District Layout Guide - Frostpunk 2 Tips and Tricks

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 129

  • @kipz3044
    @kipz3044 7 วันที่ผ่านมา +124

    great video. food for thought for people reading the comments, leave the center tile empty to place any necessary hub to feed all three districts. you can still make all districts touch each other if you expand them

    • @DavidGuild
      @DavidGuild 6 วันที่ผ่านมา +1

      I don't think you even need to expand if you arrange them properly.

    • @ryankoch38
      @ryankoch38 6 วันที่ผ่านมา +2

      I came here to comment this exactly. It makes so much more sense 👍

    • @kipz3044
      @kipz3044 6 วันที่ผ่านมา +9

      True but Expanding is efficient for the cost to benefit as it doesn’t add worker cost

    • @kipz3044
      @kipz3044 6 วันที่ผ่านมา +10

      Now we just need a mod to preplan our cities 😢

    • @lumitic774
      @lumitic774 6 วันที่ผ่านมา +1

      yes, realize that 2 late in the story. all pressured to pack it together

  • @seanstenson95
    @seanstenson95 6 วันที่ผ่านมา

    i like the idea, but you could have just created one industry on a clump of nodes instead of 2?

    • @DataEngineerPlays
      @DataEngineerPlays  5 วันที่ผ่านมา

      Yeah you could do that. But remember multiple districts will give each other a heat buff

  • @darestone3335
    @darestone3335 7 วันที่ผ่านมา +57

    This is the most clear and concise tutorial I've seen on this topic. This vid deserves more attention.

    • @ryankoch38
      @ryankoch38 6 วันที่ผ่านมา +1

      Reminds me of the frostpunk 1 videos showing how you could use road placement to warp the building sizes and build more in a compact area

    • @TheKabanosPL
      @TheKabanosPL 6 วันที่ผ่านมา

      I mean, if you really needed a tutorial for this ur doomed in ur day to day life buddy

  • @applejax3755
    @applejax3755 6 วันที่ผ่านมา +22

    I would suggest leaving the double heat zone center blank so you can fit a hub directly center. Way more valuable and versatile imo, plus you can always expand a district to give you the heat bonuses if you miss one tile by leaving it blank.

  • @dasde7514
    @dasde7514 6 วันที่ผ่านมา +8

    5:55 I think its acutally better to not build the tile that touches both districts and instead leave it open to build a hub later on. You can still get the full adjacency from the other remaining tiles, but having a hub there gives a buff two 3 districts.

  • @GTexperience_Channel
    @GTexperience_Channel 6 วันที่ผ่านมา +3

    the district mechanics really don't do this game well....
    game logic: build districts with maximum surface area, so u get the maximum neighbor bonuses.
    actual logic: More surface area, would result in more heat loss due to convection....

  • @zeonvalo
    @zeonvalo 7 วันที่ผ่านมา +19

    this is game changing. i was only putting 2 districts together when building the second one. this way it does a huge benefit towards the mid to end game too

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา +2

      Yes it definitely was for me, I never had fuel issues again! Though I'm curious to see how this design holds up in captain difficulty!

  • @SergiuHellDragoonHQ
    @SergiuHellDragoonHQ 6 วันที่ผ่านมา +1

    I guess leaving the gap open in the middle of those 3 district will indeed make room for hubs that will increase different bonuses for the districts. But it's a great way to also get 0 heat consumtion.

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      why not leave 3 gaps for 3 hubs! check out my hubs layout video

  • @DavidGuild
    @DavidGuild 6 วันที่ผ่านมา +4

    You didn't entirely explain how the three tile rule works - you implied that it's symmetric and it very much isn't. It's quite possible to have two districts touching in a way that one of them gets a heat bonus but the other doesn't.

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      You are indeed correct, you can goof the build and have 1 district gaining two buffs but not reciprocating back to the other districts. It's not exactly symmetric, the hex tiles in this game aren't always perfectly aligned (also sometimes there's obstables). The design will vary slightly map to map, district to district, you have to ensure when you're building this that each district is touching the other 2 so they all benefit.

