6's combat system is far less technical due to Kiryu blowing enemies away with every tap, but I kinda love that. It fulfills a power fantasy that I only got using heat actions previously. It really makes you FEEL like the Dragon of Dojima.
About that solution for grabbing things automatically in extreme heat move, I believe it's already in there. If you hold L2 you will prevent both heat actions and auto-grab and that's in both Kiwami 2 and Yakuza 6 I believe.
I think Iwami being lame as Kiryu's final last boss works well, i am not skilled enough to describe why, so i will try my hardest. I personally think that the cutscene before that, when Kiryu stands back up again, and the last Mission Subtext in the corner "You are nothing to me." speaks for itself. That boss didn't had to be anything special, because like Kiryu said, he is nothing and is ready to kill him after so many years of not thinking about doing it (since we all know, Kiryu never killed someone in his life ;D). So to me in a narrative perspective, it makes sense that Iwami doesn't have that much health and overall isn't that great of a match for Kiryu. The Dragon is Roaring a last time. However, i haven't played Yakuza 6 yet, since it isn't out for PC and i will wait for it, so at the end of the day i can't really evaluate Iwami's charcter that much and can't say if he alone is worth being Kiryu's last serious battle. But besides that, i think i am just reading a bit too much into it,,
Thing is, if you play on PC version, the game seems rebalanced, and he's the strongest among main story bosses on PC version. So he's not lame at all. And as a character, he seems the most capable as the mastermind, doing the most personal damage to Kiryu what seems to make him the biggest threat Kiryu faced.
@@namethis658 like i said near the end, i wouldn't be able to tell ;w; tho, most of the aspects i meant was in a 1v1 cqc fight and not psychological. he is a good fighter, but not near as good as kiryu when he gets angry on top of that (at least that's what i want to believe lol)
@@harishramachandra1746 in that sense no boss is truly hard, but Iwami's still harder than Someya, whose fight can be finished in a minute with all those barstools...
@@harishramachandra1746 in that sense no boss is truly hard, but Iwami's still harder than Someya, whose fight can be finished in a minute with all those barstools...
Yakuza 6 is in a way like that feeling on 5 of "kiryu came in a bit too late for me to care" so is almost complimentary, his actual ending that 5 was leading to so hard...but you know on a new engine and its almost haruka's story at some points with stoic uncle just running through cutscenes about her and the babby. Edit: Oh yeah, that move kiryu does is just a front flip into a heel kick, i think some call it the "rolling thunder" but yeah, kiryu is so powerful he can perfectly kick without brekaing a bone doing that.
I agree that Yakuza 5 is a huge culmination of everything Yakuza built up over the years when it comes to the story and the side content and all that but in terms of the combat, although it's definetely more polished than 6 and even Kiwami 2, it really didn't feel any more like a culmination of everything that was built up any more than 6. If I had to give that title to something it'd probably be 0 or Kiwami. I'm split because Kiwami's combat really does just put everything good from the pre-DE combat together into a fantastic and complete package and is probably the most complex and fun system when looking at Kiryu's moveset, but the enemy and encounter design is complete shit. But getting back to 5, it felt like it took lots of steps forward in terms of polish but a few steps back in terms of depth and fun-factor. It felt very bare-bones at times because most of what you can do is just your default rush combos, some counters and maybe you had some extra moves but it didn't allow for much creativity. It's still a ton of fun, don't get me wrong, but with the insane stuff you could do with wallbounding gone it feels a lot more limiting. Akiyama definetely suffered from this the most, while he was probably the greatest character in Yakuza 4 to play as with his completely off the fucking walls bounding options, you can really feel all that missing in 5. Again I don't want to give the wrong message, Yakuza 5 combat is fun and has a lot of depth, but it removing bounding removed such an integral part of what makes pre-DE Yakuza combat so fun. It's a huge step back which makes it hard for me to call it a culmination of everything the team learned when it comes to combat. Oh and a lot of bosses suck fat gorilla balls. Notably Akiyama's and goddammit why has my man been getting the short end of the stick since 4, I love him so much, this clearly proves RGG studio is made up of talentless hacks who deserve a firing squad.
Goin through this on my second run for no hitting bosses and I succeeded with few fails except the ones w gank fight cause I either get bonked by a goon or blendered by like 4565 of them at once lmao if I don’t count those ones I got through em, love the vids homie
Dante is great...above all because he is not a permanent player of yakuza.. but of various genres...but in 2023 many new techs combos/stats have been discovered in yk6...his 2017 videos are a bit dated, he should update them... tbh his iwami video is still good,though.
Thank you lol... I feel like one of two people that thinks this. Not sure if any of the dragon engine games are perfect but I think I like, get why they tried what they did with 6. Kiwami 2 felt weird since it tried to squeeze in old moves into the new combat and Judgment is more technical at points but I feel like even when I time things right, my moves or dodges don’t come out right? Idk, lol..
