@@manthekingBasically as soon as I make my jump over the last fire barrier, I threw the duck at the frog, basically before he could even launch the rockets at me. You can hit him from farther away than most people realize.
I've never broken my controllers from rage, but that one square level almost made me do it. I spent about 2 hours on that one level, and i just ended up skipping it for now. I rescued 260 bots at this point, and i eventually have to go back to it.
My 6 year old has beaten everything but the post boss final level in 2 weeks. 100% skill issue. Also complaining about challenges in challenge levels is whack af
@@ArcaneV_VTHe’s not complaining about the challenges though, he’s pointing out moments where information is withheld, inconsistent, or otherwise unfair for the player to make use of. “Jump blind and hope you got it right” isn’t a challenge, it’s annoying.
@MostestMuscles it's funny you say that cuz I think the perfect run in galaxy 2 and champions road in 3d world is far harder than anything else in this game. Even the big final challenge level in astro only took me 15 minutes....tho I am a 3d platformer speedrunner (including Astro now lmao)
The duck level was probably the only one in the game that I felt had some serious flaws. Felt almost impossible to find a repeatable tactic to make it through that lava section because of the amount of tiny variables that can throw you off
Dude. You’re spot on. I was so blindingly frustrated as to why the stupid thing was never consistent. So many counter intuitive pieces of information that are unreasonable in some ways. The hit boxes felt a bit inconsistent as well. I adore this game. But man. I was fuming pretty heavily when I was doing the challenge levels.
The trick is to _not jump_ at all when you use the duck. Just have it spray in front of you and walk over the path it creates. This worked very consistently for me.
Mario, Crash, Sackboy, Rayman, Sonic, name one iconic platformer that doesn't have a kind of enemy that shoots missiles then you just need to run past it to make it explode in the ground.
Wow!!! I’m 63 years old and just got the Platinum! Just keep playing each challenge and you’ll figure it out. So many damn cry babies in gaming today!!!
these are the same people that complain everything is hand holded and too guided all the times, and when they get something challenging they cry cause they died.
A few of these levels needed checkpoints in the middle. Just one. It's extremely frustrated to have to keep doing the beginning over again when you get to the end and you mistime a jump that you had never gotten to before or had no idea what was coming. Like the rocket frog being there feels cheap. Less of a challenge and more there to annoy the player. Thats when I go to something else. I'm all for challenging platformers that require perfect timing but the most fun ones to play including courses people make in Mario do give the player those needed passes. I also thought the water mechanic felt inconsistent with the rubber duck. Theres no way to time it. Its a really fun game but levels that remind me of the worst tube challenges in Mario Sunshine are not the nostalgia I'm looking for.
Checkpoints would defeat the whole purpose of the levels. The levels aren't that hard. Do people really just not like challenge / complain that a game is unfair just because it has a challenge that tests the player? "Get Good" is a thing for a reason.
I had to do the sadistic Splashing Sprint across three different days. Here's what I learned. The agonising inconsistency of the duck is slightly remedied by holding it in one place slightly longer than you're comfortable with. It means you have to be very economical with changing direction. I remember being at work thinking to myself, "Okay then I guess I have to get rid of the ***Fucking Frog with Homing Missles*** before I get anywhere near him. All I have is the duck. Is that my weapon?" I also had no way of knowing that you can only beat the flamethrowers if you are already running with momentum and that's completely opposite to my playstyle where I want to stop as often as possible to offset my poor reaction and observations. In the end I had to learn how to tigger the flamethrowers, then make a very tight jump around and behind them, to give me the extra time to wash the oil away, then jump ahead of them while they're making their way back again. An absolutely fiendish level along with To the Beat and, of course, the Grand Master Challenge. But all in all a wonderful game and a rare platinum for me.
The rubber ducky lava run was infuriating! BUT, I honestly wish there were more challenge levels like it! It was sooo gratifying when I finally beat the level!
