Phantom steed is one of the Strongest spells in the game! - Advanced guide to Phantom Steed!

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  • เผยแพร่เมื่อ 27 ก.ย. 2024
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ความคิดเห็น • 319

  • @PackTactics
    @PackTactics  2 ปีที่แล้ว +20

    Thank you Riftborne: Champions of the Multiverse for sponsoring this video!
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    • @lightning_11
      @lightning_11 2 ปีที่แล้ว +2

      Could you do a video about how to optimize your character's speed as much as possible? Maybe mobile tabaxi 10 levels in monk, 5 in elk totem barbarian, and five in bladesinger wizard? How would you build such a character in a campaign starting at level one without losing survivability?
      Thanks!

    • @LucanVaris
      @LucanVaris 2 ปีที่แล้ว +1

      I know the Mobile feat sucks, but I still wanna zoom on-foot at level 6. Because zoomies. XD

    • @PackTactics
      @PackTactics  2 ปีที่แล้ว +2

      @@lightning_11 You cast haste on the Phantom steed. That's it.

    • @FrostTurnip
      @FrostTurnip 2 ปีที่แล้ว

      @@PackTactics what if you be a paladin with the movement aura on a haste horse.

    • @julianjones1130
      @julianjones1130 2 ปีที่แล้ว

      Find steed and find greater steed are S tier

  • @douglasphillips5870
    @douglasphillips5870 2 ปีที่แล้ว +127

    A thing I like about phantom steed over a regular mount is you can dismiss it when you have to climb a ladder or cross a rope bridge, and cast it again at the other side.

    • @maxim1482
      @maxim1482 2 ปีที่แล้ว +4

      you get to decide the steed's appearance, and it's not a horse, merely a horselike steed. so you could easily give it anatomy that lets it climb a ladder or cross a rope bridge.

    • @dsargus3
      @dsargus3 2 ปีที่แล้ว +17

      @@maxim1482 No. Changing the Appearence doesn't change game statistics. Flavour is free, but you can't give it PowerWord:Death laser eyes, you can't give it wings for flyspeed, so why would you be able to give it functional hands for climbing speed. The Statblock of "Riding Horse" doesn't change, no matter how you describe the phantom steed appearence.
      BUT: the riding horse statblock used for phantom steed doesn't have any rules about not being able to climb. So technically, RAW, it can climb just as good as any other creature without a climbing speed. At half speed that is, maybe requiring Strength (Athletic) checks. Or as always, the DM can just deny and say that these rules only apply to player characters, which is fair enough.

    • @ViroMad
      @ViroMad 2 ปีที่แล้ว +6

      @@dsargus3 Ritual cast for a pegasus looking horse... then cast Fly on it. :)

    • @zimzimph
      @zimzimph 2 ปีที่แล้ว

      @@ViroMad obv troll is obvious

    • @tomraineofmagigor3499
      @tomraineofmagigor3499 ปีที่แล้ว +2

      @@zimzimph that's not trolling. That's using mechanics to enable flavor

  • @Spiceodog
    @Spiceodog 2 ปีที่แล้ว +46

    But Kobold! Mastifs are superior to mules! Mastifs are good boys

    • @hulmhochberg8129
      @hulmhochberg8129 2 ปีที่แล้ว +10

      i read that in gators voice

    • @PackTactics
      @PackTactics  2 ปีที่แล้ว +39

      You can't pet the dog in 5e rules as written. You can only make an attack action. - Kobold

    • @jasongaunt
      @jasongaunt 2 ปีที่แล้ว +5

      @@PackTactics Attack with... gentle fusses? :D

    • @Kiaulen
      @Kiaulen 2 ปีที่แล้ว +4

      But Owen! I don't want to be crying and useless in combat after my good boy takes a fireball!

    • @dooperdooper6679
      @dooperdooper6679 2 ปีที่แล้ว +1

      @@PackTactics Simply make an animal handling check :)

  • @Aaarrrgh89
    @Aaarrrgh89 2 ปีที่แล้ว +94

    We once had a Wild Magic Sorcerer cast Phantom Steed off of a surge (we used a custom surge table) in a boss battle we were struggling in. The Steed kicked the boss and then got destroyed. However, the attack the Steed took could have killed a PC, and that one turn of unexpected reprieve allowed us to regain our footing and win the battle. It's one of my favorite D&D memories.

    • @macmusial3644
      @macmusial3644 2 ปีที่แล้ว +14

      Better the ghost horse gets sent to the glue factory than a pc

    • @samuelbroad11
      @samuelbroad11 ปีที่แล้ว +5

      @@macmusial3644 Ghost glue only bonds in the Ethereal plane

  • @Niyucuatro
    @Niyucuatro 2 ปีที่แล้ว +192

    For ritual casting spells on a horse i would invoque the concentration rule. Specifically the "The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain concentration on a spell." part. Since you have to keep concentration when casting a spell that has a casting time longer than an action. A full dashing horse seems to fill the bill for me. I would go so far as to make them do 11 minutes times 10 concentration checks. But at least one. So it's not completely reliable, but they have a chance to do it.

    • @Eli_Guy
      @Eli_Guy 2 ปีที่แล้ว +10

      Bladesinger Wizards or having War Caster feat, probably not much of a problem
      Still, this seems like a fair trade for an hour+ Phantom Steed

    • @casalpanda9778
      @casalpanda9778 2 ปีที่แล้ว +9

      Nice idea.
      I would rule that if your mount is slow pacing (half speed, 50ft) the CD is 10, full speed CD 20, dashing CD 30.
      I know a little bit of riding horses irl and I don't think it is possible to keep the delicate task of manipulating the weave in safe is feasible while dashing on your mount

    • @99sonder
      @99sonder 2 ปีที่แล้ว +25

      @@Disruptis99 The PHB specifies that spells with a casting time of longer than 1 action also require you to maintain your concentration
      "Longer Casting Times
      Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, *and you must maintain your concentration* while you do so. *If your concentration is broken, the spell fails,* but you don’t expend a spell slot. If you want to try casting the spell again, you must start over."

    • @Niyucuatro
      @Niyucuatro 2 ปีที่แล้ว +7

      @@Disruptis99 From the PHB:
      "Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see "Concentration" below). If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over."

    • @jamespearsoniii914
      @jamespearsoniii914 2 ปีที่แล้ว +4

      While each table should play/enforce rules how ever they see fit, this seems to go against the spirit of the spell. I would 100% require checks for casting from a mount( if the mount is doing anything more then a trot)

  • @Nick-bl1ki
    @Nick-bl1ki 2 ปีที่แล้ว +29

    My first wizard had this spell. I chose phantom steed to travel faster but the first time I used in combat I quickly realized how strong it really is

  • @RealNikoPlush
    @RealNikoPlush 2 ปีที่แล้ว +13

    I am glad that this spell is a ritual so I can save that spell slot for an more important spell or smite

  • @chainlink42
    @chainlink42 2 ปีที่แล้ว +12

    In one campaign me and friends did, one player had to go pick up some armor from another town so he tied himself to his phantom steed so he could sleep during the ride, also his ritual for it was just saying "horse horse horse horse" for the time the ritual took

    • @Sawtooth44
      @Sawtooth44 2 ปีที่แล้ว

      sounds like me when i see cool tanks

    • @SnarkyRetort
      @SnarkyRetort ปีที่แล้ว

      horse

    • @FreyOdyssey
      @FreyOdyssey ปีที่แล้ว

      as a fellow Wizard, I approve that incantation!

