Pocket Fighter (Sega Saturn vs PlayStation) Side by Side Comparison - Dual Longplay | VCDECIDE
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- เผยแพร่เมื่อ 11 ก.ย. 2024
- A Dual longplay of Pocket Fighter between the Sega Saturn and PS1.
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- Technical data -
Full Game Name: Pocket Fighter
Alternative Name: Street Fighter Zero
Developer(s): capcom
Publisher(s): capcom
Release: 1998 (PS1) 1998 (Saturn)
Comparative Region: 60 hz
Genre: Fighting Game
Mode: Single-player or Multiplayer (vs)
Dual Longplay by VCDECIDE
I used to love this game, especially the backgrounds were fulled of funny details.
They both look great. The one thing I did notice on the Saturn version is the bomb, lightning orb, and flame orb underneath the health bars are animated. On the Playstation version their not.
Possibly the best PS1 port as it's so close to the Saturn version.
In terms of capcom fighting game ports it’s this, alpha 3 and dark stalkers 3 that were pretty damn impressive on ps1 without an extra ram expansion. Neither of these ports had all the animations and cut load times like the Saturn did but they did add extra game modes and content to make up for it. This game had a whole edit mode on ps1 which was pretty cool and worth checking out
Very underrated and fun game. Truly one that needs a sequel.
Minor differences in loading times here and there, animated item icons on the Saturn, mesh (Sat) vs. transparency (PS1) on the dialog boxes, minor color tones on the credits wallpapers, different colored font for the ranking initials input, and that's it. Both versions are pretty identical and very close to each other this time, making this one of Capcom's better and funnier games in both consoles.
I have the PSOne version, one of the most noticeable differences is that it lacks the Ghost n Goblins death sprites, and also the way you hit the opponents and make them turn around the Earth, as seen in the Arcades version.
@@Sergevantes That's right! Those details are missing from the PS1 version (which I also own). I forgot to mention them in my comment. 👍🏻
@@Holothurion Your comment was really complete! I remember playing the arcade version and it took me by surprise the whole "around the world" moment! I was like "That didn't happen in the PS1 version!!!" The game was really fun, even if the Saturn version is more complete and closer to the original Arcade.
Zangief has more frames of animation on the Saturn than the PS1 version, on top of all the other things mentioned.
@@davidrivera9061 Certainly. That seems to be the law regarding Zangief whenever these two systems are involved.
Saturn port is slightly better in animations and minus loading time due to the 1MB ram cart expansion, but the PS1 port does a pretty good job. This game if you hadn't played yet is worth checking out, even if you're not a fighting game fan. It's a super simple game to pickup
I prefer the ps1 port because it’s actually in English and it has the edit mode but yes from a load times and animations perspective the Saturn is better
Do you mean Saturn loading times are less using the 4MB cart as seen here and more without it? I wonder about PS2 with Fast Disc Speed. Thanks for saying it's a simple and fun game for more than just fighting game fans. Sounds like me.
Na época q esse jogo foi lançado a revista Gamers disse que essa foi a melhor conversão de um jogo arcade da Capcom, para o PlayStation, nesse vídeo vi que eles tinham razão.
0:06 That PS1 Boxart looks so funny
Essa versão do PS1 é fantastica! Mesmo sem o cartucho de memória. Uma das melhores adaptações que a Capcom já fez p console. Vale a pena curtir!
Sim, o Playstation mandou bem neste port, porque o console tinha sérias limitações quando o assunto eram jogos com personagens intercambiáveis (X-Men vs Street Fighter, Marvel vs Capcom), agora falhou a minha memória, o Playstation chegou a ganhar uma versão de Marvel vs Capcom ?
@@Giovani_Avelar_BR Chegou sim e ficou uma versão muito boa tb
Eu tenho esse jogo no meu portátil e jogo todo dia na hora do almoço. Trilha sonora é bem nostálgica.
These need to be a multi-part comparison in my opinion:
Part 1: Saturn vs Saturn w/4MB
Part 2: Saturn vs PS1
Part 3: Saturn w/4MB vs PS1
This very video being Part 3 as it's the most slanted due to the RAM upgrade 👍
You should do the above 3 parts for this game AND for Cyberbots too 🙏
I assume you mean 1MB & 4MB right?
