build, or class recommendations to take advantage of this, know warlock does this pretty bad sadly do to the spell slots/ spell levels, so is wizard or cleric better for a demon summoner?
Wizard is generally better at everything, and Cleric is a close second. Warlocks can make good use of the double-summon tactic though because while they have few slots, you can usually short rest after every fight, so you can use the tactic consistently.
I know this comment is 3 months old but creation bard is the best demon summoner. At level 14 they can create the material components for planar binding for free. Meanwhile wizard and cleric have to give up gold they could have used for magic items.
My D&D is making a Level 20 One Shot and is giving the players 50 000 gold and 1 year of preparation. Thanks to help from my Wizard friend I'm gonna play an Arcana cleric and prepare an Army of Summoned Demons~
idk Kobold fam ... I feel like the vial is needed for the spell, bcs I read that the vial is consumed by forming the circle mentioned in the spell's description. I think this is another one of these RAI vs Raw cases.
I have to say that the "freshly-killed humanoid blood" component for this spell raises some disturbing questions about component pouches and how they are made.
hello what allows a player to make more then one attack when they hold there action to make an attack, i thought they could only make one. if there is already a video explaining this witch one is it
So I played a conjuration wizard and was curious on some input, given that it's a chance to summon another, summoner variants should be allowed to conjure if you're willing to gamble
I mean… it shouldn’t be up for debate wether or not the demon tells you its name when you command it to. It follows your commands, that doesn’t leave any wiggle room for fudging, it follows them TO THE T. Hell you could tell it to give you its true name and kill your enemies both in one turn
Mechanically I have players control it (whilst they maintain control) however I personally would never rule that you can command a creature to tell you it’s true name. Assuming they even know it, they should be a much bigger deal than that.
I'm unsure of the Summon Greater Demon + Planar Binding combo. The summoner need to concentrate for up to an hour. Planar Binding says that the creature must stay within the range of the spell for the whole duration of the casting, wich is one hour as well. First, this is impossible to do as a single individual. The rules for spellcasting say: When you Cast a Spell with a Casting Time longer than a single Action or Reaction, you must spend your Action each turn casting the spell, and you must maintain your Concentration while you do so. If your Concentration is broken, the spell fails. As we can see, if you were to start the casting of Planar Binding while having a demon summoned, you would break the concentration of Summon Greater Demon, wich would make the creature dissapear in 1d6 rounds wich doesn't cover the casting of Planar Binding. So it's just not possible. But let's say that you have a caster friend who can help you. Well, even with his real name, the demon still gets a save at the end of his turn. For 1 hour worth of turns... Each minute is 10 rounds, as each round is 6 seconds. So the Demon gets to make 600 saves during the casting of Planar Binding. Sooner or later, the Demon will break free of your control, and you won't be able to bind him to your service. The only way you can make this work is if you strike some type of deal with the demon in order to convince him to not resist the control and let himself be at the service of the caster of Planar Binding for a whole day. And a hostile creature under Planar Binding can still twist your words to archieve his own goals, so it's a dangerous deal to make.
@@wesleywyndam-pryce5305 no it's not. The demon must be within range for the whole duration of the casting of planar binding. You can't start the casting unless the demon is in range, and you can't start to cast planar binding without losing the concentration for Summon Greater Demon, wich will make the demon dissapear in 1d6 rounds.
@@samevans8006 won't work either. Magic circle says "The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw." First, the creature isn't "willingly" trying to leave, It's being forced. It's your magic what makes it leave the circle. So it won't have to make a save, it will just disappear. Second, if we concede that the creature still needs to make the save and fails, the creature will have to disappear every turn after the initial 1d6 rounds, as the magic that keeps him in the material realm from Summon Greater Demon is gone. So the Demon gets to make 600 minus 1d6 saves. Third. Let's say you ignore all of the above. Everything works and you get your demon. What did you got and what did it cost? Well, you've spend 1100 gold in components alone. And you've used 2 level 4 slots (magic circle needs to be upcasted or the demon will be gone the turn just before you finish planar binding) and one level 5 slot. In exchange you now have a CR5 creature that will try to twist your every order for 24 hours. Congratulations! 13 levels worth of spellslots and a small fortune for a weak servant that will try to get you killed. I say weak as you need to be level 9 to have that many spellslots. A CR5 creature won't be that big of a deal.
