[TF2] Bad Weapon Academy: B.A.S.E. Jumper

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

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  • @fishstickonastick-gaming
    @fishstickonastick-gaming  3 ปีที่แล้ว +285

    Install Raid for Free ✅ IOS/ANDROID/PC: clik.cc/p1fTX and get a special starter pack 💥 Available only for the next 30 days

    • @idun_porra
      @idun_porra 3 ปีที่แล้ว +257

      Hell no

    • @herobrain1717
      @herobrain1717 3 ปีที่แล้ว +146

      nope

    • @joesmith-pc7no
      @joesmith-pc7no 3 ปีที่แล้ว +148

      Not now, not ever

    • @Im_Him_Fr
      @Im_Him_Fr 3 ปีที่แล้ว +86

      no u have fallen down a deep hole and now will take sponsors from as companyeds

    • @user-jl6oc1wk8w
      @user-jl6oc1wk8w 3 ปีที่แล้ว +84

      “You were the chosen one.”

  • @purplehaze2358
    @purplehaze2358 3 ปีที่แล้ว +4734

    The BASE jumper was overpowered on one class, so they made it nearly unusable on two. Thanks Valve!

    • @bruschetta7711
      @bruschetta7711 3 ปีที่แล้ว +470

      "Overpowered" like it was annoying when enemies kept spamming the space button, but there are counters to it

    • @Calvin_Coolage
      @Calvin_Coolage 3 ปีที่แล้ว +315

      You say overpowered, I say haha Natascha go brrrr

    • @echolocation.
      @echolocation. 3 ปีที่แล้ว +21

      Get back to work bright. Don't mind me also not working shhhhhhhhh

    • @ultimaterecoil1136
      @ultimaterecoil1136 3 ปีที่แล้ว +38

      @I exist eh you’d be better off trying to pepper then witha pistol as scout then using a class with such low mobility in most cases.

    • @ninjashot37
      @ninjashot37 3 ปีที่แล้ว +178

      @@sud1881 This isn't a decent argument. The mobility option provides a counter to projectiles.
      The counter to this is hitscan. The chute is only strong in 6v6 in HL or pubs it was mediocre. Valve needs to stop balancing around 6's, the game wasn't made for it. HL is a better gamemode to balance around as it fits the general theme's of TF2 when it was first made.

  • @superequinox4185
    @superequinox4185 3 ปีที่แล้ว +2125

    Multiple clips shown here show the subtle advantage interrupting your fall in a fight. Everyone you fight is trained to follow the arc of your jump to get a shot in, but they never expect you to just stop falling suddenly, throwing off their timing and tracking. I'd be happy if the base jumper got even 1 extra deploy as a buff, it's definitely one of its more versatile attributes.

    • @memeking7273
      @memeking7273 3 ปีที่แล้ว +79

      I'll would like it better if the deploy nerf was removed but this suggestion is a nive compromise

    • @DinnerForkTongue
      @DinnerForkTongue 3 ปีที่แล้ว +113

      And it wouldn't even be OP, because the extra deploy would do the same thing as the Atomizer's third jump - any player that isn't really good will feel _forced_ to use the extra charge, and that makes them predictable.

    • @DaisiesTC
      @DaisiesTC 3 ปีที่แล้ว +24

      Yeah it should have 2 deploys. Helps with that, and allows you to fall faster without taking fall damage if you're caught in a bad situation in the air.

    • @vyor8837
      @vyor8837 3 ปีที่แล้ว +7

      @@memeking7273 the original version invalidated 8/9 classes

    • @blueyandicy
      @blueyandicy 3 ปีที่แล้ว +20

      @@vyor8837 what???? WHAT???? the FUCK are you talking about??? it literally only invalidated solider and maybe demo. Sniper, Heavy, Scout, Engineer, Pyro, and spy literally had the exact same interactions with him before and after the nerf. You're stupid af.

  • @bendygamerlol4824
    @bendygamerlol4824 3 ปีที่แล้ว +1611

    8:18 I love how you leave when the engie picked the health

    • @xeanderman6688
      @xeanderman6688 3 ปีที่แล้ว +177

      "nope, not gonna deal with this shit"

    • @-sk8-437
      @-sk8-437 3 ปีที่แล้ว +58

      fantastic moment

    • @kommu6114
      @kommu6114 3 ปีที่แล้ว +66

      The engi was low too tho.
      That was kind of a chidish move

    • @DaisiesTC
      @DaisiesTC 3 ปีที่แล้ว +229

      @@kommu6114 Pretty sure he just did it for the funny moment lmao. As a clip for the video, and it was probably funny to the engineer that was staring at him.

    • @kommu6114
      @kommu6114 3 ปีที่แล้ว +20

      @@DaisiesTC Yeah, it was fun nonetheless, i didn't say it wasn't, but the situation still is kind of childish.

  • @testname6624
    @testname6624 3 ปีที่แล้ว +752

    That was some of the most beautiful carpet-bombing I've ever seen. That tip about opening the chute when you're closer to the enemy is something I've never personally tried, and it's actually tempting me to boot up the game for the first time in months.

    • @CityState_of_Valletta
      @CityState_of_Valletta 3 ปีที่แล้ว +15

      Yeah me too- would be fun launching Halloween spells from the skybox at enemies

    • @LucasSantos-si4nd
      @LucasSantos-si4nd 3 ปีที่แล้ว +5

      DO IT

    • @daddysempaichan
      @daddysempaichan 2 ปีที่แล้ว +1

      It's called the Airstrike, not the Carpet Bomber for a reason

    • @ivoryas1696
      @ivoryas1696 ปีที่แล้ว +3

      @@daddysempaichan
      But people carpet bomb with it...
      Not that they always should or do, but it's not like they don't.

  • @llmkursk8254
    @llmkursk8254 3 ปีที่แล้ว +637

    Also, give it back the "Flames boost deployed players in the air". It's such a stupid meme thing, but considering how easy that would make it to hit one of them with the flare gun, or even worse, the reserve shooter, I think it would be a welcomed back change.

    • @DaisiesTC
      @DaisiesTC 3 ปีที่แล้ว +44

      Yeah its very gimmicky lmao. Easier to hit in general, not just with things that get crits. I think the reason it got removed was solely because it was an unintended effect, not because it was too good or anything.

    • @TheRABIDdude
      @TheRABIDdude 2 ปีที่แล้ว +16

      I think it was too strong. I'd be really glad when pyro hit me with a flaregun because then it was easy to retreat. It's quite unfair for pyro players to accidentally buff their enemies by getting a good shot on them.
      Also, it made no logical sense and looked stupid XD

    • @SpitfiretheCat16
      @SpitfiretheCat16 2 ปีที่แล้ว +32

      @@TheRABIDdude hot air balloon

    • @pyrarius1598
      @pyrarius1598 2 ปีที่แล้ว +1

      Idea: You get a heat meter that goes up whenever your friends use fire on you (Be it from flaming huntsmann, CM6000 Supershot, Pyro, etc.). This meter can be consumed by pressing M3 Midair and would make you rise at 500 hu/s but consume 20%/s

    • @TaRAAASHBAGS
      @TaRAAASHBAGS ปีที่แล้ว +3

      It was such stupid serendipitous fun.
      There are no Pyros in Sixes. The fact this was removed proves just how vindictive the comp queers are that something changes the game's playstyle in ANY way, regardless of the mode.