@@Lukas-kz4xm
Sorry. I think you're right 👍
I got mixed up due to:
1. Game can run minus 4MB
2. Most games that accomplish this only need a further 1MB
Thus, I presumed it was a 3MB mode.
Speaking of which, I wonder what happens if I boot this game with the dedicated 1MB cart in the slot...? 🤔
I would've went crazy if I had this on saturn while I were young! This game is insane
When properly programmed for the older Sega 2d games actually featured full transparency effects... believe it or not the Sega Saturn can indeed do these effects with a dev team that takes their time to fully study the hardware.
BTW this game was made not to require the expansion RAM Catridges so it works in three modes... part of the reason was that Capcom Japan was noticing all to well how the TRAITORS managing Sega of America were simply rejecting many Japanese 2d games from being released in the U.S.A.... the same thing that got a certain guy named Bernie Stolar "let go" quickly by Sony Computer Entertainment America because there were definetly complaints when MANY 2d Japanese PS1 games were being rejected from release in the U.S. in 1995.
Some of those 2d games actually got released in S.C.E.E.'s territory... in the U.K. and Europe PAL regions... that should tell you a lot about the state of the Sega Saturn back then as we the Sega Saturn owners who purchased the Saturn were pretty much NOT being supported... it's no wonder the Dreamcast failed apart from creating huge financial losses and since it was a Sega of America pressured idea that the certain fanboy books refuse to admit what we knew in the 90s well.
Basically Capcom wanted to get this game, and Marvel Super Heroes released in the U.S.A. where Sega of America's management staff made up stories about why the 1MB RAM Cartridge could not be released... but Bernie Stolar had no problems asking for a faster, more expensive 56Kbps tech into the Netlink... a rather useless device in North America and a huge waste of money because the 1MB and 4MB RAM Cartridges actually boosted videogame potential on the Sega SAturn which is also sad about Pocket Fighter... if it had been built to require the 4MB RAM Cart... this game would have been much quicker feeling... like SFZ3.
Basically if at least the 4MB RAM Cartridge had been released in the U.S. in 1997... by 1998 we actually would have gotten MORE games for the Sega Saturn that would require the 4MB RAM Cart and the Sega Saturn would have made a comeback... especially when you still need from one year to two years to make a game that required the 4MB RAM Cart.. instead of forcing making Dreamcast which just killed the company.
Saturn didn't have the library to complete with the PS1 especially from the likes of Square, Namco, Midway, EA,SCE, Konami, and bunch of other developers especially after 1997. Just having 2-5 extra 2d fighters wouldn't have helped them that much.
Sega was losing money making the Saturn work in NA and PAL regions. The thing that would've helped the Saturn was to never make 32X, don't launch in a surprise launch, make better NA games, and also still support the genesis and game gear.
Dreamcast needed redesign on controllers and still kept the same launch time with Saturn support being strong.
Both of you state very true things and just some I do not fully agree with. Fact is, SEGA Japan was a great company and it appears clear now, after 30 years, that SEGA USA was full of people that received bribes from Sony and who knows who else, or they were just plain incompetent.
The Saturn version is better, you only have to notice the lack of sprites on Zangief and the 6 seconds longer loading times in PSX.
Lo único malo es que varios juegos de Capcom para Sega Saturn solo salieron en Japón, mientras que los de PlayStation si llegaron a América y Europa.
I would have never guessed that there was such a big difference between the Sega Saturn Version and PS1. Considering Capcom at times was great at porting over there games from the arcade to home console.
Joguei muito na época no Sega Saturn, jogo divertido, descontraído, gráficos e trilha excelentes em ambos consoles.
Única coisa mais notável é a ausência de animação do cabelo da Morrigan na comemoração dela na versão de PS1.
bem notado haha
PS1 +1 Aspect ratio.
Saturn + 1 Load times.
I wish Capcom would port this to newer platforms.
I know there is a version for ps2 on Street Fighter Alpha Anthology If that helps.
They will do it, they will release a collection of games to modern platforms with this one on it
Nunca entendi a opção "Screen Mode" no Saturn. Pelo menos nunca vi diferença na época. Alguém poderia explicar do que se trata? Outros jogos da Capcom também tinham essa opção.
