Man, this makes me wanna watch Treasure Planet again. That's the best example of Spelljammer I could show to somebody, and just a brilliant movie. Also the ships kinda work the same too
Sadly unlikely, as Diterlizzi specifically said he wasn't working with wiz on Planescape after buzz that he was; he was working with them for some random MTG thing. So they have an established business relationship and are on good terms, he's available, Planescape was visually dominated and defined by his vision, but he's not working on it. To me that means it's probable nobody is. The setting also uses alignment extensively, and 5e has deprecated that.
This was the setting I used for my first homebrew campaign. We damn near ditched everything BUT the name and the afore mentioned ship. My friends and I not huge on high level campaigns. I came up with a campaign setting where the campaign world was the center of damn near all trade routes. I named it Mourningstar. I pulled gods from all the campaign settings. Massively tweaked the Helm rules as to not take the actual wizards out of play. (I basically allowed them to use spells through the helm) IE Conveyance/Audience was now ships internal communications if they had the spells. And security allowing for them to cast spells from safety of the helm using aforementioned spells. The was the Cyborg Orc collective known as the CyOrcs (That name still needs work) Taking inspiration from the myriad amount of artwork I created Clans of Beholders based on the art. Knuckle Eyestalks, Tentacle eye stalks, crown eye stalks and so on. My friends and I had a great time, and have had countless amounts of fun with what was My First D&D campaign. And alternate ideas for it still to this day craoss my mind. Sadly those rules and some of the product execution was it's most damning thing. In some parts it was either really cool/lackluster/or just meh. But I will always love this flawed beast.
I only ever got to see a brief glimpse of it growing up and never got to delve into it at all. That's a setting that definitely needs to make a come back.
Starfinder is something I would recommend alongside using the Adventure Paths for beginners on both sides of the screen. At least using the APs, the rules flipping is cut down since its easier to prep for those situations.
Nice choice of topic. I'm starting to see more and more of the 5e community talking about Spelljammer. I must not be the only one who's picking up on the little clues Wizards keeps dropping concerning this adventure getting revisited. I'm about to begin a sea-faring nautical campaign that will hopefully lead into some Spelljammer-y stuff for a follow-up adventure. Hoping that by that time Wizards will have made good on these little easter eggs.
I used to DM Spelljammer, back in the 90s. It truly was the best campaign setting imo, because you could play in any (or all) other canon settings, or none. You could create an entire system yourself. If you were a really bold DM, you could sandbox the universe. The space-based monsters were epic, huge, deadly, or all three. So many more ways, for the party to wipe themselves out. Really hoping that it gets reworked into 5e. 2ed, was classic, but I acknowledge the streamlining of 5e. Highly recommend checking out Spelljammer, especially if you like the idea of space pirates!
I remember an old screensaver on Spelljammer stating: D&D meets Star Trek - It is like porn for Nerds! With Baldur's Gate 3 somebody finally started copycatting those old Spelljammer adventures, so the next years may spoil another attempt by exclusively allowing toxic misanthropes to handle it.
I love spelljammer, and this is mostly accurate (my spelljammer game ended a week ago). Where did you gather the idea that the flow is a transitive plane from, my understanding was that it takes up all the space of the infinite sized prime material plane, and that it just filled everywhere not in a crystal sphere, not that it was a transitive plane with the content of the spheres being separate material planes.
Acknowledged the novels and comics: +1 Pointed out SJ Boxed set is available in PDF & POD on Drivethru: +1 Pointed out SJ shaped the cultures of Beholders & Mind Flayers: +1 Got rules about how long air envelopes last correct, down to how much air a person carries with them while drifting in the void: +1 Got rules around portals correct: +1 Got rules about the phlogiston correct: +1 Got air quality rules correct: +1 Got rules around clerics regaining spells correct: +1 Got the distinction between Spelljammer (the setting), Spelljamming (the action), the Spelljammer (individual ship), and Spelljammers (the type of ship) correct: +1 Nitpicks (dons uber nerd hat): Mostly graphics-related - Champions of Mystara ship card, Dark Sun & Mystara not officially in SJ (added by fans later :) ), and objects need to be 25' long to have a gravity plane (gravity is actually unrelated to air envelopes). Overall, well done! You got the rules down pat and picked up on some of the less well-known aspects of the setting. I found nothing that makes my eye twitch. :)
Corrections, fan added connections to Dark Sun is not canon and does not follow the lore of Dark Sun and for this reason should not be used. Including Mystara does make sense, though none of the Mystaran ships use helms. Birthright and Lankhmar could also be added, but trying to adapt Spelljamming to either setting would be difficult since neither one has Spelljammers visiting. Also demi-planes are inaccessible like Ravenloft without additional means which will also exclude most of the astral, ethereal, inner, and outer planes. Priest are not completely cut off from their deities in the phlogiston, they are extremely limited. Priests can still gain low level spells which still come directly from the powers they worship (a change from the 1st edition rules) and classes like the paladin whose powers are granted by their power (as opposed to how they are done in 5th edition) are also affected. Some powers are lost, others are reduced, while some remain unaffected.
@@craigtucker1290 Thri Kreen of Athas mentions Spelljammer. CGR1 The Complete Spacefarer's Handbook basically says that nobody knows where the crystal sphere of Athas is, and that the Sorcerer Kings know nothing about spelljamming. So there is a canon link that Athas is part of the Spelljammer universe. But I think it would need to be discovered by players. There wouldn't be maps and charts. If anyone really wants to run a crossover game, they could use the Crimson Sphere homebrew sphere, on the official Spelljammer fansite, written by the person you are replying to. ;-) www.spelljammer.org/worlds/CrimsonSphere/ Technically, Mystara was added to the Spelljammer universe by an adventure in the First Quest boxed set. The adventure takes the PCs from Karameikos to wildspace: www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=2574 It's an obscure link that even I didn't know about, but it's a canon link from the 2nd Edition era. CGR1 The Complete Spacefarer's Handbook states that the Mists of Ravenloft sometimes appear in wildspace and that ships that sail into them can end up trapped in Ravenloft. One of the SJA adventures suggests to the DM that they might want to have the big bad evil guy get sucked into Ravenloft at the end of the adventure. (CGR1 does advise not doing crossover adventures between Spelljammer and Dark Sun or Ravenloft. But it does briefly show how to do them.) The planes are accessible from wildspace by canon. Wildspace and the Phlogistion are both part of the Material Plane. The Phlogision is cut off from the planes, but anything inside the crystal sphere can link to the planes using all the normal methods. By Spelljammmer canon the Pirates of Gith live in the Astrra Plane (they are githyanki) and travel to wildspace to attack spelljamming ships. They especially like elven ships, as they have the ability to move living ships between the Material Plane and the Astral Plane. (That implies that they can not move non-living ships onto the Astral Plane without other assistance.) There are a bunch of creatures from the Plane of Fire that have a hammership made from bronze that has sails made out of fire, in one of the SJR products. (They obviously could not leave their crystal sphere and go into the phlogiston, as their sails and their bodies would explode.) Lankhmar was never owned by TSR. They had a licence for it. So any "Lankhamarspace" conversion is going to be a fanon one. The same applies to Conan, which was also a 1st Edition licensed D&D setting. (Other IPs that have had official D&D products include Wilderlands, Kingdoms of Kalamar, Diablo, Warcraft and Rokugan - the Legend of the Five Rings world. You won't see anything other than fan conversions for them.) Birthright is do-able. WotC never mentions Birthright, but there is a Birthright community at The Piazza and they could help the Spelljammer community at The Piazza to work on fanon. A Blackmoor/Spelljammer crossover sphere would also be possible. Council of Wyrms could also be used, but, by CoW canon, it is set in the distant past and could not be used alongside Greyspace, Krynnspace and Realmspace in the era of the rest of the SJ products. Jakandor could be used, but there isn't much to work with. A Night Below conversion to Spelljammer does exist: www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=25389 Tale of the Comet could also be used. The mix of science fiction elements with space fantasy elements would not be something I would be interested in, but it's a valid mix and the technological stuff could be given an explanation that is more similar to the way that Eberron does things. There are a bunch of other one-shot D&D worlds that could have Spelljammer crystal spheres built around them. (Chris Perkins wrote one of those worlds for WotC and he still works for WotC, so that could be given a sidebar in a 5th Edition Spelljammer book.) I've got a topic about using Aelos, from CM6 Where Chaos Reigns, with Spelljammer, over at the Spelljammer forum: www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=9420 Moving onto D&D worlds published after WotC took over D&D, the 3rd Edition OA featured a section on how to build your own campaign world. That world (Mahasarapa) was expanded in a Web Enhancement. And the Campaign Option series was revived with Ghostwalk. (The fanon name for the crystal sphere of Ghostwalk is "Manifestspace".) Eberron got a canon link to Spelljammer in the 3rd Edition product Monster Manual V, where nautiloids that could travel to other planes was used as the plot device to get Thoon from the Far Realm onto Eberron. Nentir Vale (the Points of Light world from 4th Edition) could also be used as the basis of a Spelljammer crystal sphere. I doubt that WotC would create full blown crystal spheres for all the worlds they can legally create crystal spheres for, but it would be nice if they created sidebars that listed the worlds of all of the ones they are allowed to use. If they did that the Adventurer's League team could publish adventures that expand upon that and they could be sold via DMs Guild.