So there is a way to get around the problems you listed. Magic circle with glyph of warding is needed, put summon greater demon in glyph of warding and make the trigger be "cast summon greater demon right here when I say so". Then cast magic circle and immediately have glyph of warding do its thing. You now have a demon and a magic circle that will last one hour so you start casting planar binding which luckily take one hour. Finally as for the cost that is a huge thing for demon summoning which makes it very unreasonable for many characters. There is a way around this and that is the creation bard. At level 14 you can create the material components for all the spells for free. No need to wait till level 20 just to be insanely rich.
wouldnt you be unable to do the binding combo as the casting time is 1 hour? so you'll be 6 seconds short of binding it. You might say the duration clause applies, but the effects wouldnt set in till after you finish casting.
@@PackTactics no problem! It's not about the frequency of uploads, just to know what to expect from the channel in the future. I will watch your content regardless as it's very entertaining ^^
My pastor, yes. He knows, plus another guy at my church is the one who owns the game shop's building where I play, so we chat about it after Sunday services from time to time. But not my father. 😅
You could of course use Suggestion or similar spell to force a Deamon to tell you his true name. Just pick Abissal on your languages choices and will be ok.
I was thinking about this while watching it. I don’t think a demon giving its true name to a mage that summoned it is a reasonable suggestion. There’s a big step between “Give away your horse so you’ll have to buy a new one” and “Enslave yourself”. Dominate Monster would get it I think, maybe Detect Thoughts. Then there’s the question of if a demon knows it’s true name, which depending on setting isn’t just your normal name.
@@dascientist8443 you just need to articulate as a friend offering asylum. Like "tell me your true name, so I will be able to summon you again" or the completely opposite "if you don't tell me your true name I will destroy you" you know.
@@dascientist8443 Are you guys capable of reading the spell? You use the SPELL summon greater demon to command it. NOT the command spell, or suggestion.
Unfortunately the concentration requirement makes impossible to cast Planar Binding on the demon, since casting a spell with a casting time of more than 1 action requires concentration, which is honestly a shame because Planar Binding is cool but only Gate and Planar ally can be used properly to allow Planar binding, and one is a 9th level spell while the other is not on the same lists as Planar Binding.
@@pandanielxd The quote is: "A creature that can make multiple attacks on its turn has the Multiattack ability." This has been clarified further in rule tweets. The DM can certainly rule 0 whatever they would like, but it is specifically against the intention.
Now depending on how you rule nystuls magic aura if you have enough time to make it permanent you can have the spell treat you and maybe the party as demons so even if you lose control they still don't attack you. Kinda niche but nystuls magic aura is pretty weird. Nystuls also might work with animate dead to allow undead non humanoids.
"Welcome to Pack Tactics, where I torture my viewers with endless bagpipes!" -Kobold Me: I knew it!! Edit: I really have grown accustomed to it, it's just part of your channels charm now. It would seem weird if you stopped now...
@@pandanielxd oh, theres a misunderstanding. He suggests in the video that we should use the command spell to get the demon to tell us its' true name. I couldn't think of a one word command that would reasonably make that happen. Any ideas?
In the 80s satanic cults liked taking a lot of Christian symbolism, some historically Christian symbols as a result became associated with satanic cults in a lot of countries and in fantasy, the Petrine Cross was one of them.
ok RAW you dont need the Vial of Human blood but like you should still really implement it. its a important part of the roleplay value this spell rpovides
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wait how is the comment from five days ago but the video was posted 13 minutes ago?
@@StellaStormtheDruid Because you don't have to make a video live straight away.
People have been doing this for ages
But Kobold! I'm a Lawful Good Paladin! As such, *_TASTE DIVINE JUDGMENT, HEATHEN!!!_* D:<
[This player has been banned from the table, for trying to smite his computer monitor. That's what he gets for being Lawful Stupid.]
I am from the future, this statement is Incorrect. (In a very good way!)
How come your promo code is gives a smaller discount then what they are currently offering... :(
If you're reading this, next video is Planar binding.
Noice. Also, I can't speak for anyone else, but I love me them bagpipes!
please do Infernal Calling aswell.
@@tommytigert5993 yeah, the bag pipes are a damn good touch. highland asmr
Permanent summon the spell!!!
Ah, the spell that'd make this spell useful
Personal favourite 4th level warlock spell. Martials are crying when you summon an improved version of them and can still cast Eldritch blast.
~sad martial noises~
Now I want to make a conjuration wizard who's basically a Yu-Gi-Oh player.
Love that idea!
I mean in the anime there was a group of Egyptian magicians who did exactly that with "real" monsters
So a lot of flavor to draw from here
Or you know, just homebrew "The Deck of Many Summons" with a YGO deck:
- Using it encloses you in a 2x5 zone and 5 2x1 zones in front of you. Your summons cannot move outside of their zone, but can attack to and be attacked from any direction, dealing Atk/1000 +1 as base damage. Same to you that can move in your 5x1 zone, but if you leave it, all summons disappear and you suffer a penalty at DM discretion. Same if you break any other rule.
