Now I understand why some of the details I added to a model I created in Blender weren't printing! Looked fine in Cura on the solid view, but was completely missing in the print (and when I later tried to preview in the layer view). Thanks!
@@Stettafire FDM uses infill to print overhangs, it needs to be there to support the print, but part strength is also important sometimes and i dont think infill provides that so much. I think this method could be used to increase part strength by adding a matrix or crystaline stucture within the infill.
@@Stettafire airframes or structural members. Its basic engineering really. I guess im saying that we could use this method to make prints stronger, or possibly in the future we would see structure within infill for part strength as a feature in slicers. Its how nature does it, why not 3d printing ;)
I like doing the opposite, cutting a very very thin rectangle out of, lets say, a very thin multirotor arm creating a creating two extra walls (that are fused together) in the centre of the object making the arm stronger while still having very low infill
It might be fun to have a sphericon (or other odd shaped) cavity inside a solid sphere. Technically you should be able to get a perfectly normal looking sphere to behave very strangely. Care to try it out?
and you could put like a marble on the inside so it would be like one of those cat toys except the channels would curve so the "ball" would roll like a hexasphereacon. It might need a bit of sanding to get it to look right on the outside and to clean up the inside too but I think he could get it to work...
Hm, maybe I got this wrong, but you say a slicer is inable to recognize walls thinner than your noosle diameter, but because I always wanted everything to be printed, I set Cura to "Print Thin Walls"... Doesn't it destroy the whole idea? Or will itnot be printed anyways?
3:00 ChiTuBox will actually slice that just fine. I actually just tested this out of curiosity. I made 3 boxes. One that's totally solid, one with a missing side, and one where I took the missing side just jammed it into another object. They all sliced fine.
I've never NOT looked at the "Line view" in cura and scrolled up and down at least taking quick look through the layers....I can't imagine printing without doing that!
Yeah I've had a couple models from places like Thingiverse that have burned me like that, when sliced the model is missing layers and they print poorly. I've learned to check all my slices now and run through a repair utility if needed before printing!
Since the newer versions of Cura, I've had a lot of trouble scrolling through the layer view. Maybe it's a design decision to prevent this from being rediculously obvious? I typically "pre-process" in Blender as a way to handle transfer from low poly to high poly and mega-scaled versions. (Polygon multiplication and smoothing as well as better build plate management across 3 different types of processes. (3d printing, CNC, laser engraving))
Dude, that is amazing. Not only the fact that it's doable, but that you created/discovered this. Man, you realy do know how to push the envelope. Oh! and yes, of course I have a 'victim' in mind Ha Ha Ha
Very cool and thinking outside the box! Idea: have text messages written in the infill that would show a message that only shows in an octolapse time-lapse?
I suggest using some program to essentially "Pre-Process" your models that lets you view the vertexes. I've made impossible to print models and corrected others with the free program "Blender". Since I'm OCD about my normals and hidden geometry, having made incredible objects in computer space and later swearing at the failures coming off the print bed. Always "Pre-Process", sometimes you can save yourself days of frustration with 5 minutes of verification.
I have a question. Does anyone knows why 3d obj files come out low poly stl files after editing and saving? I know the actual geometry normaly is low poly and it is then smoothed, but how do I retain that smoothness after if I want to 3d print the object? I have this high poly obj file that opens as high res 3d object in cura. But if I edit it and save the result, it goes back to low poly. What do I need to do to keep the smoothness?
this might be useful to create custom girder / support or some sort of structural skeleton inside the model for extra rigidity or funky property that not achievable just using infill
@makersmuse What's the source for the sound clip in your intro and outro that says something like "now we can explore microscopic worlds" and sending rockets into deep space at the turn of the century. Thanks!
hello, i'm just another dude wondering which printer I should get for under 300€. I was looking at the 160€ Creality3D Ender and the 250€ JGAURORA A5 . Is the JGAURORA nearly double as good, or worth the extra money?
That's awesome. I think this may not work the same on all slicers and you'll likely have a new video to make as slicers update. Joel just put out a video about multi material Mosaic and the cloud slice. Looking forward to your thoughts.
