Ocarina of Time 100% TAS (No SRM) by PancakeTurtle and Migu [Commentated]

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

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  • @MichaelSchwartzJazz
    @MichaelSchwartzJazz ปีที่แล้ว +286

    Im so excited for zfg to come to us with another ocarina of time 100% speedrunning video

    • @disquo1686
      @disquo1686 ปีที่แล้ว +23

      maybe he shows feet in this one

    • @somnus2.5
      @somnus2.5 ปีที่แล้ว +3

      Holy. Shit.

    • @grafzeppelin4069
      @grafzeppelin4069 ปีที่แล้ว +6

      @@disquo1686 Daily reminder that Pipkin Pippa has gone from not existing, to existing, getting 100k subscribers, and showing feet, in the time zfg hasn't speedran OoT 100%.

    • @MichaelSchwartzJazz
      @MichaelSchwartzJazz ปีที่แล้ว +10

      @@grafzeppelin4069so you're saying that zfg also has not existed, existed, now has 100k subscribers, so the next inevitable step is show feet?

    • @gamervaj2184
      @gamervaj2184 ปีที่แล้ว

      ​@@disquo16862:56:53 😂😅.😅

  • @DesTr069
    @DesTr069 ปีที่แล้ว +168

    Holy shit the message in chat at 4:38 saying SRM = seemingly random movement is so fucking good lmao

    • @NukeCaulfield
      @NukeCaulfield 3 หลายเดือนก่อน +1

      Why? I don't get it.

    • @MHSlim
      @MHSlim 2 หลายเดือนก่อน +5

      @@NukeCaulfield SRM (Stale Reference Manipulation) does involve what looks to be random and arbitrary movement, since you're using your movement and position to cause an outcome that causes the credits to start. (that's not all of it but that's beyond my ability to explain it well just look up an explanation)

  • @disquo1686
    @disquo1686 ปีที่แล้ว +67

    Heading zfg explain wess in the first 5 minutes is so cute it’s like he’s proud of this baby and is showing it to the neighbours

  • @seifeir6951
    @seifeir6951 ปีที่แล้ว +80

    OH SHIT
    Random time stamp to mess with analytics 2:07:03

  • @somnus2.5
    @somnus2.5 ปีที่แล้ว +150

    I love when zfg is explaining things
    I've been listening to zfg explain things since gdq 2014

    • @DesTr069
      @DesTr069 ปีที่แล้ว +2

      So true lmao

    • @godlock2006
      @godlock2006 ปีที่แล้ว +18

      Its crazy I remember watching Fg back in 1948. Mans been explaining OOT glitches to us laypeople for over 80 years. Heres to 80 more.

    • @LilacMonarch
      @LilacMonarch ปีที่แล้ว +12

      it's too bad he's banned from gdq now

    • @TheNecroSodomizer
      @TheNecroSodomizer ปีที่แล้ว

      @@LilacMonarch why is he banned

    • @flayncele
      @flayncele ปีที่แล้ว +11

      ​@@TheNecroSodomizerhe was caught smoking weed in the restroom

  • @justaduster
    @justaduster ปีที่แล้ว +62

    Oh my god, it's actually happening, oot 100% content is back on the menu

    • @mokajones74
      @mokajones74 ปีที่แล้ว +9

      *excited ork sounds*

  • @MrGrunz
    @MrGrunz ปีที่แล้ว +38

    This is the run I've been hoping for for a long time already. Amazing job, PancakeTurtle and Migu, thanks for putting in the effort! The amount of time and work that went into this must be immense.

    • @ToadtheGreat1
      @ToadtheGreat1 ปีที่แล้ว +1

      When’s your next MM tas lol

    • @cursedred_
      @cursedred_ ปีที่แล้ว

      Hello grunz. Long time no see

    • @MillennialN64Dad
      @MillennialN64Dad 11 หลายเดือนก่อน +1

      Yeah when MM TAS??