- Follow the same rules as YGO: draw 5 initially, draw 1 at the start of your turn, 1 normal summon per turn up to lvl 4, 5-6 needs 1 tribute, 7-onwards 2... Etc.
- In-game, if you want to use other creatures: Replace level by CR. Divide Atk by 100 +1 and get your summon HP, Def by 1000 + 10 to get AC. All effects of common spells affects them normally, any of your cards effects must be interpreted by the DM.
- If 2 summoners use "The Deck of Many Summons", an area between them become inaccessible, and they play Yu-Gi-Oh in a regular match while the group continues around them, with the consequence that the Loser's HP drops to 0 at the end of the game (with any implication the DM decides happens at that point).
(Keep in mind, this has never been tested for balance, but makes for a fun integration of groups, and again, is homebrew, go ahead and edit it as you wish)
Tulok the Barbarian has a Yugi Build but I don't remember what class(es) he used
i made one and currently waiting to use him, so much chaos in waiting
The Kobold, asked if he *could* summon multiple rampaging demons, but not if he *should*
I remember back in 3E when summoning spells had alignments.
You summon demons, an evil spell, your alignment shifts.
I agree, a good aligned magic user shouldn’t be bringing evil like this into the world. I don’t agree with the moral pluralism of 5E. It would be very difficult to summon anything much less something like a demon or an angel. You would need specific summoning spells magic circles the demon or angels name and something of theirs like nails, hair or blood. If I was in a party and someone tried to do that I wouldn’t allow it to happen.
@@marcdavis4509 good way to get NPC status.
"Alright so we cast hold person on the player trying to PVP. And we kick them out of the party."
"Go ahead and roll 4d6"
Which was incredibly dumb. "I just cast fireball and incinerated an entire horde of orcs including the children." That's fine. Orcs are evil.
"I cast animate dead and have the skeletons plow the field and protect the village. " that's evil
@@marcdavis4509 Just remember that you're watching the videos of a lawful-evil character 😼
@@37thgungrunts Skeletons plowing fields is straight out of Overlord.
Awesome, thanks Kobold! Also looking forward to the next Pathfinder videos, just got the Begginer box myself!
Bagpipes are NOT torture! It’s an instrument that plays to the soul! Doesn’t hurt if you’re Irish or Scottish though 🤣🤣
True names are a tricky prospect like the wish spell. True names are a two way street. But this is D&D and it's up to the DM to decide. Just remember... If the DM allows it for the players it's only fair for the DM to allow it for enemies.
Its only torture if you don't like bagpipes.
That double summon was BRILLIANT. Going to have to steal that.
When running a game I dotted some magical items as altars around the world, party eventually found 1 of them, the Fiend aligned one.
If you could cast a spell at 9th level, you could as a ritual taking several days, cast Summon Greater Demon or Infernal Calling at the altar without using any spell slots.
To do so required you be attuned to the altar, it also took several days and some saves were required.
What the altar allowed you to do, is add your proficiency bonus to the CR of the creature you were attempting to summon, increasing the CR cap to 16 at high level.
Things got pretty interesting, wizard was first to dabble he was smart tho I give him credit he chose to entreat with an Orthon and bound it to service.
The two of them hit it off actually, wizard helped the Orthon capture a few people that he had on his bucket list and send them to the hells.
Cleric was second and she was a war priest, heavily worshiped Zariel, so she called an Erinyes.
Both of those could somewhat pass through a populated area and not draw, "too" much attention but the Bard had no chill.
Bard set up for his ritual and at the end of it, this sprawling angry mass of darkness, wings, fangs, teeth leathery scaled skin and burning beady eyes lashed out around the room for a moment.
Party along with their summoned devils, immediately appeared upset, especially the summons. Well bard went all in and bound himself a Nabassu.
Orthon was immediately loading up his crossbow to shoot himself in the face and be banished back to the hells. Erinyes was heavily invested in persuading the cleric to banish the demon.
It was a funny session for sure. Bard was out of game very cool about it, spent several down time sessions researching demons and devils and kept me heavily informed.
The antics were funny and I did appreciate, his character really was an all or nothing kind of guy. In his background, he was a nobody so he had this complex, always had to prove himself.
We love the bagpipes, we gotta have more bagpipes!
I was interpreting the ending concentration part a bit differently - resulting in the inability to have 2 demons in the same time:
Doesn't it disappear instantaneously when you stop concentrating on the spell and it is under control and only stays for some rounds if it got its charisma save and got loose?
Is there a way around that?
I know we can fail saving throws on purpose but I know nothing about letting targets automatically save (that may be an evocation wizard feature?).