  • @jonlam4334
    @jonlam4334 7 วันที่ผ่านมา +7

    very nice tutorial thanks brother. If you could be so kind to make another vid, when you know how to efficiently make distrects using hubs :)

    • @DataEngineerPlays
      @DataEngineerPlays  7 วันที่ผ่านมา +7

      No worries! I'll definitely do a more advanced video dealing with district efficiency with their buildings and how to lay it out fully expanded with hubs at some point!

  • @Covewolf-411
    @Covewolf-411 6 วันที่ผ่านมา +2

    Im curious if its possible to go "positive" on your heat generation. What effect (if any) would this have on your overall resource output? Include a hub, several more back to back districts in every direction, how much heat could you stack to negate your need for heat in those connected districts?

    • @inukuji9294
      @inukuji9294 6 วันที่ผ่านมา

      Ummm..... you dont waste heat on them as much? 😂

  • @jinkim955
    @jinkim955 6 วันที่ผ่านมา +2

    This video taught me how dumb I am to play this game. (great video tho)

  • @martn0o
    @martn0o 7 วันที่ผ่านมา +7

    Appreciate this. I’m new to city builders and never played FP1. This game has been kickin my ass, but I’m loving it.

    • @GenesisDG
      @GenesisDG 6 วันที่ผ่านมา

      Same boat as you and my ass is also being kicked. 😂

  • @ListogreOfficial
    @ListogreOfficial 6 วันที่ผ่านมา +2

    Great video. Please make more on topics like best hub placement, which laws/research are best for early game, optimal order to build districts etc. The game is dark souls of city builders.

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      Great ideas! will definitely do that slowly!

  • @ТимофейГавриченко-х6я
    @ТимофейГавриченко-х6я 6 วันที่ผ่านมา +1

    Better to set middle of triangle clear for heat hub. It will work better then temperature fall

  • @Mister_Taxman
    @Mister_Taxman 6 วันที่ผ่านมา +8

    STUART!
    While these layout patterns are good for district location adjacency, it does not take into consideration the powerful bonuses that HUBs offer, which rely on an entirely different type of layout. Districts close to each other only offer heat bonuses (which are fairly simple to solve) while HUB bonuses can give you boosts to Crime, Disease, Heating, Work Efficiency, and even Materials consumption, which I would argue are all very powerful in their own regard.
    What I am saying is there are far more efficient layouts for using HUBS which are more optimal in the late game.

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      Yes this is more for early game. Check out my hub layout video for a mid/late build that integrates all the power of hubs to build near zero demand districts!

  • @JackChurchill101
    @JackChurchill101 6 วันที่ผ่านมา +2

    I need this.
    With 200+ hours in FP1 I pride myself on perfect efficiency layout.
    But in FP2 my stuff is a sprawling wiggly nightmare.

  • @zxczxczx-k3d
    @zxczxczx-k3d 6 วันที่ผ่านมา +2

    Really great quality tutorial, keep at it these are very useful

  • @jameskb1623
    @jameskb1623 6 วันที่ผ่านมา +2

    this guide IS GODDAMN PERFECT!!

  • @YouTubeLate
    @YouTubeLate 5 วันที่ผ่านมา +1

    I just started playing this game without having played the original. I’m a bit frustrated by how difficult it is since I’m still grappling with the mechanics. Yet the challenge and the idea that there’s much left to learn compels me to come back and play it some more.

  • @bishal.creator1128
    @bishal.creator1128 6 วันที่ผ่านมา +1

    Now this is what we can call a game-changing tutorial, excited for more new tips!
    edit: subbed!

  • @stevendavis4116
    @stevendavis4116 5 วันที่ผ่านมา +1

    This was super helpful!

  • @reitage1
    @reitage1 วันที่ผ่านมา

    I don't comment much, but great video. Simple, concise, and detailed at the same time. Thanks!

  • @mowtow90
    @mowtow90 6 วันที่ผ่านมา +1

    curves on the a districs are also importat due to the stockpiles and hibs which give even more bonuses. That is why when you make them , give enaug free tiles so you can be within the 3 tile radious of a hub/stockpile.

