Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code "IDYL" at manscaped.com/idyl Thanks for watching! Did any of you play New World on release and stick with it for a while, or was it really that big of a burn out machine?
Is your mic a Shure Sm7b? If so its a end-address or "top-fed" mic. Could get a lot more clarity with the right angle needing less of a gain boost. Edit: Is that the windscreen popfilter on it? Is it windy over there man?
Masterpiece? ROFLMMFAO...GTFO here with this bullshit. This might be a masterpiece to someone that never played a single MMORPG ever and only played survival games like ARK and Conan Exiles but an MMO? Not a fucking chance. It isnt even average for anything other than graphics. All gameplay is weak as fuck especially the combat...and crafting? and dont get me fucking started on that nightmare. This games crafting system would make a South Korean MMO developer have grinding nightmares. The world is tiny, the story is light, the amount of things to do is few as long as you avoid the crafting like the plague it is and the game is over-run with bots the developers are doing nothing to stop. Literally reported the same 7 people every single fucking day for 17 straight days. Same fucking people were still botting the exact same areas when I came back after walking away for a month. Fucking Funcom makes better MMORPGs than this shit game.
I play different builds here and there but seem to burnout before I even hit level 20. Still, love the first 16 or 17 levels. Lots of fun. I do the same thing with Skyrim. I burn out right around the time I prove to Delphine that I am, in fact, Dragonborn... Then I tend to quit and make a new character weeks later, rinse and repeat. There's so much I miss of these games because of it, but I just get burnt out. I think the need for novelty is what does it.
Yeah I don't understand why so many people think guns "feel weird" in New World's setting. Guess its a failure of the public school system. I recommend anyone to just look up "Pike and shot"
my guess would be the same reason that there are people in 2024 who can't comprehend a rotary phone was something we all used not that long ago.. because they didn't live through it
i want an optional world quest that has you escort 2 children and their grandma. the children keep running off/distracted and you have to constantly get them to come back and the grandma moves 1/4 the walking speed. you have to escort them for 30 minutes and if the kids wander too far or you get too far from the grandma then you restart
Talking about grandma, you reminded me an old quest in Aion where you had to escort a very old woman walking hunchbacked, with a cane. She wanted to be escorted to a close lake where she could finally die. You could even see the lake very close to you, from the starting point, but this woman walked so slow that it took a lot... You could stay still for 1 minute and walk 3 steps to catch up. And if you moved a bit ahead to kill a bandit, she disappeared and went directly to the starting point. What a great quest. There were no kids at least.
@@TheLiverTeameanwhile his comment has 153 likes, yours has 11. You’re worse than “the worst you’ve seen”….. that’s the toughest L I’ve seen all day. RIP Bozo
I played NW when it came out and sunk about 400 hours into it. It definitely needed work back then and I'm glad it's in a better position now. However, I was a major crafter and gatherer player. I loved spending hours just gathering materials and crafting tons of stuff. But when I got to later and later items, it got very hard to want to be a crafter. I didn't mind having to go to more difficult areas to get high level ingredients, but I did mind how I'd have to spend tens of hours just getting lower level ingredients just to use them in higher level recipes. Thousands upon thousands of wood, metal, stone, etc. just to make a handful of swords or bullets or potions. The crafting system was genuinely cool, but gathering was a pain in the ass. Right now I check in on NW every now and then in hopes the gathering system, at the least, has been overhauled to make the grind easier. Unfortunately, it doesn't seem like it will be anytime soon.
While I do appreciate and agree with most of your analysis, I think you got it wrong with lack of regional variety. If you stopped at level 40, you never experienced Great Cleave (snowy mountains), Edengrove (mystic forest), Brimstone (Roman desert), or Elysian Wilds (fantasy jungle). The intro to the game feels very cozy as do most MMO starting areas. But the regions expand and get better as the game progresses 😊
Exactly this. the game starts at lvl 65, yet he had alot of negative things to say about it. didn't try war, invasions, trials, Mutated all the good stuff
@@jessebuck8432 at least he painted the game in a mostly positive light though, compared to some content creators that just trash the game for no reason lol
If you have to grind at least 30 hours, and don't see any change in any of the landscape (except the sky changing color or fall leaves) or the monsters you are grinding, then there is something wrong. I am so bored of turkey and boar and wolves oh my! (with the occasional rabbit). Right now my character is sitting at level 40 (and I too am around 35 hours on her), and I just can't move her forward due to well, just everything being the same. I really enjoyed the mount races. Wish they had more of those.
@@hawklight21 there are more mount races as you level. And you really don’t need to put that much time into the game to see the variety of regions. My point is that he’s comparing it to WoW, when the reality is that you’ll need to put about the same (if not more) amount of time into that game to start seeing more variety in the landscapes. OR create a completely different character
@@hawklight21 If you're 30 hrs deep and still killing wolves boar and turkeys you're doing something wrong bud. I can max in 3 to 4 days. have you tried expeditions? everything being the same? as I said the game starts at lvl 65. wait till you see a huge pyramid and ur walking around exploring it and a giant sand wyrm jumps out of the ground lol It's an MMO... you haven't even seen the whole map yet mate yet say "its all the same" lol... No MMO I have ever played have I been able to judge fairly after 30-40 hours. you've literally scratched the surface hence why its all the same. be realistic man.
At end game gathering & crafting is a great way to make gold as well as make best in slot gear and lock in exactly what you want for your dream piece. At the same time drops are a great way to get some bis gear and a lot of drops can be customised to your liking. They strike a good balance here. NW has come a long way, but still needs more engaging content end game (new PvP maps & modes, 20 person dungeons etc). Expansion was nice, but as you rightly said lacked content.
btw if ur not max level, u queue for 3v3 against other players who arent aswell......but no one does that so thats why the queue was long, hit 60 then the queue is instant
@@justinjahn8341 Not to mention they also did the Brimstone Sands update (which was bigger than RotAE), and it was free People love complaining about this game despite having hundreds or thousands of hours in it.
I started New world for the first time in August, and I've really enjoyed it. I stopped doing the main quests around level 30 and finished getting maxed level by gathering and crafting. Got a few to 200.
I played the game on release with friends, we all went in blind and had an amazing time. Their PVE Dungeons were actually challenging with appropriately leveled and not over-geared characters, each boss being fairly unique with a variety of mechanics that couldn't be ignored. I wish they would push harder into the PVE strengths. Adding 10-man "dungeons" (raids) which have multiple bosses and require coordination and to overcome each challenge would be a great boon to the game.
@@franksunseri2060 Do they? I know of the sand worm, but that was more of a 1 boss encounter. I'm talking like a WoW style raid, where you have a dungeon with several bosses throughout a semi-linear path. Effectively a 10-man dungeon where the bosses are fairly difficult - and possibly have multiple difficulties (ex, normal, heroic, mythic).