Splashing Sprint (the duck level) I feel is just poorly designed. At a glance it looks like you just need to keep moving, but this philosophy will more than likely get you killed due to the unreliable duck spray, the frog, and then the chasing jets. I only got past the moving flame jets by baiting them into moving ahead of me, chasing them, and then hover jumping around it when it came back. They just move way too fast imho.
Throw the duck. I had the same issues, and then I realized you can kill the rocket toad and the slimes with the obscenely fast fire behind you, before they can ever hit you.
Okay ngl the relatable complaint here is about the bad cycles. On top of what you mentioned, it almost felt like cycle time wasn’t consistent in some levels As for the duck, the power up is best utilized by pairing it with long hover jumps as the spray has the widest effect a decent length in front of you. I know it does get a little overstimulating trying to see past the spray but the rotating flames have a well projected cycle time that can be predicted when it’s not obstructed by the splash particles. As for the blind spots, it has its largest impact on the wall run example but in many cases I feel like part of the button levels is that it should be relatively fast paced with little pauses. There’s the occasional moment dying when encountering something new but it doesn’t take more than a death or two to figure out a good strategy. Good video though, definitely enjoyed it despite some disagreements. Keep up the good work brother!
This video totally validated how I felt about the square levels. They felt like they came out out of nowhere compared to the difficulty curve and design of all the other levels. Even the final final challenge of the game did not feel as brutal as the duck square level. 😅
That's the only challenge level I decided isn't worth my time. Every issue you pointed out is spot on and contradicts what is learned from areas outside it. All the skill issue comments are missing the point which you did a great job of showing in the Super Mario comparisons.
You know what? I commend the imperfection. Nothing can be truly perfect, and Astro Bot is the kind of game to take that sort of thing in stride. If anything, this only makes me like the game even more.
The game is very very good. I still think it’s a 10/10 even though I’ve got my problems with it. I’ve got my problems with every game. It’s impressive how few things I don’t like in this game.
@@PaleRiderK It really isn't, really. I mean, I played the original Rescue Mission so many times, Speedran all the levels and got number one on my friends list, maybe it's the fact I'm just too good lol
I spend one hour on it, I personally hate how the cooled lava looked so I was rushing. Also, the simple fact that water would not always splash at the same spot when doing the same action made it almost impossible to find a pattern to stick to in order to have consistent movement.
It took a bunch of times for me to get through a few of the “PS symbol” levels but I’m pretty sure that was the point. I had a lot of fun learning how to beat the levels with a nonstop gauntlet of shenanigans. Even the duck, once I got used to it I got over that section most times. It was certainly the most challenging one other than the final level.
I really did hate the square levels, shit felt unfair in most cases glad i wasnt the only one. Where as opposed to the final challenge it that one was diffucult but was still fun
I found that you can dodge the flames after the frog by flying away from the platform to not get hit. You follow the flames until it comes back, then jump around them again. You can also quickly grab the duck and throw it at the first slime and clean the oil before going further so you wont get covered in oil.
YESSSS finally confirmation im NOT a bad gamer TToTT, that level suffers from physics over gameplay SO BADLY Edit: The best strategy I've found yet for the beginning of the level is just walking so the Duckie doesn't just shoot out water anywhere and then throwing it at the frog as soon as possible. The rest might just be pure luck.
I didn't know I could throw the duck at the frog, but it just took me a few tries to learn dodging the missiles. Some of those levels are harder than others, but I didn't feel cheated in any of them. Perhaps you need more patience, skills, or both
I finally beat that level, the rest of the square lost levels were fun, I hated this level… until the end when you could use the rubber ducky to destroy the magma enemies, also thanks game for never showing, that I can remember, you can throw the rubber ducky so that chameleon right after that first part was destroying me non stop Edit: it’s a frog not a chameleon, but I finally beat it, just have to beat the boss of the chameleon galaxy left for that galaxy being 100% the lost galaxy levels are some of the coolest, especially the medievil one
I kinda feel accomplished having platinumed this game at almost 40 years old! 🥴 But seriously those levels revealed where the developers need to put their focus on for a possible next iteration: Pacing, mechanics, camera. No matter how often I had to play these levels I’ve never gotten into a flow or a rhythm.