No PS1 substituíram o efeito de brilho dos super combos pelo efeito de carregamento dos golpes q tiram pedras do inimigo.
Mas no geral a conversão é bem competente. Nao sei se cortaram tbm as cenas de"volta ao mundo" quando se tonteia o inimigo, só vi isso na versão arcade. (Acabei de ver no vídeo q tem no Saturn tbm).
Availability was a key factor here as well. The PlayStation version as released all over the world, where as the Saturn version was only released in Japan.
So the Japanese got the Superior Version, While the Rest of the World got Shit SHAT on. lol
@@unknownsayjin what you talkin about the ps1 version is great.
The arcade version was also released worldwide. It was eventually ported to Switch, PS4, PC, and maybe Xbox.
Salvo el escalado de pantalla que hiciste al inicio, yo digo que es el mismo juego y ademas es de los favoritos como siempre :D
Eu gastei mais tempo jogando a demo de rival schools que vinha na versão do Play do que no próprio jogo kkkk
Po eu também! Peguei esse game recentemente e fui pra demo de novo kkk
KKKKKKKKK 😂 somos dois!
Ambos ports son buenos, y se juegan muy bien comparando al arcade. Aunque recomiendo más su versión en el compilatorio Street Fighter Alpha Anthology, por el hecho que es la emulación perfecta del juego, y no cuenta con tiempos de carga.
No es perfecta, el juego en PS2 va a 480p y en PS1 en la resolución original, con sus scanlines y según la prensa ese cinpilatorio tiene caídas en el frame rate ( yo no las he notado)
If you like 2D fighting games, buy Saturn. If you like Street Fighter, buy Saturn because of the controller.
Only if you don't care about them running at a lower resolution. If you like arcade perfect ports, look elsewhere (PS2 is a good start)
I prefer PlayStation because they are easier to find and cheaper to buy games for. Really don't give a damn about frames, animations or loading.
@@RetrOrigin get lost Sony fanboy troll
@@danielfeliumedina5445 Oh wow, looks like I have a new fan! thanks for following me around, makes me feel important :)
I'll make sure to keep posting useful Sega related FACTs just for you!
Ouvi dizer que no PS1 não existe essa animação do carinha voando ao redor do planeta em 11:57
Verdade não tem, mas tirando esse detalhe eu acho as duas versões bem próximas. A Capcom arrasou!
Fun fact: I can fit this inside my pocket (I don't have Pocket fighter, but I have Bomberman SS and RAD MOBILE[Also knows as Gale Racer])
Yeah, this time to useless fact....
Saturn looks “fatter” and has faster loading, while PS1 does not look as fat, but has longer loading. Sound effects on the Saturn are compressed as with most games, while the PS1 sound effects are clear. Same goes for the voices.
Saturn has a higher horizontal resolution here: 320 vs psx 256
Nope. Saturn is stretched low rez garbage.
Well we found the PlayStation fanboy
@@kekeke8988 oh wait you're the same person crying about how a game translation made close to a decade ago was "too woke"
I doubt your opinion means much in the grand scheme of things 😂
Much like Vampire Savior, the versus screen music cuts out a little faster than it should, the PS1 version plays the music all the way till it fades out.
I’m shocked they are so close. Was expecting the PS1 to be very noticeably worse. I’ll still stick with my Saturn version.
By this time, Capcom made big strides with PS1 2d games. But yeah same
MIGHTY COMBOS !!!
Pocket Fighter : (Saturn)
NEVER released in Europe !
Pocket Fighter : (Japanese Playstation)
A demo disc of Rival Schools !
Tessa, from Red Earth / Warzard, is playable !
A LOT of cameos ! From Street Fighter 2, Darkstalkers...
Solid win for Sega Saturn 💫
Pensei que esse jogo era simples a ponto de não terem tantos detalhes diferentes entre um e outro. São poucos mas estão lá, coisa de um ou dois frames de animação em cada movimento se for muito.
The graphics appear stretched on Saturn, but not by a crazy amount.
Then again, we're talking a 64pixel difference here.
Yeah the Saturn has RAM expansions, but... I'm not noticing much of a difference in the animation frames. It's not like the MvC games where the sprites were both blurry and choppy.