  • @Ryguyfry
    @Ryguyfry 3 ปีที่แล้ว +304

    Why does it feel so right if Demo and Soldier could taunt in mid-air with the B.A.S.E jumper

    • @willgiesbrecht9318
      @willgiesbrecht9318 3 ปีที่แล้ว +31

      Or a unique taunt

    • @lcplaystuffsonline3200
      @lcplaystuffsonline3200 2 ปีที่แล้ว +53

      "I am the America eagles,fear me!"
      "yall are going to be sheded salads when I got down"

    • @landchannel7688
      @landchannel7688 ปีที่แล้ว +22

      Imagine their upper body actually doing the taunt while their legs are dangling in the air

    • @chuckled125
      @chuckled125 ปีที่แล้ว +20

      use the equalizer taunt to RP as a firework

    • @themilkman6969
      @themilkman6969 ปีที่แล้ว +3

      what would the movable taunts do

  • @psycosanches589
    @psycosanches589 3 ปีที่แล้ว +273

    A point you didn't mention, but was thinking it while you were talking about the scottish resistance is that, because you're firing stickies off from so high, not only does it mitigate the longer arm time, it also gives the enemy less time to realize what is happening because they won't see the stickies flying at them until they're already on the ground. This means you can get more stickies down before people start bolting to safety so you can get bigger multi-kills.

    • @TK-7193
      @TK-7193 3 ปีที่แล้ว +38

      Didn't ya see the bloody bombs?
      - paratrooper demoflower

    • @nguyenquyetthang1326
      @nguyenquyetthang1326 2 ปีที่แล้ว +13

      @@TK-7193 Paraknight or SAS work

    • @thunderspark1536
      @thunderspark1536 2 ปีที่แล้ว

      @@nguyenquyetthang1326 sus?!

    • @ivoryas1696
      @ivoryas1696 ปีที่แล้ว +1

      @@thunderspark1536
      Nah.
      No.

    • @thunderspark1536
      @thunderspark1536 ปีที่แล้ว

      @@ivoryas1696 >:(

  • @CyrogenicNation
    @CyrogenicNation 3 ปีที่แล้ว +329

    One thing I think you should add into these videos is Valve's original thoughts on a weapon, pre-nerf. On the blog post where the Jumper was teased, it was said that it's balanced as the increased movement options against Pyros and Demos is traded with the user's extended exposure to Snipers and Heavies. Obviously, in the competitive sixes meta, only one and a half of these classes matter, to no fault of the weapon itself. Even looking at Highlander, the weapon was unbanned despite all its pros in S16 UGC, two years before the JI nerf. It's really just the weapon's original vision and the sixes meta not being compatible, not so much as it being overpowered.

    • @SnivyTries
      @SnivyTries 3 ปีที่แล้ว +114

      Basically the sixes community ruined things as usual for everyone who actually finds the game "fun"

    • @maildaemon
      @maildaemon 3 ปีที่แล้ว +61

      That's the thing: 6s in its current state excludes 5/9 classes from most play, most of the gamemodes, multiple strategies/loadouts, and restricts otherwise balanced weapons because they don't fit within the idiosyncratic, inflexible meta they've built for themselves.
      Currently, it's _not_ overpowered: you're right about that. 6s in its current form really is just incompatible with a lot of strategies and weapons.
      Edit: it's hard to say whether or not the BASE Jumper was overpowered before JI, but you make a good point in highlighting the disconnect between Highlander and Sixes. When you compare the latter format with the former, the latter's flaws become _very_ apparent. To me, it's pretty evident that Highlander is simply the more balanced, well-rounded and inclusive gamemode. Sixes in its current state is simply too limited to represent the competitive scene as a whole, and I hope that moving forward, Valve takes more inclusive formats into account while balancing weapons, loadouts and class functions.
      (sorry for the long comment)

    • @maildaemon
      @maildaemon 3 ปีที่แล้ว +10

      @@SnivyTries Pretty bad take, maybe try using a little more nuance next time

    • @snowkiller3807
      @snowkiller3807 3 ปีที่แล้ว +2

      it's more then the less valve fult for not trying to balance most of the weapons that were banned in 6s to make them still usable in casual , and also highlander matches are the worst

    • @CyrogenicNation
      @CyrogenicNation 3 ปีที่แล้ว +37

      @@maildaemon Long comments are good. I love discussions.
      I don't think you can ever "fix" sixes in the sense that sixes isn't broken because the format is perfect... for sixes play. The lack of class variety is not a problem to be fixed in sixes, it's a 'feature' of the format which prides itself on fast paced action. Naturally, this gravitates on the 4/9 meta classes and leaves the others as offpicks at best, which again, isn't necessarily a problem for the format. In terms of the game in a larger sense, however, you can see how it is a problem.
      It's always frustrating when you see people saying that we should balance weapons for competitive, and yet what they mean is this one format of competitive when competitive itself have different formats. If the competitive players are aware that weapon balance and bans can be different between the formats, then we should also be open to the idea that maybe balancing is harder than just making it balanced to one format's playstyle. Especially so, when the format means that we are more restricted as to what can and should counter the weapon itself.
      The concept of "it's OP in sixes therefore it's OP in pubs/12v12" is flawed when you look at the banlist differences between sixes and HL. Sometimes, the problem is simply that the weapon isn't compatible to the format, instead of it being overpowered everywhere.

  • @idcgaming518
    @idcgaming518 2 ปีที่แล้ว +47

    3:20 if the base jumper is a crutch for trolldiers who cant garden, then the manntreads are a crutch for trolldiers who can't strafe.

    • @edgarvega5859
      @edgarvega5859 ปีที่แล้ว +5

      So true bestie

    • @newturtle3
      @newturtle3 6 หลายเดือนก่อน +2

      Trolldiers who use the MG are crutches for people who can't stomp on enemies as the jetpack pyros

    • @techedbirb6663
      @techedbirb6663 2 หลายเดือนก่อน

      That doesn't really make sense.. the treads help you keep momentum from inevitably getting hit with any knock back

  • @piplupfan71
    @piplupfan71 3 ปีที่แล้ว +203

    10:31 Notice how he crouches before swinging the Caber? Theres a source spaghetti glitch that makes the caber deal more damage when you're crouching, so now you can terrorize snipers!

    • @yourlocalfestivefurry354
      @yourlocalfestivefurry354 3 ปีที่แล้ว +9

      >:)

    • @dagda1180
      @dagda1180 3 ปีที่แล้ว +54

      I think it's because it spawns the explosion a little above, so by crouching, it becomes more center mass.

  • @GigasGMX
    @GigasGMX 3 ปีที่แล้ว +360

    trickle-down balance SOUNDS like a good concept, but when the competitive players are playing a fundamentally different game from the casuals (6v6 instead of 12v12), it turns out not to, um, work.

    • @SnivyTries
      @SnivyTries 3 ปีที่แล้ว +98

      Sixes is the least fun, least creative, and least balanced Team Fortress 2 experience EVER...and it's the only thing Valve balanced around, back when the TF2 dev team...existed.

    • @maildaemon
      @maildaemon 3 ปีที่แล้ว +13

      @@SnivyTries Pretty bold take you've got there, would you mind elaborating with a little more detail?

    • @maildaemon
      @maildaemon 3 ปีที่แล้ว +37

      It works, you just have to focus balance discussions around formats that are more well-rounded, such as Highlander.
      If you take another look at Dane's discussion on the subject of trickle-down balance, he mentions some of the flaws inherent to the 5CP gamemode. If 6s simply broadened its gamemode selection and map pool, more classes, loadouts and strategies would become viable, and, due to the more balanced gamemodes, less loadouts would be overpowered, as they've been taken out of the narrow context of 5CP 6s and into a broader, more inclusive version of the format.