I hadnt heard of it either when we played years ago and then we found a rope ladder while traveling across the plains of greyhawk that led to a cloud high up in the sky. We all climbed up it, and we flipped to fk out. Now we own our own flying galleon and can adventure on land(planet) or out in space. WHAT AN ADVENTURE!!!! We got hooked...lol
Honestly 2nd edition lore but using 5e rules and mechanics makes for the best games simplifies gameplay whilst still using the good lore (its like the good china you take it out when you know it's appreciated)
Awesome! Can’t wait for more Spelljammer vids. I did one on the setting as I am currently playing in a Spelljammer campaign with my glamour tiefling from Wa, once first mate on a great Tsunami.
A friend of mine gave me a copy of the War Captains Companion and Lost Ships (which remains unopened). Now, I just need the setting guide to add it to my 5E stuff. Im hoping that WOTC will be reimagining Spelljammer tying into the Ghosts of Saltmarsh ship rules.
I'd love a video that goes into the actual session to session gameplay. Like, are the PCs on the ship the majority of the time, or do they just use the ship for transportation? Is battle usually ship to ship, or does the party generally board other vessels? I've always been intrigued by this setting. Thanks for the awesome content!
All depends. Every setting that was a major part of Spelljammer - Forgotten Realms, Greyhawk and Dragonlance being the three main ones - has a sort of submetasetting in the sphere around them. Like, forgotten realms is a solar system, Toril is the third planet from the sun, and all the others are inhabited and detailed. Anadia (Anandia?) Is the closest to sun, it's hot and loaded with weird inbred sunbaked hill people halflings, there's Coliar, which is like communist star wars, with complex councils ruling everything and I think a lot of Lizardmen and aarakocra, garden, karpri, one is a big vine protected by xenophobic killer elves... I forget. Anyway, point being, in a Spelljammer campaign you are either making trips between planets in a sphere (relatively safe, not unlike sailing the ocean, visiting different continents and doing regular d&d exploring and adventuring - you're in Faerun, you do Faerun stuff. Maybe it's just LMoP.) Or OUTSIDE of a sphere, in wildspace, star trekking off into the unknown. Ship to ship battles are a thing for sure, but you can't do them too often. Disabled ships often mean a tpk out in wildspace, or if you're lucky, call the mind flayers for help. You know you messed up when it's time to voluntarily ask flayers to come get you
I strongly suspect Wizards is going to print Spelljammer in the next year or two. They had a nautaulous Mind Flayer ship in the opening of BG3, seems like a major hint.
I bought two Spelljammer box sets and the Hollow Earth set at a KB Toys in the 90's. No idea how they got them, but I was glad to drop $30 for the trio.
I discovered a TH-cam series based around this campaign, months ago made by Better Than Heroes. From the get go, I was reminded of the 80's cartoon, Visionaries: Knights of the Magical Light and Brian Griffin's Space Shire 7 idea
Excellent video. I’ve been using spelljammer for the last few months in my epic level campaign. The players are loving it so far, and every game is fresh.
I run a Planescape campaign because it includes all of the Spelljammer stuff, plus Sigil, the planes and the outlands. So anything can happen, and I do mean *anything*.
Phlogiston = Nebula Crystal Sphere = Dyson Sphere That's how I see it. I'm also building a model of a Spelljammer for our 16 year ongoing campaign so more more more!
Crystal spheres actually predate Dyson spheres. Look up Celestial Sphere on Wikipedia to see the spherical model of the universe that projects stars onto an invisible sphere. That mathematical concept is still used to align telescopes today (even though everyone knows it is not real). There is actually a Dyson Sphere in Spelljammer called Herdspace. You might like that.
YES!!!! Omfg yes!! It really is a goddamned shame that virtually NONE of the D&Ders who started at any point after the pure kickassery that was AD&D 2ndEd. officially ended; these players will have never even heard of settings like Spelljammer, Planescape or Greyhawk (At least, I sure don't remember any 3rd or 3.5 Ed. Greyhawk content... or am I misremembering? Anyone happen to know?), and sadly even many of the old-schoolers all too often have precious little memory of Spelljammer - most remember that it was a thing back in 2nd Ed., that it was a kind of high-magic medievalesque setting in space, and that it was WEEEEIRD. And that's about where their knowledge on it stops! They're more likely to remember The Apocalypse Stone (which was kinda meant to be a figurative "Universe Eraser Button" fkr DMs who'd, for whatever reason, lost control of their games and whose players were running roughshod over it after finding some sort of overpowered exploit) Another detail most OGers tend to recall about Spelljammer is that, like Planescape - which is my personal favorite old AD&D 2ndEd. setting 😁 - it's a means for the party to venture to other campaign settings, allowing characters from Dragonlance or Dark Sun to wind up in Forgotten Realms or Greyhawk, etc. In my current gaming group (there are 6 of us, including me) I'm the ONLY ONE of us who now or has ever had ANY Spelljammer books, and I'm definitely the only one of us who's ever played it... On the other hand, pretty much ALL the old-schoolers I know DO fondly remember Planescape. Even if they've never actually played it they usually remember a lot of its bizarrest attributes (of which there're no shortages!). Hell, I personally find Planescape to be FAR weirder than Spelljammer... Planescape is essentially the ultimate crossover universe for all the world's religions (our world's IRL ones AND all the ones in the various settings). What REALLY bites about D&D 4th and 5th Eds. though is that, because Planescape was all but completely reliant on the old Alignment System for it to make pretty much ANY sense at all, it would be next to impossible to actually run a game in the setting without making some MAJOR House Rule adjustments first.