    • @chainlink42
      @chainlink42 ปีที่แล้ว

      @@FreyOdyssey The player was a paladin if i remember correctly, that campaign was quite a few years ago

  • @lanefunai4714
    @lanefunai4714 2 ปีที่แล้ว +4

    As DM, I currently have an NPC use this and have it appear as a Nightmare. The players haven't caught on yet.

  • @jaceg810
    @jaceg810 2 ปีที่แล้ว +3

    I remember planning a robbery, it went something like: cast phantom steed in ally, cast haste on steed, rob store for 12 or so seconds, making sure to just do a smash and grab, then zoom off, being over 2500 feet away after just a minute

  • @doomgod314
    @doomgod314 2 ปีที่แล้ว +8

    This is one of the spells I try to get every time I possibly can

    • @Maric18
      @Maric18 2 ปีที่แล้ว

      as a dm, i like it
      simplifies overland travel, keeps you busy doing stuff, is hella cool and flavorful
      i only demand that the appearance is cool or flavorful, not silly. no longer will people ride into battle on weird four legged rubber ducks

  • @openarmsasmr4939
    @openarmsasmr4939 2 ปีที่แล้ว +28

    I'd like to point out a small error I think I may have found. Unless I missed something while reading up on this, the duration of a spell only starts once the spell is complete. So if you ritual cast Shadow Steed 4 times, the first one should still have about 27 minutes left, right?

    • @renatocorvaro6924
      @renatocorvaro6924 2 ปีที่แล้ว +8

      27 minutes + 1 minute fade out, yeah

    • @markloeffler85
      @markloeffler85 2 ปีที่แล้ว +4

      That would be correct.

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว +4

      @@renatocorvaro6924 so it's 28 for how long it lasts because that extra minute is added into the time before it vanishes no matter what

  • @luigivenom6054
    @luigivenom6054 2 ปีที่แล้ว

    I random click right to reset the start of every video you make now and them to know what gonna be the rap/beat of today ^^
    I was pretty happy with this one.

  • @mati--mahtee9901
    @mati--mahtee9901 2 ปีที่แล้ว +2

    This friday I play a character with phantom steed for the first time, this is just what I needed

  • @4saken404
    @4saken404 2 ปีที่แล้ว +3

    I didn't know that in 5e the steed will fade away after 1 minute if it's damaged. So now that makes me want to have mine look like an inflatable horse! If it takes damage it sprouts a leak and starts deflating. 😆

  • @TheMightyBattleSquid
    @TheMightyBattleSquid 2 ปีที่แล้ว +6

    It just ghost to show you, the designers of this spell weren't horsing around when they were giving this spell its maney upsides.

  • @andrewgordon680
    @andrewgordon680 2 ปีที่แล้ว +15

    The fading rule is probably so it doesn't disapear on you while you're riding it at top speed around somewhere you don't want to go rolling. Because my DM would definately say that needs some form of fall damage.

    • @norandomnumbers
      @norandomnumbers 2 ปีที่แล้ว +3

      That's precisely the reason. When it begins fading, it just stops and stands in place until it's gone.

    • @ucalove10
      @ucalove10 2 ปีที่แล้ว +2

      @@norandomnumbers It stops? I though it stuck around for a minute so you could use it in combat still. It takes damage, it begins to fade, but one may still ride it.

    • @norandomnumbers
      @norandomnumbers 2 ปีที่แล้ว +1

      @@ucalove10 "For the duration, you or a creature you choose can ride the steed. -- The spell ends if you use an action to dismiss it or if the steed takes any damage."
      As the spell has ended, you can no longer ride it, only dismount it.

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว +1

      @@ucalove10 no you're right the phantom steed is an Illusion meaning it doesn't have any hp so it can't die via damage but damage specifically ends the spell it just takes a full minute for the Illusion to fully disappear at which point when it disappears is when we would use the rules for falling off a mount however keep in mind if you get off the steed when it's fading you won't be able to get back on because the spell is no longer active (btw nothing in the spell mentions you can't control the Illusion while it's fading)

  • @greghamilton9505
    @greghamilton9505 6 หลายเดือนก่อน

    In the old days of 1st edition we always had mules loaded with gear and took them in the dungeon with us

  • @LastAmongEquals
    @LastAmongEquals ปีที่แล้ว +2

    I wonder if the 1 minute fadeaway is a holdover from when it used to let you ride across water and eventually fly, in previous editions.

  • @duckshallrule6937
    @duckshallrule6937 ปีที่แล้ว

    This spell alone makes the ritual caster feat very appealing, though the addition of find familiar makes it even higher value

  • @NobodyDungeons
    @NobodyDungeons 2 ปีที่แล้ว +1

    So, what I did was ritual cast 3 phantom steeds join a party member on the back on, and ritual cast another steed for when the old one wears off allowing the entire party to travel extremely fast from location to location taking whatever cargo they wanted with them.

  • @ConnorSinclairCavin
    @ConnorSinclairCavin ปีที่แล้ว

    We have two casters chain ritualizing this for a team of 10 phantom steeds pulling our (very much reinforced after the sparkler sled incident…) cart. Lets just say we can book it with a Lot of cargo… and if you think a top speed, max loaded cart wont become a battering ram if needed you would be wrong haha.

  • @xWolfGuyx
    @xWolfGuyx 2 ปีที่แล้ว +1

    I played a wizzard that would ride his pantom steed and have his party ride on tenz flooting disk for mad travel speed.

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว +1

      That's a pretty cool mental image while also being way better casting time wise just remember to not move more than 100 ft a turn away from the disks otherwise the spell ends

  • @ajaafive1384
    @ajaafive1384 2 ปีที่แล้ว +1

    This spell is funny because the "creature" (technically an illusion) appears,
    Gains actual creature status for the duration (ie. Can move and take actions)
    Then when the spell ends it immediately stops being a creature again, then fades after a minute.
    (if it didn't say it fades then technically the "steed" illusion wouldn't because it's technically an instantaneous effect,, which is why it specifies that the gear poofs because it wouldn't disappear otherwise)
    In other words,
    the spell makes a lifelike illusion,
    gives it a statblock for an hour,
    then once the spell ends it stops being a creature and has a 1 min Killswitch for the technically permanent illusion.
    For those confused
    Like dragons breath having two ranges (touch/cone).
    This spell has two durations (instantaneous/1hr)
    though it doesn't mention this, and it's not a creature till it's 1hr effect is active. So if the first paragraph didn't refer to the illusion as a "steed" then the spell's second effect kinda wouldn't work.
    Edit: fixed db range

  • @guamae
    @guamae 2 ปีที่แล้ว

    Since the Range of "Phantom Steed is 30 feet, and we're allowing Ritual Casting while Riding... you could just constantly re-up the steeds in transit, do 5 of them, and never stop casting....