@@nqgames2954 I played on launch for about 1200 hours logged (~1yr?) and came back for expansion. It was fun, but I'm not super big into PVP and prefer the PVE aspect the game offered.
It's kind of weird with crating because I somewhat agree... however you just didn't get deep enough. Which imo is the issue with most mmo crafting systems. Crafting is actually insanely good the entire way through to even end game. You can craft all bis eventually for every level bracket/build. The problem you ran into is in my opinion unsolved in any MMO I have ever seen. In the early game the rate at which you level crafting and can then make really good gear is a few hours max. So if you were running around questing and gathering for a while before getting into crafting, it feels like it's almost no time at all. The flaw in pretty much any system like this is in trying to match the time investment for equavialent gear from questing/bosses. In that, every single game fails. The amount of hours and gathering/resources required for lvl 50 is doubled for lvl 100 and 10x for level 200 and multiplied again for 250 in any crafting skill. Now while for people willing to put in hundreds or thousands of hours this gives something to do and progress for at least 500 hundred hours... 2 or 3x that if you are gathering everything yourself... and multiply that again if you are a casual who doesn't consume content that provides tips and knowledge that will save literally hundreds of hours... the time investment is astronomically huge for them. And this even after the system was made much easier and faster... at launch it was truly insane. So what I am rambling about is the fact that the crafting is truly amazing if you play the game for 1000+ hours, and the best I have ever personally seen if you max everything out... 99% of the playerbase won't get there. The steam achievements tell the real story... lots of people get to lvl 50 skills.. some to lvl 100... very few to 200 and almost none to 250... letalone doing that for EVERY single skill. It seems impossible to balance crafting for trade, providing an alternative for BIS Pvm and for BIS pvp... I really wish games would stop trying. The solution (from a dummy who knows nothing about game design) seems pretty simple. Make crafting for yourself really accessible. Make long term crafting for sale viable by making the best gear in the game crafted by player... HOWEVER, the crafting materials for those should only be obtained through the hardest content in the game. OSRS does this pretty decent for a game that has hard locked smiting to lvl 40 defense armor by requiring high ish crafting level to dismantle high level pvm gear and infuse it into other higher level pvm drops that then create BIS items. I personally believe stuff like Torva and the void walker is the true evolution/marriage of how gearing and crafting should work. Reward those who train the skill to max by requiring them to turn the rarest drops in the game into the best armor and weapons. Twisted bow, sythe, shadow... should all drop like the cerb crystals or Kodai... requiring other items and creating an item sink/value for lower level weapons and crafting levels. The elven stuff should only be obtainable if you have the levels to make it yourself... thats the ultimate imo. I say this as a maxed main and mid level iron account in OSRS. I am fine having to wait and grind out levels on my Ironman because I chose that. You should need 80, then 85, 90, 95, 99 to get all the best stuff if you can't trade. No idea why I kept typing this all out, but I might as well post it now since I wasted my time 😂 Have a good day one guy who read this 😅
I feel like that problem with crafting being outpaced by pve content could be solved by a system similar to what is done in monster hunter where pve earns you resources to craft weapons but not the weapons themselves
in New World you can and a lot of times you must craft your equipment to get the wanted perks on it, also crafting in end game is a good source for making a decent income :)
You’ve reviewed content most of the players did for a week or 2 back in 2021 and never cared about or looked back since. A lot of the content is after you’ve past leveling, including your weapons. It is an odd end game with people having different taste. I personally enjoy playing with friends in a mode called OPR, similar to WoW’s battlegrounds, which you can’t do until you are 60+. The combat system, variety and diversity of builds (similar to classes but better imo), unique talents of other players, silly encounters, challenging pvp scenarios, etc is the content I and many others enjoy. Same with war modes. Some others also enjoy the dungeons, which I find to be better than other mmos I’ve done. But pvp is my speed. To others looking to figure out if NW is for you, I suggest watching someone that actually plays the game.
Doing proximity chat only by friend, and then only out in the open world would break up the chaos in cities, as well as create interactions out in the world with people.
Star Wars Galaxies (pre-NGE) had the best crafting and player economy of any game ever made. Would love to see you make some videos on SWGEmu or the SWG Restoration servers.
How DARE you talk smack about my favorite sugar and butter delivery device. Waffles are at least A tier, cmon now. Except for Eggos, that is just frozen recycled cardboard and should not be lumped in with waffles at all.
If you get past level 30 you'll see more landscape variety to be fair. The visual differences mainly occur as your character actually progresses past the introductory/tutorial zones.
22:00 monetization is the worst part 4 me in NW, it goes hand in hand with the lack of pve content and completionism content being non existent. Grinding tmogs is borderline useless because you can't use it (2,50$ per token and white/black dye paywalled in store too), mounts basically only standard and cool ones from store (even regular white/black horse is paywalled) and the achievement system is bad with horrible grindy repetitive tasks and only rewards you with titles. 23:25 it's because the 1-25 leveling experience was completely redone by hiring other companies to do it for them, after level 25 AGS did it themselves by only changing the MSQ slightly and change almost nothing about the world, that's why you see so much copy pasted stuff.
Really fun video and honestly, pretty accurate take on things IMO. I've played New World off and on since release, typically returning for short stints when there is new content or updates. It's pretty solid overall, but definitely could use a lot more work and content put into it. The Artifact system is pretty neat, but still not where it needs to be. Some of the Artifacts are pretty terrible so not really any point of getting them. Fun video Idyl - keep up the awesome work :)
I don't mind if he denegrates the crap out of guild wars 2, because the fact is his lack of knowledge about it creates a huge blind spot in his coverage of everything else he talks about. and as self proclaimed president of mmo's not knowing about gw2 is roughly like real world president not knowing that hispanic people exist.
@@Jalaething is, gw2 has been out for almost 12 years with multiple exansions and living stories designed in a way which basically didn’t make old content irrelevant. It wouldn’t just require 30 hours like this video. I feel like you can’t truly form an opinion about the good and bad of gw2 until you craft a legendary, which dips into every form of content the game has to offer.
Absolutely loving New World! It's incredibly enjoyable, especially if you're not too intense about it. Avoiding the hardcore approach and just playing casually for a bit each week really lets you appreciate the stunning visuals and relaxed vibe of the game. Definitely a solid choice for those looking for a beautiful, casual gaming experience.
The $30 was for more than just mounts. You had a whole new area added to the map that is actually beautiful. You had the additions of Gear Score going up to 700 and Artifacts. Not to mention. New Dungeons and mob types. For a non-sub based MMO, It actually felt great. If they can work on OPR and Arenas more, this game would feel a lot more complete
First light was a starter area, and they didn't need 4 starter areas. The only good part about First Light was the rabbit farming for making high-level foods. I was not sad to see it go. It was easily the most meh area. That and maybe Cutlas Keys. It too could use a rebuild.@@st4rpt_603
Crafting system becomes BIS in endgame. There are things you can get that let you pick every perk on an item so you can make BIS items 100% of the time. You can basically piece out an ideal suit. It's very expensive.