That frog is to be killed by that second duck, the third duck you get rid of the spitters in front of you before you move forward and clear the mud ......
Absolutely Loved this game and platinum rn (just got updated bots) and struggled with the rubber duck level. The final level I did too. Just very different
The only issue I had was that rubber duck level with the lava. Other than that I think the team did an amazing job teaching mechanics without holding your hand.
That's why they're challenge levels, Not suppose to be simple. The Duck level kicked my ass into a rage quit...lol. Then I came back and figured it out, still died a shit ton but got it. All the others as well. I've died doing these boards A LOT. WAYYYYY more probably then I did just playing the game it's self...lol
Just got the platinum trophy couple minutes ago. Out of all the level you mentioned, the one that you had to throw the rubber ducky was the most confusing. Other than that, level design was mostly fine. I guess the main levels could've been a bit more difficult but they compensated it with lost voids and the master level
I just 100% this game, I think all these levels are perfectly fine. These aren't regular levels, they're optional challenge levels. They're meant to be difficult. And none of these problems are that serious. Slow down with the ducky, wait a few seconds before making the invisible platform jump, etc. I think Astro bot overall is just a very easy laid back game, so its a bit of a weird feeling going from that, to the harder challenge levels is what makes the harder levels feel a little less fair, because in most games the difficulty curve steadily goes up. Like a frog being boiled in the water, you don't even realize things get harder until you go back to the first level and kick its ass. But Astro Bot stays easy right until you do these challenges and then its a sudden spike in difficulty. And its not like you get these levels at the end of the game either, you can stumble across them if you're just flying around the hubworld. I played alot of platformers. I feel like I know the difference between levels that are badly designed and feel unfair or unfun, and levels that are just difficult. I struggled with all these levels, but it never felt like an unfair challenge, and it was satisfying to overcome them.
The only part i agree with is the respawn on a good cycle, other than that. They are literally supposed to test the player and their reflexes so its a fun challenge. If they dont test ur reflexes and basically show u everything, its not really as challenging especially if u have been playing the game and have a good feeling of its mechanics of movement
those challenges levels made me kinda wish for an astro maker dlc for ability to make your own type of these levels. Not normal levels because that would be too complicated.
Tbh this level was one of my favorites , I really enjoyed perfecting every little bit of timing and flawlessly getting to the end, sure it took me 20 minutes but it was fun
I thought this level was actually pretty easy, in fact all of the shape levels were pretty easy. Sure some were difficult or too fast, but still doable with trial and error. Now those Crumble Rumble levels? Now those were hell, especially the 3rd one.
I loved that last level. And I mean that in the most sincere way. I realized that this game wasn’t meant to finish as quick as you can. You just had to wait out and see as far as you can. And sure the platforms that are spinning don’t allow you to wait but the jump and jet pack mechanic helped with maintaining that rhythm. It wasn’t how fast you can finish , it was more of can you finish it. Regardless the game had a few flaws sure but the way many of us played it was a big flaw. Just take your time and enjoy the game for what it is.
Also the fact your recommendation is to run under the missiles from the frog .. but my recommendation is to throw the duck at the frog.. yet it didn't work well for you. I dont think its bad to be intended to stop and be patient. Thats an easy choice to learn. However spawning at random cycles of everything.. i think that should not happen
Throw the duck at the frog before he fires the rockets. Did it take me a couple attempts before I figured that out? Yeah, but isn’t that also the point of some levels, you have to learn as you play?
Amazing how far gamers have come where beating the works of FromSoftware is a symbol of parity but throwing a rubber duck at a frog before it fires missiles at you is considered a labor of Heracles.
Glad I'm not the only one disliking Splashing Sprint. That said, I'm currently on my second playthrough, and with the game having updated a few days ago (the update after the addition of the Winter Wonder level), that level felt a bit easier this time round? Duck item seems to last longer now and the fire wall segment (just after the missile frog) appears to move a tad slower too. (Or maybe that's just me?)