  • @snowingfate6100
    @snowingfate6100 2 ปีที่แล้ว

    A great thing to do is cast invisibility on yourself and the steed while dungeon crawling. The movement is fast enough to where you can go the whole dungon anf just scout

  • @ryanschmidt3319
    @ryanschmidt3319 ปีที่แล้ว

    Speed is insanely good. Even if you don't have phantom steed, I have a Centaur Ranger who is designed so that when necessary she just... runs away and shoots from 600'.

  • @Senki99
    @Senki99 ปีที่แล้ว

    When my party's rouge realized that since Tasha if a rouge sacrifice his movement gets an automatic advantage and hence sneak attack every turn and the combined it with phantom stead, your campaign is ruined. :-)

  • @brennanruiz1803
    @brennanruiz1803 2 ปีที่แล้ว

    If you cast it four times, you have 27 minutes left, not 16. You counted the casting time of the first one.

  • @goesifmacrae7389
    @goesifmacrae7389 2 ปีที่แล้ว +1

    In older editions you had to have trained in land vehicles in order to cast. Could throw a wizard in a carriage and as long as it was moving they couldn't cast. Or our DM made that a house rule of his.

    • @firerulezz116
      @firerulezz116 ปีที่แล้ว +1

      How's that house rule worked out? What impacts has it had?

    • @goesifmacrae7389
      @goesifmacrae7389 ปีที่แล้ว

      @@firerulezz116 definitely buffs martials

  • @jeydomo
    @jeydomo 4 หลายเดือนก่อน

    Ritual casting it while mounted might sound nice.
    But doing this per party member is hell, especially if you have a big group.
    You spend 11 minutes ritual casting, then another 11 for the 2nd, etc, but they last an hour.
    So you start your 5th mount while your first has 5 minutes left.
    So if you have a 6+ party and each want one thats a net loss because youll be ritual casting while mounted.
    So stick to 3 and double up on riding. Or more for smaller characters.

  • @xiongray
    @xiongray ปีที่แล้ว

    If taking Mounted Combatant, Melee Attacks are at Advantage if an unmounted target is smaller than mount.
    Long Ranged Melee Spell Attacks: Shocking Grasp & Metamagic Distant Spell would qualify.
    Same with: Thorn Whip, Inflict Wounds (with MM: Distant Spell), Spiritual Weapon, Bigby's Hand, Arcane Sword, Blade of Disaster, Fathomless Warlock's Tentacles of the Deep, Contagion (w/ MM: Distant Spell)
    And the cherry on top, you can opt into Knocking them Unconscious.

  • @russellperry9902
    @russellperry9902 2 ปีที่แล้ว

    I'd rather work with other casters and summon a herd of them and then just be like, "go the way and stampede"

  • @guamae
    @guamae ปีที่แล้ว

    The one limit I would put on this exploit, is that I would say, is that a creature can't squeeze while being mounted...

  • @crownlexicon5225
    @crownlexicon5225 2 ปีที่แล้ว +5

    If the mount dies, it typically falls prone (I guess a summon would be an exception) so you would need that check

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว +1

      No because it's doesn't go away until after a minute of the spell being over as mentioned "When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount." So from its wording we're still riding it around since it isn't a living creature it's an illusion that's beginning to fade out of existence it doesn't even have hp so it can't die naturally so we can still control it as if nothing happened for 1 minute it specifically says the spell ends if the steed takes damage or you use your action to dismiss not "the steed dies if it takes damage" it which begins the 1 minute process of it fading away since both events cause the spell to end
      Edit also it isn't a summon it's an Illusion not a concentration spell hence why it has no hp

  • @nicmalugin9287
    @nicmalugin9287 ปีที่แล้ว

    With the lvl 14 illusion ability you can make this real assuming it would take the statblock of what it looked like(a griffin won’t act like a horse) you could make an adult dragon be your per

  • @Heytomat0
    @Heytomat0 2 ปีที่แล้ว

    when i DM and someone uses phantom steed i like to remove the "horselike" apparance stuff, so the party ride stuff like giant Tortoises, giant spiders, etc

  • @Reubenhater
    @Reubenhater 2 ปีที่แล้ว

    My party wizard has this. Combined with my totem barbarian elk form at level 7 or 9, the steeds travel at 26 mph cause of the double movement.

  • @johngarvey4448
    @johngarvey4448 2 ปีที่แล้ว

    the play test ritual caster feat helps a lot. it removes the extra time to cast rituals.

    • @jonathanchapple9651
      @jonathanchapple9651 2 ปีที่แล้ว

      Non casters can't get access to 3rd level ritual spells anymore though, so that sucks.

    • @renatocorvaro6924
      @renatocorvaro6924 2 ปีที่แล้ว +2

      That'd be a nice buff to Wizards if they can still ritual cast without preparing.

    • @SCh1m3ra
      @SCh1m3ra 2 ปีที่แล้ว

      @@jonathanchapple9651
      Arcane tricksters and eldritch knights can get access, it's just so terribly late in the game that that's not a major selling point.
      Keep in mind that they removed the ritual casting limitations of 5e in the same playtest. Now if you know a ritual spell, you can cast it as a ritual.

  • @BrightChimeraDragon
    @BrightChimeraDragon 2 ปีที่แล้ว +3

    For the very start of the video; What importance does the Mounts' Movements counting as 'Forced Movement' have? It is highlighted at 0:10 in the video to put emphasis on Opportunity Attacks, but the clause for Mounted Combat at the end states Mounts still provoke Opportunity Attacks that can target them or the Rider.
    It's pretty misleading and I feel it'd be good to clarify. 💖

    • @FringeFinder
      @FringeFinder 2 ปีที่แล้ว

      Usually specific rules overrule general rules, so I'd say its movement does provoke attacks of opportunities as described in the mounts rules.

    • @BuddhaMonkey7
      @BuddhaMonkey7 2 ปีที่แล้ว

      It means that only the steed needs to disengage, which leaves you free to do something else with your own action.

    • @BrightChimeraDragon
      @BrightChimeraDragon 2 ปีที่แล้ว

      @@BuddhaMonkey7 Ah, I didn't correlate the transition from Disengage to "Counts as forced movement' as one statement but two separate bits of info, oops. TY.

  • @jurakarok3343
    @jurakarok3343 2 ปีที่แล้ว

    Sharing magic steeds, I tried to do that with summon steed. Rules and sage says no. Sadly only paladins can share the magic to cast that spell with other paladins through class specific spell scrolls. Bards can yoink the spell for themselves, but still cannot make scrolls usable for the rest of the party. Still, a 'summon steed' mount is great with a caster.
    Also make sure to pair phantom steed with tenser's floating disk when possible so that the lighter party members can huddle up, letting you move at 10-13mi/h on fewer rituals.

