Bones Jackson they gotta keep it interesting and close so everyone can enjoy the game and not have people getting blowed out. you got the td so what the hell. this generation is the most spoiled bitchiest complaining generation ever.
Terrell owens No, they never take the time to properly code the CPU AI because they have to release a new game every year, on top of a whole new game engine this year, and a bagillion bug tests and QA tests. That, and having an exclusive deal to make American Football games, cause the game to be less than realistic. It's a problem that does need to be addressed. "This generation" isn't spoiled; this generation just doesn't have games in a low quality state anymore to where we expect better, because now it IS possible to do this right.
@@MdVaDc And you're contradicting yourself...If they're doing it so everyone can enjoy themselves, why the hell isn't everyone enjoying themselves?? Lol
@@doubleemcastillano464 you ask why isn't everyone enjoying themselves? Unanswered that already. But ill help you out again. Your generation is a bunch of entitled brats who bitch and complain about everything.
Dollar Junior fuck them then they bout to loose a lot of money and fans then when that bum ass contract up it’s over for madden so yea they don’t have to care
Alton Rodgers they will extend the contract. Madden makes way to much money and there are no other football games near madden at the moment and until there is one madden will continue to not give a single fuck
EA Legal team There is no football game near madden because ea has the exclusive NFL license and rights which cripples all competition since the competitors wouldn't be able to use real teams, players, likenesses, and names. There is no real competition because of that and that alone. So idk what point you are trying to make but you'd be well served at least taking note of that. Because believe me, if 2K had the access ea had with the NFL, Madden would have folded years ago. The people at EA do not know how to make a quality sports game.
The real travesty is that the cameraman on the sideline won’t get their shots of the ball carrier scoring because they never pivoted towards the progression of the run.
Ps2/xbox NCAA games did this great if you played a cupcake you dominated if you play a powerhouse you had to be on your A game...impact players were kinda OP but you always had to respect them or pay the price
All of this is horrifically scripted. The AI should be attacking the ball carrier, which isn't done. The safety is out of position during the play which allows LT to not get boxed in like you'd see in every game just about. And then, there's the dt that weighs...100lbs more? And there's a definite strength discrepancy between a 210lb elusive back and a defensive lineman. Here's the thing though, as long as idiot kids buy the game, it will never change.
It happens because the players dont propel themselves with their feet...their foot speed is irrelevant, because the game logic is that once the game has set their trajectory and decided that theyre in pursuit, from there everyone running downfield is basically just being pulled forward on a string and they start gliding down the field...their foot movement is just a distraction to get you to believe they are moving, but in reality theyre just stuck in a forward run cycle animation with no realistic basis for moving forward...so actual player speed is irrelevant because EA can just determine how fast they want each player to be pulled forward on their string, while performing thier run cycle animation
there should probably be two separate ratings: stamina and (maybe) endurance. One would represent how long a player can run at full-motor (basically, it's single-play stamina); and the other would represent how long before long-term fatigue sets in (game-long stamina).
I'm just speculating, but in real life situations a player running with the football doesn't run at full speed or as fast as they would without it most of the time. I know in high school this same kind of play happened and I chased down and tackled a guy at the 2 yard line and i ran a 4.8 40 and the kid i tackled ran a 4.5 40 (And incase anyone says how do you know this...i know this because he went on to play college football at a D1 school and was really one of the only players near my hometown that did so there was a lot of scouting done on him.) I understand that this is real life with adrenaline and what have you, but on paper I should have never caught the guy 80 yards down field. And the same could be said about other players on my own team that i knew were faster than I was. Also, the speed differential between the players you described wasn't that great. If Ladanian Tomlinson was replaced with John Ross, then you could make an argument, but the space you created by the end of the play is pretty legitimate considering the stats of the players. Not to flame you or devalue my prior statements, but I feel like any other sensible person would watch this replay and have no problems with it and see that there's nothing wrong here, nor anything to complain about.
It’s called pursuit they’re coming from an angle untouched by any player. Football 101 for defense go where the ball is going to be not where it’s at. That’s why it didn’t seem like you burned them. At your 35 you lost stamina & speed so that gave them the upper hand but once you regained speed & used that acceleration it was done. If you played football you’d know the only bad thing about this play was the downfield blockers not blocking
I think its because you lost speed as you did this zigzag move and collided with the safety. After that you had to gain your speed back. The defensive players were able to sprint the whole way so they caught up to you. This is really the only way i could explain this... Good vid!
