TheNameIsMYK
TheNameIsMYK
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Tekken 8 Beach Stage "Can my character reach the Wall without Heat Burst?"
Ever wondered if your character has good enough wall carry to reach the wall on the Beach Stage? No worries, I got you. Ever since they released this stage it's been my main training mode stage and it got me wondering, "If every character could reach the wall from round start position without using Heat Burst?" Of course, we got some Heat Burst combos in this but the main focus was to find at least one full wall carry combo for each character without using Heat Burst. For the description readers out there, let me know how you guys liked the simple notations in this video as compared to how I used to do them. Thanks and thanks for watching!
Intro 0:00
Alisa 0:34
Asuka 1:48
Azucena 2:43
Bryan 3:06
Claudio 4:32
Devil Jin 5:22
Dragunov 6:42
Eddy 7:21
Feng 7:53
Heihachi 8:15
Hwoarang 9:16
Jack 9:55
Jin 11:02
Jun 12:05
Kazuya 12:49
King 13:34
Kuma/Panda 14:17
Lars 15:07
Law 15:57
Lee 16:28
Leo 16:58
Leroy 17:45
Lidia 18:27
Lili 19:57
Nina 20:26
Paul 21:29
Raven 22:15
Reina 22:55
Shaheen 23:33
Steve 24:26
Victor 25:47
Xiaoyu 26:54
Yoshimitsu 27:29
Zafina 28:22
Outro 29:22
Socials:
Twitch: www.twitch.tv/thenameismyk
Twitter: thenameismyk
TH-cam: th-cam.com/users/levelupyourgame
มุมมอง: 3 064

วีดีโอ

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มุมมอง 19K7 หลายเดือนก่อน
In this video I go over why the Heat Burst button is superior than the manual input of 2 3 in Tekken 8. Hope you enjoy and thanks for watching! 4:47 a little error where I show that you can map 2 3, I meant map the HEAT BURST/SMASH button, lol. Socials: Twitch: twitch.tv/thenameismyk Twitter: thenameismyk TH-cam: th-cam.com/users/levelupyourgame
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ความคิดเห็น

  • @-LAH
    @-LAH 22 วันที่ผ่านมา

    could you perhaps make a wall carry tierlist?

  • @somethindarker
    @somethindarker หลายเดือนก่อน

    do hangar next.

  • @gg.no.re.
    @gg.no.re. หลายเดือนก่อน

    What a lovely video! Thank you, young man <3

  • @teleportingfatso6089
    @teleportingfatso6089 หลายเดือนก่อน

    With victor you can do ff2/db 4 ch ws2, df342, qcf2 42, db1f 221 and finsh with f221

  • @LibertyForAll-l3q
    @LibertyForAll-l3q หลายเดือนก่อน

    Thank you so much for the hardwork this is will come very handy did not know that Bryan averages around 30 damage more than the other characters D:

  • @jandipopo_art2012
    @jandipopo_art2012 หลายเดือนก่อน

    The reason why I tried Leo. Feng's combos rarely hit the freaking wall it annoys me.

  • @jon630
    @jon630 หลายเดือนก่อน

    My god, Lar's wall carry is insane.

  • @AfroKing.
    @AfroKing. หลายเดือนก่อน

    Those Asuka combos looking a little heat bursty

    • @TheNameIsMYK
      @TheNameIsMYK หลายเดือนก่อน

      could only find one to the wall off ff4, in the outro I say I was struggling with her and zafina lol

    • @AfroKing.
      @AfroKing. หลายเดือนก่อน

      @TheNameIsMYK 💀

  • @ScorchedEclipse
    @ScorchedEclipse หลายเดือนก่อน

    something a bit sad about not seeing any butterfly loops for nina combos here :( is that what her staples are like nowadays? :o

  • @Toonfish_
    @Toonfish_ หลายเดือนก่อน

    Leo can reach the wall without even using his tornado: df2, b1,4~df, KNKc, 3,2,4+f, KNKc, 1, dash, f4~df, cd2,1, W!, dash, 3,2,3, T!, BOK1+2, df2+3

  • @NickTheSickDick
    @NickTheSickDick หลายเดือนก่อน

    For Jin's combo you can just do dash mini ssl 31f zenu1 as an ender.