I still play nw, its got ALOT of problems, fixed alot of them but my opinion is that wow wasnt built in a day. Game looks amazing and has a gorgeous worldspace. One thing i really liked was playing an expedition and seeing the map from another expidition just off the map
The PVP on launch was amazing. The rush to control territories and the wars over the forts was so fun. Shame on Amazon for letting this fall into disrepair
Star Wars Galaxies had the best economy/crafting system by far. I've always been of the mind that the only way to make crafting worthwhile is to make it necessary and SWG did just that. The best items in the game were made by players. (with RARE exception) Most materials used in crafting were pretty easy to get so newbies could easily collect materials and sell them off for sometimes really good prices. Resources would rotate so there were times when the best things crafters wanted would spawn on very dangerous planets/locations though. I made absolute bank doing just that. I would go to different planets and prospect and/or hunt for whichever material was the highest quality at the time, collect as much as I could haul and then go and sell it. Many times I just flatly traded the material off and I had some of the best equipment you could get in the game because of it.
I started New World about 3-4 weeks ago after a friend who plays it got me the base game. Now my wife and I have been playing primarily it ever since. This is the first time I've started and MMORPG in years and haven't been bored to tears after 10-30 hours of game time. Most of them out there just aren't fun to level, the world seems empty or poor designed, quests are boring, etc. Even worse, some constantly bombard you to get more money from you. WoW, Rift, Eve Online, and The Old Republic were the main MMORPGs I played for long periods at some point over the past 20 years. Elder Scrolls Online, Guild Wars 2, and many others all should have been fun, but I just kept being bored after several attempts to enjoy them. I hope New World does continue to get updates and improve.
Multiplayer Multiplayer Oltiplayer Rultiplayer Pultiplayer Game got me! Well played sir! The video is fantastic! I just started New World and like it a lot so far!
I love the skilling, it actually reminds me a lot like rs. Decent progression curve compared to slave labor games like osrs. They needed to lean harder and support open world pvp because that is easily the most fun part of the game
You actually made me interested in New World. Maybe after a few bigger updates in a few years i'd even say i'd try it. But between 3 others games and OSRS, i can't handle another addiction xD
please look up new world steamcharts, what you said has been said 1 year ago even 2 years ago in youtube comments, I told them the same thing: It will keep going down, and if you go and look instead of spewing bs. Youll see it has never stabilized xD its steadily going down since release. cope harder.
i played new world day 1... i went BLIND, avoided youtubers, guides, news, etc... i was hyped and i enjoyed everyone of those 200+ hours i spend on it until every glitch, bug, and duplication abuse werent rollback, patched or at least, punished then quit... a really good game, which amazon killed on the first month
firstly, amazing video, never seen you before and will definitely be watching more. However, I have some extra points to add 1. The world difference gets a lot better closer to endgame with brimstone, ebonscale, and the new zone. Enemy difference is still lacking in some of those areas. 2. Expansions biggest thing is the item system with artifacts (destiny exotics if youve played that) along with increase to gearscore 3. Crafting your own BiS is very possible once at endgame but it sucks that crafting doesnt scale with you while leveling 4. PvP back in the alpha used to be scaled, so level 34 you could compete against max levels. Streamers complained that they werent stronger and got beat a lot so AGS reduced scaling 5. Arena is matched with levels, so its not that nobody is play, its that nobody your level is playing. There are level brackets but i cant remember them 6. Overall world and questing gets better in their expansion zones like brimstone and the elysian wilds, they have improved the launch zones a lot from the beginning but still not enough to make them feel different 7. The newer/endgame zones become actually challenging, whether thats solo questing or the max level dungeons. The game definitely becomes a slog fest after 45 but once you get up to playing in the newer zones at around 55+ the quests become interesting, dungeon XP is higher, and with the new queuing mechanic you will be able to run these dungeons fast.
I would recommend flagging pvp your entire level up process. Most people higher level won't mess with you outside of races. If someone is a bully you can turn it off to get a main story item done but the bonus xp to level up faster is worth.
8:40 But without fast travel you are not able to truly appreciate the environments. That's because without fast travel heavily cutting down on travel time travel consumes so much time, becomes so mundane, monotone and boring that you just started to hate the environments or at least stop giving a damn about them. If you are not forced to spend far more time than comfortable in each environment just getting from A to B to C you can truly appreciate the environments because you are not sick of them, you can always see something new or even if not new something you have't seen in a while and that you like to look at for a bit longer. You can always make a detour if you want in a game where fast travel is has map good coverage and is free or cheap but but you cannot magically speed up travel and get away from the boring part of the faster...unless you pay a substantial amount of money as this is just a way to make money in games with bad fast travel map coverage. Walking everywhere is only fun early on, if you played for half a year, let alone several years then you do not want to see the same scenery for literally the hundreths time but just get on with the quests / arrive at the town or dungeon.
Welcome to the island refugee! Where there's something happening every single day! ps: I'm sorry the 10 sec escort quest or two that are out there hindered your experience, I'm glad you stuck it out! ♥♪
Honestly, there were more positive things said in this video than I expected. I appreciate you bringing attention to the things the devs did well, it's something that often gets overshadowed by the issues.
Atleast the devs stay in touch and communicate with the community pretty often. Look at blizzard or any other Korean mmo, they would hide or only come out when shit go down
@@Trent110000 30 gb is the compressed game files. Ark does this too, it’s only an 80gb download on steam but the whole think “unpacks” to be like 400 gb.
I bought it pretty early on and put a few dozen hours into it. My main issues were 1: when a faction takes over an area you’re storing your stuff in, you now have to use substantially more quick travel resources to return to what was your hub, leading to either an incredibly tedious time moving all of your shit to a city where your faction is in control, or walking a whole bunch because you can’t get your hands on enough quick travel resources to return as often. Not to mention the increase cost of doing stuff in the city of an opposing faction 2: all the dungeons take rare items to participate in, so there isn’t anyway to just grind dungeons for the sake of it. Making it far less expensive enticing/accessible to repeat the experience Disclaimer-I played for a month or two near release. Things might be different, I might not remember things exactly as they were.
1. Transferring items between storages is now completely free, controlling faction doesn't matter for that. Taxes are also equalized now and you can't edit them so you won't have higher taxes based on which faction owns a zone 2. I'm guessing you're talking about the old dungeon keys? They're gone now, you can do 25 regular dungeons a day or 35 mutated ones a week
For anyone who might get confused "write-offs" don't make things "free," write-offs just make things tax-free. Idyl's business had to pay for the game and the expansion, but doesn't have to pay taxes on that expense (well, they probably paid taxes but they get to deduct those taxes on the annual tax forms we file in 'Muricka). Actually actually it's not that they don't have to pay taxes on the game it's that they can deduct the cost of the game from their income, offsetting the amount of taxes they have to pay on their *income.* It's referred to as an "above-the-line" expense, as in, you calculate the expense before calculating the tax as opposed to a "below-the-line" expense where you pay with money that you got taxed on.