Agreed. I like that it was more difficult then usual but it felt clunky compared to 6 and K2. I still like 6 the best. The dropkick is extremely fun to use, the triple dodge and dodging in general feels great and K2s charge moves feel cheap.
I knew I wasn't the only who felt that. I just got the game and yeah, it's beautiful and fun and really good but the combat is so sluggish compared to Yakuza 4 and 5. Then kiwami 2 just felt better over all
is just punched my table so hard i almost chipped off a corner... the bosses in this game annoy me beyond everything else. no game makes me rage like this... the ai in bossfights so damn annoying
0:53 Nagumo got jump scared lol
I mean, if the dragon of Dojima flexed and blazed blue behind my shoulder I would be scarred for life.
Idk if it was intentional but both you and Yuta popping heat mode at the same time at 31:05 was unexpectedly super hype
6's combat system is far less technical due to Kiryu blowing enemies away with every tap, but I kinda love that. It fulfills a power fantasy that I only got using heat actions previously. It really makes you FEEL like the Dragon of Dojima.
it really makes you feel like batman
Man, I sure do feel like the Dragon of Dojima when flying through the entire room after an enemy manages to slightly tickle me.
it really makes you feel like spider-man
It really makes me feel like the dragon of dojima when I throw an enemy and they don't take damage
Kiwami 2 is the pinnacle of Kiryu beating the shit out of everyone with minimal effort involved. Pretty fun stuff.
About that solution for grabbing things automatically in extreme heat move, I believe it's already in there. If you hold L2 you will prevent both heat actions and auto-grab and that's in both Kiwami 2 and Yakuza 6 I believe.
It's in every game, iirc.
Works for Extreme mode? Thanks, that i did't know
it's only in 5 and the DE games, strangely
i may be remembering wrong, but it was just weirdly absent from 0 and YK1
@@lobsterdeliveryspecial nah the only missing resetting the camera to stop heat actions is 3-4
2:06 one of the best looking scripted punches in the game
Really?
3:25 i laughed so hard at this part
Akiyama likes the position
@@hello_nishiki👹
This game is very bouncy hehe
I think Iwami being lame as Kiryu's final last boss works well, i am not skilled enough to describe why, so i will try my hardest.
I personally think that the cutscene before that, when Kiryu stands back up again, and the last Mission Subtext in the corner "You are nothing to me." speaks for itself. That boss didn't had to be anything special, because like Kiryu said, he is nothing and is ready to kill him after so many years of not thinking about doing it (since we all know, Kiryu never killed someone in his life ;D). So to me in a narrative perspective, it makes sense that Iwami doesn't have that much health and overall isn't that great of a match for Kiryu. The Dragon is Roaring a last time.
However, i haven't played Yakuza 6 yet, since it isn't out for PC and i will wait for it, so at the end of the day i can't really evaluate Iwami's charcter that much and can't say if he alone is worth being Kiryu's last serious battle.
But besides that, i think i am just reading a bit too much into it,,
Thing is, if you play on PC version, the game seems rebalanced, and he's the strongest among main story bosses on PC version. So he's not lame at all.
And as a character, he seems the most capable as the mastermind, doing the most personal damage to Kiryu what seems to make him the biggest threat Kiryu faced.
@@namethis658 like i said near the end, i wouldn't be able to tell ;w;
tho, most of the aspects i meant was in a 1v1 cqc fight and not psychological. he is a good fighter, but not near as good as kiryu when he gets angry on top of that (at least that's what i want to believe lol)
@@namethis658 I don't think it's rebalanced, I played on pc and he was still very easy
@@harishramachandra1746 in that sense no boss is truly hard, but Iwami's still harder than Someya, whose fight can be finished in a minute with all those barstools...
@@harishramachandra1746 in that sense no boss is truly hard, but Iwami's still harder than Someya, whose fight can be finished in a minute with all those barstools...
Yakuza 6 is in a way like that feeling on 5 of "kiryu came in a bit too late for me to care" so is almost complimentary, his actual ending that 5 was leading to so hard...but you know on a new engine and its almost haruka's story at some points with stoic uncle just running through cutscenes about her and the babby.
Edit: Oh yeah, that move kiryu does is just a front flip into a heel kick, i think some call it the "rolling thunder" but yeah, kiryu is so powerful he can perfectly kick without brekaing a bone doing that.
35:30 move is called rolling thunder
I thought it was dragon king essence
In age almost 50years old kiryu still powerfull.
3:23 poor Akiyama x0
crazy to what happened with haruka's wife
Wait wut?
haruka's "wife"?
