Wow, Phil absolutely tumbled his way through and honestly hit scrub level with the way he tried to go through the game. He was really not upgrading the right stuff, underlevelled and underprepared in some areas and also, he has to have changed the difficulty. Plus, some of the people he killed as well. Main Game: Deaths: 85 Restarts: 1 Quests Failed: 3 Broken Steel DLC: Deaths: 2 Allies/NPCs Killed: 2 Operation Anchorage DLC: Deaths: 4 Allies/NPCs Killed: 2 The Pitt DLC: Deaths: 4 Allies/NPCs Killed: 5 Complete Total: Deaths: 95 Restarts: 1 Quests Failed: 3 Allies/NPCs Killed: 9
Fun Fact: You can tell DSP is playing on a lowered difficulty by the amount of experience he's getting from killing enemies :) (Very easy: 50% less, Easy 25% less, Normal: Normal, Hard: 25% more, Very Hard 25% more) This has the strange effect of having you level up at a quicker rate, but keeping the enemies continuously strong(due to scaling) so you're always strapped for resources on Very Hard until nearing late game. If this was intentional, I find it impossible that this is literally the same developer that created Skyrim(where you only have 3 attributes and your skill growth remains the same regardless of difficult).
Dsp makes fallout 3 look like a hard cord survival game
He makes Minecraft look like a Hardcore Survival Game.
@@DarkNyteDante Phil never looks at the ground no wonder land mines blow him up.
@@DarkNyteDante Phil acts like he came from the Stone Age sometimes unlike all the rest of us.
Wow, Phil absolutely tumbled his way through and honestly hit scrub level with the way he tried to go through the game. He was really not upgrading the right stuff, underlevelled and underprepared in some areas and also, he has to have changed the difficulty. Plus, some of the people he killed as well.
Main Game:
Deaths: 85
Restarts: 1
Quests Failed: 3
Broken Steel DLC:
Deaths: 2
Allies/NPCs Killed: 2
Operation Anchorage DLC:
Deaths: 4
Allies/NPCs Killed: 2
The Pitt DLC:
Deaths: 4
Allies/NPCs Killed: 5
Complete Total:
Deaths: 95
Restarts: 1
Quests Failed: 3
Allies/NPCs Killed: 9
Fun Fact: You can tell DSP is playing on a lowered difficulty by the amount of experience he's getting from killing enemies :)
(Very easy: 50% less, Easy 25% less, Normal: Normal, Hard: 25% more, Very Hard 25% more)
This has the strange effect of having you level up at a quicker rate, but keeping the enemies continuously strong(due to scaling) so you're always strapped for resources on Very Hard until nearing late game. If this was intentional, I find it impossible that this is literally the same developer that created Skyrim(where you only have 3 attributes and your skill growth remains the same regardless of difficult).
Good fucking catch
You guys did grew in me fast
and the Belmont appreciates the Anti-piggy logic
Glad to have you, we don't have cake but we have cookies
Drink every second time Phil dies? OK, but you guys paying for the ambulance! :D
Blame Agent, in fact ask him how his hangover was ha