    • @zagreusnyx360
      @zagreusnyx360 2 ปีที่แล้ว +1

      Those rules only apply with Find Steed/Find Greater Steed, as those spells function very similarly to Find Familiar in that you can't have more than one at a time, which is specified in the spell's description.
      However, Phantom Steed makes no such specification - The steed doesn't go away if you summon another one, so it's theoretically entirely possible to make enough for your party.
      On a somewhat different note, I enjoy the 6th-level Illusionist Wizard ability, "Malleable Illusions", in combination with this spell - Doesn't do anything besides allowing you to change the mount's appearance whenever you want, which is cool for flavor.

  • @marcusfabela3024
    @marcusfabela3024 2 ปีที่แล้ว

    @Pack Tactics Not to mention that if your in the illusion school then that time is halved and it would take 5 minutes instead of 11

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว +1

      No they don't that feature is for copying spells into your spellbook it doesn't mention anything about casting spells or rituals

  • @timogul
    @timogul ปีที่แล้ว

    So. . . you can hook this up to a wagon, right? I mean, a riding steed can pull a wagon? So instead of summoning four horses, riding a few miles, then summoning more horses, you could summon one horse, have it pull the entire party in a wagon, then while riding summon a second horse, hook it up too so that they can travel faster, then about 40 minutes later summon a third horse to replace the first, then a 4th horse to replace the 2nd, and so on, all while riding in the comfort of the wagon. It would require that you keep a wagon around (or have the ability to build one at will), but you at least save on the expenses of maintaining horses.

  • @nucleargoofball8043
    @nucleargoofball8043 2 ปีที่แล้ว

    Taking the Mounted Combatant feat basically gives the mount Evasion instead, so you're set for avoiding AoE Fire and Lightning spells!
    Your main weakness when riding the Phantom Steed is AoE spells like Thunderwave, which require a CON save and not a DEX save-- damage for the mount is unavoidable in that case.

    • @SCh1m3ra
      @SCh1m3ra ปีที่แล้ว

      Just don't be in the AOE. :p

    • @nucleargoofball8043
      @nucleargoofball8043 ปีที่แล้ว

      @@SCh1m3ra But if you're specifically targeted, there isn't anything you can do to avoid the damage unless you or a party member Counterspells the Thunderwave or other AoE
      It's not like you can choose what your enemy does, unless you put yourself in a very specific position that discourages self-destructive behavior, like riding your Phantom Steed into mines where you can suffer a cave-in
      And even then, it's entirely possible that a desperate enemy will cast it anyway, as a surefire way to kill you

    • @SCh1m3ra
      @SCh1m3ra ปีที่แล้ว +1

      @@nucleargoofball8043I was attempting to be a goof. Sorry.

  • @jamcdonald120
    @jamcdonald120 2 ปีที่แล้ว

    the 1 minute fade away is to prevent the "Ok, its been an hour, your horse disappears and you are now moving at 200fpr without a horse. Good luck with the ground!"

  • @alanschaub147
    @alanschaub147 2 ปีที่แล้ว +6

    Dash is a *combat* Action. I do not think that you can Dash repeatedly for an hour outside of combat.
    The spell reads as follows: “The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace.” Therefore I believe that is the fastest you can travel.

    • @Magic-nx2fb
      @Magic-nx2fb 2 ปีที่แล้ว

      While I agree that you can't just say 13 miles at a fast pace, but I dash every turn instead for 26 miles, there technically isn't anything that says I can't take the dash action every 6 seconds. So rather than stating "I travel at a fast pace" you have to say you're dashing for 120,000 rounds, which still gets you around 23 miles per hour. yes, the paces for distance per hour *imply* prolonged move speed, there isn't anything stopping you from actively dashing instead (RAW wise. I'd side with any DM who says that's too tiring)

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว

      You can take actions outside of combat and dash is an action however traveling is a different thing entirely so dashing doesn't effect the "10 miles at a normal pace 13 at a fast pace in 1 hour"

    • @byrongsmith
      @byrongsmith 2 ปีที่แล้ว

      @@Magic-nx2fb The rules around Chases in the DMG, 253, suggest that constantly taking Dash is not possible due to getting tired.

    • @Magic-nx2fb
      @Magic-nx2fb 2 ปีที่แล้ว

      @@byrongsmith They do *imply* that it's not possible, which is why I stated that RAW there's nothing against it. A chase requires (as written) a quarry and a pursuer, so if this is not the case, it's not a chase, and there is no obligation to follow those rules either.

    • @byrongsmith
      @byrongsmith 2 ปีที่แล้ว

      @@Magic-nx2fb There's never an obligation to follow rules. But the chase rules can perhaps illuminate RAI, since what's so different about chasing after a quarry (or running away from a pursuer) that leads you to tire so easily (if you could otherwise keep that pace up for hours)? Nothing. Hence, RAI, you can't Dash for long periods. The travel rules can't be circumvented by just saying, "Fast travel pace is too slow, I'm just going to sprint for a few hours".

  • @dextra_24703
    @dextra_24703 2 ปีที่แล้ว

    If something gets to 0 hitpoints it should due to unconsciousness and fall prone, so you can use your reaction to jump of it or if you used it for an opportunity attack you fall next to it on the ground.

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว

      It's an Illusion so it doesn't have hp unless specifically mentioned like all other Illusion spells (this one says the spell ends if the steed takes damage which begins the 1 minute fading process if the steed had hp it would say "the steed dies if it takes damage")

  • @snazzyfeathers
    @snazzyfeathers 2 ปีที่แล้ว

    I had a warforged paladin that had a phantom steed. I gave it neon holographic mohawk.

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว

      Nice that sounds awesome hope you enjoyed the character

  • @accountN6942
    @accountN6942 ปีที่แล้ว

    Still waiting for the chaotic good kobald that spreads misinformation on how to optimize spells in order to fix balancing themselves

  • @Technodreamer
    @Technodreamer 2 ปีที่แล้ว

    A cavalier's best friend is anyone who knows how to cast Phantom Steed.

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว

      The cavalier could pick up ritual caster and be the person with phantom steed that way they wouldn't need to worry about their combat mount dying in combat (even though cavalier's don't even need a mount for combat lol)

    • @Technodreamer
      @Technodreamer 2 ปีที่แล้ว

      @@lucasramey6427 That also works. Mounts are fantastic for combat mobility, though!

  • @jamcdonald120
    @jamcdonald120 2 ปีที่แล้ว

    0:38 if your mount dies its falls prone like everything else does when it dies. use the rules for knocked prone

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว

      Yes but the phantom steed is an Illusion it doesn't have any hp nor is it alive (so it can't die) otherwise the spell would say "if the steed takes any damage it dies"

  • @garwynrosser8907
    @garwynrosser8907 ปีที่แล้ว

    You could just cast it one and use a carriage.