No, it does not dissappear instantly. The end of the spell specifically states that if you lose concentration on the spell for any reason it stays for 1d6 rounds as long as it has hit points.
I would like to see more Pathfinder and other systems. You got a great Channel and in general I'm a regular subscriber and watcher
I remember playing my necromancer / demonologist and in tier 4 I had an entourage of 4 glabrezu following me and a couple air squadrons of Chasme mounts with babau riders. Good times. All done as a solo summoner as well, having to use glyphs for magic circle, feeblemind and summon greater demon. Need to use true polymorph to get rid of the feeblemind on the glabrezu after binding though. (Also needed like 4 glyphs of feeblemind to make sure it stuck, really don't want a free glabrezu running around)
The *master of cruelties* is a little bit of a bugbear for me. It's Ravnica content. I don't assume that in another setting, we're going to have Ravnica guilds, Strixhaven spells, or Eberron items available to us, and I don't see why we'd have setting bestiaries available to us either.
It's just an option.
All you have to do is ask the table.
2 years ago, I was playing a d&d campaign and our wizard summoned a Barlgura, which as good D&D players know, one of the Barlgura's variant abilities is to summon greater demon once a day. Let's just say, the boss battle of the session(which the boss was a half-devil) became nothing thanks to our demon summoning a friend, and our wizard brought the Blood wars to the material plane.
Had many a DM say you need the blood due to the fact the spell can consume it, made it void for arcane focus or component pouch. Which honestly judged my ruling on the spell as well for that bit. But considering when I DM, I tend to use a lot of humanoids in general, it never mattered for my players. Though considering the double edged nature of the spell, my players never took the spell too often, and now with the newer summons, they don't ever even think of taking it anymore. I'll probably pick it up again considering I also still use the very big double edged of Conjure Elemental. Granted that one is only bad if you ever lose concentration and that Elemental you summoned is still fresh. But to my luck that has only ever happened to a Boss' elemental they summoned so we had a weird neutral party ally at the time. Then it turned hostile on us when the Sorcerer threw a Fireball catching it within it. Fun times.
thats a shitty ruling, and its not how the rules work. you should only need the vial IF you're making the circle. otherwise a component pouch or arcane focus should work just fine.
Ask your DM to put a GP value on a vial of humanoid blood. If they don't, then you don't need it; the rules clearly state that any component without a price can be substituted by a component pouch or spellcasting focus. If they do, fine; use Fabricate to create a fuck-ton of vials, collect blood from everyone you kill, and make bank.
@@wesleywyndam-pryce5305
I would say a focus works but a component pouch doesn't. Component pouches just hold all the normal material components, but where are you gonna get fresh blood every 24 hours? From freshly killed humanoids, no less? Focus on the other hand replaces the components so long as they don't have monetary value and aren't consumed.
The component does get consumed when the spell ends. It's in the spell description
Edit: Nevermind I'm wrong
But you are not required to use the material component, it's an option in case you want the protection circle. Not used=Not consumed.
@@matt-thorn Ah, I see what you're talking about. Sorry about that
Jokes on you, I like the bagpipes 🏴
I love this spell. I dub it the demonapalm. Because I can set it off in the vacinity of the enemies that they all take the brunt of it, possibly even res. Meanwhile, I hide nearby. Waiting to fight the weakened enemies or wait out the demons timer.
My ruling on spells like this is that the dm controls it but the player can still give precise commands up untill they lose control. The dm roleplays them, but the player controls the actions they take
I would agree for spells that summon an entity that can break free from your control, but not for, for example, Tasha's summon spells.
@@theuncalledfor i just read the spells! And yea! There's still the possibility to say that the dm *can* still have the authority to roleplay the summon but the spell seems flavored with the intention of you creating a creature from thin air or exurting total control over one you summon from somewhere else opposed to the flavor of the summon greater x spells which is intended to be the vibe of someone who just sorta signed a temporary contract deal with you xD
What's the best wizard subclass for summoning, you may ask? Some people may say Conjuration wizard, for the 14th level feature Durable Summons. But I contend it may be the Divination wizard, who can use their level 2 Portent to automatically make a summoned creature fail its Charisma saving throw.
Also, there is a problem of timing. Magic Circle lasts one hour. Planar Ally takes an hour to cast and summon spells take 1 action, aka. 6 seconds. Meaning that even if you cast them sequentially, it still leave six seconds at the end where the summoned creature is free of the magic circle and can attack you. Solutions? You can upcast Magic Circle... or you can use the Metamagic option Extended Spell.
people need to stop saying portent let's you do x like it's any kind of reliable or guarantee.
Two words: Action Surge.
@@wesleywyndam-pryce5305 You roll two d20s at the start of your day and record them. On the day you roll low enough that you can use it to make the summon lose its saving throw, you do the above summoning and binding ritual. You now have a bound demon with no risk of failure.