Tbh, they ran at a realistic pace. Speed=mass x acceleration. Height also raises the ceiling for your speed. Now, did Madden have this in mind? Probably not
And the players mentioned in this video took a bad angle in terms of getting the tackle, but a better angle than the rest of their teammates. They were never "catching" you. It just looked like that because of the angle
I dont have an issue with pace, I have an issue that 2 defenders of vastly different size, speed and stamina seemed to pace each other so even. Secondarily, using a similar player as a reference point (in Tomlinson) its clear that despite running a larger distance, they out paced him.
There are settings in game, where you can make the faster player faster than the slower players. Set "speed threshold" to 0, and you won't be caught by slower players Like so others can see
I think speed is speed in the game. What I mean is weight doesn’t affect a persons stats, if they have 99 speed the game doesn’t care if he’s 6’6 290lb he’s gonna run like he has 99 speed. And the difference in speed is only 4 points, which gave Tomlinson the edge in that foot race, plus the fact that his stamina is bad helped you too
They were all starting from about the same yard line. The difference was that the ball carrier was running straight down the sideline while the defense had to run from the same yard line on an angle to get to the same spot. Basic geometry says that these defensemen had to run a greater distance to get to the same spot as the ball carrier. Since they almost made it to the same spot in the same time, the defense had to have ran faster than the ball carrier, which their ratings say they shouldn't be able to do.
Pursuit ratings have a lot to do with a player's chasedown ability, it smartens the players angle at which they run to reach that destination a lot faster in order to catch up and make the tackle.
There will be NO changes to Madden until we make them change. How do we make them change???? Stop buying their shit, we let them get away with putting out crap every year for way too long..... #wewant2kfootballback
Isn`t that in connection to the "Player Speed Parity" scale slider ? I always understood that it brings players closer together, speed wise (correct if wrong) I guess it is on the standard value 50 when you play online, I always use 25 offline,
Breaking the tackle and throwing in the juke move will drain the stamina bar faster than sprinting from a standstill. Also, Irvin has a good angle of pursuit - which there is a rating for. I was an OL in high school, chased down many a cornerback on intercepted passes because I took a good angle - That's what you're seeing here.
I mean, it could also be that LT, Irvin, and Amerson's speed, aglity, awareness and stamina are all pretty similar. I not that suprised they caught up after the second broken tackle, it was a near straight-line for them to catch up on
There is a setting in which you can make it so if you have a body like Brandon Cooks, you can just zoom by people. Its Min Player Speed Threshold. Set it to 0 if you haven't already. Plus you broke a tackle, so stamina went down and slowed you down. Pursuit was a big part of this.
My explanation is that it's LT he has never stumble I think. Also the offense probably went to Coaching Adjustment and set carrying to agressive and blocking to agressive. By setting carrying to agressive he shrugs off tackles more often for bigger chance to fumble by strip. And there's the fact that it's arcade and that's super common.
Its all about angle of pursuit and how when you have to do the juke move on the safety that is slowing you down so if the Amerson or Irving use the perfect angles which you learn back in freshmen year of football that’s why they are catching up
I think the pursuit stat comes into play there as well. Cause I've seen players like Khalil Mack chase down Mobile QBs who are in full sprint. They have better stats over him in every category that should matter (speed, accl, etc) yet he catches them.
It's not about the ratings or difficulty settings guys. Of course speed, acceleration, and stamina play a part but It's not as great as you think. There's a default slider titled "speed threshold" it allows even the slowest guy to catch up to a ball carrier especially if their "pursuit" skill is high enough. Pursuit determines whether or a defender can close the gap between them and the guy running towards the end zone, in this case It's LT. You're welcome.
maybe the two broken tackles required more energy which lead to a larger stamina decrease? irvin and amerson didnt seem to take too much contact on the play might have had more in the tank, the also had pretty decent angles on the ball carrier
It’s actually a pursuit angle...if he’s running at a diagonal to where you’re going to be, rather than directly at you, he gains an advantage over distance. I had to do the drill in college football every fucking day...it was called the rabbit drill. Speed will naturally always beat the angle, but it gives the slower guy a chance.
Watch JuJu Smith-Schuster’s almost touchdown against the patriots earlier in the season, or when he got ran down by the lions players even earlier in the season. Your player only has slightly more stamina than the other two, and when you make a move or break a tackle, it affects your stamina bar greatly. You ran out of steam way earlier than they did because of the broken tackles.
It doesn't make much of a difference, but a slight difference is that LT is carrying the ball. It would slow him down just a hair because of the little gain of weight and altering of stride compared to not holding the ball, but not enough to where those guys are catching him.
Longer legs equals longer strides So yeah the two defenders are slower but they have longer strides so it doesn’t take them as many steps to get to the end-zone
Its called 'AoP' Angle of Pursuit. You take a deeper angle to catch up with someone faster than you and a smaller angle of you are faster than your target. We do this at football practice all the time on defense.