Just wanted to say that you're a beast and I always look forward to your new videos :D always top-tier editing and super underrated -- besides this one, this is the worst yet.
I got just shy of 300 hours into new world back when it released. It was all about the mass low level zergs everywhere in open world pvp. Had lots of fun but as you stated. It stays the same even at higher levels. Eventually the company i was with started to quit and i followed suit. I do have fond memories of the initial 4 ish months where i was active but I dont see myself returning to Aeternum anytime soon.
when new world came out, i was HOOKED. i played for hours. i was my groups cook: i made all the best foods that gave each person their special perks for their classes and all that. but once we hit end game... theres just a wall. you have to do the same quests over and over to get better equipment. the pvp was fun, but when you encountered the same op people, it became boring because you knew it was almost impossible to beat them. i do miss those days. i was a tanky cook, and boy did i do my job XD
I recently came back to new world after 530 hours played on vanilla and can say they have changed a lot for the better even though originally I still think the earliest leveling is by far the best experience I’ve had in an MMO… however once reaching end game I burnt out quickly focusing on min maxing anything and everything, so I switched to monster hunter :)
The most important thing that came with the expansion were the artefact items for a lot of people. The expansion overall was fine. The brimstone sands update was great. The time between and the communication of the devs is the problem. Also the lack of new weapons, which we got 2, one with brimstone sands a d one with the expansion.
good stuff, I actually just started playing. I’m about level 15 I think? I really want to love this game, I’m so in love with the sound effects alone and some of the environment, I kind of like the combat? It’s OK? I’ve just been playing guild wars 2 for a while so there’s like 1 billion more buttons to push in that. This game is more like a 3-D Albion online, but with even less skills to choose from.
Rise of the angry earth wasn’t the first expansion, it was like the third one, the first two were free. And there’s no monthly fee to pay that game. I see zero issues with how they released that. And it added way more than mounts and an area, it expanded the max gearscore to 700 from 625, a new dungeon, new artifacts, beast hoardes, new world bosses, essentially hundreds to thousands of hours of stuff to do… for $40. That’s a heck of a deal.
So right now I only have 3594 hours in New World, so I'm basically a noob. Can confirm that Everfall, Windsward, and Monarch's Bluffs are very similar from an environment perspective. Fortunately the late game ones are not like that. Though, I think some additional variety in the mobs would be welcome. I honestly would've preferred if you had actually got to endgame content, since it only takes about 50 hours to get to post-endgame content now (took me 300 hours at launch lol). You would've seen more variety in the landscape at least. Finishing the story quest gets you to some really cool solo boss encounters that even I struggled with a little (admittedly 5 con light meme loadouts are not the way against Level 70 elite bosses). Honestly my major gripe with it right now is the Western Game Dev epidemic where the game is huge and each small patch is 30+GB and basically requires an NVMe to be playable.
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Thanks for watching! Did any of you play New World on release and stick with it for a while, or was it really that big of a burn out machine?
Is your mic a Shure Sm7b? If so its a end-address or "top-fed" mic. Could get a lot more clarity with the right angle needing less of a gain boost.
Edit: Is that the windscreen popfilter on it? Is it windy over there man?
Masterpiece? ROFLMMFAO...GTFO here with this bullshit. This might be a masterpiece to someone that never played a single MMORPG ever and only played survival games like ARK and Conan Exiles but an MMO? Not a fucking chance. It isnt even average for anything other than graphics. All gameplay is weak as fuck especially the combat...and crafting? and dont get me fucking started on that nightmare.
This games crafting system would make a South Korean MMO developer have grinding nightmares.
The world is tiny, the story is light, the amount of things to do is few as long as you avoid the crafting like the plague it is and the game is over-run with bots the developers are doing nothing to stop. Literally reported the same 7 people every single fucking day for 17 straight days. Same fucking people were still botting the exact same areas when I came back after walking away for a month. Fucking Funcom makes better MMORPGs than this shit game.
@@Psyda Musician or content creator?
I play different builds here and there but seem to burnout before I even hit level 20. Still, love the first 16 or 17 levels. Lots of fun. I do the same thing with Skyrim. I burn out right around the time I prove to Delphine that I am, in fact, Dragonborn... Then I tend to quit and make a new character weeks later, rinse and repeat. There's so much I miss of these games because of it, but I just get burnt out. I think the need for novelty is what does it.
how does my 4th grade female teacher have more facial hair than you?
It dawned on me that I have a problem when he said 30 hours in under a week is a lot... Fuck.
Nah it's not a problem, unless you have a 9-5 and actually need sleep...
Yeah I also thought it wasn't a lot And I barely have time for gaming to begin with 😂
@@FlowerSong606 I totally thought the same until I realized I only log about 12 hrs a week on my console. No free time between work and trade-school
Yeah it's weird because I assume by now that his full time job IS gaming and making videos so..... idk still not a lot considering lmao.
30 hours is nearly a full time job. that's quite a bit. not insane, but 30 hours is a good chunk of time when you actually put it into perspective.
why do so many people not realize that guns and plate armor were basically on the battle field at the same time?
Yeah I don't understand why so many people think guns "feel weird" in New World's setting. Guess its a failure of the public school system. I recommend anyone to just look up "Pike and shot"
my guess would be the same reason that there are people in 2024 who can't comprehend a rotary phone was something we all used not that long ago.. because they didn't live through it
People want a fantasy Rpg not a mixed one I guess,the game premise is supernatural so realistic accuracy should not weigh that much tbh
Lots of people have no idea what happened between 1914 and 1918.
@@Derzull2468 it s a fantasy game,not supposed to mimic reality
30 hours in a week? Casual. Gotta pump up those numbers.
try 102 hours in 1 week im slightly addicted
The game is terrible, so why would he?
@@ronin3068 lol im worrking 55hrs a week and still play like close to 30hrs a week XD
Fun fact: the T2 equipment you can craft with lifeskills at 0 for cheap and equip at lv5 outscores anything quests give you till lv25
i want an optional world quest that has you escort 2 children and their grandma. the children keep running off/distracted and you have to constantly get them to come back and the grandma moves 1/4 the walking speed. you have to escort them for 30 minutes and if the kids wander too far or you get too far from the grandma then you restart
Talking about grandma, you reminded me an old quest in Aion where you had to escort a very old woman walking hunchbacked, with a cane. She wanted to be escorted to a close lake where she could finally die. You could even see the lake very close to you, from the starting point, but this woman walked so slow that it took a lot... You could stay still for 1 minute and walk 3 steps to catch up. And if you moved a bit ahead to kill a bandit, she disappeared and went directly to the starting point. What a great quest. There were no kids at least.