Hmm.... I feel like you'd either need a) a dual colour printer (because if both objects are clear, they'll just blend together) and b) some *really* good clear filament and settings
How to slice your Tolerance Test Gauge? (i. e. V1, which has smaller tolerance). Shouldn’t the smallest tolerance gap be fused by the slicer and not test the printer tolerance at all?
I discovered this for accident the other day I was in inported into bambu Studio and there were several parts that I wanted to print at the same time so I select all . There were three versions of one item and stack those three versions inside of each other, it show and error and repaired It and I no longer had and error, it just look like a fancy designs and I will ahead and print it with Support and it printed all kinds of weird things show up all over it. I didn’t think anything about it and I pulled it back up to re-print it the other day And noticed in bambu studio it showed multiple item complained so I told to separate the item, and then I realized what had happen. You could do this to create some really sci-fi illusions.
Hi Angus. Great video! Regarding the hexasphericon trick in Slic3r, I wonder if you can separate the two models within Slic3r itself. What happens if you load the model in Slic3r, select the model, go to "Settings"? In the "Settings", do you see the model as a single object? If so, if you select the child part of the object and click "Split Part", does your hidden model get revealed?
Hi Angus, really cool channel you running! I have Topography terrains that i design and develop which are virtually paper thin and i was wonder if you had a video or advice as to making these thin tin surfaces printable objects. The files i work with have thousand if not millions of triangles and i have manged to print sections of terrain models, but i am looking to design thin phased bolt on models which overlay the existing terrain models. if you have any advice i would greatly appreciate it. Keep up the good work, loving your channel.
I have been using this to kinda control my own infill or in place of infill. Lets assume you have a gear with a circular hole through the middle for an axle lets say. And lets assume you want it to look like a solid but would like to have your infill arranged as spokes. Now you know you will print this with lets say 5 perimeters (2mm) so you "cut" a rectangle into it with .05mm width and whatever other dimension is needed to get from the 2mm wall hub around the center circle to the 2mm wall of the gear. Repeat it in a circular pattern as often as you want and now you have "internal 4mm width spokes" as the slicer will make a rectangle with a 5 perimeters with a .05mm gap in the center which will be filled by plastic of course. So now you can lay your "infill" down in patterns and even reinforce some walls where needed structurally Like if a 2mm wall is fine for most of your print but a small section where you want it to be lets say 4mm. So it is good for quite a few things beyond "hiding" things.
It does not have to be that small and a number of shapes will work. For example, with a circle shape, you will get a supporting cylinder made of a number of perimeter walls (if properly sized of course).
Dimitrios Lykissas yes here’s what you have to do cut a hole in the object that you can’t see it needs to be within the perimeters then you put that object inside the space make sure the space is bigger and then your done
imagine this used similar to doki doki literature club, instead of game code translated to a .jpg image which is then wrapped around a cone and viewed from the point down (actual thing). a random string of code that means nothing until it's turned into an stl file, which in a slicer means nothing, and has to be printed out to show what the clue actually is. am i crazy or does that sound like one hell of a treasure hunt?
Are u interested in designing some kuba-kicks (functional defence weapon in shoelaces) or other ninja weapons. Ex. Kakute rings/tekko-kaca/. I would be interested in seeing. For display or use. I think more for display items.
Wait, what sort of criminal or mischief intent? I can't even think of a single application that would be evil... Oh, except maybe you could use the hidden model one to make a game die that is weighted? I dunno...
You are mistaken. One single triangle, while possible to write in the STL encoding, does not form a valid STL file. STL is required to form solid, complete, non-overlapping shells, so a tetrahedron is the smallest valid STL shape. The non-manifold warning is about one of these errors.
Yes, that's why it's not printable. But the STL format is specified to only cover those that are. Therefore, while STL-processing software loads the single triangle file, it's not a valid STL file, much like a text file with mismatching tags isn't proper XML.
Literally from 4:25 to 6:20 is just you saying the shell is really thin, the slicer will ignore it, you can hide stuff inside the shell" over and over again. Maybe try to consolidate your explanations a bit?