@@illuminocalypse5210 I am in exactly the same situation You are in My Friend. I taught My Kids with 2nd because there were so many options for settings. Now they complain that 5th is too dumbed down so We went back tp 2nd and did some Spelljamming. I never had a chance at Planescape but i would def try it.
I still have all of my Spelljammer books. I would lose my shit if they release 5e and would buy it all. I've been thinking about home brewing my own 5e version.
Hope he does a Kara-Tur playlist or maybe Dark Sun
4 ปีที่แล้ว +2
Let's get through spelljammer first. If they can understand spelljammer they might be able to understand Dark Sun. And whatever you do don't try to spelljammer into Athas.
I remember coming across it in 1989 but passed. Looks like a contrived setting and the logical outcome of a company that has different campaign settings and trying to keep things fresh. It's reminiscent of the old DC comics that had Earth-1 and Earth-2 etc with regular trips by superheroes to the different Earths.
How is Spelljammer reconciled with Planescape? Does each sphere have its own planar structure? This seems sensible-the planar structure of the sphere Eberron inhabits (Eberronspace?) isn’t the same as Krynnspace, Athlaspace or even, I suppose, Earthspace
Spelljammer is strictly just an expansion of the prime material plane. The Phlogiston is technically a transitive plane but it is ONLY connected to the prime material plane. So in a way it's an extension of the prime.
Spelljamming allows you to move between different prime material planes, while various planar travel methods allow you to travel between planes including using them as short cuts to other prime material planes. Within a crystal sphere, you'd basically use planar rules for that setting, and outside a crystal sphere planar magic simply doesn't work. Some spheres, like Athas, may work strangely or even be locked.
@@Jorphdan Sorry, but the phlogiston is also part of the Material Plane. It is not a Transitive Plane. It's one of the few mistakes you made in your otherwise awesome video. If you check the 1e Manual of the Planes rules for weapons loosing a plus, when taken to other planes, it makes Spelljammer a way to get magic items from world to world...without loosing magical bonuses. (Later editions of D&D seem to have dropped that rule, but it seems to still be in place for the way that Jeff Grubb designed the phlogistion and crystal spheres.) 2nd Edition had Planescape, as a universal thing (although Dragonlance novels do not use the Great Wheel cosmology). 3rd Edition stepped away from that a bit, with Forgotten Realms getting a bit of a rebooted cosmology. 4th Edition rebooted things a bit more. The 5th Edition mantra on this, from shows like Dragon Talk, seems to be that all of these different interpretations of the planes are equally valid (so if you believe that the Great Wheel exists and try to navigate via that model of the universe, you will find places you are looking for). From a Planescape point of view, each setting has a fixed size (the size of the crystal sphere) and planewalkers going to that setting have to hit a target somewhere within that sphere. But mostly planewalkers seem to want to arrive on planets, rather than in wildspace. If there are a number of celestial bodies in a crystal sphere a planewalker might theoretically want to go to any of them. There are fire elementals that have moved onto the surfaces of some suns and fire planets, for example. There is even a bronze hammership, with sails made from fire that is crewed by Azer. (Obviously that ship could not go to the phlogistion, without everyone dying.)
@@DavidShepheard Planescape, which replaced Spelljammer, does use the the similar rules for losing enchantment as you move magical items away from the plane of creation. However, Dragonlance, Greyhawk, and Forgotten Realms are on the prime material plane so they do not lose enchantments when shifted from one setting to another. Even if you use the ethereal plane to get from one setting to the next, the loss is only temporary and the item reverts back to normal when back on the prime material plane. It should also be noted that the phlogiston does not cut one completely off from the powers, it is still possible to get low level spells and retain some granted powers while other granted powers may be diminished or lost as in the case of paladins. Since this was never developed further in the case of specialty priest with granted powers similar to paladins, it would be very subjective what would be affected and what wouldn't be affected, but you could use the paladin modifications as a guide.
8:30 This is why Moradin is the best. He's recognized everywhere. 9:00 Is that an official acknowledgement that Lathander is just a knockoff/misinterpretation of Pelor?
I have seen Lathander as Pelor's son who was sent to the Forgotten Realms to run his franchise there,because Pelor as a true Grognard couldn't bother with it.
My prediction for 5e spelljammer: the rule that a cleric cannot contact their deity and cast spells will be removed. This penalises one class from participating in adventure. Instead, they'll create a alt rule for Deep Astral exploration and it will be more like an encounter hazard. A variant rule to be used sparingly as the DM creates encounters. That way the old school purists can just do that always, and the rest can ignore it. Similarly for the wizard having to give up all their spell slots for a day to attune/power the spelljammer ship. What can a wizard do when you get boarded, stay on the sidelines for the whole encounter? They'll nerf or axe this "feature"
My current Drow campaign, my evil elf players found a Whaleship under Waterdeep. They are tasked to set up a trade outpost in another far off place other than on Toril.
Spelljammer is awesome. I am about to start a new 3.5 game and if the players are lucky enough, they will find an abandoned spelljammer ship. Besides, who can resist the giant space hamster.
If and when WotC revives Spelljammer, I really hope they tie in Eberron and their various Magic: the Gathering worlds. But especially Eberron. An elemental airship with a spelljamming helm bolted to it sounds like a ton of fun. Especially one that has a fire-based elemental ring. A Warforged space pirate, ripping through the Phlogiston like a shining comet, with a giant flaming trail would be so cool. It’d be even cooler if it were canon.
Yeah. I'm really torn if I should back it or not. It kinda seems more like their own setting with rules for in-between travel tagged on, to me anyway. I know they explicitly say it's for tying other worlds together, but putting a realm generator behind a stretch goal makes me concerned. At the minimum I would expect a book that's meant to have rules that tie worlds together to have rules for traveling in ships or whatever, and then random encounter type stuff like the random island generators in the theros book.
(this popped into my head so here we go) Everybody get up it's time to cast now We got a real jam goin' down Welcome to the Spell Jam Roll to hit, hope you crit At the Spell Jam Alright Come on and Fight, and add divine smite Come on and slam, do the spell jam Hey you, watcha gonna do Hey you, watcha gonna do Hey you, watcha gonna do Hey you, watcha gonna do Party fight in the ship lets go It's your boy "Jorphdan" a'ight so throw that knife and add your dex into their back, you know what's next To the jam, all in your face Sneak attack, sneak in the base Drop it, rock it, down the room Shake it, quake it, space KABOOM Just work that body, work that body Make sure you hit hurt somebody in wildspace don't lose your mind Take this thing into over-time Hey DM, ROLL IT UP DND, let's burn it up put your mini on the board So hey, let's go a'ight Everybody 'nitiative it's time to slam now We got a spell jam goin' down Welcome to the spell Jam Here's your chance, cast otto's dance At the spell Jam let's fight Wave your hands in the air if you don't feel fine healer will take it into overtime Welcome to the spell Jam Here's your bow, put on a show At the spell Jam Alright (that's all i got)
I’m on the fence between four settings I want in fifth we have ebberon and we technically have greyhawk in saltmarsh but full greyhawk would be better so greyhawk,dark sun,dragon lance,spell jammer are my top 4 these setting I want full source books in 5e dragon lance most of all I know this is a spell jammer video and thank you for the video I just hope it’s ok I post this thought train here also I love sci fi and d and d so yes just yes
Do you have that online anywhere Dex Chu朱? I always liked the Shou Lung elements in Spelljammer, but there are not enough Asian-style places for them to go to in their ships. They never really got used to best effect.