    • @baneofthebread
      @baneofthebread 3 ปีที่แล้ว +85

      @@maildaemon the problem is that most weapons end up being balanced around 6's, and when someone complains that a weapon was or is "overpowered in competitive", half of the time they are referring to 6's, because it's just the more famous gamemode despite not even representing 80% of what the rest of the games is like or for what it was designed in mind

    • @maildaemon
      @maildaemon 3 ปีที่แล้ว +12

      @@baneofthebread You're right, 6s does tend to be the primary focus for balance discussions. I'd like to change that, as there is much more to competitive TF2 than 6s, especially considering how limited it is in its current form.

  • @TauonTu
    @TauonTu 3 ปีที่แล้ว +342

    You don't have to look at your Scottish resistance sticky to det it, demo has a small aura around him where right clicking causes any stickies in the radius to detonate, a sometimes helpful (usually not) mechanic.

    • @plummeted
      @plummeted 3 ปีที่แล้ว +1

      How far

    • @KimFareseed
      @KimFareseed 3 ปีที่แล้ว +80

      @@plummeted
      Not very. It is more ment to let you contnue doing your sticky jumps without having to look at them.

    • @doubledee8677
      @doubledee8677 3 ปีที่แล้ว +13

      Gotten got by my own traps a fair few times thanks to that POS mechanic.

    • @KimFareseed
      @KimFareseed 3 ปีที่แล้ว +35

      @@doubledee8677
      Then again, that would have happen even with the normal sticky launcher with a split up trap.

    • @turtley8581
      @turtley8581 3 ปีที่แล้ว

      pretty sure he has a video on this channel where he says this, yeah

  • @andrewchapman2039
    @andrewchapman2039 3 ปีที่แล้ว +45

    Can we all just appreciate the cold clip at 8:20? That was iconic

  • @aperturescienceguy2737
    @aperturescienceguy2737 3 ปีที่แล้ว +79

    "Bad weapon"
    *Laughs in orbital bombardmemt with demoman*

    • @dimsthedimwit600
      @dimsthedimwit600 ปีที่แล้ว

      Sniper:

    • @FivePebbles-e8s
      @FivePebbles-e8s 5 หลายเดือนก่อน

      Give sniper the B.A.S.E. jumper for an Air-born power turret

  • @rosymuscovy7967
    @rosymuscovy7967 3 ปีที่แล้ว +105

    I think it’s also worth mentioning that in Uncle Dane’s clip, he had two soldiers trying to hit directs on a base jumper, not exactly a rocket launcer’s intended purpose. Meanwhile hitscan weapons wouldnt be effected at all by a soldier redeployed his parachute other than having to aim a tiny bit harder.

    • @CyrogenicNation
      @CyrogenicNation 3 ปีที่แล้ว +17

      Wasn't it three? I think another overlooked point is how you're supposed to shoot someone while dodging. Sure, it makes you harder to hit in this vacuum scenario, but it doesn't show how you're supposed to tie that with attacks in a real match.

    • @maildaemon
      @maildaemon 3 ปีที่แล้ว +9

      Actually, that's the *exact* intended purpose of the Direct Hit: hitting airshots.

    • @gravity1537
      @gravity1537 3 ปีที่แล้ว +21

      He used soldiers to emphasize why it received a nerf: it was overpowered in 6v6. In that format, half of the standard generalist classes only use projectile-based weapons(both the roamer and now even the pocket soldiers are using the Gunboats). That leaves the 2 Scouts as your only hitscan class to deal with that Soldier 40 feet in the air, and they likely have enough to deal with already. If only 1/3 of your opponents can even pose a threat to you, you don't have a well-balanced weapon.

    • @blueyandicy
      @blueyandicy 3 ปีที่แล้ว +11

      @@gravity1537 and it's still banned in 6's. So what's your point idiot??? Balancing around competitive players ruins the fucking game bc of idiots like you

    • @maildaemon
      @maildaemon 3 ปีที่แล้ว +13

      @@blueyandicy Maybe try being a little nicer, and bring a little more nuance to the table?

  • @gull4564
    @gull4564 3 ปีที่แล้ว +202

    This is truly the strongest weapon, it deals so much damage

    • @cooldude8570
      @cooldude8570 3 ปีที่แล้ว +27

      No wonder I haven't unlocked it! Must be late game.

    • @gull4564
      @gull4564 3 ปีที่แล้ว +17

      @@cooldude8570 it is. You have to have 999999 hours to unlock it.

    • @cozzalozza9089
      @cozzalozza9089 2 ปีที่แล้ว +7

      @@gull4564 or you can get it sooner by buying it off of the mannco store!
      don't. don't buy it off the mannco store.

    • @gull4564
      @gull4564 2 ปีที่แล้ว +9

      @@cozzalozza9089 it costs 5 trillion dollars, definitely worth it

    • @RealGhostface-y9b
      @RealGhostface-y9b 5 หลายเดือนก่อน +1

      Fr bro they really need to nerf the medigun

  • @StickMaster500
    @StickMaster500 3 ปีที่แล้ว +396

    I never had any real issue with the B.A.S.E Jumper before the nerfs since all it takes to screw up the Soldier’s/Demo’s momentum is just a few shots from any hitscan weapon.
    I do hope they somewhat revert it in a future update but to not make it as abusable, they could make it so you can only redeploy it about 3 times and increasing the amount of air control from -50% to around -25%.

    • @gores360tjm9
      @gores360tjm9 3 ปีที่แล้ว +4

      Hi Sitck. Or Maybe just add some passive benefits, like two of the banners or the boots

    • @abicto
      @abicto 3 ปีที่แล้ว +10

      i think having the full air control but no redeploy is fine tbh

    • @Fpsyop
      @Fpsyop 3 ปีที่แล้ว

      Wth you here, and where is vid?

    • @LazyBuddyBan
      @LazyBuddyBan 3 ปีที่แล้ว +2

      balls

    • @Psyche_TH
      @Psyche_TH 2 ปีที่แล้ว

      They gutted the Half-Zatoichi by toning down both the upsides and downsides to why-even-bother levels and removing its random crits which the soldier still has fair need of while leaving them on the Scotsman's Skullcutter, so the least they could do to make up for that disservice would be to repurpose the 50 damage on bloodless sheathe to somewhere around 10 damage per parachute retraction.

  • @ianmcdonald6617
    @ianmcdonald6617 3 ปีที่แล้ว +529

    Our boy finally got sponsored by Raid. He’s moving on up. I remember when you were just a little guppie reviewing JTK, and now you’re all grown up.

    • @doodguytheblank2403
      @doodguytheblank2403 3 ปีที่แล้ว +2

      Itsjoever

    • @helixex
      @helixex 3 ปีที่แล้ว +6

      Tbh, that was the most interesting raid sponsorship I’ve ever seen

    • @jamesverner9132
      @jamesverner9132 3 ปีที่แล้ว

      that's adorable

    • @SpunkMayo
      @SpunkMayo 3 ปีที่แล้ว +4

      He's a shill now. Sad to see decent TH-camrs lose all dignity for a few bucks.