Pleased make a Video about Shillelagh and Magic Stone. Many people I Play with Love this spells, but I dont like them. I did some math about the cantrips and If you want damage alone, there are better Options from Level 1-4 and especially after Level 5.
Magic stone is super duper good. Shillelagh isn't anything noteworthy.
@@PackTactics its actually pretty good in combination with BB in parties where melee happens (if melee doesnt happen at all the game is sus)
@@PackTactics I agree with this statement wholeheartedly.... I convinced my sister not to take it because "if you are in melee and you aren't wild shaped your first objective is to get out of melee, and shillelagh Doesn't help with that, it just adds an extra 2 damage to your attacks and keeps you from using your action to cast a useful spell on your turn".... However that argument didn't keep the other druid at the table from taking it... I'll let you take a wild guess at which one goes down almost every session (and no, I'm not unfairly targeting him, but when you run between two frost giants so that you could use wisdom instead of dexterity for your attack rolls what did you expect to happen)
@@PackTactics I only pick Magc Stone if I have other Players or Companions/ Summons to throw them. I have never played a Character, where Magic Stone was better at damage when I throw the Stone. Artificer Battlesmith get their Int Bonus on weapon attacks and other Artificers do better with their special Weapons. Warlocks get Eldritch Blast+ Invokations.
Long Story short: I can build a Character with summons who throw the stones an it is very good but if I don't have someone to throw them I don't see great potencial in case of damage output.
@@pandanielxd 9 times out of 10 if I'm in melee it's because I chose to be in melee, the other 1 time I got jumped by a hidden foe, am dealing with something with incorporeal movement or teleportation, or I got grappled by a roper because I didn't realize those f---ers have a 50 ft. Reach.
And unless I'm grappled I can be out of melee by the next turn most of the time. Sometimes I will have to provoke an attack of opportunity, but I'd rather take one attack of opportunity while I still have my reaction than take a full multiattack on their turn
Dunno, my favorite summon spell is Summon Draconic Spirit! Tho probably only for flavor of calling forth a rideable dragon by tossing the 500gp statue into the air and speaking the magic words.
did your friend's 1st barlgura succeed on the save before your friend dropped concen? the 1st barlgura only stays if concen is dropped while they are uncontrolled. so they basically have to make the save or 2+ demons doesn't work.
the above makes summon greater demon a great spell on ranged gish casters (like a swords bard or bladesinger wielding ranged weapons) who have mediocre casting stats (typically 13-14). you want the demon to actually succeed on the save soon so you can summon a 2nd one asap. yes this also means for this tactic of multiple demons you don't want to ask for the demon's true name so they have a higher chance to succeed. for this tactic this makes demons with good charisma saves like the chasme desirable.
But we love backpipes :o
I played a build based on this spell for a year and picked Babau most of the time. That being said I was a sorlock with devil sight and the free darkness spell was huge while I had the Babau defend or go around using weakening gaze
Double demon was a pretty good idea. I like it
I love this spell on my Warlocks. Generally I have seen it ruled that until it breaks the PC control the player runs it but if it breaks free then it's all DM.
This was a whole scene in the critical episode on whether not you needed the blood
I would argue that "a humanoid life" is quite a high price for any material component. But I can see why you could read it that way too.
The rules for monster multiattack state that it's the ability of a monster to make multiple attacks *on its turn.* No readying.
Also, how did that arcanist cast a wall of force with corners? Isn't it supposed to be a flat surface or a sphere?
Just watched a fun Oxventure episode where they needed to help some guy check "killed a demon" off his bucket list, so they summoned one and then nuked it.
Most creatures do not know their true names. The ones that do go to great lengths to protect and hide it. In either case, it's generally not something you can simply ask of them.
citation needed.
Pretty sure everyone knows their own name, including demons. I agree with above, need a citation for this hot take
@@JohnSmith-bg4hu "A truename is a unique identifier that defines a creature or thing to the cosmos. Anyone who correctly speaks a being's truename gains great power over them, and creatures who know their own truename go to great lengths to keep it secret.
A creature's true name is not the same as its normal name. Rather, it is a secret name in the original language of the universe, and most creatures do not know their own truename." this from the wiki. apparently the books to find this stuff is in the tome of magic, the collage of wizardy and the book of exalted deeds.
@@Solaris2000APB Those are all 3rd edition books, and if this were 3rd edition, I'd back you up because that's how it worked at that time. But I have seen nothing to support that in 5E. Do you know any 5E sources that claim that to be the case?