First the speed rating kicks in before the acceleration in game it's noticed while playing if you watch really close so once you start to accelerate down field to out run the defenders you have a limited stamina bar or amount of acceleration until you run out for that play then you rely on the speed again to get to the end zone but your speed will slightly be slowed due to the game slowing it to take in the stamina fatigue plus it depends how many times did you run with Tomlinson before the play and yes for all those wondering ratings do matter people on TH-cam test them but you can't assume Bruce Irvin was using his acceleration the entire play because he may not have but anyway back to the plays before it the reason this matters is because fatigue on players matter because they will slow down the more fatigue built up also the animation used to break the tackle wasted stanima and that cut also took some
DashThunderman thank you for posting this. It makes logical sense, in fact, assuming that the AI and user players would play to their stat numbers consistently, is actually asking for less realism in game. But that is also were stats become a matter of opinion, do you think after a broken tackle and a juke LT could break away from the D? I do. So I believe the stats do matter, but I don’t always trust their accuracy compared to their real life counter part. However, your explanation still helps explain some of my qualms with madden over the past couple years.
Pursuit rating? Has a purpose. There is sliders you can adjust, where if you were a hacker and could manipulate it to say 1000% you could technically get a huge lineman 30 yards out of the play to nearly catch up to a 99 speex player before the bubble of the pursuit is broken and it becomes again player vs player.
Astamina is not applied during the play.....only after the play....so if your rb is winded from previous hand offs then yes it will effect that down.....no droop off during play
You do know that it eats a big chunk of your stamina to break tackles. It doesn't matter if you are at the beginning or end of the game. Watch your energy bar next time you break a tackle. That is why you slow down.
This is just a thought: but maybe when you made that zig zag move and he touched you he slowed you down. Plus turning and then turning again also probably slowed you.
86 pursuit rating is probably the issue .This acts as a "catch up" modifier , enabling pursuing players to chase down ball carriers from behind despite inferior speed ratings
Something that’s always preached in real football is taking angels to make your job easier so yeah this is actually realistic even tho it doesn’t seem so it is. If Irvin was chasing from behind then he wouldn’t catch you but since he has an angel he’s gaining some ground
Look at the angle of pursuit tho like you had to make a move on the safety which slowed you down whereas the defender kept up at full pace and he was angled toward the goal line as you ran straight. He still didn’t catch you because you were moving faster and in a straight line, but he covered ground on you because of his angle and the fact that he didn’t slow down when you did
This is all connected to some hidden “attribute” or algorithm that allows sliders to fluctuate in favor of a more competitive game. I’ve very rarely had blowouts in 18. It’s far too common to end the 3rd QTR up 35-3, only to watch the A.I. Offense become unstoppable while the player offense becomes inept. Final score, 35-30 type shit.
There is a setting to adjust the speed differential. 50 or higher = similar in speed. The lower you make the number the faster you will be if your number is higher than the other. It's hard for me to explain I'm not behind the console right now.
Players with the ball run slower. They don’t have as much momentum help from there arms. So over a distance of 80 yards, a player with similar speed, without a ball, will have an edge.
It's because of the Pursuit rating. Defensive players with a higher Pursuit rating tends to keep a players speed rating more to what they reflect overall when they are beat. It's kind of like a "No Quit" or "Heart" rating, better players on defense have a high Pursuit rating because they don't quit on plays. That's why Ed Reed and Ray Lewis will always track you down.
I used to play around with editing stats quite a bit and learned what stat affects what position. Haven't bought a Madden since 15 but I doubt they changed how the stats work. However that's not to say that they changed if the game engine changes how stats work during game play.
Looked it up and it looks like they decreased the importance of Pursuit. Now it effects the angle of attack for the defender but it's still impacts chasing someone down.
Acceleration states how fast a player can reach top speed, the cb has the same acceleration as LT but not the top speed to catch him. Also if you play with the speed threshold it has a rubber band effect take it down to zero and wa la.
Was going to say maybe their pursuit rating had something to do with but saw Amerson had a 70 something lol. I don't think stats really matter, I had a 99 carry QB and would still fumble a lot when running
The only argument I can make about stamina here is we don't know how tired Tomlinson was (or any of the guys for that matter) at the start of this play, he could have been in the yellow and everybody else may have still been green for all we know. That said, all things equal it makes no sense that guys with lower speed and lower acceleration should be able to catch up to Tomlinson, he should be putting distance between them not giving it up. But you could see in the replay the rubber banding the game does, they basically pull guys to within distance and i just don't understand why. It always seems like with sports games in general who every has the ball they always take a hit to their top line speed. I could see that in basketball, but don't get it in football.
