18 Minutes of Useless Mario Odyssey Information
ฝัง
- เผยแพร่เมื่อ 3 พ.ค. 2024
- Super Mario Odyssey has been out for a long while, and in that time people have learned an absurd amount about its inner workings. Come take an 18 minute trip with me down trivia lane and learn a ton of new useless information!
This video features full Closed Captions / Subtitles
Video recorded, edited, and subtitled by: ⥊ Amethyst-SZS ⥋
====═*.·:·.✧ Info ✧.·:·.*═====
Heya! My name's Amethyst and I'm a streamer, content creator, and programmer! I love making these things, so thank you for watching! If you enjoy the video, subscribe!
Follow my Twitch ✦ / amethyst_szs
Join my Discord ✦ / discord
Join the channel here ✦ / @amethystszs
====═*.·:·.✧ Music Credits ✧.·:·.*═====
Music (In Order):
Chainlink Charge - Super Mario 3D World
Let's Get Together Now! - Omori
Grasswalk - Plants vs. Zombies
Is It Snack Time Yet... - In Stars and Time
Overworld - Super Mario Bros. 2
Freezy Flake Galaxy - Super Mario Galaxy 2
Savanna - Super Mario Bros. Wonder
Take a Load Off - Omori
Starship Mario 1 - Super Mario Galaxy 2
Orchestral Chaos - Rayman Legends
Thrifted Tchotchkes - Omori
Throwback Galaxy - Super Mario Galaxy 2
Athletic - Super Mario Bros. Wonder
Graze the Roof - Plants vs. Zombies
You and Me and Everyone - YOU and ME and HER
====═*.·:·.✧ Footage & Misc Credits ✧.·:·.*═====
@Dosle22: Moe-Eye Escape Stream Footage
@schwendyj: Miscellaneous B-Roll Footage
@GRAnimated, @furitty, @Trippixyz, Sanae6, Tetra: Trivia and Typo Discoveries
Unsplash: Copyright-Free Stock Photography
=═==═*.·:·.✧ Hashtags ✧.·:·.*══===
#MarioOdyssey
#UselessInformation
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Contact me formally at contact@amethyst.page
╰┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈╯ - เกม
You could make a 6 hour video carefully explaining the physics involved in the cooking of an egg and it still wouldn't feel useless to me
That would require me to understand the physics of cooking eggs, not exactly my specialty
I mean, there are some pretty long videos about cracking eggs out there :3
@@SuspiciousTemmie
@@AmethystSZSI’m surprised you understand physics at all
@@SuspiciousTemmieLMAOO
the dev numbering fact was honestly really interesting to me.
it's fun to see little personality touches in the code for retail products
A good reminder that every little thing in our games is written by a person!
Yeah. With me recently learning coding, I like seeing things like this!
5:25 dint know the geysers were gay, good for them
They just like me fr fr
SO LONG, GAY GEYSER!!
so long bow gayser
@@jellomochasLMAOOOO
Gaysers
15:00 this is, without a doubt, the lazy way of ensuring no sequence breaking occurs TOO early in the game. It's something nintendo has done for years with the metroid games, often giving an 'intro' level that's a sort of tutorial, that is hellishly locked down and unskippable. classic anti-speedrunner tech.
Great Plateau moment
Could it be because you don’t access those kingdoms with the odyssey the first time you get there?
@@shoelaceturtle The oddysey object and all requisite models/animations are already loaded in, despite being unused due to arriving via spawn/wire/etc, oddly.
“Honey why didn’t you do the dishes?”
“Because Amethyst uploaded a video”
Priorities 101
@@AmethystSZS i give them an A++
There are quite a few facts I did already know of from watching streams/VODs (kids mode, the unused scenarios from the kiosk demos/trailers, and the heap "buckets"), but it was great having some more in-depth explanations!
8:03 But, I study CS, I enjoy the CS lectures (although yeah, the average viewer probably doesn't need to know about exactly how floating point numbers work)
Also, loved the subtitles, thanks a lot for your work, the video was amazing!