    • @helixex
      @helixex 3 ปีที่แล้ว +24

      @@SpunkMayo everyone has to make money somehow, tbh he deserves it anyways with how high effort and high quality his videos are

  • @drydenarsenault7439
    @drydenarsenault7439 3 ปีที่แล้ว +468

    Content
    On the real though, This was a joy to watch and liked the sfm bits early on. It'd be interesting to see them integrated into the video more. This genuinely make me wanna fuck around the the base jumper again. It's been so long. And I like the idea for making it unban worthy in comp where taking more damage causes your fall speed to slowly return to normal. Like the parachute is having holes put in it. Great work as always fish.

  • @Hu-kun
    @Hu-kun 3 ปีที่แล้ว +135

    The festivized version would be really cool of an idea tho. Just having the chute be a Christmas tree with bright colorful lights on it and the backpack itself as a sort of present. Very colorful and snazzy, while also being a lot easier to spot in the air; but who cares about that when you look festive! As long as you don't blast Christmas music

    • @KaaneDragonShinobi
      @KaaneDragonShinobi 2 ปีที่แล้ว +16

      "All I Want for Christmas is You" blaring from the skies while soldier/demo rains down festive hell

    • @pyrarius1598
      @pyrarius1598 2 ปีที่แล้ว +3

      I can imagine dying, then the killcam focuses on a (Practical) Rave in the sky while a Scottish Resistance Demo with a plane on his waist gently falls like paper with a thumbs up lol (Just imagine the stupidity when you combine this with other cosmetics)

    • @mariustan9275
      @mariustan9275 2 หลายเดือนก่อน

      That'd be hilarous. Imagine a clip where it shows some soldier hearing "All I want tor Christmas is you", the camera panning up and shows an airstrike soldier shooting everyone. ​@KaaneDragonShinobi

  • @slinkerdeer
    @slinkerdeer 3 ปีที่แล้ว +118

    As a sniper I do enjoy hesitating for a good moment so that as the reloading soilder slowly falls, he knows how screwed he really is. Then I'M GONNA TURN YA HEAD INTO COLOURED RAIN!

    • @theitalianmexican1035
      @theitalianmexican1035 3 ปีที่แล้ว +7

      “THAT HELMETS GONNA MAKE A NICE BOWL FOR YA BRAINS.”

    • @alexanderraz.
      @alexanderraz. 3 ปีที่แล้ว +17

      *misses the shot*

    • @davidhong1934
      @davidhong1934 3 ปีที่แล้ว +3

      @@alexanderraz.
      (Soldier lands and proceeds to miss multiple Direct Hit rockets at point-blank range)

  • @metalslug55516
    @metalslug55516 3 ปีที่แล้ว +44

    Base Jumper + Scotish Resistence = WW1 Air bomber Roleplay
    Base Jumper + Air Strike or Beggar's Bazooka = Jet Bomber Roleplay
    Base Jumper + Any other Rocket Launcher = Mortar Fire Roleplay
    Base Jumper + Rocket Jumper = Paratrooper about to assault a trench Roleplay

    • @zeroakira584
      @zeroakira584 3 ปีที่แล้ว +6

      Randomizer mode: Heavy + Base Jumper + Family Bussiness + Fist of Steel = Heavy Airborne Assault.

    • @newturtle3
      @newturtle3 6 หลายเดือนก่อน

      Base Jumper +
      Air strike = engy nest / sniper menace or juggle heavies lol
      Beggars = literal scatter bomb dive bombing
      Black box = doing what you did but now a bit easier in the air
      Direct hit = airborne sniper
      LL = carpet bombing with chinese water filled missiles
      Stock SBL =carpet bomb demo
      ScoRes = cloudy with a chance of stickies
      QBL = airborne sniper

  • @silver-ag4437
    @silver-ag4437 3 ปีที่แล้ว +10

    When you miss your market garden so bad that even the enemy feels pity.

  • @freshwaterwaterfall4003
    @freshwaterwaterfall4003 3 ปีที่แล้ว +51

    Also worth to note that base jumper + airstrike is a monster in mvm, especially with crit canteens.

    • @bruschetta7711
      @bruschetta7711 3 ปีที่แล้ว +5

      I used the buff banner, but yeah the only rocket launcher where i don't need to be crazy coordinated or good to defeat Wave 666

    • @kerbonaut2059
      @kerbonaut2059 3 ปีที่แล้ว +3

      yeah but beggars conch does the same thing for cheaper

    • @dasnivs
      @dasnivs 3 ปีที่แล้ว +5

      literally used just this with friends once and beat wave 666. everyone, air strike and base jumper, shredded tanks faster than we expected

    • @joanaguayoplanell4912
      @joanaguayoplanell4912 2 ปีที่แล้ว +1

      Enemy team (exists)
      Air Strike+BASE Jumper Soldier with a full clip and a Kritz medic: DELET THIS.

    • @KayX291
      @KayX291 2 ปีที่แล้ว +1

      Tbh, Air Strike is a monster in general, with or without the base jumper.

  • @mysitcowl4574
    @mysitcowl4574 3 ปีที่แล้ว +8

    13:19 That poor heavy was forced to go a space trip thanks to your direct hit lmao

  • @dragonofponies
    @dragonofponies 3 ปีที่แล้ว +2

    7:28 "you will not have any fun" I say nay to that good sir! You will have so much fun! Especially with the Ullapool Caber!

  • @TKsh1
    @TKsh1 3 ปีที่แล้ว +49

    The "bad, but fun" kind of weapon that isn't a weapon. Now excuse me while I prove the superiority of the Scottish Resistance against my enemies flying around like a US air strike.

    • @zeroakira584
      @zeroakira584 3 ปีที่แล้ว +5

      Turn your self into a predator drone and carpet bomb entire area. Or an infantry killer in randomizer mode with heavy.

  • @Sandwich2700
    @Sandwich2700 2 หลายเดือนก่อน +4

    8:22 understandable man

  • @MotorcycleCheetah
    @MotorcycleCheetah 2 ปีที่แล้ว +10

    The problem with the Base Jumper was that 6 v 6 is a joke. It’s watered down and only accommodates half the classes. Literally the counters to this tool, are just other classes. Hovering over mid? Heavy him down with Bullet Hell. That isn’t scout’s job because scout is a close range class! Like, the solution is so obvious but god forbid we “disrupt the holy 6’s meta”!
    Besides they banned it in 6’s anyway so literally any argument they’d have about it is irrelevant cause they weren’t even using it!

    • @vyor8837
      @vyor8837 7 หลายเดือนก่อน

      ah yes, the heavy needs to aim straight up and ignore literally every other thing-and he's dead because the scout shot him. Or a sniper. Or got backstabbed. Or was blown up by the rain of explosives.

    • @MotorcycleCheetah
      @MotorcycleCheetah 7 หลายเดือนก่อน +2

      @@vyor8837 Except none of that would happen cause no one plays Heavy in these.

    • @vyor8837
      @vyor8837 7 หลายเดือนก่อน

      @@MotorcycleCheetah except they do play heavy for last holds and pushing into second from last the point. They also run spy for pushing into last to sap the sentry, as engie is also used in last holds.

    • @MotorcycleCheetah
      @MotorcycleCheetah 7 หลายเดือนก่อน +2

      @@vyor8837 First I’ve heard of it. It’s always “Generalist this, Generalist that”. Honestly if that is true, that’s actually really nice to hear.

    • @vyor8837
      @vyor8837 7 หลายเดือนก่อน

      @@MotorcycleCheetah yeah, pyro is also run rarely as an off pick for offense, namely to counter toamer soldiers with airblast. Usee to be more common, but dual soldiers became meta because it was generally more effective.

  • @thepurplecumber9556
    @thepurplecumber9556 3 ปีที่แล้ว +12

    I can see the regret in that engi’s goggles when they took your healthpack.