🤨
r111 lol just heard that
Yakuza 6 alternate ending:
I agree that Yakuza 5 is a huge culmination of everything Yakuza built up over the years when it comes to the story and the side content and all that but in terms of the combat, although it's definetely more polished than 6 and even Kiwami 2, it really didn't feel any more like a culmination of everything that was built up any more than 6. If I had to give that title to something it'd probably be 0 or Kiwami. I'm split because Kiwami's combat really does just put everything good from the pre-DE combat together into a fantastic and complete package and is probably the most complex and fun system when looking at Kiryu's moveset, but the enemy and encounter design is complete shit. But getting back to 5, it felt like it took lots of steps forward in terms of polish but a few steps back in terms of depth and fun-factor. It felt very bare-bones at times because most of what you can do is just your default rush combos, some counters and maybe you had some extra moves but it didn't allow for much creativity. It's still a ton of fun, don't get me wrong, but with the insane stuff you could do with wallbounding gone it feels a lot more limiting. Akiyama definetely suffered from this the most, while he was probably the greatest character in Yakuza 4 to play as with his completely off the fucking walls bounding options, you can really feel all that missing in 5. Again I don't want to give the wrong message, Yakuza 5 combat is fun and has a lot of depth, but it removing bounding removed such an integral part of what makes pre-DE Yakuza combat so fun. It's a huge step back which makes it hard for me to call it a culmination of everything the team learned when it comes to combat. Oh and a lot of bosses suck fat gorilla balls. Notably Akiyama's and goddammit why has my man been getting the short end of the stick since 4, I love him so much, this clearly proves RGG studio is made up of talentless hacks who deserve a firing squad.
Yakuza 6 runs at 60 FPS now (Series X)
Swag move
And series s
NEW MAU VIDEO POG (on legend too POG)
roundhouse kicks are the best
Goin through this on my second run for no hitting bosses and I succeeded with few fails except the ones w gank fight cause I either get bonked by a goon or blendered by like 4565 of them at once lmao if I don’t count those ones I got through em, love the vids homie
holy shit that thumbnail oGH OGH OGH OGHHHHHHHHHHHHHHHHH
Know this is an old ass video but it’s the one I’m currently watching, but are ya gonna make a no damage on the Kairo Files
Not soon but it will happen
6:04 that physics xD
bruh dude how could you forget Takeshi Kitano's name BURH
who
@@chummyweevil3948 The guy who mo-capped Hirose.
29:32 Shoulnd't be Ed 3 here?
i cant believe the best yakuza 6 player is some dude named "dantedevil12"
Dante is great...above all because he is not a permanent player of yakuza.. but of various genres...but in 2023 many new techs combos/stats have been discovered in yk6...his 2017 videos are a bit dated, he should update them... tbh his iwami video is still good,though.
hey imontheedge ofmyseat! what does kiwami mean? imontheedge ofmyseat: 1:52
I agree with you in the Dragon Engine. I really don't like how it controls at all. It also looks really uncanny a lot of the time, especially in LAD.
how do you have save files with low power? do you just replay through the game without upgrading power?
Yakuza 6 at attack 200 is good enough. Like 300 makes the game too easy for me by this point.
when is the yakuza 5 all bosses coming out
It is now out
Yakuza
So are we just skipping yakuza 5 orrrrr?
Yakuza man said he wants to play pc version
Honestly I felt judgment was the most clunky out of the dragon engine games. At least in the previous ones my dodge was responsive
Thank you lol... I feel like one of two people that thinks this. Not sure if any of the dragon engine games are perfect but I think I like, get why they tried what they did with 6. Kiwami 2 felt weird since it tried to squeeze in old moves into the new combat and Judgment is more technical at points but I feel like even when I time things right, my moves or dodges don’t come out right? Idk, lol..
Agreed. I like that it was more difficult then usual but it felt clunky compared to 6 and K2. I still like 6 the best. The dropkick is extremely fun to use, the triple dodge and dodging in general feels great and K2s charge moves feel cheap.
I knew I wasn't the only who felt that. I just got the game and yeah, it's beautiful and fun and really good but the combat is so sluggish compared to Yakuza 4 and 5. Then kiwami 2 just felt better over all
I'll admit I'm not a fan of dragon engine combat, but even then, kiwami 2 felt *way* better to control then 6, 6 felt super rushed
is just punched my table so hard i almost chipped off a corner... the bosses in this game annoy me beyond everything else. no game makes me rage like this... the ai in bossfights so damn annoying
6’s combat mogs 0. Cope.
and also
17:23 you got hit
Nope
@@imontheedgeofmyseat Then what happened there? The animation is the same as when the Amon drones collided with you in that boss fight
@@Ticketman99 the health bar doesn't lie
it’s a no damage, not a no hit
Yakuza6
a disaster 😭of Yakuza games
What
@@3Guys1Videohe said yakuza 6 was bad