If that's truly something you want then your brain needs to be studied
Good job Idyl this is the worst one yet! Keep it up!
Damn, really? There’s already so many bad ones already
This is the worst comment I've read all day, praise be to you.
#DifferentGaper
@@TheLiverTeameanwhile his comment has 153 likes, yours has 11.
You’re worse than “the worst you’ve seen”….. that’s the toughest L I’ve seen all day. RIP Bozo
@@exposedmedia8307 you didn't understand the joke friend
I played NW when it came out and sunk about 400 hours into it. It definitely needed work back then and I'm glad it's in a better position now. However, I was a major crafter and gatherer player. I loved spending hours just gathering materials and crafting tons of stuff. But when I got to later and later items, it got very hard to want to be a crafter. I didn't mind having to go to more difficult areas to get high level ingredients, but I did mind how I'd have to spend tens of hours just getting lower level ingredients just to use them in higher level recipes. Thousands upon thousands of wood, metal, stone, etc. just to make a handful of swords or bullets or potions. The crafting system was genuinely cool, but gathering was a pain in the ass. Right now I check in on NW every now and then in hopes the gathering system, at the least, has been overhauled to make the grind easier. Unfortunately, it doesn't seem like it will be anytime soon.
if you make an escort quest and the NPC doesn't move at your speed - i hope you step on lego.
They should move at x8 speed.
If you make an escort quest - i hope you step on a lego
funny thing is... its not an escort quest... I know which one he's talking about and she just talks dialog while she moves... which btw, SHE CAN RUN.
While I do appreciate and agree with most of your analysis, I think you got it wrong with lack of regional variety. If you stopped at level 40, you never experienced Great Cleave (snowy mountains), Edengrove (mystic forest), Brimstone (Roman desert), or Elysian Wilds (fantasy jungle). The intro to the game feels very cozy as do most MMO starting areas. But the regions expand and get better as the game progresses 😊
Exactly this. the game starts at lvl 65, yet he had alot of negative things to say about it. didn't try war, invasions, trials, Mutated all the good stuff
@@jessebuck8432 at least he painted the game in a mostly positive light though, compared to some content creators that just trash the game for no reason lol
If you have to grind at least 30 hours, and don't see any change in any of the landscape (except the sky changing color or fall leaves) or the monsters you are grinding, then there is something wrong. I am so bored of turkey and boar and wolves oh my! (with the occasional rabbit). Right now my character is sitting at level 40 (and I too am around 35 hours on her), and I just can't move her forward due to well, just everything being the same. I really enjoyed the mount races. Wish they had more of those.
@@hawklight21 there are more mount races as you level. And you really don’t need to put that much time into the game to see the variety of regions.
My point is that he’s comparing it to WoW, when the reality is that you’ll need to put about the same (if not more) amount of time into that game to start seeing more variety in the landscapes. OR create a completely different character
@@hawklight21 If you're 30 hrs deep and still killing wolves boar and turkeys you're doing something wrong bud. I can max in 3 to 4 days. have you tried expeditions? everything being the same? as I said the game starts at lvl 65. wait till you see a huge pyramid and ur walking around exploring it and a giant sand wyrm jumps out of the ground lol It's an MMO... you haven't even seen the whole map yet mate yet say "its all the same" lol... No MMO I have ever played have I been able to judge fairly after 30-40 hours. you've literally scratched the surface hence why its all the same. be realistic man.
At end game gathering & crafting is a great way to make gold as well as make best in slot gear and lock in exactly what you want for your dream piece. At the same time drops are a great way to get some bis gear and a lot of drops can be customised to your liking. They strike a good balance here.
NW has come a long way, but still needs more engaging content end game (new PvP maps & modes, 20 person dungeons etc). Expansion was nice, but as you rightly said lacked content.
You reach end game and then realize how empty the game is... I feel so sad wasting 400 hours in this game.
btw if ur not max level, u queue for 3v3 against other players who arent aswell......but no one does that so thats why the queue was long, hit 60 then the queue is instant
Idyl you've got a gifted brain, my friend. Your eccentricity doesn't go unnoticed or unappreciated, I hope life's treating you well.
Me watching the first half of the video: "Oh, this looks kinda neat."
Me in the second half: "Oh..."
This game is so much fun. The expansion was so good. Can’t wait for the next one. This guy didn’t hit the end game in 30 hours unfortunately.
@@justinjahn8341 This game is dead by next year.
@@justinjahn8341 Not to mention they also did the Brimstone Sands update (which was bigger than RotAE), and it was free
People love complaining about this game despite having hundreds or thousands of hours in it.
I started New world for the first time in August, and I've really enjoyed it. I stopped doing the main quests around level 30 and finished getting maxed level by gathering and crafting. Got a few to 200.
I played the game on release with friends, we all went in blind and had an amazing time.
Their PVE Dungeons were actually challenging with appropriately leveled and not over-geared characters, each boss being fairly unique with a variety of mechanics that couldn't be ignored.
I wish they would push harder into the PVE strengths. Adding 10-man "dungeons" (raids) which have multiple bosses and require coordination and to overcome each challenge would be a great boon to the game.
they have raids now
@@franksunseri2060 Do they? I know of the sand worm, but that was more of a 1 boss encounter.
I'm talking like a WoW style raid, where you have a dungeon with several bosses throughout a semi-linear path. Effectively a 10-man dungeon where the bosses are fairly difficult - and possibly have multiple difficulties (ex, normal, heroic, mythic).
@@Centripital1pretty sure the trials are raids, they’re 10 man dungeons with multiple bosses im p sure
If you haven't played since launch Id recommend you come back and try it again. (specifically with a new character) it's very, very good now
@@nqgames2954 I played on launch for about 1200 hours logged (~1yr?) and came back for expansion. It was fun, but I'm not super big into PVP and prefer the PVE aspect the game offered.
It's kind of weird with crating because I somewhat agree... however you just didn't get deep enough. Which imo is the issue with most mmo crafting systems.
Crafting is actually insanely good the entire way through to even end game. You can craft all bis eventually for every level bracket/build.
The problem you ran into is in my opinion unsolved in any MMO I have ever seen. In the early game the rate at which you level crafting and can then make really good gear is a few hours max. So if you were running around questing and gathering for a while before getting into crafting, it feels like it's almost no time at all. The flaw in pretty much any system like this is in trying to match the time investment for equavialent gear from questing/bosses.
In that, every single game fails. The amount of hours and gathering/resources required for lvl 50 is doubled for lvl 100 and 10x for level 200 and multiplied again for 250 in any crafting skill.
Now while for people willing to put in hundreds or thousands of hours this gives something to do and progress for at least 500 hundred hours... 2 or 3x that if you are gathering everything yourself... and multiply that again if you are a casual who doesn't consume content that provides tips and knowledge that will save literally hundreds of hours... the time investment is astronomically huge for them. And this even after the system was made much easier and faster... at launch it was truly insane.