  • @aqgpandemic5406
    @aqgpandemic5406 3 ปีที่แล้ว +44

    Man I miss the old base jumper, the amount of mobility you got out of it before was so much fun to mess around with even if I all did with it was mess around with people pretending I was in the matrix lmao, now it's just kinda boring and not fun to use.

  • @cheezemonkeyeater
    @cheezemonkeyeater หลายเดือนก่อน +1

    12:30 - screen name is Barry B. Benson. I guess he was using . . . *stinger* missiles.

  • @Nirual86
    @Nirual86 2 ปีที่แล้ว +4

    this is purely a pet peeve of mine but the distance achievement for this is insane. Especially when actively parachuting makes you so much more vulnerable, and even then it doesn't really feel like the game actually counts the full distance. And you have that grind on both classes.

    • @Psyche_TH
      @Psyche_TH 2 ปีที่แล้ว

      Same, though I found it way harder on demoman since soldier could just get way more use out of it in my experience and sacrificing a shotgun/banner/pair of boots is not as big of a deal as the grenade launcher.

    • @Nirual86
      @Nirual86 2 ปีที่แล้ว

      @@Psyche_TH yeah my progress is a lot more behind on demo. Feels like rocket jumping is just easier to get more out of for this purpose than grenade jumps, though that could just be me.

    • @newturtle3
      @newturtle3 6 หลายเดือนก่อน

      Try hightower X100 😂
      Youll get it in a single day

  • @Fatsaver
    @Fatsaver 2 ปีที่แล้ว +2

    Everything Comp ever touches turns good - okay weapons into shit weapons nobody will ever use again.

  • @timewhale6080
    @timewhale6080 3 ปีที่แล้ว +8

    The raid shadow legend sponsor segment literally made me cringe and yell out “NOO! FISH ON A STICK NOOOOO!!”

    • @PHoMi126
      @PHoMi126 3 ปีที่แล้ว +7

      Just skip. Also, he need to live too u know

  • @theshytpostgod6758
    @theshytpostgod6758 3 ปีที่แล้ว +1

    10:18 HOW DARE THEE CHALLENGE THE MIGHT OF THE ETERNAL HAM WITH A WEAPON AS PITIFUL AS AS THE LIMP PAN.

  • @NepSpoon
    @NepSpoon 3 ปีที่แล้ว +3

    I just love the B.A.S.E. Jumper because casual still has random crits enabled so you technically have a higher chance of shooting one. If you shoot one, it's a "low" chance, but if you're firing eight, it's almost guaranteed, or it at least feels like you get one every time

    • @newturtle3
      @newturtle3 6 หลายเดือนก่อน

      You get to fire about 2-3 crits how fast it fires. Same with beggars if you shoot 3 last is a crit fire 1 more its usually a crit.
      Air strike usually it happens between 3rd and 5th rocket.
      It is also because even without kills it does so kuch collateral damage you reach limit. In between down times of ammo replenish and reloading the RC counter activates.
      Tried it out a lot and especially mvm happens ALOT

  • @thenorfnonly3486
    @thenorfnonly3486 2 ปีที่แล้ว +1

    14:21 Pyro wins the video game, 2021, colorized

  • @FrogInShorts
    @FrogInShorts 3 ปีที่แล้ว +3

    I think this your best weapon academy yet! The amount of depth you covered with each possible situation and the examples you provided left no question left unanswered. As well as having soldier for the second half of the video to keep the video feeling fresh made my interest keep focus through the whole video.

  • @Mixxium
    @Mixxium ปีที่แล้ว +1

    2:40 The parachute literally saved you from utter annihilation

  • @bradyhalbrook9872
    @bradyhalbrook9872 3 ปีที่แล้ว +68

    A Raid: Shadow Legends sponsor is the rite of passage from small TH-camr to less small TH-camr. Congrats

    • @SpunkMayo
      @SpunkMayo 3 ปีที่แล้ว +5

      It's a scammy, pay to win title. Disgusting to see people take their money.

    • @aperson4287
      @aperson4287 3 ปีที่แล้ว +8

      @@SpunkMayo He needs like... food to live. You would definitely take the money if you were in his position.

    • @SpunkMayo
      @SpunkMayo 3 ปีที่แล้ว +2

      @@aperson4287 sure wouldn't, I'd get a job and grow the channel organically

    • @aperson4287
      @aperson4287 3 ปีที่แล้ว +6

      @@SpunkMayo Yeah right. Sure you would. Fish has said on stream that he's trying to save up to buy a house, so he needs all the money he can get. Plus getting sponsorships is part of being a youtuber. Most TH-camrs have done it at some point. I highly doubt that the moment you see a content creator you like a lot get a sponsor, you unsubscribe and have a hissy fit in the comments, complaining about how they should grow their channel "Organically" whatever the hell that means.

    • @SpunkMayo
      @SpunkMayo 3 ปีที่แล้ว +2

      @@aperson4287 imagine writing a paragraph defending RSL in 2021 lmao

  • @jambunctious2972
    @jambunctious2972 2 ปีที่แล้ว +2

    this guy is a chad. making the sponsor a chapter so that you can skip it conveniently

  • @maskofthedragon
    @maskofthedragon 3 ปีที่แล้ว +6

    Literally the only time I used this was to get under Wutville with the Scottish resistance to spawn camp

  • @marshmellowguy586
    @marshmellowguy586 3 ปีที่แล้ว +2

    8:21 that was the most relatable clip I've ever seen

  • @d_inkz
    @d_inkz 3 ปีที่แล้ว +5

    The only thing that inspires me to equip the reserve shooter is seeing an enemy solly constantly floating around with his lil parachute.

  • @mountaindewdruggie
    @mountaindewdruggie 3 ปีที่แล้ว +1

    18:20 I like the way you said "poop" there.

  • @MarkStillPlays
    @MarkStillPlays 3 ปีที่แล้ว +5

    mad respect to the guy saying gj once he finally got him

  • @puppetfan4634
    @puppetfan4634 3 ปีที่แล้ว +1

    TH-camr : *gets a subscriber*
    Raid Shadow Legends : I SAY I SPONSOR YOU TODAY

  • @jimmyjuice697
    @jimmyjuice697 3 ปีที่แล้ว +24

    I unironically love the B.A.S.E. Jumper on Soldier, mostly because I suck at doing efficient Rocket Jumps, and like that it can extend Rocket Jump momentum a little bit (faster than walking as Soldier). I combine it with Liberty Launcher to reduce both blast damage and fall damage. I will admit almost every other Soldier Secondary is better for the slot, though.

  • @Sir_Ninonino
    @Sir_Ninonino 3 ปีที่แล้ว

    2:41 The ABSOLUTE outplay, the absolute BALLS, the absolute... uh... ABSOLUTE.
    My jaw literally drop at the way you avoided that crocket XD

  • @lawgx9819
    @lawgx9819 3 ปีที่แล้ว +68

    I remember this weapon being extremely overpowered when use by a high level trolldier, now it's not even worth using it.
    Valve has this midas touch only any changes would either make it extremely op or very useless

    • @DinnerForkTongue
      @DinnerForkTongue 3 ปีที่แล้ว +4

      If the trolldier was using the BASE Jumper, he needed a crutch to land MGs and that automatically disqualifies him from being high level.

