Quite few mistakes with Ursarax. They are not automata, they are just normal infantry the same as Thallaxi are. They also have Lorica Thallax so not 3+ save but a 4+ AND they can't do sweeping advances which seams kinda terrible for a purely melee unit.
Helpful review. Hadn't considered the advantages of individual Vorax. Are you planning on covering any of the knight or skitarii units? I think they have some interesting potential
vorax sound like they will be hard enough to kill but struggle to do damage in cc, their shooting is fairly good and are probably best at tying things up.
Ursarax aren't Automata FYI. Not that it changes much, they're still dogshit. I think the main thing you forgot with Ursarax is they're Ld7 Stubborn, so they're pretty easy to Sweep or Pin. Strong disagree on Vorax. They're substantially worse with the removal of poison rounds and dogshit melee (the power blades are incredibly bad). Gaining shielding won't really stop them getting shot off the board tbh.
Theyre not bad melee for 65 points if you put them into the right target, ie, soft ones. Also as well; from playing 25-odd games of 2.0, having guns available to shoot at cheap, single model units is not a thing that happens often. Rhinos, rapiers, etc tend to hand around for a long time just because nobody wants to waste overkill firepower on them.
I've had three for years, since they were like £45/three. I've always wanted more though so I picked up another three at the start of August. Glad they'll likely see play.
Rules as written, the Vultarax is essentially the only anti-air unit for the Mechanicum. Disruption causes glancing hit, regardless whether the shot hits or not. This is clearly bad rules writing, but something the Mechanicum desperately needs. For clarification: if you hit a Xiphon only on 6, the disruption rule still causes glancing hits on 4+, despite these shots not hitting the target.
I actually left this out because im not sure its intentional, but i think the disruption rule is just a hash in general. It was clearly written to make “worse haywire” or maybe this is an early version of haywire, clearly needs to be finished!
Can you ditch the clickbait thumbnails? Theyre not your style and it makes you look like one of the whiney clickbait channels when your content is far better.
Thanks, and yeh this is a fair point. Unfortunately at some point you have to play the youtube game a little bit for your videos to be seen. It sucks :/
Quite few mistakes with Ursarax. They are not automata, they are just normal infantry the same as Thallaxi are. They also have Lorica Thallax so not 3+ save but a 4+ AND they can't do sweeping advances which seams kinda terrible for a purely melee unit.
The Vorax is modelled after the old Rogue Trader Imperial 'Crusader' Robot. It even looked 'wonky' back in the '80s.
Helpful review. Hadn't considered the advantages of individual Vorax. Are you planning on covering any of the knight or skitarii units? I think they have some interesting potential
Good stuff
vorax sound like they will be hard enough to kill but struggle to do damage in cc, their shooting is fairly good and are probably best at tying things up.
Ursarax aren't Automata FYI. Not that it changes much, they're still dogshit. I think the main thing you forgot with Ursarax is they're Ld7 Stubborn, so they're pretty easy to Sweep or Pin.
Strong disagree on Vorax. They're substantially worse with the removal of poison rounds and dogshit melee (the power blades are incredibly bad). Gaining shielding won't really stop them getting shot off the board tbh.
Worth noting thay Vorax did go from 4+ to 3+ save. That was a severe weakness in 1st Ed. One tiny shining piece of glitter in the turd.
Theyre not bad melee for 65 points if you put them into the right target, ie, soft ones.
Also as well; from playing 25-odd games of 2.0, having guns available to shoot at cheap, single model units is not a thing that happens often. Rhinos, rapiers, etc tend to hand around for a long time just because nobody wants to waste overkill firepower on them.
I've had three for years, since they were like £45/three. I've always wanted more though so I picked up another three at the start of August. Glad they'll likely see play.
Rules as written, the Vultarax is essentially the only anti-air unit for the Mechanicum. Disruption causes glancing hit, regardless whether the shot hits or not. This is clearly bad rules writing, but something the Mechanicum desperately needs.
For clarification: if you hit a Xiphon only on 6, the disruption rule still causes glancing hits on 4+, despite these shots not hitting the target.
I actually left this out because im not sure its intentional, but i think the disruption rule is just a hash in general. It was clearly written to make “worse haywire” or maybe this is an early version of haywire, clearly needs to be finished!
I'm stoked Artalax are back but why did they make them Ap3....
Mechanicum got smacked, simple as.
It hurts me that the Arletax sucks so much. I converted up two of those bad boys, and while I'll still use them.....damn.
>Fast Attack
>I2
why.
This. Mechanicum is pretty fucked. Most units in this vid alone can be shot off the board by a single IWs tac squad.
@@pablosturm6640 which is probably what the writers wanted, as cynical as that is to write.
Also, off topic, but ratings on the Matrix films should clearly be a video ;P
Can you ditch the clickbait thumbnails? Theyre not your style and it makes you look like one of the whiney clickbait channels when your content is far better.
Thanks, and yeh this is a fair point. Unfortunately at some point you have to play the youtube game a little bit for your videos to be seen. It sucks :/