I only had issues with one challenge level which I did feel was egregious, but honestly these were nothing compared to the Mario Sunshine secret levels. Kids these days don’t know the real struggle.
This is nonsense because you're assuming the duck must work a way you want it to instead of the way it's designed to. Moving and jumping disrupt the flow of water. You have to stand still for a moment or move slowly to get the full flow to cover the lava. It's like this on purpose as the antithesis to all the other 'speed' items in the game. It's designed to make you play differently and think differently - especially in sections like the frog - where you're meant to throw it to destroy the frog. It is fully purposely and built into the level design. If you're unable to think in more than one way, that's on you.
Yes but I'd argue having something be the antithesis of what the game is about is just not good game design 9/10 times unless pulled off incredibly well. I didn't have any huge issues with the duck but I didn't really enjoy it either
The fact that the duck square level is the ONLY level in the game i didn't like goes to show just how well designed Astro Bot really is
Factssssssss
You just throw the duck at the frog, you can kill it even before it fires, i found it eazier running up the middle
Yep, that's exactly what I did. I sacrificed a couple of seconds of ducky time to get rid of the pesky frog and floated to the next platform.
Pretty much
@@manthekingBasically as soon as I make my jump over the last fire barrier, I threw the duck at the frog, basically before he could even launch the rockets at me. You can hit him from farther away than most people realize.
as someone that 100% the game, that one square level fucking killed me mentally
So i wasnt the only one, i spent hours on that rubber duck level
@@Fellamemes i spent 30 minutes on it but i get mad easily
@@Fellamemeson the beat was harder
This one took a bit
I've never broken my controllers from rage, but that one square level almost made me do it. I spent about 2 hours on that one level, and i just ended up skipping it for now. I rescued 260 bots at this point, and i eventually have to go back to it.
1:25 or you could just throw it before the missiles spawn.
I think the problem is that solution isn't easy to figure out
You have to throw the duck at the frog as soon as your past the fire spinners….the black tar just keep jumping and avoid getting stuck…..
Sounds like a skill issue ngl
nooooooooooooo
Same
Edit: I beat the full game (just 1 save file) in about 1 week (including platinum)
My 6 year old has beaten everything but the post boss final level in 2 weeks. 100% skill issue. Also complaining about challenges in challenge levels is whack af
@@ArcaneV_VTHe’s not complaining about the challenges though, he’s pointing out moments where information is withheld, inconsistent, or otherwise unfair for the player to make use of. “Jump blind and hope you got it right” isn’t a challenge, it’s annoying.
@@BlizzardofDreams difference of opinion. I disagree with there not being enough information
The duck one I agree but every other level is fair but challenging
I can definitely see the other levels being fair. I just like Mario/Nintendo's approach to difficulty more. Great game overall though!
@MostestMuscles it's funny you say that cuz I think the perfect run in galaxy 2 and champions road in 3d world is far harder than anything else in this game. Even the big final challenge level in astro only took me 15 minutes....tho I am a 3d platformer speedrunner (including Astro now lmao)
@@kingjO444I think what the guys saying is that he thinks theyre harder in a more fair way
The duck level was probably the only one in the game that I felt had some serious flaws. Felt almost impossible to find a repeatable tactic to make it through that lava section because of the amount of tiny variables that can throw you off
if a level has no reason for you to rush it you can't blame it because you rushed
Dude. You’re spot on. I was so blindingly frustrated as to why the stupid thing was never consistent. So many counter intuitive pieces of information that are unreasonable in some ways.
The hit boxes felt a bit inconsistent as well. I adore this game. But man. I was fuming pretty heavily when I was doing the challenge levels.
Pro tip for the water ducky: STOP JUMPING
"BUT....I want to play have I WANT to play! Jumping making it more difficult is NOT FAIR!".😂😂😂😂
I literally screamed and flipped off my game after finally beating splashing sprint. That was actual hell.