@@DavidShepheard So far it's just been a lot of cultural flavouring and description. I've compiled notes for things like the pantheon, analogous cultures, or major factions, which I'd be happy to share on google.drive. For more asian mythology inspired monsters there's the Monsters of the Orient resource off dmsguild.
Your 10 minute video already has more depth than the whole 5e boxed set. WotC really could have done a better job, I dont get why they left so much out. Thanks for making these, you've convinced me to pick up the 2E pdf.
Yeah I’ve found that too. There’s even a nautaloid being chased by githyanki on dragons in the bauldurs gate 3 trailer also minor spoiler for a location in the new ice wind dale rime of the frost maiden There’s even a crashed nautaloid full of gnome mindflayers with laser pistols if that’s not spelljammer then I don’t know what is!
I fuck with this hard. I’ve been working on a spelljammer type setting without even knowing. It’s called Archaia The setting takes place in a moon cluster that sort of acts like it’s own mini solar system but exist in an ethereal atmosphere you can breath in known as the Adastrium
I really hope that the fact Baldur's Gate III is so Mindflayer and Githyanki centric will encourage WotC to release some 5E spelljammer book(s, but I shouldn't be too greedy).
OMG I need your help! I don’t understand Spelljammer travel and the astral sea now. I’m confused how the cosmology works. Is the astral sea no longer accessible by traversing the great wheel/planar travel? The way they changed it, it appears you can only access via spelljammer ships then exit realmspace into the astral sea and traverse it to other realm space or other points within the astral. If that’s not the case, if you can still access the astral via normal planar travel, then there are 2 ways to get to the astral, planar travel and spelljammer travel. Am I getting that right? The astral is now how you travel from one prime material to another. Can a Spelljammer ship leave the astral sea into the great wheel of any of the realmspace prime material planes??
Go look up AuldDragon's Spelljammer Primer video. He has a ton of information in that. You can also visit Spelljammer: Beyond the Moons or go talk to the folks at the Spelljammer forum at The Piazza.
Ooooo... a new series! Spell jammer! Awesome! This was always fun to discuss, but none of my groups ever got around to it. So many games and only one weekend per week. I would really like to see a new 5e Spelljammer. Perhaps with a bit of Eberron and Ravnica thrown in for fun. I also hope you cover Yazirians/deck-apes that were put in Spelljammer from Star Frontiers. They were my favorite TSR race in the 80's.
the wizard in the trans-am is the best thing I've seen on the internet
Hell yeah, wizard has a sick ride lol
IIRC, it is from Space Station 13
Maybe that's how wizards break into the station and begin to wreak havok, because the station orbits near wildspace
It is SS13,...,fckn wizards ruining stuff up by turning crew into dildos.
Gotta get that tattooed with hdywtdt as the plate!
Nofatchicks is the license plate
Man, this makes me wanna watch Treasure Planet again. That's the best example of Spelljammer I could show to somebody, and just a brilliant movie. Also the ships kinda work the same too
Yes yes! I love Treasure Planet too. PERFECT example for Spelljammer.
Or wizardry 8
I literally just did that to warm up my group
@@pikminmaster2165 yeh soelljsmer if you make up you own dnd workd in the star wars glaxy
@@pikminmaster2165 did you get my rep,y that spellnjwmmer is like kf some made a dbd world imnthevstar wars glaxy
I knew I would love Spelljammer, and it's even better and weirder than I had expected.
Geezer here.....
Many fond memories..
Perfect for high level characters and adding some to a lot of oddities.
Good vid.
Game on.
Don't forget to take your Centrum Silver or take 1 d8 back and knee psychic damage
@@MDMDMDMDMDMDMDMDMD Ships cleric did a restoration. But the pills are like chips. Can't eat just one. Great heads up. Thanks.
Game on.
Hope they make a 5E module for Spelljammer I just found out about it a few weeks ago and it has become my favorite setting in D&D by far!
WOTC announced they are bringing back about 3 old fan favorite settings to 5e in these next few years, so here's to hoping!
Well at least the trailer for Baldurs Gate III shows a Nautiloid so they did not forget about Spelljammer it seems.
@@Florian0799 not to mention the number of times nautiloids and spelljammer ships have popped up in the adventure modules.
John Bahamonde
planescape has got to one of them
Sadly unlikely, as Diterlizzi specifically said he wasn't working with wiz on Planescape after buzz that he was; he was working with them for some random MTG thing. So they have an established business relationship and are on good terms, he's available, Planescape was visually dominated and defined by his vision, but he's not working on it. To me that means it's probable nobody is. The setting also uses alignment extensively, and 5e has deprecated that.
The deal is, WE ALL WANT IT!!!!
Yes, more spelljammer! Please! This was such a tease. Just started playing during 5e and I'm fascinated with this setting.
This was the setting I used for my first homebrew campaign. We damn near ditched everything BUT the name and the afore mentioned ship.
My friends and I not huge on high level campaigns. I came up with a campaign setting where the campaign world was the center of damn near all trade routes. I named it Mourningstar.
I pulled gods from all the campaign settings. Massively tweaked the Helm rules as to not take the actual wizards out of play. (I basically allowed them to use spells through the helm) IE Conveyance/Audience was now ships internal communications if they had the spells. And security allowing for them to cast spells from safety of the helm using aforementioned spells. The was the Cyborg Orc collective known as the CyOrcs (That name still needs work) Taking inspiration from the myriad amount of artwork I created Clans of Beholders based on the art. Knuckle Eyestalks, Tentacle eye stalks, crown eye stalks and so on. My friends and I had a great time, and have had countless amounts of fun with what was My First D&D campaign. And alternate ideas for it still to this day craoss my mind.
Sadly those rules and some of the product execution was it's most damning thing. In some parts it was either really cool/lackluster/or just meh. But I will always love this flawed beast.
This video is about to get a ton more views
I only ever got to see a brief glimpse of it growing up and never got to delve into it at all. That's a setting that definitely needs to make a come back.
I'm calling it right now, the D&D Direct is about Spelljammer
This video cam at a perfect time. I'm working on a spelljammer lite campaign right now.
I segest checking out MrRhexx as he has a couple hours of spelljammer content.
This game is my childhood. Playing Spelljammer in the neighborhood with 4 friends
2020
"I want sci-fi and D&D"
WoTC- DID YOU SAY MAGIC THE GATHERING CONTENT!
