At 0:43, in real life you’d never want pitot heat set to on in normal weather conditions. Pitot heat keeps your angle of attack vane (AOA), lift transducer, and your pitot static tube from freezing in frigid conditions. Upon flipping the switch, all three get super hot super quick and will burn skin touching it for more than a second or two.
So I just started Learning DCS about a week ago, bought the A-10C, Viggen, and Nevada (+ some scenario packs for the Hog). I've been very unsure where to start learning, I did a bunch of reading, forums and manual, gathered a bunch of PDFs, a preconfigured control set for my HOTAS setup, and started the in game training missions. I've been through the training missions, many unsuccessfully, and now I'm trying to iron out the unsuccessful ones. One of those was the landing. The in-game landing training doesn't talk about flaps, speed brakes, wheel brakes, the relationship between air speed and glide path, or many of the basics you've discussed here. Nor that flaps only work under 185, nor that they have 3 positions on a switch, unlike the increase/decrease nature of the speed brakes. All basics that would have been nice to have, and it's odd the in-game tutorial didn't offer them. I watched your other videos on the A-10C, this one was far better. Assume the pilot knows absolutely nothing so they can grab the information they're missing from telling them everything down to what you might consider the smallest common sense minutia. Thanks for the video, I'd had slowly worked out some of this, but the video has filled in some blanks! Took me several times rolling off the landing field to figure out wheel brakes, air brakes, and that some of my controls (most importantly brakes) weren't working properly.
There’s really no bad you can do. Just get in the cockpit and fly. Hours turn into experience and skill. The built in and paid tutorials for the A-10C are pretty awesome. Cap is making more A-10C tutorials which will help. The mission campaigns are great too. They expect you to use systems you might not ever learn. The more stick time the more you learn is what to take away from that. Don’t be afraid to try, and watch a video or read to learn the basics then apply that while flying. Do it over and over until it’s automatic, then you’ll be a pro.
@@DoveEnigma13 You are totally right.. I think its all about getting a little bit better each hour you invest into this.. Learning about new system and mechanic is very important here, and coming back to those already known can be important in the future as well as some are really complex and you can still learn something new about it even when you may think theres nothing more to it
Very nice. Just 2 things: For take off, press the TO-trim button in front of the throttle. For landing, if you do the preparations right (as you did) there is no need for airbrake.
Negative on the speed brakes, Hoss. TF-34s are slow to spool. Not exactly a feature you want in a go-around. So you run the speed brakes out at 25-50% which will obviously require more power to maintain the same speed. In the event of a go-around or missed approach you close the brakes (which take less time than spooling up the engines from near idle) and since the engines are already spooled up, you'll be able to gain speed/altitude in a more timely manner.
@@RobExNihilo I'm actually kind of amazed they would even bother to work in such a detail in a consumer flight sim. How were we to know this exactly, other than finding it here anecdotally?
Actually you can calculate pretty accurate how many knots you need to take off with a specified weight. Just look at the performance charts in the (real) user manual
My rudder pedals are the slider type so my feet are always in them, even when watching TH-cam. When Cap was taking off as I was watching I noticed I was subconsciously moving my rudder pedals to "keep" the jet on the centerline. lol
Grim Reapers Lesson learned here was “always do axis commands first” as you stated in your video. After watching your video I realized view zoom is also listed in the axis commands screen and was the missing puzzle part. FYI, since I only fly A-10C at the present time and typically don’t watch other videos with titles that don’t include A-10C. All your A-10C videos have been a game changer and after watching the JF video, I concluded I should watch more of your TH-cam work. Thanks for the help and keep up the great work!
What are you using to control your view/zoom inside the cockpit? I have numpad set to control this, but you obviously have a more precise system in place here. VR Headset tracking maybe? If so how do you zoom?
At 0:43, in real life you’d never want pitot heat set to on in normal weather conditions. Pitot heat keeps your angle of attack vane (AOA), lift transducer, and your pitot static tube from freezing in frigid conditions. Upon flipping the switch, all three get super hot super quick and will burn skin touching it for more than a second or two.