I think it is good sometimes when the game forces you to change pace, you need to think and focus more.
The trick is to _not jump_ at all when you use the duck. Just have it spray in front of you and walk over the path it creates. This worked very consistently for me.
That frog enemie appears in 3 other levels too i forgot but i saw them in choctopus playthrough
Mario, Crash, Sackboy, Rayman, Sonic, name one iconic platformer that doesn't have a kind of enemy that shoots missiles then you just need to run past it to make it explode in the ground.
Astros playroon
Wow!!! I’m 63 years old and just got the Platinum! Just keep playing each challenge and you’ll figure it out. So many damn cry babies in gaming today!!!
This comment section made me realize that maybe I’m a lot better at platformers than I thought 😂
these are the same people that complain everything is hand holded and too guided all the times, and when they get something challenging they cry cause they died.
I cleared Vertical Velocity on my 4th try once I understood what each part is, this game is NOT hard 😭🔥
you know a level is good when a mario veteran cant be it
that rubber duck level is maddening. Have yet to beat it
Good analysis man! I couldn’t put my finger on it but the square levels definitely felt out of place with all the other challenge maps
A few of these levels needed checkpoints in the middle. Just one. It's extremely frustrated to have to keep doing the beginning over again when you get to the end and you mistime a jump that you had never gotten to before or had no idea what was coming. Like the rocket frog being there feels cheap. Less of a challenge and more there to annoy the player. Thats when I go to something else. I'm all for challenging platformers that require perfect timing but the most fun ones to play including courses people make in Mario do give the player those needed passes. I also thought the water mechanic felt inconsistent with the rubber duck. Theres no way to time it. Its a really fun game but levels that remind me of the worst tube challenges in Mario Sunshine are not the nostalgia I'm looking for.
Checkpoints would defeat the whole purpose of the levels.
The levels aren't that hard.
Do people really just not like challenge / complain that a game is unfair just because it has a challenge that tests the player?
"Get Good" is a thing for a reason.
Holding back the urge to say skill issue
I had to do the sadistic Splashing Sprint across three different days. Here's what I learned.
The agonising inconsistency of the duck is slightly remedied by holding it in one place slightly longer than you're comfortable with. It means you have to be very economical with changing direction.
I remember being at work thinking to myself, "Okay then I guess I have to get rid of the ***Fucking Frog with Homing Missles*** before I get anywhere near him. All I have is the duck. Is that my weapon?"
I also had no way of knowing that you can only beat the flamethrowers if you are already running with momentum and that's completely opposite to my playstyle where I want to stop as often as possible to offset my poor reaction and observations. In the end I had to learn how to tigger the flamethrowers, then make a very tight jump around and behind them, to give me the extra time to wash the oil away, then jump ahead of them while they're making their way back again.
An absolutely fiendish level along with To the Beat and, of course, the Grand Master Challenge. But all in all a wonderful game and a rare platinum for me.
3:48 ZXmany used to be my favorite TH-camr, and I still try to watch his videos time to time so it’s cool you referenced him
welcome to dark s- i mean welcome to astro bot
The rubber ducky lava run was infuriating! BUT, I honestly wish there were more challenge levels like it!
It was sooo gratifying when I finally beat the level!
Splashing Sprint (the duck level) I feel is just poorly designed. At a glance it looks like you just need to keep moving, but this philosophy will more than likely get you killed due to the unreliable duck spray, the frog, and then the chasing jets. I only got past the moving flame jets by baiting them into moving ahead of me, chasing them, and then hover jumping around it when it came back. They just move way too fast imho.
Throw the duck. I had the same issues, and then I realized you can kill the rocket toad and the slimes with the obscenely fast fire behind you, before they can ever hit you.
bro had me nodding in HARD agreement the entire time, voiced the only time i got upset with the game
Thanks for watching!
That rubber duck level was pretty frustrating.