(Unrelatedly, I have no problem with people using 3.5 rulings to houserule 5E, since 5E doesn't have a complete set of rules and most of the designers assumed players would patch the holes with 3.5 rules; however, that's got to be a table-by-table decision, not a uniform ruling)
@@renatocorvaro6924 AFAIK, there isn't a whole lot of mechanics in 5e regarding True Names, however I would probably say it's not too different from the 3.5e, as that makes the most sense to me.
It would be too silly to have a creature's True Name just be what they are called in the MM. Like, in every iteration of fantasy ever, true names work like this.
Love from a DavvyChappy and Vaush fan!
Great. Now I've got Twisted Sister in my head. Curse you Kobold!
I saw the thumbnail and I thought about Slayer!
idk what you mean, i love the bagpipes
unless the character speaks abyssal i say they need to roll like a 15 int dc check to say the name, if a character wants to base an entire build around this spell boom take the spell, if a character wants to just use the spell on top of other spells thats fine, in sure theyll understand the ruling
What a fun spell! Great advice, thank you! I wonder if summon lesser demons could be used in a similar way? Playing your bagpipes to command the demon would be a fun way to flavour it.
You can’t control lesser demons
I once ran a conjuration wizard who would do research into dead criminals and then find out what demons they became when they died with scrying, and then summon those demons to pay their debt to society
I want a pet demon! Can't wait for planar binding
The only problem with combining planar binding and summon greater demon is that the duration of SGD is only an hour and planar binding needs 1 hour to cast. So SGD would end one round before binding is finished. To work around this problem, someone else could cast the binding in the same round, or SGD is casted with meta magic to extend the duration to two hours
actually all you have to do is drop concentration 1 turn before the time would normally end and then hope you roll higher than a 1 on the d6.
@@wesleywyndam-pryce5305 You can do that, but it would be a bit too much of a gamble for many when a 1000gp juwel is on the line, since it is still a ~16% chance that you roll a one and the demon disappears before the other spell is finished.
I like the bagpipe music!
Torture with bagpipes? Nah Kobold thats just good music!
I love the bagbipes
But kobold! Did you ignore the fact that dybuk can posses humanoid corpses and use there statblocks? You can have a pet archmage !
It has no access to class features so like no spell casting
@@GravityAP technically, the archmage has no class levels. Spellcaster is not a class. Wizard is a class. It does not say the archmage is a 18th level wizard. But if your dm says that’s a big stretchy, a duergar despot is the same cr and absolutely no class levels
@@Spiceodog I think it’s fairly obvious that it is intended to function that way. To my knowledge there’s not a single monster in the game that explicitly calls out being a class by name.
However spellcasting is a class feature possessed by every class that can cast spells.
@@GravityAP my interpretation was that it was to prevent using it on players. Afterall, an archmage is far weaker then a githzerai supreme commander and that clearly has no player levels.
@@GravityAP Intended is debatable, especially since it was recently changed to not call spellcasting a class feature on monsters.
id love if you would add a quick build, or class recommendations to take advantage of this, know warlock does this pretty bad sadly do to the spell slots/ spell levels, so is wizard or cleric better for a demon summoner?
Wizard is generally better at everything, and Cleric is a close second. Warlocks can make good use of the double-summon tactic though because while they have few slots, you can usually short rest after every fight, so you can use the tactic consistently.
I know this comment is 3 months old but creation bard is the best demon summoner. At level 14 they can create the material components for planar binding for free. Meanwhile wizard and cleric have to give up gold they could have used for magic items.
My D&D is making a Level 20 One Shot and is giving the players 50 000 gold and 1 year of preparation. Thanks to help from my Wizard friend I'm gonna play an Arcana cleric and prepare an Army of Summoned Demons~
You are now obligated to talk about infernal calling.
idk Kobold fam ... I feel like the vial is needed for the spell, bcs I read that the vial is consumed by forming the circle mentioned in the spell's description. I think this is another one of these RAI vs Raw cases.
I have to say that the "freshly-killed humanoid blood" component for this spell raises some disturbing questions about component pouches and how they are made.
Simple way to avoid that: Rule that a component pouch doesn't work (but a focus does, since it explicitly replaces the material component).
Why is the antilife shell shape so weird?
I was very lazy.
hello what allows a player to make more then one attack when they hold there action to make an attack, i thought they could only make one.
if there is already a video explaining this witch one is it
So I played a conjuration wizard and was curious on some input, given that it's a chance to summon another, summoner variants should be allowed to conjure if you're willing to gamble
"You utter Foul word..." Niles From the nanny "Cluck like a chicken ;)"
I've had the idea that in casting with a more intelligent demon you could use this spell to make packs with
I mean… it shouldn’t be up for debate wether or not the demon tells you its name when you command it to. It follows your commands, that doesn’t leave any wiggle room for fudging, it follows them TO THE T. Hell you could tell it to give you its true name and kill your enemies both in one turn
My Dm says that demons don’t automatically know their true name, so it doesn’t work for me:(
What table top builds build optimises this?