So what I am rambling about is the fact that the crafting is truly amazing if you play the game for 1000+ hours, and the best I have ever personally seen if you max everything out... 99% of the playerbase won't get there. The steam achievements tell the real story... lots of people get to lvl 50 skills.. some to lvl 100... very few to 200 and almost none to 250... letalone doing that for EVERY single skill.
It seems impossible to balance crafting for trade, providing an alternative for BIS Pvm and for BIS pvp... I really wish games would stop trying.
The solution (from a dummy who knows nothing about game design) seems pretty simple. Make crafting for yourself really accessible. Make long term crafting for sale viable by making the best gear in the game crafted by player... HOWEVER, the crafting materials for those should only be obtained through the hardest content in the game. OSRS does this pretty decent for a game that has hard locked smiting to lvl 40 defense armor by requiring high ish crafting level to dismantle high level pvm gear and infuse it into other higher level pvm drops that then create BIS items. I personally believe stuff like Torva and the void walker is the true evolution/marriage of how gearing and crafting should work.
Reward those who train the skill to max by requiring them to turn the rarest drops in the game into the best armor and weapons. Twisted bow, sythe, shadow... should all drop like the cerb crystals or Kodai... requiring other items and creating an item sink/value for lower level weapons and crafting levels.
The elven stuff should only be obtainable if you have the levels to make it yourself... thats the ultimate imo.
I say this as a maxed main and mid level iron account in OSRS. I am fine having to wait and grind out levels on my Ironman because I chose that. You should need 80, then 85, 90, 95, 99 to get all the best stuff if you can't trade.
No idea why I kept typing this all out, but I might as well post it now since I wasted my time 😂
Have a good day one guy who read this 😅
I feel like that problem with crafting being outpaced by pve content could be solved by a system similar to what is done in monster hunter where pve earns you resources to craft weapons but not the weapons themselves
Agree
Albion Online does that.
in New World you can and a lot of times you must craft your equipment to get the wanted perks on it, also crafting in end game is a good source for making a decent income :)
You’ve reviewed content most of the players did for a week or 2 back in 2021 and never cared about or looked back since. A lot of the content is after you’ve past leveling, including your weapons. It is an odd end game with people having different taste. I personally enjoy playing with friends in a mode called OPR, similar to WoW’s battlegrounds, which you can’t do until you are 60+. The combat system, variety and diversity of builds (similar to classes but better imo), unique talents of other players, silly encounters, challenging pvp scenarios, etc is the content I and many others enjoy. Same with war modes. Some others also enjoy the dungeons, which I find to be better than other mmos I’ve done. But pvp is my speed. To others looking to figure out if NW is for you, I suggest watching someone that actually plays the game.
So in order to get to the fun content I have to max out the level of my character, is what I'm hearing...
Doing proximity chat only by friend, and then only out in the open world would break up the chaos in cities, as well as create interactions out in the world with people.
Bro for some reason these vids always drop when I'm about to vacuum. These vids are perfect for that. Thank you!
Star Wars Galaxies (pre-NGE) had the best crafting and player economy of any game ever made. Would love to see you make some videos on SWGEmu or the SWG Restoration servers.
Mounts shouldn’t be locked behind an expansionist. That should be base game for everyone.
How DARE you talk smack about my favorite sugar and butter delivery device. Waffles are at least A tier, cmon now. Except for Eggos, that is just frozen recycled cardboard and should not be lumped in with waffles at all.
yeah worth noting there's a grand canyon sized gap between a yeast-risen pearl sugar laden waffle and garbo frozen waffles.
@@mr.cook5 ya know, good point.
Gotta love that the "president" hasn't played more than like 4 MMOs on his channel.
There is literally a end game process of creating best in slot weapons, armor and jewelry with prismatic scarabs........ 16:22
If you get past level 30 you'll see more landscape variety to be fair. The visual differences mainly occur as your character actually progresses past the introductory/tutorial zones.
22:00 monetization is the worst part 4 me in NW, it goes hand in hand with the lack of pve content and completionism content being non existent.
Grinding tmogs is borderline useless because you can't use it (2,50$ per token and white/black dye paywalled in store too), mounts basically only standard and cool ones from store (even regular white/black horse is paywalled) and the achievement system is bad with horrible grindy repetitive tasks and only rewards you with titles.
23:25 it's because the 1-25 leveling experience was completely redone by hiring other companies to do it for them, after level 25 AGS did it themselves by only changing the MSQ slightly and change almost nothing about the world, that's why you see so much copy pasted stuff.
I'm probably about 25-50 hours in, and I think you nailed almost every single pro and con I feel about the game. Awesome job!
Really fun video and honestly, pretty accurate take on things IMO. I've played New World off and on since release, typically returning for short stints when there is new content or updates. It's pretty solid overall, but definitely could use a lot more work and content put into it. The Artifact system is pretty neat, but still not where it needs to be. Some of the Artifacts are pretty terrible so not really any point of getting them. Fun video Idyl - keep up the awesome work :)
“Before I continue on how I hate capital-“ subscribed.
I’m looking forward to when idyl does a video like this about Guild Wars 2 and all it’s expansions and micro transactions
I don't mind if he denegrates the crap out of guild wars 2, because the fact is his lack of knowledge about it creates a huge blind spot in his coverage of everything else he talks about. and as self proclaimed president of mmo's not knowing about gw2 is roughly like real world president not knowing that hispanic people exist.
@@Jalaething is, gw2 has been out for almost 12 years with multiple exansions and living stories designed in a way which basically didn’t make old content irrelevant.
It wouldn’t just require 30 hours like this video. I feel like you can’t truly form an opinion about the good and bad of gw2 until you craft a legendary, which dips into every form of content the game has to offer.
In new world the side quests are to provide the weapon/gear of choice as well as introducing the mobs/ resources available in any given area
Absolutely loving New World! It's incredibly enjoyable, especially if you're not too intense about it. Avoiding the hardcore approach and just playing casually for a bit each week really lets you appreciate the stunning visuals and relaxed vibe of the game. Definitely a solid choice for those looking for a beautiful, casual gaming experience.
The $30 was for more than just mounts. You had a whole new area added to the map that is actually beautiful. You had the additions of Gear Score going up to 700 and Artifacts. Not to mention. New Dungeons and mob types. For a non-sub based MMO, It actually felt great. If they can work on OPR and Arenas more, this game would feel a lot more complete
New area? Wasn't it just a rebuild of First Light?
@@st4rpt_603 still considered new area. First Light was bleh anyways
The wilds and the new artifacts changed the game. It was so good
First light was a starter area, and they didn't need 4 starter areas. The only good part about First Light was the rabbit farming for making high-level foods. I was not sad to see it go. It was easily the most meh area. That and maybe Cutlas Keys. It too could use a rebuild.@@st4rpt_603
Crafting system becomes BIS in endgame. There are things you can get that let you pick every perk on an item so you can make BIS items 100% of the time. You can basically piece out an ideal suit. It's very expensive.