  • @ХанапиЧартаев
    @ХанапиЧартаев 6 วันที่ผ่านมา

    It's all good for getting 20 more heat from adjusted districts. Enough even to get you through the game. But heat trapping is not all you can do with build layout, trying to fill in several stockpile and heating hubs, so they affect 3+ districts, that's where it become puzzling. Thing is, stockpile hubs decrease workforce req by 10% each, though stockpile itself req 100 people to run, and to be proficient it need to hit 3 or more districts, preferably 4. And on top of that, same type stockpiles can't be builded close to each other. Quite tricky to pull, but if managed correctly, can get you 30% x 4 district workforce reduction, that mean one of them is freebie.

  • @wilq312
    @wilq312 2 วันที่ผ่านมา

    Finished campagin, playing utopia - never saw that one lol - thanks for the tip!!!!

  • @goffe2282
    @goffe2282 5 วันที่ผ่านมา

    That district adjacency bonus is just so poorly designed. Of course clumping houses together should decrease heat required (huddled for warmth and all that) but it doesn't really have anything to do with the layouts of the districts. The exact same occupied hexagons can have good and bad district layouts even though they have the exact same houses on them. It makes no sense. Rather than having districts determine the bonuses the surrounding hexagons could, so if you are surrounded by houses, or cliffs for shelter, then a hexagon can get benefits.
    Maybe that would just be too fine-grained, but this system is just bad.

  • @JGeary387
    @JGeary387 5 วันที่ผ่านมา

    I am having trouble making it work, by leaving a hole in the center? Is there a picture that can display an example? Thank you.

  • @NKGerydos
    @NKGerydos 6 วันที่ผ่านมา +1

    Edited:
    I mentioned hubs in this comment, but since you made a video about them I edited it. 🙂
    Thank you! Both vids were informative.

  • @faded_taco1816
    @faded_taco1816 6 วันที่ผ่านมา

    The best meta for district layouts is connecting L's shapes together or doing 6 triangles connecting to a 1 tile hub (which could be 6 districts getting bonus off of 1 hub).

  • @Bielbo
    @Bielbo 6 วันที่ผ่านมา +1

    Excellent video, thank you for explaining :)

  • @princessofthecape2078
    @princessofthecape2078 6 วันที่ผ่านมา

    This isn't a city-builder. And, therefore, it is not worthy of my money.

  • @kirillgalitskiy233
    @kirillgalitskiy233 6 วันที่ผ่านมา

    It is better to save the middle tile between two districts for a steam hub(s) in the future. Everything else is perfect idea.

  • @jakkrit6910
    @jakkrit6910 6 วันที่ผ่านมา +1

    beware that food district will be gone someday and you can also build hub for district buff like heat hub that give you 40 heat to any district that have 3 tile in it area.
    or rail hub for extraction and food district work efficientcy.

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา +1

      Yes you'd have to replace your food/extract district with a housing/industry district once your resource runs out. But the pattern should remain

  • @za3bloot
    @za3bloot 9 ชั่วโมงที่ผ่านมา

    I was watching and waiting for to see where he's ganna place the hub then video finished without hubs lol ... later game dont we need like 3 hub spots ? EDIT: this is answered in his next guide about hubs

    • @DataEngineerPlays
      @DataEngineerPlays  9 ชั่วโมงที่ผ่านมา

      @@za3bloot yes I should of mentioned this is more for early game/civilian playthrough, hubs are unnecessary

  • @joshuawilke4672
    @joshuawilke4672 16 ชั่วโมงที่ผ่านมา

    Big W on the video man.. i was wondering what i was doing wrong

  • @NotBamOrBing
    @NotBamOrBing 6 วันที่ผ่านมา

    Alternate layout: have them snake back and forth like (two districts built from top to bottom)
    /\
    \/
    /\
    \/
    /\
    \/
    They still get the adjacency bonus, you can tile it horizontally indefinitely, and you can put hubs in each of the gaps
    Only downside is pentagons and squares ruin the layout lol

    • @JackChurchill101
      @JackChurchill101 6 วันที่ผ่านมา

      I like that...
      I think it's easier once you take all the finite resources, to burn districts and redo them more efficiently.