Would have loved to do a full breakdown of floating point numbers but didn't quite fit the pacing of the rest of the video ahaha
But yeah thank you so much! Glad you enjoyed the video!
I didn't really get floats until I watched Pannenkoek's Pendulum video, and I think his explanation and visualization were the best.
I was definitely expecting Lake to be before Wooded and Snow before Seaside, both because those are the two selected by default, and because going in that order makes the paintings do a full loop through the game
The paintings do a full loop through all 10 kingdoms that contain paintings regardless of which order you visit them in!
@@GradyShoemaker Is that so? I'm pretty sure if you don't go in a particular order, it ends up making two smaller loops instead of one big one. I could be wrong, but I don't think so
Oh perfect, I needed something to listen to in the background while cooking for 18 minutes!
You may claim this information is useless, but there is one thing you have failed to consider - I am a very nerdy trans girl :3
Bonus points for autism and then telling everyone you know randomly like "hey ya know something?"
@@saygoodbye-sfmreal to both of those things
omg... me too
REAL
same
11:11 "that's a stiff neck", have you seen Mario? He looks to be without a neck at all, just head to body
I think the reason cap and cascade kingdom have their own "bucket" probably has something to do with the odyssey not being there. But thats just a theory
A game theory!
My guess would be that it's tied to the map screen. When you select a kingdom in the map screen, it has to run a whole bunch of code to move us into the new kingdom (load all of the models, change the rendering/lighting settings, reposition Mario, etc.). That's probably where they put the heap-switching code. But we don't enter Cap or Cascade via the map screen on first visit. The sensible thing to do would have been to run the kingdom-init code anyway, but that would require it to be modular enough that you can safely call into it without using the rest of the map screen code. Unfortunately, a lot of games are programmed in a very results-oriented way, and in practice, calling into the standard kingdom-init logic might have required too much refactoring. So they presumably just copy/pasted the standard code, hard-coded it for Cap and Cascade, and tweaked it to use a different heap so it wouldn't conflict.
Fun fact: something very similar to this happens in starfield
If you somehow load a tile (the map units of the game, they're very large versions of the cells from previous Bethesda games) without your ship the game will crash
Normally when you reach the edge of a tile the game just prevents you from going further but the function to send you to the next tile still works
So if you disable the invisible wall try to walk to a neighboring tile the game crashes because your ship is no longer loaded
Omg The Click's Emotional Support Demon in the background! I love yiu ESD
Emotional Support Demon to the rescue!
omg i didnt see that!! we love the click
I saw that too!! Literally sick
Amethyst you have a great voice for this, and you covered so much cool hidden content! Could genuinely listen for hours lol
Thank you so much!
As someone new to odyssey, I found this more useful than the walkthrough tutorials! Best 18 minutes of my life!!!!
I died on the typos section 😂
4:57 literally me😔
5:21 my sister then
*clears throat dramatically*
Three.
*Raucous laugh track follows*
So fun fact: I ACCIDENTALLY found out about the 8-big boss music because I went into the underwater 8-bit during a LONG bingo race with a friend… it’s a good bop tho
I would genuinely watch ANY AMOUNT of mario odyssey fun facts for nerds gladly
Literally the only thing I knew beforehand was the ending cutscene trigger, really cool video
MIN CAPS LEZZZGOOOO
I knew the first one about "kids mode" because you've mentioned it in Hide and Seek, but I didn't know any of the others.
Edit: I lied. I also knew about the ending cutscene trigger because of your video where you spreedran the game with cheating.
Bread
Bread
Bread
Bread
Bread
Bread
This was an amazing video! I think my favorite part would have to be that Moe Eye segment… 👀
Wonder why 👀
I have no proof of this, but a friend told me he once managed to end up controlling Mario on the globe map screen
5:02 Are we sure they didn't actually mean adsorb, i.e., the surface-based phenomenon? Can't say for sure without context.
“LavaGayser” is really funny to me lmao
5:25 it’s short for gay bowser as a reference to the original 3D Mario, super Mario 64, where Mario famously says “So long gay Bowser!”