  • @grajekplaygames2042
    @grajekplaygames2042 2 ปีที่แล้ว

    The only thing I can imagine after watching this video is Made in Heaven in D&D. Can anyone else see it?

  • @davidfereira5354
    @davidfereira5354 10 หลายเดือนก่อน +1

    Banning this spell

  • @Smashface_McBourbondick
    @Smashface_McBourbondick 3 หลายเดือนก่อน

    17 minutes is enough time to get through a dungeon? Do you play through dungeons in turn order or something?
    From my experience most dungeons take several in-game hours to get through, and sometimes they take multiple days, so I struggle to see how you could consistently clear them in less than 20 minutes.

  • @MultiSteveB
    @MultiSteveB ปีที่แล้ว

    Yeah, you can have 4 PS running simultaneously, but that first PS has used up 33 minutes of it's use just standing there while you cast it (ritually) three more times. Once you have all four and are travelling you have to stop *every* *eleven* *minutes* for one of the party to swap out the fading one for the fresh one you just cast.

    • @PackTactics
      @PackTactics  ปีที่แล้ว

      That's enough for multiple fights. Spirit guardians for example lasts 10 mins.
      As for travel, you can just never stop ritual casting for the most part.

    • @nicmalugin9287
      @nicmalugin9287 ปีที่แล้ว

      You could also share horses and hop on the fighters horse and ride with by strapping yourself on or better yet if your small I believe there’s no rule against you mounting another player who’s mounted

    • @MultiSteveB
      @MultiSteveB ปีที่แล้ว

      @@nicmalugin9287 I had an image of those Nesting Russian Dolls. 0.o

  • @rzu1474
    @rzu1474 2 ปีที่แล้ว

    Problem with mounts is turn order.
    You can't move. Attack. And move again.
    As that would mean your mount moved. Ended it's turn. And then you went.

    • @zagreusnyx360
      @zagreusnyx360 2 ปีที่แล้ว +1

      Actually, that's not quite how it works - You can either control the mount, or allow it to act independently. Intelligent mounts, such as dragons or the party Barbarian, act independently
      A mount that is acting independently takes its turn on its own initiative count, and has no restrictions on the actions it can take.
      However, a controlled mount uses your initiative for as long as you're mounted on it and in control. This allows you to use its movement speed instead of your own. However, the only actions a controlled mount can take are Dash, Disengage, or Dodge.
      The kicker is that a mount can be controlled in this way "only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training." Phantom Steed calls forth a quasi-real illusion of a Riding Horse, which has been trained in this manner, so you can control it in this way, more or less giving your 100ft of movement speed while it Dodges or Disengages, or 200ft while it Dashes.

  • @krischan67
    @krischan67 2 ปีที่แล้ว

    I'm not sure if it has been pointed out, but if the steed takes damage, you still have it for one minute before it finally disappears, although it would become unconscious if it drops to 0 hp, of course.

    • @krischan67
      @krischan67 2 ปีที่แล้ว

      @@derekstein6193 The last sentence does not say that it ends immediately, but that it ends and the previous sentence says says that when it ends, it gradualy fades. It doesn't say that this happens only when the duration runs out. However, it might be interpreted in a way that the mount becomes unusable immediately when the fading begins.

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว

      @@derekstein6193 no it says the spell end if it takes damage or if you use your action to dismiss it which leads to the sentence before that which says that when the spell ends the steed begins to gradually fade giving the rider 1 minute to dismount before it vanishes, no where in the spell says the steed instantly vanishes

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว

      The steed is an Illusion it doesn't have any hit points nor is it alive since it's an Illusion and because it has no set hp it doesn't go unconscious when it goes into the fading period meaning it's still a fully functional mount until that 1 minute passes when it poofs out of existence (if you're still riding it you'll have to use your reaction to land or you fall prone as normal when you fall off a mount)

    • @FM-96
      @FM-96 2 ปีที่แล้ว +1

      @@lucasramey6427 The spell says that it uses the statistics for a riding horse, and those statistics include hitpoints. It also says the horse is "quasi-real", which points toward it being more than just an illusion.

  • @wyattfrye8262
    @wyattfrye8262 2 ปีที่แล้ว +1

    Still think Ashton’s subclass is still pretty balance now that you know he can teleport around from range it while raging?

    • @PackTactics
      @PackTactics  2 ปีที่แล้ว +1

      Oh he got teleport at level 6? I wanted him to get a feature that knocks flying creatures out of the sky but whatever. Yes, I still think Ashton's subclass is balanced. I would personally boost it more though.

    • @wyattfrye8262
      @wyattfrye8262 2 ปีที่แล้ว

      @@PackTactics well yeah he seems to teleport himself, but also he can turn his attacks ranged attacks as well. His rages seems to have 4 functions when he rolls his d4.
      So not only does he have that gravity aura, the ability to Blur himself, and… I forget what the other function is. He can now teleport around as a bonus action and if he’s still not close enough he now can attack from range, just cuz and the kicker? He got all of this at level 6. Idk man that seems pretty broken to me

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว

      @@wyattfrye8262 not really it sounds great for him but not broken in the slightest since a barbarian pretty much gets knocked out of the fight if they can't manage to keep up their rage and the only meaningful source of ok damage they got is restricted to strength based melee attacks so any mobile enemy faster than the barbarian can completely kite and ignore them since barbarians have no good source of ranged attacks the best they have are javelins which have a normal range of 30 and it deals 1d6 damage and you might as well not be doing anything if you have to resort to that with a teleport and ranged option he has a way to stay next to an enemy and if he's not close enough to melee he'll be able to keep his rage from the ranged attack

  • @tylarsaunders4303
    @tylarsaunders4303 2 ปีที่แล้ว +8

    Algorithm bump

  • @RaethFennec
    @RaethFennec 2 ปีที่แล้ว

    Sadly only available to Wizard, Arcane Trickster Rogue, Eldritch Knight Fighter and Undead Warlock. Really great spell. The spell ends if the steed takes any damage, but fades over 1 minute. It actually doesn't specify that the steed disappears if it dies. Or that it can die at all considering it's "quasi-real". It specifically states you have time (1 minute) to dismount, which suggests that the horse remains upright and is able to be ridden during that time. So we can assume that when the spell ends or if the creature takes damage and/or dies, we can continue riding it for 60 seconds or 10 rounds of combat. Consequently, Phantom Steed works as a sort of immortal combat mount. You could also potentially hop off of them between rounds and take partial cover behind them. Once the day is won, we bid them bitter-sweet adieu. Then ritual cast up some more. :D Welcome back, buddy!

    • @lokeedgelock1656
      @lokeedgelock1656 2 ปีที่แล้ว

      "Statistics of a riding horse" includes hp. So it can die because it has the hp of a riding horse.. A creature falls prone when it falls unconscious.