  • @ryankoch38
    @ryankoch38 6 วันที่ผ่านมา +1

    You could probably ignore the benefit of being next to the generator if you do this

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      Later you'll build structures into your districts which greatly increase their heat demand, so you'll still need to gain as much benefit as possible. ie if you can make this pattern AND also be sheltered from the wind, definitely do it

  • @MeowBeep_
    @MeowBeep_ 5 วันที่ผ่านมา

    Because the cuddling bonuses/penalties are asymmetric you can actually put industry/extraction/logistics next to housing/food with beneficial results. If only one or two tiles of a housing district are next to three tiles of an industry district, that housing district will get a +20 heat bonus, while not getting the -20 squalor penalty. Because the penalty only applies when three or more housing tiles are adjacent. This obviously isn't as good as both districts getting +20 heat and no penalties, but it does mean you can get some benefits if you think carefully about the interface between a group of housing districts and a group of industry districts. In a perfectly optimized layout I would expect to see this trick being used.
    Another trick you can use is a housing district set to the lowest step of efficiency to give out heating bonuses to other districts while not consuming much heat/workforce itself. I think of these districts as shield walls. They are also useful to temporary house population jumps while you work out better solutions. The downside is that it isn't a very efficient use of prefabs, so if prefabs are a bottleneck you probably shouldn't do this.

  • @MelfiortheOne
    @MelfiortheOne 6 วันที่ผ่านมา

    The problem is that not all tiles are actually hexagonal))

  • @doctorgamble1545
    @doctorgamble1545 5 วันที่ผ่านมา

    Is this guy the crystal dazz of fp2?

  • @darkflames9
    @darkflames9 6 วันที่ผ่านมา

    FP2 is fun.... But by god are the endgame bases ugly af lmaoo. I miss the perfect aesthetic layouts of FP1 T_T

  • @PahlawanMerdeka
    @PahlawanMerdeka 6 วันที่ผ่านมา

    this not gonna cover things like railroad and the food silo

  • @ShadowMystDragon
    @ShadowMystDragon 6 วันที่ผ่านมา

    Nice video, I expected to see also how to make very effective layouts with hubs, this video a bit too simple for me, I play on Captain XD

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      Yes I'll definitely do one on hubs too

  • @davyhotch
    @davyhotch 6 วันที่ผ่านมา

    How does this wotk when a resource depletes ? Im guessing 2 20 heat bonuses is not worth keeping an empty district active.

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      Replace the depleted district with a housing or industry district

  • @YodaBauer
    @YodaBauer วันที่ผ่านมา

    Man you just changed my life

  • @ErenDNMZ04
    @ErenDNMZ04 6 วันที่ผ่านมา +1

    This is exact help I needed.

  • @baoo5843
    @baoo5843 6 วันที่ผ่านมา

    I'm wondering if we can place the heating hub and medical hub between three districts to maximize the bonus.

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      Yeah you can place 3 hubs in the center. Check out my hubs video to find out how!

  • @zdenekvilusinsky1360
    @zdenekvilusinsky1360 6 วันที่ผ่านมา

    THe issue of mixing extraction/food type with others is that the moment the resource runs out, you loose the heat bonus, because it becomes inactive.

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      delete the depleted district and replace it with a housing or industry district. You can never have too many! If you just want the bonus you can set replacement district down to 10%

  • @becket4373
    @becket4373 6 วันที่ผ่านมา

    The only thing I hate is ice cleaning

  • @Jin3098
    @Jin3098 6 วันที่ผ่านมา

    Very quick and informative, maybe you can make another video with a different district layout that includes a mixture of 2 or 3 hubs that will hit all 3 districts while also maintaining the adjacent district heat bonus?

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      go check out my optimised hub layout video =)

    • @Jin3098
      @Jin3098 6 วันที่ผ่านมา

      ​@@DataEngineerPlays Damn I didn't see that, good stuff.

  • @R3SP3CTV3NGFUL
    @R3SP3CTV3NGFUL 6 วันที่ผ่านมา

    Imagine doing these district placements on Horizon... one hell of a city and plenty of fuel to spare for the long run! With the expansions, you could form a square of each, leave 2 - 3 spaces for hubs in the centre of each individual district and you won't even need to worry about Tension or Trust. I hope heat hubs stack.

  • @NotBamOrBing
    @NotBamOrBing 6 วันที่ผ่านมา

    Currently buildings don't actually benefit from reduced heat demand at all (the district shows that they do, but the total heat demand counts buildings independently from districts) which makes adjacency bonuses and heating hubs a lot less useful (at least until big temperature drops happen lol)

  • @LaughingDope
    @LaughingDope 6 วันที่ผ่านมา

    How many times did he say districts? Thx for the guide btw, was really helpful.