  • @AidanWR
    @AidanWR ปีที่แล้ว +15

    Saw someone in chat say, "TAS is the student of Billy and Todd," and that was hilarious

  • @DarthHawthorne
    @DarthHawthorne ปีที่แล้ว +25

    Most important song of the run 1:20:09

    • @dilder95
      @dilder95 ปีที่แล้ว +1

      what's the song from?

    • @vlad2d223
      @vlad2d223 8 หลายเดือนก่อน +2

      ​@@dilder95evangelion opening

  • @tom4465
    @tom4465 ปีที่แล้ว +8

    OH man, I had no idea this was being worked on. Looks like I know what I'll be doing this evening. And to have done it in a year with so much new tech I'd imagine.. What an absolute treat.

  • @Driabo35
    @Driabo35 ปีที่แล้ว +272

    No way, they actually found a route

    • @TheUltimateRare
      @TheUltimateRare ปีที่แล้ว +29

      TAS is probably a couple years old. remember, making these TAS 100%'s takes a long time.

    • @WizardWeedus
      @WizardWeedus ปีที่แล้ว +19

      To be fair I don’t think much route changing has happened to hundo in a long time, I know zfg hasn’t consistently ran hundo for atleast a couple years

    • @OverlyMediocreGaming
      @OverlyMediocreGaming ปีที่แล้ว +39

      ​@@TheUltimateRarewhile it's definitely an old route, the intro they say it was impressive because they took under a year for a TAS this long

    • @seifeir6951
      @seifeir6951 ปีที่แล้ว +29

      @@OverlyMediocreGamingunder a year? TASers are speedrunning TASes now

    • @VicinalElk44104
      @VicinalElk44104 ปีที่แล้ว +2

      ​@@seifeir6951they're probably talking about the route that was run for this TAS specifically. That's what I gathered from what they were talking about in the beginning. I could be wrong though

  • @wompastompa3692
    @wompastompa3692 ปีที่แล้ว +28

    Sonic woke up and looked at the clock. "7:00," it said, and Sonic screamed.

  • @TheUltimateRare
    @TheUltimateRare ปีที่แล้ว +31

    This is the beautiful content we wait for :D OoT TAS is so fun to watch.

    • @Quantumlink64
      @Quantumlink64 ปีที่แล้ว +2

      I've waited my whole life for this

  • @SacramentoKingpin
    @SacramentoKingpin ปีที่แล้ว +28

    Real ones are pourin up and watchin this on a Saturday night

    • @disquo1686
      @disquo1686 ปีที่แล้ว +4

      Got home from the bar at 3am and you know we getting at least an hour deep

    • @audio_boys
      @audio_boys 8 หลายเดือนก่อน +1

      Me rn

    • @unknownuser6326
      @unknownuser6326 2 หลายเดือนก่อน

      me rn

  • @Quantumlink64
    @Quantumlink64 ปีที่แล้ว +9

    I've waited my whole life for this.

  • @arachnophobe
    @arachnophobe ปีที่แล้ว +7

    nice to see 100% on this channel again

  • @tommyxboy101
    @tommyxboy101 11 หลายเดือนก่อน +1

    Thank you for posting this, I'm sure everyone who appreciates this respects how much work goes into this from just 2 people, and they smash it out in just over a year they said. Love the commentation as well

  • @mooman9087
    @mooman9087 4 หลายเดือนก่อน

    Amazing video even when rewatching it months later, great commentary and the run itself is a joy to watch if you're a fan of Zelda speedruns. Cheers ZFG, Pancake and Migu.

  • @Zamerux
    @Zamerux ปีที่แล้ว +20

    Aw, I'm missing keeta adding to the infinite list of things to keep in the back of the mind :(

    • @DesTr069
      @DesTr069 10 หลายเดือนก่อน +2

      Just a couple more weeks!

  • @m0untmichael
    @m0untmichael ปีที่แล้ว +16

    I love your content ZFG. If you ever second guess yourself, I hope this comment gives you comfort. You're awesome.

  • @Sangoreborn
    @Sangoreborn ปีที่แล้ว +10

    17:50 How to NOT approach a girl.