    • @Niyucuatro
      @Niyucuatro 2 ปีที่แล้ว

      It's also technically available to any warlock with the pact of the tome and the ritual invocation if he can find a scroll or a wizzard book to copy it from.

    • @magusdovento
      @magusdovento 2 ปีที่แล้ว

      @@Niyucuatro It's also good enough to warrant spending a feat on Ritual Caster (you could grab some extra goodies like Find Familiar, Tiny Hut, Telepathic Bond and Alarm)

    • @RaethFennec
      @RaethFennec 2 ปีที่แล้ว

      @@Niyucuatro That's true! It's probably available the other usual ways like Bard's magical secrets.

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว +1

      Due to the wording you can only mount the horse when the spell is active so you wouldn't be able to get back on it once it's taken damage but for everything else absolutely correct

  • @johngleeman8347
    @johngleeman8347 2 ปีที่แล้ว

    Dash in the squeeze!

  • @DEMONITION1723
    @DEMONITION1723 2 ปีที่แล้ว

    Everyone forgets the rule on mules. They have "beasts of burden". Mules are an exception. You can ride them if you are also medium size

  • @raymcgrath7340
    @raymcgrath7340 2 ปีที่แล้ว

    2:56

  • @ryanpratt6993
    @ryanpratt6993 2 ปีที่แล้ว

    Am I missing something for Bladesingers using Find Steed? Find Steed isn’t on the Wizard spell list. Or are you using the Ritual Caster feat?

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว

      He said phantom steed was the reason he didn't mention mobility for bladesinger's not find steed

    • @ryanpratt6993
      @ryanpratt6993 2 ปีที่แล้ว

      Ah my mistake

  • @horseblinderson4747
    @horseblinderson4747 2 ปีที่แล้ว

    You can fit both this and find steed into a spell storing ring.
    Get a Pally to put find steed in a ring a wizard or however you can manage it to put a phantom in there too.
    Pally recasts into the ring so if you manage to lose it you can get it back. If you know you're at risk back line the found steed and use the phantom as a disposable tricycle.
    Kinda smurfed out but I see nothing in the rules against it other than you can only have one at a time which is circumvented by the ring casting which turns the ten minutes for either into an action.
    It's also a good way of using a rest off cast other than your typical good berries, or shield into a ring. Also brings in teamwork making the dream work type roleplay which is always awesome.

    • @horseblinderson4747
      @horseblinderson4747 2 ปีที่แล้ว

      No boo atunenent.
      Ugh I dunno people store shield and stuff all the time for other people.

    • @deathwrow9652
      @deathwrow9652 2 ปีที่แล้ว

      To cast a spell from the ring, you must use the casting time of the spell.

  • @KanedaSyndrome
    @KanedaSyndrome ปีที่แล้ว

    Also, the steed isn't destroyed if it takes damage. As I read it, even if it takes 500 damage, it will still take 1 minute to vanish, in which time you can use it as a normal mount since it does not say otherwise. So correct me if I'm wrong, but the mount is immune to all damage for 1 minute from the point where it takes the first instance of damage.

    • @GangurEXE
      @GangurEXE 4 หลายเดือนก่อน

      "when the spell ends the steed gradually fades, giving rider 1 minute to *dismount* "
      Once your steed takes any damage the spell ends and you can no longer make it do anything, the only thing you can do is dismount.
      Nowhere does it say that it's immune to damage while fading, it does however say that "the creature uses the statistics for a riding horse" which can absolutely be killed in one hit

  • @makaramuss
    @makaramuss 2 ปีที่แล้ว +1

    mobile feat has its benefit
    mounts are amazing but have 1 crucial weakness: They still got their own turn. So you can't move, attack, then move away with disengage action
    with mobile feat you can do that

    • @cj-zp1pw
      @cj-zp1pw 2 ปีที่แล้ว

      0:13
      Watch the video
      Or rules idk

    • @faselfasel2864
      @faselfasel2864 2 ปีที่แล้ว +1

      Huh? If they are controlled mounts (which phantom steed is), they take their turn the same time as you do. And the actions they can take are dash, disengage and dodge. You also use their movement speed instead of your own. This means you can totally move, attack and then move away with disengage action. Carefully read the underlined paragraph at 0:13 seconds. "A controlled mount can even move and act on the *same turn* that you mount it", which implies that it is indeed intended that it uses your turn and not a turn before or after you.

    • @makaramuss
      @makaramuss 2 ปีที่แล้ว +1

      @@faselfasel2864 read rules carefully, you don't take turns at same time, you choose who goes first
      if your mount moves first then it can't move after you attack

    • @makaramuss
      @makaramuss 2 ปีที่แล้ว +1

      @@cj-zp1pw read that part again carefully. It just says initiative matches to yours
      now think:What happens if 2 creatures roll identical initiative? Even with tie breaker? I am certain they don't play at same time ;)

  • @silvergreylion
    @silvergreylion 2 ปีที่แล้ว

    School of Illusion?? - seems like a pretty solid illusion, which can carry you 10-13 miles.
    This really should be School of Conjuration.

    • @kevingriffith6011
      @kevingriffith6011 2 ปีที่แล้ว

      Shadow constructs like phantom steed are the domain of Illusion, not conjuration. Pretty much all the high level illusion stuff is 'fuck it, your illusions are quasi-real now and can support weight".
      That being said, taking this away from illusion and into conjuration would suck. There aren't enough illusion spells as it is, and making everything they do that makes real-adjacent objects and putting them into conjuration would be a pretty heavy blow to the spell school. (It wouldn't be a big deal except a subclass of wizard relies on the spell school having a wide array of spells to pick from)

  • @tychozzyx9439
    @tychozzyx9439 2 ปีที่แล้ว +1

    I don't know why I thought the steed could fly, like it needed any more power

    • @Abyssal86
      @Abyssal86 2 ปีที่แล้ว

      it could in 3.5

  • @kahunab7400
    @kahunab7400 2 ปีที่แล้ว

    Phantom steed goes boo-brr.

  • @renatocorvaro6924
    @renatocorvaro6924 2 ปีที่แล้ว +1

    All my homies ride phantom steeds.

  • @Lastofthesigilites
    @Lastofthesigilites 2 ปีที่แล้ว

    A giant snail called Larry

  • @FrostTurnip
    @FrostTurnip 2 ปีที่แล้ว

    Flavor is free. Make the horse have 4 human feet and a zipper going around the torso that doesn't unzip.

  • @LORDOFDORKNESS42
    @LORDOFDORKNESS42 2 ปีที่แล้ว

    I've wanted to play a Mounted Combatant based Arcane Trickster for YEARS, but never been at a table where that character made sense. Alas

    • @SCh1m3ra
      @SCh1m3ra 2 ปีที่แล้ว +1

      UA/dnd$1 Rogue gets martial finesse weapons so you can whip it good while riding your phantom steed.
      All the reach of a lance, all the sneak attack dice of a Rogue.

    • @LORDOFDORKNESS42
      @LORDOFDORKNESS42 2 ปีที่แล้ว

      @@SCh1m3ra *Exactly that.* Whip included.
      Really think it would be a blast, but alas, never gotten a rogue to that sort of level.