Static recompilers of procedural texture embedded in .stl or it's not even worth the computation host. Also of course try to outperform the graphic novel Tony (Stark) and Pepper, or like nudges in Black Panther.
I know this isn't the same, but YEARS ago, I used to 'hide' info in Autocad Drawing files, so there was never any doubt who the files were created by... Me... all embedded in a sub-pixel point. . . . . . You would zoom into the Legend, and into the hollow part of the 'e' in my name, Glenn. Would soon see a small dot. Zooming in on that, revealed my whole name, "Glenn Sprigg". Then do it again!, by zooming into THAT lowercase 'e', and find the same again... Now approaching almost 'Atomic' level!!! Zooming much further, you could see an 'Atom'. Further zooming on that revealed a 'Nucleus', with Electrons orbiting it. Zooming on the Nucleus, revealed individual 'Neutrons' & 'Protons'..... (OK, I got carried away.. haha...)... After zooming in on ONE of the 'Protons', it revealed a couple of central 'cracks'. Zooming on those 'cracks' revealed a 'window' shape at the centre. You keep zooming on the 'window' until you seem to travel 'through' it !! as though you are in 'Space' now, and you could zoom into our 'Galaxy' !!!! :-) Around/after that point, Autocad behaved erratically, due to the limits of its Mathematics. I guess TODAY, software would be better, as well as now being 64-bit systems too ! You could 'hide' anything you want. Who would know to keep zooming on a spot smaller than a pixel at first, 'anywhere' on the entire drawing !!! Mind you, I mostly went this far, just for fun !! (P.S. After the 1st time, I saved a separate file of all the crazy bits, that I would later just merge)
I'm gearing up for a printer testing competition with a friend... Trading files desogned to try and get the other's slicer profiles to fail. I am going to hide so many lizards in my files. Why lizards? Why not?
This is where CAD reaches it's limits because most CAD programs don't have options to modify the normals of an object... In "real" 3D programs like Maya or Blender you could just place a regular model inside of another one and reverse the face normals so that it is inside out. Or just do a boolean operation to subtract one model from another. I love CAD for it's simplicity and user-friendliness, but for some applications you won't be able to get around 3D programs.
True, but what I described isn't just for doing pretty. Making molds for example is so much easier when you have the options I described above. Some molds are even impossible to model in CAD programs. It's >not< working, in terms of engineering.
Arrr TH-cam unsubscribed me from your channel. Only found out by seeing this video in my recommend feed and wondering why I did see it in my subscription feed. TH-cam please get your act together.
Once a time, i had to print a Real madrid key chain, but the crown on top has Sooo much detail, so I went to cheat, and set the nozzle to 0,3 thickness. It printed great but I'll won't set to 0,05 to print these! Nice work! 😂 How ever at Large prints I "cheat" too and set 0,6 nozzle withOUT a 0,6 one, just the standard 0,4 nozzle. What you think about this? Would you do, or recommend for other people, or it's better to save myself a secret? 😂
PUT A DRAGON IN THE EGG!!!
Such a great idea!
Ive thought of similar stuff like that XD.
I sort of want to make a meme thing, but when you go to print it, all it is is a 👌
*E N G R I S H*
Now I understand why some of the details I added to a model I created in Blender weren't printing! Looked fine in Cura on the solid view, but was completely missing in the print (and when I later tried to preview in the layer view). Thanks!
Thats a great way to put stuctural supports within the infill
Ye, what kind of applications would you use it for?
@@Stettafire FDM uses infill to print overhangs, it needs to be there to support the print, but part strength is also important sometimes and i dont think infill provides that so much. I think this method could be used to increase part strength by adding a matrix or crystaline stucture within the infill.
Possibly, but I've never had a print have issues because of the infill not being strong enough. What kind of prints do you think this would benefit?