    • @lawgx9819
      @lawgx9819 3 ปีที่แล้ว

      @@DinnerForkTongue still though, back then if you were already good at market gardening then this item was literally a permanent 195 melee and being able to be faster than scout
      It's crutch for if you're casual, but you're an unstoppable force if you're a try hard sweaty competitive player

    • @hardpipedman
      @hardpipedman 3 ปีที่แล้ว

      Have you ever played tf2? How can you come to this stupidest conclusion?

    • @JrdnKritz
      @JrdnKritz 3 ปีที่แล้ว +1

      That also happened to a lot of weapons too even underwhelming weapons too , like the bison , the bison used to be just mediocre then it became pretty bad then again became terible and now it became arguably the worst tf2 weapon
      The bison makes me sad

    • @lawgx9819
      @lawgx9819 3 ปีที่แล้ว

      @@hardpipedman I stopped playing at around 2016, I still remember how broken this thing was.
      I miss ruining the other team's fun with this weapon

  • @Mick0Mania
    @Mick0Mania 3 ปีที่แล้ว +2

    I play TF2 really on and off these days, but your videos are always a joy to watch. I really feel like your style has matured over the years and I always look forward to the next one.

  • @reagansido5823
    @reagansido5823 3 ปีที่แล้ว +30

    I wonder how that engi felt after seeing you leave the game after he took the health pack from you.
    Did he think you were overreacting or did he feel guilty?

    • @Ghost13-
      @Ghost13- 3 ปีที่แล้ว +4

      A bit guilty I guess, especially if his health wasn't low

  • @enderboy-db3sh
    @enderboy-db3sh 3 ปีที่แล้ว +1

    8:20
    FSOAS: Oh man, I'm really low on health. I could use a...
    Engineer: mine
    FSOAS:...
    Engineer:...
    FSOAS: rage quit.

  • @sirsigmondsamnson7008
    @sirsigmondsamnson7008 2 ปีที่แล้ว +1

    *"Fly high son, we've got sentries to destroy"*

  • @destinyj.5432
    @destinyj.5432 3 ปีที่แล้ว +11

    I have seen only 20seconds of the video and I already could relate

  • @milesedgeworth4845
    @milesedgeworth4845 3 ปีที่แล้ว +2

    The cow mangler super shot while floating with the base jumper is actually a good start

  • @GogiRegion
    @GogiRegion 3 ปีที่แล้ว +47

    *Base Jumper*: Gets nerfed because it was banned in competitive.
    *Also Base Jumper*: Still is banned in competitive after nerf.
    And people wonder why casual players are angry at comp players for this weapon.

    • @blueyandicy
      @blueyandicy 3 ปีที่แล้ว +10

      For REAL! THE COMPETITIVE SHILLS LITERALLY NEVER MENTION THIS

    • @anudee7142
      @anudee7142 3 ปีที่แล้ว +4

      @@blueyandicy and yet casual players dont blame valve for the nerfs made for competitve

    • @Tom-vx7qh
      @Tom-vx7qh 3 ปีที่แล้ว +8

      Because it's valve's fault? Nobody's wanted it to end up how it is now. Valve is just incompetent

    • @josephg1125
      @josephg1125 3 ปีที่แล้ว +4

      It was nerfed due to being unbalanced, a demo could sit in the air raining down stickys and the only thing that could counter him was a heavy focusing him for like 15 seconds or most of the team focusing him down. Its still good on demo, just more counterable now, cant spam undeploy and deploy when a projectile is about to hit you to dodge it cant airstrafe super hard to counter snipers/scouts/pyros.
      still good on demo and as for soldier it was already bad on him and still is bad on him so nothing changed there. Its still banned because its still very good for demo

  • @cheezemonkeyeater
    @cheezemonkeyeater 2 ปีที่แล้ว +2

    I once told a scout that fish sent me, so he whipped out the holy mackerel and slapped me to death.
    No, not really. I haven't played TF2 in years, I just thought the scenario was funny.

  • @TJ-hg6op
    @TJ-hg6op 3 ปีที่แล้ว +4

    Imagine if pyro could replace their melee with the base-jumper so you can just be a Jetpack-Parachute idiot raining fire on everyone. It would totally be inviable but it would be funny as hell.

  • @thatwolfdude018
    @thatwolfdude018 2 ปีที่แล้ว +1

    If you asked Vavle to fix a PC, they would smash it with a hammer & then plug it into the wall and say “I fixed it”

  • @IInferno
    @IInferno 3 ปีที่แล้ว +8

    I felt that opening clip holy shit

  • @soarnava1171
    @soarnava1171 3 ปีที่แล้ว +1

    8:20 this scene speak it's own story

  • @btcbuster5556
    @btcbuster5556 3 ปีที่แล้ว +4

    this was painful because of stream chat and the weapon, i cant wait to do the orbital strike thing

  • @ThatguycalledJoe
    @ThatguycalledJoe 3 ปีที่แล้ว +1

    11:47 Golly gee, it's almost like Sniper is a broken-ass class or something, huh?

    • @fishstickonastick-gaming
      @fishstickonastick-gaming  3 ปีที่แล้ว +1

      Damn, you're right, I mean it sure would make you look stupid if I killed one with this loadout in literally the very next clip, and several other clips throughout the video but you're right. Because Sniper can kill extremely slow moving targets with limited mobility that have projectiles as their only means of attack very easily, this makes him broken. I will hereby be deleting all of my Sniper items from my backpack.

    • @ThatguycalledJoe
      @ThatguycalledJoe 3 ปีที่แล้ว +1

      @@fishstickonastick-gaming Sorry man, everyone's got a hill. This is my hill.
      To speak a little more thoroughly on it, what I really think, I suppose, is that I don't think that it's acceptable for a class, regardless of how "good" its handler is, to be able to just look at somebody and say "No no, you have to stop playing until you respawn now." in one click from a range where any retaliation without being that same class is not feasible. Sniper just serves as being the Fun Police because there's no meaningful transaction between a Sniper and any other class aside from Spy other than "Just don't go where the Sniper can point at your head.".
      Now, I'm sure you're gonna think this sounds ridiculous, but I have a question. How would you personally feel if all Sniper Rifles were changed into projectile weapons? Fast projectiles, sure (maybe use it to tweak weapons, such as giving the Bazaar Bargain a slower projectile speed, at least until it has all its heads if it must remain a straight upgrade in its user's ideal circumstance for some reason), but now the complication of having to lead one's shot is thrown into the equation instead of it just being mindless hitscan. That Brass Beast Heavy standing in front of the cart is still easy pickings, but now it's much harder to just Alt+F4 a threat that's approaching rapidly.
      Also you forgot to Ed-it over the sign image in the bonus clip where it's showing the weapon and whatnot.

    • @fishstickonastick-gaming
      @fishstickonastick-gaming  3 ปีที่แล้ว +1

      @@ThatguycalledJoe If Sniper Rifles were changed to projectile weapons, all that would mean is they turn into Huntsman equivalents. This means the dynamic of the fight changes from "I have seen the Sniper and he sees me" to "The Sniper has already ducked behind a corner and his projectile is in the process of coming towards my face" and when you mix that with the janky Huntsman headshot mechanics that ensure you can get headshots by visibly missing someone's head, what you have is a recipe for disaster. The counterplay doesn't change, the complaints don't change, the only thing that now changes is the Sniper no longer needs to be looking at you in order for you to die. It's called the Lucksman for a reason and that reason is not because it's any more or less fun to fight than the hitscan Sniper Rifles.