8:02 wild Aalto University and Esa Saarinen appearance caught me so off guard 😂
Torille?
i loved the behind the scenes facts, so cool to see these coding/engine things public in such a big game! also, your hair looks amazing!!
I assume the Bound Bowl thing might have to do with the fact that you're not meant to uncapture it, and the fact that you're just spawned into a new area, the latter of which would explain why it doesn't happen with Bowser
A good theory in concept, however you actually do load directly into the Bowser capture at the end of Darker Side. Also, uncapturing can be disabled very easily, take either Bowser section or Inside Cap Kingdom Tower after capturing the frog before you reach the top
Hi, fun video - just wanted to thank you also for the really high-effort subtitles
Wait, is the silhouette style just the game's depth texture multiplied by a kingdom-specific color?
Yep! Spot on!
@@AmethystSZS does the coin filter just display normal maps but colored yellow?
I need another one of these videos. This has made me SO happy to watch.
Idk if it’s the way you styled your hair or your glasses or if it’s the shirt but you are GLOWING in this vid!!
I love these kinds of videos, I could watch/listen to stuff like this forever honestly
This is great! I always need more random things that my brain remembers instead of information that is needed like math
"Adsorb" is a real word - it means to hold molecules as a thin film on the outside or within the surface layers of something. Think of it this way - you absorb something *into* something else while you adsorb something *onto* something else. If that code has something to do with an object's surface getting properties from something else, then it might not be a typo! From the looks of it, maybe it's giving the stage time to react to the light and humidity levels before fully loading so the textures don't just snap in? That's just an educated guess from the phrasing of it, but I'm sure you or Crafty would be able to figure it out the best!
This was such an interesting watch! It’s really fun to get little insights into the way the game changed over development, especially to me as someone who has no idea about coding. The yoshi/amiibo tidbit is pretty cool, is there anything else noteworthy you’ve found that didn’t end up making it into the final game?
Just wanted to say I've been watching old hide and seek videos for the first time recently, and you're fun to watch. I know it's probably cliché to have people call you "cool" for being in videos when you're just there to play a game and have fun, but it is cool to see.
3:39 THE WHAT NOW??
Absolutely love all this trivia! It's always interesting to get an insight into the minds of the people who develop these massive games.
Oh, and also "three."
i've had the thought for a video like for a while, so much interesting stuff like this in the game to talk about, really cool video
You sure make an enticing thumbnail for me to click on late at night when I’m in bed after work.😂 Great job keep it up
omg this channel is still alive! now i only need to catch one of your streams abd im wishlesd happy
this was one of the best videos ive ever watched
i really enjoy obscure facts and code explanations for videogames
three
I like this video so much! By the way love the rayman ost when you name all the water areas
Nice to see the orchestral chaos rayman music, really brings back memories of a fantastic game!
Amazing I feel like I've learnt more about Mario Odyssey and its development great vid 👍
bro, this is what the teaser pictures was for
Fascinating trivia, I love seeing the human elements behind software and video games!
6:08 that version of sand looks so cool
so lets say you are little timmy and you decide: hey! im going to warp away in the animation of a zipper in which i can get a moon right after!
3:40 How did i not know this, thats awesome!
Watch this become one of the most useful sources of information that is needed at some point to do something funky and breaks the game in speedruns somehow.
So I learned a bunch, primarily that amethyst SZS refers to the file type szs (referring to her modding)
And that there should be a mod where the visual effects are randomized every moon (or something similar)
Really well made video, the subtitles are great i love their style
I literally only knew 2 of these. (I'm counting the every water room as one unit that I didn't know, I forgor the "Seaside Kingdom spiny puzzle sub-area") Thanks for doing custom captions, though they act a bit funny at faster play speeds, which I normally don't see the default styled captions do.
I think the cap and cascade at the beginning being separate is kore than just the recourses. Everything is locked to those kingdoms at first, and once you go to sand, they open up. The shops don’t appear until you go past sand either, and the odyssey works differently too. This is why craftyboss had to lock the randomizer to only unlock after going to sand kingdom, otherwise the game would crash if you went to a different kingdom.
