Marathon: Istoria [GAMEPLAY/MAP 2] - Upstream

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  • เผยแพร่เมื่อ 3 ส.ค. 2024
  • Marathon: Istoria v1.0 is available now:
    DOWNLOAD ON SIMPLICI7Y: [simplici7y.com/items/marathon...]
    DOWNLOAD ON MOD DB: [www.moddb.com/mods/marathon-i...]
    Marathon: Istoria is an Aleph One RPG scenario featuring a 10 level campaign, seven player classes with active and passive abilities, nine new spells, on-demand energy cans, the ability to talk to the dead, lootable bodies, and more. Istoria makes use of Aleph One's three additional Lua hotkeys to allow the player many more options in combat strategies.
    Istoria features new landscapes, new and updated textures, as well as textures from Marathon 2 and Infinity. Several enemies display new and challenging behaviors through Lua scripting. Levels can be revisited later if need be.
    Featured here is footage from the campaign level "Upstream" played on the Total Carnage difficulty.
    Istoria Credits:
    Created by: W'rkncacnter and Windbreaker
    Level Design: Windbreaker
    Scripting: W'rkncacnter and Jon Irons
    Graphics: W'rkncacnter, Windbreaker, and Jon Irons
    Story: Windbreaker, W'rkncacnter, and Jon Irons
    Soundtrack: Jon Irons
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ความคิดเห็น • 6

  • @lordcompington7842
    @lordcompington7842 ปีที่แล้ว +1

    omg it's here!!!

  • @sphtpfhorbrains3592
    @sphtpfhorbrains3592 ปีที่แล้ว +1

    Epic stuff!

  • @bobroberson1782
    @bobroberson1782 ปีที่แล้ว +1

    Looks fun; I'll give it a try; and released today, good thing I happened to be walking by.

  • @jabberw0k812
    @jabberw0k812 ปีที่แล้ว +1

    Started playing it yesterday, really fun so far. The changes add a needed dose of weirdness back into the game, since I'm too used to vanilla at this point

    • @windbreaker1701
      @windbreaker1701  ปีที่แล้ว

      Glad you're liking it so far! It certainly is a big departure from vanilla in terms of gameplay - it's nice to hear it is still fun, though. I feel like I can still find new strategies between class abilities/spells/weapons, which is nice, especially when you have to test it a bunch like I did :P