Okay ngl the relatable complaint here is about the bad cycles. On top of what you mentioned, it almost felt like cycle time wasn’t consistent in some levels
As for the duck, the power up is best utilized by pairing it with long hover jumps as the spray has the widest effect a decent length in front of you. I know it does get a little overstimulating trying to see past the spray but the rotating flames have a well projected cycle time that can be predicted when it’s not obstructed by the splash particles.
As for the blind spots, it has its largest impact on the wall run example but in many cases I feel like part of the button levels is that it should be relatively fast paced with little pauses. There’s the occasional moment dying when encountering something new but it doesn’t take more than a death or two to figure out a good strategy.
Good video though, definitely enjoyed it despite some disagreements. Keep up the good work brother!
This video totally validated how I felt about the square levels. They felt like they came out out of nowhere compared to the difficulty curve and design of all the other levels. Even the final final challenge of the game did not feel as brutal as the duck square level. 😅
you know i 100% the game 3. damn. times. it’s not an addiction and yes, splashing sprint had me crashing out
That's the only challenge level I decided isn't worth my time. Every issue you pointed out is spot on and contradicts what is learned from areas outside it. All the skill issue comments are missing the point which you did a great job of showing in the Super Mario comparisons.
:))
Mad cuz bad
You know what? I commend the imperfection. Nothing can be truly perfect, and Astro Bot is the kind of game to take that sort of thing in stride. If anything, this only makes me like the game even more.
The game is very very good. I still think it’s a 10/10 even though I’ve got my problems with it. I’ve got my problems with every game. It’s impressive how few things I don’t like in this game.
The short no checkpoint levels were tough but a nice challenge to do compared to the other levels
That fire duck level is one of the ones keeping me from 100% on this game. It makes my blood boil. Some of the special stages are just unfair.
You guys pulling my leg? Because I beat the duck spray level in just a few tries.
Same here
I struggled a bit with it but it’s definitely not that hard.
@@PaleRiderK
It really isn't, really. I mean, I played the original Rescue Mission so many times, Speedran all the levels and got number one on my friends list, maybe it's the fact I'm just too good lol
Its very much just push the stick where you are looking and you’ll be fine
I spend one hour on it, I personally hate how the cooled lava looked so I was rushing. Also, the simple fact that water would not always splash at the same spot when doing the same action made it almost impossible to find a pattern to stick to in order to have consistent movement.
The Lost Square Void levels were challenging for sure but i didnt have THAT much trouble with them
It took a bunch of times for me to get through a few of the “PS symbol” levels but I’m pretty sure that was the point. I had a lot of fun learning how to beat the levels with a nonstop gauntlet of shenanigans. Even the duck, once I got used to it I got over that section most times. It was certainly the most challenging one other than the final level.
I really did hate the square levels, shit felt unfair in most cases glad i wasnt the only one. Where as opposed to the final challenge it that one was diffucult but was still fun
I found that you can dodge the flames after the frog by flying away from the platform to not get hit. You follow the flames until it comes back, then jump around them again. You can also quickly grab the duck and throw it at the first slime and clean the oil before going further so you wont get covered in oil.
YESSSS finally confirmation im NOT a bad gamer TToTT, that level suffers from physics over gameplay SO BADLY
Edit: The best strategy I've found yet for the beginning of the level is just walking so the Duckie doesn't just shoot out water anywhere and then throwing it at the frog as soon as possible. The rest might just be pure luck.
You can throw the duck at the frogs and that flame section can be jumped down and let the flames go across.
I didn't know I could throw the duck at the frog, but it just took me a few tries to learn dodging the missiles.
Some of those levels are harder than others, but I didn't feel cheated in any of them.
Perhaps you need more patience, skills, or both
I finally beat that level, the rest of the square lost levels were fun, I hated this level… until the end when you could use the rubber ducky to destroy the magma enemies, also thanks game for never showing, that I can remember, you can throw the rubber ducky so that chameleon right after that first part was destroying me non stop
Edit: it’s a frog not a chameleon, but I finally beat it, just have to beat the boss of the chameleon galaxy left for that galaxy being 100% the lost galaxy levels are some of the coolest, especially the medievil one
I kinda feel accomplished having platinumed this game at almost 40 years old! 🥴
But seriously those levels revealed where the developers need to put their focus on for a possible next iteration: Pacing, mechanics, camera.