@@Stettafire airframes or structural members. Its basic engineering really. I guess im saying that we could use this method to make prints stronger, or possibly in the future we would see structure within infill for part strength as a feature in slicers. Its how nature does it, why not 3d printing ;)
I thought the same
I like doing the opposite, cutting a very very thin rectangle out of, lets say, a very thin multirotor arm creating a creating two extra walls (that are fused together) in the centre of the object making the arm stronger while still having very low infill
It might be fun to have a sphericon (or other odd shaped) cavity inside a solid sphere. Technically you should be able to get a perfectly normal looking sphere to behave very strangely. Care to try it out?
Spheres print badly on 3d printers, so would overhangs of these inside cavities I guess
@@the_ALchannel if it was on the inside though it wouldn't really matter
and you could put like a marble on the inside so it would be like one of those cat toys except the channels would curve so the "ball" would roll like a hexasphereacon. It might need a bit of sanding to get it to look right on the outside and to clean up the inside too but I think he could get it to work...
Hm, maybe I got this wrong, but you say a slicer is inable to recognize walls thinner than your noosle diameter, but because I always wanted everything to be printed, I set Cura to "Print Thin Walls"... Doesn't it destroy the whole idea? Or will itnot be printed anyways?
3:00 ChiTuBox will actually slice that just fine. I actually just tested this out of curiosity. I made 3 boxes. One that's totally solid, one with a missing side, and one where I took the missing side just jammed it into another object. They all sliced fine.
What have you been hiding from us all along?
Haha when I first printed the egg I thought Cura was broken smart 🧐
I've never NOT looked at the "Line view" in cura and scrolled up and down at least taking quick look through the layers....I can't imagine printing without doing that!
Yeah I've had a couple models from places like Thingiverse that have burned me like that, when sliced the model is missing layers and they print poorly. I've learned to check all my slices now and run through a repair utility if needed before printing!
Since the newer versions of Cura, I've had a lot of trouble scrolling through the layer view. Maybe it's a design decision to prevent this from being rediculously obvious? I typically "pre-process" in Blender as a way to handle transfer from low poly to high poly and mega-scaled versions. (Polygon multiplication and smoothing as well as better build plate management across 3 different types of processes. (3d printing, CNC, laser engraving))
Cool trick, but I hope this doesn’t catch on. Think of all the wasted material and time printing hidden objects instead of just normal infill.
When has any internet savvy individual under 40 just trusted downloads these days?
@@kendallemory8455 uh the years of covid...
If it can help prevent someone's intellectual property, it's well worth the extra effort to prevent potentially lost profits
Dude, that is amazing. Not only the fact that it's doable, but that you created/discovered this. Man, you realy do know how to push the envelope.
Oh! and yes, of course I have a 'victim' in mind Ha Ha Ha
Thanks Angus - just what I needed, another diversion!
Incepto-sphericonic steganography?
Very clever!
So. I suppose you could use some of these techniques as a kind of digital signature.
Very cool and thinking outside the box!
Idea: have text messages written in the infill that would show a message that only shows in an octolapse time-lapse?
LOL Angus. Now, everybody is going to be examining all of your files VERY closely!
I suggest using some program to essentially "Pre-Process" your models that lets you view the vertexes. I've made impossible to print models and corrected others with the free program "Blender". Since I'm OCD about my normals and hidden geometry, having made incredible objects in computer space and later swearing at the failures coming off the print bed. Always "Pre-Process", sometimes you can save yourself days of frustration with 5 minutes of verification.
I have a question. Does anyone knows why 3d obj files come out low poly stl files after editing and saving? I know the actual geometry normaly is low poly and it is then smoothed, but how do I retain that smoothness after if I want to 3d print the object? I have this high poly obj file that opens as high res 3d object in cura. But if I edit it and save the result, it goes back to low poly. What do I need to do to keep the smoothness?
The meshmixer bit in this video helped me fix my broken D&D mini file (why was the cape inverted???? why?????) so thanks for that!
Haha excellent ! Yeah some 3D software does strange things with normals.
*installs 0.05mm nozzle on my printer*
this might be useful to create custom girder / support or some sort of structural skeleton inside the model for extra rigidity or funky property that not achievable just using infill
@makersmuse What's the source for the sound clip in your intro and outro that says something like "now we can explore microscopic worlds" and sending rockets into deep space at the turn of the century. Thanks!
hello, i'm just another dude wondering which printer I should get for under 300€. I was looking at the 160€ Creality3D Ender and the 250€ JGAURORA A5 .