  • @danzansandeev6033
    @danzansandeev6033 6 วันที่ผ่านมา

    i like to build extraction and industrial districts together, and leave one tile in the center for the rail hub. that way it can provide both districts with efficiency bonus
    when i have workers to spare i build another industrial district on the other side of extraction and repeat the rail hub thing
    i dunno which one is more efficient, rail hub or air hub, but i like rail more
    also when tensions are rising you can place fighting hubs mixed in with your housing clusters

  • @inotreeves
    @inotreeves 2 วันที่ผ่านมา

    this is incredible

  • @endmostdavis
    @endmostdavis 5 วันที่ผ่านมา

    Thank you! I have been enjoying the game, but I was struggling with heat!

  • @Faelivri
    @Faelivri 6 วันที่ผ่านมา

    May need space for air transport hubs and potentially heating hubs when it gets colder, preferably in a way one of each hits at least 2 if you plan to add more districts.

  • @tamasormai165
    @tamasormai165 6 วันที่ผ่านมา

    you forgot to include the central hub, and wind sheltered areas

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      I'll do a separate video for hubs as you generally won't have those unlocked at the start

  • @coolercool5239
    @coolercool5239 6 วันที่ผ่านมา

    You need more likes I don’t play games like this but I like the aspect of politics and you made it easier to organize and understand the game thank you

  • @4bitmonitor373
    @4bitmonitor373 6 วันที่ผ่านมา

    Another option is placing a Heating Hub in the middle of a group, that reduces Heat demand even more if it's cold or buildings need more heat

  • @turron2
    @turron2 6 วันที่ผ่านมา

    You can build your industrial districts around a heating centre in a circular manner, each of the centre's sides can fit one. Though it would fit only 5 districts that would benefit from it's buff, yet you still can finish the circle with the 6th industrial, cause it can still provide adjacency bonus to the districts beside it. You can do the same with the housing disticts, but I think such industrial clusters are more benefitial overall, cause they barely consume any heat this way, if any at all

  • @RafaelCabreraAzrael
    @RafaelCabreraAzrael 5 วันที่ผ่านมา

    these are AMAZING

  • @pandst
    @pandst 6 วันที่ผ่านมา

    Great tutorial to Push for stewards difficulties,now I now how to build

  • @chriskeith8462
    @chriskeith8462 5 วันที่ผ่านมา

    Great explanation

  • @phill2065
    @phill2065 5 วันที่ผ่านมา

    nice

  • @Sixeye_
    @Sixeye_ 4 วันที่ผ่านมา

    After 18 hours I finally got through a whiteout without losing any heat. It only took 190k of coal and 3 steam districts. This game is brutally hard, but it's so addictive.

    • @DataEngineerPlays
      @DataEngineerPlays  4 วันที่ผ่านมา

      @@Sixeye_ 190k coal? You might be overbuilding districts I just finished captains difficulty for my achievement run series (will upload it in a few days) but I only used less than 100k. Did you overdrive your generator through the white out?

    • @Sixeye_
      @Sixeye_ 4 วันที่ผ่านมา

      @@DataEngineerPlays I overdrive my steam districts, but not the overdrive generator, I keep forgetting that stuff. The first game was much clearer with the UI. It was much easier to click on something. I also found abilities that I didn't know I had, like the youth ability, it gives me more worker. The 1st game it was so much easier to get to the abilities. This one you have to click on the generator, which is fidgety clicking on it. And that's if you remember that stuff, while you sort out districts and keeping those faction happy.

    • @DataEngineerPlays
      @DataEngineerPlays  3 วันที่ผ่านมา

      @@Sixeye_ yes definitely don't sleep on the building abilities! But I agree in the stressful moments is very easy to forget about super handy abilities

    • @DataEngineerPlays
      @DataEngineerPlays  3 วันที่ผ่านมา

      @@Sixeye_ oh I just realised you said you overdrive your districts during the white-out. Try turning all your district (except housing) and buildings off during the white-out. Balance the stockpiles for materials food and goods. Then your fuel demand won't be -1000

  • @hookedgamer
    @hookedgamer 6 วันที่ผ่านมา

    That’s super useful! Great job! 👏🏻

  • @dann5480
    @dann5480 6 วันที่ผ่านมา

    Thanks man really good video.