Arcade mode molds and shapes to increase the chance of the unlikely not so unlikely but yeah you right it is some xmen/superhero ground covering type shit
This has been a problem since Madden 2003, I remember having to move sliders around to get backside DE from catching my RB from behind. It's silly, it's a difficulty setting thing, not true sim football. They have to boost the AI, because their ratings they use for players matter little to at all.
The better question is why don't they chase you down and tackle you more efficiently. One of those defenders should have ran at a much bigger angle for you than they did, they should have caught you at like the 30
Players run slower while running with the football as opposed to running without the football i believe, For instance a 87 spd player with the ball wont run as fast as a 87 spd player without the ball
Wow! That was terrible! If ratings dont mean anything, then why play the game or buy mut cards! EA YOU HAVE TO MAKE RATING MEAN SOMETHING!!! Good vid Ryan! I hope you do more of these!
I've had plays like this where my RB breaks free on the end only to get chased down by a DT or LB i never saw, when it happens i just turn the game off. I don't mind losing but i hate being cheated..
1. "Pursuit". That's a vital attribute for chasing a runner down. You left that out. 2. "Tackles" you broke two of them - Madden kills your stamina bar when you break tackles. 3. "AI". I swear that AI players don't lose stamina on defense and also they are always running full speed. 4. "Speed Setting". There's an option in sliders for "min to max speed". If it's kept even and you have it in basic settings - it seems that their speed rating is nullified as slower defenders get that boost to keep it closer.
Minimum player speed threshold ? I'm pretty sure it controls how big the gap is between fast a slow guys. If it was at 100, then everyone would be the same speed regardless of speed ratings
Their heads all turned the exact same is ridiculous.
Bones Jackson they gotta keep it interesting and close so everyone can enjoy the game and not have people getting blowed out. you got the td so what the hell. this generation is the most spoiled bitchiest complaining generation ever.
Terrell owens No, they never take the time to properly code the CPU AI because they have to release a new game every year, on top of a whole new game engine this year, and a bagillion bug tests and QA tests. That, and having an exclusive deal to make American Football games, cause the game to be less than realistic. It's a problem that does need to be addressed. "This generation" isn't spoiled; this generation just doesn't have games in a low quality state anymore to where we expect better, because now it IS possible to do this right.
@@MdVaDc And you're contradicting yourself...If they're doing it so everyone can enjoy themselves, why the hell isn't everyone enjoying themselves?? Lol
@@doubleemcastillano464 you ask why isn't everyone enjoying themselves? Unanswered that already. But ill help you out again. Your generation is a bunch of entitled brats who bitch and complain about everything.
Bro he just had more heart lol Maybe they should create that rating to explain some questionable gameplay. 96 heart rating for him
Don't give them any ideas!
love it 99 heart
m larry he probably had to go poo
They did used to have the “swag” stat or whatever it was
That’s hilarious!!!
Ea doesn't care nor do they have to.
Dollar Junior fuck them then they bout to loose a lot of money and fans then when that bum ass contract up it’s over for madden so yea they don’t have to care
Alton Rodgers they will extend the contract. Madden makes way to much money and there are no other football games near madden at the moment and until there is one madden will continue to not give a single fuck
EA Legal team fuck em to they said fuck us so fuck em
EA Legal team There is no football game near madden because ea has the exclusive NFL license and rights which cripples all competition since the competitors wouldn't be able to use real teams, players, likenesses, and names. There is no real competition because of that and that alone.
So idk what point you are trying to make but you'd be well served at least taking note of that.
Because believe me, if 2K had the access ea had with the NFL, Madden would have folded years ago. The people at EA do not know how to make a quality sports game.
Andrew Larson my point was buckle up its gonna be a bumpy ride
Didn't Tomlinson lose a bunch of stamina when breaking away from two tackles?
The real travesty is that the cameraman on the sideline won’t get their shots of the ball carrier scoring because they never pivoted towards the progression of the run.
Ps2/xbox NCAA games did this great if you played a cupcake you dominated if you play a powerhouse you had to be on your A game...impact players were kinda OP but you always had to respect them or pay the price
The only rational I can give is Tomlinson is holding the football which means he can't swing his arms freely to run at full speed.
All of this is horrifically scripted. The AI should be attacking the ball carrier, which isn't done. The safety is out of position during the play which allows LT to not get boxed in like you'd see in every game just about. And then, there's the dt that weighs...100lbs more? And there's a definite strength discrepancy between a 210lb elusive back and a defensive lineman. Here's the thing though, as long as idiot kids buy the game, it will never change.
Lucas Henry exactly or as long as nobody take them to court again over and over it won't change
Lucas Henry not just kids buy it. Their parents buy it for them and adults buy it for themselves
MaddenFootball Talk Take them to court?