Paizo- Starfinder (I love it but its a mess to run)
Starfinder is something I would recommend alongside using the Adventure Paths for beginners on both sides of the screen. At least using the APs, the rules flipping is cut down since its easier to prep for those situations.
I loved this setting. I literally have every supplement.
Hard to pick a favorite adventure, but maybe Under the Dark Fist.
You could probably run an entire 1-20 level campaign inside the Vodani Empire, with a bit of work.
I loved the quest in BG2 where on Faerun you encountered Knight's of Solamnia and Cannibalistic Halflings from Athlas....very nice
Nice choice of topic. I'm starting to see more and more of the 5e community talking about Spelljammer. I must not be the only one who's picking up on the little clues Wizards keeps dropping concerning this adventure getting revisited. I'm about to begin a sea-faring nautical campaign that will hopefully lead into some Spelljammer-y stuff for a follow-up adventure. Hoping that by that time Wizards will have made good on these little easter eggs.
I used to DM Spelljammer, back in the 90s. It truly was the best campaign setting imo, because you could play in any (or all) other canon settings, or none. You could create an entire system yourself. If you were a really bold DM, you could sandbox the universe.
The space-based monsters were epic, huge, deadly, or all three. So many more ways, for the party to wipe themselves out.
Really hoping that it gets reworked into 5e. 2ed, was classic, but I acknowledge the streamlining of 5e.
Highly recommend checking out Spelljammer, especially if you like the idea of space pirates!
i so desperately want spelljammer for 5e. ever since watching a campaign on youtube i just...i fukin need it man
We need more older modules brought in for 5e. These are genuinely good stuff.
I never understood why Spelljammer didn't take off. But seriously, I feel like it had so much potential.
It didn't take off originally because it wasn't a setting in its own right. And that was an issue.
I remember an old screensaver on Spelljammer stating: D&D meets Star Trek - It is like porn for Nerds! With Baldur's Gate 3 somebody finally started copycatting those old Spelljammer adventures, so the next years may spoil another attempt by exclusively allowing toxic misanthropes to handle it.
I love spelljammer, and this is mostly accurate (my spelljammer game ended a week ago). Where did you gather the idea that the flow is a transitive plane from, my understanding was that it takes up all the space of the infinite sized prime material plane, and that it just filled everywhere not in a crystal sphere, not that it was a transitive plane with the content of the spheres being separate material planes.
It is part of the prime material plane, I just interpreted it like that. The Phlogiston is just weird and inaccessible except through Crystal Spheres.
Obsidian Entertainment would nail this if you gave them a license to make a Spelljammer computer game.
Spelljammer was always my favourite.
With the Nautiloid prominently shown in the new Baldur's Gate III game, I'm sure Wizards will make use of this to bring it to TTRPG
Acknowledged the novels and comics: +1
Pointed out SJ Boxed set is available in PDF & POD on Drivethru: +1
Pointed out SJ shaped the cultures of Beholders & Mind Flayers: +1
Got rules about how long air envelopes last correct, down to how much air a person carries with them while drifting in the void: +1
Got rules around portals correct: +1
Got rules about the phlogiston correct: +1
Got air quality rules correct: +1
Got rules around clerics regaining spells correct: +1
Got the distinction between Spelljammer (the setting), Spelljamming (the action), the Spelljammer (individual ship), and Spelljammers (the type of ship) correct: +1
Nitpicks (dons uber nerd hat): Mostly graphics-related - Champions of Mystara ship card, Dark Sun & Mystara not officially in SJ (added by fans later :) ), and objects need to be 25' long to have a gravity plane (gravity is actually unrelated to air envelopes).
Overall, well done! You got the rules down pat and picked up on some of the less well-known aspects of the setting. I found nothing that makes my eye twitch. :)
Corrections, fan added connections to Dark Sun is not canon and does not follow the lore of Dark Sun and for this reason should not be used. Including Mystara does make sense, though none of the Mystaran ships use helms. Birthright and Lankhmar could also be added, but trying to adapt Spelljamming to either setting would be difficult since neither one has Spelljammers visiting. Also demi-planes are inaccessible like Ravenloft without additional means which will also exclude most of the astral, ethereal, inner, and outer planes.
Priest are not completely cut off from their deities in the phlogiston, they are extremely limited. Priests can still gain low level spells which still come directly from the powers they worship (a change from the 1st edition rules) and classes like the paladin whose powers are granted by their power (as opposed to how they are done in 5th edition) are also affected. Some powers are lost, others are reduced, while some remain unaffected.
Wow! You got the approval of Adam Miller!
@@craigtucker1290 Thri Kreen of Athas mentions Spelljammer. CGR1 The Complete Spacefarer's Handbook basically says that nobody knows where the crystal sphere of Athas is, and that the Sorcerer Kings know nothing about spelljamming. So there is a canon link that Athas is part of the Spelljammer universe. But I think it would need to be discovered by players. There wouldn't be maps and charts.
If anyone really wants to run a crossover game, they could use the Crimson Sphere homebrew sphere, on the official Spelljammer fansite, written by the person you are replying to. ;-)
www.spelljammer.org/worlds/CrimsonSphere/
Technically, Mystara was added to the Spelljammer universe by an adventure in the First Quest boxed set. The adventure takes the PCs from Karameikos to wildspace:
www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=2574
It's an obscure link that even I didn't know about, but it's a canon link from the 2nd Edition era.
CGR1 The Complete Spacefarer's Handbook states that the Mists of Ravenloft sometimes appear in wildspace and that ships that sail into them can end up trapped in Ravenloft.
One of the SJA adventures suggests to the DM that they might want to have the big bad evil guy get sucked into Ravenloft at the end of the adventure.
(CGR1 does advise not doing crossover adventures between Spelljammer and Dark Sun or Ravenloft. But it does briefly show how to do them.)
The planes are accessible from wildspace by canon. Wildspace and the Phlogistion are both part of the Material Plane. The Phlogision is cut off from the planes, but anything inside the crystal sphere can link to the planes using all the normal methods.
By Spelljammmer canon the Pirates of Gith live in the Astrra Plane (they are githyanki) and travel to wildspace to attack spelljamming ships. They especially like elven ships, as they have the ability to move living ships between the Material Plane and the Astral Plane. (That implies that they can not move non-living ships onto the Astral Plane without other assistance.)
There are a bunch of creatures from the Plane of Fire that have a hammership made from bronze that has sails made out of fire, in one of the SJR products. (They obviously could not leave their crystal sphere and go into the phlogiston, as their sails and their bodies would explode.)
Lankhmar was never owned by TSR. They had a licence for it. So any "Lankhamarspace" conversion is going to be a fanon one. The same applies to Conan, which was also a 1st Edition licensed D&D setting.
(Other IPs that have had official D&D products include Wilderlands, Kingdoms of Kalamar, Diablo, Warcraft and Rokugan - the Legend of the Five Rings world. You won't see anything other than fan conversions for them.)
Birthright is do-able. WotC never mentions Birthright, but there is a Birthright community at The Piazza and they could help the Spelljammer community at The Piazza to work on fanon.
A Blackmoor/Spelljammer crossover sphere would also be possible.
Council of Wyrms could also be used, but, by CoW canon, it is set in the distant past and could not be used alongside Greyspace, Krynnspace and Realmspace in the era of the rest of the SJ products.