6:15 i understood that reference. I assume not many will
Mechanically I have players control it (whilst they maintain control) however I personally would never rule that you can command a creature to tell you it’s true name. Assuming they even know it, they should be a much bigger deal than that.
But Kobald!! I just renewed my world anvil membership literally 2 days ago
How do you do something like this in Pathfinder 2?
I'm unsure of the Summon Greater Demon + Planar Binding combo.
The summoner need to concentrate for up to an hour. Planar Binding says that the creature must stay within the range of the spell for the whole duration of the casting, wich is one hour as well.
First, this is impossible to do as a single individual. The rules for spellcasting say: When you Cast a Spell with a Casting Time longer than a single Action or Reaction, you must spend your Action each turn casting the spell, and you must maintain your Concentration while you do so. If your Concentration is broken, the spell fails.
As we can see, if you were to start the casting of Planar Binding while having a demon summoned, you would break the concentration of Summon Greater Demon, wich would make the creature dissapear in 1d6 rounds wich doesn't cover the casting of Planar Binding. So it's just not possible.
But let's say that you have a caster friend who can help you. Well, even with his real name, the demon still gets a save at the end of his turn. For 1 hour worth of turns... Each minute is 10 rounds, as each round is 6 seconds. So the Demon gets to make 600 saves during the casting of Planar Binding. Sooner or later, the Demon will break free of your control, and you won't be able to bind him to your service.
The only way you can make this work is if you strike some type of deal with the demon in order to convince him to not resist the control and let himself be at the service of the caster of Planar Binding for a whole day. And a hostile creature under Planar Binding can still twist your words to archieve his own goals, so it's a dangerous deal to make.
drop concentration 1 round early and hope you roll more than 1. so actually yes it is possible for an individual.
@@wesleywyndam-pryce5305 no it's not.
The demon must be within range for the whole duration of the casting of planar binding. You can't start the casting unless the demon is in range, and you can't start to cast planar binding without losing the concentration for Summon Greater Demon, wich will make the demon dissapear in 1d6 rounds.
Use Magic Circle.
@@samevans8006 won't work either.
Magic circle says "The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw."
First, the creature isn't "willingly" trying to leave, It's being forced. It's your magic what makes it leave the circle. So it won't have to make a save, it will just disappear.
Second, if we concede that the creature still needs to make the save and fails, the creature will have to disappear every turn after the initial 1d6 rounds, as the magic that keeps him in the material realm from Summon Greater Demon is gone. So the Demon gets to make 600 minus 1d6 saves.
Third. Let's say you ignore all of the above. Everything works and you get your demon. What did you got and what did it cost? Well, you've spend 1100 gold in components alone. And you've used 2 level 4 slots (magic circle needs to be upcasted or the demon will be gone the turn just before you finish planar binding) and one level 5 slot. In exchange you now have a CR5 creature that will try to twist your every order for 24 hours. Congratulations! 13 levels worth of spellslots and a small fortune for a weak servant that will try to get you killed. I say weak as you need to be level 9 to have that many spellslots. A CR5 creature won't be that big of a deal.
So there is a way to get around the problems you listed. Magic circle with glyph of warding is needed, put summon greater demon in glyph of warding and make the trigger be "cast summon greater demon right here when I say so". Then cast magic circle and immediately have glyph of warding do its thing. You now have a demon and a magic circle that will last one hour so you start casting planar binding which luckily take one hour.
Finally as for the cost that is a huge thing for demon summoning which makes it very unreasonable for many characters. There is a way around this and that is the creation bard. At level 14 you can create the material components for all the spells for free. No need to wait till level 20 just to be insanely rich.
Waiting for PF 2e vids ;)
wouldnt you be unable to do the binding combo as the casting time is 1 hour? so you'll be 6 seconds short of binding it. You might say the duration clause applies, but the effects wouldnt set in till after you finish casting.
th-cam.com/video/JlHid5YKcJA/w-d-xo.htmlsi=vlJ54K5DXv1Vh1e9&t=271 I address that in this video at this time stamp.
I thought the bagpipes were part of the demon summoning
Jokes on you, I like the bagpipes!
will you make more pathfinder videos ?
Next week I plan on releasing 2 videos. Sorry, I've been very busy.
@@PackTactics no problem! It's not about the frequency of uploads, just to know what to expect from the channel in the future. I will watch your content regardless as it's very entertaining ^^
This kinda stuff is why I don't let my father know I play D&D...