So I just started Learning DCS about a week ago, bought the A-10C, Viggen, and Nevada (+ some scenario packs for the Hog). I've been very unsure where to start learning, I did a bunch of reading, forums and manual, gathered a bunch of PDFs, a preconfigured control set for my HOTAS setup, and started the in game training missions.
I've been through the training missions, many unsuccessfully, and now I'm trying to iron out the unsuccessful ones. One of those was the landing. The in-game landing training doesn't talk about flaps, speed brakes, wheel brakes, the relationship between air speed and glide path, or many of the basics you've discussed here. Nor that flaps only work under 185, nor that they have 3 positions on a switch, unlike the increase/decrease nature of the speed brakes. All basics that would have been nice to have, and it's odd the in-game tutorial didn't offer them.
I watched your other videos on the A-10C, this one was far better. Assume the pilot knows absolutely nothing so they can grab the information they're missing from telling them everything down to what you might consider the smallest common sense minutia. Thanks for the video, I'd had slowly worked out some of this, but the video has filled in some blanks! Took me several times rolling off the landing field to figure out wheel brakes, air brakes, and that some of my controls (most importantly brakes) weren't working properly.
There’s really no bad you can do. Just get in the cockpit and fly. Hours turn into experience and skill. The built in and paid tutorials for the A-10C are pretty awesome. Cap is making more A-10C tutorials which will help. The mission campaigns are great too. They expect you to use systems you might not ever learn.
The more stick time the more you learn is what to take away from that. Don’t be afraid to try, and watch a video or read to learn the basics then apply that while flying. Do it over and over until it’s automatic, then you’ll be a pro.
@@DoveEnigma13 You are totally right.. I think its all about getting a little bit better each hour you invest into this.. Learning about new system and mechanic is very important here, and coming back to those already known can be important in the future as well as some are really complex and you can still learn something new about it even when you may think theres nothing more to it
Honestly because the A-10 has anti-skid you don't necessarily need to pump the wheel brakes. Thanks for what you do Cap.
thanks
Very nice. Just 2 things: For take off, press the TO-trim button in front of the throttle. For landing, if you do the preparations right (as you did) there is no need for airbrake.
Negative on the speed brakes, Hoss. TF-34s are slow to spool. Not exactly a feature you want in a go-around. So you run the speed brakes out at 25-50% which will obviously require more power to maintain the same speed. In the event of a go-around or missed approach you close the brakes (which take less time than spooling up the engines from near idle) and since the engines are already spooled up, you'll be able to gain speed/altitude in a more timely manner.
@@RobExNihilo I'm actually kind of amazed they would even bother to work in such a detail in a consumer flight sim. How were we to know this exactly, other than finding it here anecdotally?
rtfm
@@scrubplays1863 That's what they do :)
Nice landing, Cap - specially considering the weight of the fully loaded 'plane..... Best, Pete.
Actually you can calculate pretty accurate how many knots you need to take off with a specified weight. Just look at the performance charts in the (real) user manual
My rudder pedals are the slider type so my feet are always in them, even when watching TH-cam. When Cap was taking off as I was watching I noticed I was subconsciously moving my rudder pedals to "keep" the jet on the centerline. lol
Perfect landing! 👍
Loved it!
A video on how to set the “turn knob” on your x-56 throttle to zoom in and out would be quite helpful. Does that exist?
Try looking in here, may be in there: th-cam.com/video/7eoLZTelbYE/w-d-xo.html
Grim Reapers Lesson learned here was “always do axis commands first” as you stated in your video. After watching your video I realized view zoom is also listed in the axis commands screen and was the missing puzzle part. FYI, since I only fly A-10C at the present time and typically don’t watch other videos with titles that don’t include A-10C. All your A-10C videos have been a game changer and after watching the JF video, I concluded I should watch more of your TH-cam work. Thanks for the help and keep up the great work!
What are you using to control your view/zoom inside the cockpit? I have numpad set to control this, but you obviously have a more precise system in place here. VR Headset tracking maybe? If so how do you zoom?
I got it set as a turny knob in axis controls
Any examples of how that works? I'm having a hard time picturing how turning a knob could control all directions and zoom.
TIR
Hello, how did you get the menu bar at the bottom to show the speed in your video?
LCtrl +y
👍👍
This plane is so easy to land I landed it the first time no prob. It is called the flying tank for a reason.