Really cool video, i was there for the watch party, this made me pick up my switch again and tried some of it, thanks Amy👍😽
This made my day
I wonder if those old save files mention actual scrapped stages and objects, unlike the memory list which is mostly test stages.
Now Amethyst can be like Pjiggles but with SMO. Love that stuff💜🩵
16:27 - idk if this has been done already but now i kinda want to see a yoshi challenge where you're forced to play as much of the game as possible with yoshi (kinda like the Bowser mode mod Fir played) and maybe get to experience what exactly could break with it. Although assuming it doesn't break horribly who knows how much of a challenge this would be given yoshi's movement apart from the usual stuff like having to get out of the capture to capture poles
I actually almost choked on my food at 3:27 bcs i recognized in stars and time soundtrack, was not expecting that lol
Sweet! Now I have all this useful information that will take up valuable space in my brain!
nah LavaGayser isn't a typo
the better compiler optimizations part at 1:07 was really interesting, were raw identifiers in odyssey prior to 1.3.0?
I'm gonna watch this video THREE times, that's how good it is.
It's awesome to see you back Amy! Will we be seeing any more videos in the near future here? 👀👀
Hoping so! Got lots more I want to make ❤
I'm learning to program so getting to look at the code of a Nintendo game is very interesting
Thank you ^_^
As someone who work with Japanese nationals who write code, well, the typo thing is so real
I literally didn't know a single fact you said, good job!
i never knew i needed this
Only one of these is something that I roughly knew beforehand. This is the first did you know video that actually had things that are unlikely to be known
For that you have my respect lololol
Once again a banger video from Amethyst will she ever miss? Unlikely
Did you know that Super Mario Odyssey has the initials,SMO?
With that,we can call Smant,Smont
This was such a good video, thanks for the amazing content
i love your hair color sm!!!!
It's always a good day when Amethyst updates.
I assume the bound-ball guy being a different player type in the race instead of just a capture is because that was probably easier than disabling capture cancel (or hooking that up to quitting the race).
I completely understand the typo thing, you can’t leave it unnamed and I 100% understand the feeling of “type something quick so I can move onto the next thing”
15:21 I did this on my first playthrough
Love the PVZ OST that went throughout the vid
Thank you for the video! Hope all has been well.
On 3:52 you can actually see it more clearly on the far away crowd on the snow kingdom race
8:02 Noo that's my favourite part
this was incredibly useless, love it xD
btw you look cute, it's great to see you so confident in yourself now :)
OHHH IT WAS A FLOATING POINT ERROR that makes so much sense!!
0:24 interpolation jank, maybe?
It's been a long time since I've laughed as hard as I did during the tpyos section
I was expecting something more like a mod from the sneak peek images but this is still cool. Still sad you didn't put Fir on stilts though or turn Mario into a ghost.
Amethyst has to be the only youtuber I've seen have custom subtitle colors
I wonder about one thing.
Speedrun uses a trick to speed up those moons that require waiting 20 minutes to grow a plant: either change the time zone by going to Switch's settings, or have daylight saving kick in at the right moment.
Why does this work, considering only time zone changed and not actual time? Did Nintendo program the plants in a way that uses local time only? If I were the dev I'd have made them timezone-insensitive.
Very gratifying to finally learn why Bound Bowl crashes in seemingly every mod.
three
(This didn’t take me multiple attempts to pause correctly, nope)
three
The fact about the typos in the code and about the bound ball capture guy would be somewhat useful for people who are trying to modify the code
*sniffs* my it smells like questions for a trivia show
nice fir plush you got there
Thank you for telling me these! This deserves to be in Schools.
Damn, I didn't know at least half of these things...
ive been into smo for a while now. played at launch, experienced with various glitches, speedran a bit, etc. i gotta admit, i only knew about one or two facts i this video 💀
The typo segment reminded me that in BotW lizalfos are internally referred to as lizarfos and moblins are referred to as Moriblins. There’s probably a ton of others I don’t know of yet and some others I’m not thinking of right now