    • @ThatguycalledJoe
      @ThatguycalledJoe 3 ปีที่แล้ว

      ​@@fishstickonastick-gaming Isn't the Huntsman like that because it's trying to mix headshots with using the target's bounding box to check for a hit? I would hope a projectile Sniper Rifle would be an exception to the rule and just use the actual hitboxes to determine if the shot connected or not.
      At the very least it'd probably be worth trying to make the Huntsman just.. not be the way it is, but TF2 has broken collision all over the place so that's hardly a unique problem.

  • @vinnythewebsurfer
    @vinnythewebsurfer 3 ปีที่แล้ว +11

    “Hard to deal with a pre nerf base jumper”
    Aka, Comp Scunts got mad that they couldn’t do anything to a base jumper soldier. The poor things, my heart truly breaks for em.

    • @commscan314
      @commscan314 3 ปีที่แล้ว +3

      More like the sixes morons in general who think it's the most balanced gamemode in the game. (Highlander is still better)

    • @josephg1125
      @josephg1125 3 ปีที่แล้ว +1

      It was nerfed due to being unbalanced, a demo could sit in the air raining down stickys and the only thing that could counter him was a heavy focusing him for like 15 seconds or most of the team focusing him down. Its still good on demo, just more counterable now, cant spam undeploy and deploy when a projectile is about to hit you to dodge it cant airstrafe super hard to counter snipers/scouts/pyros.
      still good on demo and as for soldier it was already bad on him and still is bad on him so nothing changed there. Its still banned because its still very good for demo

    • @MrCoolioPants
      @MrCoolioPants 2 ปีที่แล้ว +4

      @@josephg1125 Then why nerf it if it's still going to be banned anyway? The game was never designed for 6v6 and gutting every weapon and rebalancing every mechanic around an alternate gamemode's banlist is stupid

    • @josephg1125
      @josephg1125 2 ปีที่แล้ว +1

      @@MrCoolioPants I literally said it was nerfed due to being OP in any settings not just 6s and gave a detailed explanation as to why.
      Might want to actually read the comment your replying to before repeating the braindead nonsense zesty spewed as your reply.

    • @vyor8837
      @vyor8837 7 หลายเดือนก่อน

      @@MrCoolioPants almost like... valve didn't nerf it for comp and that strawman is completely made up?

  • @awerelia
    @awerelia 3 ปีที่แล้ว +2

    the mangler float was by far the most fun and interesting feature of the base jumper and i really want it back

  • @ralphthefrog3086
    @ralphthefrog3086 2 ปีที่แล้ว +5

    This is why valve shouldn't listen to competitive players when balancing because they will nerf fun weapons like this

  • @crocket7659
    @crocket7659 3 ปีที่แล้ว +1

    Let us pray for the 70 years of getting footage of clips from fishstickonastick gaming

  • @jackdague1792
    @jackdague1792 3 ปีที่แล้ว +17

    Can't wait to see everyone and their grandma start using Airstrike, Base Jumper, Market Gardener together! I, meanwhile, am working on mastering the Dalokohs Bar.

    • @beautifulnova6088
      @beautifulnova6088 3 ปีที่แล้ว +2

      Funnily enough, I already used both the air strike and the scottish resistance without the jumper before this. The air strike in particular is interesting enough without ever actually jumping with it with the clip snowball mechanic, and when you do the increased clip size and faster firing speed can let you do jumps other launchers just can't.

    • @WumpaClock
      @WumpaClock 2 ปีที่แล้ว +1

      A Heavy Main's pro tip: Using the Dalokohs Bar with the Fists of Steel effectively gives you 575 health, and can allow you to survive a fully-charged Machina headshot.
      You can also use it with the Natascha or Brass Beast to trigger the 20% damage resistance earlier and then use that extra health to judge a situation better.

  • @ScurvyBoi
    @ScurvyBoi 3 ปีที่แล้ว +1

    Anyone who timestamps the end of a sponsor segment deserves person of the century award

  • @souptime23
    @souptime23 3 ปีที่แล้ว +12

    Haven’t watched the video but the best way to get kills with the parachute is to get the drop on enemies, or deploy right before hitting to throw them off.

  • @DanealVolkaner
    @DanealVolkaner 2 ปีที่แล้ว +1

    YOU'RE TELLING ME THAT BASE CAN JUMP?

  • @danielnowacki2020
    @danielnowacki2020 3 ปีที่แล้ว +4

    You're getting really good at making the ads entertaining, I watched this one all the way through

  • @dilutedoxygen
    @dilutedoxygen 3 ปีที่แล้ว +2

    Ah yes, the B. A. S. E. jumper, one of the items to get valves special nerf into the ground treatment

  • @chuckmann7127
    @chuckmann7127 3 ปีที่แล้ว +3

    Still don't quite understand why the weapon is still banned in 6s. Yeah demo can hover above a point but soldier can often one shot him with the direct hit which is not banned.

  • @WakeUpUniverse66
    @WakeUpUniverse66 2 ปีที่แล้ว +2

    I legit had no idea Demo can use the Base jumper...

  • @PJSproductions97
    @PJSproductions97 3 ปีที่แล้ว +3

    I feel like you didn't give the Liberty Launcher enough attention on this, I've had some pretty good luck with it. It has similar effects to the air strike (additional rockets, increased attack speed, and reduced damage) while still having proper splash damage, which can be devastating bombing into large groups. You can also get started right away, since it's always a 5 rocket clip.

  • @Crowntes
    @Crowntes 3 ปีที่แล้ว +1

    0:05 "not a design issue, a skill issue"

  • @mattf967
    @mattf967 3 ปีที่แล้ว +6

    "Constant Nuisance that just won't die"
    You could just pick sniper, or heavy, or engineer, or a pistol/revolver or even a medic if you really trust your crossbow aim since any amount of hitscan just fucking destroyed it.The base jumper was only OP in sixes where you *inexplicably* limit yourself to 4 of the 9 classes, 2 of those 4 classes have access to the base jumper and all four classes either use projectiles or shotguns. In literally every other circumstance you were just sniper fodder or free FJ crits so in literally every other circumstance it wasn't OP. Especially since of both classes that can use it, getting up in the air (and actually do something and not just memes) requires you hurt yourself so you were almost always below 150hp.

  • @SuperPerry1000
    @SuperPerry1000 3 ปีที่แล้ว +1

    Someone talking about the Black Box positively? A miracle!

  • @sonitrok2499
    @sonitrok2499 2 หลายเดือนก่อน +8

    Comp players banned the parachute because they cant aim upwards at an obvious flying target at mid. What a bunch of clowns.

    • @cinquine1
      @cinquine1 หลายเดือนก่อน +2

      Bro didn't watch the video

    • @v-14415
      @v-14415 2 วันที่ผ่านมา +1

      @@cinquine1 This still applies
      You could still just shoot the jumper with hitscan

  • @Flour-4
    @Flour-4 2 ปีที่แล้ว

    I love the whimsical old music in the first clip, sounds like something out of a silent comedy that perfectly reflects the sheer stupidity of the B.A.S.E jumper

  • @crazybunnyproductions7287
    @crazybunnyproductions7287 3 ปีที่แล้ว +8

    The thing people need to realize the issue wasn't exactly that it was difficult to hit the person using it.
    For starters it's a jumping tool, so using it costs health to begin with, but at the same time costs pretty much all of your horizontal mobility, which pretty much cripples your jumps in return from unpredictable movement which doesn't really stop hitscan that much. Also keep in mind that the only tools you'd have would be rockets or stickies, so you're either at a distance where your damage is low due to falloff, or just waiting for stickies to travel, on top of being a target when you try to shoot.
    Why was it nerfed then?
    Apparently due to how dominant Scout was in the comp meta, there were so many complaints about how effectively it countered scout that Valve nerfed it. Which is why it's still banned. No one cared that you could avoid shots. They cared that Scout couldn't kill you. That's it. That's why it's still banned. That "hover over mid without retaliation" part. That part that makes no sense in any context. Yeah. That.