I still play nw, its got ALOT of problems, fixed alot of them but my opinion is that wow wasnt built in a day. Game looks amazing and has a gorgeous worldspace. One thing i really liked was playing an expedition and seeing the map from another expidition just off the map
I appreciate your vid editing on the real-life horse bit at 22:51😂 well done sir. Subscribed!
“what mmo player wouldn’t want social interaction”
Black desert players- “Yes”
Hold block while jumping to grab. Block jumping is a very popular way to climb in NW.
If you move SLOWER than my walking speed you are gone
The PVP on launch was amazing. The rush to control territories and the wars over the forts was so fun. Shame on Amazon for letting this fall into disrepair
Valheim is going strong.
whats your favorite bean
Black bean for sure
Just a note about wow being target based, you can now choose in options action combat.
Why would you choose free aiming when targeting is an option? Wouldn't that be objectively more difficult with no added benefit?
Star Wars Galaxies had the best economy/crafting system by far. I've always been of the mind that the only way to make crafting worthwhile is to make it necessary and SWG did just that. The best items in the game were made by players. (with RARE exception) Most materials used in crafting were pretty easy to get so newbies could easily collect materials and sell them off for sometimes really good prices. Resources would rotate so there were times when the best things crafters wanted would spawn on very dangerous planets/locations though.
I made absolute bank doing just that. I would go to different planets and prospect and/or hunt for whichever material was the highest quality at the time, collect as much as I could haul and then go and sell it. Many times I just flatly traded the material off and I had some of the best equipment you could get in the game because of it.
The ending good bones analogy couldn't be more spot on. Subbed
Is that some Pokemon Colosseum music I hear at 12 mins?
It all felt so easy “about to hit lvl 40” 😂 the fun hasn’t even started yet
You gotta have guns? Ships have cannons… you arrive on a ship… the tech makes sense 😂😂😂
The exposed batteries on your exercise bike is giving me the fear
I started New World about 3-4 weeks ago after a friend who plays it got me the base game. Now my wife and I have been playing primarily it ever since. This is the first time I've started and MMORPG in years and haven't been bored to tears after 10-30 hours of game time. Most of them out there just aren't fun to level, the world seems empty or poor designed, quests are boring, etc. Even worse, some constantly bombard you to get more money from you.
WoW, Rift, Eve Online, and The Old Republic were the main MMORPGs I played for long periods at some point over the past 20 years. Elder Scrolls Online, Guild Wars 2, and many others all should have been fun, but I just kept being bored after several attempts to enjoy them.
I hope New World does continue to get updates and improve.
Multiplayer Multiplayer Oltiplayer Rultiplayer Pultiplayer Game got me! Well played sir! The video is fantastic! I just started New World and like it a lot so far!
your breakfast list is the most controversial part of this video
I love the skilling, it actually reminds me a lot like rs. Decent progression curve compared to slave labor games like osrs. They needed to lean harder and support open world pvp because that is easily the most fun part of the game
You actually made me interested in New World. Maybe after a few bigger updates in a few years i'd even say i'd try it. But between 3 others games and OSRS, i can't handle another addiction xD
In a few years??? Just play Lord of the rings MMO when it comes out, new world basically a beta test for it
he doesnt know@@GoatInACoatt
5:50 I love your character
update required! I'd love to hear your take on the Aeternum re-re-release.
The game did not die , it stabilized... Like every other MMO.
please look up new world steamcharts, what you said has been said 1 year ago even 2 years ago in youtube comments, I told them the same thing: It will keep going down, and if you go and look instead of spewing bs. Youll see it has never stabilized xD its steadily going down since release. cope harder.
"30 hours under a week, which is a lot!"
Bro that's not a lot.
i played new world day 1... i went BLIND, avoided youtubers, guides, news, etc... i was hyped
and i enjoyed everyone of those 200+ hours i spend on it
until every glitch, bug, and duplication abuse werent rollback, patched or at least, punished
then quit... a really good game, which amazon killed on the first month
firstly, amazing video, never seen you before and will definitely be watching more. However, I have some extra points to add
1. The world difference gets a lot better closer to endgame with brimstone, ebonscale, and the new zone. Enemy difference is still lacking in some of those areas.
2. Expansions biggest thing is the item system with artifacts (destiny exotics if youve played that) along with increase to gearscore
3. Crafting your own BiS is very possible once at endgame but it sucks that crafting doesnt scale with you while leveling
4. PvP back in the alpha used to be scaled, so level 34 you could compete against max levels. Streamers complained that they werent stronger and got beat a lot so AGS reduced scaling
5. Arena is matched with levels, so its not that nobody is play, its that nobody your level is playing. There are level brackets but i cant remember them
6. Overall world and questing gets better in their expansion zones like brimstone and the elysian wilds, they have improved the launch zones a lot from the beginning but still not enough to make them feel different
7. The newer/endgame zones become actually challenging, whether thats solo questing or the max level dungeons. The game definitely becomes a slog fest after 45 but once you get up to playing in the newer zones at around 55+ the quests become interesting, dungeon XP is higher, and with the new queuing mechanic you will be able to run these dungeons fast.
i repeated myself a couple times due to getting distracted and watching more of the video lol
I've been watching a ton of your videos lately and I'm not even into MMOs, you just have a charming personality
The next video will be a snail man video, eh?!
23:00 "alright, let me get on top of you first" new pickup line
I would recommend flagging pvp your entire level up process. Most people higher level won't mess with you outside of races. If someone is a bully you can turn it off to get a main story item done but the bonus xp to level up faster is worth.
16:20 Except you 100% can. You can craft a best in slot weapon/armor for yourself using azoth inductors once you reach the maximum crafting level
Are they untradable? Because if otherwise, you could just buy them.
@@DrexSux you can buy bis gear but the cost is surreal
rocking the "leader of brotherhood of nod" look
8:40 But without fast travel you are not able to truly appreciate the environments.
That's because without fast travel heavily cutting down on travel time travel consumes so much time, becomes so mundane, monotone and boring that you just started to hate the environments or at least stop giving a damn about them.
If you are not forced to spend far more time than comfortable in each environment just getting from A to B to C you can truly appreciate the environments because you are not sick of them, you can always see something new or even if not new something you have't seen in a while and that you like to look at for a bit longer.
You can always make a detour if you want in a game where fast travel is has map good coverage and is free or cheap but but you cannot magically speed up travel and get away from the boring part of the faster...unless you pay a substantial amount of money as this is just a way to make money in games with bad fast travel map coverage.
Walking everywhere is only fun early on, if you played for half a year, let alone several years then you do not want to see the same scenery for literally the hundreths time but just get on with the quests / arrive at the town or dungeon.