Hey, madden 17 isnt that bad...
Mike Mike yes sue them. What they are doing is illegal and someone won once already
It happens because the players dont propel themselves with their feet...their foot speed is irrelevant, because the game logic is that once the game has set their trajectory and decided that theyre in pursuit, from there everyone running downfield is basically just being pulled forward on a string and they start gliding down the field...their foot movement is just a distraction to get you to believe they are moving, but in reality theyre just stuck in a forward run cycle animation with no realistic basis for moving forward...so actual player speed is irrelevant because EA can just determine how fast they want each player to be pulled forward on their string, while performing thier run cycle animation
there should probably be two separate ratings: stamina and (maybe) endurance. One would represent how long a player can run at full-motor (basically, it's single-play stamina); and the other would represent how long before long-term fatigue sets in (game-long stamina).
To answer your question. It happened because you were playing on Arcade mode.
This shit happens in every mode
Jaden Reyes yup
Dollar Junior Whats the best mode to play ob
Jaden Reyes no not at all lol, it u play on competitive if ur player is faster then he’s gone no ones getting him
This happens in every fucking mode. You want to try again ju-ju-ju-Junior?
I'm just speculating, but in real life situations a player running with the football doesn't run at full speed or as fast as they would without it most of the time. I know in high school this same kind of play happened and I chased down and tackled a guy at the 2 yard line and i ran a 4.8 40 and the kid i tackled ran a 4.5 40 (And incase anyone says how do you know this...i know this because he went on to play college football at a D1 school and was really one of the only players near my hometown that did so there was a lot of scouting done on him.) I understand that this is real life with adrenaline and what have you, but on paper I should have never caught the guy 80 yards down field. And the same could be said about other players on my own team that i knew were faster than I was. Also, the speed differential between the players you described wasn't that great. If Ladanian Tomlinson was replaced with John Ross, then you could make an argument, but the space you created by the end of the play is pretty legitimate considering the stats of the players. Not to flame you or devalue my prior statements, but I feel like any other sensible person would watch this replay and have no problems with it and see that there's nothing wrong here, nor anything to complain about.
This video popped up in my recommended, and I hate to say that nothing has changed.
Breaking two tackles takes your stamina. This is explained by ea in the running moves they produce.
Madden has never been about immersions man. Madden has always been about exploiting the holes in the game engine.
I would agree, hopefully people change their mind about what they want from this game.
Maybe because it's on Arcade
t a MUT is on competitive
@2:24 it says arcade
Tanner Mitchell anything on ultimate team is on arcade
Seasons is Competitive
t a madden has always been on arcade fym??
It’s called pursuit they’re coming from an angle untouched by any player. Football 101 for defense go where the ball is going to be not where it’s at. That’s why it didn’t seem like you burned them. At your 35 you lost stamina & speed so that gave them the upper hand but once you regained speed & used that acceleration it was done. If you played football you’d know the only bad thing about this play was the downfield blockers not blocking
I think its because you lost speed as you did this zigzag move and collided with the safety. After that you had to gain your speed back.
The defensive players were able to sprint the whole way so they caught up to you.
This is really the only way i could explain this...
Good vid!
Tbh, they ran at a realistic pace. Speed=mass x acceleration. Height also raises the ceiling for your speed. Now, did Madden have this in mind? Probably not
And the players mentioned in this video took a bad angle in terms of getting the tackle, but a better angle than the rest of their teammates. They were never "catching" you. It just looked like that because of the angle
I dont have an issue with pace, I have an issue that 2 defenders of vastly different size, speed and stamina seemed to pace each other so even. Secondarily, using a similar player as a reference point (in Tomlinson) its clear that despite running a larger distance, they out paced him.
RyanMoody21 gotcha
please tell me you were joking with the "speed=mass x acceleration" because mass x acceleration= force, not speed
Chris Wasz yea I got it messed up. More downforce does mean more speed tho.
the only answer: its madden
It's Gohn! Ahahahahahaahahahahahaha
There are settings in game, where you can make the faster player faster than the slower players. Set "speed threshold" to 0, and you won't be caught by slower players
Like so others can see
Sounds good... doesn't work.
4:15 Ryan: No player should be really that winded at the second play.
Ezekiel Elliot: Hold my beer...
I think speed is speed in the game. What I mean is weight doesn’t affect a persons stats, if they have 99 speed the game doesn’t care if he’s 6’6 290lb he’s gonna run like he has 99 speed. And the difference in speed is only 4 points, which gave Tomlinson the edge in that foot race, plus the fact that his stamina is bad helped you too
I wanna known how John Ross, the fastest man since the combine was started, doesn't have 100spd
It tyreek hill
Mo Alston not based on combine times
I mean taking a good pursuit angle helps. I was an OL and chased down many cornerbacks
Edwin Williams that is exactly what happens here. good to find a sensible person in this comment section.