No matter how often I had to play these levels I’ve never gotten into a flow or a rhythm.
That frog is to be killed by that second duck, the third duck you get rid of the spitters in front of you before you move forward and clear the mud
......
I loved all the hard levels of Astro Bot and never thought I was cheated by the game. You will die, and learn. It makes completion that much sweeter.
Ironically enough, this one took me ages, but i beat the great master challenge on my 4th attempt
Absolutely Loved this game and platinum rn (just got updated bots) and struggled with the rubber duck level. The final level I did too. Just very different
The only issue I had was that rubber duck level with the lava. Other than that I think the team did an amazing job teaching mechanics without holding your hand.
That's why they're challenge levels, Not suppose to be simple. The Duck level kicked my ass into a rage quit...lol. Then I came back and figured it out, still died a shit ton but got it. All the others as well. I've died doing these boards A LOT. WAYYYYY more probably then I did just playing the game it's self...lol
Just got the platinum trophy couple minutes ago. Out of all the level you mentioned, the one that you had to throw the rubber ducky was the most confusing. Other than that, level design was mostly fine. I guess the main levels could've been a bit more difficult but they compensated it with lost voids and the master level
I just 100% this game, I think all these levels are perfectly fine. These aren't regular levels, they're optional challenge levels. They're meant to be difficult. And none of these problems are that serious. Slow down with the ducky, wait a few seconds before making the invisible platform jump, etc. I think Astro bot overall is just a very easy laid back game, so its a bit of a weird feeling going from that, to the harder challenge levels is what makes the harder levels feel a little less fair, because in most games the difficulty curve steadily goes up. Like a frog being boiled in the water, you don't even realize things get harder until you go back to the first level and kick its ass. But Astro Bot stays easy right until you do these challenges and then its a sudden spike in difficulty. And its not like you get these levels at the end of the game either, you can stumble across them if you're just flying around the hubworld.
I played alot of platformers. I feel like I know the difference between levels that are badly designed and feel unfair or unfun, and levels that are just difficult. I struggled with all these levels, but it never felt like an unfair challenge, and it was satisfying to overcome them.
The only part i agree with is the respawn on a good cycle, other than that. They are literally supposed to test the player and their reflexes so its a fun challenge. If they dont test ur reflexes and basically show u everything, its not really as challenging especially if u have been playing the game and have a good feeling of its mechanics of movement
4:49 was the robot playing original Play Station?
I had trouble to go through the first shown challenge level but you learn over time.
The frog shows up in a lot more later after the shooting one
A couple gripes are warranted, most of these are slill issues though. The ducky is definitely too random with its spray.
those challenges levels made me kinda wish for an astro maker dlc for ability to make your own type of these levels. Not normal levels because that would be too complicated.
It's easier to just throw the duckies at the frog before it launches the rockets, it's 10x easier
For those struggling, you can throw the duck at the frog. Took me a lot of tries to figure that out 😂
What I hate most about this game, besides Splashing Sprint, To the Beat and Great Master Challenge, are Pumkindle and Gloopy. These guys rarely miss.
This video made me realize that I'm actually pretty good at this game.
Tbh this level was one of my favorites , I really enjoyed perfecting every little bit of timing and flawlessly getting to the end, sure it took me 20 minutes but it was fun
I literally JUST did this stupid level tonight. I absolutely hate the square levels, except the last one with the light bulbm
So ok I'm not crazy. That duck level was driving me insane.
1:36 : you can throw the duck at the frog when jumping out of the lava
Can’t believe the GOAT is hating on his favorite game 😔
It must be done
Dude thank you for not including any spoilers, because im wondering if i should play this or not because I am a big fan of the astro series
I thought this level was actually pretty easy, in fact all of the shape levels were pretty easy. Sure some were difficult or too fast, but still doable with trial and error. Now those Crumble Rumble levels? Now those were hell, especially the 3rd one.