  • @Chillgolfer9664
    @Chillgolfer9664 ปีที่แล้ว +15

    God I miss this. ZFG you are amazing and you were close to the wr without SRM. While you were grinding 100 percent back then. I’m surprise you are commentating on the original N64 on console. This is satisfying to see.

    • @Arcessitor
      @Arcessitor ปีที่แล้ว +10

      Close? He did have the WR.

    • @joeschmoe5063
      @joeschmoe5063 ปีที่แล้ว +18

      He held the WR for about six years (took it from sva) and only lost it when dropped hundo for old NSR.

    • @peeron6829
      @peeron6829 11 หลายเดือนก่อน

      ​@@Arcessitorfor me ennop and zfg are the kings of zelda 😂

  • @soulofthemedley
    @soulofthemedley ปีที่แล้ว +8

    damn guess that means ZFG is coming back to this category soon

  • @Wiggins773
    @Wiggins773 ปีที่แล้ว +1

    really enjoyed this hope to see more of these reviews :)

  • @aeric_
    @aeric_ ปีที่แล้ว +11

    100% NO SRM?!?! POG
    (Even if it's TAS still a Win)

  • @Anonymous-zp4hb
    @Anonymous-zp4hb 11 หลายเดือนก่อน +1

    Went back to watch some of the old Feb21 LOTADs, then watched this!
    Forgot how godlike TAS movement can be in this game.

  • @Eckster
    @Eckster ปีที่แล้ว +8

    17:45 Sliding into Zelda's DMs

  • @joescmoe4784
    @joescmoe4784 28 วันที่ผ่านมา

    Nice Adam, took me back to nostalgia town for sure.

  • @beginnereasy
    @beginnereasy ปีที่แล้ว +2

    Amazed at the detail in link's tree rings. I remember being a kid and wondering more about his life. 😅

  • @prospectivepenguin5688
    @prospectivepenguin5688 ปีที่แล้ว +1

    I missed it live but its super cool. Well done to the tasers.

  • @jacoblandfield2526
    @jacoblandfield2526 ปีที่แล้ว +1

    Great TAS expose! Thanks for sharing this, and all the hard work that went into it. There was so much good discussion in the first twenty minutes. I don’t want to take too much more of your time with this without actually writing a true script out, but I goofed around with a few ideas for the important parts at the beginning.
    I haven’t put much work into writing and timing everything, but I think it would be useful to lay out the general route getting out of village and into the temple during the intro minutes (ie for noob players). Then maybe enough time to define the CSlide, S-slide/HESS, and 🤞SRM during the village bolder section, or if not just between there and Sara. Then describe the world map, and the (gold star) adult vs child description again.
    Then describe hovering during chickens and their RNG again. The moat timing prior to entering town.
    Maybe describe the shops when entering market the first time, because some folks don’t know what the poe can be. The RBA distribution was perfect.
    Then the temple door skip. There would be time to describe the route for adult 1 during during the cutscene too.

    • @peeron6829
      @peeron6829 11 หลายเดือนก่อน

      i gave you a like for your effort

  • @DQBlizzard_
    @DQBlizzard_ 7 หลายเดือนก่อน +1

    ZeldaFreakGlitcha back at it with another zelda glitch video!

  • @LordHypnos4
    @LordHypnos4 ปีที่แล้ว +3

    Can't wait to watch after work

  • @Nemyoseo
    @Nemyoseo ปีที่แล้ว +5

    Incredible TAS! Wish I could've seen it live!

  • @txd
    @txd ปีที่แล้ว +1

    Very nice TAS :D og fedt at se en dansker involveret i OOT speedruns :D

  • @LinkageAX
    @LinkageAX ปีที่แล้ว +1

    21:00 - I 100% agree, console verification should be higher in the ladder than rom verification

    • @LinkageAX
      @LinkageAX ปีที่แล้ว +1

      Nice Evangelion OP on the Ocarina too

  • @steel-train95
    @steel-train95 6 วันที่ผ่านมา

    1:31:16 omg the long shot to the sky had me in tears 😂

  • @jatho7544
    @jatho7544 ปีที่แล้ว +3

    Nice to see a new TAS after MoronicTAS & MrGrunz’s spliced one from 2015.