    • @shenpai1566
      @shenpai1566 ปีที่แล้ว

      @@LORDOFDORKNESS42 Since Arcane Tricksters don't get ritual casting anyways, you could take the Ritual Caster feat and, provided you find a scroll of Phantom Steed or your wizard lets you copy their homework, have it by 6th level rather than 13th.

  • @anakinligman3715
    @anakinligman3715 2 ปีที่แล้ว

    Like, is it a spell that is potentially very strong? Yeah. Would anyone actually do this strategy if they were a real person? Not unless they're in a situation where they absolutely need to be as fast as possible. We're talking an absurd amount of time and dedication of thought, for hours, just to not have to buy horses. Imagine a road trip where you need to spend two thirds of the time doing repairs of the car while driving

    • @PackTactics
      @PackTactics  2 ปีที่แล้ว

      I buy and use mounts every game. It takes no time.

  • @saltstars620
    @saltstars620 2 ปีที่แล้ว

    Not sure if all of this is accurate, but the players handbook says that when riding a mount, its initiative changes to match yours. This would mean that it takes its turn before or after yours, not during. This extremely limits movement capabilities while mounted, as you can't use the mount's movement on your turn. Also it would provoke opportunity attacks, as it uses its own movement, similar to something like dissonant whispers spell. This could have be changed/ruled on by something like sage advice or Jeremy Crawford tweet, so this could be wrong.

    • @GreyAcumen
      @GreyAcumen 2 ปีที่แล้ว

      A controlled mount can move and act even ON THE TURN that you mount it.

  • @Alabastorskyline
    @Alabastorskyline 2 ปีที่แล้ว

    I might be wrong but i don’t think it dies if it takes 13+ damage since the spell says ends on ANY dmg and After ending 1 min fadeaway. I dont think it matters how much damage it takes

    • @renatocorvaro6924
      @renatocorvaro6924 2 ปีที่แล้ว +2

      The spell also says it is identical to a riding horse. If it takes enough damage to die or fall unconscious, it dies or falls unconscious. The body might take a minute to disappear but the steed is still down.

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว

      @@renatocorvaro6924 it's also an Illusion and Illusions aren't alive so they can't die or fall unconscious it brings up it using riding horse stats for the purposes of ac and saving throws because it's easier to say "use x statistics rather than create a whole new statblock for this illusion it's the same reasoning for the pre tasha's summoning spells

  • @jf_kein_k8590
    @jf_kein_k8590 2 ปีที่แล้ว

    Dos the steed have any HP stats, otherwise it could tank any hit and then carry you 1200 feet away.

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว

      It doesn't have hp it's an Illusion only the spell ends if the steed takes damage which gives the steed a 1 minute timer before it vanishes and you fall off your mount if you're still riding it by that time unless you use your reaction to not fall prone

    • @jf_kein_k8590
      @jf_kein_k8590 2 ปีที่แล้ว

      @@lucasramey6427 thanks for the answer, Pack showing the horse statblock confused me there.

  • @jorenthar9186
    @jorenthar9186 2 ปีที่แล้ว

    Can you ride Gator into battle?

  • @marianopereyra1372
    @marianopereyra1372 2 ปีที่แล้ว

    cool

  • @timelordomega5914
    @timelordomega5914 2 ปีที่แล้ว +2

    I think that you guys need to reread the mounted rules, as it doesn’t make you immune to op attacks.
    “In either case, if the mount provokes an opportunity attack while you're on it, the attacker can target you or the mount”, last paragraph of mounted combat rules. Also, it dies to any trap in a dungeon that does half damage and will force you to resummon each one if it was an aoe trap.
    IMO the movement’s good, but I feel like it’s better to use these for pulling a cart then this if you want storage.

    • @theuncalledfor
      @theuncalledfor 2 ปีที่แล้ว +2

      The mount can use the Disengage Action.

  • @MagiofAsura
    @MagiofAsura 2 ปีที่แล้ว +1

    I rather have mounts be sidekicks/real. I want to actually give a shit if they get hurt or die with actual consequence.

  • @christopherg2347
    @christopherg2347 2 ปีที่แล้ว +1

    0:05 How is that like forced movement?
    "In either case if the Mount provokes a opportunity attack, the enemy can target the mount or you."
    So unless the horse Disengages, you still get the same opportunity attack.
    0:25 "If damage reduces you to 0 hit points and fails to kill you, your character falls prone, incapacitated and barely conscious (which shall hereafter be referred to as “unconscious”)."
    You can try to argue that a death horse doesn't fall over - but that would be punching the dead horse of bad rules lawyering.
    4:17 Pretty sure it isn't. "Fast pace" is what you get if you _do_ Dash as often as the Horse has endurance. Clearly this horse does not have relevantly higher endurance.

    • @PackTactics
      @PackTactics  2 ปีที่แล้ว +1

      The mount takes the disengage action so it doesn't trigger opportunity attack and you riding the mount counts as "someone moves you without using your speed" so its forced movement.
      As for the horse endurance, It's a magical horse. We don't know if it has "endurance". All we know is its very fast and it uses the riding horse stat block.
      I imagine a horse can sprint at full speed for an hour, I might be wrong there but this is especially the case for a magical horse that's almost 2 times faster then a normal horse.

    • @christopherg2347
      @christopherg2347 2 ปีที่แล้ว

      @@PackTactics The Ability to dash is definitely included in the Fast Pace speed. Doubling it for Dashing seems false.

    • @PackTactics
      @PackTactics  2 ปีที่แล้ว

      @@christopherg2347 I took that as fast pace walking speed so I wouldn't say its definite. You do understand that the steed moves 100 ft and if it dashes it's 200 ft right?

    • @christopherg2347
      @christopherg2347 ปีที่แล้ว

      @@PackTactics And you do understand that you can not dash infinitely, not even when you use the chase rules?

  • @SamSam-ke9zy
    @SamSam-ke9zy 2 ปีที่แล้ว

    Travel speed and normal speed are different. You can not dash for travel speed. Fast pace is the max speed.

    • @kevingriffith6011
      @kevingriffith6011 2 ปีที่แล้ว +1

      I completely agree with this, it's the difference between sprinting and a marathon. Rules as written it can suffer exhaustion since it has a horse's stat block, but it being a quasi-real magical construct means there is an argument against it, since "it's made of magic how can it get tired".

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว

      @@kevingriffith6011 you could have just said Illusion lol

    • @kevingriffith6011
      @kevingriffith6011 2 ปีที่แล้ว

      @@lucasramey6427 Psh, talking like a normal person is overrated. (Also mostly riffing on the spell's text)

  • @leandrochavez6480
    @leandrochavez6480 2 ปีที่แล้ว

    I'll be starting a new campaign tomorrow as a player, I hope my DM doesnt see this

  • @vigardefuegoscuro5950
    @vigardefuegoscuro5950 2 ปีที่แล้ว

    (mongolian chant begins)

  • @johngarvey4448
    @johngarvey4448 2 ปีที่แล้ว

    to bad they nerfed scrolls to be the original casting time instead of an action dmg errata, or a rogue with phantom stead scrolls was broken bonus action horse for 1 hr.