Jakandor could be used, but there isn't much to work with.
A Night Below conversion to Spelljammer does exist:
www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=25389
Tale of the Comet could also be used. The mix of science fiction elements with space fantasy elements would not be something I would be interested in, but it's a valid mix and the technological stuff could be given an explanation that is more similar to the way that Eberron does things.
There are a bunch of other one-shot D&D worlds that could have Spelljammer crystal spheres built around them. (Chris Perkins wrote one of those worlds for WotC and he still works for WotC, so that could be given a sidebar in a 5th Edition Spelljammer book.)
I've got a topic about using Aelos, from CM6 Where Chaos Reigns, with Spelljammer, over at the Spelljammer forum:
www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=9420
Moving onto D&D worlds published after WotC took over D&D, the 3rd Edition OA featured a section on how to build your own campaign world. That world (Mahasarapa) was expanded in a Web Enhancement. And the Campaign Option series was revived with Ghostwalk. (The fanon name for the crystal sphere of Ghostwalk is "Manifestspace".)
Eberron got a canon link to Spelljammer in the 3rd Edition product Monster Manual V, where nautiloids that could travel to other planes was used as the plot device to get Thoon from the Far Realm onto Eberron.
Nentir Vale (the Points of Light world from 4th Edition) could also be used as the basis of a Spelljammer crystal sphere.
I doubt that WotC would create full blown crystal spheres for all the worlds they can legally create crystal spheres for, but it would be nice if they created sidebars that listed the worlds of all of the ones they are allowed to use. If they did that the Adventurer's League team could publish adventures that expand upon that and they could be sold via DMs Guild.
So not only can you love your HeroForge figure...you can put a ring on it.
never heard of spelljammer, seems interesting!
I hadnt heard of it either when we played years ago and then we found a rope ladder while traveling across the plains of greyhawk that led to a cloud high up in the sky. We all climbed up it, and we flipped to fk out. Now we own our own flying galleon and can adventure on land(planet) or out in space. WHAT AN ADVENTURE!!!! We got hooked...lol
Honestly 2nd edition lore but using 5e rules and mechanics makes for the best games simplifies gameplay whilst still using the good lore (its like the good china you take it out when you know it's appreciated)
Awesome! Can’t wait for more Spelljammer vids. I did one on the setting as I am currently playing in a Spelljammer campaign with my glamour tiefling from Wa, once first mate on a great Tsunami.
A friend of mine gave me a copy of the War Captains Companion and Lost Ships (which remains unopened). Now, I just need the setting guide to add it to my 5E stuff. Im hoping that WOTC will be reimagining Spelljammer tying into the Ghosts of Saltmarsh ship rules.
I remember the PC game. Back when they came on floppy discs!
Never played in it much, but I loved the setting, and read the books so much they fell apart ^_^
As a fan of spelljanmer I have to say you sum up the basics super well! Tahnk you
Excellent timing. I bet that people were wondering why the heck was a Mind Flayer piloting a squid spaceship in the Baldur's Gate 3 trailer.
I think this is a very timely video as I predict Wotc will be announcing Spell Jammer for this summer or fall. Keep up the great work!
I would be interested in this as a setting updates to 5e, until then hearing about it is really cool.
I'd love a video that goes into the actual session to session gameplay. Like, are the PCs on the ship the majority of the time, or do they just use the ship for transportation? Is battle usually ship to ship, or does the party generally board other vessels? I've always been intrigued by this setting. Thanks for the awesome content!
All depends. Every setting that was a major part of Spelljammer - Forgotten Realms, Greyhawk and Dragonlance being the three main ones - has a sort of submetasetting in the sphere around them. Like, forgotten realms is a solar system, Toril is the third planet from the sun, and all the others are inhabited and detailed. Anadia (Anandia?) Is the closest to sun, it's hot and loaded with weird inbred sunbaked hill people halflings, there's Coliar, which is like communist star wars, with complex councils ruling everything and I think a lot of Lizardmen and aarakocra, garden, karpri, one is a big vine protected by xenophobic killer elves... I forget. Anyway, point being, in a Spelljammer campaign you are either making trips between planets in a sphere (relatively safe, not unlike sailing the ocean, visiting different continents and doing regular d&d exploring and adventuring - you're in Faerun, you do Faerun stuff. Maybe it's just LMoP.) Or OUTSIDE of a sphere, in wildspace, star trekking off into the unknown.
Ship to ship battles are a thing for sure, but you can't do them too often. Disabled ships often mean a tpk out in wildspace, or if you're lucky, call the mind flayers for help. You know you messed up when it's time to voluntarily ask flayers to come get you
I strongly suspect Wizards is going to print Spelljammer in the next year or two. They had a nautaulous Mind Flayer ship in the opening of BG3, seems like a major hint.
They used that same ship in a recent adventure.
I've never done Spelljammer, but I'm very interested.
The best high level setting
I bought two Spelljammer box sets and the Hollow Earth set at a KB Toys in the 90's. No idea how they got them, but I was glad to drop $30 for the trio.
I discovered a TH-cam series based around this campaign, months ago made by Better Than Heroes. From the get go, I was reminded of the 80's cartoon, Visionaries: Knights of the Magical Light and Brian Griffin's Space Shire 7 idea
Very interesting! The old editions settings are fascinating to me as someone who only played 5e, when this series ends maybe do darksun next?
Excellent video. I’ve been using spelljammer for the last few months in my epic level campaign. The players are loving it so far, and every game is fresh.
I run a Planescape campaign because it includes all of the Spelljammer stuff, plus Sigil, the planes and the outlands. So anything can happen, and I do mean *anything*.
I was giddy with joy when I saw the nautiloid in the Baldur's Gate III trailer.
So cool!
They have put one of those types of nautiloids in Rime of the Frostmaiden.
Fantastic timing, my players are about to go hunt a malevolent star.
5:47 - That's okay. Our scientists don't know how gravity really works either.
So excited for this series!!!
Phlogiston = Nebula
Crystal Sphere = Dyson Sphere
That's how I see it. I'm also building a model of a Spelljammer for our 16 year ongoing campaign so more more more!
very cool!
Crystal spheres actually predate Dyson spheres. Look up Celestial Sphere on Wikipedia to see the spherical model of the universe that projects stars onto an invisible sphere. That mathematical concept is still used to align telescopes today (even though everyone knows it is not real).
There is actually a Dyson Sphere in Spelljammer called Herdspace. You might like that.
VERY interested in this video series! Thanks!
Hey man great video!! I was thinking a Planescape series would be awesome
We need a Spelljammer revamp for 5e! Who agrees?
It would be the first adventure supplement I'd buy from Wizards (mainly sticking with core and Unearth Arcana).