  • @yep8058
    @yep8058 11 หลายเดือนก่อน +2

    16:20 jesus that was WAYTOODANK bro

  • @kklein
    @kklein ปีที่แล้ว +10

    chat losing it because no vibruto lol

  • @stevenmedge3479
    @stevenmedge3479 ปีที่แล้ว +4

    Good to see Kride in the chat widePeepoHappy

  • @uehreka
    @uehreka ปีที่แล้ว +1

    I’ve been watching all the low-pause runs and the low-C run the past month. When they paused and equipped two items after second Dampe I was like “Holy shit, these guys have fucking superpowers, look at ‘em go!”

  • @jonas314ano
    @jonas314ano ปีที่แล้ว +2

    1:20:00 my favourite hospital scene

  • @huzzzzzzahh
    @huzzzzzzahh ปีที่แล้ว +2

    I can’t wait for movie night after a long day

  • @DesTr069
    @DesTr069 ปีที่แล้ว +3

    Bro that DoT skip was so damn clean

    • @slovetro
      @slovetro ปีที่แล้ว +3

      It's almost like they pre programmed the inputs to happen on sequential frames!

  • @Altoroc
    @Altoroc ปีที่แล้ว +1

    Sick TAS for sure

  • @SakhotGamer
    @SakhotGamer ปีที่แล้ว +13

    This TAS is graceful af fr fr

    • @Wyvernnnn
      @Wyvernnnn ปีที่แล้ว +13

      I thought so too but then I looked closer and they're actually cheating with glitches

    • @bawbehh
      @bawbehh ปีที่แล้ว +3

      @@Wyvernnnn this tas guy is always pulling shit like this, I never trusted him

    • @shapular
      @shapular ปีที่แล้ว

      @@bawbehh Get Karl Jobst on the case.

  • @chiropteran2966
    @chiropteran2966 3 หลายเดือนก่อน +2

    Myriad of pauses, Countless C presses, Doors OPENED and no Sonic High-school. Wth is this!?

  • @Minty_Meeo
    @Minty_Meeo ปีที่แล้ว +1

    1:20:09 Cruel Angel's Thesis on Ocarina

  • @Kurausukun
    @Kurausukun ปีที่แล้ว +6

    Random question, but why does duplicating capacity upgrades not count as violating source requirement? Isn't an upgrade an "item," so it must be collected at its intended location? It seems arbitrary that this restriction doesn't apply to capacity upgrades.

    • @Nickps
      @Nickps ปีที่แล้ว +4

      Source requirement only applies to items required for 100%. For upgrades that means only the highest one needs to be collected from source.

    • @evilvitamin
      @evilvitamin ปีที่แล้ว +5

      With Sticks for example, Link starts with Capacity 10. Then there’s a Scrub that increases capacity by 10 and a Skull Kid that increases capacity by 10. Those two can be collected in any order and function correctly. The 100% source requirement is that you have to end with Capacity 30 and get the final upgrade from either the Skull Kid or the Scrub. So they duplicate the Scrub. It would also work if they manipulated memory to get Capacity 20 and then got the upgrade from the Skull Kid. How they get 20 doesn’t matter, just how they get 30.

    • @ZFG
      @ZFG  ปีที่แล้ว +18

      For what counts towards 100%, we only require the highest upgrade of tiered items (for example, only golden gauntlets are required as the highest strength upgrade, so you can skip goron bracelet and silver gauntlets), and source requirement was more intended to require each individual item of items that have multiple of them, like bottles or gold skulltulas. Item capacity upgrades are a weird case that falls under both of these conditions, so there was some debate for a while about if each individual upgrade should count for source requirement, or just the highest upgrade, but we eventually decided on only requiring the highest upgrade from source.

  • @robii254
    @robii254 10 หลายเดือนก่อน +1

    zfg definitely has OOT and timer themed dreams but I wonder how twisted they are

  • @javen9693
    @javen9693 ปีที่แล้ว +4

    What's the video game they are playing at 58:50?