They were all starting from about the same yard line. The difference was that the ball carrier was running straight down the sideline while the defense had to run from the same yard line on an angle to get to the same spot. Basic geometry says that these defensemen had to run a greater distance to get to the same spot as the ball carrier. Since they almost made it to the same spot in the same time, the defense had to have ran faster than the ball carrier, which their ratings say they shouldn't be able to do.
Edwin Williams
I like how you low key threw your QB under the bus
Pursuit ratings have a lot to do with a player's chasedown ability, it smartens the players angle at which they run to reach that destination a lot faster in order to catch up and make the tackle.
There will be NO changes to Madden until we make them change. How do we make them change???? Stop buying their shit, we let them get away with putting out crap every year for way too long..... #wewant2kfootballback
Isn`t that in connection to the "Player Speed Parity" scale slider ?
I always understood that it brings players closer together, speed wise (correct if wrong)
I guess it is on the standard value 50 when you play online,
I always use 25 offline,
its 50 when online so that's why irvin almost caught him
Breaking the tackle and throwing in the juke move will drain the stamina bar faster than sprinting from a standstill. Also, Irvin has a good angle of pursuit - which there is a rating for. I was an OL in high school, chased down many a cornerback on intercepted passes because I took a good angle - That's what you're seeing here.
I mean, it could also be that LT, Irvin, and Amerson's speed, aglity, awareness and stamina are all pretty similar. I not that suprised they caught up after the second broken tackle, it was a near straight-line for them to catch up on
There is a setting in which you can make it so if you have a body like Brandon Cooks, you can just zoom by people. Its Min Player Speed Threshold. Set it to 0 if you haven't already. Plus you broke a tackle, so stamina went down and slowed you down. Pursuit was a big part of this.
My explanation is that it's LT he has never stumble I think. Also the offense probably went to Coaching Adjustment and set carrying to agressive and blocking to agressive. By setting carrying to agressive he shrugs off tackles more often for bigger chance to fumble by strip. And there's the fact that it's arcade and that's super common.
I big thing is. the Solo challenge is in Arcade mode. That won't Do anything about the pursuit issues. But that initial broken tackle
Speed threshold makes the speeds closer together plus pursuit takes account too
Its all about angle of pursuit and how when you have to do the juke move on the safety that is slowing you down so if the Amerson or Irving use the perfect angles which you learn back in freshmen year of football that’s why they are catching up
It's all about those pursuit angles. That's how faster running backs are caught in real life
I think the pursuit stat comes into play there as well. Cause I've seen players like Khalil Mack chase down Mobile QBs who are in full sprint. They have better stats over him in every category that should matter (speed, accl, etc) yet he catches them.
It's not about the ratings or difficulty settings guys. Of course speed, acceleration, and stamina play a part but It's not as great as you think. There's a default slider titled "speed threshold" it allows even the slowest guy to catch up to a ball carrier especially if their "pursuit" skill is high enough. Pursuit determines whether or a defender can close the gap between them and the guy running towards the end zone, in this case It's LT. You're welcome.
Why don't you praise the player for being faster I don't see how you think it's so easy to catch up to someone going fall blast in a straight line.
maybe the two broken tackles required more energy which lead to a larger stamina decrease? irvin and amerson didnt seem to take too much contact on the play might have had more in the tank, the also had pretty decent angles on the ball carrier
It’s actually a pursuit angle...if he’s running at a diagonal to where you’re going to be, rather than directly at you, he gains an advantage over distance. I had to do the drill in college football every fucking day...it was called the rabbit drill. Speed will naturally always beat the angle, but it gives the slower guy a chance.
Watch JuJu Smith-Schuster’s almost touchdown against the patriots earlier in the season, or when he got ran down by the lions players even earlier in the season. Your player only has slightly more stamina than the other two, and when you make a move or break a tackle, it affects your stamina bar greatly. You ran out of steam way earlier than they did because of the broken tackles.
Player Min Threshold. It narrows/widens the discrepancy between to players of different speeds.
I remember getting caught with Percy Harvin in M25 (99 spd) down the sidelines by a guy who didn't even have a picture...
It's all about the pursuit rating... because he's pursuing. 86 pursuit is actually pretty good for an ultimate team linebacker.
It doesn't make much of a difference, but a slight difference is that LT is carrying the ball. It would slow him down just a hair because of the little gain of weight and altering of stride compared to not holding the ball, but not enough to where those guys are catching him.
I believe it's the speed threshold, i don't know the exact name. But, it allows slower, heavier players to catch up during the play.