Is the JGAURORA nearly double as good, or worth the extra money?
That's awesome. I think this may not work the same on all slicers and you'll likely have a new video to make as slicers update.
Joel just put out a video about multi material Mosaic and the cloud slice. Looking forward to your thoughts.
So with Cura 5 beta now... I'm curious, how do these files behave now?
What happens if you have one of those thin objects embedded into a regular object like you did in the end?
Brilliant stuff Angus. It would be interesting to see some object inside object printed with a transparent material so you could see the results.
Hmm.... I feel like you'd either need a) a dual colour printer (because if both objects are clear, they'll just blend together) and b) some *really* good clear filament and settings
"Hello, we work for the goverment, we'd like to have a chat with you about your secret messages in files..... " 😜
They only lead to silly youtube videos I swear
Tell that to the reeducation agent, maker's muse.
I guess Angus is hiding Lady Muse somewhere in the background. The bag? The toy ? #inception
I've had a little hidden message in one of my models as well just like this, nobody's found it yet!
C_T_T Sig? Roman Politician?
can you provide the stl models showad in the video?
How to slice your Tolerance Test Gauge? (i. e. V1, which has smaller tolerance). Shouldn’t the smallest tolerance gap be fused by the slicer and not test the printer tolerance at all?
Slic3r does fuse the smallest gap of the test, some slicers do some don't.
I think this could have a lot of positive uses. Awesome job
I discovered this for accident the other day I was in inported into bambu Studio and there were several parts that I wanted to print at the same time so I select all . There were three versions of one item and stack those three versions inside of each other, it show and error and repaired It and I no longer had and error, it just look like a fancy designs and I will ahead and print it with Support and it printed all kinds of weird things show up all over it. I didn’t think anything about it and I pulled it back up to re-print it the other day And noticed in bambu studio it showed multiple item complained so I told to separate the item, and then I realized what had happen. You could do this to create some really sci-fi illusions.
*Send it to shapeways and see what happens 😉
Shapeways has checks on minimum wall thickness. It won't pass these checks.
@@z4zuse I do actually know this, kinda curious if the upload check would pass it even, my guess not.
Will flipping the triangles over to the striped side cause a pattern in the print you can exploit
So what happens if you print the last one with zero infill????
You could sell mystery prints, and the print is inside an egg, and the costumer would print it and get the object inside
Come for the prints, stay for the fox plush.
Hi Angus. Great video! Regarding the hexasphericon trick in Slic3r, I wonder if you can separate the two models within Slic3r itself. What happens if you load the model in Slic3r, select the model, go to "Settings"? In the "Settings", do you see the model as a single object? If so, if you select the child part of the object and click "Split Part", does your hidden model get revealed?
Hi Angus, really cool channel you running! I have Topography terrains that i design and develop which are virtually paper thin and i was wonder if you had a video or advice as to making these thin tin surfaces printable objects. The files i work with have thousand if not millions of triangles and i have manged to print sections of terrain models, but i am looking to design thin phased bolt on models which overlay the existing terrain models. if you have any advice i would greatly appreciate it. Keep up the good work, loving your channel.
I have been using this to kinda control my own infill or in place of infill. Lets assume you have a gear with a circular hole through the middle for an axle lets say. And lets assume you want it to look like a solid but would like to have your infill arranged as spokes. Now you know you will print this with lets say 5 perimeters (2mm) so you "cut" a rectangle into it with .05mm width and whatever other dimension is needed to get from the 2mm wall hub around the center circle to the 2mm wall of the gear. Repeat it in a circular pattern as often as you want and now you have "internal 4mm width spokes" as the slicer will make a rectangle with a 5 perimeters with a .05mm gap in the center which will be filled by plastic of course. So now you can lay your "infill" down in patterns and even reinforce some walls where needed structurally Like if a 2mm wall is fine for most of your print but a small section where you want it to be lets say 4mm. So it is good for quite a few things beyond "hiding" things.