    • @linkthepringlesman3951
      @linkthepringlesman3951 9 หลายเดือนก่อน +1

      That’s the upcoming Zelda game for the Ultra 64

  • @rachit7645
    @rachit7645 ปีที่แล้ว +3

    New route pog

  • @PKMNwww411_MkII
    @PKMNwww411_MkII ปีที่แล้ว +2

    Ares64 is cycle-accurate to actual N64 hardware. GameCube, Wii, Wii U, NSO, and most emulators are slightly faster at a few areas. GameCube you press B and X together to reset. Master Quest we should TAS the 3DS version.

  • @KiloShank
    @KiloShank 10 หลายเดือนก่อน +1

    1:33:30 20+ b presses per second is definitely humanly possible. It might be tricky to find a good position on an N64 controller, and a bit easier on GC.

  • @snowflakepillow8697
    @snowflakepillow8697 2 หลายเดือนก่อน

    @34:06 anyone have a link to the part(s) (or any part) of the code that makes Dampe do this? Could be interesting reading...

  • @Zaiqahal
    @Zaiqahal 10 หลายเดือนก่อน

    Whoa, another 100% TAS run. Love this shit.

  • @paulnewton2284
    @paulnewton2284 ปีที่แล้ว +1

    So wait. You say that at 1:33:30 you need to mash B every single frame. So how does the game register each B press as separate inputs rather than a single prolonged input?
    ETA: I saw a couple people in the chat saying that although the game runs at 20 FPS, the system still reads inputs 60 times per second. Is this actually the case?
    ETA 2: okay, explanation at 1:36:26

  • @joepa3912
    @joepa3912 ปีที่แล้ว

    Sick! Damn good job!

  • @linkVIII
    @linkVIII ปีที่แล้ว +1

    That water temple was awesomeness

  • @TomBombadil7
    @TomBombadil7 ปีที่แล้ว +2

    March already? We're spoiled.

  • @poohbear01x48
    @poohbear01x48 ปีที่แล้ว +1

    Reminds me of the good old days of 100% and Any%. Before ACE destroyed everything

  • @dustinfurness2155
    @dustinfurness2155 ปีที่แล้ว

    I saw fuzziness was making one of these and thought that’s who was being shown but PancakeTurtle makes good TAS too.

  • @heralds
    @heralds ปีที่แล้ว +1

    new TAS category idea, and it's litearlly just timing for the fastest dampe, im watiing for sub 42

    • @Arcessitor
      @Arcessitor ปีที่แล้ว +1

      Isn't dampe capped by the fact that if you get too fast he bugs out? I vaguely remember something like that being mentioned in a previous TAS.

    • @heralds
      @heralds ปีที่แล้ว

      i think it was specifically if you use fast movement glitches

  • @LilacMonarch
    @LilacMonarch ปีที่แล้ว +3

    Are we sure holding R at King Zora isn't a leftover debug thing?

    • @ZFG
      @ZFG  ปีที่แล้ว +11

      Definitely not, it has been looked into and understood, full explanation here though its a bit complicated pastebin.com/N288iBwK

  • @TheKDX7
    @TheKDX7 ปีที่แล้ว +2

    Soon in the workbench of TASvideo ?

  • @idontwantahandlethough
    @idontwantahandlethough ปีที่แล้ว +2

    SICKNASTY

  • @juanluna_twitch
    @juanluna_twitch 11 หลายเดือนก่อน +1

    Ave you feel proud of this? At least you mentioned it was tas and not like others that straight up lie about using tas

  • @ILikeWafflz
    @ILikeWafflz ปีที่แล้ว

    1:17:14 I reeally wanted to see the lag from both of them falling apart at the same time, but alas

  • @Arilusice2002
    @Arilusice2002 ปีที่แล้ว +1

    Been waiting since the one from 3 years ago

  • @firestarter4247
    @firestarter4247 ปีที่แล้ว

    2:46:45 Don't worry, PancakeTurtle, I was listening to your explanation.

  • @389OpiE
    @389OpiE ปีที่แล้ว +2

    Wow TAS the runner is so concentrated he didn't speak once glad the commentators were there

  • @goldug
    @goldug ปีที่แล้ว

    Awesome! Now I only wish for a 100% no SRM and no RBA TAS.

