Any way to adjust P by another attribute? Because in vex expressions, using amplitudev, it does not seem accessible, so multiplying by a cust float or by uv.x for example does not seem to work.
Hello! Very helpful tutorial. But I cannot seem to find a solution for instanced geometry in combination with attribfrompieces. My geometry is always white. What am I doing wrong? I mean.. normally a pack node transferring shop_materialpath is enough, but it won't change a thing.
Thanks. Now we just need to teach you not to constantly switch on the template for every node. :) Jokes aside. Great video Rohan. I sent this link to all my team members.
hi sir .. i hope you watched the movie ra-one .. can you make a tutorial on the cubical formation animation like in the movie using houdini .. really twisting my head to do it but couldnt find a way ...
That's a little beyond my knowledge. It's definitely some kind of math to get the cubes to roll based on direction and speed. I'm not that good at math.
what should i do for i can't find the signature option i want 1D as signature but in this version we don't have signature
its the same for float and vector, where float is 1D and vector is 3D
Any way to adjust P by another attribute? Because in vex expressions, using amplitudev, it does not seem accessible, so multiplying by a cust float or by uv.x for example does not seem to work.
Hello! Very helpful tutorial.
But I cannot seem to find a solution for instanced geometry in combination with attribfrompieces. My geometry is always white. What am I doing wrong? I mean.. normally a pack node transferring shop_materialpath is enough, but it won't change a thing.
Excellent explanation, thank you
Thank You very much, Rohan!
thanks Rohan, smart as usual
Great tut Sir.
Thanks. Now we just need to teach you not to constantly switch on the template for every node. :)
Jokes aside. Great video Rohan. I sent this link to all my team members.
It’s just a very old habit. I’ll try and remember not to do it. 🤓
@@rohandalvi Haha, no dude. I was joking because I used to do the same thing. It took me a while to change my habit.
You are not alone. :)
Thanks Rohan, welcome back. I hope you are safe. BIg up.
Thank you sir for this wonderful tutorial... For as noob as me, your tutorial has been really helpful. Thank you may god bless you..
Great vídeo, thanks!
hi sir .. i hope you watched the movie ra-one .. can you make a tutorial on the cubical formation animation like in the movie using houdini .. really twisting my head to do it but couldnt find a way ...
That's a little beyond my knowledge. It's definitely some kind of math to get the cubes to roll based on direction and speed. I'm not that good at math.
Roha, you can apply this new att noise with pyro ? or we need to use other thing ?
It should be possible. I haven't tried it but it's not very different from the old node.
Love your tuts... Are you planning some new paid tut in near future?
I'm going to start a patreon soon. I'm recording some videos for that. I'll let you know once it's ready to go live.
@@rohandalvi fantastic... Cant wait