Tekken 8 Beach Stage "Can my character reach the Wall without Heat Burst?"

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น •

  • @AfroKing.
    @AfroKing. หลายเดือนก่อน +10

    Those Asuka combos looking a little heat bursty

    • @TheNameIsMYK
      @TheNameIsMYK  หลายเดือนก่อน +2

      could only find one to the wall off ff4, in the outro I say I was struggling with her and zafina lol

    • @AfroKing.
      @AfroKing. หลายเดือนก่อน

      @TheNameIsMYK 💀

  • @gg.no.re.
    @gg.no.re. หลายเดือนก่อน +3

    What a lovely video! Thank you, young man

  • @Velciter
    @Velciter หลายเดือนก่อน +6

    I'm going to be referring to how long stages are in glizzy's from now on. Thanks MYK.

  • @vaguefgc
    @vaguefgc หลายเดือนก่อน +5

    for zafina df2 you can do df2 - ff2 - df1 - 1 - dash 1 - dash 1 - dash df4,2 - t! - dash df4,2 - w! and then you have enough time to dash up for df1 - df1,2,1 or f2,3 - x oki wall combos. the dashes need to be pretty deep and damage wise it's still not really woth it compared to just using heat burst tbh, i hope she gets a little bit more combo utility in season 2

  • @Ascalon_stvfx
    @Ascalon_stvfx หลายเดือนก่อน +1

    for steve if the launcher is linear you can:
    launcher > 6 hits filler > 7th hit tornado > b+1,2 DCK 1
    if its off-axis LWV 1,2 DCK or RWV 1,2 DCK might reach the wall
    and for LNH 2, the farthest i can get is range 22 (rebel hangar)
    LNH 2 T! DCK f+2 DCK 1 2 b+1,2 HB! dash LWV 1,2 DCK 1

  • @LibertyForAll-l3q
    @LibertyForAll-l3q หลายเดือนก่อน

    Thank you so much for the hardwork this is will come very handy did not know that Bryan averages around 30 damage more than the other characters D:

  • @Ryanarta
    @Ryanarta หลายเดือนก่อน +2

    with feng you can actually reach the wall off of his instant T! launch without any kind of heat stuff with this
    d/f+3 T! deep run up into deep dash f, F+4, > 3, 1, dash 1, dash 1, dash 1, dash d/f+4, 3 W! f+3, 2, b+1+2 - 81 damage (universal)

  • @RDG99
    @RDG99 หลายเดือนก่อน

    Jack combos are beautiful

  • @-LAH
    @-LAH 22 วันที่ผ่านมา

    could you perhaps make a wall carry tierlist?

  • @jon630
    @jon630 หลายเดือนก่อน

    My god, Lar's wall carry is insane.

  • @teleportingfatso6089
    @teleportingfatso6089 หลายเดือนก่อน

    With victor you can do ff2/db 4 ch ws2, df342, qcf2 42, db1f 221 and finsh with f221

  • @HolySok
    @HolySok หลายเดือนก่อน +1

    I kind of wish they got rid of Tornado or you had to use Heat to use Tornado in a combo and then got rid of Heat Burst/Dash extensions.
    Then you could decrease Combo and Wall scaling so combos are shorter but still as damaging. So the Wall is a scarier place to be but youre there less frequently.

    • @hmmm5740
      @hmmm5740 หลายเดือนก่อน +2

      bro wants tekken 9

    • @HolySok
      @HolySok หลายเดือนก่อน +1

      @hmmm5740 it'll never happen. Tekken 6 came out 15 years ago. Long combos has now become part of Tekken's modern identity.

    • @chipslight738
      @chipslight738 หลายเดือนก่อน

      @@HolySok I don't fully agree with this statement, Tekken 7 didn't have obnoxiously long combos and easy wall carry 'til Season 3, before it was a privilege given to a few characters that were designed to do so (namely Lee and Lars). Afterward, everyone got new screw or wall carry options that made it much easier to do so. Granted yes, Season 3 came out 5 years ago so I guess you could argue it is now part of modern design but it's a design choice that's badly implemented in my opinion. Either increasing the size of stages or reducing the wall carry potential would make the game more enjoyable. I don't think we need a DRASTIC return to T5 juggles or something like that, something that just tones down the madness a little.