My pastor, yes. He knows, plus another guy at my church is the one who owns the game shop's building where I play, so we chat about it after Sunday services from time to time. But not my father. 😅
6:55 for the relevant info
I'm not sure you can bind an master of cruelties because you'd be forced to attack every round.
You could of course use Suggestion or similar spell to force a Deamon to tell you his true name. Just pick Abissal on your languages choices and will be ok.
I was thinking about this while watching it. I don’t think a demon giving its true name to a mage that summoned it is a reasonable suggestion. There’s a big step between “Give away your horse so you’ll have to buy a new one” and “Enslave yourself”. Dominate Monster would get it I think, maybe Detect Thoughts. Then there’s the question of if a demon knows it’s true name, which depending on setting isn’t just your normal name.
@@dascientist8443 you just need to articulate as a friend offering asylum. Like "tell me your true name, so I will be able to summon you again" or the completely opposite "if you don't tell me your true name I will destroy you" you know.
@@dascientist8443 Are you guys capable of reading the spell? You use the SPELL summon greater demon to command it. NOT the command spell, or suggestion.
Unfortunately the concentration requirement makes impossible to cast Planar Binding on the demon, since casting a spell with a casting time of more than 1 action requires concentration, which is honestly a shame because Planar Binding is cool but only Gate and Planar ally can be used properly to allow Planar binding, and one is a 9th level spell while the other is not on the same lists as Planar Binding.
A friend casting it or a magic circle fixes this. (Or scrolls or chron wizard)
Glad you had a chance to do something not OGL related :D
subtle cast summon greater demon
tbh I've never liked the unreliability of this spell, I'll at least consider it in the future now
Hold your action? Do you mean readied actions? And no multiattack doesn't work outside of your turn like that.
yea it does, multiattack isnt extra attack
It does, read the rules.
Now.......twinned spell?
Important to note. Multiattack only works on a creatures turn, as indicated on page 11 of the monster manual. You can not ready a multiattack.
Wrong. You cannot Multiattack opportunity attacks. It never states what you said.
@@pandanielxd The quote is: "A creature that can make multiple attacks on its turn has the Multiattack ability." This has been clarified further in rule tweets. The DM can certainly rule 0 whatever they would like, but it is specifically against the intention.
@@scottbulleyment8922 Yep, but not RAW.
the only problem with the barlgura is that it only has 68 hitpoints. if you reckless it, it’ll probably go down really quick.
Good! That's a ton of hit points that you and the party doesn't have to take. At lv7 that's like close to the health of a fighter
Now depending on how you rule nystuls magic aura if you have enough time to make it permanent you can have the spell treat you and maybe the party as demons so even if you lose control they still don't attack you. Kinda niche but nystuls magic aura is pretty weird. Nystuls also might work with animate dead to allow undead non humanoids.
"Welcome to Pack Tactics, where I torture my viewers with endless bagpipes!" -Kobold
Me: I knew it!!
Edit: I really have grown accustomed to it, it's just part of your channels charm now. It would seem weird if you stopped now...
Ah yes, the downtime XP farming spell
idonno i kinda appreciate the bagpipes
"Greater Demon". Apparently that means "CR5". Man, I wonder what a minor demon is. Probably just an angry rat or something.
The number of low CR fiends is pathetically small. Where's my 'Level 0 Sub-Demon'?
Greater demon summoning and the order is to fail its saving roll against planner binding.
What word do you use for command?
You might get away with "bename" but few things actually self specify.
Maybe style?
i dont get why multiple people asked about this. it is not the command spell. you can use multiple words
@@pandanielxd oh, theres a misunderstanding. He suggests in the video that we should use the command spell to get the demon to tell us its' true name. I couldn't think of a one word command that would reasonably make that happen. Any ideas?
@@kaemonbonet4931 no he is not suggesting you use the command spell, he said you should command the demon using summon greater demon
@@pandanielxd I suppose he could of! You get the mistake though?
Honestly, the bagpipes are an upside.
Why would a demon have the Petrine Cross?
In the 80s satanic cults liked taking a lot of Christian symbolism, some historically Christian symbols as a result became associated with satanic cults in a lot of countries and in fantasy, the Petrine Cross was one of them.
I once used summon greater demon in an evil campaign and due to terrible rolls perma-died to my own demon xD
My DM is trying to say the demon can give a false name when commanded to give it's true name. Such bullshit
This feels like cheese
Double Summon Greater Demon? I smell satanic panic.
Hullo!
🥂
ok RAW you dont need the Vial of Human blood
but like you should still really implement it. its a important part of the roleplay value this spell rpovides
I thought it was going to be a twin spelled greater demon.
Always double summon your demons. You want them to have someone to play with... Right?