Longer legs equals longer strides
So yeah the two defenders are slower but they have longer strides so it doesn’t take them as many steps to get to the end-zone
Its called 'AoP' Angle of Pursuit. You take a deeper angle to catch up with someone faster than you and a smaller angle of you are faster than your target. We do this at football practice all the time on defense.
Problem being, when you are at the same point as another player on the field.....you cant match his top end speed or stamina, you wont catch him.
It's all about the pursuit angles. That's why the defenders caught up to you
First the speed rating kicks in before the acceleration in game it's noticed while playing if you watch really close so once you start to accelerate down field to out run the defenders you have a limited stamina bar or amount of acceleration until you run out for that play then you rely on the speed again to get to the end zone but your speed will slightly be slowed due to the game slowing it to take in the stamina fatigue plus it depends how many times did you run with Tomlinson before the play and yes for all those wondering ratings do matter people on TH-cam test them but you can't assume Bruce Irvin was using his acceleration the entire play because he may not have but anyway back to the plays before it the reason this matters is because fatigue on players matter because they will slow down the more fatigue built up also the animation used to break the tackle wasted stanima and that cut also took some
DashThunderman thank you for posting this. It makes logical sense, in fact, assuming that the AI and user players would play to their stat numbers consistently, is actually asking for less realism in game. But that is also were stats become a matter of opinion, do you think after a broken tackle and a juke LT could break away from the D? I do. So I believe the stats do matter, but I don’t always trust their accuracy compared to their real life counter part. However, your explanation still helps explain some of my qualms with madden over the past couple years.
Pursuit is what advanced Irvin so much closer.
Bruce Irvin runs a 4.50 which is why Seattle drafted him in the first round. He is a freak athlete at his size.
The pursuit attribute gives defensive players a boost when chasing down the ball carrier
I need to see where EA states a player can get faster than his rating based on pursuit.
Pursuit rating? Has a purpose. There is sliders you can adjust, where if you were a hacker and could manipulate it to say 1000% you could technically get a huge lineman 30 yards out of the play to nearly catch up to a 99 speex player before the bubble of the pursuit is broken and it becomes again player vs player.
Astamina is not applied during the play.....only after the play....so if your rb is winded from previous hand offs then yes it will effect that down.....no droop off during play
If you are being serious, I need to see where that came from EA.
You do know that it eats a big chunk of your stamina to break tackles. It doesn't matter if you are at the beginning or end of the game. Watch your energy bar next time you break a tackle. That is why you slow down.
It’s the pursuit rating , it causes them to chase down a player easier
This is just a thought: but maybe when you made that zig zag move and he touched you he slowed you down. Plus turning and then turning again also probably slowed you.
86 pursuit rating is probably the issue .This acts as a "catch up" modifier , enabling pursuing players to chase down ball carriers from behind despite inferior speed ratings
They almost catch up because they are running at a pursuit angle which is made so slower defensive players can try to stop the rb
"you cannot tell me they aren't just as fast if not as fast as me"
Something that’s always preached in real football is taking angels to make your job easier so yeah this is actually realistic even tho it doesn’t seem so it is. If Irvin was chasing from behind then he wouldn’t catch you but since he has an angel he’s gaining some ground
Look at the angle of pursuit tho like you had to make a move on the safety which slowed you down whereas the defender kept up at full pace and he was angled toward the goal line as you ran straight. He still didn’t catch you because you were moving faster and in a straight line, but he covered ground on you because of his angle and the fact that he didn’t slow down when you did
This is all connected to some hidden “attribute” or algorithm that allows sliders to fluctuate in favor of a more competitive game. I’ve very rarely had blowouts in 18. It’s far too common to end the 3rd QTR up 35-3, only to watch the A.I. Offense become unstoppable while the player offense becomes inept. Final score, 35-30 type shit.
There is a setting to adjust the speed differential. 50 or higher = similar in speed. The lower you make the number the faster you will be if your number is higher than the other. It's hard for me to explain I'm not behind the console right now.
Sliders dont change programing.
Players with the ball run slower. They don’t have as much momentum help from there arms. So over a distance of 80 yards, a player with similar speed, without a ball, will have an edge.
You can catch anybody, no matter how fast you are as long as you got the right angle.
The ratings are logartihmic. a five point difference in speed in the 90s is small compared to a 5 point difference in the 70s
It's harder to run with a ball than without. You don't have full range of your arms with a ball. Which slows you down
It's because of the Pursuit rating. Defensive players with a higher Pursuit rating tends to keep a players speed rating more to what they reflect overall when they are beat. It's kind of like a "No Quit" or "Heart" rating, better players on defense have a high Pursuit rating because they don't quit on plays. That's why Ed Reed and Ray Lewis will always track you down.