O Saturn com o cartucho de expansão tem uma bela vantagem,mas sem ele o game sofre com vários cortes,já no PlayStation mesmo não contando com opção do cartucho de expansão traz um game muito divertido mesmo com algumas perdas.
Sem ele o jogo nem funciona no Saturn
@@maxhowell8689 funciona sim.
@@bizarroeddie1 pocket fighter é mesmo vdd não curto esse jogo
@@maxhowell8689são um dos poucos jogos da Capcom que o cartucho de 4MB é opcional.
@@maxhowell8689 funciona perfeitamente e ainda tem menos perdas que a versão de ps1
Surprising PS1 version is so close/nearly identical. Would recommend that version due to ease of ownership
Please do JoJo Bizarre Adventure & Marvel vs Capcom (PS1 x Dreamcast). Great ports in both consoles!
More frames of animation and better looking Stands vs. Super Story mode and several mini-games. I fully agree that both versions are great games, youncan't gonwrong with either of them.
It all looked the same (except the load times are faster on Saturn) but I immediately noticed dropped frames of animation with Zangife on PS1 (why Capcom gotta cut his animation frames lol?!)
I just wish Capcom hadn't cut out the left and right side of the picture on the Sarurn. 4:07 winner logo is cut on the left, and Sakura headband on the right, is just a small example. The Saturn was more than capable of showing the full picture.
@@S.Madman my guess is they put most of the effort into the PS1 version.
Again I’m going to guess that it was to do with mismatching resolutions and they just reused the assets from the PS1 to save money and that lead to small graphical imperfections on the Saturn.
@@S.Madman The Saturn version is displaying at a lower horizontal resolution than the arcade game, and the Saturn version's sprite asset size is 1:1 to the arcade version, so the extreme left and right of the game's image are cut off when the screen composition for the Saturn version doesn't account for this (i.e. completely unchanged from the arcade game). If you look at X-Men vs Street Fighter for the Saturn, Capcom did account for the Saturn's lower horizontal resolution by moving the character portraits to underneath their life bars so they don't get cut off at the sides of the screen.
@@Tempora158 I knew that, I had already looked at a long time ago how the VDP 2 displays sprites, and it may be fixable with a widescreen hack.
Saturn wins as always, though the sprites are quite small in comparison to Capcom's normal games, probably why they were able to fit most of it into the PS1's small RAM.
The game clearly isn't utilizing all of the Saturn's abilities or anything, but it still comes out on top when when they weren't really trying.
Legit question: What does the RAM cart do for this game? I played with and without the 4MB cart and couldn't tell any difference.
Faster load times and increased animation frames on some characters. Aside from that their nearly identical. It wasn’t till Capcom ported later games that really too advantage of that 4MB cart starting with the VS games
Usually it was added frames in the animation.
@@shuckylad Yeah, that's usually the case, but unless it's the background animations (I wasn't paying attention to that), I really didn't notice.
@@Supersayainpikmin oh ok, I haven’t got this game, I have a lot of the other capcom 4mb cart games.
Look at Zangief's walking animation for instance. Way more frames compared to the PS1. And yes, faster load times.
More video, street fighter zero 3 saturn vs psx.
Saturn: has more sprites and the loads are less (keep in memory the player sprites), sounds are in 22050
PS1: cut sprites, very noticiable, sounds are in 11025 (for keep space in the disk), loads are very long in ps1 x1 and similar in psone
Ambos são bons. A Capcom trabalhou bem neste game.
Kinds odd that all the male fighters (except Zangief) in this game are all shoto characters.
Both are gorgeous ports of this game. The Saturn is ever so slighter better because of the RAM cart.
But boy did my friends and have fun with this game on the PSX.
Ps1 definitely has the better cover art
Wow never saw that difference, its noticable
Sega ... ✌🏽😃
As cenas finais lembram Fatal Fury Special e Art of Fighting 2
I can honestly hardly tell the difference
Saturn loads faster, while PSOne seems to have slightly more detailed animations in menus. Gameplay seems identical, so I classify it as a draw here.
Except Zangief's walk animation was cut up in the ps1 version.