  • @anonym5160
    @anonym5160 8 หลายเดือนก่อน +2

    For what is „SRM“ written?

    • @gregariosity
      @gregariosity 7 วันที่ผ่านมา

      Stale reference manipulation

  • @jeremyying3602
    @jeremyying3602 ปีที่แล้ว +1

    Honest question- why is getting seed bag and quiver upgrade from the same vendor allowed despite source requirement? Feels like to me the quiver from Kak and the gerudo archery games are very different instances.

    • @jnjsorr
      @jnjsorr ปีที่แล้ว +3

      It feels a bit odd, but the rule is that only the last upgrade is required. The idea being that if you were to pause and cycle through the menu at the end of the run you can see every item, skull, medalion, upgrade, etc. This is the same reason boss keys, maps and scarecrow song are not required. So instead of thinking of it as getting the same upgrade twice, think of it as glitching to recieve the intermediate quiver and then receiving the final quiver from the source. It's basically the same idea as if they used RBA to get the intermediate quiver and then did gerudo archery for the "source" final quiver.

  • @buschcory
    @buschcory ปีที่แล้ว

    Lovely TAS, thanks ZFG and friends

  • @skeleton_craftGaming
    @skeleton_craftGaming ปีที่แล้ว +1

    To all of the C/C++ programmers 15:47 is what happens when you don't validate your handles. Also, isn't RBA technically a form of SRM? [Or, more technically, IRM (invalid reference manipulation)? ]

    • @skeleton_craftGaming
      @skeleton_craftGaming ปีที่แล้ว +1

      For non C/C++ programmers handles are the memory address of an opaque typename (kind of like a object but not really; C is not OOP) that is not necessarily known to the end user... And are very commonly used in event driven programming

    • @skeleton_craftGaming
      @skeleton_craftGaming ปีที่แล้ว +1

      I actually think IPM (invalid pointer manipulation) would be a name for it; understand how rba works, it's creating an invalid pointer to non-instruction data...

    • @InfoManiac742
      @InfoManiac742 ปีที่แล้ว +4

      No, RBA and SRM are two different glitches.

    • @skeleton_craftGaming
      @skeleton_craftGaming ปีที่แล้ว

      @@InfoManiac742 Yes, technically but they both work on referencing stale (or technically invalid in the case of RBA ) data though...

    • @Kurausukun
      @Kurausukun ปีที่แล้ว +3

      Technically it's just an out of bounds memory write.

  • @madrox1989
    @madrox1989 11 หลายเดือนก่อน

    I'm happy to see that 100% No SRM is an official category on the leaderboards. However, the category rules section at the end is confusing "*If code is indirectly modified by some SRM application but it does not benefit the speedrun, it is allowed.". Are there any examples of Non-Carry SRM that prompted this caveat/exception?

    • @gregariosity
      @gregariosity 7 วันที่ผ่านมา

      It’s probably so that runs don’t get disqualified from the game using stale references naturally, like if your boomerang happens to be carrying something as you walk into a new room

  • @AbeDorf18
    @AbeDorf18 6 หลายเดือนก่อน

    the most impressive part of this whole thing is not messing up "Would you like to hear this again????" *yes* *no*

  • @CosmicRadiationMusic
    @CosmicRadiationMusic ปีที่แล้ว

    I'd love to see an input display for these TAS videos

  • @mine3325
    @mine3325 8 หลายเดือนก่อน

    how he got isg bv the Skulltula at 7:20 ?

    • @ZFG
      @ZFG  8 หลายเดือนก่อน +1

      If something hits your shield in the middle of a crouch stab, you can interrupt the animation with C up and you'll have ISG.

    • @mine3325
      @mine3325 8 หลายเดือนก่อน

      @@ZFG ty for good explaination!