  • @berserkervtuber6285
    @berserkervtuber6285 2 ปีที่แล้ว

    I wonder, would you rule that the party has mounted combatant so they're more capable of combat?

  • @spicywhitemustard
    @spicywhitemustard 2 ปีที่แล้ว

    He missed the part where it limits the miles it can travel in the hour it exists.... Which is kind of a weird addition to the spell

    • @silvergreylion
      @silvergreylion 2 ปีที่แล้ว

      Normal riding horses travel at about 6 mph for long distances.
      The 13 mph limit seems to be about not making it too powerful. You can easily outpace others, but at the "cost" of spending 11 minutes (in one place, being vulnerable) every time the spell expires.
      Although, it might be possible to use a cart to start casting it 11 minutes before the previous steed expires. Then there's rings/wands and whatnot allowing multiple casts of this, but the DM might not allow it, since you can outpace others - if all party members have it, most travel encounters could be circumvented.

    • @kevingriffith6011
      @kevingriffith6011 2 ปีที่แล้ว

      Do remember that speed while dashing is a dead sprint, overland travel is a marathon. While this doesn't make much sense for a magical construct, rules as written they *can* get levels of exhaustion.

  • @tomaszjackowski1981
    @tomaszjackowski1981 2 ปีที่แล้ว

    I know it is RAW but stupid that if you fall from running horse/ elk/ whatever animal you have as mount you take no damage.
    Funny thing that quite a lot people got hurt when they fall of a horse. With me as GM you for sure would take damage.

  • @samuelsoda286
    @samuelsoda286 2 ปีที่แล้ว

    Mount me baby

  • @theEquYnoX
    @theEquYnoX 2 ปีที่แล้ว

    Is Gator, Kobolts alternate personality (DiD)? like if Kobat is Marc Spencer, is Gator Steven Grant? (MoonKnight reference)

  • @werewolfjedi38
    @werewolfjedi38 2 ปีที่แล้ว

    I have a thing, the minute countdown is ignored if this steed takes damage. it just poofs out from under you. it's been found to be a strong way to balance the spell.
    and you don't need 4. just 2 and a cart. they come into existence already prepped, and I would argue that your cart could be lashed to it on spawn. just replace them as they fade and that is a cart that doesn't need to be loaded down with horse equipment and supplies.

  • @OperationRebirth314
    @OperationRebirth314 2 ปีที่แล้ว +42

    I enjoy having the steed take the form of a centaur. It's just flavour, so Larry doesn't get to actually use his hands, and he just says "Neigh" or "Whinny" the way that we would. Not for overly serious campaigns, but my group always appreciates seeing him make another come back as we go from game to game

    • @Sawtooth44
      @Sawtooth44 2 ปีที่แล้ว +3

      im now just seeing Red Hare from Fate/Grand Order
      get a centaur, replace the "human" skin with horse hide and replace the head with a horses
      you now have a basic idea on what he looks like

    • @rice9224
      @rice9224 2 ปีที่แล้ว

      @@Sawtooth44 what the fuck

  • @azuratheazuredragon2891
    @azuratheazuredragon2891 2 ปีที่แล้ว +13

    Phantom Steed is pog for the ritual casting and the movement. Have you done a video on Greater steed?

  • @Surge-kk6ew
    @Surge-kk6ew 2 ปีที่แล้ว +9

    I was able to get this spell from a spell scroll for my tomb warlock. It’s amazing.

  • @backonlazer791
    @backonlazer791 2 ปีที่แล้ว +7

    Some people seem to think that the Phantom Steed can't die since it fades over 1 minute, but I agree with you. It just means it fades if it has taken any damage, but other than that and its speed it functions just like a normal riding horse.

    • @renatocorvaro6924
      @renatocorvaro6924 2 ปีที่แล้ว +5

      Yep. Nothing says it can't die, the corpse just takes up to a minute to disappear.

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว

      @@renatocorvaro6924 there is no corpse it's an Illusion nothing in the spell says it dies just that if the steed takes damage the spell ends which activates the fading process which specifically calls out that "When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount." Which means you'll still riding it around otherwise it wouldn't mention giving you time to dismount it because there's already rules shown at the beginning of the video for a mount dying and it allowing you to use your reaction to get off as the mount dies so you don't end up prone but as mentioned the phantom steed is an Illusion it doesn't have hp the Illusion taking damage just disrupts the spell ending it preemptively causing it to slowly fade out of existence

    • @CrazyNerdMonkey
      @CrazyNerdMonkey ปีที่แล้ว +1

      ​@@lucasramey6427it has the statistics of a riding horse including hp

  • @gethriel
    @gethriel 2 ปีที่แล้ว +7

    You can "waste" a feat on Mounted Combatant and force attacks targeting the steed to attack you, preserving the steed. Naturally if you don't want to get hit, you can always recast when you have time, but this lets you keep the steed.

    • @Sir-Pleiades
      @Sir-Pleiades 2 ปีที่แล้ว +2

      and they also get free evasion for their Dex save

    • @lucasramey6427
      @lucasramey6427 2 ปีที่แล้ว +1

      Kinda pointless because the steed is an Illusion so it doesn't have hp anyways so if you're using it in combat once it gets hit you can still ride it while the spell gradually fades since the fading part doesn't say that you fall off the steed nor the steed dying just that the spell ends which begins the 1 minute fading process so mechanically you're still riding it around until that 1 minute ends (which usually combat's end before that point)

    • @Starguardianbard
      @Starguardianbard 2 ปีที่แล้ว +5

      @@lucasramey6427 Jeremy Crawford confirmed that that's a bad reading of the spell. The spell specifically states that it fades out for 1 minute so that you can dismount, so that's all you can do with it since the spell specially says that's what you can do. While yes it doesn't specifically say that you *cant* keep using it as an invulnerable horse that's a shit argument that can be taken to any number of extremes because the spell also doesn't say that you *cant* give yourself 1 million experience when the horse starts to fade.

    • @gethriel
      @gethriel 2 ปีที่แล้ว

      @@lucasramey6427 that's where my mind went, but the spell has ended; it no longer has any of its attributes except the dismount if its occupant, which it spells out. Your movement would be ZERO.

    • @nicmalugin9287
      @nicmalugin9287 ปีที่แล้ว

      You could make a variant human eldritch knight fighter to get this feat and spell and if you take a 2nd lvl dip to abjuration you can become super tanky and move fast and use polearm master to do some high damage and if you want to take another you can get sentinel to be a group shutdown

  • @KiithnarasAshaa
    @KiithnarasAshaa ปีที่แล้ว +1

    Finally, an episode about Garyl!
    "Sup, little man. Got any oats?"