YES!!!! Omfg yes!! It really is a goddamned shame that virtually NONE of the D&Ders who started at any point after the pure kickassery that was AD&D 2ndEd. officially ended; these players will have never even heard of settings like Spelljammer, Planescape or Greyhawk (At least, I sure don't remember any 3rd or 3.5 Ed. Greyhawk content... or am I misremembering? Anyone happen to know?), and sadly even many of the old-schoolers all too often have precious little memory of Spelljammer - most remember that it was a thing back in 2nd Ed., that it was a kind of high-magic medievalesque setting in space, and that it was WEEEEIRD. And that's about where their knowledge on it stops! They're more likely to remember The Apocalypse Stone (which was kinda meant to be a figurative "Universe Eraser Button" fkr DMs who'd, for whatever reason, lost control of their games and whose players were running roughshod over it after finding some sort of overpowered exploit)
Another detail most OGers tend to recall about Spelljammer is that, like Planescape - which is my personal favorite old AD&D 2ndEd. setting 😁 - it's a means for the party to venture to other campaign settings, allowing characters from Dragonlance or Dark Sun to wind up in Forgotten Realms or Greyhawk, etc. In my current gaming group (there are 6 of us, including me) I'm the ONLY ONE of us who now or has ever had ANY Spelljammer books, and I'm definitely the only one of us who's ever played it...
On the other hand, pretty much ALL the old-schoolers I know DO fondly remember Planescape. Even if they've never actually played it they usually remember a lot of its bizarrest attributes (of which there're no shortages!). Hell, I personally find Planescape to be FAR weirder than Spelljammer... Planescape is essentially the ultimate crossover universe for all the world's religions (our world's IRL ones AND all the ones in the various settings). What REALLY bites about D&D 4th and 5th Eds. though is that, because Planescape was all but completely reliant on the old Alignment System for it to make pretty much ANY sense at all, it would be next to impossible to actually run a game in the setting without making some MAJOR House Rule adjustments first.
@@illuminocalypse5210 I am in exactly the same situation You are in My Friend. I taught My Kids with 2nd because there were so many options for settings. Now they complain that 5th is too dumbed down so We went back tp 2nd and did some Spelljamming. I never had a chance at Planescape but i would def try it.
It's coming. There's even a crashed ship in Icewind Dale, it has to be coming, lol.
I still have all of my Spelljammer books. I would lose my shit if they release 5e and would buy it all. I've been thinking about home brewing my own 5e version.
Thank you so much. I already love this series.
I'm so glad!
My players just got their hands on the spelljammer ship I was waiting for them to discover, so this video is timely for me. :D
Hope he does a Kara-Tur playlist or maybe Dark Sun
Let's get through spelljammer first. If they can understand spelljammer they might be able to understand Dark Sun. And whatever you do don't try to spelljammer into Athas.
@ oh of course definitely dont overload them.
My aim is to use OSRIC with Spelljammer, actually. I like how you presented the old school setting. Well done.
oh man I'm SO here for this.
Great video as the norm. Now where is the one on the Giff.?? Need Space Hippos 😁
I remember coming across it in 1989 but passed. Looks like a contrived setting and the logical outcome of a company that has different campaign settings and trying to keep things fresh. It's reminiscent of the old DC comics that had Earth-1 and Earth-2 etc with regular trips by superheroes to the different Earths.
How is Spelljammer reconciled with Planescape? Does each sphere have its own planar structure? This seems sensible-the planar structure of the sphere Eberron inhabits (Eberronspace?) isn’t the same as Krynnspace, Athlaspace or even, I suppose, Earthspace
Spelljammer is strictly just an expansion of the prime material plane. The Phlogiston is technically a transitive plane but it is ONLY connected to the prime material plane. So in a way it's an extension of the prime.
Spelljamming allows you to move between different prime material planes, while various planar travel methods allow you to travel between planes including using them as short cuts to other prime material planes. Within a crystal sphere, you'd basically use planar rules for that setting, and outside a crystal sphere planar magic simply doesn't work. Some spheres, like Athas, may work strangely or even be locked.
Thanks guys!
@@Jorphdan Sorry, but the phlogiston is also part of the Material Plane. It is not a Transitive Plane. It's one of the few mistakes you made in your otherwise awesome video.
If you check the 1e Manual of the Planes rules for weapons loosing a plus, when taken to other planes, it makes Spelljammer a way to get magic items from world to world...without loosing magical bonuses. (Later editions of D&D seem to have dropped that rule, but it seems to still be in place for the way that Jeff Grubb designed the phlogistion and crystal spheres.)
2nd Edition had Planescape, as a universal thing (although Dragonlance novels do not use the Great Wheel cosmology). 3rd Edition stepped away from that a bit, with Forgotten Realms getting a bit of a rebooted cosmology. 4th Edition rebooted things a bit more.
The 5th Edition mantra on this, from shows like Dragon Talk, seems to be that all of these different interpretations of the planes are equally valid (so if you believe that the Great Wheel exists and try to navigate via that model of the universe, you will find places you are looking for).
From a Planescape point of view, each setting has a fixed size (the size of the crystal sphere) and planewalkers going to that setting have to hit a target somewhere within that sphere. But mostly planewalkers seem to want to arrive on planets, rather than in wildspace.
If there are a number of celestial bodies in a crystal sphere a planewalker might theoretically want to go to any of them.
There are fire elementals that have moved onto the surfaces of some suns and fire planets, for example. There is even a bronze hammership, with sails made from fire that is crewed by Azer. (Obviously that ship could not go to the phlogistion, without everyone dying.)
@@DavidShepheard Planescape, which replaced Spelljammer, does use the the similar rules for losing enchantment as you move magical items away from the plane of creation. However, Dragonlance, Greyhawk, and Forgotten Realms are on the prime material plane so they do not lose enchantments when shifted from one setting to another. Even if you use the ethereal plane to get from one setting to the next, the loss is only temporary and the item reverts back to normal when back on the prime material plane.
It should also be noted that the phlogiston does not cut one completely off from the powers, it is still possible to get low level spells and retain some granted powers while other granted powers may be diminished or lost as in the case of paladins. Since this was never developed further in the case of specialty priest with granted powers similar to paladins, it would be very subjective what would be affected and what wouldn't be affected, but you could use the paladin modifications as a guide.
Yaaaaas effing spelljammer! I can't wait for more of this
8:30 This is why Moradin is the best. He's recognized everywhere.
9:00 Is that an official acknowledgement that Lathander is just a knockoff/misinterpretation of Pelor?
I have seen Lathander as Pelor's son who was sent to the Forgotten Realms to run his franchise there,because Pelor as a true Grognard couldn't bother with it.
@@joluoto If Pelor set up shop in the 4E setting then he can't be *THAT* much of a grognard.
Thank you for spelljammer content!
No problem! I'm excited to do more with spelljammer!
I tied Spelljammer in with my campaign setting by having Illithids make pit stops on the planet every now and again.
love spell jammer
I love these videoes. Thank you so much for them.
Glad you like them!
My prediction for 5e spelljammer: the rule that a cleric cannot contact their deity and cast spells will be removed. This penalises one class from participating in adventure. Instead, they'll create a alt rule for Deep Astral exploration and it will be more like an encounter hazard. A variant rule to be used sparingly as the DM creates encounters. That way the old school purists can just do that always, and the rest can ignore it. Similarly for the wizard having to give up all their spell slots for a day to attune/power the spelljammer ship. What can a wizard do when you get boarded, stay on the sidelines for the whole encounter? They'll nerf or axe this "feature"
My current Drow campaign, my evil elf players found a Whaleship under Waterdeep. They are tasked to set up a trade outpost in another far off place other than on Toril.