  • @Ascalon_stvfx
    @Ascalon_stvfx หลายเดือนก่อน

    for steve if the launcher is linear you can: launcher > 6 hits filler > 7th hit tornado > b+1,2 DCK 1 if its off-axis LWV 1,2 DCK or RWV 1,2 DCK might reach the wall and for LNH 2, the farthest i can get is range 22 (rebel hangar) LNH 2 T! DCK f+2 DCK 1 2 b+1,2 HB! dash LWV 1,2 DCK 1

  • @tonisnooker
    @tonisnooker หลายเดือนก่อน

    Majority of your combos are Exclusive to Big or Medium sized characters not Universally applicable like doing them on Ling Xiaoyu. 24:17 Yep yet doing using WS1 instead of SNK1 give 93dmg instead of 92dmg lol. 18:00 Leroy section I think after df21+2 Doing 2121 into Manual Hermit 41+2 would do 73dmg but will guaranteed a stable Hermit F4 slumper (Bid/Mid characters only) & Launcher>QCF2>DF43>DF31>Micro-Step Heatbound>Micro Dash Manual Hermit 41+2 T!>Deep-dash FF42 or DB12 Walled (Universal).

    • @TheNameIsMYK
      @TheNameIsMYK หลายเดือนก่อน

      it’s tiny and quick (lol) but there’s a note at the beginning stating all the combos are done on Bryan, a medium sized character. So yeah not all these work on every size (smalls/bears+maybe Jack/etc). I can’t test every character combo for every character size loll And nice contributions!

  • @Velciter
    @Velciter หลายเดือนก่อน

    I'm going to be referring to how long stages are in glizzy's from now on. Thanks MYK.

  • @vaguefgc
    @vaguefgc หลายเดือนก่อน

    for zafina df2 you can do df2 - ff2 - df1 - 1 - dash 1 - dash 1 - dash df4,2 - t! - dash df4,2 - w! and then you have enough time to dash up for df1 - df1,2,1 or f2,3 - x oki wall combos. the dashes need to be pretty deep and damage wise it's still not really woth it compared to just using heat burst tbh, i hope she gets a little bit more combo utility in season 2

  • @MTLxSpider
    @MTLxSpider หลายเดือนก่อน

    Tekken chat

  • @RDG99
    @RDG99 หลายเดือนก่อน

    Jack combos are beautiful

  • @Ryanarta
    @Ryanarta หลายเดือนก่อน

    with feng you can actually reach the wall off of his instant T! launch without any kind of heat stuff with this d/f+3 T! deep run up into deep dash f, F+4, > 3, 1, dash 1, dash 1, dash 1, dash d/f+4, 3 W! f+3, 2, b+1+2 - 81 damage (universal)

  • @theveay
    @theveay หลายเดือนก่อน

    Great vid :) Just to add, you're missing timestamps for Lili and Xiaoyu. Also, worth noting the Changbang's combo for Xiao does not work on Xiao herself and on bigs.

  • @HolySok
    @HolySok หลายเดือนก่อน

    I kind of wish they got rid of Tornado or you had to use Heat to use Tornado in a combo and then got rid of Heat Burst/Dash extensions. Then you could decrease Combo and Wall scaling so combos are shorter but still as damaging. So the Wall is a scarier place to be but youre there less frequently.

    • @hmmm5740
      @hmmm5740 หลายเดือนก่อน

      bro wants tekken 9

    • @HolySok
      @HolySok หลายเดือนก่อน

      @hmmm5740 it'll never happen. Tekken 6 came out 15 years ago. Long combos has now become part of Tekken's modern identity.