Need to see where EA states this is accurate.
I used to play around with editing stats quite a bit and learned what stat affects what position. Haven't bought a Madden since 15 but I doubt they changed how the stats work. However that's not to say that they changed if the game engine changes how stats work during game play.
Looked it up and it looks like they decreased the importance of Pursuit. Now it effects the angle of attack for the defender but it's still impacts chasing someone down.
Acceleration states how fast a player can reach top speed, the cb has the same acceleration as LT but not the top speed to catch him. Also if you play with the speed threshold it has a rubber band effect take it down to zero and wa la.
Turn off threshold it's in settings adjust the slider to the bottom for a bigger difference in speeds between the slow and fast players
it’s called pursuit the linebacker has better pursuit angles then the conerback so he takes a better angle which makes him seem faster
Keep it up bro I watch you everyday nothing but good consistent content
Because when you break takles and make juke moves makes you're stamina bar go down
Fun fact, speed is different at each position. A 99 speed DE won't catch up to LT, but a 99 speed CB will. Makes no damn sense
The running back lost stamina when he broke the tackles
Was going to say maybe their pursuit rating had something to do with but saw Amerson had a 70 something lol. I don't think stats really matter, I had a 99 carry QB and would still fumble a lot when running
The question should be why 29 didn’t come over the top to make the tackle the 1st place
The only argument I can make about stamina here is we don't know how tired Tomlinson was (or any of the guys for that matter) at the start of this play, he could have been in the yellow and everybody else may have still been green for all we know. That said, all things equal it makes no sense that guys with lower speed and lower acceleration should be able to catch up to Tomlinson, he should be putting distance between them not giving it up. But you could see in the replay the rubber banding the game does, they basically pull guys to within distance and i just don't understand why. It always seems like with sports games in general who every has the ball they always take a hit to their top line speed. I could see that in basketball, but don't get it in football.
Well you gotta realize tho. When you did that cut to lose the safety you lost some speed while everyone else was going full speed not stopping at all.
Arcade mode molds and shapes to increase the chance of the unlikely not so unlikely but yeah you right it is some xmen/superhero ground covering type shit
If u have all the all the sliders at 50, every player is about the same speed. U have adjust the speed something or to like 15, instead of 50
This has been a problem since Madden 2003, I remember having to move sliders around to get backside DE from catching my RB from behind. It's silly, it's a difficulty setting thing, not true sim football. They have to boost the AI, because their ratings they use for players matter little to at all.
"just as fast if not as fast as me."
The better question is why don't they chase you down and tackle you more efficiently. One of those defenders should have ran at a much bigger angle for you than they did, they should have caught you at like the 30
Those were some pretty ugly animations too
I have notice even in NBA 2k is that speed from 80 to 84 is not a big difference . It is a more different from 80 to 85 or 80 to 90
Players run slower while running with the football as opposed to running without the football i believe, For instance a 87 spd player with the ball wont run as fast as a 87 spd player without the ball
Wow! That was terrible! If ratings dont mean anything, then why play the game or buy mut cards! EA YOU HAVE TO MAKE RATING MEAN SOMETHING!!! Good vid Ryan! I hope you do more of these!
lol your dumb
PUBG HUBGS
How? Explain how i am dumb or wrong!
PUBG HUBGS
Do you not want ratings to mean anything? Do you want to get caught from behind by a player whose speed is lower than yours, hmmm?
It’s just a realistic reaction of what would happen
there is lots of RNG in madden and this is not an instance when it is used.
Minimun player speed threshold. They lower the gap between players.
What was their pursuit rating? I'm pretty sure pursuit is the stat that defines whether a defensive player will catch up to you.
Bro geometry, that's why you take an angle and don't chase behind him.
I've had plays like this where my RB breaks free on the end only to get chased down by a DT or LB i never saw, when it happens i just turn the game off. I don't mind losing but i hate being cheated..
1. "Pursuit". That's a vital attribute for chasing a runner down. You left that out.
2. "Tackles" you broke two of them - Madden kills your stamina bar when you break tackles.
3. "AI". I swear that AI players don't lose stamina on defense and also they are always running full speed.
4. "Speed Setting". There's an option in sliders for "min to max speed". If it's kept even and you have it in basic settings - it seems that their speed rating is nullified as slower defenders get that boost to keep it closer.
Stuff like this has been in football games since Tecmo Super Bowl lol
We complain about this every year and they always say they fixed it 😂
Minimum player speed threshold ? I'm pretty sure it controls how big the gap is between fast a slow guys. If it was at 100, then everyone would be the same speed regardless of speed ratings
You have to take pursuit into the conversation too.