Aha! The spelljammer port hidden in the Underdark below Waterdeep. It took me a while to find out that Forgotten Realms had put that there.
@@DavidShepheard when they say Waterdeep is The City of Splendor, they weren't kidding!
Very good video.
You have a few mistakes here Jorphdan, but this is more accurate than any of the other videos I've seen 5th Edition fans making.
Thanks for all your hard work!
Spelljammer is awesome. I am about to start a new 3.5 game and if the players are lucky enough, they will find an abandoned spelljammer ship.
Besides, who can resist the giant space hamster.
If and when WotC revives Spelljammer, I really hope they tie in Eberron and their various Magic: the Gathering worlds. But especially Eberron.
An elemental airship with a spelljamming helm bolted to it sounds like a ton of fun. Especially one that has a fire-based elemental ring. A Warforged space pirate, ripping through the Phlogiston like a shining comet, with a giant flaming trail would be so cool. It’d be even cooler if it were canon.
Yeah, mindflyers and beholders but it really fleshed out Umber Hulk's and Neogi
Have a feeling these vids might be getting more views soon as Spelljammer was just announced.
Here's hoping
I found it from a reddit thread about the new announcement
I’m interested in your take on the Kickstarter “Blackstorm Realms”.
It seems to link different settings to eachother kinda like Spelljammer does?
Yeah. I'm really torn if I should back it or not. It kinda seems more like their own setting with rules for in-between travel tagged on, to me anyway. I know they explicitly say it's for tying other worlds together, but putting a realm generator behind a stretch goal makes me concerned. At the minimum I would expect a book that's meant to have rules that tie worlds together to have rules for traveling in ships or whatever, and then random encounter type stuff like the random island generators in the theros book.
Love the video @Jorphdan! Been a fan of your vids for awhile now. Come hang with us if you wanna see some Spelljammer in action :)
(this popped into my head so here we go)
Everybody get up it's time to cast now
We got a real jam goin' down
Welcome to the Spell Jam
Roll to hit, hope you crit
At the Spell Jam Alright
Come on and Fight, and add divine smite
Come on and slam, do the spell jam
Hey you, watcha gonna do
Hey you, watcha gonna do
Hey you, watcha gonna do
Hey you, watcha gonna do
Party fight in the ship lets go
It's your boy "Jorphdan" a'ight so
throw that knife and add your dex
into their back, you know what's next
To the jam, all in your face
Sneak attack, sneak in the base
Drop it, rock it, down the room
Shake it, quake it, space
KABOOM
Just work that body, work that body
Make sure you hit hurt somebody
in wildspace don't lose your mind
Take this thing into over-time
Hey DM, ROLL IT UP DND, let's burn it up
put your mini on the board
So hey, let's go a'ight
Everybody 'nitiative it's time to slam now
We got a spell jam goin' down
Welcome to the spell Jam
Here's your chance, cast otto's dance
At the spell Jam let's fight
Wave your hands in the air if you don't feel fine
healer will take it into overtime
Welcome to the spell Jam
Here's your bow, put on a show
At the spell Jam Alright
(that's all i got)
I played the original when it first came out. It was fun and a nice change from all the other settings.
I’m on the fence between four settings I want in fifth we have ebberon and we technically have greyhawk in saltmarsh but full greyhawk would be better so greyhawk,dark sun,dragon lance,spell jammer are my top 4 these setting I want full source books in 5e dragon lance most of all I know this is a spell jammer video and thank you for the video I just hope it’s ok I post this thought train here also I love sci fi and d and d so yes just yes
I have played it. And playing it now I love it
I'm using Eberron to sorta do spelljammer-esq stuff
I just started running a homebrew Spelljammer campaign in an Asian Wuxia style setting for 5E.
Do you have that online anywhere Dex Chu朱?
I always liked the Shou Lung elements in Spelljammer, but there are not enough Asian-style places for them to go to in their ships. They never really got used to best effect.
@@DavidShepheard So far it's just been a lot of cultural flavouring and description. I've compiled notes for things like the pantheon, analogous cultures, or major factions, which I'd be happy to share on google.drive. For more asian mythology inspired monsters there's the Monsters of the Orient resource off dmsguild.
Yo it don't matter what platform they take as long as its a peaceful one. We be jammin' mon!
I'm on a spelljammer. Everybody look at me I'm on a spelljammer
I'm... on a... spelljammer.
my favorite setting (and current setting) second only by Planescape
I was there for the game drop in 89! Advanced AD&D all the way!!!
...yeah I'm old
Your 10 minute video already has more depth than the whole 5e boxed set. WotC really could have done a better job, I dont get why they left so much out. Thanks for making these, you've convinced me to pick up the 2E pdf.
I've noticed that Spelljamer elements are slowly working there way into 5e officially. These are mostly in Mad Mage.
Yeah I’ve found that too. There’s even a nautaloid being chased by githyanki on dragons in the bauldurs gate 3 trailer also minor spoiler for a location in the new ice wind dale rime of the frost maiden
There’s even a crashed nautaloid full of gnome mindflayers with laser pistols if that’s not spelljammer then I don’t know what is!
They're also showing up in the books that add monsters such as Mordenkainen's Tome of Foes having the giff and the neogi.
This is not new. 2e and 3e Waterdeep and Undermountain have Spelljammer ships, ports, and lore.
I fuck with this hard.
I’ve been working on a spelljammer type setting without even knowing. It’s called Archaia
The setting takes place in a moon cluster that sort of acts like it’s own mini solar system but exist in an ethereal atmosphere you can breath in known as the Adastrium
I really hope that the fact Baldur's Gate III is so Mindflayer and Githyanki centric will encourage WotC to release some 5E spelljammer book(s, but I shouldn't be too greedy).
New Unearthed Arcana👀
OMG I need your help! I don’t understand Spelljammer travel and the astral sea now.
I’m confused how the cosmology works.
Is the astral sea no longer accessible by traversing the great wheel/planar travel? The way they changed it, it appears you can only access via spelljammer ships then exit realmspace into the astral sea and traverse it to other realm space or other points within the astral.
If that’s not the case, if you can still access the astral via normal planar travel, then there are 2 ways to get to the astral, planar travel and spelljammer travel. Am I getting that right?
The astral is now how you travel from one prime material to another.
Can a Spelljammer ship leave the astral sea into the great wheel of any of the realmspace prime material planes??
Sweet I can’t wait for more
I used witchlight marauders as an elder evil. was awesome
Awesome. This'll be fun to watch as my only other info on Spelljammer comes from WebDM and MrRhexx.
Go look up AuldDragon's Spelljammer Primer video. He has a ton of information in that.
You can also visit Spelljammer: Beyond the Moons or go talk to the folks at the Spelljammer forum at The Piazza.
It's coming! UA has giff and other spelljammer races.
M-m-m-more please!
Ooooo... a new series! Spell jammer! Awesome! This was always fun to discuss, but none of my groups ever got around to it. So many games and only one weekend per week. I would really like to see a new 5e Spelljammer. Perhaps with a bit of Eberron and Ravnica thrown in for fun. I also hope you cover Yazirians/deck-apes that were put in Spelljammer from Star Frontiers. They were my favorite TSR race in the 80's.
Awesome. Spelljammer was my jam...
Under the Dark Fist is a must run.