Welcome to the island refugee! Where there's something happening every single day!
ps: I'm sorry the 10 sec escort quest or two that are out there hindered your experience, I'm glad you stuck it out! ♥♪
good job idyl this is the most mediumest one yet
Runescape actually has limited skinning. You can skin the THICC snakes in temple trekking
Honestly, there were more positive things said in this video than I expected. I appreciate you bringing attention to the things the devs did well, it's something that often gets overshadowed by the issues.
Idyl singing the Star Spangled Banner out of key is the most American thing anyone has ever done in the history of America. Ever.
good job!!! you're one step closer to being a bald strife hayes
It's like JSH and Narc had a baby
You would think with a 30gb patch every week for 2 years it would be fixed by now.
Atleast the devs stay in touch and communicate with the community pretty often. Look at blizzard or any other Korean mmo, they would hide or only come out when shit go down
The patch is never 30gb, you got something wrong with your pc and it’s validating the whole games files after each update.
@@Mini_Hayley The game is larger than 30gb
@@Mini_Hayley Game is 74.8gb 30gb downloading and installing isnt validating the whole game.
@@Trent110000 30 gb is the compressed game files. Ark does this too, it’s only an 80gb download on steam but the whole think “unpacks” to be like 400 gb.
I bought it pretty early on and put a few dozen hours into it. My main issues were
1: when a faction takes over an area you’re storing your stuff in, you now have to use substantially more quick travel resources to return to what was your hub, leading to either an incredibly tedious time moving all of your shit to a city where your faction is in control, or walking a whole bunch because you can’t get your hands on enough quick travel resources to return as often. Not to mention the increase cost of doing stuff in the city of an opposing faction
2: all the dungeons take rare items to participate in, so there isn’t anyway to just grind dungeons for the sake of it. Making it far less expensive enticing/accessible to repeat the experience
Disclaimer-I played for a month or two near release. Things might be different, I might not remember things exactly as they were.
1. Transferring items between storages is now completely free, controlling faction doesn't matter for that. Taxes are also equalized now and you can't edit them so you won't have higher taxes based on which faction owns a zone
2. I'm guessing you're talking about the old dungeon keys? They're gone now, you can do 25 regular dungeons a day or 35 mutated ones a week
Buy a house. a few dozen hours is a piss in the wind into what this game offers. you just scratched the surface.
For anyone who might get confused "write-offs" don't make things "free," write-offs just make things tax-free. Idyl's business had to pay for the game and the expansion, but doesn't have to pay taxes on that expense (well, they probably paid taxes but they get to deduct those taxes on the annual tax forms we file in 'Muricka).
Actually actually it's not that they don't have to pay taxes on the game it's that they can deduct the cost of the game from their income, offsetting the amount of taxes they have to pay on their *income.* It's referred to as an "above-the-line" expense, as in, you calculate the expense before calculating the tax as opposed to a "below-the-line" expense where you pay with money that you got taxed on.
Don't worry if you're confused, I actually explained it in a way that's only almost as confusing as it actually is.
Good job Idyl this is the worst one yet.
i knew idyl had an unfinished room in his house... i just knew.
Just wanted to say that you're a beast and I always look forward to your new videos :D always top-tier editing and super underrated -- besides this one, this is the worst yet.
I got just shy of 300 hours into new world back when it released. It was all about the mass low level zergs everywhere in open world pvp. Had lots of fun but as you stated. It stays the same even at higher levels. Eventually the company i was with started to quit and i followed suit. I do have fond memories of the initial 4 ish months where i was active but I dont see myself returning to Aeternum anytime soon.
Idk how I originally stumbled across your videos, but I honestly really enjoy them. Thanks
We need Ironman Mode in New World to make crafting relevant again
Thank you for the breakdown Mr. President
Please finish heavensward. Ff14s story only truly begins then. And it'll hit you right in the feels
when new world came out, i was HOOKED. i played for hours. i was my groups cook: i made all the best foods that gave each person their special perks for their classes and all that. but once we hit end game... theres just a wall. you have to do the same quests over and over to get better equipment. the pvp was fun, but when you encountered the same op people, it became boring because you knew it was almost impossible to beat them.
i do miss those days. i was a tanky cook, and boy did i do my job XD
You forgot about the camps that you set not create since there pre-made small camps
This videos time to Runescape: 2 minutes 34 seconds
I recently came back to new world after 530 hours played on vanilla and can say they have changed a lot for the better even though originally I still think the earliest leveling is by far the best experience I’ve had in an MMO… however once reaching end game I burnt out quickly focusing on min maxing anything and everything, so I switched to monster hunter :)
Duuuude the parkour is awesome in this game... Is satisfying
The most important thing that came with the expansion were the artefact items for a lot of people. The expansion overall was fine. The brimstone sands update was great. The time between and the communication of the devs is the problem. Also the lack of new weapons, which we got 2, one with brimstone sands a d one with the expansion.
Why is nobody talking about the real travesty: the 2015 Mets World Series Hat?
good stuff, I actually just started playing. I’m about level 15 I think? I really want to love this game, I’m so in love with the sound effects alone and some of the environment, I kind of like the combat? It’s OK? I’ve just been playing guild wars 2 for a while so there’s like 1 billion more buttons to push in that. This game is more like a 3-D Albion online, but with even less skills to choose from.
First time watching your content and it was enjoyable. I rarely watch videos like these from start to finish but your style kept me entertained
im amazed that proximity chat finally works
Rise of the angry earth wasn’t the first expansion, it was like the third one, the first two were free. And there’s no monthly fee to pay that game. I see zero issues with how they released that. And it added way more than mounts and an area, it expanded the max gearscore to 700 from 625, a new dungeon, new artifacts, beast hoardes, new world bosses, essentially hundreds to thousands of hours of stuff to do… for $40. That’s a heck of a deal.
So right now I only have 3594 hours in New World, so I'm basically a noob. Can confirm that Everfall, Windsward, and Monarch's Bluffs are very similar from an environment perspective. Fortunately the late game ones are not like that. Though, I think some additional variety in the mobs would be welcome.
I honestly would've preferred if you had actually got to endgame content, since it only takes about 50 hours to get to post-endgame content now (took me 300 hours at launch lol). You would've seen more variety in the landscape at least. Finishing the story quest gets you to some really cool solo boss encounters that even I struggled with a little (admittedly 5 con light meme loadouts are not the way against Level 70 elite bosses).
Honestly my major gripe with it right now is the Western Game Dev epidemic where the game is huge and each small patch is 30+GB and basically requires an NVMe to be playable.
Don't forget they also locked progression behind that "expansion". I quit that shit the day they released those patch notes.
Im happy theres little to no stammering in your stuff now thank god
Please do a GW2 video I liked the jumping puzzles in it!!
OSRS best game