    • @chipslight738
      @chipslight738 หลายเดือนก่อน

      @@HolySok I don't fully agree with this statement, Tekken 7 didn't have obnoxiously long combos and easy wall carry 'til Season 3, before it was a privilege given to a few characters that were designed to do so (namely Lee and Lars). Afterward, everyone got new screw or wall carry options that made it much easier to do so. Granted yes, Season 3 came out 5 years ago so I guess you could argue it is now part of modern design but it's a design choice that's badly implemented in my opinion. Either increasing the size of stages or reducing the wall carry potential would make the game more enjoyable. I don't think we need a DRASTIC return to T5 juggles or something like that, something that just tones down the madness a little.

    • @HolySok
      @HolySok หลายเดือนก่อน

      @chipslight738 @chipslight738 it's relative. I think it's all obnoxious post Tekken 5. Just different degrees of it. I grew up playing older Tekkens, Soul Blade/Calibur and other fighting games with very short combos so when I play modern Tekkens I'm basically just waiting for the "game" to start again it feels like. Don't get me wrong Combos are fun to practice and execute and it's impressive seeing what the Combo mixologists can make on TH-cam etc. But I do think it makes Tekken a "worse" experience overall (for me anyway). And wish they'd go back to the Short Style of Tekken 5 and previous. It'll never ever happen so I've just gotta put up with it for the rest of Tekken's existence since I still enjoy the game in general.

    • @chipslight738
      @chipslight738 หลายเดือนก่อน

      @@HolySok I get you wholeheartedly with Soul Calibur, I feel 6 striked a really great balance of short but efficient bnb and really long but very situational and ressource needy combos and I find that really enjoyable. I also enjoy combos and practicing them a lot as well hence why I wouldn't mind a combo extender in Tekken even if I would be fine with 5's way of doing things. I like when combos are about choices and the reward that goes with this. If bound and screw/tornado must stay in, I feel there should be a choice where one option would be focused on damage but awful wall carry and oki option while the other is scaled up but better wall carry and oki situations. I'm still baffled that Kazuya could easily reached the wall in most situations in T7 and end up with a wall combo that easily climbed his damage to 90+. At least in T8 you have to work for your wall carry with his CD cancel from 3,1. Right now T8 is my least favorite Tekken, partly due to the combo structure so I'm curious what they will do and I do hope you keep having fun overall with the series, my guy.

  • @Trilink-a
    @Trilink-a 3 หลายเดือนก่อน

    Lings 10 hit is true on back turned characters and gives a launch after 3 input.

  • @moriisummer_
    @moriisummer_ 6 หลายเดือนก่อน

    would this apply to rage art as well?

  • @adrien_iller
    @adrien_iller 7 หลายเดือนก่อน

    Awesome video MYK!

  • @jordenbowen9432
    @jordenbowen9432 7 หลายเดือนก่อน

    I feel like this just suggested that you should use heat burst button if you are incompetent.

  • @Aj-hs8tt
    @Aj-hs8tt 7 หลายเดือนก่อน

    first song name?

  • @rhipeinik9375
    @rhipeinik9375 7 หลายเดือนก่อน

    Having a 2+3 has so much more value

  • @defianthound407
    @defianthound407 7 หลายเดือนก่อน

    You can buffer buttons in Tekken. Holding down 2 then pressing 3 will also give you Heat Burst. I use the button but buffering has been in Tekken for a very long time

  • @princevegeta3569
    @princevegeta3569 7 หลายเดือนก่อน

    2+3 being binded gives me more options than just having heat as default.

    • @MisterBlackout
      @MisterBlackout 7 หลายเดือนก่อน

      I only changed my button from heat to 2+3 today because I wanted to use evil mist on nina. Its legit better this way imo.

  • @judge_rekt
    @judge_rekt 7 หลายเดือนก่อน

    You should prioritize heat engager over heat burst.