  • @Humble-iq5ue
    @Humble-iq5ue ปีที่แล้ว +1

    Wow, how do you fight and defeat a boss and immediately go to the next boss fight?
    How does that work

    • @evilvitamin
      @evilvitamin ปีที่แล้ว +5

      Wrong Warp. Basically the blue warps are messy. If you enter a blue warp and then leave it before it triggers, the next time you enter that warp it will send you somewhere else. Where exactly is complicated, but a TAS can manipulate the available options. So they just warp between boss rooms.

  • @gh0st_5
    @gh0st_5 ปีที่แล้ว +1

    Wasn't the human theory 100% TAS ZFG did a while back sub 3 hours? I assume I'm missing something and either it was a different category, or the rules of the category have changed?

    • @eldonhill4840
      @eldonhill4840 ปีที่แล้ว +6

      SRM vs No SRM

    • @joeschmoe5063
      @joeschmoe5063 ปีที่แล้ว +3

      That used SRM which is a completely different category. Super insane watch though.

  • @heralds
    @heralds ปีที่แล้ว +1

    do you have to get all the magic beans, or just

  • @DudeWhoSaysDeez
    @DudeWhoSaysDeez 9 หลายเดือนก่อน +1

    How does the TAS-bot deal with RNG in the game? Is there any RNG in OOT?

    • @KyleSpeedruns
      @KyleSpeedruns 6 หลายเดือนก่อน +1

      every game has RNG so yes RNG is in OoT, In a TAS setting you basically can control the whole game down to the RNG seed

    • @gregariosity
      @gregariosity 7 วันที่ผ่านมา

      If you start with the same seed and do exactly the same thing every time, a game’s RNG will always be the same. When you make a TAS, you’re able to get the exact results you want by ensuring you get a consistent seed (which is usually the same at startup anyway, but some games use outside things like the system clock to seed the RNG) and slightly altering what you do before RNG is called

  • @ianwalker2259
    @ianwalker2259 ปีที่แล้ว +1

    Drakes in the FUCKIN CHAT!

  • @Gardosuro
    @Gardosuro ปีที่แล้ว

    For a second I thought we were in February!

  • @gabeyk9
    @gabeyk9 ปีที่แล้ว +1

    Feb 21st is 2 months early

  • @juicenozzle2575
    @juicenozzle2575 10 หลายเดือนก่อน +2

    is it possible to have an input display for TAS runs? that'd be rad to see

  • @SCUBAsTeEb22
    @SCUBAsTeEb22 3 หลายเดือนก่อน +7

    feels so wrong to read “game over” in what’s supposed to be an optimal route of a game imo. would love to see things evolve toward no game over screens

  • @corruptedarea8368
    @corruptedarea8368 ปีที่แล้ว

    But it isnt february 27th yet what r they coming up with then?

  • @BananaMana69
    @BananaMana69 ปีที่แล้ว +1

    Does anyone know how many hours ZFG has in OOT?

    • @drc77777
      @drc77777 ปีที่แล้ว +1

      I think he said somewhere in the 5-8k range a few years back

  • @CluelesstheJay
    @CluelesstheJay 6 หลายเดือนก่อน

    Does srm stand for swords reindeers and monster trucks?

  • @OMHSega
    @OMHSega 2 หลายเดือนก่อน +1

    6:30

  • @EdenElectorate
    @EdenElectorate ปีที่แล้ว +1

    Iz dis one of dem "routes" yall been huffing about?

  • @TwistedTammer
    @TwistedTammer ปีที่แล้ว +1

    Pretty sweet

  • @hermannhinterhauser1227
    @hermannhinterhauser1227 ปีที่แล้ว +2

    Why is Epona not strictly required for 100%?

    • @joeschmoe5063
      @joeschmoe5063 ปีที่แล้ว +6

      She's not something visible on the pause screen or hud, I suppose.

  • @SenseiTrash21
    @SenseiTrash21 ปีที่แล้ว +2

    I miss "lotad dude"

  • @reallyhotsalsa
    @reallyhotsalsa ปีที่แล้ว

    Honestly, I don't see much of a difference between this and ZFG. He's the closest thing to an OOT TAS that a human can be.
    :D
    Sick run.

  • @mandret1996
    @mandret1996 ปีที่แล้ว

    RBA is so satisfiying to see