Throw the duck at the frog!!!! Also slow down with the duck and it sprays 100% fine.
I loved that last level. And I mean that in the most sincere way. I realized that this game wasn’t meant to finish as quick as you can. You just had to wait out and see as far as you can. And sure the platforms that are spinning don’t allow you to wait but the jump and jet pack mechanic helped with maintaining that rhythm. It wasn’t how fast you can finish , it was more of can you finish it. Regardless the game had a few flaws sure but the way many of us played it was a big flaw. Just take your time and enjoy the game for what it is.
Also the fact your recommendation is to run under the missiles from the frog .. but my recommendation is to throw the duck at the frog.. yet it didn't work well for you.
I dont think its bad to be intended to stop and be patient. Thats an easy choice to learn. However spawning at random cycles of everything.. i think that should not happen
100% skill issue.
Let’s see you try it then
@@RookelCookelThis gives me similar vibes to that one comment on the Rush E Video.
@@RookelCookelI’ve 100% the game, the only valid complaint in this vid is the duck
Thank goodness the ball mechanic isn’t as bad as the first Astro game
Throw the duck at the frog before he fires the rockets. Did it take me a couple attempts before I figured that out? Yeah, but isn’t that also the point of some levels, you have to learn as you play?
None of the levels in Astro Bot, particularly felt too hard to me.
Amazing how far gamers have come where beating the works of FromSoftware is a symbol of parity but throwing a rubber duck at a frog before it fires missiles at you is considered a labor of Heracles.
You throw the duck at the frog/lizard thing.
I just throw the duck at the frog and the missiles disappear along with him.
Bro you THROW THE DUCK AT THE FROG
took me like 30+ tries to beat that damn lava level
I hated that rubber ducky level so much! Even after getting that platinum trophy im still mad about it
Frustating doesn't equal bad
The duck square level I would say is harder than the final challenge level
Dude just go straight at the frog thing and throw the duck at it.. Go right at him hesitation is your enemy
The circle levels hurt me so BAD
Bro, the frogs spawn in so many levels😭
Pray I never find out the name of the dev who thought of the duck level.
I wonder if they ever will update that map coz it’s really hard to play I can’t beat the second part of the puzzle
The rubber duck level took me about 3 days…
1:25 You throw the duck at the missiles or the frog before it spawns the missiles???
No game is fun if you can do everything on the first try
Glad I'm not the only one disliking Splashing Sprint.
That said, I'm currently on my second playthrough, and with the game having updated a few days ago (the update after the addition of the Winter Wonder level), that level felt a bit easier this time round? Duck item seems to last longer now and the fire wall segment (just after the missile frog) appears to move a tad slower too. (Or maybe that's just me?)
I only had issues with one challenge level which I did feel was egregious, but honestly these were nothing compared to the Mario Sunshine secret levels. Kids these days don’t know the real struggle.
Sounds like some simple mistakes were made in an otherwise great game
Agreed. The game’s amazing. I just didn’t like the design behind a couple levels. I prefer the way that Mario Odyssey approaches challenge levels.
I played that Duck Level today and it wasn't hard at all. Is this really the super hard level everyone kept talking about?!
This is nonsense because you're assuming the duck must work a way you want it to instead of the way it's designed to. Moving and jumping disrupt the flow of water. You have to stand still for a moment or move slowly to get the full flow to cover the lava. It's like this on purpose as the antithesis to all the other 'speed' items in the game. It's designed to make you play differently and think differently - especially in sections like the frog - where you're meant to throw it to destroy the frog. It is fully purposely and built into the level design. If you're unable to think in more than one way, that's on you.
Yes but I'd argue having something be the antithesis of what the game is about is just not good game design 9/10 times unless pulled off incredibly well. I didn't have any huge issues with the duck but I didn't really enjoy it either
@@liquidddingle
I love the argument of "This thing that I think works like this also works against what I think the game design is".