  • @Keandros
    @Keandros 6 วันที่ผ่านมา

    Subscribed. I look forward to how you would include hubs while still maintaining the 3 district format. I figured out some ways to do it on the fly midway through my first blind story run. It takes some visualizing in your head and pre-planning. Make use of district expansions to make up for the connections. Hibs have a 2 range from themselves, basically a big hex coverage rance. They have to have atleast 3 tiles of a district to give their buffs. I didn't use the hubs you research later that affect the housing districts, even though I researched them all. I was too busy trying to manage the hectic curve balls I had thrown at me. But the Air Transport Hub was the one I did use a lot. -15% workforce reduction for all districts, including housing. Very good hub for the mid and late game when workforce gets tight in emergencies or due to deaths.

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา +1

      Yes I thought it'd be better to seperate out hubs since you don't immediately have access to them until research

  • @samuel.andermatt
    @samuel.andermatt 6 วันที่ผ่านมา

    Is putting 3 next to each other the cap in heat benefit, or can you stack it higher by putting more next to them?

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      You can try, the layout would be quite difficult since 1 district can only expand up to 9 tiles. So try to think of a geometry such that 9 tiles split into 3 sets of 3 each touching 3 other districts at the same time.

    • @samuel.andermatt
      @samuel.andermatt 6 วันที่ผ่านมา

      @@DataEngineerPlays just adding districts at the corners would result in 6 districts with the inner ones touching 4 and the outer ones touching 2 (maybe more if they manage to touch each other as well)

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      @@samuel.andermatt you'll probably have to draw me a picture and email it to me!

  • @k241.-
    @k241.- 7 วันที่ผ่านมา

    And then you combine all of that with a correct placement of hubs, and everything snowballs

  • @simonasdf262
    @simonasdf262 6 วันที่ผ่านมา

    Hub tutorial please!😅

  • @xylinofficial
    @xylinofficial 6 วันที่ผ่านมา

    Watching this after going through entire story filled with sturggles is a pain :)

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      Yes, I was struggling in my let's play also, before taking advantage of this mechanic

  • @enfieldli9296
    @enfieldli9296 7 วันที่ผ่านมา

    how does this 3 adjacent layout pair up with hubs? great video btw

    • @DataEngineerPlays
      @DataEngineerPlays  6 วันที่ผ่านมา

      Will do a seperate video on a hub + district layout

  • @OldDadGamer
    @OldDadGamer 6 วันที่ผ่านมา

    Ty so much for the video

  • @deep-fried-zombie699
    @deep-fried-zombie699 4 วันที่ผ่านมา

    Did you love the first game? Did you wait years for the second one? Well, forget about it because we completely overhaul it. It’s nothing like the first one. So consume get excited for next product 😁👍🏻

    • @DataEngineerPlays
      @DataEngineerPlays  4 วันที่ผ่านมา

      @@deep-fried-zombie699 I'm enjoying fp2. It's very different to fp1 which is what I like in a sequel

  • @keironcameron252
    @keironcameron252 6 วันที่ผ่านมา

    Thank dude ❤

  • @Rippo458
    @Rippo458 7 วันที่ผ่านมา

    Nice video. Keep it up whit the tutorials.

  • @MaxCaud
    @MaxCaud 6 วันที่ผ่านมา

    Game is garbage. On Frostpunk 1 you would see the people walk in the snow and build. Now you can just Frostbreak wherever and the machines spawn out of nowhere. Trash game, refunded after 2nd mission.

    • @artemioos2556
      @artemioos2556 6 วันที่ผ่านมา +2

      Lol why are you then watching tutorial

    • @turron2
      @turron2 6 วันที่ผ่านมา +1

      Bait used to be believable

    • @JackChurchill101
      @JackChurchill101 6 วันที่ผ่านมา +2

      We're too used to sequels just being a reskin, expansion, and upgrade.
      This sequel is a completely different game, and very much pushes towards different mechanics, genre and games cycles.
      I won't unlove FP1, and I'll play this "as a different game".