@@nufiya999 Other animations were cut from PS1 version as well. The hair animation in the Saturn version on 3:50 is cut from PS1. Taking animations are a big thing in fighting games this is not a draw for sure. Saturn version is superior.
@@tarasybnios5356 But both versions still look fun to play.
@@IslandBoy-808 Of course. Not saying otherwise. :)
Some missing sound effects on the Saturn. Can’t tell any other differences
Playstation version wins hands down due to the Rival Schools demo.
Sur saturn les personnages me paresse plus ronds ou "gros" avec un temps de chargement un poil plus court. Un petit côté plus généreux.
SaturnDoes
The PS2 version that's on the Street Fighter Alpha Anthology tops them both!
Once again, the "No fair! Nintendo was using extra hardware and thus cheated!" crowd are conspicuously absent. *shrug*
Saturn and N64 both had a hardware feature of allowing for the additional RAM. PlayStation lacked that feature. This is just an example of Saturn using a hardware advantage that the PlayStation didn’t have, no different from PlayStation having the ability to easily make transparencies which Saturn did not.
I'm not seeing a difference other than the longer loading screen on PSone.
Saturn has more animations
@@alexminasgerais I don't doubt you, but I'm not seeing it so it must be minor. Didn't watch the entire video, so maybe they zoom in on stuff and slow it down so you can see.
In motion, I could see no difference.
@@n64fan60 The ps1 version is also missing the around the world animation. I saw a number of videos for that version but never saw anyone do that attack on it but have always spotted it on saturn and arcade.
@@n64fan60 It’s nothing major, you can see it when Zangief moves: the Saturn’s smoother and has a few more frames. But there’s probably even less than a difference than in Metal Slug’s ports: you would expect more from a 2D powerhouse like the Saturn with an additional cartridge too.
@@andy5178 Fair enough. I honestly didn't notice. Well done to the team that did the port. I must say that SFA3 on the PSone is some of the best work Capcom ever did on the console.
The PS1 version is pretty good compared to the original arcade version. Almost no differences besides loading times
Interesting to think that if the PS1 had had more RAM and a little more power, enabling texture perspective correction and antialiasing, it would not only have further dominated the generation it belonged to, it would also have given problems even for the Dreamcast.
The PS1 was supposed to have twice the RAM but RAM chips were extremely expensive at the time, so it was cut in half to keep the price of the console down.
So, basically, "If the ps1 was dramatically more powerful than it is" ?
Yes, it would.
They need to bring this to PS4. 😭
It's coming 🙌
@@kingkobun81 oh yes!!! I saw the new collection trailer. 😍😍😍
Ambas versões arcade perfect. Quer dizer, exceto pelos loadings
no lo jugué todavía, tengo ambas consolas, por lo que veo en este video, los tiempos de carga son menores en saturn, y eh visto algunas animaciones mas en los personajes, sin embargo la versión de psx no sale tan mal parada como en otros ports de este estilo
Higher resolution on the PS1, not sure if it's the video cutting out the corners on the saturn version.
@neogeomaster Look at 4:07 the winner logo, and Sakura's headband is cut out.
The Saturn version seems cut off left and right, like it's a lower resolution. You see it mainly on the intro screen.
Why do Saturn games have worse sound quality over PS1? Is there a way to decompress sounds on the Saturn?
The hardware developers basically dumped the system into the laps of most third party developers and said "Here, you figure it out! It can do all this amazing stuff, but we can't be arsed to show you how to best utilize it!"
The Saturn's audio chip lacks the ability to play back compressed sound samples in real time, whereas the PlayStation's can. Given the same amount of RAM, the PlayStation can fit more sound data into that RAM than the Saturn because PlayStation audio samples can be stored in a compressed state in RAM to reduce their size and its hardware can decompress in real time for on demand playback, the same way a modern CPU can play back an MP3 file in real time without having to take a few seconds to decompress a sizable chunk of the MP3 into RAM (i.e. buffering) before playback begins. The Saturn can't do that, and the additional RAM it does have over the PlayStation isn't enough to store uncompressed audio that sounds just as good as the compressed audio of the PlayStation.
@@SomeOrangeCat It's shocking to hear the stories of the problems third party developers had when developing for the Saturn and no one to blame but Sega themselves.