    • @HolySok
      @HolySok หลายเดือนก่อน

      @chipslight738 @chipslight738 it's relative. I think it's all obnoxious post Tekken 5. Just different degrees of it. I grew up playing older Tekkens, Soul Blade/Calibur and other fighting games with very short combos so when I play modern Tekkens I'm basically just waiting for the "game" to start again it feels like.
      Don't get me wrong Combos are fun to practice and execute and it's impressive seeing what the Combo mixologists can make on TH-cam etc.
      But I do think it makes Tekken a "worse" experience overall (for me anyway). And wish they'd go back to the Short Style of Tekken 5 and previous. It'll never ever happen so I've just gotta put up with it for the rest of Tekken's existence since I still enjoy the game in general.

    • @chipslight738
      @chipslight738 หลายเดือนก่อน +1

      @@HolySok I get you wholeheartedly with Soul Calibur, I feel 6 striked a really great balance of short but efficient bnb and really long but very situational and ressource needy combos and I find that really enjoyable.
      I also enjoy combos and practicing them a lot as well hence why I wouldn't mind a combo extender in Tekken even if I would be fine with 5's way of doing things. I like when combos are about choices and the reward that goes with this. If bound and screw/tornado must stay in, I feel there should be a choice where one option would be focused on damage but awful wall carry and oki option while the other is scaled up but better wall carry and oki situations. I'm still baffled that Kazuya could easily reached the wall in most situations in T7 and end up with a wall combo that easily climbed his damage to 90+. At least in T8 you have to work for your wall carry with his CD cancel from 3,1.
      Right now T8 is my least favorite Tekken, partly due to the combo structure so I'm curious what they will do and I do hope you keep having fun overall with the series, my guy.

  • @somethindarker
    @somethindarker หลายเดือนก่อน +1

    do hangar next.

  • @theveay
    @theveay หลายเดือนก่อน +3

    Great vid :) Just to add, you're missing timestamps for Lili and Xiaoyu. Also, worth noting the Changbang's combo for Xiao does not work on Xiao herself and on bigs.

  • @ScorchedEclipse
    @ScorchedEclipse หลายเดือนก่อน

    something a bit sad about not seeing any butterfly loops for nina combos here :( is that what her staples are like nowadays? :o

  • @tonisnooker
    @tonisnooker หลายเดือนก่อน

    Majority of your combos are Exclusive to Big or Medium sized characters not Universally applicable like doing them on Ling Xiaoyu.
    24:17 Yep yet doing using WS1 instead of SNK1 give 93dmg instead of 92dmg lol.
    18:00 Leroy section I think after df21+2 Doing 2121 into Manual Hermit 41+2 would do 73dmg but will guaranteed a stable Hermit F4 slumper (Bid/Mid characters only) & Launcher>QCF2>DF43>DF31>Micro-Step Heatbound>Micro Dash Manual Hermit 41+2 T!>Deep-dash FF42 or DB12 Walled (Universal).

    • @TheNameIsMYK
      @TheNameIsMYK  หลายเดือนก่อน +2

      it’s tiny and quick (lol) but there’s a note at the beginning stating all the combos are done on Bryan, a medium sized character. So yeah not all these work on every size (smalls/bears+maybe Jack/etc). I can’t test every character combo for every character size loll
      And nice contributions!

  • @jandipopo_art2012
    @jandipopo_art2012 หลายเดือนก่อน

    The reason why I tried Leo. Feng's combos rarely hit the freaking wall it annoys me.

  • @Toonfish_
    @Toonfish_ หลายเดือนก่อน

    Leo can reach the wall without even using his tornado:
    df2, b1,4~df, KNKc, 3,2,4+f, KNKc, 1, dash, f4~df, cd2,1, W!, dash, 3,2,3, T!, BOK1+2, df2+3

  • @MTLxSpider
    @MTLxSpider หลายเดือนก่อน

    Tekken chat