It does not have to be that small and a number of shapes will work. For example, with a circle shape, you will get a supporting cylinder made of a number of perimeter walls (if properly sized of course).
Then you can print with 0 top and bottom layers and can get quite some interesting effects
Is it possible to "hide" a small structure inside the infill of a larger one, while having the rest of the space infilled normally?
Dimitrios Lykissas yes here’s what you have to do cut a hole in the object that you can’t see it needs to be within the perimeters then you put that object inside the space make sure the space is bigger and then your done
This is so cool! Great job. Very fun Video.
imagine this used similar to doki doki literature club, instead of game code translated to a .jpg image which is then wrapped around a cone and viewed from the point down (actual thing). a random string of code that means nothing until it's turned into an stl file, which in a slicer means nothing, and has to be printed out to show what the clue actually is. am i crazy or does that sound like one hell of a treasure hunt?
Now I need to learn enough openscad to make a 3D steganography library. Inspirational really :)
0:00 It looks like a beautiful pinecone
Offtopic, please don't hate: will you do a review of any of Tiertime's new machines? UP300 or X5?
Are u interested in designing some kuba-kicks (functional defence weapon in shoelaces) or other ninja weapons. Ex. Kakute rings/tekko-kaca/. I would be interested in seeing. For display or use.
I think more for display items.
Hi makers muse. Do you have a email address or forum that I could ask you questions regarding prototypes?
I believe using "split" within Slic3r should also separate out hidden models (provided they're separate bodies when you export them from Fusion 360).
Off topic but have you managed to use the Up Studio slicer with your Cetus or visa versa ?
yes, I only use the UP studio version they just reskin it. It's the same thing.
Thanks, I will give it another go. Oh i really enjoy your fresh & original content.
Do you recommend .stl or .3mf?
Wait, what sort of criminal or mischief intent? I can't even think of a single application that would be evil... Oh, except maybe you could use the hidden model one to make a game die that is weighted? I dunno...
Halloween easter egg maybe? :) a model with some human character, and if one prints it, only a skeleton is produced. Spooky :)
Makers muse supports deception confirmed! XD
what would happen with a SLA printer?
You are mistaken. One single triangle, while possible to write in the STL encoding, does not form a valid STL file. STL is required to form solid, complete, non-overlapping shells, so a tetrahedron is the smallest valid STL shape. The non-manifold warning is about one of these errors.
That's what I said, 0 thickness. You can still save it and import it into any slicer, it just can't be printed. It's not manifold.
Yes, that's why it's not printable. But the STL format is specified to only cover those that are. Therefore, while STL-processing software loads the single triangle file, it's not a valid STL file, much like a text file with mismatching tags isn't proper XML.
Boom great video 👍 Angus
If you use the 3d printing slicer software included with Windows 10 and you merge two parts it messes up loads with the overlap, take a look at that..
Strangely My Comments Usually Get Quite Popular paint 3D?
@@malhotradaksh uh no, I think its 3d builder
Thanks for sharing
Interesting project 😀👍
Literally from 4:25 to 6:20 is just you saying the shell is really thin, the slicer will ignore it, you can hide stuff inside the shell" over and over again. Maybe try to consolidate your explanations a bit?
Static recompilers of procedural texture embedded in .stl or it's not even worth the computation host. Also of course try to outperform the graphic novel Tony (Stark) and Pepper, or like nudges in Black Panther.
I always preview prints.
What happens on a DLP printer ?
Hopefully, this powerful invention will not end the World as we know it... :-)
You could give them a statue of Rick Astley.
Within what looks to be a TH-cam Play Button.
well I had expected more… but won't dislike this video, because it does what it says…
I know this isn't the same, but YEARS ago, I used to 'hide' info in Autocad Drawing files, so there was
never any doubt who the files were created by... Me... all embedded in a sub-pixel point. . . . . .
You would zoom into the Legend, and into the hollow part of the 'e' in my name, Glenn. Would soon
see a small dot. Zooming in on that, revealed my whole name, "Glenn Sprigg". Then do it again!, by
zooming into THAT lowercase 'e', and find the same again... Now approaching almost 'Atomic' level!!!