    • @thetrueinferno7993
      @thetrueinferno7993 3 ปีที่แล้ว +7

      You could literally counter it hard by just playing sniper or heavy. But those classes are not meta in 6s so everything has to be changed. IMO, competitive players whining has ruined many of the fun weapons of tf2 and even when they have been catered too they still have the weapons disabled, effectively just changing it for causal players.

    • @Eddie-yv1ix
      @Eddie-yv1ix 3 ปีที่แล้ว

      So it was nerfed because it position soldiers and demos outside of a scout's ranges.... I'm pretty sure a smart person know that changing classes is an option if they are a annoying, like a sniper or a heavy or hell even a spy can take care of a base jumper soldier and demos

    • @SnivyTries
      @SnivyTries 3 ปีที่แล้ว +3

      Sixes...ruins...everything

    • @calebbarnhouse496
      @calebbarnhouse496 3 ปีที่แล้ว +1

      this kind of balancing is nothing new, people will hate on a meta constantly, but they will dig there heels into the mud to make sure it stays alive, ranging from literally make a weapon that leaves the soldier exposed to easy damage from any hitscan weapon in the game, of which everyone except demo and medic has at least one

    • @josephg1125
      @josephg1125 3 ปีที่แล้ว

      It was nerfed due to being unbalanced, a demo could sit in the air raining down stickys and the only thing that could counter him was a heavy focusing him for like 15 seconds or most of the team focusing him down. Its still good on demo, just more counterable now, cant spam undeploy and deploy when a projectile is about to hit you to dodge it cant airstrafe super hard to counter snipers/scouts/pyros.
      still good on demo and as for soldier it was already bad on him and still is bad on him so nothing changed there. Its still banned because its still very good for demo

  • @megatronman2783
    @megatronman2783 2 ปีที่แล้ว +1

    Adorable and heartwarming video. Starlight has learned a lot from Twilight and her friends. We’re all proud of her.

  • @kurvakus7256
    @kurvakus7256 3 ปีที่แล้ว +5

    People barging in, breaking my spawn door: We've got you surounded! Come rebalance all your weapons to fit niche competetive meta!
    Me, covering behind resuply locker, grasping my pan: I HATE THE TF2 COMPETETIVE COMMUNITY! I HATE THE TF2 COMPETETIVE COMMUNITY!!!

  • @loogie5515
    @loogie5515 3 ปีที่แล้ว +2

    The base jumper actually works suprisingly well with the cow mangler, as it allows for much more speed and mobility using charge shots, and allows you to shoot one out of nowhere at the enemy team by floating around above them

    • @Kyle_Reese
      @Kyle_Reese 2 ปีที่แล้ว

      I know your comment is 1 year old and that youve realized this now, but the enemy team might just see you floating in the air and shred you down so badly its worse than Jose Rizal's death

  • @TheGlenn8
    @TheGlenn8 3 ปีที่แล้ว +8

    The base jumper wasn't broken. It was only "broken" in 6v6 competitive (the worst way to play the game) because the meta doesn't permit heavies and engineers to counter it. Once again something fun died in the name of "competitive balance."
    Most things that are "over powered" in 6v6 aren't in 12v12 simply because larger team sizes allows for more classes to be played. But hey, it's not like valve designed TF2 to be a 12v12 game from the ground up or anything :)

    • @twpsyn
      @twpsyn หลายเดือนก่อน

      watch HiGPS' video showing the original base jumper in a pub. it definitely needed a nerf. the only reason people disagree is because they never saw someone actually abusing the insane air accel values and infinite redeploys back in the day

  • @xeno-kj8ff
    @xeno-kj8ff 3 ปีที่แล้ว +1

    i like how he just quits after the engie takes the health pack

  • @Maggot1707
    @Maggot1707 3 ปีที่แล้ว +3

    Who honestly cares about comp balancing? Fuck comp.

  • @XdefLovesMinecraft
    @XdefLovesMinecraft ปีที่แล้ว +2

    Competitive 6s "Use anything other than 2 scouts 2 soldiers 1 demo 1 medic 5 CP challenge" (impossible).
    It is really hard to hit someone with a lot of air mobility...when you exclusively use shotguns and projectiles. The base jumper never should have been nerfed.

    • @HeDronHeDronHedron
      @HeDronHeDronHedron 11 หลายเดือนก่อน +1

      They actually run sniper somewhat frequently and engi heavy can be seen on last. Also pyro is sometimes used to stop ubers

  • @karlbischof2807
    @karlbischof2807 3 ปีที่แล้ว +3

    nah, Raid Shadow Maggots is better

  • @langolodelladistopia6171
    @langolodelladistopia6171 2 ปีที่แล้ว +1

    The ragequit when the engie stole your health pack... priceless

  • @YaGirlZero
    @YaGirlZero 2 ปีที่แล้ว +4

    Fun fact, for two main uses of this item, it can be replaced by source bugs.
    The fall damage? If you crouch at the perfect time, you don't take fall damage in normal gameplay because source gets confused.
    Extending a garden? Bunny hopping may not make you faster, but source still thinks you're never touched the floor.

  • @Benito675
    @Benito675 9 หลายเดือนก่อน +1

    If there is anything that bad weapon academy thought me, it's that we should abandon all special weapons and use stock instead

  • @charleshaskell2056
    @charleshaskell2056 3 ปีที่แล้ว +4

    No, I'm not going to play Raid: Shadow Legends. Don't ask me again until the game has a title that was written by an actual human being instead of that A.I. that Keaton Patti made.

  • @adus2821
    @adus2821 3 ปีที่แล้ว +1

    8:21 best interaction ever

  • @free_playstation_2
    @free_playstation_2 3 ปีที่แล้ว +6

    The B.A.S.E Jumper is a great example of a weapon that didn't deserve a nerf, was still nerfed because "too good in competitive", then the weapon remains banned in competitive, and is mostly worthless in Casual. poggers

    • @notcardlinsytaccount1355
      @notcardlinsytaccount1355 3 ปีที่แล้ว

      reddit

    • @josephg1125
      @josephg1125 3 ปีที่แล้ว +1

      It was nerfed due to being unbalanced, a demo could sit in the air raining down stickys and the only thing that could counter him was a heavy focusing him for like 15 seconds or most of the team focusing him down. Its still good on demo, just more counterable now, cant spam undeploy and deploy when a projectile is about to hit you to dodge it cant airstrafe super hard to counter snipers/scouts/pyros.
      still good on demo and as for soldier it was already bad on him and still is bad on him so nothing changed there. Its still banned because its still very good for demo

    • @twpsyn
      @twpsyn หลายเดือนก่อน

      where did comp players complain about the item at all? where did valve say they listened to their feedback at all? the nerf was in jungle inferno after valve comp was already abandoned. it's nerf was because of how insane your movement could be if you had half a brain and knew how to actually air strafe

    • @twpsyn
      @twpsyn หลายเดือนก่อน

      @@josephg1125 it's unbanned now in etf2l lol

  • @Xesh
    @Xesh 11 หลายเดือนก่อน

    The base jumper and the airstrike will always make me feel like a hacker, floating in the air firing a million rockets at clueless people