  • @egg.8320
    @egg.8320 7 หลายเดือนก่อน

    good for beginners, but im pretty good at timing it so i dont see the need to change, also i can use 2+3 for throws

  • @Mr440c
    @Mr440c 7 หลายเดือนก่อน

    3:55 gotta love Arslan having genuine fun with Azucena 😁 I do too!

  • @asymmetricfuzion970
    @asymmetricfuzion970 7 หลายเดือนก่อน

    I play Jin on pad and I use zen into 2+3 as an attack regularly. I VERY rarely will be in zen when I need to do pull out a heat smash so it’s nice for me to be able to choose if I want a heat smash or a grab.

  • @renardfou594
    @renardfou594 7 หลายเดือนก่อน

    Tbh that depends on character. You cant really run dedicated HB on King because you need the triggers to set up 1+4 or 2+3. I personally also have the left side for 1+2 and 3+4, but those are optional IMO

  • @mdbr2
    @mdbr2 7 หลายเดือนก่อน

    My problem is that I'm already used to having my 2+3 in my controller setup because I am, or I guess *was*, a Lei main. Meaning that I use almost all 2-buttons combinations (with generic throws being the most rare. Your points are valid, but it's a matter of getting used to it lol.

  • @mrpotch
    @mrpotch 7 หลายเดือนก่อน

    How about rage arts tho? Is the dedicated rage art button better than df+1+2?

  • @AndreChrisyudha
    @AndreChrisyudha 7 หลายเดือนก่อน

    Damn never know about this

  • @S-Maveriko
    @S-Maveriko 7 หลายเดือนก่อน

    Makes sense! Thanks MYK 👍

  • @atsurokihara5525
    @atsurokihara5525 7 หลายเดือนก่อน

    You, rip and true taught me t6 back in the day! Love this vid

  • @MrLuc237
    @MrLuc237 7 หลายเดือนก่อน

    Heat burst needs to be removed entirely to make this game fun.

  • @math001
    @math001 7 หลายเดือนก่อน

    I switched to using 2+3 from using the heat burst button from the beta so I could stick to the usual 4 button layout. Was having doubts about it (2+3) after I kept messing up Jun's heat move on stance but continued using it until now. It's gonna take a while to overwrite all that muscle memory

  • @Yzaias15
    @Yzaias15 7 หลายเดือนก่อน

    I was actually curious about this recently so this vid is awesome. For my character it does look like im better off with a heat burst button instead.

  • @randomaether
    @randomaether 7 หลายเดือนก่อน

    Electric.

  • @kyle2jj
    @kyle2jj 7 หลายเดือนก่อน

    This video could be 30 seconds man what a waste of

  • @f.nation3437
    @f.nation3437 7 หลายเดือนก่อน

    ok you convinced me

  • @IkenFister
    @IkenFister 7 หลายเดือนก่อน

    I just press 2+3 manually on my controller comes out fine.

  • @c0wboys4life
    @c0wboys4life 7 หลายเดือนก่อน

    Honestly feel like the range of it needs to be nerfed cuz I’ve played against too many people who are at a range that feels like it should be a whiff and they get away with it being saved by the Heat Burst

  • @jnw85
    @jnw85 7 หลายเดือนก่อน

    i actually have both heat burst on R3 on a ps5 controller and 2+3 on L1, like having 2+3 input on1 button for leos DF2+3 or asuka F2+3

  • @johnWick-lu3ev
    @johnWick-lu3ev 7 หลายเดือนก่อน

    it's for noobs anyone who can't input it manually have a lot of problem with the timing.

  • @Dizintegrator
    @Dizintegrator 7 หลายเดือนก่อน

    Man, thats bullshit. I already have all 12 buttons mapped on my stick and now I need one more... harada wtf

  • @trashgamerxd7612
    @trashgamerxd7612 7 หลายเดือนก่อน

    Great advice! Can't wait to get interrupted again!