Zooming much further, you could see an 'Atom'. Further zooming on that revealed a 'Nucleus', with
Electrons orbiting it. Zooming on the Nucleus, revealed individual 'Neutrons' & 'Protons'.....
(OK, I got carried away.. haha...)...
After zooming in on ONE of the 'Protons', it revealed a couple of central 'cracks'. Zooming on those
'cracks' revealed a 'window' shape at the centre. You keep zooming on the 'window' until you seem
to travel 'through' it !! as though you are in 'Space' now, and you could zoom into our 'Galaxy' !!!! :-)
Around/after that point, Autocad behaved erratically, due to the limits of its Mathematics.
I guess TODAY, software would be better, as well as now being 64-bit systems too !
You could 'hide' anything you want. Who would know to keep zooming on a spot smaller than a
pixel at first, 'anywhere' on the entire drawing !!! Mind you, I mostly went this far, just for fun !!
(P.S. After the 1st time, I saved a separate file of all the crazy bits, that I would later just merge)
I'm gearing up for a printer testing competition with a friend... Trading files desogned to try and get the other's slicer profiles to fail. I am going to hide so many lizards in my files. Why lizards? Why not?
Woah. . . My brain suffered a reboot. That's just, a thing within a thing. Pod people? Pod STLs? I need more sleep!
so cool ! thank you !
Damn, I want to use this in a cyberpunk thriller novel.
That’s it Angus finally lost it😂😂
Take a drink every time he says "Incredibly thin!"
This is where CAD reaches it's limits because most CAD programs don't have options to modify the normals of an object...
In "real" 3D programs like Maya or Blender you could just place a regular model inside of another one and reverse the face normals so that it is inside out. Or just do a boolean operation to subtract one model from another.
I love CAD for it's simplicity and user-friendliness, but for some applications you won't be able to get around 3D programs.
ScanTraxx27 Remember that CAD began as an engineering tool, and I’d say almost all engineers don’t do pretty, they do working.
True, but what I described isn't just for doing pretty. Making molds for example is so much easier when you have the options I described above. Some molds are even impossible to model in CAD programs. It's >not< working, in terms of engineering.
Oh yeah, mold design in CAD *shivers*
That was excellent, thank you.
@10:00 that's how a 2-d being would see the object.
4:00 But it was me, lattice cube!
Excellent for an April's fool joke!
lol 3D printer trolling like a boss!
stEGGanography.
Only one problem... My 3D printer can also print with a 0.05 layer thickness...
Z layer height perhaps, but what about realizable definition? :P
Or you can add annoying Text messages to the model!
Arrr TH-cam unsubscribed me from your channel. Only found out by seeing this video in my recommend feed and wondering why I did see it in my subscription feed. TH-cam please get your act together.
Thanks for letting me know! That does suck :(
Very Cool
you guys really army aware of blender users are you? we can just click remesh and it’s clean
you should put a dragon model in the egg
I still havent seen anyone creating an egg with a small thickness with a little chicken inside, like a nice rattler 😀
"The model has a secret."
Great way to hide your Wang in some Tang !
Delet dis
@@among-us-99999 wut dis, who dat.........
Get over it ! Lerns u sum spelin.
7:10 u forgot the capital H
Pretty cool
That looks like such an evil evil thing to do!
Once a time, i had to print a Real madrid key chain, but the crown on top has Sooo much detail, so I went to cheat, and set the nozzle to 0,3 thickness. It printed great but I'll won't set to 0,05 to print these! Nice work! 😂
How ever at Large prints I "cheat" too and set 0,6 nozzle withOUT a 0,6 one, just the standard 0,4 nozzle. What you think about this? Would you do, or recommend for other people, or it's better to save myself a secret? 😂
=massive over or underextrusion... strenght will be worthless, dimensional accuracy idem
and then some fool prints it on a sls or dlp and gets two things....
Just as long as you don’t drop any malware on us! We know you wouldn’t!
Haha that would be next level! It's just a prank!
this reminds me of a classic, rar in a jpg.
The Ultimate Prank