@@ENiceGeo Yup. Meanwhile Sony is like "Our hardware is more straightforward AND we'll show you how to use it!"
@@SomeOrangeCat And then did the complete opposite with the PS2 and PS3.
always saturn, the sprite frames are much more than on ps1🤔
Very close on this one. Saturn version has better animation, other than that, both versions are very close.
Faster load times too. Thank the 4MB cart for that.
name: pocket fighter
doesn't fit in your pocket
NA FALTA DO NEO GEO...SATURN CONSEGUE SUBSTITUIR FÁCIL !!!
Clearly you need to compare the saturn port to the wonderswan port
PSX levou essa por manter a proporção de tela correta. E o loading a mais é ben pequeno.
SEGA
No difference...
La PS1 con sus pantallas de carga tan largas 😩
En este juego no se sienten
You mean super gem fighter mini mix right?
Pocket Figther Mini Mix Yupi Morrigan Y Demás Personajes De Capcom Versión Mini Chibis Tierno:)😍😂😂
Saturn is BOSS 🪐
lots of mesh transparencies on PS1...seems people selectively care about that passionately. I had the import version on this on Saturn when it was new, but looking back I probably could have just got the PS1. I think I only paid $30 for the import new, unlike some others I paid a premium for like Vampire Savior and Vs games. I probably just like having more 4mb cart and assumed by that time there would be a big difference.
cual version es mejor?
Cooool 😎👍
Very cute game, too bad can't be played on actual portable consoles.
22:48 pose de vitória de Yuri Sakazaki Art Of Fight/ KOF.
Saturn best
Abertura é mais completa no PSX.
There is any?
any what?
The sound effects on the Saturn version seem to be off-key, particularly the score counter.
A versão do Saturn ganha mais com pouca diferença!
A versão do PS1 ficou bem competente!
Grandia II (Dreamcast vs PlayStation 2)
plz.
Não sei pq mais tomei uma paixão pela Lei Lei minha personagem favorita ❤❤❤❤🥰🥰🥰🥰
Saturn wins, but the PS1 version is excellent too
Shame on capcom for never giving us this and darkstalkers on switch
comprei no lançamento adorei
PS1 Wins
Troll!
Wasn’t it also for DC but for Japan only?
Nope that was Super Puzzle Fighter II Turbo. A totally different game but with similar characters.
@@VOAN gotcha
Nani
@Mai Shiranui:Nani? 0_0
The into on the PS1 is a video. Big difference y'all
Sega Saturn 4M ram more animation
Sempre é nítida a superioridade do Saturn frente ao PS1 em jogos 2d. Principalmente nos de luta, o engraçado é Cegarada de mimimi com o Snes de "chip especial", enquanto o Saturn usa cartucho de expansão pra vários desses jogos onde leva vantagens 🤣🤣🤣 2 pesos e 2 medidas kkkk
Mas o saturno roda o jogo sem o cartucho, e alguns rodaria com pequenos cortes. O snes sem o chipinho especial não roda nem metade do que faz no sufoco usando chipinho. Tem nem comparação rsrs
Essa é a grande diferença.
@@1hellgames roda se arrastando, snes possui mais jogos com transparência que todos consoles da Sega juntos kkkk. 70 jogos usam algum chip no snes num montante de 1757 jogos ao todo que coisa né 🤣🤣🤣🤣🤣
@@afenger10 Roda se arrastando? Me mostra, Me mostra ai um marvel super heroes se arrastando, um samurai shodow com personagens GRANDES. Agora mostra os jogos que precisam de chipinho no snes rodar sem!
Sem desculpas.
Foi querer lacrar e deu um tiro no proprio pé kkkk
@@1hellgames o saturno é OBRIGADO a usar expansion pra rodar Fighter's History 🤣🤣🤣🤣 que no snes tem 2 jogos dessa IP, foi mais um jogo que meguinha ficou de fora kkkk Mario kart usa chip já o Fzero que usa o msm mode7 além de ser mais rápido né não tem chip algum, isso daí era muito relevante, rock man e fort não usa nenhum chip e tem gráficos semelhantes ao Mega man 8 de Saturn mas com a vantagem de não ter load 🤣🤣🤣 um Ceguista piadista kkk