Houdini - dissolving Vellum constraints over time

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Let's check out a simple setup that dissolves Vellum constraints over time - entirely set up in SOP, saving you that DOP mindbending :)
    HIP file here:

ความคิดเห็น • 20

  • @flashato01147
    @flashato01147 4 ปีที่แล้ว +2

    This video open my mind on a wide variety of techniques thank you very much Mr Velev.

  • @DigitalEkimose
    @DigitalEkimose ปีที่แล้ว +1

    Thanks a lot for taking time to create this video. 😊

  • @everydayhero3610
    @everydayhero3610 4 ปีที่แล้ว +2

    Learned so much from this tutorial, thank you so much! Take care:)

  • @massimobaita7178
    @massimobaita7178 4 ปีที่แล้ว +1

    Thank You very much, Hristo!

  •  4 ปีที่แล้ว +1

    Great, Hristo, thanks for share!

  • @chillsoft
    @chillsoft 3 ปีที่แล้ว +1

    Thanks for this! :) Awesome!

  • @FaddyVFX
    @FaddyVFX 3 ปีที่แล้ว +1

    You have very nice channel. Keep adding nice cool video please

  • @zhongpingyang1955
    @zhongpingyang1955 2 ปีที่แล้ว

    thanks

  • @masterfootage5481
    @masterfootage5481 3 ปีที่แล้ว +1

    Many thanks for all your lessons! I want to start learning VFX. But I haven't looked at how much, in my opinion, the dynamics of destruction in TP turns out to be better. You, as a person with extensive experience in 3ds max, what can you tell me to study? Where would You start now?

    • @HristoVelev
      @HristoVelev  3 ปีที่แล้ว

      Master Footage from the important perspective of understanding computer animation, Houdini is the best idea. You'll spend a lot of time learning, but you will gain the skills to solve any problem. That is if you want to be really serious about it. If it's a side project - TP along with FumeFX etc is the second best option :)

    • @masterfootage5481
      @masterfootage5481 3 ปีที่แล้ว

      @@HristoVelev Thank you very much for your response! Tyflow looks promising in the long run, but you can't get a deeper drop - there is a ceiling. Edwin is a tough guy, but unfortunately in TP, in addition to destruction, other tasks are harder to do, or even impossible. Flip solver has been sawing for years, but I don't think it was used anywhere in production. More and more high-class professionals are switching to Houdini's side, and there are probably reasons for this)

    • @HristoVelev
      @HristoVelev  3 ปีที่แล้ว

      Master Footage go with Houdini :)

  • @gt_kenny
    @gt_kenny 2 ปีที่แล้ว +2

    What's going on in the background with all the shouting? Angry Blender artists coming for you Hristo? :D

    • @HristoVelev
      @HristoVelev  2 ปีที่แล้ว

      Heh most likely 😀

  • @antoniopepe
    @antoniopepe ปีที่แล้ว

    nooon Man... i had this ideas of rename the constraint type, but i lost in my mind... and after whatch this video i remember to try, and works .
    i did dis inside a sop solver inside a dop network because my constraint connection are build over time, and not before the simulation, so my problem is to remove constraint based on some mask attribute over the attach mesh. i read this value and if i remove the constraint all the sim go crazy. BUT if i rename the type to "none", instead of remove prim, all works great.
    PRIMITIVE WRANGLE INSIDE THE SOP SOLVER
    // in the 3 input of the wrangle i connect the obj merge of the geo with the remove animated attribute
    // Read the near point of 3 input
    int nearpt= nearpoint(2,v@P);
    // Read the near point value remove from the geometry
    int remove = point(2,"remove",nearpt);
    if(remove>0){

    //@Cd={1,0,0};
    //Set the type from attach to none >> so the attach constraint is removed
    s@type= "none";
    }
    I have another way of do this , by Vellum Constraint Property and activate the Remove checkbox and Vex (in this case the removed constraint dont cause problems)
    int nearpt= nearpoint(2,v@P);
    remove=point(2,"remove", nearpt);
    thanks again

  • @abdulwadodabdulrahman3241
    @abdulwadodabdulrahman3241 3 ปีที่แล้ว

    wa, hello hristo i wanna ask you something are you still have exotic matter naiad software ??

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN 4 ปีที่แล้ว +1

    Thank you. could you share the hip please ?

    • @HristoVelev
      @HristoVelev  4 ปีที่แล้ว +3

      www.dropbox.com/s/axwzrnhasta7bqb/vellum_constraint_dissolve_sop.hipnc?dl=0

    • @StephaneSOUBIRAN
      @StephaneSOUBIRAN 4 ปีที่แล้ว

      @@HristoVelev Thank man !

  • @hannesbolman4710
    @hannesbolman4710 ปีที่แล้ว

    dont work in h18.5. pls provide the scene